
The Destruction
Saber
/
Wind/★★★★★
Another World
Introduction
Saber is a 5-star Wind character in Honkai: Star Rail. Saber's path is Destruction. Faction: Another World.
On the combined Honkai: Star Rail tier list Saber is A tier, 47th of the 87 characters ranked, from where 8 community tier lists put Saber.
Other Wind characters in Honkai: Star Rail: Anaxa, Black Swan, Blade, Bronya, Cerydra, Dan Heng and 5 more.
What Saber does
A
Wind attacker who stockpiles Energy: she can hold up to 120 overflow Energy, gains Core Resonance and 60% DMG whenever any ally uses an Ultimate, and spends Core Resonance on Skills for more damage and 8 Energy per point. Her Ultimate hits everyone for 280% plus 10 random 110% hits, then switches her Basic ATK to an AoE that hits harder against one or two enemies.
Best build for Saber
From 5 guidesLight cone
6 options- 15 of 5
- 24 of 5
- 34 of 5
- 44 of 5
- 52 of 4
- 62 of 5
Main stats
- Body
- CRIT DMG
/CRIT Rate - Feet
- SPD
/ATK% - Planar Sphere
- Wind DMG Boost
/ATK% - Link Rope
- ATK%
- Substats
- CRIT Rate
=CRIT DMG =SPD >ATK%
Relic set
3 options- 14 of 5
Wavestrider Captain(4) - 25 of 5
Scholar Lost in Erudition(4)
Show 1 more set optionShow fewer
- 32 of 5
Scholar Lost in Erudition(2)
Wavestrider Captain(2)
Planar ornament
4 options- 13 of 4
Cosmic Life Sciences Institute(2) - 23 of 5
Firmament Frontline: Glamoth(2) - 34 of 5
Inert Salsotto(2)
Show 1 more set optionShow fewer
- 42 of 5
Space Sealing Station(2)
Best team
With 3 teammatesSaber's banners
All banners- 10 November 2026 to 2 December 2026On the banner now, version 4.7
- 21 October 2026 to 10 November 2026Version 4.6
- 27 September 2026 to 21 October 2026Version 4.6
- 27 September 2026 to 21 October 2026Version 4.6
Profile
Saber is voiced by 白杺瓒 in Chinese, 川澄 綾子 in Japanese, and 정유정 in Korean.
Stories
6Story 1
The solitary Heroic Spirit traverses the long night of fate. The banner of the round table remains unfurled in a dream. Alas, the knight-king of Camelot has yet to reach that ever-distant utopia.
Though still a young maiden, she has heeded the call for this most unique iteration of the Holy Grail War. With the Sword in the Stone offering its choice once more, how shall she shatter the illusions of the past?
"The wishes I did not fulfill will end here."
Story 2
If the ideal kingdom the philosophers' speak of needs a ruler, then the girl before you might just be the perfect choice. Devoted to the happiness of all, she has lived by one creed: to defend the weak and challenge the strong. Her knighthood, for instance, was called the "Round Table" to embody one principle: The king and knight stand as equals...
"Too long-winded. Shouldn't this space be used for something more useful?"
Fair enough.
For a king, only the nation's peace and prosperity truly matter. Personal struggle, pride, and shame are nothing more than chess pieces laid upon the board to achieve that aim. But here lies the twist: She now walks the world as a Servant, a special lifeform summoned from the distant tides of history, sustained only by layers of Mystics.
The rise and fall of her homeland have long been etched into the pages of history. The king once tried to change its fate... But as the old saying goes: There's no such thing as a free lunch. After all she's endured, the girl finally gained a heart at peace with the past...
"Wait, who said I'm so optimistic that I lack all regrets?
"But chasing the Holy Grail just to fulfill that desire... yes, that was indeed foolish.
"It's only by walking the long road that paradise ever truly reveals itself.
"Otherwise, even if it stood right before your eyes, you'd never know."
Story 3
On a distant planet, there exists a mysterious resource known as the Holy Grail. To this day, its name is used to symbolize the greatest of triumphs, the loftiest of ideals. To those versed in the arcane, the Holy Grail is nothing less than an omnipotent wish-granting chalice, one that can effortlessly turn the impossible into reality.
"Yeah, I know, it sounds like a con. But it's real. People have even twisted its rules to deceive others."
"As a Servant, the Holy Grail is the reason I can remain in this world. Yet in the Holy Grail War I've fought in, I've shattered it more than once. You'd probably call that a bit of a running tradition?"
"...Making that initial resolve isn't easy. It is an omnipotent wish-granting chalice, after all. Who doesn't have a few selfish dreams they'd like to see come true?"
The girl's struggles as a Heroic Spirit might be best understood through the eyes of a player. When comrades turn against one another, when the homeland falls, when the round table reaches its end. Who better to see its ruin than the King of Knights herself? "If a player stronger than me had taken the reins, would the ending have been different?"
Once that doubt takes hold, it rarely lets go.
"Let someone more worthy be Britain's king in my place" — a wish even the Holy Grail might struggle to fulfill.
"So, you're asking how I see it now?
"I'm not the perfect king. But that doesn't stop others from seeing me as their 'ideal king' — and doing what I never could.
"I'm grateful to a friend who helped me realize that."
"He said even a counterfeit has its own worth."
Story 4
Though every knight of legend is said to master countless martial arts, the girl's most renowned weapons remain to be
Sword in the Stone and Sword of the Lake. The first marks the beginning of her kingship. The second represents the peak of her sovereign power.
"That's right, what you see now is the Sword of the Lake. The Sword in the Stone? I broke it a long time ago. One time, it couldn't handle the magical energy I poured into a swing and crumbled to dust..."
"Maybe the mage who forged it never imagined I'd grow so fast. In the end, he had to take responsibility and plead with the Lady of the Lake for a replacement. That's the sword I hold now."
Legend has it that when wielded with enough magical energy, the Excalibur can obliterate any foe — hence its name. But like many legends woven with contradiction, its true power lies not in the blade, but in the scabbard that shields it.
"Only something that can protect all is worthy of wielding the power to destroy all.
"No matter how sharp the blade, how swift the arrow — they only protect the companions when they strike down or drive off the threat.
"In short, if a weapon causes both ally and enemy to perish, it protects nothing. And a king, who is also a weapon of the people, is no exception."
What makes an ideal king?
What makes a mighty king?
Some have defeated every foe beneath the heavens. Some have amassed all the wealth in the world. Some have conquered all lands... And yet, in the end, the nations they vowed to protect dissolved like reflections on rippling water, lost to the currents of time and legend.
"For a long time, I lived in the shadow of losing my scabbard.
"But later, I came to realize something...
"If I can't find something that can take its place, then fate will never return it to me."
"It's not some grand revelation," the girl says with a quiet smile. "It simply means... Servant and Master must learn to treat each other as equals and support one another."
Story 5
Before she ever became a king, the girl once wandered her homeland freely. Back then, the world felt newly born. Unknown flowers bloomed in quiet valleys, nameless streams shimmered beneath the early spring sun. To her, many things had no names. She could only point and ask questions, again and again, to a certain knowledgeable companion.
Feeding the horses, chopping firewood, running until breathless... Her familiar life was about to draw to a close. But she didn't mind. Each night, she drifted off to sleep, dreaming of the adventures yet to come.
"A true king doesn't live that way.
"A king must never stray from the castle, and that castle isn't made of stone or brick. Its foundation is the people's trust.
"A king must not long for adventure. Every choice must come from deliberation, free from the pull of personal desire as much as possible.
"A king must not pursue a life of their own. A king stands as the nation's symbol, and in every word they speak, no matter to whom, they must carry the strength to lead."
To most, such a role would be an unbearable weight. But the mage who discovered the girl had a discerning eye — she took on the role with ease. Even presenting herself as a man raised no suspicion. Though, of course, a touch of magecraft helped with that.
"The funny thing is, her troubles didn't come from being bound by these rules.
"It is quite the opposite — what she struggles with most is the loss of all her restraint.
"Ah... I know, that's probably hard to grasp. Maybe it's better to explain with a more familiar example."
At the edge of the cosmos lies a planet ravaged by harsh weather, where endless threats loom over humanity's fragile home. To protect it, the people appointed a "king," and scheduled her every hour from dawn to dusk. And in doing so, the planet became one, united and ordered. Their efforts to defend their world fell into place with perfect precision.
Years had passed when the king discovered blatant gaps appearing in her schedule. Though she felt rest was a luxury she couldn't afford, everyone around her offered various explanations. With her sharp intuition, she pierced through their words to the underlying truth: "We no longer know what more we can do to make tomorrow better than today."
"To outside observers, the king seemed finally free to pursue her desires.
"Yet the moment she considered her options, she realized that perhaps every choice she could now make was somehow wrong.
"This is a terrifying negative spiral — the more thoughts you have, the fewer who truly understand your burden."
This curse followed the king to her grave. Her most trusted knight parted ways with her, while her most promising adopted child drew steel against her.
The kingdom she raised to greatness ultimately met its downfall through her own hands.
"If only someone more worthy had taken the throne." Such was her self-judgment in her dying breath.
But rest assured. The girl she is now no longer scrutinizes herself through such harsh eyes.
"If we consider the outcome, then everything transformed when I participated in that fateful Holy Grail War.
"But please understand — the Holy Grail War was just an opportunity —
"It stopped you in your headlong rush, allowing you to finally see the beauty that had always surrounded you.
"I am still the king, and this is just another method of fulfilling my duty.
"Like the flowers of spring... by the time you notice their beauty, you're usually only on time to witness them withering. Yet thankfully, though flowers eventually fade to soil, the branches that produced the bloom endure.
"These branches, full of promise, will forever await the next spring."
Voice lines
First Meeting: Are you my Master? My sword is yours to command. I will give it my all to bring you victory.
Greeting: It's been a while, Master. If we're heading out, please allow me to accompany you.
Parting: Master, it's an honor to fight by your side. No matter what the future holds, everything we've experienced together will shine as lasting marks in the tapestry of history.
About Self: True Name: My name is Altria Pendragon, once the legendary king of Britain... In the records of later generations, I'm known as "King Arthur."
Chat: "Fate" and "World": "Fate" holds countless possibilities. When people make different choices, the world veers in entirely new directions. That said, the differences between your world and mine are truly astounding... Still, as a fellow human, I'm deeply grateful to witness this world's unique existence.
Chat: Holy Grail: I, too, once pursued the Holy Grail, but now I understand — there's no such thing as a wish granted without effort. So... why not create the future you desire with your own hands and bear both the rewards and the costs?
Chat: Excalibur: According to the fairy tale, only those who are wise can see the form of the sword in my hand. Trailblazer, you can see it, can't you?
Chat: Gourmet: The food of Penacony is truly fascinating... Especially the snack "Stargazer." It gives me a nostalgic sense of home. Next time, I'd like a larger serving, please.
Hobbies: I don't have any particular interests... No, perhaps I should say I don't have any casual hobbies for myself. Just seeing people live happy lives is enough to make me content.
Annoyances: Unfortunately, I can't stay here for long. If we meet again, please take me to those worlds you mentioned. I'd love to see them for myself.
Something to Share: No matter the world, sharing a table with familiar faces and enjoying a meal together is one of greatest joys in life.
Knowledge: Should a king place the happiness of their people as their highest goal? There's no definitive answer to this question. But I believe that only when a king is prepared to give their life for their people can they truly be called a king.
About Trailblazer: Though it is the Servant's duty to follow their Master's commands, I do hope we can appreciate and trust each other.
About Archer: That red-clad Archer and I share a deep connection. To have him on our side this time is a stroke of luck for both of us.
About Lancer: He's an exceptional warrior, though his temperament is... impetuous. Or rather, he possesses the wisdom to plan far ahead, yet still throw himself into battle with abandon... A keen thinker and dauntless warrior. That is the "Child of Light."
About Boothill: I've seen many people fueled by vengeance, only to have their souls shatter the moment their revenge is complete. I hope that once his revenge is fulfilled, he can still find a reason to exist in this world.
About Aventurine: Those who willingly place themselves in peril often lack strategy. Yet, he possesses a brilliance few can rival, all while chasing the uncontrollable thrill of facing death head-on... Perhaps he is, through and through, a "rational madman." A formidable fighter who doesn't care about winning or losing. That is truly fearsome.
About Robin: That girl may appear a delicate songstress, yet her heart is ever devoted to the well-being of others. I'm certain she has become an irreplaceable presence on the stage of Penacony.
About "Miss Note": Though fate stripped her of her name and honor, I believe she is still a Heroic Spirit worthy of her title. Every Heroic Spirit, during their life as a human, endured great hardship. Yet through their actions, they lit the way for those who came after.
About Old Oti: The passage of endless years often erodes the soul, leaving one blind to what was once their guiding purpose. Perhaps this elder's prayer to the Holy Grail is not for power or glory, but for the fragments of a past slipping beyond his grasp.
About Rin Tohsaka: Compared to the Rin in my memories, she seems to hail from an entirely different world... Yet that strength, elegance, and resilience, and that radiant determination, is identical to the figure etched into my mind.
About Gilgamesh: You actually got the King of Heroes to step off his pedestal and help tackle the crisis... Color me impressed. But honestly, even with the might of all human history and wisdom on your side, putting up with his attitude is no easy feat... At least, I still haven't gotten used to it.
Eidolon Activation: A knight's vow is absolute, I shall never break it.
Character Ascension: As with every trial endured and every battle waged.
Max Level Reached: The one wielding the holy sword always fights for what's right.
Trace Activation: Growing stronger in this world is a new experience, even for Heroic Spirits.
Added to Team With Trailblazer: Worry not, Master. I will offer you victory.
Added to Team With Archer: Standing alongside you in battle grants me great confidence.
Added to Team With Rin Tohsaka: Though bound by neither oath nor pact, this blade will still fight for your destiny.
Added to Team With Gilgamesh: You expect me to waste time indulging in a mindless brawl at a critical moment like this? Don't be ridiculous.
Battle Begins: Weakness Break: It's time to put an end to this!
Battle Begins: Danger Alert: A strong enemy has appeared... Be careful, Master.
Turn Begins 1: The battle has begun? Please give your command, Master.
Turn Begins 2: The sword in my hand shall lead me to victory.
Turn Idling: Please give me your command, Master.
Basic Attack 1: Enemies and rascals, take my sword!
Enhanced Basic ATK 1: Holy sword... Revealed!
Skill 1: Dance, wind storm!
Skill 2: Strike Air!
Hit by Light Attack: This is nothing.
Hit by Heavy Attack: Saber... Never backs down.
Ultimate: Activate: Illuminate the land with the starlight...
Ultimate: Unleash: Excalibur!
Joint Follow-Up ATK 1: Too slow.
Joint Follow-Up ATK 2: Look what you've done.
Downed: I'm sorry... I've failed you, Master...
Return to Battle: The sword remains unbroken...!
Health Recovery: Thank you for your healing!
Technique: Burn! The will of a knight!
Battle Won: I devote this victory to you, my Master.
Treasure Opening 1: A good haul.
Treasure Opening 2: I leave you in charge of the war spoils.
Precious Treasure Opening: It's a precious treasure. Keep it safe.
Successful Puzzle-Solving 1: Well done, Master.
Successful Puzzle-Solving 2: Some problems require swords, while other problems require thoughts.
Enemy Target Found: It's a tough enemy. Please be prepared.
Returning to Town: We can have a good rest now we're safe.
Stats
- HP23rd of 931,242
- ATK43rd of 93602
- DEF7th of 93655
- SPD48th of 93101
- Taunt7th of 93125
At level 80 with every ascension, before light cones, relics and traces. Each bar is measured against the highest value in the Honkai: Star Rail roster, and the place is out of every character with that stat.
By level
- Lv. 1HP: 169ATK: 82DEF: 89SPD: 101
- Lv. 20HP: 329ATK: 160DEF: 174SPD: 101
- Lv. 20+HP: 397ATK: 192DEF: 209SPD: 101
- Lv. 30HP: 482ATK: 233DEF: 254SPD: 101
- Lv. 30+HP: 549ATK: 266DEF: 290SPD: 101
- Lv. 40HP: 634ATK: 307DEF: 334SPD: 101
- Lv. 40+HP: 701ATK: 340DEF: 370SPD: 101
- Lv. 50HP: 786ATK: 381DEF: 414SPD: 101
- Lv. 50+HP: 853ATK: 413DEF: 450SPD: 101
- Lv. 60HP: 938ATK: 454DEF: 495SPD: 101
- Lv. 60+HP: 1,005ATK: 487DEF: 530SPD: 101
- Lv. 70HP: 1,090ATK: 528DEF: 575SPD: 101
- Lv. 70+HP: 1,157ATK: 561DEF: 610SPD: 101
- Lv. 80HP: 1,242ATK: 602DEF: 655SPD: 101
A level with a plus is the same level after that ascension.
Skills
6
Invisible Air: Barrier of the Wind King
Basic ATK · Single TargetDeals Wind DMG equal to 100% of Saber's ATK to one designated enemy.
Level
Release, the Golden Scepter
Basic ATK · AoEGains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 150% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 150% or 220% of Saber's ATK respectively.
Level
Strike Air: Hammer of the Wind King
Skill · BlastDeals Wind DMG equal to 150% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 75% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 14.0%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Level
Excalibur
Ultimate · AoEDeals Wind DMG equal to 280% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 110% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Level
Dragon Reactor Core
Talent · EnhanceWhen entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 60% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8.0 Energy for Saber.
Level
Behold, the King of Knights
Technique · EnhanceAfter using Technique, at the start of the next battle, increases Saber's ATK by 35% for 2 turn(s) and gains 2 "Core Resonance."
Saber's Ultimate needs 360 Energy.
Traces
3
Knight of the Dragon
Ascension 2Increases Saber's CRIT Rate by 20%. When entering combat or when using her Enhanced Basic ATK, gains the "Mana Burst" effect. Under this effect, if Saber has "Core Resonance" and her Energy can be fully regenerated by using her Skill and consuming "Core Resonance," then consumes "Mana Burst" to recover 1 Skill Point for allies, and causes Saber to immediately take action.

Blessing of the Lake
Ascension 4Saber can accumulate up to 120 overflow Energy. After using Ultimate, the overflow Energy is cleared and a corresponding amount of Energy is regenerated. When the battle starts, if Energy is below 60%, it is regenerated to 60%.

Crown of the Star
Ascension 6When using Skill, increases Saber's CRIT DMG by 50% for 2 turns. During this battle, for every 1 point of "Core Resonance" gained, increases Saber's CRIT DMG by 4%, stacking up to 8 time(s).
Stat traces, all unlocked
- Wind DMG Boost
- +22.4%
- CRIT Rate
- +12%
- HP
- +10%
Eidolons
6
The Lost White Walls
Eidolon 1Increases the Ultimate DMG dealt by Saber by 60%. After Saber uses Basic ATK or Skill, gains 1 "Core Resonance."

The Lost Oath of the Round Table
Eidolon 2For every 1 point of "Core Resonance" gained in this battle, Saber's DMG dealt ignores 1.0% of the target's DEF. This effect stacks up to 15 time(s). When triggering the "Core Resonance" effect to boost Skill's multiplier, each point of "Core Resonance" additionally increases the DMG multiplier for the current instance of Skill by 7%.

A Wish Across Fifteen Centuries
Eidolon 3Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

The Saga of Sixteen Winter Days
Eidolon 4Increases Saber's Wind RES PEN by 8%. After using Ultimate, increases Saber's Wind RES PEN by 4%. This effect stacks up to 3 time(s).

The Dreamed Utopian Dawn
Eidolon 5Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

The Long Fated Night
Eidolon 6The Wind RES PEN of the Ultimate DMG dealt by Saber increases by 20%. The amount of overflow Energy that can be accumulated with the Trace "Blessing of the Lake" increases to 200. After using Ultimate for the first time upon entering combat, regenerates a fixed amount of 300 Energy for Saber. This effect can trigger 1 time after every 3 Ultimate use(s).
Each extra copy of Saber unlocks the next Eidolon, up to six.
Upgrade costs
Open in the plannerAscension
- Ascension 1 (to Lv. 30)
Credit ×4,000
Thief's Instinct ×5 - Ascension 2 (to Lv. 40)
Credit ×8,000
Thief's Instinct ×10 - Ascension 3 (to Lv. 50)
Credit ×16,000
Usurper's Scheme ×6
A Glass of the Besotted Era ×3 - Ascension 4 (to Lv. 60)
Credit ×40,000
Usurper's Scheme ×9
A Glass of the Besotted Era ×7 - Ascension 5 (to Lv. 70)
Credit ×80,000
Conqueror's Will ×6
A Glass of the Besotted Era ×20 - Ascension 6 (to Lv. 80)
Credit ×160,000
Conqueror's Will ×9
A Glass of the Besotted Era ×35
Invisible Air: Barrier of the Wind King
- Barrier of the Wind King: Lv. 1 to 2
Credit ×5,000
Borisin Teeth ×3
Thief's Instinct ×6 - Barrier of the Wind King: Lv. 2 to 3
Credit ×10,000
Lupitoxin Sawteeth ×3
Usurper's Scheme ×3 - Barrier of the Wind King: Lv. 3 to 4
Credit ×20,000
Lupitoxin Sawteeth ×5
Usurper's Scheme ×4 - Barrier of the Wind King: Lv. 4 to 5
Credit ×45,000
Moon Rage Fang ×3
Conqueror's Will ×3 - Barrier of the Wind King: Lv. 5 to 6
Credit ×160,000
Moon Rage Fang ×8
Conqueror's Will ×4
Strike Air: Hammer of the Wind King
- Hammer of the Wind King: Lv. 1 to 2
Credit ×2,500
Thief's Instinct ×3 - Hammer of the Wind King: Lv. 2 to 3
Credit ×5,000
Borisin Teeth ×3
Thief's Instinct ×6 - Hammer of the Wind King: Lv. 3 to 4
Credit ×10,000
Lupitoxin Sawteeth ×3
Usurper's Scheme ×3 - Hammer of the Wind King: Lv. 4 to 5
Credit ×20,000
Lupitoxin Sawteeth ×5
Usurper's Scheme ×4 - Hammer of the Wind King: Lv. 5 to 6
Credit ×30,000
Lupitoxin Sawteeth ×7
Usurper's Scheme ×6 - Hammer of the Wind King: Lv. 6 to 7
Credit ×45,000
Moon Rage Fang ×3
Conqueror's Will ×3 - Hammer of the Wind King: Lv. 7 to 8
Credit ×80,000
Moon Rage Fang ×5
Destroyer's Final Road ×1
Conqueror's Will ×4 - Hammer of the Wind King: Lv. 8 to 9
Credit ×160,000
Moon Rage Fang ×8
Tracks of Destiny ×1
Destroyer's Final Road ×1 - Hammer of the Wind King: Lv. 9 to 10
Credit ×300,000
Moon Rage Fang ×14
Tracks of Destiny ×1
Destroyer's Final Road ×1
Excalibur
- Lv. 1 to 2
Credit ×2,500
Thief's Instinct ×3 - Lv. 2 to 3
Credit ×5,000
Borisin Teeth ×3
Thief's Instinct ×6 - Lv. 3 to 4
Credit ×10,000
Lupitoxin Sawteeth ×3
Usurper's Scheme ×3 - Lv. 4 to 5
Credit ×20,000
Lupitoxin Sawteeth ×5
Usurper's Scheme ×4 - Lv. 5 to 6
Credit ×30,000
Lupitoxin Sawteeth ×7
Usurper's Scheme ×6 - Lv. 6 to 7
Credit ×45,000
Moon Rage Fang ×3
Conqueror's Will ×3 - Lv. 7 to 8
Credit ×80,000
Moon Rage Fang ×5
Destroyer's Final Road ×1
Conqueror's Will ×4 - Lv. 8 to 9
Credit ×160,000
Moon Rage Fang ×8
Tracks of Destiny ×1
Destroyer's Final Road ×1 - Lv. 9 to 10
Credit ×300,000
Moon Rage Fang ×14
Tracks of Destiny ×1
Destroyer's Final Road ×1
Dragon Reactor Core
- Lv. 1 to 2
Credit ×2,500
Thief's Instinct ×3 - Lv. 2 to 3
Credit ×5,000
Borisin Teeth ×3
Thief's Instinct ×6 - Lv. 3 to 4
Credit ×10,000
Lupitoxin Sawteeth ×3
Usurper's Scheme ×3 - Lv. 4 to 5
Credit ×20,000
Lupitoxin Sawteeth ×5
Usurper's Scheme ×4 - Lv. 5 to 6
Credit ×30,000
Lupitoxin Sawteeth ×7
Usurper's Scheme ×6 - Lv. 6 to 7
Credit ×45,000
Moon Rage Fang ×3
Conqueror's Will ×3 - Lv. 7 to 8
Credit ×80,000
Moon Rage Fang ×5
Destroyer's Final Road ×1
Conqueror's Will ×4 - Lv. 8 to 9
Credit ×160,000
Moon Rage Fang ×8
Tracks of Destiny ×1
Destroyer's Final Road ×1 - Lv. 9 to 10
Credit ×300,000
Moon Rage Fang ×14
Tracks of Destiny ×1
Destroyer's Final Road ×1
Traces
- Knight of the Dragon
Credit ×5,000
Borisin Teeth ×3
Destroyer's Final Road ×1 - Blessing of the Lake
Credit ×20,000
Lupitoxin Sawteeth ×5
Tracks of Destiny ×1
Destroyer's Final Road ×1 - Crown of the Star
Credit ×160,000
Moon Rage Fang ×8
Tracks of Destiny ×1
Destroyer's Final Road ×1 - DMG Boost: Wind (Lv. 1)
Credit ×2,500
Thief's Instinct ×2 - CRIT Rate Boost (Ascension 2)
Credit ×5,000
Borisin Teeth ×3
Thief's Instinct ×6 - DMG Boost: Wind (Ascension 3)
Credit ×10,000
Lupitoxin Sawteeth ×3
Usurper's Scheme ×3 - HP Boost (Ascension 3)
Credit ×10,000
Lupitoxin Sawteeth ×3
Usurper's Scheme ×3 - DMG Boost: Wind (Ascension 4)
Credit ×20,000
Lupitoxin Sawteeth ×5
Usurper's Scheme ×4 - CRIT Rate Boost (Ascension 5)
Credit ×45,000
Moon Rage Fang ×3
Conqueror's Will ×3 - DMG Boost: Wind (Ascension 5)
Credit ×45,000
Moon Rage Fang ×3
Conqueror's Will ×3 - HP Boost (Ascension 6)
Credit ×160,000
Moon Rage Fang ×8
Conqueror's Will ×8 - CRIT Rate Boost (Lv. 75)
Credit ×160,000
Moon Rage Fang ×8
Conqueror's Will ×8 - DMG Boost: Wind (Lv. 80)
Credit ×160,000
Moon Rage Fang ×8
Conqueror's Will ×8
Totals
- Everything
Tracks of Destiny ×8
Borisin Teeth ×18
Lupitoxin Sawteeth ×69
Moon Rage Fang ×139
A Glass of the Besotted Era ×65
Destroyer's Final Road ×12
Thief's Instinct ×56
Usurper's Scheme ×71
Conqueror's Will ×73
Credit ×3,308,000
Art




