420 on Identities and E.G.O
Limbus Company statuses

Accelerating Future
Buff, Max 5- Max Stack: 5 - Base Skills deal +3% damage for every Stack (max 15%) - Base Skill Clash Power +1 for every 2 Stacks - At 5 Stacks, Base Skill Coin Power +1 - Expires at Skill End

Acceleration Round
Neutral, Max 10- Max Capacity: 10 - Unique Ammo - Spent by certain Skills

Accumulated Past
Buff, Max 12- Max Stack: 12 - Turn Start: gain 1 Clash Power Up and 1 Offense Level Up for every 3 Stack

Aggro
NeutralIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.

Ailing Heart
Neutral, Max 10- Max Value: 10 - Turn End: gain 1 Stack - Turn Start: gain 1 Defense Level Up for every 3 Stack - At 50%- HP, gain 1 Defense Level for every 3 Stack - At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)

Ammo
NeutralSpent by certain skills. Some attacks cancel if lacking Ammo.

Ammo - Atelier Logic
Neutral, Max 1Unique Ammo Atelier Logic Workshop Special Ammo - This Ammo's count cannot be gained or lost due to external effects

Amplitude Conversion
NeutralConverts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion.

Amplitude Entanglement
Neutral- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor.

Armure Éveillée
Buff, Max 100- Max Stack: 100 - Min & Max Speed +2 - Offense Level +1 and Defense Level +1 for every 25 Stacks - Convert all Base Attack Skill Coins into Unbreakable Coins - Turn Start: Heal 8 SP - At 0 Stacks, convert this effect into "Le Noir: Gabardine Overcoat"

Arrow - Shi
Neutral, Max 4- Min Capacity: 0 - Max Capacity: 4 - Arrows spent by certain Skills

Artwork: Fascia
Buff, Max 1Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+ : Base Power +1 - 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+ : Inflict +1 more Bleed Potency and Count - 4+ : Base Power +1

Artwork: Tibia
Buff, Max 1Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+ : Base Power +1 - 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+ : Inflict +1 more Bleed Potency and Count - 4+ : Base Power +1 - 5+ : Base Power +1

Ashen Bullet
Neutral, Max 5- Unique Ammo - Max Capacity: 5 - This Ammo cannot be gained or raised due to external effects, excluding the "Hollow" E.G.O Skill

Assist [援]
Buff, Max 1- Max Stack: 1 - If target has 5+ types of negative effects, Clash Power +1, deal +10% damage

Assist Attack
Neutral- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.

Assist Defense
Neutral, Max 3- Max Stack: 3 - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End

Attack Power Down
DebuffAttack skills lose final Power by the effect's Count for one turn.

Attack Power Up
BuffAttack skills gain final Power by the effect's Count for one turn.

Avenging My Family
Buff, Max 1- Envy Base Skills deal +20% damage - Base Skills gain Final Power +1

Avulsion Wound
Debuff, Max 3- Max Stack: 3 - Turn Start: Gain 2 Bleed - Turn End: Gain 1 Bind next turn - Turn End: Lose 1 Stack

B.M.
Debuff, Max 3Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect. Turn End: reduce the Count by 1

Battle Instinct
Buff, Max 3- Max Stack: 3 - Min & Max Speed +2 - Base Skills inflict +1 more Burn Potency and Burn Count on enemies - Skill "Eject" deals +(Stack x 5)% damage - Skills "Eject - High Noon" and "Dismemberment at High Noon" deal +(Stack x 10)% damage

Battle Ready
Buff, Max 1Max Value: 1 Bleed Potency and Count inflicted using this unit's Skill or Coin effects: +1 Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter

Battleblood Instinct
Buff, Max 20- Max Stack: 20 - For every Stack, deal +0.75% damage - For every 10 Stack, gain 1 Haste next turn

Battlefield Retreat
Neutral- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

Bearing of a Salsu
Buff, Max 3- Max Stack: 3 - Gain Offense Level for every Stack - On Attack Hit using Slash Skills, gain 1 Poise (2 times per turn) - Lose 1 Stack when an allied Blade Lineage Identity is defeated

Before the King
BuffWhen this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.

Before the King in Binds
BuffWhen this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP

Bind
DebuffSpeed decreases by the effect's Count for one turn.

Black Wings
Buff, Max 12- Max Stack: 12 - Turn Start: Gain (Stack / 4) Charge Count (rounded down) - Turn Start: Gain 1 Offense Level Up for every 4 Stacks - This unit's Skills that gain or consume Charge or Poise deal +(Stack)% damage

Bladetrail [Afterimage]
Debuff, Max 100- Max Stack: 100 - Take +1% damage from Slash Skills for every 10 Stacks

Blazing Sunset
Buff, Max 1- If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 8 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 45 - Turn Start: enter the Volatile E.G.O::Waxen Pinion State, heal 50% HP, and heal SP to max (once per Encounter) - Volatile E.G.O::Waxen Pinion State is maintained even when this unit has 0 or lower SP at Turn Start - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 20% of max HP · When hit while this unit has Shield, inflict 2 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters

Bleed
DebuffWhen tossing an attack Coin, take fixed damage by the effect's Potency. Then, reduce its Count by 1.

Blessing
Buff, Max 1- Turn Start: gain 1 Protecting Sword for every 8 SP (max 5) - When Clash ends, inflict 2 Sinking (once per turn) - When hit, inflict 2 Sinking on the attacker (once per turn) - For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2) - Replace this unit's Base Skills with Plus Coin Skills

Blessing of the Obsidian God
Buff, Max 100- Max Stack: 100 - Turn Start: Gain Shield equal to (Stack / 5)% of this unit's max HP (rounded down) - At 25+ Stack, On Base Attack Skill Use, convert all Coins into Unbreakable Coins - At 40+ Stack, this unit cannot be Staggered (excluding forced Staggers)

Blood-tinged Scissorblades
Buff, Max 30- Max Value: 10 - Stage 1 Blood-tinged Scissorblades - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack

Bloodfeast
Neutral, Max 999- Max Value: 999 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - If there is a higher Kindred among the allies who also consumes Bloodfeast, this unit cannot consume Bloodfeast until that ally consumes it first.

Bloodfeast Consumed
Neutral, Max 999- Max Value: 999 - Displays the total amount of Bloodfeast consumed in this Encounter

Bloodflame [血炎]
Buff, Max 3- Max Stack: 3 - This unit inflicts +1 more Burn and Rupture Potency with its Base Skills - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn - Lose 1 Stack at Turn End

Bloodied Hand
Neutral, Max 30- Max Value: 10 - Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills

Blooming Thorn
Buff, Max 10- Max Value: 10 - Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture Potency using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.

Blossom Scissors
Buff, Max 2- Max Stack: 2 - Deal +7% damage for every Stack

Blubberbubble
Neutral- This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined) - This unit can stack their Shield value by using this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP.

Blue Sand
Debuff- On Clash Lose, gain +1 Sinking Count (3 times per turn) - SP Units: change their Panic Type to "Blue Sand" - Non-SP Units: Min & Max Speed -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Blue Sand Panic Effects - Low Morale: Clash Power -1, Min & Max Speed -1 - Panic: Clash Power -2, Min & Max Speed -1

Blunt DMG Up
Buff, Max 10Deal more damage with Blunt skills based on the effect's Count for one turn. (Max 10)

Blunt Fragility
Debuff, Max 10Take more damage from Blunt skills based on the effect's Count for one turn. (Max 10)

Blunt Power Up
BuffBlunt skills gain final Power by the effect's Count for one turn.

Blunt Protection
Buff, Max 10Take less damage from Blunt skills based on the effect's Count for one turn. (Max 10)

Book of Vengeance [Heathcliff]
Buff, Max 30- Max Stack: 30 - Offense Level +1, Defense Level +1 for every 5 Stack

Book of Vengeance [Sinclair]
Buff, Max 30- Max Stack: 30 - Deal more damage equal to (Stack)% (max 30%) - Gain the following effects next turn based on Stack: · At 10+ Stack: gain 1 Blunt DMG Up · At 20+ Stack: Max Speed +1, gain 1 Power Up · At 30 Stack: gain 2 Blunt DMG Up

Book of Vengeance [The House of Spiders]
Debuff, Max 1- Against units that have this effect, The House of Spiders: The Middle Nursefather Outis and The House of Spiders: The Middle Apprentice Ishmael heal 5 SP On Hit using a Skill (once per Skill, 2 times per turn) - On Hit using a Skill against The House of Spiders: The Middle Nursefather Outis, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - On Hit using a Skill against The House of Spiders: The Middle Apprentice Ishmael, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - Expires at Turn End

Borrowed Time
BuffTurn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count

Bright【光】
Buff, Max 5, 3 turns- Potency : Base 0, Max 5 - Count : Base 3, Max 3 - Turn Start: gain 1 Offense Level Up for every Potency - Turn Start: lose 1 Stack

Bullet - Solitude
Neutral, Max 6- Unique Ammo - Max Capacity: 6 Spent when using certain Skills - This Ammo's count cannot be gained or lost due to external effects

Burgeoning of Horns [發角]
Buff, Max 3- Max value: 3 - This unit's Base Skills inflict +1 more of Rupture and Sinking Potency - Turn End: Lose 1 Stack

Burn
DebuffAt the end of the turn, take fixed damage by the effect's Potency. Then, reduce its Count by 1.

Butterfly
Debuff, Max 15, 15 turns- Unique Sinking - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets that are Non-SP Units.) - Turn End: Reset The Departed of this effect to 0; then, gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0.

Centipede Venom
Debuff, Max 20- Max Stack: 20 - Turn End: Gain (Stack / 4) Defense Level Down next turn (rounded down) - Turn End: Take Gluttony damage equal to Stack, and halve the Stack (rounded down) Upon death, transfers to this unit's ally (for Focused Encounters, a different Part) that has none or the least Centipede Venom Stacks.

Changing Room
Neutral, Max 2- Max Stack: 2 - Fix this unit's Speed to 1 - Take -50% damage from Skills - Immediately after gaining this effect, remove Stagger Thresholds; when Staggered, recover from Stagger - Turn Start: Gain 10 Aggro - When hit, gain +1 Pulsation Count (20 times per turn) - Turn End: Lose 1 Stack - Cannot Retreat - Cannot enter E.G.O Corrosion; instead, enters default Panic state (is affected by Panic-changing effects) - While in this state, aside from its exclusive Skill "As the Voice Says, I Gladly Withdraw into Myself", cannot equip Defense Skills or E.G.O Skills

Charge
Buff, 20 turnsResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Charge Barrier
Buff- Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn

Charge Identity
NeutralIdentities that have Base Attack Skills that apply, gain, or consume Charge or Unique Charge

Charged Sting
Debuff, Max 5- For every Stack, take +4% damage from Skills that gain or consume Charge Count (including 'Unique Charge') (max 20%) · For Envy Skills, strengthen this effect and take +8% damage for every Stack instead (max 40%) - Max Stack: 5 - Lose 1 Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting)

Check This Out, Kiddo!
Buff, Max 10- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%)

Clash Power Down
DebuffIn a Clash, lose Clash Power equal to the value

Clash Power Up
BuffIn a Clash, gain Clash Power equal to the value

Clashable Guard
Neutral- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power. - On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

Coffin
Buff, Max 10- Max Value: 10 - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2)

Commanding Cry
Buff, Max 1- Gain 1 Clash Power and 2 Defense Level - Expires at Turn End

Concentration【Sniper】
Buff, Max 4- Max Stack: 4 - Turn End: gain 1 Stack

Concussion
Debuff, Max 2- Max Stack: 2 - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down) - Lose 1 Stack at Turn End

Contempt
Debuff, Max 1- Max Stack: 1 - Take and deal -50% damage from and against Ryōshū - Targets that have Contempt cannot gain Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: Expires; then, this unit gains 7 Gaze next turn

Contempt of the Gaze
Debuff, Max 1- Gain 7 Protection - Gain 7 Damage Down - One of this unit's Skill Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires

Corpus Ingredient
Buff, 20 turns- Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

Corpus Theater
Debuff, Max 3- Base Stack: 3 - When this unit gains Bleed from enemy Attack Skills, randomly gain 1 of the following effects next turn and lose 1 Stack of this effect (once per Skill) · 3 Bleed Potency · 1 Bind · 1 Defense Power Down

Courier Trunk - Rodion
Neutral- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)

Courier Trunk - Sinclair
Neutral- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)

Crit DMG Up
BuffFor this turn: Deal +10% damage on Critical Hit for every Stack

Cumulus Wall
Buff, Max 1Max Stack: 1 Defense Skill Final Power +1 This effect expires at Turn End or Attack End of the following: 'Rules of the Backstreets'

Curse
DebuffTurn End: Next turn, randomly gain one of the following, then reduce this effect's Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

Damage Down
Debuff, Max 10Deal less damage with skills based on the effect's Count for one turn. (Max 10)

Damage Up
Buff, Max 10Deal more damage with skills based on the effect's Count for one turn. (Max 10)

Dark Cloud
Neutral, Max 1Max Stack: 1 Converts all of this unit's Base Attack Skill Coins used this turn to Unbreakable Coins, prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects On Clash Lose: gain Final Power +3 Turn End: this effect expires

Dark Cloud Blade
Buff, Max 1Max Stack: 1 Gain 1 Slash Power Inflict 1 Bleed On Hit with Slash Skills

Dark Flame
Debuff, Max 7- Unique Burn - Max Value: 7 - Target loses Defense Level equal to the value of this effect - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires

Dawn Office
Buff, Max 3- Max Stack: 3 - Gain 1 Offense Level for every Stack - Turn Start: At 3 Stack, heal 5 SP - Turn Start: If all other allied Identities that have "Dawn Office" are defeated, expires

Dawnherald
Buff, Max 3- Max Stack: 3 - Base Skills that inflict Burn Potency, Count, or 'Unique Burn' deal +10% damage · If the said Skill is a Wrath Skill, deal +15% damage instead - Base Skills that inflict Burn Potency, Count, or 'Unique Burn', gain Clash Power +1 · If this unit is a Dawn Office Identity, gain Base Power +1 instead - Turn End: Lose 1 Stack

Dazzle
Debuff, Max 3- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%) - SP Units: Change their Panic Type to "Dazzle" - Non-SP Units: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type Effects - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn

Deathrite 【Fissure】
Debuff, Max 3- Base Stack: 3 - When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind - At 0 Stack, take Gluttony damage equal to Rupture Potency on self ※ Cannot gain additional Stacks of this effect while it is already active.

Deathrite【Haste】
Debuff, Max 3Base Stack: 3 When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active

Deathrite【Venom】
Debuff, Max 5Base Stack: 5 - Deathrite - When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack - When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn) - When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self - ※ Cannot gain additional Stacks of this effect while it is already active

Declared Duel - Don Quixote
Debuff, Max 1- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when other unit inflicts Declared Duel on the same target.

Declared Duel - Outis
Debuff, Max 1- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when other unit inflicts Declared Duel on the same target.

Declared Duel - Sinclair
Debuff, Max 1- In a Clash between the unit that inflicted Declared Duel and the unit that has the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.

Deep Inhale
Buff, Max 20- Max Stack: 20 - On Crit, at 15+ Poise Potency and 5+ Poise Count, consume (Poise Potency on self / 5) Poise Potency to deal +(Poise Potency consumed x 4)% damage on Critical Hit and lose 1 Stack

Deep Tears
Buff, Max 20- Unique Charge (fixed Potency) - Resource used by certain skills for additional effects - Max Stack: 20

Deep Wound
Debuff, Max 3- Base Stack: 3 - On Tremor Burst, gain +1 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain (Stack - 1) Bind next turn - Turn End: Reduce Stack by 1

Defense Level Down
DebuffDefense Level decreases based on the effect's Potency for one turn.

Defense Level Up
BuffDefense Level increases based on the effect's Potency for one turn.

Defense Power Down
DebuffDefense skills lose final Power by the effect's Count for one turn.

Defense Power Up
BuffDefense skills gain final Power by the effect's Count for one turn.

Defensive Stance
Buff, Max 2- Max Value: 2 - This effect does not compound in potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage

Denial [不許]
Buff, Max 1When this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage. If the above effect activated, dies at Turn End. Expires upon death, Retreat, or Turn End

Desire for Acknowledgement Sated
Buff, Max 1- Deal +7.5% damage with Skills marked with Mark of the Prescript - Deal +7.5% damage against The Prescript's Targets

Despair
Buff, Max 1- Turn Start: gain 1 Piercing Sword for every -8 SP (max 5) - When Clash ends, inflict +1 Sinking Count (once per turn) - On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn) - For every -20 SP, inflict +1 more Sinking Count with above effects (max 2) - Replace this unit's Base Skills with Minus Coin Skills

Dihui Star's Blade
Neutral, Max 70- Max Stack: 70 - Total sum of Bladetrail Stacks inflicted by this unit - Can gain up to 25 Stacks per turn

Dimensional Castaway
Buff, Max 3Max Stack: 3 Before Getting Hit, gain Shield equal to (Stack)% HP (3 times per turn)

Dimensional Rift
DebuffAt the end of the turn, gain Rupture Count by this effect's Stack. Then, remove this effect.

Discard
Neutral- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.

District 12 Fuel
Neutral, Max 100Max Stack: 100 Consumed by certain Skills. At 50- Stack, become Overheated Fuel

Dokkaebi Arms
Buff, Max 1- Take -15% damage - On Skill Use, gain 1 Haste next turn (2 times per turn) - Combat End: This effect expires, and gain +2 Poise Count

Drink to the Fallen
Buff, Max 4- Max Stack: 4 - Turn Start: Gain 1 Poise for every Stack · Blade Lineage Mentor Meursault gains 2 Poise for every Stack instead - Base Skills deal +(Poise on self x 1.5)% damage on Critical Hit (max 15%) - Base Skills that gain Poise and Poise Count gain Clash Power +1 - Turn End: Lose 1 Stack

Duality
NeutralSkills can target allied Identities Upon auto-targeting Skills, or in Regular Encounters, prioritize the ally with the earliest Deployment Order - If target is an ally, the attack does not hit, and does not trigger Defense Skills (including Clashable Defense Skills) If target is an ally, activate this Skill at Combat Start

Dullahan
Buff, Max 3- Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)

Echoes of the Manor
Debuff- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - SP Units: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.

Embers
Debuff, Max 3, 6 turns- Max Potency: 3 - Max Count: 6 - If this unit has Burn, lose 1 Embers Count when hit by a Skill that inflicts Burn Potency, Count, or 'Unique Burn' (including E.G.O Skills) - If this unit does not have Burn, reset Embers Count to 6 when hit (independent of Skills that inflict Burn) - At 0 Embers Count, activate the following effects: · Activate Burn on self once and lose 1 Burn Count · Lose 1 Embers Potency · If this unit has 1+ remaining Embers Potency, reset Embers Count to 6

Entangled Life [羅生]
Buff, Max 999Max Stack: 999 - Gain 1 Stack for every HP damage dealt by Ryōshū's Skills - Deal +1% damage with Base Skills for every 33 Stack (max 10%)

Entanglement
Buff, Max 4- Max Stack: 4 - Skill and Passive effects can increase Min & Max Stack of this effect to 5 and 9, respectively

Envy DMG Up
Buff, Max 10Deal more damage with Envy skills based on the effect's Count for one turn. (Max 10)

Envy Fragility
Debuff, Max 10Take more damage from Envy skills based on the effect's Count for one turn. (Max 10)

Erudition
Buff, Max 6- Max Value: 6 - When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn) - If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn) - Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill - Expires when Staggered

Escape Apparatus
Neutral, Max 1- When this unit takes damage that brings its HP down to 10, this unit's HP does not drop below 10 for the turn - Turn End after the above effect activates: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death; in Encounters where Retreat is disabled, the Retreat effect does not activate and expires at Turn End) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

Exalted Command
Neutral, Max 1- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills) - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. - Does not activate if affected ally's Skill 3 is not unlocked.

Eye of Precognition
Buff, Max 30- Max Stack: 30 - Can lose up to 10 Stacks per turn

Eye of Precognition - Overheat
Buff, Max 30- Max Stack: 30 - Offense Level +3, Defense Level -3 - Turn Start: Gain 10 Stacks - At 30 Stacks, convert into "Eye of Precognition"

Faint Aroma
Debuff, Max 30- Max Stack: 30 - Gain 1 Stack if this unit takes Sinking damage - Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part) - At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn. - If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)

Fairy Lure
Debuff, Max 5- Max Stack: 5 - Turn Start: leftmost Slot on the Dashboard gains +10 Aggro - Take +50% damage - When hit, inflict 1 Rupture against the Attacker (3 times per target's Skill) · At less than 50% HP, inflict 1 additional Rupture · If the target has 15+ Rupture, this effect does not inflict Rupture - Reduced by 1 at Turn End

Faith Beyond Question
Buff, Max 1- Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain 1 more Poise Potency from Base Skills - This unit's SP does not drop below -15 from SP loss effects on this unit's Base Attack Skills - Max Stack: 1

Fanatic
BuffRaise Skill Final Power by the effect's Count against units that have Nails for the turn. (Applies to clashes as well)

Fatal Wound
Debuff, Max 3- Base Stack: 3 - On Tremor Burst, gain +3 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain Bind equal to Stack next turn - Turn End: Reduce Stack by 1

Fell Bullet
Buff, Max 1Max Stack: 1 +3% damage on Critical Hit for every Torn Memory (max 18%) On Hit, inflict 1 Bleed (3 per turn) On Kill, gain 3 Poise and +2 Poise Count (2 times per turn) Expires at Turn End

Festive Fever
Buff, Max 10- Max Value: 10 - Expires at Turn End - Against targets that have Bleed: deal +1.5% damage for every Stack - Skills that consume or gain Bloodfeast deal +3% damage for every Stack instead

Fire Butterfly Coffin
Neutral, Max 30- Max Stack: 30 - Can gain up to 20 Stacks per turn - On Hit using a Base Skill, gain 2 Stacks - Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down) · At 30 Stacks, gain 5 Burn and +2 Burn Count instead

First Seal Removed
Neutral, Max 1- Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Blunt damage (rounded down)

Flower-burying Pin [埋花針]
Buff, Max 20Max Stack: 20 - Gain 1 Stack at Turn End or when hit - Gain 1 Offense Level per 5 Stack - If the unit that has this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture - Expires upon death or Retreat

Flower-burying Wedge [埋花櫼]
Buff, Max 3Base Stack: 0 Max Stack: 3 - All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins - Turn Start: gain 2 Offense Level Up and 2 Defense Level Down for every Stack - Turn Start: at 3+ Stack, gain 1 Tarnished Blood (once per Encounter) - Turn End: gain 1 Stack ※ Cannot raise the effect's Stack by any other means than the ones above - Expires upon death or Retreat - When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends. When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn

Focused Attack - Meursault
Debuff, Max 3<Focused Encounters Only> The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack. · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Base Power +1 and Coin Power +1 - Expires if, for a turn, the unit that inflicted it fails to hit the Slot inflicted with their Focused Attack. - Expires if the unit that inflicted Focused Attack inflicts it on a different Slot. - Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack. - At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment

Focused Performance
Buff, Max 3- Max Stack: 3 - <La Manchaland> Identities only; includes Empowered Skills - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - Lose 1 Stack when: 1) Skill 3 Attack End 2) If this unit does not have Hardblood Armor at Turn Start

Fracturing of the Senses
Debuff, Max 5- Max Stack: 5 - When other allies are hit, gain +1 Tremor Count, and lose 1 Stack (once per Skill) - If there are no other allies on the field, gain 2 Tremor Potency when hit, and lose 1 Stack (once per Skill) - When hit by Crit Attack, take +(Tremor Potency on self)% damage (max 15%)

Fragile
Debuff, Max 10Take more damage from skills based on the effect's Count for one turn. (Max 10)

From Dawnbreak to Sunset
Buff, Max 1- If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 5 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 25 - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 15% of max HP · When hit while this unit has Shield, inflict 1 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters

Full Makeover
Neutral, Max 1- Min & Max Speed +1 - Max HP increased by 25% - Take -10% damage from Skills - Base Skills inflict +1 more Bleed Potency on enemies

Game Target
Neutral, Max 1- Take +15% damage from Base Skills used by The House of Spiders: The Thumb Nursefather Rodion

Gaze
Debuff, Max 1Take +20% damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.

Gaze
Debuff, Max 7- Max Stack: 7 - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: At 7 Stacks, convert this effect into Contempt next turn

Gaze of Contempt
Buff, Max 7- Max Value: 7 - Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring [Contempt of the Gaze] - Gain 7 Protection - Gain 7 Damage Down - One of this unit's Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires

Gloom DMG Up
Buff, Max 10Deal more damage with Gloom skills based on the effect's Count for one turn. (Max 10)

Gloom Fragility
Debuff, Max 10Take more damage from Gloom skills based on the effect's Count for one turn. (Max 10)

Gloom Resist Down
DebuffIncrease Gloom Resistance based on Stack. (0.1 per Stack)

Gluttony DMG Up
Buff, Max 10Deal more damage with Gluttony skills based on the effect's Count for one turn. (Max 10)

Gluttony Fragility
Debuff, Max 10Take more damage from Gluttony skills based on the effect's Count for one turn. (Max 10)

Gluttony Power Up
BuffGluttony Skills gain final Power by the effect's Count for one turn.

Grace of the Prescript
Buff, Max 9- Offense Level +1 for every 3 Stacks - Max Stack: 9

Growing Resentment
Buff, Max 999- Max Stack: 999 - "To Claim Their Bones" gains (Stack / 100) Final Power (max 6; rounded down) - On Hit using the final Coins of either "Yield My Flesh" or "To Claim Their Bones", deal +(Stack / 10)% damage; then, this effect expires

Guardians of the Forest
Buff, Max 1Before Attack, activate the following effects: - Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn) - Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40) - Lose this effect

Hand - Blue Sakura Suit
Neutral, Max 1- Skill 3 Base Power +1 - When this unit equips and uses a Gloom Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive

Hand - Pine Crane Suit
Neutral, Max 1- Skill 1 Base Power +2 - When this unit equips and uses a Wrath Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive

Hand - Susuki Grass Suit
Neutral, Max 1- Skill 2 Base Power +1 - When this unit equips and uses a Sloth Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive

Hardblood
Buff, Max 30- Max Stack: 10 - Stage 1 Hardblood - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - Raise Min & Max Speed values by 1 for every 10 Hardblood - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack

Hardblood Armor
Buff, Max 5- Max Stack: 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - Attack End: If this unit dealt HP damage, lose 1 Stack (once per turn) • If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack

Hardened Shell-Barrier
Buff, Max 10- Turn Start: gain (Stack / 3) Defense Level Up (max 3; rounded down) - Immediately before getting hit by an enemy, consume half of Hardened Shell-Barrier and gain Protection equal to the Stack consumed (once per turn, rounded up) - Turn End: lose 3 Stack - Max Stack: 10

Haste
BuffSpeed increases by the effect's Count for one turn.

Heated Gas Harpoon
BuffFor 1 turn, inflict 1 Burn with Heads Hit

Heishou Bolus Contamination [黑獣丸染]
Buff, Max 11- Max Stack: 11 - Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with - The Heishou Bolus Contamination effects can stack with each other · Heishou - Mao Adept Faust: take -5% damage from Skills · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage · Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn) · Heishou - Si Rodion: Inflict 1 Rupture On Critical Hit (3 times per turn) · Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)

Here Comes Magical Girl!
Buff, Max 1- For this turn, this unit uses Plus Coin Base Attack Skills - Base Attack Skills deal +3% damage for every Love/Hate on self (max 15%)

High Noon
Buff, Max 1- Min Speed +2 - On Base Attack Skill Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +100% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield · Deal +1% damage for every Scorchfield consumed (max 100%) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters

High-voltage Exoskeleton
Buff, Max 20- Gain (Stack x 5) Shield - If this unit loses (Stack x 5) Shield, lose 1 Stack - Turn End: Gain Charge Count equal to Stack; both High-voltage Exoskeleton and Shield gained from its effect expire - Max Stack: 20

Higher Thunderer
Buff, Max 5- Turn Start: gain 2 Offense Level Up and 2 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5

HP Healing Down
Debuff, Max 5HP healed by Passives, Skill effects, or Coin effects decreases proportionally to the value of this effect. (Max 5)

Hysteria
Debuff, Max 3- Base Stack: 0 - Max Stack: 3 - At Turn End... · At 0 or higher SP, lose 1 Stack · At less than 0 SP, gain 1 Stack

I Got Praised!
Buff, Max 10- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%)

Impending Ruin
Debuff- SP Units: change their Panic Type to "Ruin". (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.

Imperfections Addressed
Buff, Max 1- Deal +10% damage - On Reuse of a Coin in The Ring Fauvist Docent Rodion's "Critique" Skill, heal 3 SP (once per turn) - Turn Start: If The Ring Fauvist Docent Rodion does not have Réflexion, this effect expires

Indulgence in Prescripts
Buff, Max 1- Min & Max Speed +5 - Apply the following effects to 'Furioso-Replica': · On Hit, inflict +1 more Sinking Potency and gain +1 more Poise Potency · On Hit, inflict +3 Sinking Count (once per target) · Deal +30% damage - Expires at Turn End

Inertia of Drifting
Buff, 20 turns- Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

Inertia of Drifting
Buff, 20 turns- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

Insight
NeutralThe rank of the last Skill Discarded by the unit with this effect (Base Value: 1)

Iron Maiden
Neutral, Max 1- Gain +4 Aggro to the leftmost Slot - Turn Start: Gain 1 Protection, 5 Defense Level Up, and Shield HP equal to 5% of this unit's current HP - When hit by the last Coin of an attacker, deal Pierce damage equal to 20% of the said Coin's damage and inflict +2 Bleed Count (max once per Skill, 3 times per turn. Max damage per turn: 60)

Karmic Consequence
Debuff, Max 100- Turn Start: · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100

L'Hommage
Buff, Max 3- Max Stack: 3 - Turn Start: Randomly gain 1 Offense Level Up or 1 Defense Level Up for every Stack (max 3 times) - Turn End: This effect expires

La Mancha Parade
Debuff, Max 4- Max Stack: 4 - Take +10% damage from Lust Skills • If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity • At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends

Lamp
Neutral, Max 8- Max Stack: 8 - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4) - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn: • Gain +10 Aggro to the leftmost Slot • Inflict 3 Dazzle to the enemy(Core) with the most current HP

Lasso
Debuff, Max 3- Max Value: 3 - Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn - Turn End: reduced by 1

Launcher [始]
Neutral, Max 6- Max Stack: 6 - Number of turns this unit spent active in the Encounter - Expires upon Retreat - Gain 1 Stack at Turn End

LCA Fracture Round
Neutral, Max 16- Unique Ammo - Max Capacity: 16 - Spent by certain Skills - Some attacks cancel if lacking Ammo

Le Fauvisme - Masque de Chien
Buff, Max 1- Deal +5% damage for every 3 Mauled Color on target (max 15%) - Inflict +1 more Bleed and Sinking Potency with Base Skills - Before hitting with a Base Skill, if target does not have Bleed, inflict +2 Bleed Count on target (once per turn)

Le Fauvisme - Masque de Loup
Buff, Max 1- Min & Max Speed +1 - Inflict +1 more Bleed and Sinking Potency with Base Skills - On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn) - On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn)

Le Noir: Gabardine Overcoat
Buff, Max 100- Max Stack: 100 - Defense Level +1 for every 25 Stacks - Gain +5 Aggro to the leftmost Slot - When hit while this unit has Shield, gain 5 Stacks (10 per turn) - Turn End: If this unit has remaining Shield, gain 10 Stacks - Apply the following when this unit gains or consumes Preservation Count due to its Skill or Passive effects: · Gain Stack equal to Preservation Count gained (this effect's Stack is gained regardless of Preservation's max Count) · Gain Stack equal to (Preservation Count consumed x 2) · Can gain up to 30 Stacks per turn via this effect - At 100 Stacks, convert this effect into Armure Éveillée next turn

Leash-holder of All Heishou
Buff, Max 11- Max Stack: 11 - Gain the following effects based on Stack: · For every 1 Stack, gain 1 Max Speed (max 5) and deal +1% damage with Skills · For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up (max 5) · For every 3 Stack, gain 1 Offense Level Up (max 3) · At 5+ Stack, gain 1 Damage Up and apply 1 Offense Level Up to all Heishou Pack Identities

Life from Death [死中求活]
Buff, Max 5- Max Stack: 5 - Turn Start: activate the following · Gain 1 Offense Level Up for every 1 Stack (max 5) · Gain 1 Damage Up for every 2 Stack (max 2) · Gain 1 Attack Power Up at 3+ Stack

Liferender
Buff, Max 1- Offense Level +2 - Final Power +1 - Expires at Turn End

Light of Daybreak
Buff, Max 30- Max Stack: 30 - Can gain up to 20 Stack per turn - Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack - On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3) - At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies - At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies

Linebreaker
Buff, Max 5- Max Stack: 5 - Turn Start: gain (Stack x 10) Shield for the turn - At max Stack, gain 2 Final Power - When hit: if this unit took 100+ damage from a single Skill, gain 1 Protection after that Skill ends (2 times per turn; includes damage against Shield HP; does not count damage from Keywords)

Load
Buff, Max 6- Max Value : 6 - Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%) - If the affected unit is a W Corp. employee., deal +5% damage for every value instead (max 30%) - Turn End: this effect expires

Lodged Arrow
Debuff, Max 4- Max Stack: 4 - Turn Start: gain Bleed Potency by Stack - Lose Defense Level by Stack - Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn) - Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack

Loneliness at High Noon
Buff, Max 1- Min Speed +2 - On Base Attack Skill Use: Gain Base Power +3 and deal +(90 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +150% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: Consume up to 100 Scorchfield and deal +1.5% damage for every Scorchfield consumed (max 150%) - When this unit takes damage that brings its HP down to 0 this turn, this unit's HP cannot drop below 1 for the turn, and recovers from Stagger when Staggered due to damage (once per Encounter) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters

Lordsguard
Neutral, Max 3- Unique Assist Defense - Max Stack: 1 - When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Expires at Turn End

Love/Hate
Buff, 20 turns- Max Count: 20 - Unique Charge - Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count)

Loyalty Pheromone
Buff, Max 3- Max Stack: 3 - Gain the following effects next turn based on Stack at Turn End: 1+ Stack: 1 Protection 2+ Stack: 1 Haste 3 Stack: 1 Clash Power Up

Lust DMG Up
Buff, Max 10Deal more damage with Lust skills based on the effect's Count for one turn. (Max 10)

Lust Fragility
Debuff, Max 10Take more damage from Lust skills based on the effect's Count for one turn. (Max 10)

Lust Power Up
BuffLust Skills gain Final Power by the effect's Count for one turn.

Lævateinn
Neutral, Max 1- Turn Start: Inflict 3 Burn on all units on the field - Replace this unit's Base Skills with Lævateinn-exclusive Skills corresponding to each Skill's rank - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Pierce damage (rounded down)

Maggots
DebuffTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.

Magic Bullet
Neutral, Max 7- Max: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3

Magical Arcana
Buff, Max 3- Max Stack: 3 - Base Attack Skills deal +(Stack x 5)% damage - Turn End: At 3 Stack and with -25 or higher SP, change SP to -25

Magical Girl's Chant
Buff, Max 2- Max Stack: 2 - When gaining this effect, gain 1 Attack Power Up and 1 Damage Up - This unit's Attack Skills that gain or consume Charge Count gain Final Power +1 and deal +10% damage - Reduced by 1 at Turn End

Man in Scabbard
Buff, Max 40- Max Stack: 40 - For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard) - For every (Stack / 20), gain 1 Protection (max 2; rounded down) - Gain 10 Stacks at Turn End ※ Can gain up to 20 per turn

Mark of Decay
Debuff, Max 1- Max Stack: 1 - Take +10% damage from Gluttony Skills - Take +10% damage from Deathrite - Removed at Turn End

Mark of Shearing
Debuff, Max 4- Max Stack: 4 - When a target that has this effect is defeated, the unit that inflicted this effect heals 5 SP and gains 1 Offense Level Up next turn (3 times per turn)

Mark of the Prescript
Neutral- Apply Mark of the Prescript to a Base Attack Skill on this unit's Dashboard

Mark of Villainy
Debuff, Max 1- Take +10% damage from Don Quixote - Applies only to the first target to receive the effect in each turn

Maturing Textbook
Buff, Max 3- Base Skills deal +(10 + (Stack x 5))% damage - Can gain up to 2 Stacks per turn - Max Stack: 3

Mauled Color [Bleu]
Debuff, Max 9- Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack

Mauled Color [Rouge]
Debuff, Max 9- Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack

Melee Support
Neutral- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A. Activates at Unit A's Skill End. - The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list.

Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
Buff, Max 20- Max Stack: 20 - Can gain up to 10 Stacks per turn - Slash Base Attack Skills deal +1% damage for every Stack (max 10%) - Defense Skills lose 1 Clash Power for every 2 Stacks (max 5) - Turn End: Gain 1 Haste next turn for every 5 Stacks (max 3)

Moonlit Azure Blade
Buff, Max 20- Max Stack: 20 - Turn Start: Gain 2 Shield for every Stack - Deal +1% damage on Critical Hit for every Stack

Nails
DebuffUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by this effect's Count. Turn End: Halve the Count. (Rounded down)

Nebulizer α
Buff, Max 5- Max Stack: 5 - This effect persists throughout the Encounter - Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise Count

Nebulizer β
Buff, Max 5- Max Stack: 5 - This effect persists throughout the Encounter - When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency)

Needle
Debuff- Unique Bleed - When taking Envy damage, gain +1 Bleed Count and reduce this effect's Stack by 1 - Turn End: Gain 1 Bleed and reduce this effect's Stack by 1

Nerve Strike - Don Quixote
Debuff, Max 3- Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on target's (or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target (or a different Part) - Replaced when another unit inflicts Nerve Strike (Stacks are preserved)

Nerve Strike - Hong Lu
Debuff, Max 3- Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on target's (or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target (or a different Part) - Replaced when another unit inflicts Nerve Strike (Stacks are preserved)

Offense Level Down
DebuffOffense level decreases based on the effect's Potency for one turn.

Offense Level Up
BuffOffense level increases based on the effect's Potency for one turn.

Only Ashes Remain
Debuff, Max 1- Cannot maintain Red Eyes & Penitence - When gaining Red Eyes with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes gained)% of this unit's max HP (2 times per turn) - When gaining Penitence with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence gained)/2) SP (2 times per turn) - Turn End: this effect expires

Open Wound
Debuff, Max 2- Max Stack: 2 - Turn End: Gain 1 Bind next turn - Turn End: At 2 Stack, replace this effect with Deep Wound next turn

Overcharge
Neutral, Max 1- Max Value : 1 - Become Immobilized - Take 10 + (Charge Potency on self x 5)% less damage (max 25%) - Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5) - Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect - Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5) - When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn) - If this unit is in Panic or in E.G.O Corrosion at Turn Start, or if this unit is Staggered, lose this effect

Overheat
Buff, Max 1- Loses this effect when this unit gains Savage Tigermark Round - Min & Max Speed +2 - Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative): · 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start (max 5) · 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%) · 20+ Rounds Spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills)

Overheated Coffin
Debuff, Max 1- Max Stack: 1 - Turn End: · Gain 3 Burn next turn · This effect expires

Overheated Fuel
Neutral, Max 100Max Stack: 100 Consuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead Consuming Overheated Fuel counts as consuming District 12 Fuel At over 50 Stack, become District 12 Fuel

Overheated Gas Harpoon
BuffFor 1 turn, inflict 1 Burn On Hit

Overwatch Assignment
Neutral- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

Palette Vibrante
Debuff, Max 4- Max Stack: 4 - Take +(Stack x 2.5)% damage from The Ring-faction Identities · If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead - Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times - Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down)

Paralyze
DebuffFix the Power of Coins to 0 for one turn, with one Coin per the effect's Count.

Penitence
Buff, Max 20- Heal 2 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)

Petals
Buff, Max 30- Max Stack: 30 - Offense Level +1 for every 10 Stack - Can be gained up to 15 Stacks per turn

Phantom Trace
Debuff, Max 1- Max Stack: 1 - Take +5% damage from Blade of the House of Spiders Ryōshū's Base Attack Skills

Photoelectricity
Debuff, Max 3Max Value: 3 When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill) - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count Turn End: this effect expires

Pierce DMG Up
Buff, Max 10Deal more damage with Pierce skills based on the effect's Count for one turn. (Max 10)

Pierce Fragility
Debuff, Max 10Take more damage from Pierce skills based on the effect's Count for one turn. (Max 10)

Pierce Power Up
BuffPierce skills gain final Power by the effect's Count for one turn.

Pierce Resist Down
DebuffIncrease Pierce Resistance based on Stack. (0.1 per Stack)

Piercing Sword
Buff, Max 5- Turn Start: gain 1 Offense Level Up for every Stack (max 5) - Turn Start: -(Stack x 0.15) Aggro to all Skill Slots on the Dashboard (max 0.75) - Max Stack: 5 - Expires at Turn End

Pink Ribbons
DebuffCount increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind by the effect's Count, then remove the effect.

Plus Coin Boost
BuffRaise the Power of Plus Coins by the effect's Count.

Plus Coin Drop
DebuffReduce the power of Plus Coins by the effect's Count.

Poise
BuffOn hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.

Poise Identity
NeutralIdentities that have Base Attack Skills that apply or gain Poise Potency or Poise Count

Polydipsic Rose
Debuff, Max 5- Max Value: 5 - Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30) - Turn End: reduced by 1

Power Down
DebuffAll skills lose final Power by the effect's Count for one turn.

Power Up
BuffSkills gain final Power by the effect's Count for one turn.

Prescript
Neutral- Receive 'Prescript: [Paper Slip]' under specific conditions

Prescript
NeutralReceive Prescript: [Device] under specific conditions

Prescript: [Device] I
Neutral, Max 1Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3

Prescript: [Device] I
Neutral, Max 1Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3

Prescript: [Device] II
Neutral, Max 1Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6

Prescript: [Device] II
Neutral, Max 1Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6

Prescript: [Device] III
Neutral, Max 1Hit a target with E.G.O Awakening Skill, or, in Effloresced E.G.O::Procuration state, 'Skill 3' marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9

Prescript: [Device] III
Neutral, Max 1Gain Procuration [Hermes]. Repeat this Prescript until Procuration [Hermes] reaches 9 Stacks. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9

Prescript: [Device] IV
Neutral, Max 1Eliminate all enemies before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III

Prescript: [Device] IV
Neutral, Max 1Eliminate all enemies before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III

Prescript: [Paper Slip] I
Neutral, Max 1Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: At 0~2 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 3

Prescript: [Paper Slip] II
Neutral, Max 1Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: At 3~5 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 6

Prescript: [Paper Slip] III
Neutral, Max 1Hit a target with E.G.O Awakening Skill or 'Skill 3' marked with Mark of the Prescript. - Turn Start: At 6~8 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 9

Prescript: [Paper Slip] IV
Neutral, Max 1Eliminate all enemies before the next Prescript arrives. - Turn Start: At 9 Grace of the Prescript, gain this effect

Preservation
Buff, 20 turns- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

Pride DMG Up
Buff, Max 10Deal more damage with Pride skills based on the effect's Count for one turn. (Max 10)

Pride Fragility
Debuff, Max 10Take more damage from Pride skills based on the effect's Count for one turn. (Max 10)

Prisoner Transport Arrangements
Buff, Max 1- Base Stack: 1 - In a Clash against enemies that have Trussed [Hong Lu], Clash Power +1 - On Hit against enemies that have Trussed [Hong Lu], inflict 1 Bleed and gain 1 Poise (2 Skills per turn) - If there are no Trussed targets, expires

Procuration [Hermes]
Neutral, Max 9- Turn Start: At 9 Stack, a powerful Skill becomes available - Can be gained up to (Unlock stage + 2) Stack per turn - Max Stack: 9 · At below Unlock - II, this effect's maximum Stack is limited to 8

Promised Nail
Debuff, Max 30- Max Stack: 30 - Upon Tremor Burst due to Skill effects, take 1 Sloth damage for every Stack (max 10; once per Skill) - Turn End: At 4+ Stack, gain 1 Bind next turn - Turn Start: If Haute Couture::Le Noir Brand Manager Don Quixote is not on the field, expires

Protecting Sword
Buff, Max 5- Turn Start: gain 1 Defense Level Up for every Stack (max 5) - Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15) - Max Stack: 5 - Expires at Turn End

Protection
Buff, Max 10Take less damage from skills based on the effect's Count for one turn. (Max 10)

Protector's Stance
Buff, Max 2- Max Stack: 2 - Take (Stack x 10)% less damage - Turn Start: Gain Shield by Poise on self (max 20) - Turn End: Gain 3 Poise Potency and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn - Turn End: Lose 1 Stack

Pulsation
Buff, 20 turns- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

Quadricolor Dimensions
Buff, Max 4- Max Stack: 4 - Gain the following effects based on Stack: · 1+: Offense Level +1 · 2+: Defense Level +2 · 3+: Gain +1 more Charge Count from this unit's Skills · 4+: This unit's Skills deal +(Charge Potency x 4)% damage (max 20%) - If this unit gains this effect past its max cap, this unit gains the surplus Stack next turn - Turn End: Lose 1 Stack

Ready [待]
Neutral, Max 3- Max Stack: 3 - Number of turns this unit spent in Retreat or as a Backup unit

Ready to Loose
Buff, Max 1- When this unit has this effect, activate the following: · Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold · Does not trigger Assist Attack · Removed if an E.G.O Skill was equipped at Combat Start

Red Eyes
Buff, Max 20- Base Skill Coin effects inflict +1 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)

Red Plum Blossom
Debuff, Max 10- Unique Bleed - Max value: 10 - +10% chance for this unit to be Critically Hit if this unit is the main target - When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit - Reduce value by 1 when hit

Regressive Transformation - Reversed
Debuff, Max 1- For this turn, this unit uses Minus Coin Base Attack Skills

Reload
Neutral- Effect applied to The Living & The Departed(Unique Ammo) - Consume (30 - (The Living + The Departed))/2 SP. (rounded down) - Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.' - On Reload, gain at least 1 of The Living and The Departed.

Reload
NeutralLose all currently owned Ammo, and reload it back to full

Reload [Germination]
Neutral- Effect applied to Spore Round (Unique Ammo) - Consume ((16 - sum of Spore Round) / 2) SP(rounded down), reset both Spore Round [Base] and Spore Round [Buckshot] to 0 Stacks, and gain them up to max Stacks

Resentful Scabbard
Buff, Max 1- When an ally, including this unit, takes HP damage, gain Growing Resentment equal to damage taken - In Memoriam Passive now ignores conditionals and activates at max potential - When activating Pride Reson., apply Swordplay of the Homeland - The True Essence on all Blade Lineage allies other than this unit - On Using "Yield My Flesh", until Skill End: · This unit's HP does not drop below 10 (once per turn) · Lose (Poise on self / 2) Clash Power (rounded down) - On Using "To Claim Their Bones", gain 4 Poise ※ Sword of the Homeland - The True Essence effects: - Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down) - If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage - Turn End: Gain 1 Haste next turn and this effect expires

Resentment
Buff, Max 1- Min & Max Speed +2 - On Hit, heal HP by 10% of damage dealt using the Skill (can heal up to 50% of this unit's max HP per Skill)

Resident Reg. Microchip
Debuff, Max 2- Max Stack: 2 - Take +10% damage from Wrath and Envy Skills - On Clash Lose, gain 1 Burn (3 times per turn) - Turn End: Lose 1 Stack

Responsibility
Neutral, Max 1- Max Value: 1 - Clash Power +1 - Deal +20% damage - Take +20% damage

Rhythm
Debuff, Max 5- Max Stack: 5 - Deal +2% damage for every Stack (max 10%) - Offense Level +1 for every Stack (max 5) - Defense Level -1 for every Stack (max -5) - Turn End: This effect expires

Ridiculous Grit
Buff, Max 3- Max Stack: 3 - Fix any Attack Type Resistances that exceed Normal (1.0) to Normal (unless Staggered) - Take -(30 + (The Middle - Vengeance Tattoo [Great Sister] Stack x 4))% damage from Skills (max 50%; rounded down) - On Clash Win, heal an additional (Clash count x 5) SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, deal +10% damage next turn using Base Skills (once per turn) - Turn End: Lose 1 Stack

Rising Fever
Neutral, Max 10Lose 1 Stack when meeting one of the following conditions (once per turn): - Using the "Stamp of Vengeance" Skill (including activation via Counter) - At Turn End after activating 6+ Envy A-Reson. At 0 Stack, use the "Time to Unpack!" Skill

Rose Wedge
Debuff, Max 10, 4 turns- Max Potency: 10 - Max Count: 4 - Gain 1 Potency every time this unit takes 10 Bleed damage - When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker. (5 times per turn) · At 10 Potency, gain +1 Bleed Count as well when triggering the above effect. - Turn End: lose 1 Count - Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage. - If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)

Rupture
DebuffWhen hit by an attack, take fixed damage by the effect's Potency. Then, reduce its Count by 1.

Réflexion
Neutral, Max 2- Max Stack: 2 - Cannot use "Critique" during the turn this unit has this effect - Turn Start: Heal 5 SP - Turn End: Lose 1 Stack - When this effect expires, gain L'Hommage next turn equal to the number of The Ring Student Identities on the field

Sanctum of Conservation
Buff, Max 5- Max Stack: 5 - Apply the following effect on all allied Identities: · On Skill Use, each ally gains Shield equal to (Preservation Potency on Don Quixote x 2)% of their respective max HP (once per turn, max 10%) - Apply the following effects on all "Le Noir" allied Identities: · Offense Level +(Preservation Potency on Don Quixote / 3) (rounded down; max 2) · Defense Level +(Preservation Potency on Don Quixote / 2) (rounded down; max 3) - Apply the following effects on all enemies: · Min & Max Speed -1 (this effect cannot reduce Min & Max Speed below 1) · Stagger Threshold raised by Tremor Burst +10% · Take +10% damage from Skills that consume Charge Count or Unique Charge (from "Le Noir" allied Identities' Skills, take +20% damage instead) - Turn End: Lose 1 Stack

Savage Tigermark Round
Neutral, Max 8- Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Activates the same way as Tigermark Round does - Max Capacity: 8

Scarlet Moth
Buff, Max 3- Max Stack: 3 - Turn End: Heal (Stack)% HP (minimum HP healed: 1) - Turn End: Heal SP equal to Stack - Turn End: Lose 1 Stack

Scorch Propellant Ammo
Buff, Max 15- Unique Ammo - Max Stack : 15 - Consumed when using certain Skills

Sealed Sword
Neutral, Max 1- Turn End: Gain 2 Haste next turn - Blunt Base Skills deal +2% damage for every 4 Bleed on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ Bleed, deal (10% of the Coin's final damage) Blunt damage (rounded down)

Searing Birdcage
Debuff, Max 5Max Stack: 5 If this unit has Burn, Wrath Resistance +0.1 for every Stack (cannot exceed 2.0 Wrath Resistance with this effect) Turn End: gain Bind equal to Stack next turn Turn End: halve Stack (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active

Second is Welcome-snipping
Buff, Max 1- Max Stack: 1 - Offense Level +3, Defense Level +3 - On Skill Use, heal 5 SP if this unit is a Charge Identity (once per turn) - On Base Skill Hit, deal Slash damage equal to 5% of each Coin's final damage - Expires at Turn End

Second Seal Removed
Neutral, Max 1- Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Slash damage (rounded down)

Self-charge
Buff, Max 20- Final Power +2 - Gain Charge Count equal to Stack lost - Lose Stack at: · Attack End of Skills that hit this unit (lose 1 Stack) · Attack End (lose 3 Stack) · Turn End (lose 5 Stack) - Max Stack: 20 - This unit's HP cannot drop below 1 before this effect expires

Serpent Arm
Buff, Max 3Max Stack: 3 Turn End: gain 3 Poise and +2 Poise Count next turn On Base Attack Skill use, if target has Rupture, gain 5 Poise Turn End: lose 1 Stack

Severed Tendon
Debuff, Max 1- Base Power -1 - Expires at Turn End - Max Stack: 1

Sewing Target
Debuff, Max 1- Max Value: 1 - Take +0.5% damage for every Bleed on self (max 10%) - Turn End: reduced by 1

Shallow Exhale
Neutral, Max 1- Max Value: 1 - At 20+ Poise Potency, gain +1 Count as well whenever this unit gains Poise Potency with Skill and Coin effects - Expires at Turn End

Shattered World
Debuff, Max 1- Max Stack: 1 - Expires at Turn End - Take x1.2 damage from Burn (rounded down; except Unique Burn) - Take +10% damage from Yi Sang's Wrath and Gloom Base Attack Skills

Shattermark
Debuff- Take +10% damage from Gluttony and Gloom Skills - SP Units: change their Panic Type to "Shattermark" - Non-SP Units: Clash Power -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Shattermark Panic-type Effects - Low Morale: Clash Power -1, Defense Level -2 on self - Panic: Clash Power -2, Defense Level -3 on self

Sheut Fracture
Debuff, Max 10- Unique Sinking - Max Stack: 10 - For every Stack, take +1% more damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires - If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires

Shimmering【Bloodfiend】
Buff, Max 50- Max Stack: 50 - As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast. - Gain Shield HP equal to the Stack at the moment of its application - Expires at Turn End

Shin (心) - Dihui Star [地慧星]
Buff, Max 1- Min & Max Speed +2 - Upon using a Base Attack Skill, gain 2 Poise Potency and +1 Poise Count - This unit's Base Attack Skills deal +10% damage on Critical Hit - Take -20% damage from Unopposed Attacks and Unbreakable Coins

Shin (心) - Disgrace
Buff, Max 1- Min & Max Speed +1 - Base Skills inflict +1 more Tremor and Burn Potency and Count - Deal +3% damage for every 3 Poise Potency on self (max 15%)

Shin (心) - Fate
Buff, Max 1- Min & Max Speed +1 - Gain +1 more Poise Potency and Count from Base Skills - If this unit's SP is higher than the target's, deal +1% damage for every 3 SP difference (max 15%; Non-SP Units are considered to be at 0 SP)

Shin (心) - Procuration
Buff, Max 1- Min & Max Speed +2 - Offense Level +1, Defense Level +1 - Gain 1 more Poise Potency and Poise Count from Base Skills - Deal +(missing HP percentage / 2)% damage with Base Skills (max 40%) - Max Stack: 1

Shin (心) - Tiantui Star [天退星]
Buff, Max 1- Min & Max Speed +3 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1

Single Combat
NeutralEstablished when the attacked Slot is targeted by a single unit, and only by that single unit. This condition is established only between the attacking unit and the attacked Slot. (Does not apply to reused Skills)

Sinking
DebuffWhen hit by an attack, take fixed SP damage by the effect's Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.

Sinking Deluge
DebuffDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Non-SP Units take all of it as Gloom HP damage)

Sizzling Wound
Buff, Max 1- Offense Level +3, Defense Level -3 - Take -25% damage from Unopposed Attacks - Turn Start: Gain 1 Burn and 1 Bleed - Deal +15% damage with Base Attack Skill's Unbreakable Coins

Slash DMG Up
Buff, Max 10Deal more damage with Slash skills based on the effect's Count for one turn. (Max 10)

Slash Fragility
Debuff, Max 10Take more damage from Slash skills based on the effect's Count for one turn. (Max 10)

Slash Power Up
BuffSlash skills gain final Power by the effect's Count for one turn.

Slash Resist Down
DebuffIncrease Slash Resistance based on Stack. (0.1 per Stack)

Sloth Fragility
Debuff, Max 10Take more damage from Sloth skills based on the effect's Count for one turn. (Max 10)

Sloth Protection
Buff, Max 10Take less damage from Sloth skills based on the effect's Count for one turn. (Max 10)

Sloth Resist Down
DebuffIncrease Sloth Resistance based on Stack. (0.1 per Stack)

Solitude
Debuff, Max 3- Take +10% damage from Gloom Skills - SP Units: Change their Panic Type to 'Solitude' - Non-SP Units: Gain +2 Sinking Count at Turn End - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but cannot change their Panic Types ※ Solitude Panic Effect: - Low Morale: Gain +2 Sinking Count at Turn End - Panic: Gain +3 Sinking Count at Turn End

Somatic Frisson-inspiring Melody
Buff, Max 1- Min & Max Speed +1 - Base Attack Skills gain Clash Power +1 and deal +10% damage

SP Heal Efficiency
NeutralAmount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'

SP Loss Efficiency
NeutralAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'

Spark Discharge
DebuffWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1

Spore
Debuff, Max 15- Max Stack: 15 - Turn End: Gain +1 Burn Count for every 5 Stack - Gain 1 Bind next turn

Spore Round [Base]
Neutral, Max 10- Unique Ammo - Max Stack: 10 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 2 Spore on target On Hit

Spore Round [Buckshot]
Neutral, Max 6- Unique Ammo - Max Stack: 6 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 3 Spore on target On Hit

Strategic R&R Mode
Neutral- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

Strider【Mao】
Buff, Max 3Max Stack: 3 Turn End: gain 5 Haste next turn Reduced by 1 at Turn End

Strider【Wu】
Buff, Max 3- Max Stack: 3 - Turn End: gain 2 Haste and (Stack x 2) Aggro next turn - Before Attack: inflict (Stack) Tremor Potency against the main target (max 6 per turn) - Lose 1 Stack at Turn End

String Severance [絕緣]
Buff, Max 4- Max Stack: 4 - Gain 1 Stack for every defeated The House of Spiders Nursefather Identity - Gain a different unique effect based on which of The House of Spiders ally was defeated - Take -7.5% damage for every Stack

Sword of the Homeland - Penetrating
BuffSkill 2 gains Final Power by the effect's Count for this turn.

Sword of the Homeland - Rending
BuffSkill 1 gains Final Power by the effect's Count for this turn.

Swordplay of the Homeland
Buff- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit

Talisman
Debuff, Max 6Max Stack: 6 On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down) When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1 Rupture; rounded down) Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack

Target Aim
Buff, Max 4- Max Stack: 4 - Expires if this unit does not have "Ready to Loose"

Target Spotted
NeutralIf unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End. - The Skill used due to this effect does not affect Unit B's upcoming Skills list.

Tarnished Blood
Buff, Max 5Max Stack: 5 - Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect) - Gain 1 Stack at Turn End - Expires upon death or Retreat

Tear-sharpened
Buff, Max 3- Turn Start: gain 5 Deep Tears · At 3 Stack, gain additional 5 Deep Tears - Turn End: lose (Stack x 15) SP - Base Attack Skills deal +(Stack x 10)% damage (max 30%) - If this unit has Blessing, gain Clash Power Up by the effect's Stack at Turn Start - If this unit has Despair, gain Pierce Power Up by the effect's Stack at Turn Start - Max Stack: 3

The Duel Escalates
Debuff, Max 5- Affects The House of Spiders: The Thumb Apprentice Heathcliff's Skills and Passive effects - Can gain up to 3 Stacks per turn - Max Stack: 5

The Fifth Magic Bullet
Buff, Max 1- Deal +30% damage - Before Attack: gain +4 Atk Weight - On Hit, inflict 10 Burn; then, inflict 4 Offense Level down and 4 Defense Level Down next turn

The First Magic Bullet
Buff, Max 1- Deals +20% damage - Raise the target's Stagger Threshold by damage dealt (max 30)

The Fourth Magic Bullet
Buff, Max 1- Deal +30% damage - Before Attack: gain +3 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn

The Living & The Departed
Neutral, Max 20, 20 turns- Unique Ammo - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills. - Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo.

The Middle - Grudge
Buff, Max 15- Max Stack: 15 - If target has Vengeance Mark, deal +20% damage

The Middle - Grudge
Buff, Max 15- Max Stack: 15 - If target has Vengeance Mark, deal +20% damage

The Middle - Vengeance Tattoo [<s>Great Sister</s>]
Buff, Max 10- Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)

The Middle Styled Augmentation Tattoos
Buff, Max 10- Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)

The Prescript's Target
Neutral, Max 1- Take +10% damage from The Index units - This effect is applied to a single target every turn regardless of the number of The Index units deployed

The Second Magic Bullet
Buff, Max 1- Deal +10% damage - Deal damage to targets other than the main target (max targets: 4); the main target takes 0 damage - On Hit, inflict 3 Paralyze

The Self Unbound - Flow State
Buff, Max 1- Min & Max Speed +2 - Gain a new set of Base Skills - Deal +20% damage with Base Attack Skills to enemies whose Speed is slower than this unit

The Seventh Magic Bullet
Buff, Max 1- Deal +200% damage - Deal +2.5% damage for every 1% missing HP on target (max 200%) - Before Attack: for this attack, if the Pierce Damage Res. on target or on self are less than 2.0, change them to Fatal(x2.0) - Attack End: kills this unit

The Sixth Magic Bullet
Buff, Max 1- Before Attack: gain +6 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 30) - Reuse the Coin for every 7 Burn on the main target (2 times max) - Plus Coin Skill Base Power -16 - Minus Coin Skill Base Power -22 - Plus Coin Power -8 - Minus Coin Power -12

The Third Magic Bullet
Buff, Max 1- Deal +20% damage - Before Attack: gain +2 Atk Weight - On Hit, inflict 2 Attack Power Down and 10 Burn

The Udjat [Vanguard]
Buff, Max 2- Max Stack: 2 - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack

The Uninvited
Debuff, Max 2- Max Value: 2 - Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. - Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately) - Turn End: reduced by 1

Thermal Blades
Buff, Max 2- Max Stack: 2 - If target hit by Base Skills has Burn, heal 3 SP (2 times per turn) - Inflict Burn when inflicting Bleed with certain Skill Coins - Turn End: Lose 1 Stack

Thunderer
Buff, Max 5- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5

Tianjiu Star's Blade
Neutral, Max 20- Max Stack: 20 - At 10+ Stack: at Turn End, gain 1 Haste next turn - Used for certain Skills

Tiantui Star [天退星]
Buff, Max 1- Min & Max Speed +1 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Shin (心) - Tiantui Star [天退星] next turn - Max Stack: 1

Tigermark Round
Neutral, Max 12- Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Max Capacity: 12

Time Moratorium
Debuff- Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst (Stack) times after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit that has Time Moratorium.

Torn Memory
Neutral, Max 7- Max Value : 7 - Used for certain Skills

Touche Hardie
Debuff, Max 2- Max Stack: 2 - Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down) - Turn End: Lose 1 Stack

Tremor
DebuffWhen attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. At the end of the turn, reduce the Count by 1.

Tremor - Chain
Debuff- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

Tremor - Clockwinding
Buff- Max Speed + 2 - Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

Tremor - Conservation
Debuff- On Tremor Burst, take Sloth Damage equal to (60 + sum of Charge Potency or Unique Charge on the attacker x 8)% of Tremor Potency, and reduce the Count by 1 (max 120%) · When "Le Noir" units' Skills and Passives trigger Tremor Burst, the above effect does not reduce the Count - When hit by Tremor Burst Skills, raise Stagger Threshold by this effect's Potency - Turn End: Lose 1 Count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

Tremor - Decay
DebuffLose 1 Defense Level for every 4 Tremor Potency on self When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)

Tremor - Everlasting
Debuff- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

Tremor - Fracture
Debuff- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1 - Cannot exceed maximum Stagger Level with this effect When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)

Tremor - Hemorrhage
Debuff- On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

Tremor - Reverb
Debuff- On Tremor Burst, take Sloth damage equal to Tremor Potency on self. - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. - Turn End: reduce the Count by 1. (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

Tremor - Scorch
Debuff- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

Tremor Burst
DebuffRaise target's Stagger Threshold by Tremor Potency on target

Tremor Identity
NeutralIdentities that have Base Attack Skills that inflict Tremor Potency, Tremor Count, or Unique Tremor

Trussed [Hong Lu]
Debuff, Max 3- Base Stack: 3 - Min & Max Speed -2 - Take +10% Pride damage - Expires when the inflicter Retreats, is killed, or inflicts it on a different target. Replaced when Trussed by another unit - Turn End: Lose 1 Stack if the inflicter did not hit this unit this turn

Twisted Curse Talisman
Debuff, Max 10- Max Stack: 10 - Expires at Turn End - At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn) - When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2) ※ Cannot gain additional Stacks of this effect while it is already active

Unbreakable Coin
Neutral- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

Unfocused Volley
Neutral- When this Skill flips Coins, each Coin flips against a random enemy among its targets · The first Coin always targets the main target · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected

Unlock
Buff, Max 1- Gain this effect when over certain Grace of the Prescript Stack - Effect stage increases based on Grace of the Prescript Stack - Max: Stage 3

Unlock - I
Buff, Max 1- Defense Level +1 - Combat End: Heal 5 SP

Unlock - II
Buff, Max 1- Defense Level +2 - Combat End: Heal 10 SP

Unlock - III
Buff, Max 1- Defense Level +3 - Combat End: Heal 15 SP

Unrelenting Storm
Buff, Max 2- Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity - Max Stack: 2 - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every Stack

Vendetta Mark
Debuff, Max 10- Max Stack: 10 - Consumed by certain Skills or Passives - Take +2% damage from The Middle enemies for every Stack (max 20%) - Turn End: The unit that has the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one that has a higher HP percentage)

Vengeance Mark
Debuff, Max 1Applied to the unit that dealt the most damage to an ally (Max 1)

Vengeance Tattoo
Buff, Max 20- Max Stack: 20 - Base Skills deal +1% damage for every Stack

Viewing the Tableau
Neutral, Max 21- If The House of Spiders: The Ring Apprentice Faust is on the field, gain 2 Protection at Turn Start - Turn End: Lose 2 Stack

Violent Collections
Buff, Max 1- If this unit has Haste, gain +1 more Tremor Count from its Base Skills - If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%)

Volatile Passion
Neutral, Max 8- On Hit, inflict 1 Burn - If the main target has Burn, Final Power +1 - When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn against the attacker for the turn - Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)

Weakness Analyzed
DebuffA random "Endure" or "Normal" attack type resistance is weakened [+0.2 to damage multiplier] for one turn.

When boring a 20-inch hole with a lance...
Buff, Max 1- This Coin deals Pierce damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn)

When caving in the back of the skull with a hammer...
Buff, Max 1- This Coin deals Blunt damage - This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3

When cleaving through the shoulder and the skull with a bastard sword...
Buff, Max 1- This Coin deals Slash damage - This Coin deals +5% damage - On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn)

When hacking through the ribs with a hatchet...
Buff, Max 1- This Coin deals Blunt damage - On Hit without Cracking, gain 2 Poise

When lacerating through space itself with a scythe, like a certain someone...
Buff, Max 1- This Coin deals Slash damage - This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit

When penetrating the lungs with a stiletto...
Buff, Max 1- This Coin deals Pierce damage - On Hit without Cracking, inflict 2 Sinking

When punching 10 or more holes in the torso with a rapier...
Buff, Max 1- This Coin deals Pierce damage - This Coin deals +5% damage - On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn)

When rending the body with a great sword...
Buff, Max 1- This Coin deals Slash damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn)

When ripping the flesh to ten thousand strips with a whip...
Buff, Max 1- This Coin deals Blunt damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn)

Wild Hunt
Buff, Max 1- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive"(heal 50% HP and reset SP to 0) this unit at Turn End. - On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in

Witnessed - Eastern Cinq
Buff, Max 3- Max Stack: 3 - Offense Level +(Stack) - At 2+ Stack, Base Skills gain +1 more Poise Potency - At 3+ Stack, Base Skills gain +1 more Poise Count

Wound-casing Mask
Buff, Max 1- Offense Level +2, Defense Level -2 - Take -10% damage from Unopposed Attacks

Wrath DMG Up
Buff, Max 10Deal more damage with Wrath skills based on the effect's Count for one turn. (Max 10)

Wrath Fragility
Debuff, Max 10Take more damage from Wrath skills based on the effect's Count for one turn. (Max 10)

Wrath Power Up
BuffWrath skills gain final Power by the effect's Count for one turn.

Your Will Guides My Blade.
Neutral, Max 1- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Skill Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.



