
Common
Reaniman
/Attacker/The Global Defense Agency
Introduction
Reaniman is a Common hero in Invincible: Guarding the Globe. Reaniman's role is Attacker. Faction: The Global Defense Agency.
Profile
Created by the scientist, D.A. Sinclair, the Reanimen are modified human beings with enhanced strength, speed and toughness. They once gave Invincible a run for his money. Sinclair mentally controls all of the Reanimen, removing their free will completely. I don't know how D.A. Sinclair's sick mind came up with the Reanimen... but I'd be lying if I said I wasn't impressed.
Stats
- HP63,154
- Attack42,388
- Defense11,262
- Critical Chance5%
- Critical Damage150%
- Energy Attack101%
- Physical Attack114%
- Energy Defense103%
- Physical Defense102%
- Life Leech0%
At Omnipotent+ rank and level 660, before gear, artifacts and totems. Each bar is measured against the highest value in the Invincible: Guarding the Globe roster.
- HPCommon lv. 1: 2,896Common lv. 80: 5,735Legendary lv. 360: 26,286Seismic lv. 500: 41,579Omnipotent+ lv. 660: 63,154
- AttackCommon lv. 1: 1,944Common lv. 80: 3,849Legendary lv. 360: 17,643Seismic lv. 500: 27,907Omnipotent+ lv. 660: 42,388
- DefenseCommon lv. 1: 516Common lv. 80: 1,023Legendary lv. 360: 4,687Seismic lv. 500: 7,415Omnipotent+ lv. 660: 11,262
HP, Attack and Defense grow with level and rank; the other stats stay as they are. Omnipotent+ ranks up into itself with each duplicate, and every rank adds 20 levels to the cap, so these keep climbing past the last column.
Details
- Starting rank
- Common
- Faction
- The Global Defense Agency, strong against Criminal Organization
- Role
- Attacker
- Attack
- Melee, range 1
- Speed
- Medium
- Tags
- Cecil's Secrets, Melee, Grounded
Skills
1Reaniman's main ability is there from the start; the synergy and the two passives unlock as the hero ranks up. Every skill levels from 1 to 15, and some change their wording at set levels.

Wild Animal
Main ability · levels 1 to 15
The Reanimen targets the enemy and jumps towards them, hitting and biting hard, dealing 350% of his base damage. Cooldown 10 seconds.
Every level's numbers
LevelDamageCooldown- 1Damage: 350Cooldown: 10
- 2Damage: 350Cooldown: 10
- 3Damage: 350Cooldown: 10
- 4Damage: 350Cooldown: 10
- 5Damage: 350Cooldown: 10
- 6Damage: 350Cooldown: 10
- 7Damage: 350Cooldown: 10
- 8Damage: 350Cooldown: 10
- 9Damage: 350Cooldown: 10
- 10Damage: 350Cooldown: 10
- 11Damage: 350Cooldown: 10
- 12Damage: 350Cooldown: 10
- 13Damage: 350Cooldown: 10
- 14Damage: 350Cooldown: 10
- 15Damage: 350Cooldown: 10
Art









