
000
Dawn Office Rep Gregor
Introduction
Dawn Office Rep Gregor is a 3-star character in Limbus Company.
On our Limbus Company tier list Dawn Office Rep Gregor is A tier, 24th of the 175 characters ranked, from where 4 current tier lists put Dawn Office Rep Gregor.
Is Dawn Office Rep Gregor good?
A 3-star Gregor who supports Burn and Tremor teams with strong status infliction, sin generation and universal buffs, including shields that ease SP management for Dawn Office allies. His own damage is low by current standards and he has no great E.G.O.; without Dawn Office allies he has to spam counters for turns before he gets going.
Pairs well with:
Dawn Office Fixer Sinclair;
Dawn Office Fixer Faust; Burn team.
Strengths
- Strong status infliction
- Sin generation
- Buffs that help any ally
- Makes
Dawn Office Fixer Sinclair easier to run
Weaknesses
- Low damage
- No strong E.G.O.
- Best allies were Walpurgis
Night limited
Skills
10Flash of Sunup
Skill 1 · Sloth · Slash · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 62[On Use] Final Power +1 for every 4 ( Burn + Tremor) on target (max 3) [On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin Coin 1: [On Hit] Inflict 1 Burn Inflict +2 Tremor Count Coin 2: [On Hit] Inflict 1 Burn
Sunset Blade
Skill 2 · Pride · Slash · Skill Power 4 · 3 coins · Coin Power 4 · Offense Level 63[On Use] Final Power +1 for every 4 ( Burn + Tremo r) on target (max 4) [On Use] At 20+ Light of Daybreak, gain the following effects: - This Skill gains an extra Coin 3 as an Unbreakable Coin - On Hit using the extra Coin, trigger Tremor Burst; then, reduce target's Tremor Count by 1 Coin 1: [On Hit] Inflict 2 Burn Coin 2: [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Tremor Coin 3: [On Hit] Inflict +1 Burn Count [On Hit] Inflict +1 Tremor Count
Dawnsplitter
Skill 3 · Wrath · Slash · Skill Power 4 · 4 coins · Coin Power 3 · Offense Level 64Deal +( Burn on self + Burn on target)% damage (max 30%) [Combat Start] Apply 2 Protection on 2 other random allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Coin Power +1 for every 6 ( Burn + Tremor) on target (max 2) [On Use] At 20+ Light of Daybreak, activate the following effects: - Final Power +1 - Convert all Coins in this Skill into Unbreakable Coins - On final Coin Hit, activate Burn on target; then, reduce target's Burn Count by Coin 1: [Attack End] Apply 1 Dawnherald next turn on all allies - At 20+ Light of Daybreak, apply 1 additional Dawnherald Coin 1: [On Hit] Inflict 3 Burn Coin 2: [On Hit] Inflict 2 Tremor Coin 3: [On Hit] Inflict +2 Burn Count [On Hit] Inflict +2 Tremor Count Coin 4: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Crack of Dawn
Skill 4 · Wrath · Slash · Skill Power 5 · 4 coins · Coin Power 4 · Offense Level 64Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts) [On Use] Apply 2 Protection next turn on 2 random allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [On Use] At 15+ Burn, Coin Power +1 [On Use] Coin Power +1 for every 6 ( Burn + Tremo r) on the main target (max 2) [Attack End] Activate the following effects: - Apply 3 Dawnherald next turn on all allies - Consume up to 15 Burn on self and heal (15 + Burn consumed)% HP - Consume all Light of Daybreak on self 1 Unbreakable Coin [On Hit] Inflict +3 Burn Count [On Hit] Inflict +3 Burn Tremor 2 Unbreakable Coin [On Hit] Inflict 5 Tremor 3 Unbreakable Coin [On Hit] Inflict 5 Burn Coin 4: [On Hit] Trigger Amplitude Conversion into Tremor - Scorch [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by Coin 1: [On Hit] Activete Burn on target; then, reduce target's Burn Count by 1
Guardian
Defense · Wrath · Slash · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 62[Clashable Counter] [Combat Start] Gain 1 Assist Defense (once per turn) [Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Gain 5 Light of Daybreak (once per turn) [On Use] Final Power +1 for every 4 ( Burn + Tremor) on target (max 2) [Clash Win] Lose 2 Burn Count (once per turn) [Skill End] Lose 5 Burn Potency (once per turn) Coin 1: [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Tremor Coin 2: [On Hit] Inflict +1 Burn Count
Heat Haze
Skill 6 · Wrath · Slash · Skill Power 4 · 2 coins · Coin Power 4 · Offense Level 62[Clashable Counter] Assist Defense exclusive Skill [On Use] Gain 5 Light of Daybreak (once per turn) [On Use] Gain 2 Protection (once per turn) [On Use] Coin Power +1 for every 6 ( Burn + Tremor) on target (max 2) [On Use] At 20+ Light of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into Unbreakable Coins Coin 1: [On Hit] Inflict 1 Burn Coin 2: [On Hit] Inflict 1 Tremor
The Fixer at the Crack of Dawn
Passive · Upon entering the Encounter for the first time, gain 0Light of Daybreak Cannot be Staggered or fall below 1 HP due to Burn damage Take -50% damage from Burn effects (rounded down) - At less than 50% HP, take -75% damage from Burn effects instead (rounded down)
Dawn Office
Passive · Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, applyDawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field If Dawn Office Fixer Sinclair is on the field, activate the following effects: - Dawn Office Fixer Sinclair gains From Dawnbreak to Sunset - Turn Start: If Dawn Office Rep Gregor is defeated, convert From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into Blazing Sunset - Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply Escape Apparatus on that unit (once per Encounter)
Morgenfeuer [Stigma Workshop]
Passive · Needs 2 Wrath ownedx 2 Sloth [Owned] When this unit has Dawnherald, gain 2 Light of Daybreak On Hit using Base Attack Skills When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of said Skill) - At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritize Staggered targets): · Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon" · Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike" If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn) - Counts as activating Burn
Stigma Workshop Prosthesis
Support · Needs 3 Wrath resonanceThe ally who has the highest current HP inflicts 2 Tremor On Hit against enemies that have Burn (once per turn) - If said enemy has 10+ Burn, trigger Tremor Burst On final Coin Hit; then, reduce target's Tremor Count by 1 (once per turn)
Art

More characters
All characters
Blade Lineage Mentor Meursault
Blade Lineage Salsu Faust
Blade Lineage Salsu Sinclair
Blade Lineage Salsu Yi Sang
Blade of the House of Spiders Ryōshū
Cinq Assoc. East Section 3 Don Quixote
Cinq Assoc. East Section 3 Hong Lu
Cinq Assoc. South Section 4 Director Sinclair
Cinq Assoc. South Section 5 Director Don Quixote
Cinq Assoc. West Section 3 Meursault
Dawn Office Fixer Faust
Dawn Office Fixer Sinclair



