Every mode, what opens it and its rules

Illusion Connect: Re game modes

Most of the 16 modes open as you clear main story chapters. Nightmare Lab: Practice, Evernight Cruise, Miracle and Extreme Detective wait for a team level instead. Each card has the rules the mode's own screen shows.

Modes

16
  • Story Quests

    From the start

    Challenge Story Stages and claim Chapter Rewards

  • Collapsed Dreams

    Read story 3-3

    A more difficult Stage which has more rewards.

  • Daily Trials

    Clear Chapter 4-13

    A place where you can get many items.

    Rules

    Roof Training

    • Enemy mob killed provides Rage recovery, but they will run away in a while.
    • Every once in a while, enemy Leader will use a super powerful team Unique Skill, while your team's Rage recovery rate will be increased.
    • Enemy Leader's remaining HP decides our rating and rewards

    Bounty Mission

    • If we don't hurry up, the Fortune Cats will run away
    • Use partners who can deal AOE DMG to teach those Fortune Cats a lesson!
    • The DMG dealt to the Fortune Cats decides our rating and rewards.
    • Note that you will lose a little Gold for using Raid.

    Witch Operation

    • In this battle, 2 extra SEED units which can kill mobs will be placed on our back row.
    • It's recommended to use Guardian and Heal partners to protect them and our Leader.
    • The remaining HP of allied partners in the back row decides our rating and rewards

    Martial Dojo

    • In Martial Dojo, our team's Total Energy and Energy during battles will increase
    • In this way partners with high Energy can give full play to their power
    • Enemy Leader's remaining HP decides our rating and rewards

    Library Corridor

    • In this battle, enemies whose number is several times more than ours are waiting for us
    • But their survivability is weak
    • You can only deploy Sorcerer and Spell partners

    Temple Academy

    • The test will simulate the pressure the Knights used to be under
    • You need to defend against the attacks and fight back whenever there's a chance
    • You can only deploy Guardian, Heal and Light partners

    Castle Chamber

    • There are several powerful administrators in the basement
    • Challenge them one by one
    • You can only deploy Attack and Summon partners
  • Illusion Corridor

    Clear Chapter 6-19

    Illusion Corridor is open

    Rules

    Mode Attributes

    • Initial Attribute: In this mode, the initial ATK, DEF, and HP attributes of the Leader and partners are fixed values, and the initial values of other attributes are the same with that displayed when you enter a stage.
    • Attribute Growth: The ATK, DEF, and HP attributes of the Leader grow with passing of stages. The ATK, DEF, and HP attributes of partners grow with the fusion progress.
    • Star Level Bonus: Partners developed to Five-Star level and partners with the Awaken attribute will gain extra Buff bonuses, which can be triggered in battles. (Note: The extra buff bonuses of partners after awakening will replace the extra buff bonuses of Five-Star partners, instead of stacking.)
    • Gear Attribute: In this mode, the ATK, DEF, and HP increased by Gear become ineffective. However, when Gear equipped by partners that are initially selected has skill effects, the effects are still valid during battles.

    Rules

    • Random Leader: choose 1 random Leader out of 3 Leaders as the Leader of the challenge after entering the game mode.
    • Initial Partner: after selecting the Leader, players can take 10 partners to the challenge.
    • Challenge Stage: there are 9 stages in total, which need to be challenged in order.
    • Random buff: after clearing stages 1, 2, 3, 4, 5 and 7, select one of the 3 random buffs to enhance.
    • Random Partner: after each stage is cleared, choose 3 partners to join the team. Choose 1 random partner out of 3 every time.
    • Challenges: clearing a stage successfully doesn't cost the attempt. A challenge attempt is consumed only when you fail. When Challenge Attempts reach 0, your challenge ends.

    Partner Fusion

    • Partner Fusion: in this play mode, you can improve a partner's attributes through partner fusion.
    • Fusion Consumption: select the partner to be fused, then select the partner to be consumed. Confirm the fusion to increase their Fusion EXP.
    • Fusion EXP: Different partners of different qualities have different EXP thresholds, and provide different EXP when they are consumed. Additional EXP bonuses can be obtained when partners of the same class or same partners are consumed. A fused partner will pass down their EXP when consumed.
    • Fusion Full Level: when the Fusion Level is maxed out, the partner will gain extra powerful Buff bonuses.

    Reward

    • Stage Reward: each stage will be rewarded with a Stage Reward, which will be put into a temporary Reward Inventory and given at the settlement period.
    • Fusion Reward: when a partner reaches max level through fusion, several shards of this partner will be given as reward. If the same partner reaches max level through fusion several times in the same challenge, then only the fusion with the highest number of shards will be counted. Shards will be placed in a temporary reward backpack. If the partner is consumed before final reward calculation, there will be no rewards.
  • Nightmare Lab

    Clear Chapter 6-16

    Combat training with tactics

  • Nightmare Lab: Practice

    Team level 60

    Nightmare Lab: Pipedream

    Rules
    • Failed boss challenges also consume stamina! Be careful, Leader!
    • Defeat all bosses on the current Pipedream floor and claim all chests to proceed to the next floor.
    • Use the joystick to move forward. Go for it, Leader!
    • What's inside the chest? Step on it to find out!
  • Dream Arena

    Clear Chapter 5-15

    Make friends with server players through battles. The higher your ranking, the richer your rewards!

    Rules
    • Basic Rules:
    • There will be different themes for each season in Dream Arena. Leaders can match their own lineups according to the different themes.
    • Each fight requires a Challenge Ticket. If you quit halfway, the Challenge Ticket will be returned.
    • The stronger the opponent, the more medals you will get.
    • After refreshing the opponent, the number of victories will be reset.
    • When the leader successfully challenges all opponents, opponents will automatically be refreshed.
    • At the end of each season, the leader can get a reward for their corresponding rank, which will be sent by email.
    • Leaders can fight manually or automatically. Keep up the hard work!
    • Muscipula will issue rewards according to the Leader's ranking at the time of weekly settlement.
    • The ranking of each Leader is based on the server data.
  • Evernight Cruise

    Team level 100, 5 Leaders

    Go and drink with other captains!

    Rules
    • A buzzing and brightly lit gigantic barque glides across the waters. Those onboard only have one thing in mind, R'lyehian Coins. The captains bet with drinks and fight with their lives. The winner laughs their way to the bank. The loser? Who knows where they'll end up in. Nobody cares anyway.
    • Each season of Evernight Cruise runs for 3 weeks with 1 week break between each season. Opens 24/7.
    • The basic amount of R'lyehian Coins you get is different for each captain. If you're not satisfied with the opponent, you can change to another by spending R'lyehian Coins.
    • Evernight Cruise adopts the Best of Three format. Three teams from both parties will carry out 3 rounds of battle. The party that wins 2 rounds wins the match.
    • Each Leader and partner can only be deployed once among the 3 teams.
    • Battles are carried out automatically. If the time limit is exceeded, the party whose Leader has the higher HP percentage wins.
    • The more partners alive at the end of the battle (excluding Leader and summoned), the more R'lyehian Coins you get. You can get up to 15% more in a single match.
    • If you lose, you won't get any R'lyehian Coins. R'lyehian Coins can be exchanged for rewards.
    • R'lyehian Coins will be removed after the season ends.
    • Season ranking rewards will be sent to ranked players via in-game mail.
  • Dream Expedition

    Clear Chapter 8-19

    Expedition is open

    Rules

    Rules

    • Deep in the dreams live countless nightmares, and they grow stronger as you go deeper. Please note that the twisted power may create rules against you sometimes. Be careful.
    • In every level, there will be 5 nightmares. Only after defeating all of them can you challenge the next level. There will be more challengeable levels as time passes.
    • The nightmares and special rules are the same in the whole server. You can work with other players to challenge them.

    Reset Progress

    • There is no attempt limit to challenging nightmares in Expedition.
    • After the reset, use the Raid feature to quickly reach the 5th stage if you cleared the 10th stage last week. Or quickly reach the 10th stage if you cleared the 11-15th stage last week. You must have cleared at least 1 stage last week to enable the Raid feature.

    About Rewards

    • Defeating every nightmare in Expedition grants a few rewards, and clearing one whole level grants lots of rewards.
    • After the progress is reset, challenging the same stages again also grants rewards, so does Raid.

    World Mode Special Rules

    • Enemy strength will change based on the total CP of the team (including undeployed partners' CP).
    • After failure, the enemy Leader can continue challenging with the remaining HP from the last battle. However, defeated partners cannot be deployed again on the current floor.
  • Ten Saints Tournament

    Clear Chapter 8-38

    Classic arcade mode, find the strongest Radiant.

    Rules

    Match Style

    • Each match has 2 stages, namely preliminary and final. The preliminary stage is point-based with 10 rounds of battles. The top 8 players with the highest points will advance to the final stage. The final stage includes 3 knockout rounds, from which 1 champion will emerge.

    Combat Rules

    • 1) In the Ten Saints Tournament, Leaders can't take part in the battle, they need to form 10 teams with partners to fight. Each team has an energy and deployed partner limit.
    • 2) In the preliminary round, battles are individual battles, and there are 10 rounds. Each team can only fight once.
    • 3) In the final, there will be three teams fighting in turns. The winning team will remain on the battlefield and will be replaced by the next team after it's defeated. Beat all the enemy teams to achieve final victory. Each team can only go on the battlefield once, and it takes three games to win the final championship, which will be among nine teams! Conceive a strategy and make the best combination for your teams.
    • 4) Victory and failure rules of single battles:
    • *Defeating all enemy partners during battle will be counted as a victory;
    • *If no winners appear within the battle time, it shall be judged according to the remaining HP of all partners on both sides, and the one with the higher HP will be counted as the winner;
    • *If the opponent does not arrange the teams and a bye is encountered, you will win by default;
    • *If both sides have no partners on the battlefield and no team is arranged, both sides will be counted as failing.

    Preliminary Points Rules

    • 1) The preliminaries have a total of 10 games.
    • 2) Basic points: 60 points for each victory and 30 points for each failure.
    • 3) Extra points:
    • (A) The more remaining HP allied partners have in each game, the more extra points that can be obtained. The max amount is 100 points.
    • (B) The less remaining HP of enemy partners in each game, the more extra points that can be obtained. The max amount is 100 points.
    • 4) Matching rules for preliminaries: Match with players that have the same number of wins by priority.
    • 5) Rules for entering the top-8 final: The players with the highest points in the preliminaries will participate in the top-8 final.

    Rank Rules

    • 1) Ranking in each preliminary round: Priority is given to ranking according to the number of victories. The more victories there are, the higher the ranking; teams with the same victories will be ranked according to points. The more victories, the higher the ranking; teams with the same number of victories will be ranked according to the battle ending time, with the earlier a battle ends, the higher the ranking.
    • 2) Final ranking after the final: Players who rank in the top 8 are the top-8 players. The top-8 players are ranked according to their number of wins in the final. If players' number of wins in the final are the same, the higher place they get in the preliminaries will be ranked higher. In addition to the top-8 players in the final, players who do not enter the Round of 16 will be ranked as their places in the preliminary.

    Match Reward

    • 1) Final Rank Reward: After the competition ends, ranked according to the Ten Saints Tournament. Reward will be sent by mail.
    • 2) Amazing Match Reward: if the player's battle performance is put into the Amazing Matched, an extra gold chest can be obtained, and the reward will be sent through mail in the game.

    World Point Rules

    • The player will earn the corresponding World Points after each Final Match.
    • World Points and Total Victories are accumulated everyday and will not be reset.
    • Players are ranked in Dream News in descending order according to their World Points. If multiple players' World Points are identical, they will be ranked in descending order according to their Total Victories.
  • Map Exploration

    Read story 5-3

    Come explore the unknown!

    Rules

    Assign Team

    • To go to the Dream Relic, you need to assign multiple teams. Different backgrounds require different amounts of teams. Each team needs at least one partner. Each partner cannot enter multiple teams repeatedly. All teams share Leader Info.

    Deploy Team

    • You need to select a team to fight before entering battle in Dream Relic. Entering battle will consume Fatigue. When the Leader and partners are injured in battle, additional Fatigue will be lost. Each team's Fatigue is calculated separately.

    Team Status

    • In different Fatigue ranges, teams will have different Status Bonuses
    • When Fatigue>=800, the team will be in Blessed Status, whereby the entire team's General Attributes will receive +5%
    • When Fatigue>=400, the team will be in Normal Status and they won't receive any bonuses
    • When Fatigue>=200, the team will be in Fragile Status, and the whole team's General Attributes will receive -7%
    • When Fatigue<200, the team will be in Danger Status, and the whole team's General Attributes will receive -15%

    Rec. Partner

    • Each Dream Relic has different Recommended Partners. Recommended partners will have extra Attribute Bonuses and Stage Clear Rewards in the Exploration Scene, and only the recommended partners can accompany the Leaders as they explore.
  • Miracle

    Team level 50

    Seek the lost Inscription.

    Rules

    Miracle

    • Miracle is a Dream's relic of time which few people know about. Barren hills, treacherous seas and pale sky... Explorers who have seen it gave all sorts of different descriptions. Ever since this place was discovered, SEED forbade Radiants from entering without permission. However, with the everchanging rules of Dreams, could the unknown treasure be a wish of the greedy, or the giant monster known as Miracle?
    • Miracle will open irregularly. Leaders are invited to explore with their teammates.
    • Every Miracle holds a large amount of valuables and a unique treasure which you can claim.
    • Each Miracle has its own rules. Leaders are to read them carefully.
    • Some Miracles will only open at a certain time. Don't miss it.
  • Extreme Detective

    Team level 100

    Show off your detective skills.

  • Dream Legend

    Clear Chapter 6-19

    Collect Spirits and activate legends

    Rules
    • Collect 3 designated Partners to complete their Bond Quest, granting Attribute Bonuses to the mentioned Partners.
    • The Attribute Bonuses are based on the Total Star Level of the 3 designated Partners.
  • Guild

    Clear Chapter 5-9

    Form a family with like-minded players

    Rules
    • Guild members fight against the Nightmares together, and can claim the corresponding rewards after killing them.
    • When Today's Total Guild DMG reaches the goal, each guild member can claim a chest.
    • Each partner will be in fatigue state after the crusade (fatigue state: cannot join a crusade again until the next day). The strongly recommended partners will not be in fatigue state and will have additional damage bonuses.
    • Awakened or 5-star partners gain an additional DMG bonus, which stacks with the recommended partner bonus.
    • Members who quit the guild are not allowed to claim Daily DMG Chests on that day.
    • The crusade number for new guild members is 0.
  • Muscipula

    Clear Chapter 1-4

    Muscipula

    Rules
    • Place Partners in Muscipula and interact with them to increase their Intimacy with you.
    • Increase Intimacy to unlock more interactions and receive Attribute Bonuses.
    • Increase Intimacy with characters to unlock their stories and secrets!
    • The EXP gained from Home output will be converted into Nightmare Bottles automatically.
    • If the remaining EXP is not enough to make a Nightmare Bottle, it will be saved for next time.
    • Each building calculates the conversion respectively.