
000
Dawn Office Rep Gregor
Introduction
Dawn Office Rep Gregor is a 000 Burn identity in Limbus Company. Dawn Office Rep Gregor's sinner is Gregor.
On the combined Limbus Company tier list Dawn Office Rep Gregor is B tier, 31st of the 172 identities ranked, from where 2 community tier lists put Dawn Office Rep Gregor.
Other Burn identities in Limbus Company: Blade of the House of Spiders Ryōshū, Dawn Office Fixer Faust, Dawn Office Fixer Sinclair, Firefist Office Survivor Gregor, LCE E.G.O::Ardor Blossom Star Faust, Liu Assoc. South Section 3 Yi Sang and 12 more.
What Dawn Office Rep Gregor does
A Burn and Tremor fighter that also guards the team, handing Protection to two allies through
Dawnsplitter and
Crack of Dawn and stepping in with Assist Defense. Reaching 20 Light of Daybreak adds Unbreakable Coins to the first two skills, and at 30
Dawnsplitter becomes
Crack of Dawn, which deals 75% more damage per excess Atk Weight.
Stats
- HP23rd of 192287
- Max Speed6
- DEF Level17th of 19269
At level 65, Uptie 4. Each bar is measured against the highest value in the Limbus Company roster, and the place is out of every identity with that stat.
Combat stats
- Rarity



- HP at level 65
- 287(85 + 3.1 per level)
- Speed
- Uptie I 3-5Uptie II 4-5Uptie III 4-6Uptie IV 4-6
- DEF Level
- 69(level +4)
- Resistances
Ineff.x0.5
Normalx1
Fatalx2- Stagger at
- 55% HP
- Sins
x3
x2
x1- Traits
- Fixer, Dawn Office
Skills
7At level 65. Yellow text is what an Uptie adds.
Passives
The Fixer at the Crack of Dawn
Upon entering the Encounter for the first time, gain 0
Light of Daybreak
Cannot be Staggered or fall below 1 HP due to
Burn damage
Take -50% damage from
Burn effects (rounded down)
- At less than 50% HP, take -75% damage from
Burn effects instead (rounded down)
Dawn Office
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply
Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field
If Dawn Office Fixer Sinclair is on the field, activate the following effects:
- Dawn Office Fixer Sinclair gains
From Dawnbreak to Sunset
- Turn Start: If Dawn Office Rep Gregor is defeated, convert
From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into
Blazing Sunset
- Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply
Escape Apparatus on that unit (once per Encounter)
The Fixer at the Crack of Dawn
Upon entering the Encounter for the first time, gain 0
Light of Daybreak
Cannot be Staggered or fall below 1 HP due to
Burn damage
Take -50% damage from
Burn effects (rounded down)
- At less than 50% HP, take -75% damage from
Burn effects instead (rounded down)
Dawn Office
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply
Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field
If Dawn Office Fixer Sinclair is on the field, activate the following effects:
- Dawn Office Fixer Sinclair gains
From Dawnbreak to Sunset
- Turn Start: If Dawn Office Rep Gregor is defeated, convert
From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into
Blazing Sunset
- Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply
Escape Apparatus on that unit (once per Encounter)
Morgenfeuer [Stigma Workshop]
When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity)
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy
(Does not activate if the said enemy was already Staggered Before Attack of the said Skill)
- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets):
· Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon"
· Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike"
If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to
Burn on targeted enemy (max 10; max 20 per turn)
- Counts as activating
Burn
The Fixer at the Crack of Dawn
Upon entering the Encounter for the first time, gain 0
Light of Daybreak
Cannot be Staggered or fall below 1 HP due to
Burn damage
Take -50% damage from
Burn effects (rounded down)
- At less than 50% HP, take -75% damage from
Burn effects instead (rounded down)
Dawn Office
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply
Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field
If Dawn Office Fixer Sinclair is on the field, activate the following effects:
- Dawn Office Fixer Sinclair gains
From Dawnbreak to Sunset
- Turn Start: If Dawn Office Rep Gregor is defeated, convert
From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into
Blazing Sunset
- Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply
Escape Apparatus on that unit (once per Encounter)
Morgenfeuer [Stigma Workshop]
When this unit has
Dawnherald, gain 2
Light of Daybreak On Hit using Base Attack Skills
When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity)
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy
(Does not activate if the said enemy was already Staggered Before Attack of the said Skill)
- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets):
· Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon"
· Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike"
If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to
Burn on the targeted enemy (max 10; max 20 per turn)
- Counts as activating
Burn
Stigma Workshop Prosthesis
The ally who has the highest current HP inflicts 2
Tremor On Hit against enemies that have
Burn (once per turn)
- If said enemy has 10+
Burn, trigger
Tremor Burst On final Coin Hit; then, reduce target's
Tremor Count by 1 (once per turn)
Sanity
- Increases after winning a Clash based on the Clash count (Base Value is 10, raised by 20% per Clash count after 1)
- Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit's
- Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit's
- If the level of the defeated ally was higher than or equal to the unit's, decrease based on the level difference (Base Value is 10, raised by 10 per level)
How to get
- Acquire Dawn Office Rep Gregor
- Uptie Dawn Office Rep Gregor to Tier 3
Art and animations
More Burn identities
All identities
Blade of the House of Spiders Ryōshū
Dawn Office Fixer Faust
Dawn Office Fixer Sinclair
Firefist Office Survivor Gregor
LCE E.G.O::Ardor Blossom Star Faust
Liu Assoc. South Section 3 Yi Sang
Liu Assoc. South Section 4 Director Rodion
Liu Assoc. South Section 4 Ishmael
Liu Assoc. South Section 4 Ryōshū
Liu Assoc. South Section 5 Hong Lu
Liu Assoc. South Section 6 Gregor
Liu Assoc. South Section 6 Meursault





Unbreakable Coin
Protection
Amplitude Conversion
Tremor - Scorch

Assist Defense