
Common
Lizard League Soldier (Male)
/Attacker/Criminal Organization
Introduction
Lizard League Soldier (Male) is a Common hero in Invincible: Guarding the Globe. Lizard League Soldier (Male)'s role is Attacker. Faction: Criminal Organization.
Profile
The Lizard League has legions of loyal soldiers willing to do anything to serve whoever the hell is leading them. They're little more than cannon fodder, but they're loyal cannon fodder. And sometimes the greatest asset an army can have is loyal cannon fodder.
Stats
- HP46,111
- Attack51,430
- Defense6,984
- Critical Chance5%
- Critical Damage150%
- Energy Attack115%
- Physical Attack100%
- Energy Defense102%
- Physical Defense103%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster.
- HPCommon lv. 1: 2,115Common lv. 80: 4,187Legendary lv. 360: 19,192Seismic lv. 500: 30,359Omnipotent+ lv. 660: 46,111
- AttackCommon lv. 1: 2,359Common lv. 80: 4,670Legendary lv. 360: 21,406Seismic lv. 500: 33,860Omnipotent+ lv. 660: 51,430
- DefenseCommon lv. 1: 320Common lv. 80: 634Legendary lv. 360: 2,907Seismic lv. 500: 4,598Omnipotent+ lv. 660: 6,984
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Common
- Faction
- Criminal Organization, strong against Earth's Defenders
- Role
- Attacker
- Attack
- Ranged, range 2
- Speed
- Medium
- Tags
- Malefactors, Lizard League, Grounded, Ranged, Human, Armed
Skills
1Lizard League Soldier (Male)'s main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

Assist the Leader
Main ability · levels 1 to 15
The machine-gun goes out of control, firing in all directions and dealing 150% of their Attack as damage to all enemies on the battlefield. It also applies Wounds equal to 100% of the total damage dealt, over 5 seconds. Cooldown: 16 seconds.
Every level's numbers
LevelDamageDamage over timeDamage over time durationCooldown- 1Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 2Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 3Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 4Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 5Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 6Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 7Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 8Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 9Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 10Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 11Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 12Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 13Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 14Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
- 15Damage: 150Damage over time: 100Damage over time duration: 5Cooldown: 16
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