420 on Identities and E.G.O

Limbus Company statuses

Every buff and debuff an Identity or E.G.O can apply or gain, in the game's own wording. The 1,317 that only enemies, Mirror Dungeon and events use are on their own list.
  • Accelerating Future

    Buff, Max 5

    - Max Stack: 5 - Base Skills deal +3% damage for every Stack (max 15%) - Base Skill Clash Power +1 for every 2 Stacks - At 5 Stacks, Base Skill Coin Power +1 - Expires at Skill End

  • Acceleration Round

    Neutral, Max 10

    - Max Capacity: 10 - Unique Ammo - Spent by certain Skills

  • Accumulated Past

    Buff, Max 12

    - Max Stack: 12 - Turn Start: gain 1 Clash Power Up and 1 Offense Level Up for every 3 Stack

  • Aggro

    Neutral

    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.

  • Ailing Heart

    Neutral, Max 10

    - Max Value: 10 - Turn End: gain 1 Stack - Turn Start: gain 1 Defense Level Up for every 3 Stack - At 50%- HP, gain 1 Defense Level for every 3 Stack - At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)

  • Ammo

    Neutral

    Spent by certain skills. Some attacks cancel if lacking Ammo.

  • Ammo - Atelier Logic

    Neutral, Max 1

    Unique Ammo Atelier Logic Workshop Special Ammo - This Ammo's count cannot be gained or lost due to external effects

  • Amplitude Conversion

    Neutral

    Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion.

  • Amplitude Entanglement

    Neutral

    - Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor.

  • Armure Éveillée

    Buff, Max 100

    - Max Stack: 100 - Min & Max Speed +2 - Offense Level +1 and Defense Level +1 for every 25 Stacks - Convert all Base Attack Skill Coins into Unbreakable Coins - Turn Start: Heal 8 SP - At 0 Stacks, convert this effect into "Le Noir: Gabardine Overcoat"

  • Arrow - Shi

    Neutral, Max 4

    - Min Capacity: 0 - Max Capacity: 4 - Arrows spent by certain Skills

  • Artwork: Fascia

    Buff, Max 1

    Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+ : Base Power +1 - 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+ : Inflict +1 more Bleed Potency and Count - 4+ : Base Power +1

  • Artwork: Tibia

    Buff, Max 1

    Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+ : Base Power +1 - 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+ : Inflict +1 more Bleed Potency and Count - 4+ : Base Power +1 - 5+ : Base Power +1

  • Ashen Bullet

    Neutral, Max 5

    - Unique Ammo - Max Capacity: 5 - This Ammo cannot be gained or raised due to external effects, excluding the "Hollow" E.G.O Skill

  • Assist [援]

    Buff, Max 1

    - Max Stack: 1 - If target has 5+ types of negative effects, Clash Power +1, deal +10% damage

  • Assist Attack

    Neutral

    - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.

  • Assist Defense

    Neutral, Max 3

    - Max Stack: 3 - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End

  • Attack Power Down

    Debuff

    Attack skills lose final Power by the effect's Count for one turn.

  • Attack Power Up

    Buff

    Attack skills gain final Power by the effect's Count for one turn.

  • Avenging My Family

    Buff, Max 1

    - Envy Base Skills deal +20% damage - Base Skills gain Final Power +1

  • Avulsion Wound

    Debuff, Max 3

    - Max Stack: 3 - Turn Start: Gain 2 Bleed - Turn End: Gain 1 Bind next turn - Turn End: Lose 1 Stack

  • B.M.

    Debuff, Max 3

    Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect. Turn End: reduce the Count by 1

  • Battle Instinct

    Buff, Max 3

    - Max Stack: 3 - Min & Max Speed +2 - Base Skills inflict +1 more Burn Potency and Burn Count on enemies - Skill "Eject" deals +(Stack x 5)% damage - Skills "Eject - High Noon" and "Dismemberment at High Noon" deal +(Stack x 10)% damage

  • Battle Ready

    Buff, Max 1

    Max Value: 1 Bleed Potency and Count inflicted using this unit's Skill or Coin effects: +1 Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter

  • Battleblood Instinct

    Buff, Max 20

    - Max Stack: 20 - For every Stack, deal +0.75% damage - For every 10 Stack, gain 1 Haste next turn

  • Battlefield Retreat

    Neutral

    - Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

  • Bearing of a Salsu

    Buff, Max 3

    - Max Stack: 3 - Gain Offense Level for every Stack - On Attack Hit using Slash Skills, gain 1 Poise (2 times per turn) - Lose 1 Stack when an allied Blade Lineage Identity is defeated

  • Before the King

    Buff

    When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.

  • Before the King in Binds

    Buff

    When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP

  • Bind

    Debuff

    Speed decreases by the effect's Count for one turn.

  • Black Wings

    Buff, Max 12

    - Max Stack: 12 - Turn Start: Gain (Stack / 4) Charge Count (rounded down) - Turn Start: Gain 1 Offense Level Up for every 4 Stacks - This unit's Skills that gain or consume Charge or Poise deal +(Stack)% damage

  • Bladetrail [Afterimage]

    Debuff, Max 100

    - Max Stack: 100 - Take +1% damage from Slash Skills for every 10 Stacks

  • Blazing Sunset

    Buff, Max 1

    - If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 8 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 45 - Turn Start: enter the Volatile E.G.O::Waxen Pinion State, heal 50% HP, and heal SP to max (once per Encounter) - Volatile E.G.O::Waxen Pinion State is maintained even when this unit has 0 or lower SP at Turn Start - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 20% of max HP · When hit while this unit has Shield, inflict 2 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters

  • Bleed

    Debuff

    When tossing an attack Coin, take fixed damage by the effect's Potency. Then, reduce its Count by 1.

  • Blessing

    Buff, Max 1

    - Turn Start: gain 1 Protecting Sword for every 8 SP (max 5) - When Clash ends, inflict 2 Sinking (once per turn) - When hit, inflict 2 Sinking on the attacker (once per turn) - For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2) - Replace this unit's Base Skills with Plus Coin Skills

  • Blessing of the Obsidian God

    Buff, Max 100

    - Max Stack: 100 - Turn Start: Gain Shield equal to (Stack / 5)% of this unit's max HP (rounded down) - At 25+ Stack, On Base Attack Skill Use, convert all Coins into Unbreakable Coins - At 40+ Stack, this unit cannot be Staggered (excluding forced Staggers)

  • Blood-tinged Scissorblades

    Buff, Max 30

    - Max Value: 10 - Stage 1 Blood-tinged Scissorblades - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack

  • Bloodfeast

    Neutral, Max 999

    - Max Value: 999 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - If there is a higher Kindred among the allies who also consumes Bloodfeast, this unit cannot consume Bloodfeast until that ally consumes it first.

  • Bloodfeast Consumed

    Neutral, Max 999

    - Max Value: 999 - Displays the total amount of Bloodfeast consumed in this Encounter

  • Bloodfeast Consumed (shared)

    Neutral

    Total Bloodfeast consumed in this Encounter

  • Bloodflame [血炎]

    Buff, Max 3

    - Max Stack: 3 - This unit inflicts +1 more Burn and Rupture Potency with its Base Skills - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn - Lose 1 Stack at Turn End

  • Bloodied Hand

    Neutral, Max 30

    - Max Value: 10 - Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills

  • Blooming Thorn

    Buff, Max 10

    - Max Value: 10 - Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture Potency using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.

  • Blossom Scissors

    Buff, Max 2

    - Max Stack: 2 - Deal +7% damage for every Stack

  • Blubberbubble

    Neutral

    - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined) - This unit can stack their Shield value by using this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP.

  • Blue Sand

    Debuff

    - On Clash Lose, gain +1 Sinking Count (3 times per turn) - SP Units: change their Panic Type to "Blue Sand" - Non-SP Units: Min & Max Speed -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Blue Sand Panic Effects - Low Morale: Clash Power -1, Min & Max Speed -1 - Panic: Clash Power -2, Min & Max Speed -1

  • Blunt DMG Up

    Buff, Max 10

    Deal more damage with Blunt skills based on the effect's Count for one turn. (Max 10)

  • Blunt Fragility

    Debuff, Max 10

    Take more damage from Blunt skills based on the effect's Count for one turn. (Max 10)

  • Blunt Power Up

    Buff

    Blunt skills gain final Power by the effect's Count for one turn.

  • Blunt Protection

    Buff, Max 10

    Take less damage from Blunt skills based on the effect's Count for one turn. (Max 10)

  • Book of Vengeance [Heathcliff]

    Buff, Max 30

    - Max Stack: 30 - Offense Level +1, Defense Level +1 for every 5 Stack

  • Book of Vengeance [Sinclair]

    Buff, Max 30

    - Max Stack: 30 - Deal more damage equal to (Stack)% (max 30%) - Gain the following effects next turn based on Stack: · At 10+ Stack: gain 1 Blunt DMG Up · At 20+ Stack: Max Speed +1, gain 1 Power Up · At 30 Stack: gain 2 Blunt DMG Up

  • Book of Vengeance [The House of Spiders]

    Debuff, Max 1

    - Against units that have this effect, The House of Spiders: The Middle Nursefather Outis and The House of Spiders: The Middle Apprentice Ishmael heal 5 SP On Hit using a Skill (once per Skill, 2 times per turn) - On Hit using a Skill against The House of Spiders: The Middle Nursefather Outis, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - On Hit using a Skill against The House of Spiders: The Middle Apprentice Ishmael, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - Expires at Turn End

  • Borrowed Time

    Buff

    Turn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count

  • Bright【光】

    Buff, Max 5, 3 turns

    - Potency : Base 0, Max 5 - Count : Base 3, Max 3 - Turn Start: gain 1 Offense Level Up for every Potency - Turn Start: lose 1 Stack

  • Bullet - Solitude

    Neutral, Max 6

    - Unique Ammo - Max Capacity: 6 Spent when using certain Skills - This Ammo's count cannot be gained or lost due to external effects

  • Burgeoning of Horns [發角]

    Buff, Max 3

    - Max value: 3 - This unit's Base Skills inflict +1 more of Rupture and Sinking Potency - Turn End: Lose 1 Stack

  • Burn

    Debuff

    At the end of the turn, take fixed damage by the effect's Potency. Then, reduce its Count by 1.

  • Butterfly

    Debuff, Max 15, 15 turns

    - Unique Sinking - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets that are Non-SP Units.) - Turn End: Reset The Departed of this effect to 0; then, gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0.

  • Centipede Venom

    Debuff, Max 20

    - Max Stack: 20 - Turn End: Gain (Stack / 4) Defense Level Down next turn (rounded down) - Turn End: Take Gluttony damage equal to Stack, and halve the Stack (rounded down) Upon death, transfers to this unit's ally (for Focused Encounters, a different Part) that has none or the least Centipede Venom Stacks.

  • Changing Room

    Neutral, Max 2

    - Max Stack: 2 - Fix this unit's Speed to 1 - Take -50% damage from Skills - Immediately after gaining this effect, remove Stagger Thresholds; when Staggered, recover from Stagger - Turn Start: Gain 10 Aggro - When hit, gain +1 Pulsation Count (20 times per turn) - Turn End: Lose 1 Stack - Cannot Retreat - Cannot enter E.G.O Corrosion; instead, enters default Panic state (is affected by Panic-changing effects) - While in this state, aside from its exclusive Skill "As the Voice Says, I Gladly Withdraw into Myself", cannot equip Defense Skills or E.G.O Skills

  • Charge

    Buff, 20 turns

    Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

  • Charge Barrier

    Buff

    - Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn

  • Charge Identity

    Neutral

    Identities that have Base Attack Skills that apply, gain, or consume Charge or Unique Charge

  • Charged Sting

    Debuff, Max 5

    - For every Stack, take +4% damage from Skills that gain or consume Charge Count (including 'Unique Charge') (max 20%) · For Envy Skills, strengthen this effect and take +8% damage for every Stack instead (max 40%) - Max Stack: 5 - Lose 1 Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting)

  • Check This Out, Kiddo!

    Buff, Max 10

    - Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%)

  • Clash Power Down

    Debuff

    In a Clash, lose Clash Power equal to the value

  • Clash Power Up

    Buff

    In a Clash, gain Clash Power equal to the value

  • Clashable Guard

    Neutral

    - On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power. - On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

  • Coffin

    Buff, Max 10

    - Max Value: 10 - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2)

  • Commanding Cry

    Buff, Max 1

    - Gain 1 Clash Power and 2 Defense Level - Expires at Turn End

  • Concentration【Sniper】

    Buff, Max 4

    - Max Stack: 4 - Turn End: gain 1 Stack

  • Concussion

    Debuff, Max 2

    - Max Stack: 2 - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down) - Lose 1 Stack at Turn End

  • Contempt

    Debuff, Max 1

    - Max Stack: 1 - Take and deal -50% damage from and against Ryōshū - Targets that have Contempt cannot gain Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: Expires; then, this unit gains 7 Gaze next turn

  • Contempt of the Gaze

    Debuff, Max 1

    - Gain 7 Protection - Gain 7 Damage Down - One of this unit's Skill Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires

  • Corpus Ingredient

    Buff, 20 turns

    - Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

  • Corpus Theater

    Debuff, Max 3

    - Base Stack: 3 - When this unit gains Bleed from enemy Attack Skills, randomly gain 1 of the following effects next turn and lose 1 Stack of this effect (once per Skill) · 3 Bleed Potency · 1 Bind · 1 Defense Power Down

  • Courier Trunk - Rodion

    Neutral

    - Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)

  • Courier Trunk - Sinclair

    Neutral

    - Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)

  • Crit DMG Up

    Buff

    For this turn: Deal +10% damage on Critical Hit for every Stack

  • Cumulus Wall

    Buff, Max 1

    Max Stack: 1 Defense Skill Final Power +1 This effect expires at Turn End or Attack End of the following: 'Rules of the Backstreets'

  • Curse

    Debuff

    Turn End: Next turn, randomly gain one of the following, then reduce this effect's Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

  • Damage Down

    Debuff, Max 10

    Deal less damage with skills based on the effect's Count for one turn. (Max 10)

  • Damage Up

    Buff, Max 10

    Deal more damage with skills based on the effect's Count for one turn. (Max 10)

  • Dark Cloud

    Neutral, Max 1

    Max Stack: 1 Converts all of this unit's Base Attack Skill Coins used this turn to Unbreakable Coins, prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects On Clash Lose: gain Final Power +3 Turn End: this effect expires

  • Dark Cloud Blade

    Buff, Max 1

    Max Stack: 1 Gain 1 Slash Power Inflict 1 Bleed On Hit with Slash Skills

  • Dark Flame

    Debuff, Max 7

    - Unique Burn - Max Value: 7 - Target loses Defense Level equal to the value of this effect - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires

  • Dawn Office

    Buff, Max 3

    - Max Stack: 3 - Gain 1 Offense Level for every Stack - Turn Start: At 3 Stack, heal 5 SP - Turn Start: If all other allied Identities that have "Dawn Office" are defeated, expires

  • Dawnherald

    Buff, Max 3

    - Max Stack: 3 - Base Skills that inflict Burn Potency, Count, or 'Unique Burn' deal +10% damage · If the said Skill is a Wrath Skill, deal +15% damage instead - Base Skills that inflict Burn Potency, Count, or 'Unique Burn', gain Clash Power +1 · If this unit is a Dawn Office Identity, gain Base Power +1 instead - Turn End: Lose 1 Stack

  • Dazzle

    Debuff, Max 3

    - For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%) - SP Units: Change their Panic Type to "Dazzle" - Non-SP Units: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type Effects - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn

  • Deathrite 【Fissure】

    Debuff, Max 3

    - Base Stack: 3 - When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind - At 0 Stack, take Gluttony damage equal to Rupture Potency on self ※ Cannot gain additional Stacks of this effect while it is already active.

  • Deathrite【Haste】

    Debuff, Max 3

    Base Stack: 3 When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active

  • Deathrite【Venom】

    Debuff, Max 5

    Base Stack: 5 - Deathrite - When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack - When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn) - When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self - ※ Cannot gain additional Stacks of this effect while it is already active

  • Declared Duel - Don Quixote

    Debuff, Max 1

    - In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when other unit inflicts Declared Duel on the same target.

  • Declared Duel - Outis

    Debuff, Max 1

    - In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when other unit inflicts Declared Duel on the same target.

  • Declared Duel - Sinclair

    Debuff, Max 1

    - In a Clash between the unit that inflicted Declared Duel and the unit that has the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.

  • Deep Inhale

    Buff, Max 20

    - Max Stack: 20 - On Crit, at 15+ Poise Potency and 5+ Poise Count, consume (Poise Potency on self / 5) Poise Potency to deal +(Poise Potency consumed x 4)% damage on Critical Hit and lose 1 Stack

  • Deep Tears

    Buff, Max 20

    - Unique Charge (fixed Potency) - Resource used by certain skills for additional effects - Max Stack: 20

  • Deep Wound

    Debuff, Max 3

    - Base Stack: 3 - On Tremor Burst, gain +1 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain (Stack - 1) Bind next turn - Turn End: Reduce Stack by 1

  • Defense Level Down

    Debuff

    Defense Level decreases based on the effect's Potency for one turn.

  • Defense Level Up

    Buff

    Defense Level increases based on the effect's Potency for one turn.

  • Defense Power Down

    Debuff

    Defense skills lose final Power by the effect's Count for one turn.

  • Defense Power Up

    Buff

    Defense skills gain final Power by the effect's Count for one turn.

  • Defensive Stance

    Buff, Max 2

    - Max Value: 2 - This effect does not compound in potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage

  • Denial [不許]

    Buff, Max 1

    When this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage. If the above effect activated, dies at Turn End. Expires upon death, Retreat, or Turn End

  • Desire for Acknowledgement Sated

    Buff, Max 1

    - Deal +7.5% damage with Skills marked with Mark of the Prescript - Deal +7.5% damage against The Prescript's Targets

  • Despair

    Buff, Max 1

    - Turn Start: gain 1 Piercing Sword for every -8 SP (max 5) - When Clash ends, inflict +1 Sinking Count (once per turn) - On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn) - For every -20 SP, inflict +1 more Sinking Count with above effects (max 2) - Replace this unit's Base Skills with Minus Coin Skills

  • Dihui Star's Blade

    Neutral, Max 70

    - Max Stack: 70 - Total sum of Bladetrail Stacks inflicted by this unit - Can gain up to 25 Stacks per turn

  • Dimensional Castaway

    Buff, Max 3

    Max Stack: 3 Before Getting Hit, gain Shield equal to (Stack)% HP (3 times per turn)

  • Dimensional Rift

    Debuff

    At the end of the turn, gain Rupture Count by this effect's Stack. Then, remove this effect.

  • Discard

    Neutral

    - Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.

  • District 12 Fuel

    Neutral, Max 100

    Max Stack: 100 Consumed by certain Skills. At 50- Stack, become Overheated Fuel

  • Dokkaebi Arms

    Buff, Max 1

    - Take -15% damage - On Skill Use, gain 1 Haste next turn (2 times per turn) - Combat End: This effect expires, and gain +2 Poise Count

  • Drink to the Fallen

    Buff, Max 4

    - Max Stack: 4 - Turn Start: Gain 1 Poise for every Stack · Blade Lineage Mentor Meursault gains 2 Poise for every Stack instead - Base Skills deal +(Poise on self x 1.5)% damage on Critical Hit (max 15%) - Base Skills that gain Poise and Poise Count gain Clash Power +1 - Turn End: Lose 1 Stack

  • Duality

    Neutral

    Skills can target allied Identities Upon auto-targeting Skills, or in Regular Encounters, prioritize the ally with the earliest Deployment Order - If target is an ally, the attack does not hit, and does not trigger Defense Skills (including Clashable Defense Skills) If target is an ally, activate this Skill at Combat Start

  • Dullahan

    Buff, Max 3

    - Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)

  • Echoes of the Manor

    Debuff

    - 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - SP Units: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.

  • Embers

    Debuff, Max 3, 6 turns

    - Max Potency: 3 - Max Count: 6 - If this unit has Burn, lose 1 Embers Count when hit by a Skill that inflicts Burn Potency, Count, or 'Unique Burn' (including E.G.O Skills) - If this unit does not have Burn, reset Embers Count to 6 when hit (independent of Skills that inflict Burn) - At 0 Embers Count, activate the following effects: · Activate Burn on self once and lose 1 Burn Count · Lose 1 Embers Potency · If this unit has 1+ remaining Embers Potency, reset Embers Count to 6

  • Entangled Life [羅生]

    Buff, Max 999

    Max Stack: 999 - Gain 1 Stack for every HP damage dealt by Ryōshū's Skills - Deal +1% damage with Base Skills for every 33 Stack (max 10%)

  • Entanglement

    Buff, Max 4

    - Max Stack: 4 - Skill and Passive effects can increase Min & Max Stack of this effect to 5 and 9, respectively

  • Envy DMG Up

    Buff, Max 10

    Deal more damage with Envy skills based on the effect's Count for one turn. (Max 10)

  • Envy Fragility

    Debuff, Max 10

    Take more damage from Envy skills based on the effect's Count for one turn. (Max 10)

  • Erudition

    Buff, Max 6

    - Max Value: 6 - When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn) - If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn) - Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill - Expires when Staggered

  • Escape Apparatus

    Neutral, Max 1

    - When this unit takes damage that brings its HP down to 10, this unit's HP does not drop below 10 for the turn - Turn End after the above effect activates: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death; in Encounters where Retreat is disabled, the Retreat effect does not activate and expires at Turn End) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

  • Exalted Command

    Neutral, Max 1

    - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills) - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. - Does not activate if affected ally's Skill 3 is not unlocked.

  • Eye of Precognition

    Buff, Max 30

    - Max Stack: 30 - Can lose up to 10 Stacks per turn

  • Eye of Precognition - Overheat

    Buff, Max 30

    - Max Stack: 30 - Offense Level +3, Defense Level -3 - Turn Start: Gain 10 Stacks - At 30 Stacks, convert into "Eye of Precognition"

  • Faint Aroma

    Debuff, Max 30

    - Max Stack: 30 - Gain 1 Stack if this unit takes Sinking damage - Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part) - At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn. - If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)

  • Fairy Lure

    Debuff, Max 5

    - Max Stack: 5 - Turn Start: leftmost Slot on the Dashboard gains +10 Aggro - Take +50% damage - When hit, inflict 1 Rupture against the Attacker (3 times per target's Skill) · At less than 50% HP, inflict 1 additional Rupture · If the target has 15+ Rupture, this effect does not inflict Rupture - Reduced by 1 at Turn End

  • Faith Beyond Question

    Buff, Max 1

    - Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain 1 more Poise Potency from Base Skills - This unit's SP does not drop below -15 from SP loss effects on this unit's Base Attack Skills - Max Stack: 1

  • Fanatic

    Buff

    Raise Skill Final Power by the effect's Count against units that have Nails for the turn. (Applies to clashes as well)

  • Fatal Wound

    Debuff, Max 3

    - Base Stack: 3 - On Tremor Burst, gain +3 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain Bind equal to Stack next turn - Turn End: Reduce Stack by 1

  • Fell Bullet

    Buff, Max 1

    Max Stack: 1 +3% damage on Critical Hit for every Torn Memory (max 18%) On Hit, inflict 1 Bleed (3 per turn) On Kill, gain 3 Poise and +2 Poise Count (2 times per turn) Expires at Turn End

  • Festive Fever

    Buff, Max 10

    - Max Value: 10 - Expires at Turn End - Against targets that have Bleed: deal +1.5% damage for every Stack - Skills that consume or gain Bloodfeast deal +3% damage for every Stack instead

  • Fire Butterfly Coffin

    Neutral, Max 30

    - Max Stack: 30 - Can gain up to 20 Stacks per turn - On Hit using a Base Skill, gain 2 Stacks - Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down) · At 30 Stacks, gain 5 Burn and +2 Burn Count instead

  • First Seal Removed

    Neutral, Max 1

    - Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Blunt damage (rounded down)

  • Flower-burying Pin [埋花針]

    Buff, Max 20

    Max Stack: 20 - Gain 1 Stack at Turn End or when hit - Gain 1 Offense Level per 5 Stack - If the unit that has this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture - Expires upon death or Retreat

  • Flower-burying Wedge [埋花櫼]

    Buff, Max 3

    Base Stack: 0 Max Stack: 3 - All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins - Turn Start: gain 2 Offense Level Up and 2 Defense Level Down for every Stack - Turn Start: at 3+ Stack, gain 1 Tarnished Blood (once per Encounter) - Turn End: gain 1 Stack ※ Cannot raise the effect's Stack by any other means than the ones above - Expires upon death or Retreat - When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends. When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn

  • Focused Attack - Meursault

    Debuff, Max 3

    <Focused Encounters Only> The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack. · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Base Power +1 and Coin Power +1 - Expires if, for a turn, the unit that inflicted it fails to hit the Slot inflicted with their Focused Attack. - Expires if the unit that inflicted Focused Attack inflicts it on a different Slot. - Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack. - At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment

  • Focused Performance

    Buff, Max 3

    - Max Stack: 3 - <La Manchaland> Identities only; includes Empowered Skills - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - Lose 1 Stack when: 1) Skill 3 Attack End 2) If this unit does not have Hardblood Armor at Turn Start

  • Fracturing of the Senses

    Debuff, Max 5

    - Max Stack: 5 - When other allies are hit, gain +1 Tremor Count, and lose 1 Stack (once per Skill) - If there are no other allies on the field, gain 2 Tremor Potency when hit, and lose 1 Stack (once per Skill) - When hit by Crit Attack, take +(Tremor Potency on self)% damage (max 15%)

  • Fragile

    Debuff, Max 10

    Take more damage from skills based on the effect's Count for one turn. (Max 10)

  • From Dawnbreak to Sunset

    Buff, Max 1

    - If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 5 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 25 - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 15% of max HP · When hit while this unit has Shield, inflict 1 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters

  • Full Makeover

    Neutral, Max 1

    - Min & Max Speed +1 - Max HP increased by 25% - Take -10% damage from Skills - Base Skills inflict +1 more Bleed Potency on enemies

  • Game Target

    Neutral, Max 1

    - Take +15% damage from Base Skills used by The House of Spiders: The Thumb Nursefather Rodion

  • Gaze

    Debuff, Max 1

    Take +20% damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.

  • Gaze

    Debuff, Max 7

    - Max Stack: 7 - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: At 7 Stacks, convert this effect into Contempt next turn

  • Gaze of Contempt

    Buff, Max 7

    - Max Value: 7 - Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring [Contempt of the Gaze] - Gain 7 Protection - Gain 7 Damage Down - One of this unit's Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires

  • Gloom DMG Up

    Buff, Max 10

    Deal more damage with Gloom skills based on the effect's Count for one turn. (Max 10)

  • Gloom Fragility

    Debuff, Max 10

    Take more damage from Gloom skills based on the effect's Count for one turn. (Max 10)

  • Gloom Resist Down

    Debuff

    Increase Gloom Resistance based on Stack. (0.1 per Stack)

  • Gluttony DMG Up

    Buff, Max 10

    Deal more damage with Gluttony skills based on the effect's Count for one turn. (Max 10)

  • Gluttony Fragility

    Debuff, Max 10

    Take more damage from Gluttony skills based on the effect's Count for one turn. (Max 10)

  • Gluttony Power Up

    Buff

    Gluttony Skills gain final Power by the effect's Count for one turn.

  • Grace of the Prescript

    Buff, Max 9

    - Offense Level +1 for every 3 Stacks - Max Stack: 9

  • Growing Resentment

    Buff, Max 999

    - Max Stack: 999 - "To Claim Their Bones" gains (Stack / 100) Final Power (max 6; rounded down) - On Hit using the final Coins of either "Yield My Flesh" or "To Claim Their Bones", deal +(Stack / 10)% damage; then, this effect expires

  • Guardians of the Forest

    Buff, Max 1

    Before Attack, activate the following effects: - Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn) - Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40) - Lose this effect

  • Hand - Blue Sakura Suit

    Neutral, Max 1

    - Skill 3 Base Power +1 - When this unit equips and uses a Gloom Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive

  • Hand - Pine Crane Suit

    Neutral, Max 1

    - Skill 1 Base Power +2 - When this unit equips and uses a Wrath Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive

  • Hand - Susuki Grass Suit

    Neutral, Max 1

    - Skill 2 Base Power +1 - When this unit equips and uses a Sloth Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive

  • Hardblood

    Buff, Max 30

    - Max Stack: 10 - Stage 1 Hardblood - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - Raise Min & Max Speed values by 1 for every 10 Hardblood - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack

  • Hardblood Armor

    Buff, Max 5

    - Max Stack: 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - Attack End: If this unit dealt HP damage, lose 1 Stack (once per turn) • If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack

  • Hardened Shell-Barrier

    Buff, Max 10

    - Turn Start: gain (Stack / 3) Defense Level Up (max 3; rounded down) - Immediately before getting hit by an enemy, consume half of Hardened Shell-Barrier and gain Protection equal to the Stack consumed (once per turn, rounded up) - Turn End: lose 3 Stack - Max Stack: 10

  • Haste

    Buff

    Speed increases by the effect's Count for one turn.

  • Heated Gas Harpoon

    Buff

    For 1 turn, inflict 1 Burn with Heads Hit

  • Heishou Bolus Contamination [黑獣丸染]

    Buff, Max 11

    - Max Stack: 11 - Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with - The Heishou Bolus Contamination effects can stack with each other · Heishou - Mao Adept Faust: take -5% damage from Skills · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage · Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn) · Heishou - Si Rodion: Inflict 1 Rupture On Critical Hit (3 times per turn) · Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)

  • Here Comes Magical Girl!

    Buff, Max 1

    - For this turn, this unit uses Plus Coin Base Attack Skills - Base Attack Skills deal +3% damage for every Love/Hate on self (max 15%)

  • High Noon

    Buff, Max 1

    - Min Speed +2 - On Base Attack Skill Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +100% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield · Deal +1% damage for every Scorchfield consumed (max 100%) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters

  • High-voltage Exoskeleton

    Buff, Max 20

    - Gain (Stack x 5) Shield - If this unit loses (Stack x 5) Shield, lose 1 Stack - Turn End: Gain Charge Count equal to Stack; both High-voltage Exoskeleton and Shield gained from its effect expire - Max Stack: 20

  • Higher Thunderer

    Buff, Max 5

    - Turn Start: gain 2 Offense Level Up and 2 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5

  • HP Healing Down

    Debuff, Max 5

    HP healed by Passives, Skill effects, or Coin effects decreases proportionally to the value of this effect. (Max 5)

  • Hysteria

    Debuff, Max 3

    - Base Stack: 0 - Max Stack: 3 - At Turn End... · At 0 or higher SP, lose 1 Stack · At less than 0 SP, gain 1 Stack

  • I Got Praised!

    Buff, Max 10

    - Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%)

  • Impending Ruin

    Debuff

    - SP Units: change their Panic Type to "Ruin". (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.

  • Imperfections Addressed

    Buff, Max 1

    - Deal +10% damage - On Reuse of a Coin in The Ring Fauvist Docent Rodion's "Critique" Skill, heal 3 SP (once per turn) - Turn Start: If The Ring Fauvist Docent Rodion does not have Réflexion, this effect expires

  • Indulgence in Prescripts

    Buff, Max 1

    - Min & Max Speed +5 - Apply the following effects to 'Furioso-Replica': · On Hit, inflict +1 more Sinking Potency and gain +1 more Poise Potency · On Hit, inflict +3 Sinking Count (once per target) · Deal +30% damage - Expires at Turn End

  • Inertia of Drifting

    Buff, 20 turns

    - Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

  • Inertia of Drifting

    Buff, 20 turns

    - Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

  • Insight

    Neutral

    The rank of the last Skill Discarded by the unit with this effect (Base Value: 1)

  • Iron Maiden

    Neutral, Max 1

    - Gain +4 Aggro to the leftmost Slot - Turn Start: Gain 1 Protection, 5 Defense Level Up, and Shield HP equal to 5% of this unit's current HP - When hit by the last Coin of an attacker, deal Pierce damage equal to 20% of the said Coin's damage and inflict +2 Bleed Count (max once per Skill, 3 times per turn. Max damage per turn: 60)

  • Karmic Consequence

    Debuff, Max 100

    - Turn Start: · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100

  • L'Hommage

    Buff, Max 3

    - Max Stack: 3 - Turn Start: Randomly gain 1 Offense Level Up or 1 Defense Level Up for every Stack (max 3 times) - Turn End: This effect expires

  • La Mancha Parade

    Debuff, Max 4

    - Max Stack: 4 - Take +10% damage from Lust Skills • If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity • At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends

  • Lamp

    Neutral, Max 8

    - Max Stack: 8 - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4) - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn: • Gain +10 Aggro to the leftmost Slot • Inflict 3 Dazzle to the enemy(Core) with the most current HP

  • Lasso

    Debuff, Max 3

    - Max Value: 3 - Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn - Turn End: reduced by 1

  • Launcher [始]

    Neutral, Max 6

    - Max Stack: 6 - Number of turns this unit spent active in the Encounter - Expires upon Retreat - Gain 1 Stack at Turn End

  • LCA Fracture Round

    Neutral, Max 16

    - Unique Ammo - Max Capacity: 16 - Spent by certain Skills - Some attacks cancel if lacking Ammo

  • Le Fauvisme - Masque de Chien

    Buff, Max 1

    - Deal +5% damage for every 3 Mauled Color on target (max 15%) - Inflict +1 more Bleed and Sinking Potency with Base Skills - Before hitting with a Base Skill, if target does not have Bleed, inflict +2 Bleed Count on target (once per turn)

  • Le Fauvisme - Masque de Loup

    Buff, Max 1

    - Min & Max Speed +1 - Inflict +1 more Bleed and Sinking Potency with Base Skills - On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn) - On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn)

  • Le Noir: Gabardine Overcoat

    Buff, Max 100

    - Max Stack: 100 - Defense Level +1 for every 25 Stacks - Gain +5 Aggro to the leftmost Slot - When hit while this unit has Shield, gain 5 Stacks (10 per turn) - Turn End: If this unit has remaining Shield, gain 10 Stacks - Apply the following when this unit gains or consumes Preservation Count due to its Skill or Passive effects: · Gain Stack equal to Preservation Count gained (this effect's Stack is gained regardless of Preservation's max Count) · Gain Stack equal to (Preservation Count consumed x 2) · Can gain up to 30 Stacks per turn via this effect - At 100 Stacks, convert this effect into Armure Éveillée next turn

  • Leash-holder of All Heishou

    Buff, Max 11

    - Max Stack: 11 - Gain the following effects based on Stack: · For every 1 Stack, gain 1 Max Speed (max 5) and deal +1% damage with Skills · For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up (max 5) · For every 3 Stack, gain 1 Offense Level Up (max 3) · At 5+ Stack, gain 1 Damage Up and apply 1 Offense Level Up to all Heishou Pack Identities

  • Life from Death [死中求活]

    Buff, Max 5

    - Max Stack: 5 - Turn Start: activate the following · Gain 1 Offense Level Up for every 1 Stack (max 5) · Gain 1 Damage Up for every 2 Stack (max 2) · Gain 1 Attack Power Up at 3+ Stack

  • Liferender

    Buff, Max 1

    - Offense Level +2 - Final Power +1 - Expires at Turn End

  • Light of Daybreak

    Buff, Max 30

    - Max Stack: 30 - Can gain up to 20 Stack per turn - Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack - On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3) - At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies - At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies

  • Linebreaker

    Buff, Max 5

    - Max Stack: 5 - Turn Start: gain (Stack x 10) Shield for the turn - At max Stack, gain 2 Final Power - When hit: if this unit took 100+ damage from a single Skill, gain 1 Protection after that Skill ends (2 times per turn; includes damage against Shield HP; does not count damage from Keywords)

  • Load

    Buff, Max 6

    - Max Value : 6 - Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%) - If the affected unit is a W Corp. employee., deal +5% damage for every value instead (max 30%) - Turn End: this effect expires

  • Lodged Arrow

    Debuff, Max 4

    - Max Stack: 4 - Turn Start: gain Bleed Potency by Stack - Lose Defense Level by Stack - Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn) - Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack

  • Loneliness at High Noon

    Buff, Max 1

    - Min Speed +2 - On Base Attack Skill Use: Gain Base Power +3 and deal +(90 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +150% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: Consume up to 100 Scorchfield and deal +1.5% damage for every Scorchfield consumed (max 150%) - When this unit takes damage that brings its HP down to 0 this turn, this unit's HP cannot drop below 1 for the turn, and recovers from Stagger when Staggered due to damage (once per Encounter) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters

  • Lordsguard

    Neutral, Max 3

    - Unique Assist Defense - Max Stack: 1 - When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Expires at Turn End

  • Love/Hate

    Buff, 20 turns

    - Max Count: 20 - Unique Charge - Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count)

  • Loyalty Pheromone

    Buff, Max 3

    - Max Stack: 3 - Gain the following effects next turn based on Stack at Turn End: 1+ Stack: 1 Protection 2+ Stack: 1 Haste 3 Stack: 1 Clash Power Up

  • Lust DMG Up

    Buff, Max 10

    Deal more damage with Lust skills based on the effect's Count for one turn. (Max 10)

  • Lust Fragility

    Debuff, Max 10

    Take more damage from Lust skills based on the effect's Count for one turn. (Max 10)

  • Lust Power Up

    Buff

    Lust Skills gain Final Power by the effect's Count for one turn.

  • Lævateinn

    Neutral, Max 1

    - Turn Start: Inflict 3 Burn on all units on the field - Replace this unit's Base Skills with Lævateinn-exclusive Skills corresponding to each Skill's rank - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Pierce damage (rounded down)

  • Maggots

    Debuff

    Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.

  • Magic Bullet

    Neutral, Max 7

    - Max: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3

  • Magical Arcana

    Buff, Max 3

    - Max Stack: 3 - Base Attack Skills deal +(Stack x 5)% damage - Turn End: At 3 Stack and with -25 or higher SP, change SP to -25

  • Magical Girl's Chant

    Buff, Max 2

    - Max Stack: 2 - When gaining this effect, gain 1 Attack Power Up and 1 Damage Up - This unit's Attack Skills that gain or consume Charge Count gain Final Power +1 and deal +10% damage - Reduced by 1 at Turn End

  • Man in Scabbard

    Buff, Max 40

    - Max Stack: 40 - For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard) - For every (Stack / 20), gain 1 Protection (max 2; rounded down) - Gain 10 Stacks at Turn End ※ Can gain up to 20 per turn

  • Mark of Decay

    Debuff, Max 1

    - Max Stack: 1 - Take +10% damage from Gluttony Skills - Take +10% damage from Deathrite - Removed at Turn End

  • Mark of Shearing

    Debuff, Max 4

    - Max Stack: 4 - When a target that has this effect is defeated, the unit that inflicted this effect heals 5 SP and gains 1 Offense Level Up next turn (3 times per turn)

  • Mark of the Prescript

    Neutral

    - Apply Mark of the Prescript to a Base Attack Skill on this unit's Dashboard

  • Mark of Villainy

    Debuff, Max 1

    - Take +10% damage from Don Quixote - Applies only to the first target to receive the effect in each turn

  • Maturing Textbook

    Buff, Max 3

    - Base Skills deal +(10 + (Stack x 5))% damage - Can gain up to 2 Stacks per turn - Max Stack: 3

  • Mauled Color [Bleu]

    Debuff, Max 9

    - Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack

  • Mauled Color [Rouge]

    Debuff, Max 9

    - Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack

  • Melee Support

    Neutral

    - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A. Activates at Unit A's Skill End. - The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list.

  • Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire

    Buff, Max 20

    - Max Stack: 20 - Can gain up to 10 Stacks per turn - Slash Base Attack Skills deal +1% damage for every Stack (max 10%) - Defense Skills lose 1 Clash Power for every 2 Stacks (max 5) - Turn End: Gain 1 Haste next turn for every 5 Stacks (max 3)

  • Moonlit Azure Blade

    Buff, Max 20

    - Max Stack: 20 - Turn Start: Gain 2 Shield for every Stack - Deal +1% damage on Critical Hit for every Stack

  • Nails

    Debuff

    Unique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by this effect's Count. Turn End: Halve the Count. (Rounded down)

  • Nebulizer α

    Buff, Max 5

    - Max Stack: 5 - This effect persists throughout the Encounter - Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise Count

  • Nebulizer β

    Buff, Max 5

    - Max Stack: 5 - This effect persists throughout the Encounter - When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency)

  • Needle

    Debuff

    - Unique Bleed - When taking Envy damage, gain +1 Bleed Count and reduce this effect's Stack by 1 - Turn End: Gain 1 Bleed and reduce this effect's Stack by 1

  • Nerve Strike - Don Quixote

    Debuff, Max 3

    - Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on target's (or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target (or a different Part) - Replaced when another unit inflicts Nerve Strike (Stacks are preserved)

  • Nerve Strike - Hong Lu

    Debuff, Max 3

    - Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on target's (or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target (or a different Part) - Replaced when another unit inflicts Nerve Strike (Stacks are preserved)

  • Offense Level Down

    Debuff

    Offense level decreases based on the effect's Potency for one turn.

  • Offense Level Up

    Buff

    Offense level increases based on the effect's Potency for one turn.

  • Only Ashes Remain

    Debuff, Max 1

    - Cannot maintain Red Eyes & Penitence - When gaining Red Eyes with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes gained)% of this unit's max HP (2 times per turn) - When gaining Penitence with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence gained)/2) SP (2 times per turn) - Turn End: this effect expires

  • Open Wound

    Debuff, Max 2

    - Max Stack: 2 - Turn End: Gain 1 Bind next turn - Turn End: At 2 Stack, replace this effect with Deep Wound next turn

  • Overcharge

    Neutral, Max 1

    - Max Value : 1 - Become Immobilized - Take 10 + (Charge Potency on self x 5)% less damage (max 25%) - Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5) - Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect - Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5) - When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn) - If this unit is in Panic or in E.G.O Corrosion at Turn Start, or if this unit is Staggered, lose this effect

  • Overheat

    Buff, Max 1

    - Loses this effect when this unit gains Savage Tigermark Round - Min & Max Speed +2 - Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative): · 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start (max 5) · 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%) · 20+ Rounds Spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills)

  • Overheated Coffin

    Debuff, Max 1

    - Max Stack: 1 - Turn End: · Gain 3 Burn next turn · This effect expires

  • Overheated Fuel

    Neutral, Max 100

    Max Stack: 100 Consuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead Consuming Overheated Fuel counts as consuming District 12 Fuel At over 50 Stack, become District 12 Fuel

  • Overheated Gas Harpoon

    Buff

    For 1 turn, inflict 1 Burn On Hit

  • Overwatch Assignment

    Neutral

    - Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

  • Palette Vibrante

    Debuff, Max 4

    - Max Stack: 4 - Take +(Stack x 2.5)% damage from The Ring-faction Identities · If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead - Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times - Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down)

  • Paralyze

    Debuff

    Fix the Power of Coins to 0 for one turn, with one Coin per the effect's Count.

  • Penitence

    Buff, Max 20

    - Heal 2 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)

  • Petals

    Buff, Max 30

    - Max Stack: 30 - Offense Level +1 for every 10 Stack - Can be gained up to 15 Stacks per turn

  • Phantom Trace

    Debuff, Max 1

    - Max Stack: 1 - Take +5% damage from Blade of the House of Spiders Ryōshū's Base Attack Skills

  • Photoelectricity

    Debuff, Max 3

    Max Value: 3 When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill) - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count Turn End: this effect expires

  • Pierce DMG Up

    Buff, Max 10

    Deal more damage with Pierce skills based on the effect's Count for one turn. (Max 10)

  • Pierce Fragility

    Debuff, Max 10

    Take more damage from Pierce skills based on the effect's Count for one turn. (Max 10)

  • Pierce Power Up

    Buff

    Pierce skills gain final Power by the effect's Count for one turn.

  • Pierce Resist Down

    Debuff

    Increase Pierce Resistance based on Stack. (0.1 per Stack)

  • Piercing Sword

    Buff, Max 5

    - Turn Start: gain 1 Offense Level Up for every Stack (max 5) - Turn Start: -(Stack x 0.15) Aggro to all Skill Slots on the Dashboard (max 0.75) - Max Stack: 5 - Expires at Turn End

  • Pink Ribbons

    Debuff

    Count increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind by the effect's Count, then remove the effect.

  • Plus Coin Boost

    Buff

    Raise the Power of Plus Coins by the effect's Count.

  • Plus Coin Drop

    Debuff

    Reduce the power of Plus Coins by the effect's Count.

  • Poise

    Buff

    On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.

  • Poise Identity

    Neutral

    Identities that have Base Attack Skills that apply or gain Poise Potency or Poise Count

  • Polydipsic Rose

    Debuff, Max 5

    - Max Value: 5 - Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30) - Turn End: reduced by 1

  • Power Down

    Debuff

    All skills lose final Power by the effect's Count for one turn.

  • Power Up

    Buff

    Skills gain final Power by the effect's Count for one turn.

  • Prescript

    Neutral

    - Receive 'Prescript: [Paper Slip]' under specific conditions

  • Prescript

    Neutral

    Receive Prescript: [Device] under specific conditions

  • Prescript: [Device] I

    Neutral, Max 1

    Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3

  • Prescript: [Device] I

    Neutral, Max 1

    Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3

  • Prescript: [Device] II

    Neutral, Max 1

    Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6

  • Prescript: [Device] II

    Neutral, Max 1

    Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6

  • Prescript: [Device] III

    Neutral, Max 1

    Hit a target with E.G.O Awakening Skill, or, in Effloresced E.G.O::Procuration state, 'Skill 3' marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9

  • Prescript: [Device] III

    Neutral, Max 1

    Gain Procuration [Hermes]. Repeat this Prescript until Procuration [Hermes] reaches 9 Stacks. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9

  • Prescript: [Device] IV

    Neutral, Max 1

    Eliminate all enemies before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III

  • Prescript: [Device] IV

    Neutral, Max 1

    Eliminate all enemies before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III

  • Prescript: [Paper Slip] I

    Neutral, Max 1

    Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: At 0~2 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 3

  • Prescript: [Paper Slip] II

    Neutral, Max 1

    Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: At 3~5 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 6

  • Prescript: [Paper Slip] III

    Neutral, Max 1

    Hit a target with E.G.O Awakening Skill or 'Skill 3' marked with Mark of the Prescript. - Turn Start: At 6~8 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 9

  • Prescript: [Paper Slip] IV

    Neutral, Max 1

    Eliminate all enemies before the next Prescript arrives. - Turn Start: At 9 Grace of the Prescript, gain this effect

  • Preservation

    Buff, 20 turns

    - Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

  • Pride DMG Up

    Buff, Max 10

    Deal more damage with Pride skills based on the effect's Count for one turn. (Max 10)

  • Pride Fragility

    Debuff, Max 10

    Take more damage from Pride skills based on the effect's Count for one turn. (Max 10)

  • Prisoner Transport Arrangements

    Buff, Max 1

    - Base Stack: 1 - In a Clash against enemies that have Trussed [Hong Lu], Clash Power +1 - On Hit against enemies that have Trussed [Hong Lu], inflict 1 Bleed and gain 1 Poise (2 Skills per turn) - If there are no Trussed targets, expires

  • Procuration [Hermes]

    Neutral, Max 9

    - Turn Start: At 9 Stack, a powerful Skill becomes available - Can be gained up to (Unlock stage + 2) Stack per turn - Max Stack: 9 · At below Unlock - II, this effect's maximum Stack is limited to 8

  • Promised Nail

    Debuff, Max 30

    - Max Stack: 30 - Upon Tremor Burst due to Skill effects, take 1 Sloth damage for every Stack (max 10; once per Skill) - Turn End: At 4+ Stack, gain 1 Bind next turn - Turn Start: If Haute Couture::Le Noir Brand Manager Don Quixote is not on the field, expires

  • Protecting Sword

    Buff, Max 5

    - Turn Start: gain 1 Defense Level Up for every Stack (max 5) - Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15) - Max Stack: 5 - Expires at Turn End

  • Protection

    Buff, Max 10

    Take less damage from skills based on the effect's Count for one turn. (Max 10)

  • Protector's Stance

    Buff, Max 2

    - Max Stack: 2 - Take (Stack x 10)% less damage - Turn Start: Gain Shield by Poise on self (max 20) - Turn End: Gain 3 Poise Potency and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn - Turn End: Lose 1 Stack

  • Pulsation

    Buff, 20 turns

    - Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

  • Quadricolor Dimensions

    Buff, Max 4

    - Max Stack: 4 - Gain the following effects based on Stack: · 1+: Offense Level +1 · 2+: Defense Level +2 · 3+: Gain +1 more Charge Count from this unit's Skills · 4+: This unit's Skills deal +(Charge Potency x 4)% damage (max 20%) - If this unit gains this effect past its max cap, this unit gains the surplus Stack next turn - Turn End: Lose 1 Stack

  • Ready [待]

    Neutral, Max 3

    - Max Stack: 3 - Number of turns this unit spent in Retreat or as a Backup unit

  • Ready to Loose

    Buff, Max 1

    - When this unit has this effect, activate the following: · Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold · Does not trigger Assist Attack · Removed if an E.G.O Skill was equipped at Combat Start

  • Red Eyes

    Buff, Max 20

    - Base Skill Coin effects inflict +1 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)

  • Red Plum Blossom

    Debuff, Max 10

    - Unique Bleed - Max value: 10 - +10% chance for this unit to be Critically Hit if this unit is the main target - When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit - Reduce value by 1 when hit

  • Regressive Transformation - Reversed

    Debuff, Max 1

    - For this turn, this unit uses Minus Coin Base Attack Skills

  • Reload

    Neutral

    - Effect applied to The Living & The Departed(Unique Ammo) - Consume (30 - (The Living + The Departed))/2 SP. (rounded down) - Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.' - On Reload, gain at least 1 of The Living and The Departed.

  • Reload

    Neutral

    Lose all currently owned Ammo, and reload it back to full

  • Reload [Germination]

    Neutral

    - Effect applied to Spore Round (Unique Ammo) - Consume ((16 - sum of Spore Round) / 2) SP(rounded down), reset both Spore Round [Base] and Spore Round [Buckshot] to 0 Stacks, and gain them up to max Stacks

  • Resentful Scabbard

    Buff, Max 1

    - When an ally, including this unit, takes HP damage, gain Growing Resentment equal to damage taken - In Memoriam Passive now ignores conditionals and activates at max potential - When activating Pride Reson., apply Swordplay of the Homeland - The True Essence on all Blade Lineage allies other than this unit - On Using "Yield My Flesh", until Skill End: · This unit's HP does not drop below 10 (once per turn) · Lose (Poise on self / 2) Clash Power (rounded down) - On Using "To Claim Their Bones", gain 4 Poise ※ Sword of the Homeland - The True Essence effects: - Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down) - If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage - Turn End: Gain 1 Haste next turn and this effect expires

  • Resentment

    Buff, Max 1

    - Min & Max Speed +2 - On Hit, heal HP by 10% of damage dealt using the Skill (can heal up to 50% of this unit's max HP per Skill)

  • Resident Reg. Microchip

    Debuff, Max 2

    - Max Stack: 2 - Take +10% damage from Wrath and Envy Skills - On Clash Lose, gain 1 Burn (3 times per turn) - Turn End: Lose 1 Stack

  • Responsibility

    Neutral, Max 1

    - Max Value: 1 - Clash Power +1 - Deal +20% damage - Take +20% damage

  • Rhythm

    Debuff, Max 5

    - Max Stack: 5 - Deal +2% damage for every Stack (max 10%) - Offense Level +1 for every Stack (max 5) - Defense Level -1 for every Stack (max -5) - Turn End: This effect expires

  • Ridiculous Grit

    Buff, Max 3

    - Max Stack: 3 - Fix any Attack Type Resistances that exceed Normal (1.0) to Normal (unless Staggered) - Take -(30 + (The Middle - Vengeance Tattoo [Great Sister] Stack x 4))% damage from Skills (max 50%; rounded down) - On Clash Win, heal an additional (Clash count x 5) SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, deal +10% damage next turn using Base Skills (once per turn) - Turn End: Lose 1 Stack

  • Rising Fever

    Neutral, Max 10

    Lose 1 Stack when meeting one of the following conditions (once per turn): - Using the "Stamp of Vengeance" Skill (including activation via Counter) - At Turn End after activating 6+ Envy A-Reson. At 0 Stack, use the "Time to Unpack!" Skill

  • Rose Wedge

    Debuff, Max 10, 4 turns

    - Max Potency: 10 - Max Count: 4 - Gain 1 Potency every time this unit takes 10 Bleed damage - When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker. (5 times per turn) · At 10 Potency, gain +1 Bleed Count as well when triggering the above effect. - Turn End: lose 1 Count - Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage. - If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)

  • Rupture

    Debuff

    When hit by an attack, take fixed damage by the effect's Potency. Then, reduce its Count by 1.

  • Réflexion

    Neutral, Max 2

    - Max Stack: 2 - Cannot use "Critique" during the turn this unit has this effect - Turn Start: Heal 5 SP - Turn End: Lose 1 Stack - When this effect expires, gain L'Hommage next turn equal to the number of The Ring Student Identities on the field

  • Sanctum of Conservation

    Buff, Max 5

    - Max Stack: 5 - Apply the following effect on all allied Identities: · On Skill Use, each ally gains Shield equal to (Preservation Potency on Don Quixote x 2)% of their respective max HP (once per turn, max 10%) - Apply the following effects on all "Le Noir" allied Identities: · Offense Level +(Preservation Potency on Don Quixote / 3) (rounded down; max 2) · Defense Level +(Preservation Potency on Don Quixote / 2) (rounded down; max 3) - Apply the following effects on all enemies: · Min & Max Speed -1 (this effect cannot reduce Min & Max Speed below 1) · Stagger Threshold raised by Tremor Burst +10% · Take +10% damage from Skills that consume Charge Count or Unique Charge (from "Le Noir" allied Identities' Skills, take +20% damage instead) - Turn End: Lose 1 Stack

  • Savage Tigermark Round

    Neutral, Max 8

    - Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Activates the same way as Tigermark Round does - Max Capacity: 8

  • Scarlet Moth

    Buff, Max 3

    - Max Stack: 3 - Turn End: Heal (Stack)% HP (minimum HP healed: 1) - Turn End: Heal SP equal to Stack - Turn End: Lose 1 Stack

  • Scorch Propellant Ammo

    Buff, Max 15

    - Unique Ammo - Max Stack : 15 - Consumed when using certain Skills

  • Sealed Sword

    Neutral, Max 1

    - Turn End: Gain 2 Haste next turn - Blunt Base Skills deal +2% damage for every 4 Bleed on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ Bleed, deal (10% of the Coin's final damage) Blunt damage (rounded down)

  • Searing Birdcage

    Debuff, Max 5

    Max Stack: 5 If this unit has Burn, Wrath Resistance +0.1 for every Stack (cannot exceed 2.0 Wrath Resistance with this effect) Turn End: gain Bind equal to Stack next turn Turn End: halve Stack (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active

  • Second is Welcome-snipping

    Buff, Max 1

    - Max Stack: 1 - Offense Level +3, Defense Level +3 - On Skill Use, heal 5 SP if this unit is a Charge Identity (once per turn) - On Base Skill Hit, deal Slash damage equal to 5% of each Coin's final damage - Expires at Turn End

  • Second Seal Removed

    Neutral, Max 1

    - Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Slash damage (rounded down)

  • Self-charge

    Buff, Max 20

    - Final Power +2 - Gain Charge Count equal to Stack lost - Lose Stack at: · Attack End of Skills that hit this unit (lose 1 Stack) · Attack End (lose 3 Stack) · Turn End (lose 5 Stack) - Max Stack: 20 - This unit's HP cannot drop below 1 before this effect expires

  • Serpent Arm

    Buff, Max 3

    Max Stack: 3 Turn End: gain 3 Poise and +2 Poise Count next turn On Base Attack Skill use, if target has Rupture, gain 5 Poise Turn End: lose 1 Stack

  • Severed Tendon

    Debuff, Max 1

    - Base Power -1 - Expires at Turn End - Max Stack: 1

  • Sewing Target

    Debuff, Max 1

    - Max Value: 1 - Take +0.5% damage for every Bleed on self (max 10%) - Turn End: reduced by 1

  • Shallow Exhale

    Neutral, Max 1

    - Max Value: 1 - At 20+ Poise Potency, gain +1 Count as well whenever this unit gains Poise Potency with Skill and Coin effects - Expires at Turn End

  • Shattered World

    Debuff, Max 1

    - Max Stack: 1 - Expires at Turn End - Take x1.2 damage from Burn (rounded down; except Unique Burn) - Take +10% damage from Yi Sang's Wrath and Gloom Base Attack Skills

  • Shattermark

    Debuff

    - Take +10% damage from Gluttony and Gloom Skills - SP Units: change their Panic Type to "Shattermark" - Non-SP Units: Clash Power -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Shattermark Panic-type Effects - Low Morale: Clash Power -1, Defense Level -2 on self - Panic: Clash Power -2, Defense Level -3 on self

  • Sheut Fracture

    Debuff, Max 10

    - Unique Sinking - Max Stack: 10 - For every Stack, take +1% more damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires - If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires

  • Shimmering【Bloodfiend】

    Buff, Max 50

    - Max Stack: 50 - As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast. - Gain Shield HP equal to the Stack at the moment of its application - Expires at Turn End

  • Shin (心) - Dihui Star [地慧星]

    Buff, Max 1

    - Min & Max Speed +2 - Upon using a Base Attack Skill, gain 2 Poise Potency and +1 Poise Count - This unit's Base Attack Skills deal +10% damage on Critical Hit - Take -20% damage from Unopposed Attacks and Unbreakable Coins

  • Shin (心) - Disgrace

    Buff, Max 1

    - Min & Max Speed +1 - Base Skills inflict +1 more Tremor and Burn Potency and Count - Deal +3% damage for every 3 Poise Potency on self (max 15%)

  • Shin (心) - Fate

    Buff, Max 1

    - Min & Max Speed +1 - Gain +1 more Poise Potency and Count from Base Skills - If this unit's SP is higher than the target's, deal +1% damage for every 3 SP difference (max 15%; Non-SP Units are considered to be at 0 SP)

  • Shin (心) - Procuration

    Buff, Max 1

    - Min & Max Speed +2 - Offense Level +1, Defense Level +1 - Gain 1 more Poise Potency and Poise Count from Base Skills - Deal +(missing HP percentage / 2)% damage with Base Skills (max 40%) - Max Stack: 1

  • Shin (心) - Tiantui Star [天退星]

    Buff, Max 1

    - Min & Max Speed +3 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1

  • Single Combat

    Neutral

    Established when the attacked Slot is targeted by a single unit, and only by that single unit. This condition is established only between the attacking unit and the attacked Slot. (Does not apply to reused Skills)

  • Sinking

    Debuff

    When hit by an attack, take fixed SP damage by the effect's Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.

  • Sinking Deluge

    Debuff

    Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Non-SP Units take all of it as Gloom HP damage)

  • Sizzling Wound

    Buff, Max 1

    - Offense Level +3, Defense Level -3 - Take -25% damage from Unopposed Attacks - Turn Start: Gain 1 Burn and 1 Bleed - Deal +15% damage with Base Attack Skill's Unbreakable Coins

  • Slash DMG Up

    Buff, Max 10

    Deal more damage with Slash skills based on the effect's Count for one turn. (Max 10)

  • Slash Fragility

    Debuff, Max 10

    Take more damage from Slash skills based on the effect's Count for one turn. (Max 10)

  • Slash Power Up

    Buff

    Slash skills gain final Power by the effect's Count for one turn.

  • Slash Resist Down

    Debuff

    Increase Slash Resistance based on Stack. (0.1 per Stack)

  • Sloth Fragility

    Debuff, Max 10

    Take more damage from Sloth skills based on the effect's Count for one turn. (Max 10)

  • Sloth Protection

    Buff, Max 10

    Take less damage from Sloth skills based on the effect's Count for one turn. (Max 10)

  • Sloth Resist Down

    Debuff

    Increase Sloth Resistance based on Stack. (0.1 per Stack)

  • Solitude

    Debuff, Max 3

    - Take +10% damage from Gloom Skills - SP Units: Change their Panic Type to 'Solitude' - Non-SP Units: Gain +2 Sinking Count at Turn End - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but cannot change their Panic Types ※ Solitude Panic Effect: - Low Morale: Gain +2 Sinking Count at Turn End - Panic: Gain +3 Sinking Count at Turn End

  • Somatic Frisson-inspiring Melody

    Buff, Max 1

    - Min & Max Speed +1 - Base Attack Skills gain Clash Power +1 and deal +10% damage

  • SP Heal Efficiency

    Neutral

    Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'

  • SP Loss Efficiency

    Neutral

    Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'

  • Spark Discharge

    Debuff

    When hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1

  • Spore

    Debuff, Max 15

    - Max Stack: 15 - Turn End: Gain +1 Burn Count for every 5 Stack - Gain 1 Bind next turn

  • Spore Round [Base]

    Neutral, Max 10

    - Unique Ammo - Max Stack: 10 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 2 Spore on target On Hit

  • Spore Round [Buckshot]

    Neutral, Max 6

    - Unique Ammo - Max Stack: 6 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 3 Spore on target On Hit

  • Strategic R&R Mode

    Neutral

    - Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

  • Strider【Mao】

    Buff, Max 3

    Max Stack: 3 Turn End: gain 5 Haste next turn Reduced by 1 at Turn End

  • Strider【Wu】

    Buff, Max 3

    - Max Stack: 3 - Turn End: gain 2 Haste and (Stack x 2) Aggro next turn - Before Attack: inflict (Stack) Tremor Potency against the main target (max 6 per turn) - Lose 1 Stack at Turn End

  • String Severance [絕緣]

    Buff, Max 4

    - Max Stack: 4 - Gain 1 Stack for every defeated The House of Spiders Nursefather Identity - Gain a different unique effect based on which of The House of Spiders ally was defeated - Take -7.5% damage for every Stack

  • Sword of the Homeland - Penetrating

    Buff

    Skill 2 gains Final Power by the effect's Count for this turn.

  • Sword of the Homeland - Rending

    Buff

    Skill 1 gains Final Power by the effect's Count for this turn.

  • Swordplay of the Homeland

    Buff

    - When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit

  • Talisman

    Debuff, Max 6

    Max Stack: 6 On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down) When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1 Rupture; rounded down) Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack

  • Target Aim

    Buff, Max 4

    - Max Stack: 4 - Expires if this unit does not have "Ready to Loose"

  • Target Spotted

    Neutral

    If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End. - The Skill used due to this effect does not affect Unit B's upcoming Skills list.

  • Tarnished Blood

    Buff, Max 5

    Max Stack: 5 - Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect) - Gain 1 Stack at Turn End - Expires upon death or Retreat

  • Tear-sharpened

    Buff, Max 3

    - Turn Start: gain 5 Deep Tears · At 3 Stack, gain additional 5 Deep Tears - Turn End: lose (Stack x 15) SP - Base Attack Skills deal +(Stack x 10)% damage (max 30%) - If this unit has Blessing, gain Clash Power Up by the effect's Stack at Turn Start - If this unit has Despair, gain Pierce Power Up by the effect's Stack at Turn Start - Max Stack: 3

  • The Duel Escalates

    Debuff, Max 5

    - Affects The House of Spiders: The Thumb Apprentice Heathcliff's Skills and Passive effects - Can gain up to 3 Stacks per turn - Max Stack: 5

  • The Fifth Magic Bullet

    Buff, Max 1

    - Deal +30% damage - Before Attack: gain +4 Atk Weight - On Hit, inflict 10 Burn; then, inflict 4 Offense Level down and 4 Defense Level Down next turn

  • The First Magic Bullet

    Buff, Max 1

    - Deals +20% damage - Raise the target's Stagger Threshold by damage dealt (max 30)

  • The Fourth Magic Bullet

    Buff, Max 1

    - Deal +30% damage - Before Attack: gain +3 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn

  • The Living & The Departed

    Neutral, Max 20, 20 turns

    - Unique Ammo - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills. - Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo.

  • The Middle - Grudge

    Buff, Max 15

    - Max Stack: 15 - If target has Vengeance Mark, deal +20% damage

  • The Middle - Grudge

    Buff, Max 15

    - Max Stack: 15 - If target has Vengeance Mark, deal +20% damage

  • The Middle - Vengeance Tattoo [<s>Great Sister</s>]

    Buff, Max 10

    - Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)

  • The Middle Styled Augmentation Tattoos

    Buff, Max 10

    - Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)

  • The Prescript's Target

    Neutral, Max 1

    - Take +10% damage from The Index units - This effect is applied to a single target every turn regardless of the number of The Index units deployed

  • The Second Magic Bullet

    Buff, Max 1

    - Deal +10% damage - Deal damage to targets other than the main target (max targets: 4); the main target takes 0 damage - On Hit, inflict 3 Paralyze

  • The Self Unbound - Flow State

    Buff, Max 1

    - Min & Max Speed +2 - Gain a new set of Base Skills - Deal +20% damage with Base Attack Skills to enemies whose Speed is slower than this unit

  • The Seventh Magic Bullet

    Buff, Max 1

    - Deal +200% damage - Deal +2.5% damage for every 1% missing HP on target (max 200%) - Before Attack: for this attack, if the Pierce Damage Res. on target or on self are less than 2.0, change them to Fatal(x2.0) - Attack End: kills this unit

  • The Sixth Magic Bullet

    Buff, Max 1

    - Before Attack: gain +6 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 30) - Reuse the Coin for every 7 Burn on the main target (2 times max) - Plus Coin Skill Base Power -16 - Minus Coin Skill Base Power -22 - Plus Coin Power -8 - Minus Coin Power -12

  • The Third Magic Bullet

    Buff, Max 1

    - Deal +20% damage - Before Attack: gain +2 Atk Weight - On Hit, inflict 2 Attack Power Down and 10 Burn

  • The Udjat [Vanguard]

    Buff, Max 2

    - Max Stack: 2 - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack

  • The Uninvited

    Debuff, Max 2

    - Max Value: 2 - Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. - Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately) - Turn End: reduced by 1

  • Thermal Blades

    Buff, Max 2

    - Max Stack: 2 - If target hit by Base Skills has Burn, heal 3 SP (2 times per turn) - Inflict Burn when inflicting Bleed with certain Skill Coins - Turn End: Lose 1 Stack

  • Thunderer

    Buff, Max 5

    - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5

  • Tianjiu Star's Blade

    Neutral, Max 20

    - Max Stack: 20 - At 10+ Stack: at Turn End, gain 1 Haste next turn - Used for certain Skills

  • Tiantui Star [天退星]

    Buff, Max 1

    - Min & Max Speed +1 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Shin (心) - Tiantui Star [天退星] next turn - Max Stack: 1

  • Tigermark Round

    Neutral, Max 12

    - Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Max Capacity: 12

  • Time Moratorium

    Debuff

    - Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst (Stack) times after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit that has Time Moratorium.

  • Torn Memory

    Neutral, Max 7

    - Max Value : 7 - Used for certain Skills

  • Touche Hardie

    Debuff, Max 2

    - Max Stack: 2 - Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down) - Turn End: Lose 1 Stack

  • Tremor

    Debuff

    When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. At the end of the turn, reduce the Count by 1.

  • Tremor - Chain

    Debuff

    - Lose 1 Clash Power for every 10 Tremor Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

  • Tremor - Clockwinding

    Buff

    - Max Speed + 2 - Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

  • Tremor - Conservation

    Debuff

    - On Tremor Burst, take Sloth Damage equal to (60 + sum of Charge Potency or Unique Charge on the attacker x 8)% of Tremor Potency, and reduce the Count by 1 (max 120%) · When "Le Noir" units' Skills and Passives trigger Tremor Burst, the above effect does not reduce the Count - When hit by Tremor Burst Skills, raise Stagger Threshold by this effect's Potency - Turn End: Lose 1 Count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

  • Tremor - Decay

    Debuff

    Lose 1 Defense Level for every 4 Tremor Potency on self When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)

  • Tremor - Everlasting

    Debuff

    - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

  • Tremor - Fracture

    Debuff

    - When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1 - Cannot exceed maximum Stagger Level with this effect When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)

  • Tremor - Hemorrhage

    Debuff

    - On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

  • Tremor - Reverb

    Debuff

    - On Tremor Burst, take Sloth damage equal to Tremor Potency on self. - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. - Turn End: reduce the Count by 1. (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

  • Tremor - Scorch

    Debuff

    - On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

  • Tremor Burst

    Debuff

    Raise target's Stagger Threshold by Tremor Potency on target

  • Tremor Identity

    Neutral

    Identities that have Base Attack Skills that inflict Tremor Potency, Tremor Count, or Unique Tremor

  • Trussed [Hong Lu]

    Debuff, Max 3

    - Base Stack: 3 - Min & Max Speed -2 - Take +10% Pride damage - Expires when the inflicter Retreats, is killed, or inflicts it on a different target. Replaced when Trussed by another unit - Turn End: Lose 1 Stack if the inflicter did not hit this unit this turn

  • Twisted Curse Talisman

    Debuff, Max 10

    - Max Stack: 10 - Expires at Turn End - At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn) - When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2) ※ Cannot gain additional Stacks of this effect while it is already active

  • Unbreakable Coin

    Neutral

    - This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

  • Unfocused Volley

    Neutral

    - When this Skill flips Coins, each Coin flips against a random enemy among its targets · The first Coin always targets the main target · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected

  • Unlock

    Buff, Max 1

    - Gain this effect when over certain Grace of the Prescript Stack - Effect stage increases based on Grace of the Prescript Stack - Max: Stage 3

  • Unlock - I

    Buff, Max 1

    - Defense Level +1 - Combat End: Heal 5 SP

  • Unlock - II

    Buff, Max 1

    - Defense Level +2 - Combat End: Heal 10 SP

  • Unlock - III

    Buff, Max 1

    - Defense Level +3 - Combat End: Heal 15 SP

  • Unrelenting Storm

    Buff, Max 2

    - Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity - Max Stack: 2 - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every Stack

  • Vendetta Mark

    Debuff, Max 10

    - Max Stack: 10 - Consumed by certain Skills or Passives - Take +2% damage from The Middle enemies for every Stack (max 20%) - Turn End: The unit that has the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one that has a higher HP percentage)

  • Vengeance Mark

    Debuff, Max 1

    Applied to the unit that dealt the most damage to an ally (Max 1)

  • Vengeance Tattoo

    Buff, Max 20

    - Max Stack: 20 - Base Skills deal +1% damage for every Stack

  • Viewing the Tableau

    Neutral, Max 21

    - If The House of Spiders: The Ring Apprentice Faust is on the field, gain 2 Protection at Turn Start - Turn End: Lose 2 Stack

  • Violent Collections

    Buff, Max 1

    - If this unit has Haste, gain +1 more Tremor Count from its Base Skills - If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%)

  • Volatile Passion

    Neutral, Max 8

    - On Hit, inflict 1 Burn - If the main target has Burn, Final Power +1 - When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn against the attacker for the turn - Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)

  • Weakness Analyzed

    Debuff

    A random "Endure" or "Normal" attack type resistance is weakened [+0.2 to damage multiplier] for one turn.

  • When boring a 20-inch hole with a lance...

    Buff, Max 1

    - This Coin deals Pierce damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn)

  • When caving in the back of the skull with a hammer...

    Buff, Max 1

    - This Coin deals Blunt damage - This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3

  • When cleaving through the shoulder and the skull with a bastard sword...

    Buff, Max 1

    - This Coin deals Slash damage - This Coin deals +5% damage - On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn)

  • When hacking through the ribs with a hatchet...

    Buff, Max 1

    - This Coin deals Blunt damage - On Hit without Cracking, gain 2 Poise

  • When lacerating through space itself with a scythe, like a certain someone...

    Buff, Max 1

    - This Coin deals Slash damage - This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit

  • When penetrating the lungs with a stiletto...

    Buff, Max 1

    - This Coin deals Pierce damage - On Hit without Cracking, inflict 2 Sinking

  • When punching 10 or more holes in the torso with a rapier...

    Buff, Max 1

    - This Coin deals Pierce damage - This Coin deals +5% damage - On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn)

  • When rending the body with a great sword...

    Buff, Max 1

    - This Coin deals Slash damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn)

  • When ripping the flesh to ten thousand strips with a whip...

    Buff, Max 1

    - This Coin deals Blunt damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn)

  • Wild Hunt

    Buff, Max 1

    - In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive"(heal 50% HP and reset SP to 0) this unit at Turn End. - On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in

  • Witnessed - Eastern Cinq

    Buff, Max 3

    - Max Stack: 3 - Offense Level +(Stack) - At 2+ Stack, Base Skills gain +1 more Poise Potency - At 3+ Stack, Base Skills gain +1 more Poise Count

  • Wound-casing Mask

    Buff, Max 1

    - Offense Level +2, Defense Level -2 - Take -10% damage from Unopposed Attacks

  • Wrath DMG Up

    Buff, Max 10

    Deal more damage with Wrath skills based on the effect's Count for one turn. (Max 10)

  • Wrath Fragility

    Debuff, Max 10

    Take more damage from Wrath skills based on the effect's Count for one turn. (Max 10)

  • Wrath Power Up

    Buff

    Wrath skills gain final Power by the effect's Count for one turn.

  • Your Will Guides My Blade.

    Neutral, Max 1

    - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Skill Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.