1,317 statuses

Limbus Company enemy statuses

The effects only enemies, Abnormalities, Mirror Dungeon and events put on a fight. What your own units apply is on the main statuses page.
  • "It" Neutral

    - Deal -100% damage using Unopposed Attacks - Take +80% damage from Unopposed Attacks - All Peccatulum Invidiae units, including this unit, equip only Defense Skills in their Skill Slots - Turn End: Lose 1 Stack

  • #1 Deployment Effect Neutral

    Identity Level +2

  • #10 Deployment Effect Neutral

    Damage Dealt +10% Entry SP +20

  • #11 Deployment Effect Neutral

    Final Power +1 Entry SP +30

  • #12 Deployment Effect Neutral

    Identity Level +3 Entry SP +30

  • #2 Deployment Effect Neutral

    SP Heal Efficiency +3 Entry SP +10

  • #3 Deployment Effect Neutral

    Offense Level +2

  • #4 Deployment Effect Neutral

    Defense Level +2

  • #5 Deployment Effect Neutral

    Max Speed +2

  • #6 Deployment Effect Neutral

    Max HP +5%

  • #7 Deployment Effect Neutral

    Clash Power +1 Entry SP +15

  • #8 Deployment Effect Neutral

    Damage Taken -10% Entry SP +15

  • #9 Deployment Effect Neutral

    Aggro +5 Entry SP +20

  • (엄지 싱클 탄환 보급 받는 대상 이펙트) Buff
  • <s>The Middle Styled</s> Augmentation Tattoos Buff

    - Max Stack: 3 - Deal +10% Blunt and Envy damage

  • <s>The Middle</s> - Grudge Debuff

    - Max Stack: 10 - Reduced when using certain Skills - For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage - At max Stack, take +20% damage

  • A Drop of Nourishment Buff

    - Max Stack: 10 - Gain 1 Stack every time this unit heals 10% of its max HP with its HP-healing Attacks - Shows the % of HP healed

  • A Seized Something. Buff

    - Max Stack: 5 - Turn End: Gain +(Stack x 2) Pulsation Count next turn; then, this effect expires - If this effect is at max Stack when expiring, all Parts gain Shield equal to 3% of the Core's HP next turn (Shield gained due to this effect does not expire at Turn End)

  • A Sign Buff

    - Heal 30 SP next turn - Turn End: Expires

  • A Sign Neutral

    Sinclair's determination to stand up to Kromer. Once three strokes have been drawn…

  • A Single Breath Buff

    E.G.O Skills deal +30% damage

  • A Sliver of Anticipation Debuff

    He's not giving it his all. - Lose 35 Base Offense Level, Lose 35 Base Defense Level - Deal +30% damage with Unopposed Attacks

  • Abyssal Vitality Buff

    - Max Stack : 100 - Consumed when using certain Skills - Every time this effect is consumed, Heal SP on self by the amount consumed

  • Accelerating Neutral
  • Accelerating Future Buff

    - Max Stack: 10 - Clash Power +1 for every Stack - Coin Power +1 for every 5 Stack - Expires at Skill End

  • Accept the Pain! Neutral

    Deal and take 100% more damage. Defense Skill Final Power -5.

  • Accumulated Past Neutral

    Gain 11 at the end of the Turn. Spent completely when the Body Part is broken.

  • Accumulated Past Neutral

    This displays the Total Turns taken in the Refraction Railway The number goes up by 1 at the end of the turn Spent completely when Body is broken

  • Active Buffs Neutral
  • Active Trials Neutral
  • Acuate Scale Dust Neutral

    - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Manifestation" Skill of "Butterfly of Entangled Lives::The Pupa"

  • Acuate Scale Dust Neutral

    - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Manifestation" Skill of "Butterfly of Entangled Lives::The Pupa"

  • Affection and Hatred Neutral

    Turn End: heal 15 SP On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up

  • Affinity Res Up (Exc. Envy) Neutral

    Resistance against all Affinities -0.1 (Except Envy)

  • Affinity Res Up (Exc. Gloom) Neutral

    Resistance against all Affinities -0.1 (Except Gloom)

  • Affinity Res Up (Exc. Glut.) Neutral

    Resistance against all Affinities -0.1 (Except Gluttony)

  • Affinity Res Up (Exc. Lust) Neutral

    Resistance against all Affinities -0.1 (Except Lust)

  • Affinity Res Up (Exc. Pride) Neutral

    Resistance against all Affinities -0.1 (Except Pride)

  • Affinity Res Up (Exc. Sloth) Neutral

    Resistance against all Affinities -0.1 (Except Sloth)

  • Affinity Res Up (Exc. Wrath) Neutral

    Resistance against all Affinities -0.1 (Except Wrath)

  • Afterimage Entanglement Neutral

    Afterimages are Entangled Effect Stage changes with the progress of combat pattern

  • Ailing Heart Neutral

    - Max Stack: 10 - Enters Encounter with 3 Stack - Turn Start: gain 1 Defense Level Down for every Stack - Turn Start: gain 1 Offense Level Up for every 2 Stack - Turn Start: at 10 Stack, gain 3 Fragile and lose 5 SP - At 10 Stack: On Hit, heal 40% of the damage dealt to this unit's Part and Core, and gain 2 Bloodied Hand

  • Aim True! Buff

    Gain 3 Poise

  • All-beholding Gaze Debuff

    Gain 1 at every Turn End. Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage.

  • Alteration Target Neutral

    - Min & Max Speed +5 - This turn's first-used Skill gains Clash Power +3 - Combat Start: If this unit has an equipped Defense Skill, take -80% damage from Annette the Alterationist - Turn End: Lose 1 Stack

  • Amber Buff

    - Skills inflict 1 more Burn, Bleed, Tremor, Rupture, and Sinking Potency against enemies - Gain +1 more Count when gaining Charge Count and Poise Count

  • Amethyst Buff

    - Skills inflict 1 more Burn, Bleed, Tremor, Rupture, and Sinking Potency against enemies

  • Amplify Body I Buff

    Offense Level +1, Defense Level +1

  • Amplify Body II Buff

    Offense Level +2, Defense Level +2, Max HP +5%

  • Amplify Body III Buff

    Offense Level +4, Defense Level +3, Max HP +7.5%

  • Amplify Body IV Buff

    Offense Level +6, Defense Level +6, Max HP +15%

  • An Actual Bear Neutral

    - It eats people. How fearsome!

  • Anti-Ovine Grounding Plug Buff

    - Max 1 - When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target - Halve the Charge Count on the target - Expires next turn

  • Apic Flashburst Blade Art - Hwando Buff

    Deal +10% more damage on Critical Hit for every Stack this turn

  • Apocalyptic Vengeance Buff

    - Max Stack: 2 - Take -10% damage - At 2 Stacks, Final Power -2

  • Appetite Buff

    Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates.

  • Armure Éveillée Buff

    - Max Stack: 100 - Turn Start: Heal 5 SP for every 10 Stacks - Turn Start: Gain 1 Offense Level Up and 1 Defense Level Up for every 20 Stacks (max 4 each) - Convert all Base Attack Skill Coins into Unbreakable Coins - After this effect is converted, starting from the end of the next turn, lose 10 Stacks - At 0 Stacks, convert this effect into "Le Noir: Gabardine Overcoat"

  • Art Medium Debuff

    If this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills

  • Artwork: Fascia Buff

    - Turn Start: Gain 4 Base Power Up - When inflicting Bleed with Attack Skills, inflict additional 2 Bleed Potency

  • Artwork: Tibia Buff

    - Turn Start: Gain 4 Power Up and 2 Slash Power Up - When inflicting Bleed with Attack Skills, inflict 2 more Bleed Potency

  • Assist Attack Neutral

    After Ahab's attack, commence unopposed attack against the same target Ahab attacked. The Skill used in this action has the same Offense Level, Coin values and effects as this unit's 'I Follow Orders...' Skill.

  • Assist Barrier Neutral

    Reduce value by the amount of damage taken. Does not expire at the end of the turn. Turn End: If this value is at 0, get Staggered next turn.

  • Assist Defense Neutral

    Pull skills targeting Ahab to this unit's slot. The unit with this effect has unlimited Slot Weight.

  • Assist Defense Neutral
  • Assistant Librarian of History Buff

    - Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status effects as well)

  • Attachment Debuff

    - Max Value: 9 - When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack - Turn End: reduce by 1

  • Automated Myofiber Activity Buff

    - Max Stack: 2 - Deal +15% damage per Stack - Combat Start: At 2 Stacks, convert all Coins of this unit's Attack Skills into Unbreakable Coins. - Attack End: Lose this effect

  • Avulsion Wound Debuff

    - Max Stack: 3 - Turn Start: Gain 2 Bleed for every Stack • At max Stack, gain +1 Bleed Count - Turn End: Gain Bind equal to Stack next turn • At Max Stack, gain 1 Attack Power Down as well next turn - Turn End: If this unit did not take any Critical Hit this turn, lose 1 Stack

  • Away With You Neutral

    Remaining Shield Value

  • Baba Yaga's Coming! Neutral

    Baba Yaga is closing in. Clear the way or face certain death.

  • Backup Candy Buff

    Turn End: at less than 60% HP... Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger At 0 Stack, apply 1 Incandescent Indulgence, then expires

  • Backward Flow - Bitterness Neutral

    - Max Stack: 20 - Deal and take +2% damage for every Stack

  • Bandages of the King in Binds Buff

    When defeated, inflict 2 Sinking Potency and 1 Count against all enemies. Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect

  • Baptism [Crimson] Debuff

    - Max Stack: 3 - On Attack Skill Use, gain Bleed Count equal to Stack (once per Skill) - On Defense Skill Use, lose 1 Stack - Turn End: Lose 1 Stack

  • Baptism [Crimson] Debuff

    - Max Effect: 5 - Offense Level +1 for every 3 Bleed Potency on self (max 3) - At max Stack, double the amount of damage taken from Bleed; this unit cannot be defeated due to Bleed damage - On Base Attack Skill Use, gain +(Stack x 2) Bleed Count - On E.G.O Skill or Defense Skill Use, lose 3 Stacks

  • Barbed Lasso Debuff

    - Max Stack: 3 - Turn End: gain 2 Rupture and +2 Rupture Count - Turn End: at 1+ Stack, fix this unit's Speed to 1. - Turn End: at 2 Stack, take 20 Gluttony damage. - Turn End: at 3 Stack, become forcibly Staggered next turn. This effect and the connected Barbed Lasso both expire. - Gain 1 at Turn Start

  • Base Attack Boost Buff

    Base Power +1, Max HP +5%

  • Base Combat Gear Buff

    Base Power +1, Defense Level +3, Max HP +5%

  • Base Power Boost Buff

    Base Power +1, Max HP +2.5%

  • Base Power Boost I Buff

    Base Power +1, Defense Level +1

  • Base Power Boost II Buff

    Base Power +1, Defense Level +5

  • Base Power Boost III Buff

    Base Power +1, Final Power +1, Max HP +20%

  • Base Power Spurt Buff

    Base Power +1, Max HP +10%

  • Base Power Up Neutral

    Base Power +1, Max HP +5%

  • Base Power Up Buff

    Raise the Base Power of Skills by the effect's Count.

  • Base Power Up I Neutral

    Base Power +1, Max HP +10%

  • Base Power Up II Neutral

    Base Power +2, Defense Level -4, Max HP +10%

  • Base Power Up II Buff

    Base Power +1, Offense Level +1, Max HP +5%, Damage Dealt +5%

  • Base Power Up III Neutral

    Base Power +2, Defense Level +3, Max HP +10%

  • Base Power Up III Buff

    Base Power +1, Offense Level +2, Max HP +5%, Damage Dealt +5%

  • Base Power Up IV Buff

    Base Power +1, Offense Level +2, Max HP +15%, Damage Dealt +7.5%

  • Base Power Up IX Buff

    Base Power +2, Offense Level +3, Defense Level +3, Max HP +35%, Damage Dealt +15%, Boss Max HP +30%

  • Base Power Up V Buff

    Base Power +2, Offense Level +1, Max HP +15%, Damage Dealt +7.5%

  • Base Power Up VI Buff

    Base Power +2, Offense Level +2, Max HP +30%, Damage Dealt +10%

  • Base Power Up VII Buff

    Clash Power +1, Base Power +2 Offense Level +2, Defense Level +2, Max HP +32.5%, Damage Dealt +10%, Boss Max HP +30%

  • Base Power Up VIII Buff

    Plus Coin Power +1, Minus Coin Power -1, Base Power +2, Offense Level +2, Defense Level +2, Max HP +35%, Damage Dealt +12.5%, Boss Max HP +30%

  • Base Power Up X Buff

    Base Power +2, Offense Level +3, Defense Level +3, Max HP +35%, Damage Dealt +15%, Boss Max HP +40%

  • Base Power Up XI Buff

    Base Power +2, Offense Level +3, Defense Level +3, Max HP +35%, Damage Dealt +15%, Boss Max HP +50%

  • Battleform of the Homeland - Bearhunt Neutral

    Use a pattern made of <mark color=#ff000040>single-coin Skills Im Gyeong-eop gains advantage at <mark color=#ff000040>higher Swordplay of the Homeland [Sal] Stack

  • Battleform of the Homeland - Tigerhunt Neutral

    Use a pattern made of <mark color=#ff000040>multi-coin Skills Im Gyeong-eop gains advantage at <mark color=#ff000040>lower Swordplay of the Homeland [Sal] Stack

  • Beauty of the Physique Buff

    - Against enemies that have 20+ Bleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed on all targets for Skills that have 2+ Atk Weight) - Base Skills that consume 'Unique Charge' gain Coin Power +1 (excluding E.G.O Skills) - Turn End: This effect expires

  • Behead Heathcliffs Neutral

    Every Turn Start: heal 10 SP When hit, gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up

  • Behead Heathcliffs Neutral

    Turn End: heal 10 SP When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down

  • Bereavement Neutral

    Turn End: at -15 or higher SP, lose 10 SP. When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up.

  • Berserking Debuff

    - Lose 15 Offense Level - Lose 15 Defense Level - Turn End: does not gain Defense Level from Strider【Wu】; instead, gain Offense Level Up equal to Strider【Wu】 Stack

  • Binding Technique Debuff

    - Max 3 - Turn End: increases by 1 - Turn End: gain Bind equal to the Value of this effect. - Turn End: if at 3 Value, become Staggered for the rest of the Encounter. Does not expire.

  • Bladetrail [Afterimage] Debuff

    - Max Stack: 99 - Turn Start: Gain 1 Fragile for every 10 Stack (max 5)

  • Blazing Neutral

    - Min & Max Speed +1 - This turn's first-used Base Attack Skill gains Final Power +2 - Take 2% HP damage On Hit with the affected Skill (max 10%; this damage does not Stagger or reduce this unit's HP below 1) - Expires at Turn End

  • Bleed Boost Neutral
  • Bleed Identity Neutral
  • Bleed Resistance Buff

    When taking damage from Bleed, reduce the damage by 10% per Count (Max 10)

  • Blessing Buff

    - Turn Start: gain 2 Protection - Adjust any Attack Type Resistances exceeding 1 to 1 (unless Staggered)

  • Blessing of Despair Buff

    Attack End: If there are targets without Cold, Black Tears, removes this effect next turn Gain 1 Clash Power Up and 1 Damage Up Inflict +1 more Cold, Black Tears

  • Blessing of the Obsidian God Buff

    - Max Potency: 999 - Base Count: 2 - Cannot be Staggered - Turn Start: The Part gains Shield equal to Stack - This effect counts as a "Shield Management" effect - Lose Stack when losing Shield - Turn End: Lose 1 Count

  • Blind Obsession Debuff

    At 3+ value, this unit becomes staggered.

  • Blinding Blood [盲血] Debuff

    Gain 1 Bind next turn for every Stack Turn End: Take (Bleed Potency x Stack) HP damage Combat Start: Gain 3 Bleed for every Stack, then expire

  • Blood Sac Neutral

    Use a powerful attack after the Count reaches a certain amount.

  • Blood-shooting!! Debuff

    On Death: - Bloodfeast +30 - gain 2 E.G.O resource for the least-owned E.G.O resource - Next turn: all allies gain 0.1 to all Phys. Resistances. This effect can stack. (max 5)

  • Blood-tinged Scissorblades Buff

    - Max Value: 10 - Stage 1 Blood-tinged Scissorblades - Used for special skills

  • Blood-tinged Scissorblades II Buff

    - Max Value: 20 - Stage 2 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack

  • Blood-tinged Scissorblades II Buff

    - Max Value: 20 - Stage 2 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack - Used for certain Skills

  • Blood-tinged Scissorblades III Buff

    - Max Value: 30 - Stage 3 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack

  • Blood-tinged Scissorblades III Buff

    - Max Value: 30 - Stage 3 Blood-tinged Scissorblades - Turn Start: gain 2 Offense Level Up and 1 Defense Level Down for every 5 Stack - Used for certain Skills

  • Bloodied Hand Buff

    - Max Value: 10 - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill

  • Bloodied Hand II Neutral

    - Max Value: 20 - Stage 2 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills

  • Bloodied Hand II Buff

    - Any effects that gain Bloodied Hand gain this effect instead - Max Value: 20 - Base Value: 10 - Gain 1 Offense Level for every 6 Stack

  • Bloodied Hand III Neutral

    - Max Value: 30 - Stage 3 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills

  • Bloodied Hand III Buff

    - Any effects that gain Bloodied Hand gain this effect instead - Max Value: 30 - Base Value: 20 - Gain 1 Attack Power - At 30 Stack: On Hit with this unit's Skill, inflict additional 2 Rupture and +1 Rupture Count - At 30 Stack: On Hit with this unit's Skill, inflict 3 Bleed both on self and against the target

  • Bloodmolded Thorn Buff

    - Any effects that gain Blooming Thorn gain this effect instead - Max Value: 10 - Turn Start: gain 1 Offense Level Up per 2 Stack (max 5) - When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up) - On Hit, inflict +2 more Bleed and Bleed Count with this unit's Skill effects - When applying Offense Level Up or Defense Level Up to another ally with Skill Coin effects, apply 2 Clash Power Up next turn as well - All Skills that consume Bloodfeast gain Coin Power +2 and deal +50% damage - When using 'The Parade Repeats for Eternity' Skill, instead of healing HP, heal the same value as SP

  • Bloodpour (血注) Debuff

    - Max Stack: 5 - Unique Bleed - When tossing an attack Coin, take fixed damage by the effect's Stack.

  • Bloodthirst Suppressed Debuff

    - Lose 20 Base Offense Level, Lose 20 Base Defense Level

  • Bloodtinged Craving Buff

    - Gain 1 Clash Power Up and 1 Damage Up - On Hit, gain 1 Stored Blood - If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect

  • Bloodwoven Thorn Buff

    - Any effects that gain Blooming Thorn gain this effect instead - Max Value: 10 - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up) - On Hit, inflict +1 more Bleed and Bleed Count with this unit's Skill effects - When applying Offense Level Up or Defense Level Up to another ally with Skill Coin effects, apply 1 Clash Power Up next turn as well - All Skills that consume Bloodfeast gain Coin Power +1

  • Bloody Banquet Debuff

    Enemies heal +20% more HP from Skill and Coin effects

  • Bloody Banquet Buff

    On Hit, if the enemy lost HP, heal HP equal to 10% of the damage dealt. All allies lose 3 Bleed Count at Turn End

  • Bloomed Rose Neutral
  • Bloomed Rose Neutral

    Increased damage dealt & taken with Identity's Wrath Affinity

  • Bloomed Rose Neutral

    Increased damage dealt & taken with Identity's Lust Affinity

  • Bloomed Rose Neutral

    Increased damage dealt & taken with Identity's Sloth Affinity

  • Bloomed Rose Neutral

    Increased damage dealt & taken with Identity's Gluttony Affinity

  • Bloomed Rose Neutral

    Increased damage dealt & taken with Identity's Gloom Affinity

  • Bloomed Rose Neutral

    Increased damage dealt & taken with Identity's Pride Affinity

  • Bloomed Rose Neutral

    Increased damage dealt & taken with Identity's Envy Affinity

  • Blooming Debuff

    Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1

  • Blooming Sin Neutral

    Turn End: - Gain 1 Stack - Bound Identity loses HP equal to 25% of max HP - Lose 10% of E.G.O Resource corresponding to the Rose's (rounded down) - The Sign of Roses's Core heals HP equal to 5% of the Core's max HP At 4 Stacks, - Bound Identity dies - Lose all of E.G.O Resource corresponding to the Rose's

  • Blooming Thorn Buff

    - Max Value: 10 - When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up)

  • Blooming Thorn II Buff

    - Max Value: 20 - Stage 2 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.

  • Blooming Thorn III Buff

    - Max Value: 30 - Stage 3 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.

  • Blossom Scissors Buff

    - Max Stack: 3 - Deal +(5 + Stack x 5)% damage against Sinners (max 20%) - On Skill Use against Alteration Target Sinners, gain Clash Power equal to Stack

  • Blossomed Blood Debuff

    +1 to Bleed Potency and Count inflicted by enemies against targets with Bleed using Skill & Coin effects

  • Blunt Boost Neutral

    Blunt damage +15%

  • Blunt Boost Neutral
  • Blunt DMG Down Debuff

    Deal less damage with Blunt skills based on the effect's Count for one turn. (Max 10)

  • Blunt Power Down Debuff

    Blunt Skill Final Power -{0} for this turn.

  • Blunt Resist Down Debuff

    Increase Blunt Resistance based on Stack. (0.1 per Stack)

  • Blunt Resist Up Buff

    Decrease Blunt Resistance based on Stack. (0.1 per Stack)

  • Body Corpulence Buff

    Offense Level +2, Defense Level +2, Max HP +5%

  • Body Fortification Buff

    Offense Level +5, Max HP +7.5%

  • Body Growth Buff

    Offense Level +3, Defense Level +2, Max HP +10%

  • Body Reinforcement Buff

    Offense Level +2, Defense Level +4

  • Body Up I Buff

    Offense Level +1, Defense Level +1, Max HP +2.5%

  • Body Up II Buff

    Offense Level +2, Defense Level +3, Max HP +10%

  • Body Up III Buff

    Offense Level +3, Defense Level +2, Max HP +10%

  • Body Up IV Buff

    Offense Level +3, Defense Level +3, Max HP +7.5%, Damage Dealt +5%

  • Body Up IX Buff

    Offense Level +6, Defense Level +5, Max HP +32.5%, Damage Dealt +10%

  • Body Up V Buff

    Offense Level +4, Defense Level +2, Max HP +5%, Damage Dealt +5%

  • Body Up VI Buff

    Offense Level +5, Defense Level +2, Max HP +5%, Damage Dealt +5%

  • Body Up VII Buff

    Offense Level +5, Defense Level +2, Max HP +15%, Damage Dealt +7.5%

  • Body Up VIII Buff

    Offense Level +5, Defense Level +4, Max HP +22.5%, Damage Dealt +7.5%

  • Body Up XII Buff

    Clash Power +1, Offense Level +6, Defense Level +7, Max HP +35%, Damage Dealt +10%, Boss Max HP +30%

  • Body Up XIII Buff

    Plus Coin Power +1, Minus Coin Power -1, Offense Level +7, Defense Level +7, Max HP +40%, Damage Dealt +10%, Boss Max HP +30%

  • Body Up XIV Buff

    Offense Level +8, Defense Level +8, Max HP +45%, Damage Dealt +10%, Boss Max HP +30%

  • Body Up XV Buff

    Offense Level +8, Defense Level +8, Max HP +45%, Damage Dealt +10%, Boss Max HP +40%

  • Body Up XVI Buff

    Offense Level +8, Defense Level +8, Max HP +45%, Damage Dealt +10%, Boss Max HP +50%

  • Boiling Wrath Debuff

    Every Turn Start: gain Burn equal to Turn Count

  • BongBong Orange Neutral

    - Max Stack: 1 Turn Start: At less than 60% HP, heal 30% HP and lose this effect

  • Boost Speed Neutral

    Max Speed +1

  • Borne Fruition Neutral

    The unit that defeated this unit heals HP, and gains 1 Haste and 1 Attack Power Up next turn

  • Borrowed Time Buff

    Turn End: - Gain 3 Haste, 2 Damage Up, and 2 Offense Level Up - If only 1 Stack remains, gain 3 Bind, 1 Attack Power Down, and 2 Fragile next turn - Lose 1 Stack

  • Borrowed Time of the Fathoms Buff

    At the end of the turn, gain 3 Haste and 2 Damage Up; If only 1 Stack remains, gain 4 Bind and 1 Attack Power Down next turn

  • Bottomless Hunger Neutral

    Fairy Mass Devoured: {0}

  • Boutique: New Releases Neutral

    - Max Stack: 20 On Skill Use, consume 1% of max HP on self to deal +(HP consumed) Skill damage

  • Box of Curses Debuff

    - Max Value: 1 - Turn End: gain 1 Attack Power Down, 1 Defense Power Down, 2 Offense Level Down, 2 Defense Level Down, and reduce the Stack of this effect by 1

  • Brambles of Eternity Neutral

    All characters deal less damage All characters take less damage

  • Brand - No [奴] Neutral

    - Base Offense Level -?? - Base Defense Level -??

  • Breaking Heart Debuff

    - Every Sin Affinity Resistance is increased by (Value x 0.2) - At 3 Value, become Staggered.

  • Bridle Buff

    - All allies gain ((current Floor - 4) x 10)% max HP (max 60%) - All allies gain Offense Level +(current Floor - 4) (max 5)

  • Broken Heart Buff

    - Max Speed +2 - Gain 3 Damage Up and 3 Fragile every turn - If the main target is Heathcliff, the Attack Skill gains Final Power +2 - Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn

  • Brutality Buff

    Plus Coin Power +1, Minus Coin Power -1

  • Brutality Debuff

    Plus Coin Power +2, Minus Coin Power -2 for all enemies

  • Brutality II Buff

    Plus Coin Power +1, Minus Coin Power -1, Damage Dealt +5%

  • Brutality III Buff

    Plus Coin Power +1, Minus Coin Power -1, Damage Dealt +5%

  • Brutality IV Buff

    Plus Coin Power +1, Minus Coin Power -1, Damage Dealt +7.5%

  • Brutality V Buff

    Plus Coin Power +2, Minus Coin Power -2, Damage Dealt +7.5%

  • Brutality VI Buff

    Plus Coin Power +2, Minus Coin Power -2, Damage Dealt +10%

  • Burn Boost Neutral
  • Burn Identity Neutral
  • Bursting Blackstitch Debuff

    - Max Stack: 50 - Take +1% damage for every Stack - Turn Start: Gain 1 Fragile for every 25 Stacks

  • Butler's Mark Debuff

    Used to raise Atk Weight of certain Attack Skills

  • Candy Debuff

    Max Stack: 99 - Are you hoarding candy all for yourself?

  • Candy? Debuff

    - Max Value: 1 - Where's the candy?

  • Capacitor Neutral

    It seems to be storing electricity in its body.

  • Capricious Mercy Buff

    - Min & Max Speed +3 - Clash Power +2 - When hit, expires at Skill End of the Skill that hit

  • Captivity Debuff

    Become Staggered for 3 turns; disable any Retreat-related abilities Remove this effect when kqe-1j-23 becomes Staggered

  • Capture Debuff

    If inflicted against targets with Tangle, Stagger target. Does not work against targets that are already Staggered.

  • Central Command Team Captain Neutral

    - Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor Potency inflicted with Skills by +1 (including 'Unique Status Effects') - Increase the amount of Poise Potency or Charge Count(including 'Unique Charge') gained from Skills by +1 - Instead of Panicking or Corroding, reset SP to 0 next turn (once per Encounter) - Base Attack Skills with 2+ Atk Weight deal +30% damage - On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities

  • Changing Room Neutral

    - Max Stack: 3 - Does not take HP damage - When hit, apply the following effects: (20 times per turn): · Gain +1 Pulsation Count · Gain 1 Damage Up · Gain 1 Defense Level Down next turn

  • Chanting - Arcana Slave Buff

    - Max Stack: 3 - Gain 1 at Turn Start - At 3 Stack, gains 20 Speed and uses ARCANA SLAVE next turn

  • Chanting - Arcana Slave Buff

    - Max Stack: 3 - Gain 1 at Turn Start - At 3 Stack: next turn, gain 20 Bind and use ARCANA SLAVE

  • Chaplain of the Sisyphe Penalty Buff

    - Max Stack: 5 - Offense Level +2 and Defense Level +3 for every Stack - At 3+ Stacks, inflict +1 more "Nail [Console]" using Skills

  • Charge Boost Neutral
  • Charm of the Beastly Buff

    - Against enemies that have 20+ Bleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed on all targets for Skills that have 2+ Atk Weight) - On Attack Start, if target has 15- SP or 20+ Sinking Potency, gain 1 Blunt Power Up next turn (once per turn) - Turn End: This effect expires

  • Charmed Neutral

    - All damage dealt to Fairy reduced to 0 - Expires when Fairy dies

  • Check This Out, Kiddo! Buff

    - Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - Slash and Blunt Skills deal +5% damage for every Stack

  • Chesed's Mercy Neutral

    - Averages the Offense Level and Defense Level of all units - After the Chesed effect activates, allied Identities gain 3 Offense Levels and 6 Defense Levels - First-time Unleashing Effect: "Chesed's Mercy" lasts for the duration of this Encounter

  • Chopped Ingredients Buff

    - Max Stack: 5 - Expires at Turn End

  • Clash Attack Boost Neutral

    Final Power +1 in a Clash

  • Clash Attack Boost Buff

    Clash Power +2, Defense Level -3

  • Clash Attack Boost I Buff

    Clash Power +2, Max HP +7.5%

  • Clash Attack Boost II Buff

    Clash Power +2, Max HP +30%

  • Clash Power Boost Buff

    Clash Power +1, Max HP +7.5%

  • Clash Power Refraction Debuff

    Enemy Clash Power +1

  • Clash Power Spurt Buff

    Clash Power +1, Max HP +15%

  • Clash Power Up II Buff

    Clash Power +1, Offense Level +1, Max HP +10%, Damage Dealt +5%

  • Clash Power Up III Buff

    Clash Power +1, Offense Level +2, Max HP +10%, Damage Dealt +5%

  • Clash Power Up IV Buff

    Clash Power +1, Offense Level +2, Max HP +20%, Damage Dealt +7.5%

  • Clash Power Up IX Buff

    Clash Power +2, Offense Level +4, Defense Level +4, Max HP +45%, Damage Dealt +15%, Boss Max HP +30%

  • Clash Power Up V Buff

    Clash Power +2, Offense Level +1, Max HP +25%, Damage Dealt +7.5%

  • Clash Power Up VI Buff

    Clash Power +2, Offense Level +2, Max HP +40%, Damage Dealt +10%

  • Clash Power Up VII Buff

    Clash Power +3, Offense Level +2, Defense Level +2, Max HP +42.5%, Damage Dealt +10%, Boss Max HP +30%

  • Clash Power Up VIII Buff

    Plus Coin Power +1, Minus Coin Power -1, Clash Power +2, Offense Level +3, Defense Level +3, Max HP +45%, Damage Dealt +12.5%, Boss Max HP +30%

  • Clash Power Up X Buff

    Clash Power +2, Offense Level +4, Defense Level +4, Max HP +45%, Damage Dealt +15%, Boss Max HP +40%

  • Clash Power Up XI Buff

    Clash Power +2, Offense Level +4, Defense Level +4, Max HP +45%, Damage Dealt +15%, Boss Max HP +50%

  • Clumped Black Threads Buff

    - Max Stack: 5 - Gain Slot Weight equal to Stack (per Part) - Take +10% damage for every Stack

  • Coagulated Blood Buff

    Gain Offense Level and Defense Level equal to the value (max 5)

  • Coin Attack Boost Buff

    Plus Coin Power +1, Minus Coin Power -1, Defense Level +2

  • Coin Power Boost Buff

    Plus Coin Power +2, Minus Coin Power -2

  • Coin Power Up I Neutral

    Plus Coin Power +1, Minus Coin Power -1

  • Coin Power Up II Neutral

    Plus Coin Power +1, Minus Coin Power -1, Max HP +15%

  • Cold Debuff

    - Max Stack: 3 - Lose 1 Speed for every Cold Stack - If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 Frozen this turn and next turn. - Cold Stack expires after all effects are activated - Turn End: if this unit did not attack The Last Knight, expires

  • Cold, Black Tears Debuff

    - Max Stack: 5 - Turn Start: gain 1 Clash Power Down - If this unit is hit while it has this effect, lose (Stack x 2) SP (once per turn; does not activate when hit by a Cracked Coin) - If Queen of Hatred reduced this effect, heal 5 SP - This effect cannot reduce this unit's SP below -40

  • Combat-Ready State Neutral

    - After taking damage, this unit has begun to use its Attack Skills. - Turn Start while in Combat-Ready State: · Inflict 3 Nervous Impairment to all enemies · Min & Max Speed +3 · Gain 1 Offense Level Up for every 10% missing HP (max 8) - Turn End while in Combat-Ready State: take fixed damage equal to 10% HP

  • Comfy Buff

    Raise Min & Max Speed values by 2 for all allies; Max HP +25%

  • Compulsion Neutral

    Starts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up.

  • Compunction Debuff

    - SP Units: Panic Type changes to "Compunction" - Non-SP Units: Take +10% damage from targets with faster Speed than self - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but cannot change their Panic Types ※ Compunction Panic Effect: - Low Morale: Min & Max Speed -1; take +10% damage from targets with faster Speed than this unit's - Panic: Min & Max Speed -2; take +15% damage from targets with faster Speed than this unit's

  • Concealed Bloodthirst Debuff

    Lose 5 Base Offense Level Lose 5 Base Defense Level

  • Concussion Debuff

    - Max Stack: 3 - When hit, take +30% damage for every Stack (max 90%) - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.5 (rounded down) - At max Stack, consume all of it at Turn End and enter forced Stagger state next turn

  • Congealing Blood Debuff

    Cannot act for 2 turns; spawns an Impaling Spear unit over the ally.

  • Contamination Neutral

    Combat Start: Speed -2.

  • Contempt Debuff

    Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity. Turn End: Gain 3 Damage Down next turn.

  • Contempt Debuff

    - Max Stack: 1 - Take and deal -50% damage from and against Jia Huan - Targets with Contempt cannot gain Gaze - Expires at Turn End

  • Control Team Captain Neutral

    - Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities

  • Corpus Ingredient Buff

    - Max Stack: 2 - Unique Charge (fixed Potency)

  • Corpus Ingredient (Blood) Neutral

    - Max Stack: 5 - Unique Charge (fixed Potency)

  • Corpus Ingredient (Bones) Neutral

    - Max Stack: 206 - Unique Charge (fixed Potency)

  • Corpus Theater Debuff

    - Enter an 'immobilized' state where this unit's buffs, HP, and SP cannot be changed. Forms a Corpus Theater connected to this unit

  • Corroding Heart Debuff

    Turn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind

  • Courage to Approach Neutral

    - Turn End: Heal 10 SP - Gain 3 Attack Power Up and 5 Protection every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter.

  • Courage to Triumph Fear Buff

    Turn Start: Gain 1 Attack Power Up and 2 Protection.

  • Crippling Injury Debuff

    - Yet to recover from the wounds gained in the previous battle. - Massively reduce max HP - Turn Start: gain 1 Defense Level Down for every cumulative turn (max 15)

  • Crown of Thorns Neutral

    Generates a Rose unit whose Affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect - If this effect causes the number of Rose units on the field to exceed 7, remove Rose units that are bound with defeated Sinners equal to the excess amount (does not count as death)

  • Crumbled Pride Debuff

    Used for "Weathered Knight" Passive

  • Crushed Bloodthirst Debuff

    Base Offense Level -15 Base Defense Level -15

  • Crushed Bloodthirst Debuff

    Base Offense Level -25 Base Defense Level -25

  • Cry of the Cocoon - Frail Buff

    - The Cocoon is crying intermittently. - Skill Final Power +2

  • Cry of the Cocoon - Vicious Buff

    - The Cocoon does not cease its cries. - Skill Final Power +3

  • Curio Neutral

    When certain conditions are fulfilled, replace this effect with 'Art Medium'

  • Cut Fabric Buff

    - Max Stack: 30 - Skills that gain or consume Charge Count (including Unique Charge) deal +(Stack)% damage (max 30%) - Turn End: Lose 5 Stacks · If Shield was broken this turn, lose 10 Stacks instead

  • Cycle Neutral
  • Cyclical Karma Neutral

    All units transfer their Karma to their targets after a successful attack. Karma is not transferred to My Form Empties as long as its allies are alive.

  • Damage Dealt Up Neutral

    Deal +15% damage, Max HP +5%

  • Damage Refraction Debuff

    Enemies deal +10% damage

  • Damage Taken Down Neutral

    Damage Taken -10%

  • Damage Taken Down Buff

    Damage Taken -7.5%

  • Dawn's First Crow (雞鳴) Neutral

    Able to Clash with the enemy's specific Slot

  • Dazzle Debuff

    - Turn Start: If this unit is not Staggered, the Attack Skill equipped in this unit's last Skill Slot prioritizes Hohenheim and cannot be redirected - This effect expires at the end of the turn it is activated

  • Dazzled Mind Debuff

    Targets allies for attacks When staggered, remove this effect next turn. If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn.

  • Deathrite 【Enfeeble】 Debuff

    Base Stack: 5 - Deathrite - If the target's Speed is faster than this unit's, and if the Speed difference 5 or greater: when getting Rupture triggered, lose 1 Stack - When losing Stacks, gain 1 Defense Level Down next turn (once per turn) - At 0 Stack, gain 3 Defense Level Down and 1 Bind next turn, then expires - ※ Cannot gain additional Stacks of this effect while it is already active

  • Deathrite 【Halt】 Debuff

    Base Stack: 4 - Deathrite - When getting Rupture triggered while this unit has 3+ Bind, lose 1 Stack - When losing Stacks, raise this unit's Stagger Threshold by 10 - At 0 Stack, raise this unit's Stagger Threshold by Rupture Potency on self, then expires - ※ Cannot gain additional Stacks of this effect while it is already active

  • Deathrite 【Impede】 Debuff

    Base Stack: 10 - Deathrite - When this unit loses other Deathrites' Stacks due to their conditions, lose 1 Stack (max 4 per turn) - At 0 Stack, gain 6 Offense Level Down for the next turn, then expires - ※ Cannot gain additional Stacks of this effect while it is already active

  • Deathrite 【Wane】 Debuff

    Base Stack: 10 - Deathrite When the unit that inflicted this effect triggers Rupture, lose 1 Stack - Also lose 1 Stack of a random Deathrite on self, except for this Deathrite - At 0 Stack, expires - ※ Cannot gain additional Stacks of this effect while it is already active

  • Decay Ampule Debuff

    Take damage by 2% of Max HP per Count

  • Decision Neutral

    - Max Stack: 1 - Deal and take +30% damage to and from The Crimson God [Adulthood] - Turn Start: Heal 5 SP

  • Declared Duel - Camille Debuff

    - In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. - Replaced when another unit inflicts Declared Duel on the same target.

  • Deep Bereavement Neutral

    Turn Start: Lose 5 Speed and gain 5 Defense Level Down

  • Deep Bereavement Debuff

    Inflict 5 SP damage at Attack End.

  • Deep Breath - Red Neutral

    - Max Stack: 3 - <mark color=#ff000040>Turn End: At Max Stack, use a powerful Skill - Consumed when using a certain Skill - Becomes immune to Panic under this effect - Take +(Stack x 20)% damage and lose Defense Level equal to Stack - Turn End: Take 10 HP damage and 20 SP damage

  • Deep Laceration Debuff

    - Gain +3 Bleed Count and trigger Bleed on self. Then, lose 1 Bleed Count. - Expires at Turn End

  • Defense Gear Buff

    Defense Level +3, Max HP +22.5%

  • Defense Level Up Neutral

    Defense Level +4

  • Defense Level Up Buff

    Defense Level +2

  • Defense Level Up Buff

    Defense Level +2

  • Defense Power Up Neutral

    Defense Skill Base Power +2

  • Defense Skill Up Buff

    Defense Skill Final Power +1

  • Defense Skill Up Buff

    Defense Skill Final Power +1

  • Defensive Refraction Debuff

    Enemy Defense Level +3

  • Delicateness Debuff

    - Max Stack: 10 - Take +10% damage for every Stack

  • Desire for Acknowledgement Debuff

    - For every Stack, Deal +5% damage to and take +5% damage from Ryōshū (max 100%) - Final Power +1 for every 5 Stack when attacking Ryōshū as the main target (max 4) - At 10+ Stack, lose 5 SP upon Clash Lose - Max Stack: 20

  • Desirous Neutral

    At the start of the turn, gain 10 Bind. All phys. resistances change to 'Fatal'. Attack Skill Power +2. Defense Skill Power -2.

  • Desperado Buff

    - Max Stack: 2 - For every Stack, Base Attack Skill Clash Power +1, Base Power +1 - At 2 Stack, Base Attack Skill Plus Coin Power +1, Minus Coin Power -1 - Expires at Turn End

  • Determination Neutral

    - When attacked, gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. This unit's Retreat abilities do not activate for the duration of this Encounter.

  • Determination Neutral

    - Turn End: Heal 10 SP - When attacked, gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter.

  • Determined Neutral

    All Ally Units gain +2 Skill Final Power for this battle

  • Devotion Buff

    - Turn Start: Gain Shield equal to Stack - Lose Stack when losing Shield

  • Dhyāna Buff

    - Max Stack: 108 - Deal +1% damage for every Stack

  • Dialogues Buff

    Max Stack: 3 - Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks)

  • Diamond Buff

    - Skills inflict 1 more Burn, Bleed, Tremor, Rupture, and Sinking Potency against enemies - Gain +2 more Count when gaining Charge Count and Poise Count - Gain +10 Charge Count when gaining this effect (once per Encounter) - Clash Power +2 - Final Power +1 - Deal +10% damage

  • Dihui Star's Blade Neutral

    - Total sum of Bladetrail [Afterimage] Stack in this Encounter

  • Dimensional Bag - Allas Workshop Neutral

    Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Allas Workshop Gloves - Next Workshop weapon: Nester Workshop Hammer

  • Dimensional Bag - Namir Workshop Neutral

    Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Namir Workshop Gauntlets - Next Workshop weapon: Allas Workshop Gloves

  • Dimensional Bag - Namir Workshop Neutral

    Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Namir Workshop Gauntlets - Next Workshop weapon: YuRia Atelier Axe

  • Dimensional Bag - Nester Workshop Neutral

    Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Nester Workshop Hammer - Next Workshop weapon: Screw Atelier Drill Hammer

  • Dimensional Bag - Screw Atelier Neutral

    Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: Screw Atelier Drill Hammer - Next Workshop weapon: Namir Workshop Gauntlets

  • Dimensional Bag - YuRia Atelier Neutral

    - Current Workshop Weapon: YuRia Atelier Special Handmade Golden Retriever-Exclusive Axe

  • Dimensional Bag - YuRia Atelier Neutral

    Draws the next Workshop weapon from the Dimensional Bag - Current Workshop weapon: YuRia Atelier Axe - Next Workshop weapon: Allas Workshop Gloves

  • Disjunction Buff

    - Turn Start: The Part gains Shield equal to Stack - Reduction in the Shield reduces the Stack as well

  • Divinity of the Obsidian God Buff

    - Max Stack: 100 - Turn Start: Gain 1 Offense Level Up and 1 Defense Level Up for every 20 Stacks (max 4 respectively) - Convert all Skill Coins into Unbreakable Coins - At 0 Stacks, convert this effect into "Voice of the Obsidian God" next turn

  • Divinity of the Obsidian God Buff

    - Max Stack: 100 - Turn Start: Gain 1 Offense Level Up and 1 Defense Level Up for every 20 Stacks (max 4 respectively) - Convert all Skill Coins into Unbreakable Coins (excluding Excision Coins) - At 0 Stacks, convert this effect into "Voice of the Obsidian God" next turn

  • Dogged Defense Buff

    All allies take -50% damage

  • Dogged Defense Debuff

    All enemies take -20% damage

  • Dokkaebi Arms Buff

    - Base Offense Level +4 - Base Defense Level +4 - Take -20% damage - On Skill Use, gain 1 Haste next turn (2 times per turn) - Combat End: Gain +2 Poise Count

  • Dragon's Blood [龍血] Debuff

    - Max Potency: 50 - Turn End: Take 1% HP damage per Potency (min 1; cannot be Staggered by this effect) - Lose 1 Count when using a Defense Skill (once per turn) - Turn End: Double Potency and lose 1 Count - This effect can be removed only by reducing Count to 0

  • Dragon's Spirit [龍氣] Buff

    - Take -100% damage - When hit, expires at Skill End of the Skill that hit

  • Dream her dream together in my stead Buff

    Clash Power +2 for every value (max 8) - Apply Shield to self and all allies at Combat Start - On Hit, deal 1 fixed damage

  • Dreamy Hesitation Debuff

    - Lose 35 Base Offense Level - Lose 35 Base Defense Level

  • Drenched Sin Neutral

    Max HP increases by (E.G.O resource drained)% On Death - Recover E.G.O Resource it drained - Heal bound Identity's HP by (25% of Identity's Max HP * Blooming Sin Stack)

  • Duality Neutral

    Skills can target allies Upon auto-targeting Skills, or in Regular Encounters, target random allies - If target is an ally, the attack does not hit, and does not trigger Defense Skills (including Clashable Defense Skills) If target is an ally, activate this Skill at Combat Start

  • Dueling Neutral

    Turn Start: Units without this status go into a 'Fully Bloomed' status If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up

  • Dujeong Brigandine [Sal] Buff

    - Max Stack: 5 - When gaining this effect, gain Shield equal to 10% of this unit's max HP for every Stack (min 1, rounded down; Shield gained due to this effect does not expire at Turn End) - Combat Start: Gain 1 Defense Level Down for every 2 Stack (rounded up) - Deal +(Stack x 2.5)% Slash damage - <mark color=#ff000040>Lose 1 Stack when taking Shield damage equal to 10% of this unit's max HP

  • Durable Buff

    Defense Level +2, Defense Skill Final Power +1

  • Dyed Thread Debuff

    - Max Stack: 3 - Cannot gain Haste while having this effect - Turn End: Remove Haste that will be applied next turn - Turn End: Gain Bind next turn equal to Potency and lose 1 Stack - <mark color=#ff000040>At max Stack, gain Immobilize this turn and next turn; then, this effect expires

  • Délaissement Buff

    - Max Stack: 5 - Clash Power +1 for every Stack - Take +10% damage from Skills for every Stack - Turn Start: At 4+ Stacks, apply the following effects: · Remove all Stagger Thresholds · When Staggered, recover from Stagger · Slot Weight +1

  • Désespoir Debuff

    - This unit has 100% chance to flip Tails (for Minus Coins, Heads) - Turn End: Lose 1 Stack

  • E.G.O Attunement Boost Neutral

    - Base Offense Level +10 - Base Defense Level +10

  • E.G.O Attunement Boost Neutral

    - Base Offense Level +15 - Base Defense Level +15

  • E.G.O Attunement Overload Neutral

    - Base Offense Level +10 - Base Defense Level +10 - Turn End: Gain 4 Burn and lose 5 SP

  • E.G.O Attunement Overload Neutral

    - Base Offense Level +15 - Base Defense Level +15 - Turn End: Increase Lamp Stack to 20; lose 2 HP and 1 SP for every Stack gained (this effect does not reduce this unit's HP below 1)

  • E.G.O Corrosion Neutral

    Won't listen to orders and will only use Corrosion Skills.

  • E.G.O Corrosion - N Corp. Neutral

    - Max Stack: 10 - The following effects activate at every Turn Start: · Lose SP by the effect's Stack · Gain 1 Attack Power Up for every 3 Stack - At Max Stack, take 5% HP damage at Turn End

  • E.G.O Passives Neutral

    Active E.G.O Passives

  • E.G.O Resource Amp Buff

    Increases the amount of E.G.O resources earned from skills by the effect's Count for one turn.

  • Earnest Accomplishment Neutral

    If this unit is defeated or its HP is brought to 1, the attacker gains buffs.

  • Eat yummies and perk up, you hear? Buff

    - Max Stack: 5 - Offense Level +1 for every Stack - Turn Start: Lose 1 Stack for every "Got an appetite, you hear?" on self

  • Ecstatic Debuff

    All the Maw's physical resistances change to 'Fatal'.

  • Ego Interference I Debuff

    Doubles the amount of E.G.O Resources consumed when using E.G.O Skills (This Adversity does not interact with E.G.O Gift effects)

  • Ego Interference II Debuff

    Triples the amount of E.G.O Resources consumed when using E.G.O Skills (Does not interact with E.G.O Gift effects) ※ If a lower tier Adversity already exists, overwrite that effect

  • Electrifying Dimension Neutral

    Coin Power +1

  • Ember Buff

    Max 5 Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills. When the Wings Part is broken, inflict Shimmering Ember equal to the value of Ember upon the last attacker; then, all Ember on self expires.

  • Emerald Buff

    - Skills inflict 1 more Burn, Bleed, Tremor, Rupture, and Sinking Potency against enemies - Gain +1 more Count when gaining Charge Count and Poise Count - Gain +10 Charge Count when gaining this effect (once per Encounter)

  • Emergency Barrier Battery Buff

    - Max Stack: 7 - When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed

  • Emergency Nutrient Supply Neutral

    At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn.

  • Emotional Connection Buff

    - On Hit against enemies: (50 / # of Coins)% chance to gain 1 E.G.O resource corresponding to the used Skill's Affinity - When an enemy dies after an allied unit's Skill attack ends, gain 2 least-owned E.G.O Resources - In an Encounter, gain 1 E.G.O resource of each Affinity consumed when using the following E.G.O Skills (2 of each when using Overclocked Skills) · To Remain Oneself Hong Lu · Command : Meltdown Faust · Unbrilliant Glory Gregor · Tidal Elegy Ishmael

  • Emptied Neutral

    Combat Start: Allies without Lust Affinity Attack Skill are Staggered.

  • Emptiness Neutral

    At 4+ Count, Dongrang becomes staggered.

  • Empty Honor Neutral

    If Dongrang defeats this unit, he loses HP, gains 1 Emptiness, and is weakened next turn.

  • Empty Mark Neutral

    Targeted by Dongrang. Gain 2 Bind every turn, and take +50% damage from Dongrang.

  • Engagement Buff

    - <mark color=#ff000040>This unit has 100% chance to flip Heads - Targets Clashing with or attacking this unit have <mark color=#ff000040>100% chance to flip Tails for Plus Coins · The said units' Minus Coins have 100% chance to flip Heads - Remove this effect upon equipping the "Focusing" Skill, or if this unit becomes Staggered

  • Entangled Curse Talisman Neutral

    Deal +1% damage per Stack At 9+ Stack, gain 2 Attack Power Down at turn start

  • Entangled Curse Talisman Neutral

    - Max Stack: 9 - Deal +1% damage for every Stack - At 9 Stacks, gain 2 Attack Power Down at Turn Start Remove this effect at the end of the wave

  • Envy Boost Neutral
  • Envy DMG Down Debuff

    Deal less damage with Envy skills based on the effect's Count for one turn. (Max 10)

  • Envy Power Down Debuff

    Envy Skill Final Power -{0} for this turn.

  • Envy Power Up Buff

    Envy skills gain final Power by the effect's Count for one turn.

  • Envy Protection Buff

    Take less damage from Envy skills based on the effect's Count for one turn. (Max 10)

  • Envy Resist Down Debuff

    Increase Envy Resistance based on Stack. (0.1 per Stack)

  • Envy Resist Up Buff

    Decrease Envy Resistance based on Stack. (0.1 per Stack)

  • Escape Battle Neutral

    - Turn End: recover from Stagger and escape from the Encounter (excluding forced Staggers; does not count as death)

  • Escape Battlefield Neutral

    - Turn End: recover from Stagger and escape from the Encounter (excluding forced Staggers; does not count as death)

  • Event Effect Neutral

    Combat Start: Gain 3 Attack Power Up.

  • Event Effect Neutral

    Gain 5 Attack Power Down each turn.

  • Event Effect Neutral

    Gain 3 Damage Down each turn.

  • Eventide Glow (黃昏) Neutral

    Able to Clash with the enemy's specific Slot

  • Excision Coin Neutral

    - This Coin can destroy Unbreakable Coins in a Clash. - This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

  • Excruciating Rage Neutral

    If the attacker has Explosive Wrath, take +100% damage

  • Exhausted Debuff

    - Max Stack: 3 - Min & Max Speed -1 for every Stack - Turn Start: Gain 1 Fragile - Turn End: Lose 1 Stack (Applies on all Parts)

  • Expand Body I Buff

    Defense Level +1, Max HP +5%

  • Expand Body II Buff

    Offense Level +2, Max HP +10%

  • Expand Body III Buff

    Offense Level +4, Max HP +15%

  • Expand Body IV Buff

    Offense Level +4, Defense Level +3, Max HP +30%

  • Expanding Sorrow Neutral

    Changes behavior.

  • Explosive Amusement Debuff

    - On Turn End: · Base Stack: 1 · The unit connected to this unit heals 25% HP and loses 20 SP · Gain 1 Stack · At 3 Stack, use a self-detonation Skill. If this unit is killed by self-detonation, inflict the caged character with 3 Hollow Obedience next turn

  • Explosive Envy Neutral

    - Envy Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn)

  • Explosive Gloom Neutral

    - Gloom Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn)

  • Explosive Wrath Neutral

    - Wrath Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn)

  • Exquisite Aesthetics Buff

    - Plus Coin Skills gain Coin Power +1 - Minus Coin Skills gain Base Power +(4 / # of Coins) - Deal +30% damage with Skills

  • Extreme Onus Neutral

    - Deal +50% damage for every Stack (max 100%) - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +2 · At 2 Stack, Plus Coin Power +1 and Final Power +3 instead - Max Stack: 2 - When using certain Skills, counts as Onus and is consumed

  • Extreme Strength [極力] Buff

    - Max Stack: 50 - Counts as "Inner Strength". Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn. - Gain 2 Stack with every Clash (max 10 per Skill). On Clash Lose, lose the Stacks gained from the said Clash - Gain 3 Stack when hitting with an Unopposed Attack (max 15 per Skill) - Turn End: next turn, gain Haste based on the total Stack consumed this turn (1 Haste per 25 Stack, max 5)

  • Eye of Precognition Neutral

    - Max Stack: 30 - Clash Power +2 - Turn Start: Gain 10 Stack - Turn Start: Heal (Stack / 4) SP

  • Eye of Precognition Neutral

    - Max Stack: 30 - Clash Power +2 - Turn Start: Gain 5 Stack

  • Eye of Precognition - Overheat Neutral

    - Max Stack: 30 - Attack Skills deal -20% damage - Convert all Coins on Skills that spend Acceleration Round to Unbreakable Coins - Turn Start: Gain 10 Stack - At 30 Stack, convert into "Eye of Precognition"

  • Eye of Precognition - Overheat Neutral

    - Max Stack: 30 - Attack Skills deal -20% damage - Convert all Coins on Skills that spend Acceleration Round to Unbreakable Coins - Turn Start: Gain 10 Stack - At 30 Stack, convert into "Eye of Precognition"

  • Eyeball Pinion Debuff

    - Max Stack: 10 - Turn End: gain (Stack / 2) Rupture Count and Bleed Count (rounded down) - Turn End: lose 1 Stack

  • Eyes and Teeth for an Eye Buff

    Damage Taken -25%, Damage Dealt +25%

  • Faded Promise Neutral

    Turn End: heal 15 SP On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up At 1 HP, heal 40% HP and 25 SP (once per Encounter)

  • Faded Promise Neutral

    Turn End: heal 15 SP On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1 At 1 HP, heal 40% HP and 25 SP (once per Encounter)

  • Faint Aroma Debuff

    - Max Stack: 30 - Turn End: Take SP damage equal to Stack - If this unit took Sinking damage, gain 1 Stack - On Tremor Burst, apply 1 ~ 2 Faint Aroma on 3 other random allies - At max Stack: · Gain 2 Tremor and trigger Tremor Burst on self · Take Gloom damage equal to Sinking on self · Faint Aroma expires · Cannot gain for the rest of the turn - On death, apply half of this unit's Faint Aroma Stack randomly between this unit's allies (rounded down)

  • Faint Guilt Debuff

    - Offense Level -15 - Defense Level -15

  • Faint Memories Neutral

    - Base Value: 10 - Turn Start: gain Defense Level Up equal to the Stack - Clash Lose: reduce by 1

  • Faith Beyond Question Buff

    - Min & Max Speed +1 - Offense Level +3, Defense Level +3 - Gain +1 more Poise Potency from Skills

  • Fanatic Buff

    Raise Skill Final Power by the effect's Count against units that have Nails for the turn. (Applies to clashes as well)

  • Faster! Buff

    Gain 2 Haste

  • Fear Debuff

    Turn End: At -20 SP or lower, gain 1 Protection next turn.

  • Fearsome Whistles Debuff

    Turn Start: Gain 1 Bind and 1 Paralyze.

  • Fell Bullet Deluge Buff

    Whenever an ally dies, inflict fixed damage equal to 50% of the dead ally's max HP against all Parts on all enemies

  • Festival of Blood Buff

    Each ally deals +1% damage for every 10 Bloodfeast they Consumed (max 30%)

  • Festive Fever Buff

    - Max Value: 10 - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills

  • Fettered Woe Debuff

    Under a certain condition, and at 3+ Value, all Parts become Staggered next turn. Expires after applying 3 Fragile to the Chain Part

  • Fever Neutral

    Deal +10% damage per Count Reduced by 1 at turn end

  • Fiery, Tongue-scorching Sauce Debuff

    - Max Stack: 3 - Offense Level -1 for every Stack

  • Final Attack Boost Buff

    Final Power +1, Max HP +5%

  • Final Augment Neutral

    At the start of the turn, gain 3 Attack Power Up, Defense Power Up, and Haste; die after 3 turns.

  • Final Combat Gear Buff

    Final Power +1, Defense Level -2, Max HP +17.5%

  • Final Power Boost Buff

    Final Power +1, Max HP +5%

  • Final Power Boost I Buff

    Final Power +1, Max HP +5%

  • Final Power Boost II Buff

    Final Power +1, Defense Level +6

  • Final Power Boost III Buff

    Final Power +2, Defense Level -2, Max HP +5%

  • Final Power Boost IV Buff

    Final Power +2, Max HP +25%

  • Final Power Spurt Buff

    Final Power +1, Max HP +12.5%

  • Final Power Up Neutral

    Final Power +1, Max HP +5%

  • Final Power Up Buff

    Final Power +1, Defense Skill Final Power+1

  • Final Power Up I Neutral

    Final Power +1, Max HP +15%

  • Final Power Up II Neutral

    Final Power +2, Defense Level -4, Max HP +15%

  • Final Power Up II Buff

    Final Power +1, Offense Level +1, Max HP +7.5%, Damage Dealt +5%

  • Final Power Up III Neutral

    Final Power +2, Defense Level +6, Max HP +10%

  • Final Power Up III Buff

    Final Power +1, Offense Level +2, Max HP +7.5%, Damage Dealt +5%

  • Final Power Up IV Neutral

    Final Power +3, Max HP +10%

  • Final Power Up IV Buff

    Final Power +1, Offense Level +2, Max HP +17.5%, Damage Dealt +7.5%

  • Final Power Up IX Buff

    Final Power +2, Offense Level +3, Defense Level +3, Max HP +40%, Damage Dealt +15%, Boss Max HP +30%

  • Final Power Up V Buff

    Final Power +2, Offense Level +1, Max HP +20%, Damage Dealt +7.5%

  • Final Power Up VI Buff

    Final Power +2, Offense Level +2, Max HP +35%, Damage Dealt +10%

  • Final Power Up VII Buff

    Clash Power +1, Final Power +2, Offense Level +2, Defense Level +2, Max HP +37.5%, Damage Dealt +10%, Boss Max HP +30%

  • Final Power Up VIII Buff

    Plus Coin Power +1, Minus Coin Power -1, Final Power +2, Offense Level +2, Defense Level +2 Max HP +40%, Damage Dealt +12.5%, Boss Max HP +30%

  • Final Power Up X Buff

    Final Power +2, Offense Level +3, Defense Level +3, Max HP +40%, Damage Dealt +15%, Boss Max HP +40%

  • Final Power Up XI Buff

    Final Power +2, Offense Level +3, Defense Level +3, Max HP +40%, Damage Dealt +15%, Boss Max HP +50%

  • Fire Butterfly Coffin Neutral

    - Max Stack: 30 - Can gain up to 20 Stacks per turn - On Hit using a Base Skill, gain 2 Stacks - Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down) · At 30 Stacks, gain 5 Burn and +2 Burn Count instead

  • Fire Butterfly Coffin Neutral

    - Max Stack: 30 - Can gain up to 20 Stacks per turn - On Hit using a Base Skill, gain 2 Stacks - Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down) · At 30 Stacks, gain 5 Burn and +2 Burn Count instead

  • Firepower Buff

    - Max Stack: 10 - Deal +10% damage for every Stack

  • First Seal Removed Neutral

    Unlocks access to certain Skills based on the state of the sword.

  • Fixed Panic Neutral

    This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

  • Flower-burying Pin [埋花針] Buff

    - Max Stack: 10 - Gain 1 Offense Level and 1 Defense Level for every 2 Stack - At 5+ Stack, Final Power +1 - At max Stack, Coin Power +1 - When consuming Flower-burying Pin, give 1 E.G.O resource of the least-owned Affinity for every Stack consumed

  • Flower-burying Wedge [埋花櫼] Neutral

    - Max Stack: 3 - Enhances Yinglong's certain Skills

  • Fluid Sac Buff

    Heals HP based on the Count.

  • Fluorescence Shard Buff

    Turn Start: Gain 3 Poise and +2 Poise Count

  • Focused Attack Buff

    When using a Skill against the same Slot this unit successfully hit last turn, gain the following effects based on the number of consecutive turns it successfully hit the Slot - 1 Consecutive hit: Clash Power +1 - 2 Consecutive hits: Base Power +1 - 3 Consecutive hits: Base Power +1, Coin Power +1

  • Foolhardy Duel Buff

    Turn End: gain 1 Clash Power Up next turn for every 10% of the missing HP. (max 5) Turn End: gain 1 Bind next turn for every 10% of the missing HP. (max 5)

  • Force Redistribution Buff

    When an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)

  • Formation Collapse Debuff

    - Max Stack: 10 - Lose Defense Level equal to Stack

  • Forward Flow - Compassion Neutral

    - Max Stack: 20 - Deal and take -2% damage for every Stack

  • Fourfold Afterimage Entanglement Neutral

    Stage 4 Afterimage Entanglement - Min & Max Speed -2 for this unit - On Hit, activate the following effects: · Inflict 1 Poison · Inflict 2 Bleed · Inflict 1 Bind next turn · Inflict 2 Burn

  • Fracture Proliferation Buff

    Enemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and Sinking

  • Frailness Debuff

    -10% Max HP for all allies

  • Frailness Debuff

    -10% Max HP for all allies

  • Frailness Debuff

    -10% Max HP for all allies

  • Frailness Debuff

    -10% Max HP for all allies

  • Frailness Debuff

    -10% Max HP for all allies

  • Frenzy Neutral

    Gain 3 Attack Power Up and 3 Fragile this turn, and change behavior. Does not gain Instincts when attacked.

  • Frozen Debuff

    - Unique Cold - Cannot act for this turn - Certain Skill activations become nullified at 1 HP

  • Fully Bloomed Neutral

    Cannot act At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn.

  • Fully Bloomed Debuff

    Cannot act At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn.

  • Gain Refraction Buff

    +1 to Poise and Charge Count gained by allies with Skills & Coin effects

  • Galestruck Debuff

    - Max Stack: 10 - Double the amount of Stagger Threshold raised on this unit due to Tremor Burst - Reduced by 1 at Turn End

  • Game Target Debuff

    Fix this unit's Speed to 1; all Attack Skills of "The Thumb Nursefather - Valencina" targets this unit

  • Game Target Debuff

    Fix this unit's Speed to 1; become the main target of the Attack Skill "Disposal" used by "The Thumb Nursefather - Valencina"

  • Gasping Breath Buff

    When gaining Poise, gain 3 additional Poise or +2 additional Poise Count

  • Gathering Lightning Cloud Debuff

    - Max 5 - At 1 value, use a powerful Skill. - Reduced by 1 at Turn End. Gain 1 value when Staggered

  • Gaze Debuff

    Deal +10% damage for every Gaze value Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt.

  • Gaze Debuff

    - Max Stack: 7 - Take and deal +10% damage from and against Jia Huan - At 7 Stack, converts to Contempt

  • Gaze of the One Who Grips Debuff

    Staggered for one turn. Take +100% damage from Kromer.

  • Gebura's Blade Buff

    - Convert all Skill Coins into Unbreakable Coins - Deal +100% damage - Plus Coin Skills gain Coin Power +1; Minus Coin Skills gain Final Power +1 - For this turn, this unit cannot be Staggered from all sources of damage - At less than 10 HP, heal to 10 HP - For this turn, this unit's HP does not drop below 10 - For this turn, every Coin Hit from Base Attack Skills and Counter Skills heals 10% of the damage dealt (max healing from each Skill: 100) - Expires at Turn End

  • Gentle Sendoff Neutral

    Turn Start: Heal 10 HP and SP. (Up to 3 turns)

  • Get 'Em! Buff

    Simultaneously attacks one unit.

  • Glass Cannon Buff

    All allies deal +20% damage

  • Glass Cannon Debuff

    All allies take +30% damage

  • Glimpse of Precognition Buff

    - Max Stack: 5 - Clash Power +2 for every Stack - For every 2 Stack: - Plus Coin Skills gain Coin Power +1 - Minus Coin Skills gain Final Power +2 - Expires at Skill End

  • Gloom Boost Neutral
  • Gloom DMG Down Debuff

    Deal less damage with Gloom skills based on the effect's Count for one turn. (Max 10)

  • Gloom Power Down Debuff

    Gloom Skill Final Power -{0} for this turn.

  • Gloom Power Up Buff

    Gloom Skills gain final Power by the effect's Count for one turn.

  • Gloom Protection Buff

    Take less damage from Gloom skills based on the effect's Count for one turn. (Max 10)

  • Gloom Resist Up Buff

    Decrease Gloom Resistance based on Stack. (0.1 per Stack)

  • Gloss Medium Buff

    - If target has Bind, inflict 1 more Bleed Potency and Bleed Count - On Skill Use, if the main target has Dyed Thread or Tar Dye, the said Skill gains Final Power +1 and deals +20% damage

  • Gluttonous Thorn (貪食棘) Debuff

    Max Stack: 9 Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5) While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)

  • Gluttony Boost Neutral
  • Gluttony DMG Down Debuff

    Deal less damage with Gluttony skills based on the effect's Count for one turn. (Max 10)

  • Gluttony Power Down Debuff

    Gluttony Skill Final Power -{0} for this turn.

  • Gluttony Protection Buff

    Take less damage from Gluttony skills based on the effect's Count for one turn. (Max 10)

  • Gluttony Resist Down Debuff

    Increase Gluttony Resistance based on Stack. (0.1 per Stack)

  • Gluttony Resist Up Buff

    Decrease Gluttony Resistance based on Stack. (0.1 per Stack)

  • Gold Buff

    - Skills inflict 1 more Burn, Bleed, Tremor, Rupture, and Sinking Potency against enemies - Gain +1 more Count when gaining Charge Count and Poise Count - Gain +10 Charge Count when gaining this effect (once per Encounter) - Clash Power +1

  • Golden Recipe Sauce Buff

    - Clash Power +2

  • Golden Revelation Debuff

    - Max Speed: 5 - Take +5% damage for every Stack - At max Stack, take +10% damage if this unit has Bleed

  • Golden Sheen Buff

    At the start of the turn, heal 10 HP per Count.

  • Golden Shroud Buff

    - Defense Level +10 - Turn End: If this unit is Staggered, recover from Stagger and heal 50% HP (once per Encounter)

  • Gossypium Debuff

    When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End

  • Got an appetite, you hear? Buff

    - Max Stack: 3 - Offense Level +1 for every Stack - At 3 Stacks, deal +50% damage - Expires when Sous Chef uses the "Aah! I'm on lunch break, you hear?" Skill

  • Grace of the Prescript Buff

    - Offense Level +1 for every 3 Stack - Max Stack: 9

  • Grand Welcome Buff

    Attack End: If the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)

  • Grasp Debuff

    Max 3 Cannot act Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then, all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect. Turn End: reduce the value by 1. If this effect brings the target's HP down to 0, the target can no longer be healed.

  • Grasp Debuff

    Max 3 Cannot act Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then, all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect. Turn End: reduce the value by 1. If this effect brings the target's HP down to 0, the target can no longer be healed.

  • Grasp Debuff

    - Max Stack: 4 - Turn End: gain 10 Bind next turn - Turn End: lose 1 Stack

  • Gratitude for Listening Buff

    - Max Stack: 3 - Turn Start: Gain 1 Stack and heal 10 SP - Skills against this Stage's boss deal +(Stack x 50)% damage; then, this effect expires on Attack End of the Skill used - At 3 Stacks, damage dealt by this unit disregards Layered Patchwork's Defense Level effects

  • Green Slime Neutral

    Generates Green Slime next turn every time this value shrinks

  • Growing Buff

    At the end of the turn, add +1 Count, and gain Max HP proportional to the Count. (Max 3)

  • Growing Resentment Buff

    When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End

  • Growth I Buff

    Max HP +5%

  • Growth II Buff

    Max HP +10%

  • Growth III Buff

    Max HP +15%

  • Growth IV Buff

    Max HP +30%

  • Growth IX Buff

    Offense Level +3, Max HP +72.5%, Damage Dealt +10%

  • Growth Refraction I Debuff

    Enemy Level +1

  • Growth Refraction II Debuff

    Enemy Level +2

  • Growth V Buff

    Offense Level +1, Max HP +25%, Damage Dealt +5%

  • Growth VI Buff

    Offense Level +2, Max HP +25%, Damage Dealt +5%

  • Growth VII Buff

    Offense Level +2, Max HP +35%, Damage Dealt +7.5%

  • Growth VIII Buff

    Offense Level +3, Max HP +45%, Damage Dealt +7.5%

  • Growth XII Buff

    Clash Power +1, Offense Level +3, Defense Level +3, Max HP +72.5%, Damage Dealt +10%, Boss Max HP +30%

  • Growth XIII Buff

    Plus Coin Power +1, Minus Coin Power -1, Offense Level +3, Defense Level +3, Max HP +80%, Damage Dealt +10%, Boss Max HP +30%

  • Growth XIV Buff

    Offense Level +3, Defense Level +3, Max HP +90%, Damage Dealt +10%, Boss Max HP +30%

  • Growth XV Buff

    Offense Level +3, Defense Level +3, Max HP +90%, Damage Dealt +10%, Boss Max HP +40%

  • Growth XVI Buff

    Offense Level +3, Defense Level +3, Max HP +90%, Damage Dealt +10%, Boss Max HP +50%

  • Guarded Caution Debuff

    - Max Stack: 10 - Lose Offense Level and Defense Level equal to Stack - If this unit loses a Clash, lose 3 Stacks

  • Gungnir's Droning Debuff

    - When attacked by Vespa, take fixed damage equal to this effect's Potency - Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor does to effects that raise Tremor Count)

  • Gunshot Wound Debuff
  • Hammernail [Condemnation] Debuff

    - Max Stack: 9 - Turn Start: If this unit has this effect, become Staggered · Turn End: This effect expires if triggered this turn · If this unit has "Thumping Pulse", it cannot be Staggered via this effect, and this effect expires at Turn End

  • Hammernail [Judgment] Debuff

    - Max Stack: 9 - If this effect is triggered by "Judgment... Sentencing... Condemnation!", take fixed damage equal to (Stack x 5%) of max HP (min 10) · Combat Start: If this unit has equipped a Defense Skill, halve damage taken and this unit cannot be killed or Staggered by this effect

  • Happiness Buff

    - Hong Lu's Clash Power +1 - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness Buff

    - Hong Lu's Clash Power +1 - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness Buff

    - Clash Power +1 - Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness, Joy Buff

    - Hong Lu's Final Power +1 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness, Joy Buff

    - Hong Lu's Final Power +1 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness, Joy Buff

    - Final Power +1 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness, Joy, Sorrow Buff

    - Hong Lu's Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness, Joy, Sorrow Buff

    - Hong Lu's Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness, Joy, Sorrow Buff

    - Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness, Joy, Sorrow, Wrath Buff

    - Hong Lu's Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness, Joy, Sorrow, Wrath Buff

    - Hong Lu's Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Happiness, Joy, Sorrow, Wrath Buff

    - Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources

  • Hardblood Buff

    - Max Value: 10 - Stage 1 Hardblood - Used for special Skills

  • Hardblood Cast Buff

    - Max Stack: 3 - When clashing against enemies with Bleed or Unique Bleed, Clash Power +1 - When consuming Bloodfeast with an Attack Skill, if there isn't enough Bloodfeast, consume 1 HP for every 1 missing Bloodfeast to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1) - Reduced by 1 at Turn End

  • Hardblood II Buff

    - Max Stack: 20 - Stage 2 Hardblood - Turn Start: gain 1 Offense Level Up for every 5 Stack - Raise Min & Max Speed values by 1 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack

  • Hardblood II Buff

    - Max Value: 20 - Stage 2 Hardblood - Turn Start: gain 1 Offense Level and Defense Level for every 6 Stack - Raise Min & Max Speed values by 1 - Used for special Skills

  • Hardblood III Buff

    - Max Stack: 30 - Stage 3 Hardblood - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack - Raise Min & Max Speed values by 2 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack

  • Hardblood III Buff

    - Max Value: 30 - Stage 3 Hardblood - Turn Start: gain 2 Offense Level and Defense Level for every 6 Stack - Raise Min & Max Speed values by 2 - Used for special Skills

  • Hardening Neutral
  • He Who Nails Buff

    - In this Encounter, if this unit uses its Skill, gain 2 E.G.O Resource of the corresponding Affinity (2 times per turn) - Turn Start: If another ally is on the field, damage taken by this unit does not kill this unit this turn - Cannot Retreat

  • He Who Nails Buff

    - Min & Max Speed +3 - On Skill Use, gain 2 additional E.G.O Resource for the said Skill's Affinity (2 times per turn) - Cannot Retreat

  • Headsplitting Memory Buff

    - Max Stack: 1 - Turn End: Gain 1 Bind next turn - Turn End: Gain (current turn count / 4) Clash Power Up (rounded down, max 3) - Expires at Turn End

  • Headstrong Neutral

    Deal +50% damage and take -50% damage

  • Headstrong Buff

    Damage Taken -50%, Damage Dealt +50%

  • Headstrong I Buff

    Damage Taken -7.5%, Damage Dealt +7.5%

  • Headstrong II Buff

    Damage Taken -25%, Damage Dealt +25%

  • Heaping Obedience Debuff

    - Turn End: at 3 Stack, convert this effect to Hollow Obedience next turn

  • Helpless Tears Buff

    - Max Stack: 1 - Gain 3 Offense Levels - Lose 6 Defense Levels - All Skills gain +1 Atk Weight - All Skills become Unbreakable Coins - Inflict +1 more Sinking Potency and Count

  • Hemorrhaging Dimension Neutral

    Damage Up +10%

  • Herd Relocation Neutral

    - Turn End: Recover from Stagger and escape from the Encounter (excluding forced Stagger; does not count as death) - In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order

  • High-risk Buff

    All allies deal +10% damage Change the Slash, Pierce, Blunt Resistance of the Final Boss of Section 3 to Weak(x1.3)

  • High-risk Debuff

    Enemy Plus Coin Power +1

  • High-risk Debuff

    Enemy Plus Coin Power +2

  • HO! HO! HO! Buff

    Turn End: Gain (Poise on self/5) Poise Count next turn. Expires at 0 Charge.

  • Hollow Obedience Debuff

    - Clash Power -2 in Clashes against Jia Mu - Expires when this unit's SP reaches 45, or when the Stack drops to 0 - Turn End: lose 1 Stack

  • Honorable Duel Buff

    A Reminisced Tale of Adventures Become immensely powerful

  • Honorable Duel Buff

    Reminisced Tales of Adventure

  • Hornet [Rifle] Neutral

    Current Mode: Hornet [Rifle]

  • Hornet [Shotgun] Neutral

    Current Mode: Hornet [Shotgun]

  • Horribly Infinite Replay Neutral

    - Max Stack: 1 - Turn Start: If this unit is in E.G.O Corrosion state, deal -50% damage to all targets this turn - Turn End: This unit takes 50% HP damage; then, this effect expires (rounded down, this effect cannot Stagger this unit)

  • Hostage Situation Debuff

    - When Clashing with 'The Thumb Apprentice - Lucio', Clash Power -1 - Deal -20% damage to 'The Thumb Apprentice - Lucio'

  • Hostile Refraction Debuff

    Enemy Clash Power +1; enemies deal +10% damage

  • HOW RIGHTEOUS!! Buff

    - At every Turn End: gain 1 Haste, 3 Offense Level Up, and 3 Defense Level Down next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn)

  • HP Healing Boost Buff

    HP healed by Passives, Skill effects, or Coin effects increases proportionally to the value of this effect. (Max 5)

  • HP Manipulation Buff

    +25% Max HP for all allies; remove the first Stagger threshold

  • HP Refraction I Debuff

    Enemy Max HP +10%

  • HP Refraction II Debuff

    Enemy Max HP +20%

  • Hunger Neutral

    Max Stack: 3 Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack At max Stack(3), lose 5% HP at Turn End

  • Hunger Neutral

    Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat. At 75%- HP, gain 2. At 50%- HP, gain 3. Turn Start: lose 1 if this unit defeated an ally with Prepared Meat. At 0 value, gain (# of allies defeated x 3)Attack Power Down and Defense Power Down.

  • Hunger-Rage Debuff

    Max Stack: 3 I'm starving. I want candy now

  • Hurting Pest [Roaches] Neutral

    - Max Stack: 50 - Lose 1% max HP per Stack - Combat Start: Take (Stack x 12) fixed damage - Whenever this unit loses Stack of this effect, gain E.G.O resources of random Affinities equal to Stack lost (max 15)

  • Hyped-up Neutral

    - Max Stack: 3 - For every Stack, deal +5% damage with Wrath and Lust Skills - When hit, raise this unit's Stagger Threshold by (5 x Stack) - Expires at Turn End

  • I Got Praised! Buff

    - Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - Slash and Blunt Skills deal +8% damage for every Stack

  • I used too much power Debuff

    - Max Stack: 1 - Turn End: escapes from the Encounter

  • I will take responsibility, through my bloody tears. Buff

    - Gain 1 additional Hardblood every time this unit gains Hardblood. (5 times per turn) - At every Turn End: gain 2 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn)

  • I'll Gift-wrap You Buff

    Gain 3 Poise every turn. Turn End: Heal 3 SP for every Attack Skill that dealt damage

  • I... am "Pwie". Debuff

    - Base Offense Level -30 - Base Defense Level -30 - Take +100% damage

  • Imminent Decay Neutral

    Turn End: Lose 1 Stack Turn Start: At 1- Stack, use a special Skill

  • Immobilized Debuff

    Does not act for the turn.

  • Impact-rattled Armor Debuff

    - Max Stack: 3 - When using 'Repressed Flesh', lose 10 Final Power for every Stack - At 3 Stacks after using 'Repressed Flesh', lose this effect and become Staggered until next turn

  • Imperfect Immortality Debuff

    - Absorbed when struck by certain Skills of Jia Mu - If this effect was inflicted against Jia Mu, gain 1 Fragile per Stack; at 5 Stack, become Staggered

  • Imperfect Parade Debuff

    - Max Value: 50 - Gain 2 when a Bloodbag dies - Gain 3 when a Bloodfiend dies - Turn Start: gain 1 Fragile every time this unit consumes 5 cumulative Stack

  • In the Future Buff

    - Passive "Future [未來]" activated - Gain different effects based on Stack: · 0~10: Skills inflict +1 more Bleed Potency and Count · 11~20: Clash Power +1; Skills inflict +2 more Bleed Potency and +1 more Bleed Count · 21~30: Final Power +2; Skills inflict +3 more Bleed Potency and +2 more Bleed Count - Max Stack: 30

  • In the Future (Deactivated) Neutral

    - Passive "Future [未來]" Deactivated - Max Stack: 30

  • In the Past Buff

    - Passive "Past [過去]" activated - Gain different effects based on Stack: · 0~10: Skills inflict +1 more Burn Potency and Count · 11~20: Clash Power +1; Skills inflict +2 more Burn Potency and +1 more Burn Count · 21~30: Final Power +2; Skills inflict +3 more Burn Potency and +2 more Burn Count - Max Stack: 30

  • In the Past (Deactivated) Neutral

    - Passive "Past [過去]" Deactivated - Max Stack: 30

  • In the Present Buff

    - Passive "Present [現在]" activated - Gain different effects based on Stack: · 0~10: Skills gain +1 more Poise Potency and Count · 11~20: Clash Power +1; Skills gain +2 more Poise Potency and +1 more Poise Count · 21~30: Final Power +2; Skills gain +3 more Poise Potency and +2 more Poise Count - Max Stack: 30

  • In the Present (Deactivated) Neutral

    - Passive "Present [現在]" Deactivated - Max Stack: 30

  • IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER Buff

    - At every Turn End: gain 1 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn)

  • IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER Buff

    - At every Turn End: gain 1 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn)

  • In which is recounted the thralldom to blood thicker than water. Buff

    - Gain 2 additional Hardblood every time this unit gains Hardblood. (5 times per turn) - At every Turn End: gain 2 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 2 Clash Power Up next turn (once per turn)

  • Incandescent Indulgence Buff

    Gain 30% base HP for this Encounter Turn Start: fully heal HP and SP (once per Encounter)

  • Incandescent Scale Dust Neutral

    - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Regression" Skill of "Butterfly of Entangled Lives::The Pupa"

  • Incandescent Scale Dust Neutral

    - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Regression" Skill of "Butterfly of Entangled Lives::The Pupa"

  • Indelible Compassion Buff

    - This unit does not lose Shield at Turn End (unless removed by damage or certain effects) - When the Shield breaks due to getting hit, become Staggered and gain 5 Fragile until next turn - When becoming Staggered due to raised Stagger threshold, gain 5 Fragile until next turn - Fragile gained due to this buff's effects do not stack - Shield HP can stack, however; when this effect is active, the shield HP cannot be more than 50% of the Shielded unit's max HP - This effect counts as a 'Shield Management' effect. (replaced when gaining a different Shield Management effect)

  • Indulged Debuff

    Turn Start: for every 2 Stack, gain 1 Clash Power Down (max 5)

  • Indulgence in Prescripts Neutral

    - Inflict +2 more Sinking Potency and Count - Expires at Turn End; then, gain (number of Skills that lost a Clash this turn x 5) Karmic Consequence

  • Inferiority Complex Debuff

    - Every time this unit is hit, take ((20% of HP damage taken) * Value) damage - Max Value: 5

  • Infighting Neutral

    When spending Shared Time, the Brains no longer spend an equal amount of time across the board. Turn Start: all parts lose Protection equal to the number of Parts with different remaining Time values.

  • Inflation I Debuff

    Doubles the cost of every Shop function, except for selling E.G.O Gifts

  • Inflation II Debuff

    Triples the cost of every Shop function, except for selling E.G.O Gifts ※ If a lower tier Adversity already exists, overwrite that effect

  • Inflict additional Bleed Neutral

    Inflict +1 more Bleed with Skills

  • Inflict additional Burn Neutral

    Inflict +1 more Burn with Skills

  • Inflict additional Rupture Neutral

    Inflict +1 more Rupture with Skills

  • Inflict additional Sinking Neutral

    Inflict +1 more Sinking with Skills

  • Inflict additional Tremor Neutral

    Inflict +1 more Tremor with Skills

  • Inflict Status Effect Debuff

    Turn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)

  • Infliction Refraction Buff

    +1 to Burn, Bleed, Tremor, Rupture, and Sinking Potency inflicted against enemies with Skills & Coin effects

  • Ingredient-shedding Wound Debuff

    Gain 2 Offense Level Down when using a Skill (max 3 times per turn)

  • Inhaling Neutral
  • Inner Strength [底力] Buff

    - Max Stack: 25 - Consumed by certain Skills; at Turn End, heal SP equal to the Stack consumed by the end of the turn - Gain 1 Stack with every Clash (max 5 per Skill). On Clash Lose, lose the Stacks gained from the said Clash - Gain 2 Stack when hitting with an Unopposed Attack (max 10 per Skill) - Turn End: next turn, gain Haste based on the total Stack consumed this turn (1 Haste per 25 Stack; max 2) - Gains a different buff when using a specific pattern

  • Instinct of the Predator of Eld Buff

    - All Parts gain Clash Power +2 for every Part that has this effect - Deal +5% damage for every 3 Tangling Stacks on target (max 50%) - Expires at Turn End

  • Instinctive Cling to Life Buff

    - Max Stack: 5 - HP does not drop below 1 - When hit, lose 1 Stack (2 times per Skill) - Turn End: Lose 1 Stack; this unit is defeated when this effect expires

  • Instincts Neutral

    Turn End: At 4+ Stack, change to an "aggressive" state.

  • Instincts Neutral

    Max Stack: 5 Turn End: At 4+ Stack, change to an "aggressive" state.

  • Instruction Incompliance Debuff

    - Max Stack: 3 - Take +5% damage for every Stack

  • Intelligence Gathering Debuff

    - When using a Skill of identical rank to the Skill photographed, Clash Power -5 (※ Defense Skills and E.G.O Skills are counted separately) - Expires at Turn End

  • Interlocking Time Debuff

    Reduce final damage by 30% and store it. At 3 Stacks, take fixed damage equal to 1.5 times the accumulated damage

  • Interlocking Time Debuff

    - Reduce final damage by 30% and store it - At 3 Stacks, take fixed damage equal to 2 times the accumulated damage and remove this effect - Turn End: Gain Bind next turn equal to Stack - Remove this effect in waves that do not feature Refracted T Corp. Class 3 Collector

  • Interlocking Time Debuff

    Reduce final damage by 30% and store it. At 3 Stacks, take fixed damage equal to 2 times the accumulated damage. Gain Bind next turn equal to Stack

  • Interloper Neutral

    When an Identity with Interloper is defeated, move to a different Identity without Interloper.

  • Investigation Order Buff

    - Base Offense Level +5 - Base Defense Level +5

  • Irresponsible Dream Neutral

    Killed when hit by Don Quixote.

  • Joint Time Expenditure Neutral

    When spending Shared Time, the Brains spend an equal amount of time across the board.

  • K Corp Ampule Neutral

    Turn Start: At less than 4 Count, heal by (Count * 5)% of Max HP At 4+ Count, the unit dies

  • K Corp. Ampule Used Buff

    Used K Corp. Ampule

  • K Corp. Emergency Ampule Neutral

    If at least one ally other than this unit is alive, activate the following effects upon taking damage that would reduce this unit's HP to 0: - If Staggered, recover from Stagger - Fully heal HP - All allies lose 1 K Corp. Emergency Ampule - This effect activates before the "X does not reduce HP below 1" effects from Identities & E.G.O Passives

  • K Corp. Emergency Ampule Neutral

    Activate the following effects upon taking damage that would reduce this unit's HP to 0: - If Staggered, recover from Stagger - Fully heal HP - This effect activates before the "X does not reduce HP below 1" effects from Identities & E.G.O Passives - Expires after activation

  • Karma Debuff

    Take +1% damage per Count. At the end of the turn, if at 108+ Count, the unit dies.

  • Karmic Consequence Debuff

    - Turn Start: · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100

  • Karmic Consequence Debuff

    - Turn Start: · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100

  • Karmic Consequence Debuff

    - Turn Start: · Gain 1 Defense Level Down for every 10 Stack · Gain 1 Fragile for every 20 Stack · Gain 1 Clash Power Down for every 40 Stack - Max Stack: 100

  • Karmic Consequence [Fortuna] Debuff

    - Turn Start: · Gain 1 Defense Level Down for every 10 Stack · Gain 1 Fragile for every 20 Stack · Gain 1 Clash Power Down for every 40 Stack - Max Stack: 200

  • Keen I Buff

    Offense Level +1, Max HP +5%

  • Keen II Buff

    Offense Level +2, Max HP +7.5%

  • Keen III Buff

    Offense Level +3, Max HP +5%

  • Keen IV Buff

    Offense Level +3, Max HP +15%

  • Keen IX Buff

    Offense Level +8, Max HP +40%, Damage Dealt +10%

  • Keen Observation Buff

    - Cannot be targeted for Charmed - Deal +25% damage to Fairy

  • Keen V Buff

    Offense Level +4, Max HP +10%, Damage Dealt +5%

  • Keen VI Buff

    Offense Level +5, Max HP +10%, Damage Dealt +5%

  • Keen VII Buff

    Offense Level +5, Max HP +20%, Damage Dealt +7.5%

  • Keen VIII Buff

    Offense Level +6, Max HP +30%, Damage Dealt +7.5%

  • Keen XII Buff

    Clash Power +1, Offense Level +8, Defense Level +3, Max HP +40%, Damage Dealt +10%, Boss Max HP +30%

  • Keen XIII Buff

    Plus Coin Power +1, Minus Coin Power -1, Offense Level +8, Defense Level +5, Max HP +40%, Damage Dealt +12.5%, Boss Max HP +30%

  • Keen XIV Buff

    Offense Level +10, Defense Level +5, Max HP +40%, Damage Dealt +15%, Boss Max HP +30%

  • Keen XV Buff

    Offense Level +10, Defense Level +5, Max HP +40%, Damage Dealt +15%, Boss Max HP +40%

  • Keen XVI Buff

    Offense Level +10, Defense Level +5, Max HP +40%, Damage Dealt +15%, Boss Max HP +50%

  • Keenness Neutral

    Turn Start: gain 1 Damage Up if this unit dealt damage at least once last turn

  • Ketsuen [けつえん] Buff

    Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Clash Power +1; On Hit, deal +10% damage - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat

  • Kromer's Whistles Neutral

    We shall fear not, for the One Who Grips is with us.

  • L'Abject Debuff

    - Max Stack: 5 - Lose 1 Speed for every Stack - Take +20% damage from Bleed for every Stack (rounded down) - On Base Attack Skill Use, gain (Stack x 2) Bleed Count

  • Lamp Neutral

    - Max Stack: 20 - Gain 1 Bind for every 2 Stack next turn (max 10) - Turn End: Gain +(Stack / # of this unit's Slot) Aggro to each of this unit's Skill Slot next turn

  • Larva Debuff

    Turn End: Move Larva to the ally with the highest HP. Turn Start: Lose SP equal to the value of Larva on self.

  • Lasting Battle Spirit Buff

    Starting from #7 Deployed Sinner: at the start of the same turn it Substitutes in, heal 30 SP, gain 1 Attack Power Up for the Encounter, and gain 2 E.G.O resource for each one of the Affinities corresponding to their Base Attack Skills

  • Lasting Determination Buff

    When defeated, gain E.G.O Resources based on the Affinity & Rank of each Attack Skill this unit has.

  • Laurel Wreath of Atonement Buff

    - Remove all Stagger Thresholds - Clash Power +2 - Take -50% SP damage from Sinking (rounded down) - Turn End: Heal 10 SP and gain 5 Haste next turn - <mark color=#ff000040>Clash Win: Heal 5 SP for all allies including this unit and Assist Units

  • Layered Patchwork Neutral

    - Max Stack: 30 - Gain Defense Level equal to Stack - When hit by target that has "Gratitude for Listening", lose Stack equal to "Gratitude for Listening" (2 times per turn per Identity) - On Clash Lose using the "Thank you... for listening..." Skill, lose 5 Stacks

  • Lazy Sloth Debuff

    Reduced by 1 at Turn End. Fails Extra Condition at 0

  • Le Fauvisme - Masque de Loup Buff

    - Min & Max Speed +1 - Inflict +1 more Bleed and Sinking Potency with Skills - Before hitting, if target does not have Sinking, inflict +2 Sinking Count (once per Sinner per turn) - Before Getting Hit, if target does not have Bleed, inflict +2 Bleed Count (once per Sinner per turn)

  • Le Fauvisme - Masque de Loup Ensanglanté Buff

    - Deal +20% damage; convert all Coins into Unbreakable Coins - Min & Max Speed +1 - Inflict +1 more of the following negative effects with Skills · Bleed Potency and Count · Sinking Potency and Count - Before hitting, if target does not have Sinking, inflict +2 Sinking Count (3 times per Sinner per turn) - Before Getting Hit, if target does not have Bleed, inflict +2 Bleed Count (3 times per Sinner per turn)

  • Le Noir: Gabardine Overcoat Buff

    - Max Stack: 100 - Turn Start: Gain 1 Defense Level Up for every 20 Stacks (max 4) - Gain Stack equal to Preservation Count this unit consumes or gains due to its Skill or Passive effects (max 30 per turn; this effect's Stack is gained regardless of Preservation's max Count) - When hit while this unit has Shield, gain 2 Stacks (20 per turn) - Turn End: If this unit has Shield, gain 10 Stacks - At 100 Stacks, convert this effect into "Armure Éveillée" next turn

  • Le Noir: Worsted Neutral

    - Max Stack: 15 - For every 5 Stacks, Max Speed -1, Offense Level +1, Defense Level +1 - Turn End: Lose 1 Stack

  • Le Vomissement Neutral

    - After entering the Encounter, Le Vomissement's influence expands at Turn Start every 2 turns · Stage 1: Pwie · Stage 2: All allied Sinners · Stage 3: All targets

  • Le Vomissement Neutral

    - After entering the Encounter, Le Vomissement's influence expands at Turn Start every 2 turns

  • Le Vomissement Neutral

    - After entering the Encounter, Le Vomissement's influence expands at Turn Start every 2 turns

  • Le Vomissement Neutral

    - After entering the Encounter, Le Vomissement's influence expands at Turn Start every 2 turns

  • Leaking Marinade Buff

    - Turn End: Gain 1 Haste next turn for every 2 Stack (max 10) - Expires at Turn End

  • Level Boost Debuff

    All Enemy Levels +3

  • Level Boost Debuff

    All Enemy Levels +3

  • Level Boost Debuff

    All Enemy Levels +3

  • Level Boost Debuff

    All Enemy Levels +3

  • Level Boost Debuff

    All Enemy Levels +3

  • Librarian of History Buff

    - Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status effects as well) - When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP. - On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources

  • Life or Death Buff

    All allies deal +30% damage

  • Life or Death Debuff

    -50% Max HP for all allies

  • Life or Death Debuff

    -25% to max HP on all allies

  • Life or Death Buff

    All allies deal +15% damage

  • Light of Daybreak Buff

    - Max Stack: 30 - Can gain up to 20 Stack per turn - Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack - On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3) - At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies - At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies

  • Light of Daybreak Buff

    - Max Stack: 30 - Can gain up to 20 Stack per turn - Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack - On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3) - At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies - At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies

  • Lightning Neutral

    Powers up after the Count reaches a certain amount.

  • Lightning of Suffering Debuff

    - Clash Win: Inflict Breaking Heart and deal 7 HP damage. - Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage. - Reduced by 1 at Skill End

  • Lingering Determination Buff

    When defeated, gain E.G.O Resources based on the Affinity & Rank of each Attack Skill this Identity has

  • Little Carmilla Debuff

    - Max Stack: 3 - Gain 2 Bleed every time this unit gains Little Carmilla - Turn End: gain +2 Bleed Count - Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires

  • Little Handy - External Upgrade Module Buff

    - For 3 turns after gaining this effect: gain 2 Power Up and 2 Damage Up at the start of each turn (Substituting units earn it in the turn they Substitute in)

  • Little Handy - Housekeeping Assistant Module Buff

    - When activating the Hand of the Saint, it activates again once next turn - Turn Start: gain Offense Level Up and Defense Level Up equal to the number of times Nethersea Brand was removed by using the Hand of the Saint during this Encounter (max 4 each)

  • Little Handy - Incremental Motion Firmware Buff

    - Remove 1 highest Stagger threshold from every allied unit - When Staggered, immediately recover from Stagger at the start of the next turn (once)

  • Little Handy - Mini Decontamination Kit Buff

    - Nethersea Brand no longer inflicts Nervous Impairment or deals damage to allies

  • Little Handy - Wilderness Survival Module Buff

    - Max HP +20%. Heal +40% more from Skills, Passives, and buff effects

  • Logos - Manque d'être Buff

    - Max Stack: 100 - On Clash Win, gain 5 Stacks - Gain Stack equal to Clash count - Offense Level +1 for every 10 Stacks - Clash Power +1 for every 20 Stacks

  • Longing Neutral

    All Ally Units gain +1 Skill Power for this battle

  • Love/Justice Buff

    - For every Stack, inflict +1 more Rupture Potency

  • Lust Boost Neutral
  • Lust DMG Down Debuff

    Deal less damage with Lust skills based on the effect's Count for one turn. (Max 10)

  • Lust Power Down Debuff

    Lust Skill Final Power -{0} for this turn.

  • Lust Protection Buff

    Take less damage from Lust skills based on the effect's Count for one turn. (Max 10)

  • Lust Resist Down Debuff

    Increase Lust Resistance based on Stack. (0.1 per Stack)

  • Lust Resist Up Buff

    Reduce Lust Resistance based on Stack. (0.1 per Stack)

  • Lævateinn Neutral

    Unlocks access to certain Skills based on the state of the sword. Turn Start: Inflict 5 Burn and +2 Burn Count against all units

  • Malattunement Buff

    - Base Offense Level +2, Base Defense Level +2

  • Malkuth's Reign - Imperfect Manifestation Neutral

    An imperfect glimpse of the power that shall reign over the Kingdom

  • Mark of Fire I Debuff

    Turn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)

  • Mark of Fire II Debuff

    Turn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30) ※ If a lower tier Adversity already exists, overwrite that effect

  • Mark of Shearing Debuff

    - Max Stack: 9 - Lose Defense Level equal to Stack

  • Marked Debuff

    Will be primarily targeted. When hit, gain additional Burn Potency and Burn Count equal to 2 times the amount gained.

  • Marked Neutral

    Targeted by the character with the Passive [Sharp Edge].

  • Marked Prey Debuff

    - If this unit does not take damage during this turn, inflict 1 Inferiority Complex at Attack End then expires - Max Stack: 1

  • Marksman's Bullet Neutral

    Uses a different Ammo depending on Marksman's Bullet

  • Mauled Color [Bleu] Debuff

    - Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack

  • Mauled Color [Rouge] Debuff

    - Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack

  • Max HP + Neutral

    Max HP +15%

  • Max HP Boost I Buff

    Max HP +7.5%

  • Max HP Boost II Buff

    Max HP +30%

  • Max HP Up Neutral

    Max HP +10%

  • Max HP Up Buff

    Max HP +5%

  • Max HP Up Buff

    Max HP +20%

  • Max HP Up Buff

    Raise the Max HP by 10% per Count.

  • May She... Wake in Torment! Neutral

    Clash Power -6 in a Clash against targets with Lightning of Suffering

  • Meat Gear: Coercion Buff

    - HP does not drop below 1 HP during the Combat Phase. - This unit dies if it has 1 HP at Turn End.

  • Memories of that Day Debuff

    - Base Attack Level -?? - Base Defense Level -?? - Turn Start: Gain 5 Haste

  • Memory Transition Neutral

    - Base Stack: 3 - Turn End: Lose 1 Stack - <mark color=#ff000040>Turn Start: At 0 Stack, Retreat and transition into a different location - When Returning to the field, based on current Battleform of the Homeland, gain or lose (# of turns spent in Retreat) Swordplay of the Homeland [Sal] Stack · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack

  • Memory Transition Neutral

    - Base Stack: 3 - Turn End: Lose 1 Stack - <mark color=#ff000040>Turn Start: At 0 Stack, remove this unit and transition to a different location - When Returning to the field, based on Im Gyeong-eop's current Battleform of the Homeland, Im Gyeong-eop gains or loses (# of turns Im Gyeong-eop spent in Retreat) Swordplay of the Homeland [Sal] Stack · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack

  • Memory Transition Buff

    - Base Stack: 3 - Turn End: Lose 1 Stack. If this unit has 0 Stacks of this effect at Turn Start, certain units and effects transform (when Staggered, recover from Stagger) - Once the above effect activates, reset Memory Transition Stack to Base Stack

  • Mental Awakening Buff

    - Max Stack: 1 - As long as this unit has this effect, gain 4 Final Power and take +30% damage - On Hit with a Coin that inflicts Bleed Potency: inflict +2 more Bleed On Hit (max 10 per turn) - If this unit has Poise, deal +50% damage

  • Mental Fracture Debuff

    SP Loss Efficiency +1 per Stack (max 5) Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn

  • Mental Psychosis I Debuff

    Turn End: all allies lose 3 SP

  • Mental Psychosis II Debuff

    Turn End: all allies lose 5 SP ※ If a lower tier Adversity already exists, overwrite that effect

  • Microprecision Time Acceleration Buff

    This unit gains base Min and Max Speed by Stack Skills that inflict Tremor Potency, Count, or trigger Tremor Burst: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst, increase the amount raised by (Stack x 10)% (including E.G.O Skills) Reduced by 1 at Turn End At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter.

  • Minus Coin Boost Debuff

    Raise the Power of Minus Coins by the effect's Count.

  • Minus Coin Drop Buff

    Reduce the power of Minus Coins by the effect's Count.

  • Mirror of Mirrors - F2 Neutral

    Skill Final Power +1

  • Mirror of Mirrors - F3 Neutral

    Skill Final Power +1 Skill Offense Level +3

  • Mirror of Mirrors - F4 Neutral

    Skill Final Power +1 Skill Offense Level +3 Skill Base Power +1

  • Mirror of Mirrors - F5 Neutral

    Skill Final Power +1 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2

  • Mirror of Mirrors Hard - F1 Neutral

    Skill Final Power +1 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2

  • Mirror of Mirrors Hard - F2 Neutral

    Skill Final Power +1 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2

  • Mirror of Mirrors Hard - F3 Neutral

    Skill Final Power +2 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2

  • Mirror of Mirrors Hard - F4 Neutral

    Skill Final Power +3 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2

  • Mirror of Mirrors Hard - F5 Neutral

    Skill Final Power +5 Skill Offense Level +3 Skill Base Power +1 Skill Plus Coin Power +2 Skill Minus Coin Power -2

  • Mirror Refraction Neutral
  • Misery and Calamity Debuff

    - Offense Level -?? - Defense Level -??

  • Molted Shell Shot Neutral

    Resource used by certain skills for additional effects.

  • Moment of Audience Buff

    Gain Atk Weight equal to the value to all of this unit's Attack Skills. (max 2) Clash Lose: Gain 1 Fragile next turn

  • Momentary Cool Neutral

    Core and body lose 50% Max HP

  • Momentary Glory Neutral

    At 3+ Count, Dongrang becomes more powerful.

  • Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire Buff

    - Max Stack: 20 - Deal +1% Slash damage for every Stack (max 10%) - Defense Skills lose 1 Clash Power for every 2 Stacks (max 5) - Turn End: Gain 1 Haste next turn for every 5 Stacks (max 3)

  • Moonlit Azure Blade Neutral

    - Max Stack: 50 - Turn Start: Gain 5 Shield for every Stack - +1% Damage on Critical Hit for every Stack - Lose 1 Stack when hit

  • Morale Boost Neutral

    Gain Damage Up by the the effect's Count every turn (Max 5) Cannot gain the status while Tipsy

  • Mounting Adversities Debuff
  • Mounting Trials Buff
  • Muga [無我] Neutral

    - Turn Start: Gain 1 Offense Level Up and 1 Defense Level Up for every 10 Stack - The more this effect stacks... - Max Stack: 100

  • Mutilated Memory Buff

    - Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter)

  • Mutilated Memory Neutral

    [Ryōshū Exclusive Effect] - Deal +(Current Turn Count x 2.5)% damage against Lei Heng in this Encounter (max 30%)

  • Mutilated Memory and Recollection Buff

    - Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn (once per turn) - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat

  • My Heart, My Own Thoughts... Buff

    [Hong Lu Exclusive Effect] - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn)

  • My True Heart... Neutral

    - Hong Lu's Skills gain +1 Final Power - On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)

  • N Corp's Nails Debuff

    At the start of the turn, gain 1 Bleed and increase the Bleed Count by this effect's Count. At the end of the turn, reduce the Count by 1.

  • Nail [Breakpoint] Debuff

    - Max Stack: 9 - If this effect is triggered by "Do you seriously mean to break the Sisyphe System?", take fixed damage equal to (Stack x 10%) of max HP (min 10) · Combat Start: If this unit has equipped a Defense Skill, halve damage taken and this unit cannot be killed or Staggered by this effect

  • Nail [Console] Debuff

    - Max Stack: 9 - Combat Start: At 9 Stacks, On Hit against the Chaplain, the Sinner who has this effect for this turn takes fixed damage equal to 2% of max HP (this effect cannot Stagger this unit) - If this effect is triggered by "Do you seriously mean to break the Sisyphe System?", gain Sinking equal to Stack and raise Stagger Threshold by (Stack x 2)

  • Nail [Exception] Debuff

    - Max Stack: 9 - Turn Start: If this unit has this effect, take fixed damage equal to 50% current HP and become Staggered · Turn End: This effect expires if triggered this turn · If this unit has "Thumping Pulse", it cannot be Staggered via this effect, halve damage taken, and this effect expires at Turn End

  • Nail [Penance] Debuff

    - Max Stack: 9 - If this effect is triggered by "Judgment... Sentencing... Condemnation!", raise Stagger Threshold by (Stack x 2)

  • Nail [Punishment] Debuff

    - Max Stack: 9 - If this effect is triggered by "Judgment... Sentencing... Condemnation!", gain Sinking equal to Stack

  • Naildle Debuff

    - Unique Bleed - When taking Pierce damage, gain +1 Bleed Count and reduce this effect's Stack by 1 - Turn End: Gain 1 Bleed and reduce this effect's Stack by 1

  • Nailed Buff

    - Max Stack: 3 - <mark color=#ff000040>This unit has 95% chance to flip Heads - At 2 Stacks, <mark color=#ff000040>Clash Power -2 for targets Clashing with this unit - At 3 Stacks, consume all Stacks and gain <mark color=#ff000040>Engagement next turn - Turn End: Lose 1 Stack (does not lose Stack in the turn this effect is gained) - Cannot gain this effect if this unit has Engagement

  • Near-light Superbattery Buff

    - Max Stack: 100 - When consuming Charge Count, add the amount consumed to this buff's Stack - Max Charge Count Cap +10 - Gain 1 Charge Count when allies gain Charge Potency or Count - When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available) - Deal +10% damage for every 10 Stack - Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies) - When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. - This effect works on 'Unique Charge' as well.

  • Nebulizer Buff

    First Turn Start of a wave: all allies gain 5 Poise Potency and +5 Poise Count. If Pride Reson. was activated, all allies gain 3 Poise Potency and +3 Poise Count at Combat Start

  • Negation of Conservation Buff

    - Max Stack: 2 - Take -90% damage from Tremor Burst; -90% to Stagger Threshold raised - Deal +20% damage - Turn End: Lose 1 Stack

  • Nerve Acceleration I Debuff

    Raise Min & Max Speed values by 1 for all enemies

  • Nerve Acceleration II Debuff

    Raise Min & Max Speed values by 2 for all enemies

  • Nervous Debuff

    Turn End: At -15 SP or lower, gain 5 Defense Level Up next turn

  • Nervous Impairment Debuff

    - Max Stack : 30 - At 30 Stack, become Staggered; then, take fixed damage equal to 25% HP, and remove this effect

  • Nested Harpoon [Beesting] Debuff

    - Slash Resist. +0.2, Sloth Resist. +0.2 - Turn End: Gain 2 Bind next turn - On Hit: Gain 1 Bleed Potency - When attacked by Vespa, gain 2 Gungnir's Droning - Activate Bleed on this unit once when this effect is removed

  • Nested Harpoon [Waspsting] Debuff

    - Slash Resist. +1, Sloth Resist. +1 - Turn End: Gain 4 Bind next turn - On Hit: Gain 3 Bleed Potency - When attacked by Vespa, gain 3 Gungnir's Droning - Activate Bleed on this unit 2 times when this effect is removed

  • Nethersea Brand Neutral

    Nethersea Brand expands toward the Sinners with each passing turn. - Stage 1 : Sea Terror territory - Stage 2 : 2 frontmost Sinners - Stage 3 : 5 frontmost Sinners - Stage 4 : All Sinners

  • Nethersea Brand Neutral

    - Sinners on top of Nethersea Brand: at Turn End, take fixed damage equal to 5% HP and gain 3 Nervous Impairment - Greatly increases the Nervous Impairment Stack Sea Terrors on top of Nethersea Brand inflict against Sinners - Nethersea Brand's influence expands toward Sinner territory with each passing turn · Stage 1 : Sea Terror territory · Stage 2 : Affects 2 frontmost Sinners · Stage 3 : Affects 5 frontmost Sinners · Stage 4 : Affects all Sinners

  • No Matter How Many Must Bleed... Buff

    [Hong Lu Exclusive Effect] - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn) - When this unit takes damage, it gains 2 Slash DMG Up next turn (once per turn)

  • Noise Panic Debuff

    Every Coin this unit flips lands on tails. Expires next turn

  • Nutrient Drain Neutral

    Turn End: Dongrang heals 10 HP

  • Nutrient Drain Debuff

    Turn End: Dongrang heals 10 HP

  • O compatriots of my dear child Buff

    Clash Power +1 per Stack (max 4) Deal +5% damage

  • Of how a lone Bloodfiend came to bear the guilt of slaying the Father who forsook his Children. Buff

    - Clash Power +4 for every value - Apply Shield to self and all allies at Combat Start - Deal +20% damage - On Hit, deal 1 fixed damage as well

  • OF HOW SANCHO, OUR DON QUIXOTE, REFUSED TO END THE DREAM Buff

    Clash Power +4 for every value Apply Shield to self and all allies at Combat Start

  • Offense Level Up Neutral

    Offense Level +3, Max HP +5%

  • Offense Level Up Buff

    Offense Level +1

  • Offense Level Up I Buff

    Offense Level +1

  • Offense Level Up II Buff

    Offense Level +2

  • Offense Level+ Buff

    Offense Level increases by the effect's Count for one turn.

  • Omen Talisman Debuff

    - Max Stack: 10 - When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20) - When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active

  • One Who Walks The Way of the Hegemon Neutral

    - Hong Lu's Skills gain +1 Final Power - On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, next turn, this unit gains 2 Attack Power Up and remaining allies gain 1 Attack Power Up (once per turn)

  • Onefold Afterimage Entanglement Neutral

    Stage 1 Afterimage Entanglement - On Hit, activate the following effects: · Inflict 2 Burn

  • Onus Neutral

    - Deal +25% damage for every Stack (max 50%) - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +1 · At 2 Stack, Final Power +3 instead - Max Stack: 2

  • Onyx Buff

    - Skills inflict 1 more Burn, Bleed, Tremor, Rupture, and Sinking Potency against enemies - Gain +2 more Count when gaining Charge Count and Poise Count - Gain +10 Charge Count when gaining this effect (once per Encounter) - Clash Power +2 - Final Power +1

  • Opportunistic Neutral
  • Overheal Neutral

    Count rises by the amount of HP Dongrang caused to heal; at 50+ Count, take Gluttony damage by the effect's Count, gain 5 Fragile, and remove the effect.

  • Overheat Debuff

    - Max Stack: 5 - Turn Start: gain Clash Power Down and Fragile equal to the Stack - Expires at Turn End

  • Overload I Neutral

    Offense Level +7, Defense Level -7

  • Overload II Neutral

    Offense Level +10, Defense Level -7

  • Palette Vibrante Debuff

    - Take +(Stack x 5)% damage from The Ring-faction units · If the attacker is in The Ring School of Fauvism faction, take +(Stack x 10)% damage instead - Combat Start: Gain (Stack +1) Bleed, Sinking, Bleed Count, and Sinking Count - Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down) - Max Stack: 4

  • Pallid Noise Debuff

    SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1

  • Paroxysm - Afterimage Entanglement Neutral

    - Max Stack: 10 - On Hit, activate the following effects based on Stack: · Deal Slash damage equal to (final damage of the Coin / 10) (activates (# of Stack) times) · 2+: Inflict 1 Burn · 3+: Inflict 1 Bleed · 4+: Inflict 1 Bind next turn · 5+: Inflict 1 Poison

  • Pathos - Désir d'être Buff

    - Max Stack: 100 - On Clash Win, gain 3 Stacks - On Clash Lose, gain 5 Stacks - Gain Stack equal to Clash count - Turn End: At max Stack, enter a new phase

  • Peccatulum Invidiae Class 2 Buff

    - Damage Dealt +15% - Damage Taken -15% - Units with this effect are marked by Peccatulum Invidiae - Class 2 aura

  • Peerless Might Buff

    Base Power +1, Plus Coin Power +1, Minus Coin Power -1

  • Pendant of Nostalgia Buff

    Combat Start: 3 currently earliest Deployed allies gain 10 Poise Potency

  • Penitence - Confession Buff

    - Heal 6 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)

  • Penitence - Periphery Buff

    - Heal 4 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)

  • Perilous Contest Buff

    All ally Skills gain Final Power +1

  • Perilous Contest Debuff

    Enemy Clash Power +2

  • Perpetuating Gluttony Buff

    Turn Start: gain 1 HP heal boost every 2 turns (max 5) Turn Start: gain 1 Damage Up and 1 Clash Power Up for every 10 HP healed (max 5) HP Healed: {0}

  • Persecution Neutral

    - Max Stack: 20

  • Persistence Buff

    Max Stack: 4 When taking lethal damage, 80% chance to not take that damage, heal 60 HP, recover from Stagger, and lose this effect The above effects do not activate under the following conditions: - When the Coin damage taken exceeds this unit's max HP - When this unit has the HP Healing Down effect Reduced by 1 at Turn End

  • Petals Buff

    Max Stack: 3 - <mark color=#ff000040>At 3 Stacks, use a powerful Skill that turn - Deal +(Petals Stack on self x 10)% damage to Staggered targets - Turn End: Gain 1 Stack

  • Pheromone Buff

    - Gain +10 Aggro - When hit, inflict 3 Burn on target

  • Pheromone Mark Debuff

    - For every 3 Burn on self, take +1% damage when hit (max 20%) - Expires at Turn End

  • Photopia Neutral

    Combat Start: Skill Final Power -1.

  • Piece of a Broken Bond Neutral

    Yi Sang's skills gain +2 Final Power When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn) As long as at least one other ally is alive in this battle, Yi Sang does not die

  • Pierce Boost Neutral

    Pierce damage +15%

  • Pierce Boost Neutral
  • Pierce DMG Down Debuff

    Deal less damage with Pierce skills based on the effect's Count for one turn. (Max 10)

  • Pierce Power Down Debuff

    Pierce Skill Final Power -{0} for this turn.

  • Pierce Protection Buff

    Take less damage from Pierce skills based on the effect's Count for one turn. (Max 10)

  • Pierce Resist Up Buff

    Decrease Pierce Resistance based on Stack. (0.1 per Stack)

  • Pink Mary Janes Buff

    - Min & Max Speed +3

  • Pink Petals Debuff

    - Max Stack: 30 - For every Stack, take +1% damage when hit by Gloom Skills (max 15%) - For every 10 Stack, gain +1 Sinking Count when hit (2 times per turn) - When Tremor Burst is triggered on this unit, take ((Sinking Potency + Pink Petals) / 5) Gloom damage - Turn End: Lose 1 Stack

  • Pinning Nail Debuff

    - Max Stack: 10 - Turn Start: Gain 1 Offense Level Down for every 2 Bind (max 3) - Turn Start: Gain Bleed equal to Stack - On Tremor Burst, gain Bleed Count equal to Stack (once per turn) - Turn End: Gain Bind equal to Stack next turn (max 6), then lose 1 Stack

  • Pip's Ego Neutral

    Turn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered.

  • Please, eat me... Buff

    - When Sous Chef is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then use Assist Defense-exclusive Skill - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Expires at Turn End

  • Plugged In Debuff

    Turn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge on self.

  • Poise Boost Neutral
  • Poised Showdown Buff

    Wave Start: Gain 4 Poise Potency and Count.

  • Poison Debuff

    At the end of the turn, take fixed damage by the Count, then halve the Count.

  • Poisonous Dimension Neutral

    Core's max HP +20%

  • Poisonous Dimension Neutral

    Max HP +20%

  • Pool of Black Water Neutral

    - Max Potency: 6 - Max Count: 2 - <mark color=#ff000040>When hit, lose 1 Potency (once per Skill) - Turn End: Lose 1 Count - <mark color=#ff000040>Expires if Potency or Count reaches 0 - Cannot be Staggered - On Unopposed Attack, deal +100% damage - Take -100% damage

  • Poultry Apocalypse Debuff

    The reaction wrought by the Sinners' cooking. Loses HP by 40% of Max HP.

  • Pouring Wrath Neutral

    Turn End: heal 10 SP When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down

  • Power Roulette Buff

    Turn Start: All ally Skills gain Final Power +1~3

  • Power Roulette Debuff

    Turn Start: All enemy Skills gain Final Power +1~3

  • Power-up State Neutral

    Power-up State passive activated

  • Precarious Theophany Debuff

    - Max Stack: 2 - Turn Start: Gain (Stack x 4) Clash Power Down and Fragile - Turn End: Heal ((45 - current SP) / 2) SP (rounded down); then, lose 1 Stack

  • Precious Jade's Cradle Debuff

    - Enter an 'Immobilized' state where this unit's buffs, HP, and SP cannot be changed. Forms a Precious Jade connected to this unit

  • Predation Neutral

    It seems to be preparing a powerful move.

  • Prepared Meat Neutral

    If conditions are met, Fairy Queen kills this unit at Turn End

  • Preparing Herd Migration Neutral

    - Max Stack: 3 - Combat Start: Lose 1 Stack - At 0 Stack, use 'Herd Migration' at Turn Start

  • Prescript: [Device] - Warning Neutral

    Prioritize eliminating The Prescript's Target. - Gain this effect starting from the 2nd phase

  • Prescript: [Device] I Neutral

    Attack and hit a Prescript's Target. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3

  • Prescript: [Device] I Neutral

    Attack and hit a Prescript's Target before the first turn ends. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3

  • Prescript: [Device] II Neutral

    Hit a Prescript's Target with the Skill equipped in the first Slot, or eliminate a random target. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6

  • Prescript: [Device] II Neutral

    Attack and hit a Prescript's Target; or, before this turn passes, hit with 4 or more attacks. Complete before the 4th turn. - Turn Start: Gain this effect when this unit has Unlock - 1 - Maximum stackable Grace of the Prescript with this Prescript is limited to 6

  • Prescript: [Device] III Neutral

    Stagger or eliminate a random target. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9

  • Prescript: [Device] III Neutral

    Use a powerful Skill that uses 9 different weapon types. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9

  • Prescript: [Device] IV Neutral

    Eliminate all obstacles before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III

  • Prescript: [Device] IV Neutral

    Eliminate all obstacles before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III

  • Prescript: [Paper Slip] I Neutral

    Attack and hit a Sinner. - Turn Start: At 0~2 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 3

  • Prescript: [Paper Slip] II Neutral

    Attack and hit a Prescript's Target. - Turn Start: At 3~5 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 6

  • Prescript: [Paper Slip] III Neutral

    Stagger or eliminate a random Sinner, either by you or your ally. - Turn Start: At 6~8 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 9

  • Prescript: [Paper Slip] IV Neutral

    Eliminate all enemies before the next Prescript arrives. - Turn Start: At 9 Grace of the Prescript, gain this effect

  • Preservation Buff

    - Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

  • Prey Debuff

    - In a Clash with an enemy, Clash Power -5 - Combat Start: · If this unit equipped an Attack Skill, deal -50% damage against Lei Heng using Attack Skills · If this unit equipped a Defense Skill, take -75% damage from Lei Heng - If this unit wins a Clash against Lei Heng while under this effect, gain 3 of the least-owned E.G.O Resources - Expires at Turn End; this unit heals 10 SP

  • Prey Debuff

    - In a Clash with an enemy, Clash Power -5 - Combat Start: · If this unit equipped an Attack Skill, deal -50% damage against Lei Heng using Attack Skills · If this unit equipped a Defense Skill, take -75% damage from Lei Heng - If this unit wins a Clash against Lei Heng while under this effect, gain 3 of the least-owned E.G.O Resources - Expires at Turn End; this unit heals 10 SP

  • Prey Mark Debuff

    All Pequod crew targets this unit Take +50% damage from Pequod crew

  • Pride Boost Neutral
  • Pride DMG Down Debuff

    Deal less damage with Pride skills based on the effect's Count for one turn. (Max 10)

  • Pride Power Down Debuff

    Pride Skill Final Power -{0} for this turn.

  • Pride Power Up Buff

    Pride Skills gain final Power by the effect's Count for one turn.

  • Pride Protection Buff

    Take less damage from Pride skills based on the effect's Count for one turn. (Max 10)

  • Pride Resist Down Debuff

    Increase Pride Resistance based on Stack. (0.1 per Stack)

  • Pride Resist Up Buff

    Decrease Pride Resistance based on Stack. (0.1 per Stack)

  • Prisoner Transport Arrangements Neutral

    - Base Stack: 1 - Fix this unit's Speed to 1 - If the Trussed effect this unit inflicted on target expires, or if this unit is defeated or Staggered, lose this effect - If the target this unit inflicted "Trussed" on is defeated this turn, lose the "Prisoner Transport Arrangements" effect

  • Prisoner Transport Order Buff

    - Base Offense Level +5 - Base Defense Level +5

  • Procuration [Hermes] Neutral

    - Gain 1 Stack when using an Attack Skill (once per Skill; does not gain Stack from the same Skill twice) - Turn Start: at 9 Stack, use a powerful Skill - Consumed when using a certain Skill

  • Promised Nail Debuff

    - Max Stack: 3 - When Tremor Burst is triggered on this unit, · Take Sloth damage equal to Tremor Potency on self · Gain 1 Fragile · Lose 1 Stack

  • Proof of Confession Debuff

    - The following effects are collectively referred to as "Proof of Confession": · Hammernail [Condemnation] · Hammernail [Judgment] · Nail [Punishment] · Nail [Penance]

  • Propagating Gloom Debuff

    Turn End: at 1 Stack, inflict damage equal to this unit's current HP against the enemy with the least HP, then die Reduced by 1 at Turn End

  • Propellant Ammo Neutral

    - Unique Ammo - Spent by certain Skills - Max Stack: 4

  • Protecting Pest [Roaches] Neutral

    - Max Stack: 50 - Whenever this unit is inflicted with (Burn, Bleed, Tremor, Rupture, Sinking) Potency or Count, instead of gaining those effects, lose the same amount of Stack of this effect instead - Expires at Turn End

  • Protection Umbrella Neutral

    All parts gain Protection equal to Stack When using the "Waiting" Skill, spawn Old Umbrella equal to Stack 1 Spent every time an Umbrella is broken

  • Protective Stance Buff

    Max Stack: 2 This effect does not compound in potency; stacking it only extends its duration Reduced by 1 at Turn End When a unit gains this effect, gain the following effects next turn: - Gain 2 Protection - Gain 5 Aggro to each of this unit's Slots

  • Psychological Elation Buff

    Turn Start: Heal 20 SP for all enemies - (Minus Coin Skills-only enemies lose 15 SP instead)

  • Pulsation Buff

    - Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count

  • Purity Debuff

    All parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to 'Fatal'.

  • Purple Breath - Hysteria Debuff

    - Max Stack: 4 - Turn End: Lose HP and SP equal to Stack - Turn End: Moses loses HP and SP equal to Stack - Gain 2 Fragile, 3 Bind, and 3 Plus Coin Drop next turn - Lose 1 Stack when this effect is triggered

  • Pwie's Memories Debuff

    - Max Stack: 5 - For every Stack, · Base Offense Level -5 · Base Defense Level -5 · Clash Power -1 - Turn Start: Heal (8 x Stack) SP

  • Pwie's Memories Debuff

    - Max Stack: 5 - For every Stack, · Base Offense Level -5 · Base Defense Level -5 · Clash Power -1 - Turn Start: Heal (8 x Stack) SP

  • Pwie's Memories Debuff

    - Max Stack: 5 - For every Stack, · Base Offense Level -5 · Base Defense Level -5 · Clash Power -1 - Turn Start: Heal (8 x Stack) SP

  • Pwie's Memories Debuff

    - Max Stack: 5 - For every Stack, · Base Offense Level -5 · Base Defense Level -5 · Clash Power -1 - Turn Start: Heal (8 x Stack) SP

  • Pwie's Memories Debuff

    - Max Stack: 5 - For every Stack, · Base Offense Level -5 · Base Defense Level -5 · Clash Power -1 - Turn Start: Heal (8 x Stack) SP

  • Pwie's Memories Debuff

    - Max Stack: 5 - For every Stack, · Base Offense Level -5 · Base Defense Level -5 · Clash Power -1 - Turn Start: Heal (8 x Stack) SP

  • Queequeg's Ego Neutral

    Turn End: Gain value if Shielded Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered.

  • Radiant Desire Buff

    Turn Start: Dongrang gains 1 Damage Up and 1 Protection.

  • Radiant Vanity Buff

    At the start of the turn, Dongrang gains 1 Protection and 1 Attack Power Up.

  • Rampage Buff

    - If the 'You do not know the fathoms of the eye's powers, its special nature' Skill's main target is Hong Lu, ignore all Skill effects and convert all Coins on that Skill to Unbreakable Coins

  • Rapid Growth Debuff

    - Max Stack: 3 - Lose 1 Defense Level for every Stack; minimum Defense Level due to this effect: 1 - Lose this effect when all Arms are broken

  • Razor Thorn Debuff
  • Ready to Fire Neutral

    - Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Deal +10% damage for every Ammo the Base Attack Skill spends - Attack Skills that gain Ammo deal +10% damage for every Magic Bullet (applies whichever that has the highest damage gain) - On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities

  • Reattached Curse Talisman Neutral

    At 9+, gain 5 Bind at the start of the turn. At 12+, gain 5 Attack Power Down at the start of the turn.

  • Reattached Curse Talisman Neutral

    - Max Stack: 12 - At 8- Stacks, deal +30% damage - At 9+ Stacks, gain 5 Bind at Turn Start - At 12 Stacks, gain 5 Attack Power Down at Turn Start

  • Recoiling Debuff

    - Max Stack: 5

  • Red Breath - Protect Buff

    - Turn Start: Gain 30 Shield for this turn

  • Red Breath - Push the Body's Limit Buff

    - Gain 5 Offense Level - Base Skill Clash Power +5

  • Red Breath - Strengthen the Body Buff

    - Gain +(SP/10) Offense Level and Defense Level (rounded down) - Turn End: Lose 1 Stack

  • Red Eyes - Alert Buff

    - Base Skill Coin effects inflict +2 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)

  • Red Eyes - Devouring Buff

    - Base Skill Coin effects inflict +3 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)

  • Red String Buff

    - Skill Slot +3 - Deal +50% damage to The Pinky Nursefather - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat

  • Red String Buff

    - Converts all Skill Coins into Unbreakable Coins - Final Power +4

  • Red String Neutral
  • Red String Neutral
  • Red-stained Gossypium Buff

    Turn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2)

  • Reflux Debuff

    - Max Stack: 3 When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for Non-SP Units, activates at 60+ Sinking Potency) - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux Stack

  • Refracted Bleed Buff

    Turn Start: inflict 5 Bleed Potency and +3 Count to enemies at max HP (once per enemy per Part per Encounter)

  • Refracted Blunt Buff

    Blunt Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Blunt Resistance of the Final Boss of Section 3 to Weak(x1.5)

  • Refracted Burst Buff

    Turn End: against all enemy Parts, inflict Wrath damage equal to Burn Potency on each Part; then, reduce their Burn Count by 1, trigger Tremor Burst once, and reduce their Tremor Count by 1 (activates only at 2+ Count)

  • Refracted Charge Buff

    On Hit with Skills that consumed 8+ Charge Count: +0.1 to Envy Resistance on the target for this Encounter (once per Skill per enemy; max Resistance adjustment: 0.3) Skills that gain or consume Charge Count deal +(10 + (Count gained or consumed x 2))% damage (max 50%)

  • Refracted Determination Buff

    Halve the amount of SP lost when an ally is defeated as per the Identity's 'Base factors decreasing Sanity(SP)'. (rounded down)

  • Refracted Determination Debuff

    Whenever an enemy dies, an enemy gains 2 Clash Power Up next turn, starting from the enemy with the least current HP

  • Refracted Envy Buff

    Envy Skills deal +30% damage Change the Envy Resistance of the Final Boss of Section 3 to Weak(x1.25)

  • Refracted Gloom Buff

    Gloom Skills deal +30% damage Change the Gloom Resistance of the Final Boss of Section 3 to Weak(x1.25)

  • Refracted Gluttony Buff

    Gluttony Skills deal +30% damage Change the Gluttony Resistance of the Final Boss of Section 3 to Weak(x1.25)

  • Refracted Lust Buff

    Lust Skills deal +30% damage Change the Lust Resistance of the Final Boss of Section 3 to Weak(x1.25)

  • Refracted Mind Buff

    3 allies with the least SP heal 8 SP at Turn End (excluding: allies that are Panicked or Corroded)

  • Refracted Pierce Buff

    Pierce Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Pierce Resistance of the Final Boss of Section 3 to Weak(x1.5)

  • Refracted Poise Buff

    On Crit, at more than 20 Poise Potency, consume up to 20 of the excess Poise Potency to deal +(Poise Potency consumed x 2.5)% damage on Critical Hit (max 50%)

  • Refracted Poise Buff

    Deal +(10 + Poise Potency + Poise Count)% damage on Critical Hit (max 50%)

  • Refracted Pride Buff

    Pride Skills deal +30% damage Change the Pride Resistance of the Final Boss of Section 3 to Weak(x1.25)

  • Refracted Rage Debuff

    When hit by a Skill, enemies randomly gain 1 of the following next turn: Offense Level Up, Defense Level Up (4 times per enemy)

  • Refracted Rupture Buff

    Rupture Skills that inflict Rupture Potency or Count: Final Power +2

  • Refracted Sinking Buff

    Deal +(Sinking Potency on the target)% damage against targets at less than 0 SP or targets that are non-SP units (max 45%)

  • Refracted Slash Buff

    Slash Skills gain Plus Coin Power +1, Minus Coin Power -1 Change the Slash Resistance of the Final Boss of Section 3 to Weak(x1.5)

  • Refracted Sloth Buff

    Sloth Skills deal +30% damage Change the Sloth Resistance of the Final Boss of Section 3 to Weak(x1.25)

  • Refracted Wrath Buff

    Wrath Skills deal +30% damage Change the Wrath Resistance of the Final Boss of Section 3 to Weak(x1.25)

  • Regenerate Neutral

    Gain 1 every time a Part is restored

  • Regroup Neutral

    Turn Start: Gain 3 Offense Level Up if this unit did not take HP damage last turn

  • Rekindled Exhilaration Buff

    - Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter)

  • Relief Neutral

    Speed +2 for this battle.

  • Reload - Tactical Neutral

    - Restore this unit's Ammo to its maximum capacity (does not discard any remaining Ammo)

  • Remembrance Buff

    - When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit

  • Renketsuen [れんけつえん] Buff

    Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Clash Power +2; On Hit, deal +25% damage - For every Sizzling Wound Stack on target: · Offense Level +1, Defense Level +1 · Deal +5% damage On Hit (max 25%); if this unit used a Base E.G.O Skill, deal +50% damage per Stack instead (max 250%) - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat

  • Repeat on Repeat Buff

    - Max Stack: 15 - Gain Offense Level equal to Stack

  • Repressed Bloodthirst Debuff

    Base Offense Level -5 Base Defense Level -5

  • Repressed Bloodthirst Debuff

    Base Offense Level -10 Base Defense Level -10

  • Requested Target Debuff

    +0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP

  • Resentment Buff

    If the enemy with the <sprite name="RetaliationBook">Vengeance Mark is hit by an attack, this effect expires at Attack End. Expires at the end of the turn

  • Resilient Neutral

    Max HP +25%, Defense Level +5

  • Resilient Determination Buff

    Does not lose SP upon ally defeat.

  • Resilient I Buff

    Defense Level +4, Max HP +10%

  • Resilient I Buff

    Defense Level +1, Max HP +2.5%

  • Resilient II Buff

    Defense Level +9, Max HP +30%

  • Resilient II Buff

    Defense Level +1, Max HP +7.5%

  • Resilient III Buff

    Defense Level +2, Max HP +5%

  • Resilient IV Buff

    Defense Level +3, Max HP +7.5%

  • Resilient IX Buff

    Offense Level +3, Defense Level +9, Max HP +40%, Damage Dealt +10%

  • Resilient V Buff

    Defense Level +4, Max HP +5%

  • Resilient VI Buff

    Offense Level +2, Defense Level +6, Max HP +10%, Damage Dealt +5%

  • Resilient VII Buff

    Offense Level +2, Defense Level +6, Max HP +20%, Damage Dealt +7.5%

  • Resilient VIII Buff

    Offense Level +3, Defense Level +6, Max HP +30%, Damage Dealt +7.5%

  • Resilient XII Buff

    Clash Power +1, Offense Level +4, Defense Level +11, Max HP +40%, Damage Dealt +10%, Boss Max HP +30%

  • Resilient XIII Buff

    Plus Coin Power +1, Minus Coin Power -1, Offense Level +5, Defense Level +12, Max HP +42.5%, Damage Dealt +10%, Boss Max HP +30%

  • Resilient XIV Buff

    Offense Level +5, Defense Level +15, Max HP +45%, Damage Dealt +10%, Boss Max HP +30%

  • Resilient XV Buff

    Offense Level +5, Defense Level +15, Max HP +45%, Damage Dealt +10%, Boss Max HP +40%

  • Resilient XVI Buff

    Offense Level +5, Defense Level +15, Max HP +45%, Damage Dealt +10%, Boss Max HP +50%

  • Resonant Buff

    When triggering Tremor Burst or raising Stagger Threshold, deal 3 fixed damage per Count and further raise stagger threshold by 3% per Count

  • Resource Reaping Buff

    After using an Attack or a Counter Skill, if the enemy is defeated, gain 2 E.G.O resource of the Skill Affinity that was used (once per Skill, including E.G.O Skills)

  • Resource Vaporization Debuff

    After using an Awakening E.G.O, also consume 1 E.G.O resource from 2 Sin Affinities with more than 1 E.G.O resource; consumed from Affinities with the most resources first

  • Responsibility Buff

    In Clashes against Gubo, Clash Power +2

  • Returning Bloodlust Buff

    - Max Value: 10 - Stage 1 Returning Bloodlust

  • Returning Bloodlust II Buff

    - Max Value: 20 - Stage 2 Returning Bloodlust - Turn Start: gain 1 Offense Level up and 1 Defense Level Up for every 5 Value - Clash Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill

  • Returning Bloodlust III Buff

    - Max Value: 30 - Stage 3 Returning Bloodlust - Turn Start: gain 2 Offense Level up and 1 Defense Level Up for every 5 Value - Coin Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill

  • Reverse Compulsion Neutral

    Heal 15 SP at every Turn Start

  • Ridiculous Grit Buff

    - Reduce all incoming damage to 1 (including Keyword damages) - On Clash Win, heal (Clash count x 5) more SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up next turn

  • Ridiculous Grit Buff

    - Take -(50 + missing HP percentage)% damage from Skills (rounded down) - On Clash Win, heal (Clash Count x 5) more SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up next turn

  • Rien's Mask Debuff

    - Offense Level -5, Defense Level -5 - For every Stack, take +5% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants) · If the Skill inflicts both Burn and Bleed, take +7.5% damage for every Stack instead - Max Stack: 1

  • Rotting Skin Buff

    When attacked, inflict 3 Poison on the attacker.

  • Ruby Buff

    - Skills inflict 1 more Burn, Bleed, Tremor, Rupture, and Sinking Potency against enemies - Gain +1 more Count when gaining Charge Count and Poise Count - Gain +10 Charge Count when gaining this effect (once per Encounter) - Clash Power +1 - Final Power +1

  • Rule Collapse Neutral

    - Offense Level +3 - Defense Level -3

  • Rule: Defensive Behavior Prohibited Debuff

    - Combat Start: When a Defense Skill is equipped, this effect expires and gain 1 Tannery Rule Violation - Turn End: This effect expires

  • Rule: Offensive Behavior Prohibited Debuff

    - Combat Start: When an Attack Skill is equipped, this effect expires and gain 1 Tannery Rule Violation (excluding E.G.O Skills) - Turn End: This effect expires

  • Rule: Raw Hide Damage Prohibited Debuff

    - Combat Start: When Tanned Prisoner is targeted with an Attack Skill, this effect expires, and the attacker gains 1 Tannery Rule Violation - Turn End: This effect expires

  • Rule: Tanning Rush Prohibited Debuff

    - Combat Start: When the Overseer is targeted with an Attack Skill, this effect expires, and the attacker gains 1 Tannery Rule Violation - Turn End: This effect expires

  • Rupture Boost Neutral
  • Rupture Fragility Debuff

    Take +1 damage per Count from Rupture effects for one turn.

  • Rupture Identity Neutral
  • Rupture Protection Buff

    Take -1 damage per Count from Rupture effects for one turn.

  • Rusted Scale Dust Neutral

    - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Advent" Skill of "Butterfly of Entangled Lives::The Pupa"

  • Rusted Scale Dust Neutral

    - +0.25 to Resistances against Attack Types and Affinities of Skills that Clashed against "Entangled Life - Advent" Skill of "Butterfly of Entangled Lives::The Pupa"

  • Sac of Suffering Debuff

    - Max Stack: 30 - Turn End: This effect expires when Uncontrollable Rampage effect expires. Then, this unit gains 1 Fragile next turn for every 5 Stacks

  • Sanctum of Conservation Buff

    - Max Stack: 2 - Turn Start: Gain 1 Power Up and 1 Damage Up for every 20% missing HP (max 3 respectively) - Turn Start: All "Le Noir" allies' Skills gain Final Power equal to Stack - Turn Start: At 1+ Stack, apply the following effects to all "Le Noir" allies, including this unit: · SP +10 · Attack Power +2 · Defense Level +2 - Turn Start: At 2+ Stacks, apply the following effects to all non-"Le Noir" enemies: · Max Speed -1 · Offense Level -6 · Defense Level -2

  • Sanity Attack Neutral

    On Hit, deal 2 fixed SP damage

  • Sapphire Buff

    - Skills inflict 1 more Burn, Bleed, Tremor, Rupture, and Sinking Potency against enemies - Gain +2 more Count when gaining Charge Count and Poise Count - Gain +10 Charge Count when gaining this effect (once per Encounter) - Clash Power +1 - Final Power +1

  • Savage Tigermark Round Buff

    - Unique Ammo - Spent by certain Skills (actives the same way as Tigermark Round does) - The Potency and the Count of this effect are "Loaded Ammo" and "Remaining Ammo", respectively · Max Potency (Loaded Ammo): 6 - Coins that spent this Ammo deal +30% damage, and inflict double the normal amount of Burn Potency and Count - When all Loaded Ammo and Remaining Ammo are spent, converts back to Tigermark Round

  • Scaleclad Buff

    - Max Stack: 20 - Does not expire at 0 Stack - Lose 1 Stack when taking damage due to Flower-burying Pin - Take +10% damage for every Stack lost

  • Scattering Petals Debuff

    Turn End: At 6+ Count, become staggered

  • Scorchfield Neutral

    - Max Value: 999 - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters

  • Sea Terror Assimilation Debuff

    - Max Stack : 5 - Gain 1 Stack at Turn Start - Gain 1 Offense Level Down and 1 Defense Level Down per Stack - Turn End: if an allied Sinner has 5 Stacks of this effect, it Escapes Battlefield. - When an allied Sinner has a Defense Skill equipped while it has this effect, they Escape Battlefield at Combat Start

  • Sealed Sword Neutral

    Unlocks access to certain Skills based on the state of the sword.

  • Second Seal Removed Neutral

    Unlocks access to certain Skills based on the state of the sword.

  • Seeds Debuff

    Turn End: At 5+ Count, gain Nutrient Drain for 2 turns; at less than 5 Count, reduce Count by 1

  • Seized Wrath Buff

    Turn End: gain {0} Offense Level Up next turn (effect intensifies with each turn)

  • Self Resonance Circuitry Neutral

    Total sum of Charge Count currently owned by all allies On Hit with a Skill: deal +(sum of charge count on all allies / 3)% damage All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies

  • Self-charge Neutral

    Electric currents seem to flow around its body. After the unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20)

  • Self-preservation Buff

    - When Lifecord is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to the Body; then, use Assist Defense-exclusive Skill - Turn End: This effect expires

  • Sever the Thread [切絲] Debuff

    - Turn Start: · Gain 3 Bleed and +3 Bleed Count · Take Slash damage equal to (Stack / 3) - When hit, take Slash damage equal to (Stack / 5) - The more this effect stacks... - Max Stack: 100

  • Severed Tendon Debuff

    - Max Stack: 3 - Base Attack Skill Base Power -1 for every Stack - Turn End: Lose 1 Stack

  • Severing Slash [切斬] Debuff

    - The target's Slash Resistance counts as 'Weak'(1.5). (does not activate against targets with 1.5 or higher Slash Resistance) - Expires at Turn End

  • Sewing Target Debuff

    - Prioritized by ???. - Expires at Turn End

  • Shade of Reflection [Ambuscade] Buff

    - If the attacker's Speed is faster than Ricardo's when he is Staggered, Ricardo takes +(Speed difference x 2)% damage (max 20%)

  • Shade of Reflection [Ambuscade] Buff

    - The Identities' Attack Skills that are Gluttony Skills or Skills that inflict Rupture deal +25% damage (for E.G.O Skills, deal +100% damage instead) - H Corp. Identities deal +15% damage and take -30% damage - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times

  • Shade of Reflection [Ambuscade] Other

    - The Identities' Attack Skills that are Gluttony Skills or Skills that inflict Rupture deal +25% damage (for E.G.O Skills, deal +100% damage instead) - H Corp. Identities deal +15% damage and take -30% damage - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times - If the attacker's Speed is faster than Ricardo's when he is Staggered, Ricardo takes +(Speed difference x 2)% damage (max 20%)

  • Shade of Reflection [Bearhunt] Buff

    - The Identities' Attack Skills that are Wrath Skills or Skills that inflict Burn or 'Unique Burn' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When raising Stagger threshold via Tremor Burst against enemy Shield, deal Wrath damage instead · When dealing Wrath damage via the above effect, deal +50% damage against Shield (rounded down) - Upon Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for Reson. (2 times per turn)

  • Shade of Reflection [Bearhunt] Buff

    - Shield takes +50% damage from Burn and 'Unique Burn' (rounded down)

  • Shade of Reflection [Bearhunt] Other

    - The Identities' Attack Skills that are Wrath Skills or Skills that inflict Burn or 'Unique Burn' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When raising Stagger threshold via Tremor Burst against enemy Shield, deal Wrath damage instead · When dealing Wrath damage via the above effect against target, or when target takes Burn or 'Unique Burn' damage, target's Shield takes +50% damage (rounded down) - Upon Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for Reson. (2 times per turn)

  • Shade of Reflection [Bleu] Buff

    - Attack Skills that are Gloom Skills or Skills that inflict Sinking or 'Unique Sinking' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - The Finger-faction Identities deal +15% damage to and take -15% damage from enemies

  • Shade of Reflection [Bleu] Buff

    - Turn Start: When Panicked, gain 3 Fragile

  • Shade of Reflection [Bleu] Other

    - The Identities' Attack Skills that are Gloom Skills or Skills that inflict Sinking or 'Unique Sinking' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - Turn Start: Enemies in Panic gain 3 Fragile - The Finger-faction Identities deal +15% damage to and take -15% damage from enemies

  • Shade of Reflection [Chachihu] Buff

    - If an Identity is on the field, remove 1 Stagger Threshold and gain +8 Base Offense Level and +8 Base Defense Level (effect does not stack) - On Reson., gain 1 E.G.O resource for the respective Affinity and 1 random least-owned E.G.O resource (2 times per turn) - E.G.O Skills deal +50% damage - Identity Skills that either are Gluttony Skills or inflict Rupture deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When an Identity Clashes with an enemy, the Identity gains +1 Clash Power for every 2 Bind on the main target (max 2)

  • Shade of Reflection [Chachihu] Other

    - If an Identity is on the field, remove 1 Stagger Threshold and gain +8 Base Offense Level and +8 Base Defense Level (effect does not stack) - On Reson., gain 1 E.G.O resource for the respective Affinity and 1 random least-owned E.G.O resource (2 times per turn) - E.G.O Skills deal +50% damage - Identity Skills that either are Gluttony Skills or inflict Rupture deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When an Identity Clashes with an enemy, the Identity gains +1 Clash Power for every 2 Bind on the main target (max 2)

  • Shade of Reflection [Rouge] Buff

    - Attack Skills that are Lust Skills or Skills that inflict Bleed or 'Unique Bleed' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - Upon A-Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for A-Reson. (2 times per turn)

  • Shade of Reflection [Rouge] Buff

    - Take x1.5 damage from Bleed (rounded down)

  • Shade of Reflection [Rouge] Other

    - The Identities' Attack Skills that are Lust Skills or Skills that inflict Bleed or 'Unique Bleed' deal +25% damage (for E.G.O Skills, deal +100% damage instead) - Enemies take x1.5 damage from Bleed (rounded down) - Upon A-Reson., gain 1 random least-owned E.G.O resource and 1 E.G.O resource of the Affinity used for A-Reson. (2 times per turn)

  • Shade of Reflection [The Middle] Buff

    - Encounter Start: If 4+ The Middle-faction Identities are on the field, Ricardo's first and second patterns change - Ricardo's Skill effects do not inflict Paralyze on Identities that have equipped Defense Skills

  • Shade of Reflection [The Middle] Buff

    - Encounter Start: If 4+ The Middle-faction Identities are on the field, gain 2 E.G.O Resources for all Affinities - Attack Skills that are Envy Skills or Skills that inflict Bleed or 'Unique Bleed' deal +30% damage (for E.G.O Skills, deal +100% damage instead) - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times

  • Shade of Reflection [The Middle] Other

    - Encounter Start: If 4+ The Middle-faction Identities are on the field, activate the following effects: · Ricardo's first and second patterns change · Gain 2 E.G.O Resources for all Affinities - Ricardo's Skill effects do not inflict Paralyze on Identities that have equipped Defense Skills - The Identities' Attack Skills that are Envy Skills or Skills that inflict Bleed or 'Unique Bleed' deal +30% damage (for E.G.O Skills, deal +100% damage instead) - Combat Start: Upon A-Reson., gain 1 least-owned E.G.O resource 4 times

  • Shade of Reflection [Tiantui Star] Buff

    - If an Identity is on the field, remove 1 Stagger Threshold and gain +15 Base Offense Level and +15 Base Defense Level (effect does not stack) - On Reson., gain 1 E.G.O resource for the respective Affinity and 2 random least-owned E.G.O resources (2 times per turn) - E.G.O Skills deal +50% damage - Identity Skills that either are Wrath Skills or inflict Burn or Unique Burn deal +25% damage (for E.G.O Skills, deal +100% damage instead)

  • Shade of Reflection [Tiantui Star] Other

    - If an Identity is on the field, remove 1 Stagger Threshold and gain +15 Base Offense Level and +15 Base Defense Level (effect does not stack) - On Reson., gain 1 E.G.O resource for the respective Affinity and 2 random least-owned E.G.O resources (2 times per turn) - E.G.O Skills deal +50% damage - Identity Skills that either are Wrath Skills or inflict Burn or Unique Burn deal +25% damage (for E.G.O Skills, deal +100% damage instead)

  • Shade of Reflection [Tigerhunt] Buff

    - The Identities' Attack Skills that are Pride Skills, or Attack Skills that apply, gain, or consume Poise deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When using Pride Skills, gain (Skill's Rank) Poise Potency and +2 Poise Count (2 times per turn per Sinner; E.G.O Skills are considered Skill 3 for this purpose) - For Blade Lineage Identities, apply the following effects: · Remove this unit's first Stagger Threshold · Final Power +2 · Deal +30% damage to and take -15% damage from enemies

  • Shade of Reflection [Tigerhunt] Other

    - The Identities' Attack Skills that are Pride Skills, or Attack Skills that apply, gain, or consume Poise deal +25% damage (for E.G.O Skills, deal +100% damage instead) - When using Pride Skills, gain (Skill's Rank) Poise Potency and +2 Poise Count (2 times per turn per Sinner; E.G.O Skills are considered Skill 3 for this purpose) - For Blade Lineage Identities, apply the following effects: · Remove this unit's first Stagger Threshold · Final Power +2 · Deal +30% damage to and take -15% damage from enemies

  • Shared Time Neutral

    - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.

  • Shared with Pwie Buff

    - Min & Max Speed +3 - Take -50% final damage from The Crimson God [Adulthood]

  • Sheared Apart Debuff

    - Max Stack: 30 - Turn Start : Gain 1 HP Healing Down for every 6 Stacks (max 5) - Upon Clashing against "Patterning" or "Surfile à la Chaîne", lose Clash Power equal to Stack

  • Shield Generation Buff

    Apply 3000 Shield on all enemies (In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)

  • Shimmering Ember Debuff

    Max 5 Gain Spark when hit by a certain Skill. All Shimmering Ember expires.

  • Shimmering【Bloodfiend】 Buff

    - While this effect is active: when this unit takes damage, the Attacker gains 5 Bleed at Attack End. - While this effect is active: the Shield HP does not expire at Turn End - When conditions are met, gain 3 Fragile until this effect expires and this unit gains a new pattern

  • Shin (心) - ??? Buff

    - Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain +1 more Poise Potency and Poise Count from Skills - Deal +(missing HP percentage + 25)% damage (max 100%)

  • Shin (心) - A Certain Sinclair Buff

    - Min & Max Speed +3 - Deal +20% damage with Unopposed Attack - Gain 2 more Poise Potency and +1 more Poise Count from Skills - At 20+ SP, +10% chance to flip Heads for Plus Coins - Turn End: Gain 1 Haste next turn for every 10 SP (max 4) - Turn End: Gain 1 Power Up next turn for every 20 SP (max 2)

  • Shin (心) - Dihui Star Buff

    - Max Stack: 3 - Turn Start: Apply the following effects · Gain 5 Poise Potency and +1 Poise Count for every Stack · Gain 1 Slash DMG Up for every 15% missing HP on self (max 5)

  • Shin (心) - Ezra Buff

    - Base Defense Level +2 - Base Attack Power +1, Defense Power +2 For every 'Deep Breath - Red' Stack on Moses, Ezra and Vespa's Assist Defense heals 4 more SP for Ezra (max 12)

  • Shin (心) - Moses Buff

    - Defense Level +3, Defense Power +2 - If this unit lost SP due to its Skill's SP loss effects, gain Protection equal to (SP lost / 5) next turn

  • Shin (心) - Rien Buff

    - Turn Start: Based on the missing HP on this unit... · Gain 1 Damage Up for every 15% missing HP (max 5) · Gain 1 Attack Power Up for every 40% missing HP (max 2) - Gain +1 more Poise Potency and Count from this unit's Skills - If this unit's SP is higher than the target's, deal +1% damage for every 2 SP difference (max 30%)

  • Shin (心) - Sora Buff

    - Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain +1 more Poise Potency and Poise Count from Skills - Deal +(missing HP percentage + 25)% damage (max 100%)

  • Shin (心) - The Red Gaze Buff

    Deal +50% Wrath damage

  • Shin (心) - Tiantui Star [天退星] Buff

    - Turn Start: gain 1 Damage Up and 1 Power Up for every 15% missing HP on self (max 5 each) - Inflict +3 more Tremor Potency and +1 more Tremor Count with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%) - Convert the final Coins of 'Double Slash - Blast' and 'Triple Slash - Blast' to Unbreakable Coins

  • Shin (心) - Tiantui Star [天退星] Buff

    - Turn Start: Gain 1 Damage Up and 1 Power Up for every 15% missing HP on self (max 5 each) - Inflict +3 more Tremor Potency and +1 more Tremor Count with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Convert the final Coins of "Double Slash - Blast" and "Triple Slash - Blast" to Unbreakable Coins

  • Shin (心) - Tiantui Star [天退星] Buff

    - Turn Start: gain 1 Damage Up and 1 Power Up for every 15% missing HP on self (max 5 each) - Inflict +3 more Tremor Potency and +1 more Tremor Count with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Convert the final Coins of 'Double Slash - Blast' and 'Triple Slash - Burst' to Unbreakable Coins

  • Shin (心) - Valencina Buff

    - Defense Level +3 for every instance of Clash Lose in the last turn (max 6) - Deal +3% damage for every Poise Potency on self (max 15%)

  • Shin(心) - The Yellow Harpoon Neutral

    - Base Offense Level +3, Base Defense Level +3 - Heal 3 SP when attacking target that attacked this unit last turn - At 0+ SP, gain Final Power by (SP / 10) (rounded down)

  • Shock Debuff

    Take more damage by the effect's value for the turn

  • Shower of Stinging Sunshine [3F Floor Manager] Buff

    - Deal +5% damage for every Guarded Caution on target (max 50%) - Base Power +3 On Skill Use against target that has 0 or less SP

  • Shower of Stinging Sunshine [King of Needleworks] Buff

    Skill Final Power +1 for every 3 Naildle on the target (max 3)

  • Shower of Stinging Sunshine [Sous Chef] Buff

    - On Skill Use, Final Power +1 for every "Fiery, Tongue-scorching Sauce" on target (max 3) - Gain 15 SP upon killing an ally with this unit's Skill

  • Sibling Vengeance Mark Debuff

    - Max Stack: 1 - Expires at Turn End - Every Identity treats this unit as having their Vengeance Mark

  • Sign - Manifestation of the Future Buff

    - When Clashing against higher-level targets, Clash Power +2 - Turn End: If Staggered, recover from Stagger next turn

  • Silent Regard Neutral

    UNUSED BUFF

  • Sinking Boost Neutral
  • Sinking Fragility Debuff

    Take +1 damage per Count from Sinking effects for one turn.

  • Sinking Identity Neutral
  • Siphon Damage Neutral

    On Hit, heal 5% of damage dealt as HP

  • Sisyphe System Preservation Buff

    - Max Stack: 25 - Deal +(Stack)% damage (max 25%) - Take -(Stack)% damage (max 25%)

  • Sizzling Wound Debuff

    - Offense Level -5, Defense Level -5 - Turn Start: Gain +1 Burn Count and +1 Bleed Count for every Stack - For every Stack, take +10% damage from Skills that inflict Burn or Bleed (includes Potency, Count, and Unique variants) · If the Skill inflicts both Burn and Bleed, take +15% damage for every Stack instead - Max Stack: 5

  • Slash Boost Neutral

    Slash damage +15%

  • Slash Boost Neutral
  • Slash DMG Down Debuff

    Deal less damage with Slash skills based on the effect's Count for one turn. (Max 10)

  • Slash Power Down Debuff

    Slash Skill Final Power -{0} for this turn.

  • Slash Protection Buff

    Take less damage from Slash skills based on the effect's Count for one turn. (Max 10)

  • Slash Resist Up Buff

    Decrease Slash Resistance based on Stack. (0.1 per Stack)

  • Slot Weight + Neutral

    Slot Weight +1

  • Sloth Boost Neutral
  • Sloth DMG Down Debuff

    Deal less damage with Sloth skills based on the effect's Count for one turn. (Max 10)

  • Sloth DMG Up Buff

    Deal more damage with Sloth skills based on the effect's Count for one turn. (Max 10)

  • Sloth Power Down Debuff

    Sloth Skill Final Power -{0} for this turn

  • Sloth Power Up Buff

    Sloth skills gain final Power by the effect's Count for one turn.

  • Sloth Resist Up Buff

    Decrease Sloth Resistance based on Stack. (0.1 per Stack)

  • Smoke Debuff

    - Max Potency: 10 - Max Count: 5 - At 9+ Potency, Final Power +1 - Take +5% damage for every Potency - Lose 1 Count at Turn End

  • Snake Venom Debuff

    - Offense Level -1 - Defense Level -1

  • Somatic Frisson-inspiring Melody [Empowered] Buff

    - Min & Max Speed +2 - Base Attack Skills gain Clash Power +2 and deal +20% damage

  • SP Fatigue I Debuff

    In battles, allies cannot heal higher than 35 SP

  • SP Fatigue II Debuff

    In battles, allies cannot heal higher than 30 SP ※ If a lower tier Adversity already exists, overwrite that effect

  • SP Heal Efficiency Down Debuff

    SP Heal Efficiency decreases by the effect's Stack

  • Spark Debuff

    Combat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units. Cannot gain Ember when this unit has Spark. Turn End: reduce the value by 1

  • Spark of Inspiration Buff

    Deal +10% damage against targets with Art Medium

  • Splish Splash Neutral

    - Max Stack: 10 - In a Clash against Headless Ichthys, gain the following effects (once per Skill): · Gain and inflict Sinking equal to Stack · Heal SP equal to Stack - At max Stack, Skills targeting Headless Ichthys deal +50% damage

  • Spreading Flame Neutral

    Combat Start: Allies without Wrath Affinity Attack Skill take 5 Wrath damage

  • Spreading Snake Venom Debuff

    - Offense Level -7 - Defense Level -7 Take 1% HP damage with every Clash

  • Standby State Neutral

    - When in Standby State, this unit does not use Attack Skills until it takes damage

  • Starbuck's Ego Neutral

    Turn Start: Gain 1 Protection for every 5 value. Decreases for every Coin destroyed in Clash against targets with Prey Mark. Turn End: If at 0, get Staggered.

  • Starved and Withered Debuff

    - Lose 10 Base Offense Level - Lose 10 Base Defense Level

  • Stench of Times Past Buff

    - Skill Slot +1 - Deal +10% damage to The House of Spiders enemies - When Staggered, immediately recover from Stagger at the start of the next turn and gain 1 Attack Power Up (once per Encounter) - Cannot Retreat

  • Stigmatized Debuff

    - Tageted by Gubo - Expires at Turn End

  • Stigmatized Debuff

    - Targeted by Der Fluchschütze - Expires at Turn End

  • Stillness Buff

    - Turn Start: A random Sinner gains this effect - Final Power +1, deal +15% damage - Turn End: This effect expires

  • Stillness Buff

    - Turn Start: A random Sinner gains this effect - Final Power +2, deal +25% damage - Turn End: This effect expires

  • Stillness Buff

    - Turn Start: A random Sinner gains this effect - Final Power +2, deal +25% damage - On Hit, inflict 1 Defense Level Down (max 9) - Turn End: This effect expires

  • Stinging Sunshine Neutral

    - Max Stack: 1 - Turn End: Lose 1 Stack - Turn Start: At 0 Stack, apply the following effects: · Gain 2 Power Up, 2 Damage Up, and 3 Fragile · Convert Coins on all Skills to Unbreakable Coins, starting from the final Coin (number of Coins converted on each Skill is equal to Preservation Potency on self) · Turn End: Restore this effect to Max Stack next turn

  • Stinging Sunshine Neutral

    - Max Stack: 1 - Turn End: Lose 1 Stack - Turn Start: At 0 Stack, apply the following effects: · Gain 2 Power Up, 2 Damage Up, and 3 Fragile · Convert Coins on all Skills to Unbreakable Coins, starting from the final Coin (number of Coins converted on each Skill is equal to Pulsation Potency on self) · Turn End: Restore this effect to Max Stack next turn

  • Stinging Sunshine Neutral

    - Max Stack: 1 - Turn End: Lose 1 Stack - Turn Start: At 0 Stack, apply the following effects: · Gain 2 Power Up, 2 Damage Up, and 3 Fragile · Convert Coins on all Skills to Unbreakable Coins · Turn End: Restore this effect to Max Stack next turn

  • Stolen Time Neutral

    - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.

  • Stored Blood Buff

    - Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP

  • Stressed Debuff

    Turn End: At -25 SP or lower, gain 1 Defense Power Up next turn

  • Strider【Wu】 Buff

    - Max Stack: 3 - Turn End: gain 2 Haste and (Stack x 2) Defense Level Up next turn - On Hit with a Skill, inflict additional Tremor Potency equal to Stack (max 6 per turn)

  • Struggle Neutral

    Speed +1 for this battle.

  • Subject of Observation Debuff

    - Max Stack: 30 - Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect) - Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim - Take +(Stack x 4)% damage from enemies - Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)

  • Subject of Wrath Debuff

    Becomes a priority attack target for Heathcliff the Heartbroken. When this unit is killed, this effect moves to a different Identity.

  • Sublime Immortality Buff

    - Turn Start: Jia Mu's Core and every Part gain 5% of each of their max HP as Shield

  • Sunset Wayfarer's Moth Buff

    - Turn Start: Gain 1 Offense Level Up for every allied unit (including self) in the same faction as self (max 4)

  • Sunset Wayfarer's Moth Buff

    - Gain 1 Stack of a random status, chosen from Slash DMG Up, Pierce DMG Up, and Blunt DMG Up. When using an E.G.O Skill of the corresponding Attack Type, deal +50% damage - On Hit with Unbreakable Coins, deal +20% damage

  • Sunset Wayfarer's Moth Buff

    - Turn Start: Gain 1 Offense Level Up for every ally defeated in this Encounter (max 6) - Combat Start: On A-Reson., Skills that are a part of the A-Reson. chain deal +20% damage

  • Sunset Wayfarer's Sap Buff

    - Gain +50% max HP (max 200; excluding Peccatula Invidiae) - Remove this unit's first Stagger Threshold

  • Sunset Wayfarer's Sap Buff

    - Gain +50% max HP (max 200; excluding Peccatula Invidiae) - When hit by Unbreakable Coins, take -20% damage

  • Sunset Wayfarer's Sap Buff

    - Gain +50% max HP (max 200; excluding Peccatula Invidiae) - Remove this unit's first Stagger Threshold - Turn End: 4 allies that have the lowest SP heal 4 SP (excluding Panicked or Corroded allies)

  • Sunshine Neutral

    - Max Stack: 2 - Turn End: Lose 1 Stack - Turn Start: At 0 Stack, apply the following effects: · Gain 1 Damage Up and 1 Fragile · Convert Coins on all Skills to Unbreakable Coins, starting from the final Coin (number of Coins converted on each Skill is equal to Preservation Potency on self) · Turn End: Restore this effect to Max Stack next turn

  • Sunshine Neutral

    - Max Stack: 2 - Turn End: Lose 1 Stack - Turn Start: At 0 Stack, apply the following effects: · Gain 1 Damage Up and 1 Fragile · Convert Coins on all Skills to Unbreakable Coins, starting from the final Coin (number of Coins converted on each Skill is equal to Pulsation Potency on self) · Turn End: Restore this effect to Max Stack next turn

  • Sunshine Neutral

    - Max Stack: 2 - Turn End: Lose 1 Stack - Turn Start: At 0 Stack, apply the following effects: · Gain 1 Damage Up and 1 Fragile · Convert Coins on all Skills to Unbreakable Coins · Turn End: Restore this effect to Max Stack next turn

  • Supernatural, Strength, Chaos, and Spirits Buff

    - Base Offense Level +4, Base Defense Level +4

  • Superthermogenesis Debuff

    Turn End: Take fixed damage equal to (Stack x 0.5)% of Max HP, then the effect expires

  • Superthermogenesis Debuff

    Turn End: Take fixed damage based on Stack and lose this effect

  • Suppressed Might Debuff

    - Unopposed Attacks deal -100% damage - Turn End: If 3+ allies are defeated in this Encounter, this effect expires

  • Surgery Neutral

    Die when Count reaches 5. Reduce Max HP by 20% (per Count). Deal 20% (per Count) more damage. At the start of the turn, gain Haste by the effect's Count.

  • Swig Buff

    - Max Stack :5 - Turn End: at 3 Stack, heal 3% HP (Core, Part) - Turn End: at 5 Stack, gain 3 Attack Power Up and 2 Fragile next turn

  • Swig (眞) Buff

    - Max Stack: 5 - Turn End: gain (Stack x 2) Poise Potency next turn - Turn End: gain (Stack / 2) Haste next turn (rounded down) - Turn End: at 3+ Stack, heal 1.5% HP (both Core & Part)

  • Sword of the Homeland - Striking Buff

    - Max Stack: 1 - Plus Coin Power +1, deal +15% damage on Critical Hit - Expires at Turn End

  • Sword of the Homeland - The True Essence Buff

    - Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down) - If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage - Turn End: Gain 1 Haste next turn and this effect expires

  • Swordplay of the Homeland [Sal] Neutral

    - Min Stack 1; Max Stack 9 - On Skill Use, at Min or Max Stacks, convert all Coins this unit uses to <mark color=#ff000040>Unbreakable Coins - <mark color=#ff000040>Skill Base Power and Coin Power shift based on Stack · 1 ~ 2 Stack: Base Power -6, Coin Power +4 · 3 ~ 4 Stack: Base Power -3, Coin Power +2 · 5 Stack: No effect · 6 ~ 7 Stack: Base Power +4, Coin Power -2 · 8 ~ 9: Base Power +8, Coin Power -3

  • T Corp. Borrowed Time Buff

    Turn End: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn. - At 1 Count, gain (2 x (Borrowed Time Stack - 1) Bind next turn instead. - Gain 1 Stack and lose 1 Count - If this unit has more Bind than it has Haste, the Borrowed Time effect expires and this unit gets Staggered.

  • T Corp. Special Investigator Badge Buff

    -When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter) - When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up at every Turn Start for 5 turns.

  • Take an Eye I Buff

    Damage Taken -10%, Damage Dealt +10%

  • Take Less Damage Buff

    Damage Taken -5%

  • Take Less Damage Buff

    Damage Taken -5%

  • Tangle Debuff

    If inflicted against targets with Capture, Stagger target. Does not work against targets that are already Staggered.

  • Tangling Debuff

    - Max Stack: 30 - Take +1% damage for every Stack - Base Power -1 for every 10 Stacks - Turn End: Gain 1 Bind next turn for every 3 Stacks (max 10) - <mark color=#ff000040>On Defense Skill Use, lose half of the Stacks (rounded up)

  • Tannery Rule Violation Debuff

    - Max Stack: 1 - Take +30% damage from the Overseer - At this unit's Attack End, the Overseer uses the "Punishing Burnishing Finishing" Skill on this unit; then, this effect expires

  • Tar Dye Debuff

    - Max Stack: 1 - Min & Max Speed -1 (min 1)

  • Targeting Settings Neutral

    - Cannot be removed - If at 0 at Turn End, become Staggered next turn - When using 'Designated Target Fire' Skill, if the target isn't Stigmatized, lose 1 Stack - If the 'Designated Target Fire' Skill loses the Clash, lose 1 Stack - If the ally this unit targeted before using the 'Designated Target Fire' Skill is killed, lose 1 Stack

  • Taxidermized Debuff

    - Max Stack: 2 - When hit, gain +1 Bleed Count (3 times per turn) - Becomes Immobilized while this unit has this effect - Turn End: Lose 15 HP and 5 Naildle on self - Turn End: Lose 1 Stack

  • Tears Neutral

    Turn End: Lose 5 SP Tails Coins inflict 2 Sinking

  • Temporal Disjunction Debuff

    - Gain 1 Stack every time this unit switches between In the Past / In the Present / In the Future - Take +(Stack x 15)% damage (max 150%) - Turn Start: At 10 Stack, gain 5 Fragile - Max Stack: 10

  • Test of the Big Brother Neutral

    - Turn End: Lose 1 Stack - While this effect is active, triple the damage taken from Skills and the amount of Stagger Threshold raised from Tremor Burst - If this unit is not Staggered when this effect expires, gain 5 Damage Up at the next Turn Start

  • Test of the Big Brother Neutral

    Turn End: Lose 1 Stack While this effect is active, double damage taken from Skills, and double the amount of Stagger threshold raised from Tremor Burst

  • The Audacity...! Buff

    - Max Stack: 4 - Deal +20% damage for every Stack - Consumed when using certain Skills

  • The Book of Vengeance Debuff

    When The Middle Nursefather - Matthias or The Middle Apprentice - Kira uses a Skill to hit a target who has this effect, they heal 7 SP (once per Skill)

  • The Duel Escalates Debuff

    - Max Stack: 20 - 'The Thumb Apprentice - Lucio' gains Skill Power and deals more damage with every Clash with this unit - Expires at Turn End if this unit did not Clash with 'The Thumb Apprentice - Lucio' this turn

  • The Endless Wheel Neutral

    Reduced by 1 every time a Gondola is defeated. If this value is at 0, and if there are no units to be spawned next turn, move on to the next phase.

  • The Exhibition is Complete! Debuff

    Lose the Encounter when all Sinners and Assist Units fall under the effect of Corpus Theater

  • The First Wave Neutral

    The first wave ends after {0} turn(s)

  • The Golden Bough's Forced Arbitration Debuff

    - Lose 30 Base Offense Level - Lose 30 Base Defense Level

  • The Knight's Corpus Debuff

    Take +80% damage

  • The Lone Gunman Buff

    Raise Min & Max Speed values for the #1 Deployed Identity by 1. The said unit loses a Skill 1, but gains a Skill 3

  • The Middle - Grudge Debuff

    - Max Stack: 10 - Reduced when using certain Skills - For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage - At max Stack, take +20% damage

  • The Middle - Grudge Debuff

    - Max Stack: 10 - Reduced when using certain Skills - For every Stack, Offense Level +1, Defense Level -2, and Counter Skills deal +5% damage - At max Stack, take +20% damage

  • The Middle - Vengeance Tattoo [<s>Great Brother</s>] Buff

    - Max Stack: 2 - Expires at Turn End - Deal +10% Blunt and Envy damage

  • The Middle Styled Augmentation Tattoos Buff

    - Max Stack: 3 - Expires at Turn End - Deal +10% Blunt and Envy damage

  • The Middle's Vendetta Mark Debuff

    Max Stack: 10 When attacked by The Middle, take +3% damage per Stack (max 30%)

  • The Prescript's Target - The Index Neutral

    Skill Power -2 against and take +20% damage from The Index enemies

  • The Second Wave Neutral

    The second wave ends after {0} turn(s)

  • The Stranger Buff

    Meursault's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - When Clashing against the Warden: · Clash Power +1 · Deal +(missing HP percentage on self / 2)% damage (max 20%) · On Clash Win, gain 1 E.G.O resource for each of the 2 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat

  • The Stranger Buff

    - Meursault's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Min & Max Speed +1 - When Clashing against the Warden: · Clash Power +2 · Deal +(missing HP percentage on self / 2)% damage (max 40%) · On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 2 Attack Power Up next turn (no activation cap) - Cannot Retreat

  • The Stranger Buff

    - Meursault's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Min & Max Speed +3 - Final Power +3 and deal +30% damage - When Clashing against the Chaplain: · Deal +(missing HP percentage on self)% damage (max 90%) · On Clash Win, heal 8 SP · On Clash Win, gain 1 E.G.O resource for each of the 5 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 3 Attack Power Up next turn (no activation cap) - Cannot Retreat

  • The Sun's Descent (日入) Neutral

    Able to Clash with the enemy's specific Slot

  • The Third Wave Neutral

    The third wave ends after {0} turn(s)

  • The Thumb Nursefather's Command Debuff

    - Lose 5 Offense Levels

  • The Weak Debuff

    - Damage Dealt -10%

  • The Will to Confront Buff

    In Clashes against Jia Huan, Clash Power +2

  • The Yellow Harpoon Neutral

    - Turn Start: Gain 4 Haste and 8 Poise - Turn End: Gain +3 Poise Count if an enemy has Nested Harpoon

  • Thermal Blades OFF Neutral

    Additional effects of Thermal Blade Skills do not activate

  • Thermal Blades ON Neutral

    On Hit with Thermal Blade Skill Coins: additionally inflict Burn Potency and Count equal to Bleed Potency and Count inflicted

  • Thermal Blades ON Neutral

    On Hit with Thermal Blade Skill Coins: Additionally inflict Burn Potency and Count equal to Bleed Potency and Count inflicted

  • Thirsting Neutral
  • Thorns Neutral

    When hit, return 50% of the damage taken to the attacker

  • Thrashing to Hatch Buff

    - Enhance effects based on the sum of Zhi, Yong, and Ren gained from classes

  • Thrashing to Hatch Ⅰ Buff

    - Heal 3 SP every turn - Gain 1 Min & Max Speed - Gain 2 Offense Levels - Gain 2 Defense Levels

  • Thrashing to Hatch ⅠⅠ Buff

    - Heal 5 SP every turn - Gain 1 Min & Max Speed - Gain 1 Attack Power Up and 1 Protection every turn - Gain 2 Offense Levels - Gain 2 Defense Levels

  • Thrashing to Hatch ⅠⅠⅠ Buff

    - Heal 5 SP every turn - Gain 1 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Gain 3 Offense Levels - Gain 3 Defense Levels

  • Thrashing to Hatch ⅠⅤ Buff

    - Heal 10 SP every turn - Gain 1 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Gain 4 Offense Levels - Gain 4 Defense Levels

  • Thrashing to Hatch Ⅴ Buff

    - Heal 15 SP every turn - Gain 2 Min & Max Speed; gain 1 Attack Power Up and 1 Protection every turn - Base Skills gain 1 Clash Power - Base Skills gain 1 Coin Power - Gain 5 Offense Levels - Gain 5 Defense Levels

  • Threefold Afterimage Entanglement Neutral

    Stage 3 Afterimage Entanglement - On Hit, activate the following effects: · Inflict 2 Bleed · Inflict 1 Bind next turn · Inflict 2 Burn

  • Thumping Pulse Buff

    - Turn Start: A random Sinner gains this effect - Clash Power +1, take -25% damage - Turn End: This effect expires

  • Thumping Pulse Buff

    - Turn Start: A random Sinner gains this effect - On Clash Win, if the Sinner who has this effect won the Clash against the Warden's "Death Unto the Condemned" Skill, gain Shield equal to 250% of the Sinner's max HP (Shield gained from this effect is removed from the Sinner's total Shield at Attack End of the Warden's "Death Unto the Condemned") - Clash Power +2, take -25% damage - Turn End: This effect expires

  • Thumping Pulse Buff

    - Turn Start: A random Sinner gains this effect - On Clash Win, if the Sinner who has this effect won the Clash against the Chaplain's "Systemwide Ban" Skill, gain Shield equal to 250% of the Sinner's max HP (Shield gained from this effect is removed from the Sinner's total Shield at Attack End of the Chaplain's "Systemwide Ban") - Clash Power +3, take -50% damage - On Hit, inflict 1 Offense Level Down (max 9) - Turn End: This effect expires

  • Tiansha Star's Blade - Arayashiki [天殺星刀阿賴耶識] Neutral

    - Min & Max Speed +6 - Offense Level +6 - Inflict 3 more Bleed Potency with Skills - Turn Start: Gain 3 Offense Level Up for every enemy killed in this Encounter (max 6)

  • Tiansha Star's Bladewound [天殺星傷] Debuff

    - Base Offense Level -15 - Base Defense Level -15

  • Tiantui Star [天退星] Buff

    - Turn Start: gain 1 Damage Up and 1 Power Up for every 20% missing HP on self (max 3 each) - Inflict +2 more Tremor Potency with this unit's Skills - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 20%) - Convert the final Coin of 'Triple Slash - Blast' to an Unbreakable Coin - This buff changes into Shin (心) - Tiantui Star [天退星] when using a specific pattern

  • Tick-Tock?! Buff

    - Heal 10 SP at Turn End

  • Tigermark Round Buff

    - Unique Ammo - Spent by certain Skills - Max Stack: 6

  • Time Acceleration Neutral

    - Gain 5 Speed - Enhances this unit's Skills. - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises it by +50% more.

  • Time Delay Debuff

    As long as this effect is active, damage dealt against this unit is stored and not taken. Turn End: reduce value by 1 Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit When this effect is active, its value cannot be gained or be refreshed.

  • Time Relief Entitlement Neutral

    Targeted by the Time Ripper while Time Acceleration is active.

  • Tiphereth's Expectation Buff

    - All of this unit's Skill Coins have a 100% chance to flip Heads (this effect takes precedence over the Skills, Passives, and other effects of this unit) - Expires at Turn End

  • Tiphereth's Expectation [Mirrored] Buff

    - All of this unit's Skill Coins have a 100% chance to flip Tails (this effect takes precedence over the Skills, Passives, and other effects of this unit) - Expires at Turn End

  • Tipsy Neutral

    Lose Clash Power equal to Stack (max 5)

  • Tipsy Neutral

    Lose Clash Power equal to Stack (max 5)

  • Tongue-pinning Needle Debuff

    - If this unit equipped Defense Skills: · Lose 1 Naildle on self · This effect expires - Turn End: Gain 3 Naildle; then, this effect expires

  • Topaz Buff

    - No effect

  • Torn Memory Neutral

    Max Stack: 7

  • Torn-out Butterfly Buff

    - Final Power +2 for all Skills - When Staggered due to damage, immediately recover from Stagger and gain Shield equal to 100% HP (once per turn, excluding forced Staggers)

  • Touche Hardie Debuff

    - While this unit has this effect, double the amount of HP and SP damage this unit takes from Bleed and Sinking - Turn End: Lose 1 Stack - Max Stack: 1

  • Training Team Captain Buff

    Skill Slot +1 Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 Turn Start: heal 15 SP Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects') Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1 On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities

  • Trauma Shield Buff

    - Reduce SP damage from enemies by 80% - Reduce Sinking damage taken by 80% - Reduced by 1 at Turn End

  • Tremor - Chain Debuff

    - Lose 1 Clash Power for every 10 Tremor Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

  • Tremor - Distribution Buff

    - Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5) - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)

  • Tremor - Superposition Debuff

    - Gained through Amplitude Entanglement - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.

  • Tremor Barrier Debuff

    Remove the first Stagger Threshold for all enemies

  • Tremor Boost Neutral
  • Tremor Sync Buff

    In a clash, the opponent has -1 Clash Power for every 5 Tremor they have

  • Tremoring Dimension Neutral

    Min & Max Speed +1

  • Tribulation Buff

    - Max HP +25% - SP does not drop below 0 - [Im Gyeong-eop Exclusive Effect] When using "Sword of the Homeland [Sal] - Reassume Stance" and "Sword of the Homeland [Sal] - Swordhoning", if this unit is at 5 or fewer Poise Count, gain +2 Poise Count

  • Tribulation Buff

    - Max HP +25% - SP does not drop below 0 - [Im Gyeong-eop Exclusive Effect] When using "Sword of the Homeland [Sal] - Reassume Stance" and "Sword of the Homeland [Sal] - Swordhoning", if this unit is at 5 or fewer Poise Count, gain +2 Poise Count - [Phase 2 Exclusive Effect] When Swordplay of the Homeland [Sal] resets to 5 due to the effects of "Swordplay of the Homeland [Sal] - Shift Battleform" Passive, gain or lose 2 Swordplay of the Homeland [Sal] Stack based on Battleform of the Homeland on self · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack

  • Tribulation Other

    - Max HP +25% - SP does not drop below 0 - [Im Gyeong-eop Exclusive Effect] When using "Sword of the Homeland [Sal] - Reassume Stance" or "Sword of the Homeland [Sal] - Swordhoning", if this unit is at 5- Poise Count, gain +2 Poise Count - [Phase 2 Exclusive Effect] When Swordplay of the Homeland [Sal] resets to 5 due to the effects of "Swordplay of the Homeland [Sal] - Shift Battleform" Passive, gain or lose an additional 2 Swordplay of the Homeland [Sal] Stack based on Battleform of the Homeland on self · When in Battleform of the Homeland - Bearhunt: Gain Stack · When in Battleform of the Homeland - Tigerhunt: Lose Stack

  • Tribulation Buff

    - Max HP +25% - Skills inflict +1 more Bleed Potency, Sinking Potency, Mauled Color [Rouge], and Mauled Color [Bleu] - If target has Palette Vibrante, Clash Power +2 and Base Power +1

  • Tribulation Other

    - Max HP +25% - Skills inflict +1 more Bleed Potency, Sinking Potency, Mauled Color [Rouge], and Mauled Color [Bleu] - If target has Palette Vibrante, Clash Power +2 and Base Power +1 - [Phase 2 exclusive effect] Turn Start: If this unit will use "Burst Forth the Pulsing Crimson under Your Skin" this turn, heal 10 SP on self for every Sinner that has Palette Vibrante (max 30 SP)

  • Tribulation Buff

    - Max HP +25% - Skills inflict +1 more Bleed Potency, Sinking Potency, Mauled Color [Rouge], and Mauled Color [Bleu] - If target has Palette Vibrante, Clash Power +2 and Base Power +1 - [Phase 2 exclusive effect] Turn Start: If this unit will use "Burst Forth the Pulsing Crimson under Your Skin" this turn, heal 10 SP on self for every Sinner that has Palette Vibrante (max 30 SP)

  • Tribulation Buff

    - Max HP +25% - Skills deal +20% damage

  • Tribulation Buff

    - Max HP +25% - Skills deal +20% damage - [Phase 2 Exclusive Effect] · Ricardo and his Siblings' SP do not fall below 0 · Turn Start: Inflict 2 "Written in the Book" on all enemies that attacked Ricardo in the previous turn

  • Tribulation Other

    - Max HP +25% - Skills deal +20% damage - [Phase 2 Exclusive Effect] · Ricardo and his Siblings' SP do not fall below 0 · Turn Start: Inflict 2 "Written in the Book" on all enemies that attacked Ricardo in the previous turn

  • Tribulation Buff

    - Max HP +80% - SP does not drop below 0 - Deal +50% damage against targets that have Prey (does not trigger if the target has Defense Skills equipped). Take -50% damage from targets that have Prey - If this unit has 3+ Tigermark Rounds when using the Blasting Shatterslash [爆碎斬] Skill, deal +100% damage

  • Tribulation Buff

    - Max HP +80% - SP does not drop below 0 - Deal +50% damage against targets that have Prey (does not trigger if the target has Defense Skills equipped). Take -50% damage from targets that have Prey - If this unit has 3+ Tigermark Rounds when using the Blasting Shatterslash [爆碎斬] Skill, deal +100% damage - [Phase 2 Exclusive Effect] · On Skill Use, if the main target has Prey, gain Base Power +5, deal +200% damage (does not trigger if the target has Defense Skills equipped), and convert all Coins on the Skill into Unbreakable Coins · On Clash Lose against targets that have Prey, gain 1 Severing Slash [切斬]

  • Tribulation Other

    - Max HP +80% - SP does not drop below 0 - Deal +50% damage against targets that have Prey (does not trigger if the target has Defense Skills equipped). Take -50% damage from targets that have Prey. - If this unit has 3+ Tigermark Rounds when using the Blasting Shatterslash [爆碎斬] Skill, deal +100% damage - [Phase 2 Exclusive Effect] · On Skill Use, if the main target has Prey, gain Base Power +5, deal +200% damage (does not trigger if the target has Defense Skills equipped), and convert all Coins on the Skill into Unbreakable Coins · On Clash Lose against targets that have Prey, gain 1 Severing Slash[切斬]

  • Trussed Debuff

    - Base Stack: 3 - Fix this unit's Speed to 1 - Fix this unit's Base Skills' Coin Power to 0 - Turn End: Lose 1 Stack - If the "Prisoner Transport Arrangements" buff on the inflicter expires, this effect expires as well

  • Twisted and Disjointed Memory and Recollection Neutral

    - Skill Slot +1 - Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn (once per turn) - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat

  • Twofold Afterimage Entanglement Neutral

    Stage 2 Afterimage Entanglement - On Hit, activate the following effects: · Inflict 1 Bind next turn · Inflict 2 Burn

  • Umbra Unsealed Buff

    - Deal +10% damage with Base Attack Skills - Turn Start: Gain 1 Plus Coin Boost

  • Umbrella Splinters Neutral

    Gain 5 Rupture per Count at turn end

  • Uncompromising Imposition Buff

    Max Stack: 3 - Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) - When healed by this effect, gain 1 Power Up next turn

  • Uncontrollable Rampage Buff

    - Base Power +1, convert all Coins on all Skills into Unbreakable Coins - Deal +5% damage for every 3 Bleed on self (max 30%); heal +10% more HP on target (max 100%, rounded down) - Cannot be Staggered; take -90% damage from Bleed (excluding forced Staggers) - Turn End: Lose 1 Stack

  • Uncontrollable Rampage Buff

    - Base Stack: 3 - Deal +5% damage for every 3 Bleed on self (max 30%) - All Parts cannot be Staggered; take -75% damage from Bleed - Turn End: Lose 1 Stack - Consume all Pulsation Count when this effect expires

  • Uncontrollable Rampage [Le Désir] Buff

    - Max Stack: 3 - Min & Max Speed +1 - Clash Power +1 for every Stack - Take -50% damage from Bleed - Cannot be defeated by Bleed damage - Turn End: Lose 1 Stack

  • Uncreased Hide Buff

    - Max Stack: 1 - Turn Start: Gain 20 Shield - Turn End: Gain 2 Protection - Expires at Turn End

  • Undefiable Command Neutral

    Lose 10% of current HP when using a Skill. Skill Final Power +1 On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab

  • Understanding Neutral

    - Deal +5% damage per Stack - Take +5% damage per Stack (max value : 5)

  • Understanding Neutral

    At the start of the battle, gain 2 E.G.O resources for every Affinity.

  • Unending Bereavement Neutral

    Every Turn Start: heal 5 SP When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up

  • Uneven Breathing Neutral

    Turn End: Lose 5 Poise. Deal +50% damage and receive +50% damage

  • Unjust Enrichment Buff

    - Gained on Heads Hit against targets that have Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage

  • Unknown Wound Neutral

    Gain 10 Rupture for this turn.

  • Unlock - I Buff

    - Offense Level +1, Defense Level +1 - Combat End: Heal 15 SP

  • Unlock - I Buff

    - Offense Level +1, Defense Level +1 - Combat End: Heal 10 SP

  • Unlock - II Buff

    - Offense Level +2, Defense Level +2 - Combat End: Heal 30 SP

  • Unlock - II Buff

    - Offense Level +2, Defense Level +2 - Combat End: Heal 20 SP

  • Unlock - III Buff

    - Offense Level +3, Defense Level +3 - Combat End: Heal 45 SP

  • Unlock - III Buff

    - Offense Level +3, Defense Level +3 - Combat End: Heal 30 SP

  • Unopposed Attack Boost Neutral

    Final Power +1 to Unopposed Attacks

  • Unresolved Sorrow Neutral

    At the start of the turn, gain Attack Power Down by the Count. At the end of the turn, if this effect is at 3+ Count, changes to Expanding Sorrow

  • Unseverable Time Neutral

    - Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn - For this Encounter: After using a Skill, gain 1 E.G.O resource of the Skill's Affinity and 1 E.G.O resource for the least-owned E.G.O resource (2 times per turn) - Cannot Retreat (including allies)

  • Unsevered Memory Neutral

    - Deal +20% damage to and take +20% damage from The Pinky Nursefather; On Clash Win, deal 5 SP damage to The Pinky Nursefather - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; then, gain 1 Attack Power Up next turn - Cannot Retreat

  • Unstoppable Bliss Neutral

    On Death: - Gain 1 E.G.O resource for 3 least-owned E.G.O resources - Inflict +3 Bleed Count against an enemy (prioritizes the unit that killed this unit) - All allies at 5+ Festive Fever gain 1 Haste next turn - All allies without Festive Fever gain 1 Clash Power Up

  • Untroubled Analysis Buff

    - Deal +25% damage to Faelantern

  • Unvented Anger Buff

    Gain 1 Attack Power Up every turn.

  • Urge Debuff

    At the end of the turn, if at 5+ stacks, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect.

  • Vengeance Tattoo Buff

    Max Stack: 300 Skills gain Offense Level +1 for every 10 Stack

  • Viewing the Tableau Debuff

    - Base Offense Level -20 - Base Defense Level -20 - The Sinners & Assist Units' Retreat-related abilities do not activate - Turn Start: Gain 7 Protection if The Ring Apprentice has not retreated from this Encounter

  • Viewing the Tableau Neutral

    - Base Offense Level -20 - Base Defense Level -20 - Turn Start: Take -70% final damage if The Ring Apprentice has not retreated from this Encounter (rounded down; no min. value)

  • Viewing the Tableau Neutral

    - Base Offense Level -20 - Base Defense Level -20 - Turn Start: Gain 7 Protection if The Ring Apprentice has not retreated from this Encounter

  • Vitality Boost Debuff

    +30% to max HP for all enemies

  • Voice of the Crimson God Buff

    - Max Stack: 3 - Cannot be defeated - Turn End: Lose 1 Stack - When this effect expires, · Return to "Le Rouge Senior Staff" form · Heal 5 SP for every 10 HP that remained while this unit was in "Ripped Flesh of the Crimson God" form; gain +2 Pulsation Count · If this unit gained 10+ Pulsation Count, consume all Pulsation Count; then, gain 1 Uncontrollable Rampage [Le Désir] next turn for every 5 Stacks consumed

  • Voice of the Obsidian God Buff

    - Max Stack: 100 - Turn Start: Gain 1 Offense Level Up for every 20 Stacks (max 4) - Gain Stack equal to Preservation Count this unit consumes or gains due to its Skill effects (max 40 per turn; this effect's Stack is gained regardless of Preservation's max Count) - Turn End: Gain 10 Stacks - At 100 Stacks, convert this effect into "Divinity of the Obsidian God" next turn

  • Voice of the Obsidian God Buff

    - Max Stack: 100 - Turn Start: Gain 1 Offense Level Up for every 20 Stacks (max 4) - Gain Stack equal to Preservation Count this unit consumes or gains due to its Skill effects (max 40 per turn; this effect's Stack is gained regardless of Preservation's max Count) - Turn End: Gain 10 Stacks - At 100 Stacks, convert this effect into "Divinity of the Obsidian God" next turn

  • Volatile E.G.O Attunement - Contempt Neutral

    - E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues. - Max Stack: 5 - Offense Level, Defense Level -7 - On Clash Win, gain 1 Stack - Lose 1 Offense Level and gain 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 Protection and reset the Stack to 0

  • Volatile E.G.O Attunement - Fell Bullet Neutral

    - E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues. - Max Stack: 5 - Offense Level, Defense Level -2 - On Clash Lose, gain 1 Stack - Gain 1 Offense Level and lose 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 Damage Up and reset the Stack to 0

  • Warden of the Sisyphe Penalty Buff

    - Max Stack: 5 - Offense Level +1 and Defense Level +2 for every Stack - At 3+ Stacks, inflict +1 more "Nail [Punishment]" and "Nail [Penance]" using Skills

  • Wavering Emotions Neutral

    Turn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect

  • Way of the Blade Neutral

    - Turn Start: · Gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack · Gain 1 Damage Up and 1 Fragile for every 10 Stack - Max Stack: 50

  • Weak-resist DMG Boost Buff

    Boost the damage of attacks against Weak resistances by a % based on Count. (10% per Count)

  • Weakness Destroyed Buff

    Deal +30% damage against Destroyed or Staggered Parts

  • Weathered Knight Debuff

    Take +100% damage this turn

  • Welfare Team Captain Neutral

    - Skill Slot +1 - Modify Skill pool: Gain 1 copy of Skill 3, but lose 1 copy of Skill 1 - Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor Potency inflicted with Skills by +2 (including 'Unique Status Effects') - Base Skills that gain or spend Ammo deal +30% damage - On Use with Base Skills that gain or spend Ammo, heal 10 SP for 1 ally with the lowest SP (including this unit) - On Kill, activate the following: · E.G.O Resource +2 to the Affinity that killed the enemy; E.G.O Resource +1 to all Affinities · Next turn, inflict the remaining Burn, Bleed, Rupture, Sinking, and Tremor Potency and Count on the said enemy randomly between all enemies (min 1)

  • Welfare Team Model Employee Neutral

    - When inflicting Burn, Bleed, Rupture, Sinking, and Tremor Potency with this unit's Skills, inflict +1 more of each (including 'Unique Status Effects') - Instead of Panicking or Corroding, reset this unit's SP to 0 next turn (once per Encounter) - If this effect is applied to Lobotomy E.G.O::The Sword Sharpened with Tears Rodion, gain 1 Pierce DMG Up at every Turn Start

  • What use... am I...? Debuff

    - Max Stack: 1 - Lose 3 Offense Levels - Lose 3 Defense Levels

  • When boring a 20-inch hole with a lance... Neutral

    - Deals Pierce damage - This Coin deals +10% damage - On Hit without Cracking, inflict 1 Pierce Fragility (2 times per turn)

  • When boring a 20-inch hole with a lance... Neutral

    - Deals Pierce damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn)

  • When caving in the back of the skull with a hammer... Neutral

    - Deals Blunt damage - This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3

  • When caving in the back of the skull with a hammer... Neutral

    - Deals Blunt damage - This Coin deals +7.5% damage - On Hit without Cracking, raise target's Stagger Threshold by 5

  • When cleaving through the shoulder and the skull with a bastard sword... Neutral

    - Deals Slash damage - This Coin deals +5% damage - On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn)

  • When cleaving through the shoulder and the skull with a bastard sword... Neutral

    - Deals Slash damage - This Coin deals +7.5% damage - On Hit without Cracking, gain 1 Offense Level Up until next turn (2 times per turn)

  • When hacking through the ribs with a hatchet... Neutral

    - Deals Blunt damage - On Hit without Cracking, gain 2 Poise

  • When hacking through the ribs with a hatchet... Neutral

    - Deals Blunt damage - On Hit without Cracking, gain 2 Poise and +2 Poise Count

  • When lacerating through space itself with a scythe, like a certain someone... Neutral

    - Deals Slash damage - This Coin deals +20% damage - On Hit without Cracking, it hits a guaranteed Crit

  • When lacerating through space itself with a scythe, like a certain someone... Neutral

    - Deals Slash damage - This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit

  • When penetrating the lungs with a stiletto... Neutral

    - Deals Pierce damage - On Hit Without Cracking, inflict 2 Sinking

  • When penetrating the lungs with a stiletto... Neutral

    - Deals Pierce damage - On Hit without Cracking, inflict 2 Sinking and +2 Sinking Count

  • When punching 10 or more holes in the torso with a rapier... Neutral

    - Deals Pierce damage - This Coin deals +5% damage - On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn)

  • When punching 10 or more holes in the torso with a rapier... Neutral

    - Deals Pierce damage - This Coin deals +7.5% damage - On Hit without Cracking, inflict 1 Defense Level Down until next turn (2 times per turn)

  • When rending the body with a great sword... Neutral

    - Deals Slash damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn)

  • When rending the body with a greatsword... Neutral

    - Deals Slash damage - This Coin deals +10% damage - On Hit without Cracking, inflict 1 Slash Fragility (2 times per turn)

  • When ripping the flesh to ten thousand strips with a whip... Neutral

    - Deals Blunt damage - This Coin deals +10% damage - On Hit without Cracking, inflict 1 Blunt Fragility (2 times per turn)

  • When ripping the flesh to ten thousand strips with a whip... Neutral

    - Deals Blunt damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn)

  • Which treats the banquet of blood for the Family's suffering. Buff

    Gain Clash Power Up equal to Stack Deal +10% damage

  • WHICH TREATS THE BUS, THE COMPANIONS, AND THE ADVENTURES Buff

    Gain Clash Power equal to the value

  • White Breath - Safeguard the Mind Buff

    - Amount of SP healed due to the unit's 'Base factors increasing Sanity(SP)' increases by 5 - Amount of SP lost due to the unit's 'Base factors decreasing Sanity(SP)' decreases by 5 - Turn End: Lose 1 Stack

  • Withered Debuff

    - Starved for blood for a long, long time. - Lose 15 Base Offense Level - Lose 15 Base Defense Level

  • Withered Debuff

    - Starved for blood for a long, long time. - Lose 25 Base Offense Level - Lose 25 Base Defense Level

  • Withered Debuff

    - Starved for blood for a long, long time. - Lose 15 Base Offense Level - Lose 15 Base Defense Level

  • Withered Debuff

    - Starved for blood for a long, long time. - Lose 35 Base Offense Level - Lose 35 Base Defense Level

  • Withered Debuff

    - Starved for blood for a long, long time. - Lose 15 Base Offense Level - Lose 15 Base Defense Level

  • Withered Debuff

    - Starved for blood for a long, long time. - Lose 25 Base Offense Level - Lose 25 Base Defense Level

  • Wounded Wound Buff

    On Hit, inflict 2 additional Bleed or +1 additional Bleed Count

  • Wrath Boost Neutral
  • Wrath DMG Down Debuff

    Deal less damage with Wrath skills based on the effect's Count for one turn. (Max 10)

  • Wrath Power Down Debuff

    Wrath Skill Final Power -{0} for this turn

  • Wrath Protection Buff

    Take less damage from Wrath skills based on the effect's Count for one turn. (Max 10)

  • Wrath Resist Down Debuff

    Increase Wrath Resistance based on Stack. (0.1 per Stack)

  • Wrath Resist Up Buff

    Reduce Wrath Resistance based on Stack. (0.1 per Stack)

  • Wrathful Counter Buff

    When hit, gain 2 Offense Level Up next turn (max 6)

  • Written in the Book Debuff

    Max Stack: 30 Take +3% damage for every Stack

  • Yearning for Blood Debuff

    - Base Offense Level -25 - Base Defense Level -25

  • Yearning for Blood Debuff

    - Base Offense Level -35 - Base Defense Level -35

  • You're Ridiculous, Big Brother. Buff

    In Clashes against Jia Huan, Clash Power +2

  • Être-pour-autrui Buff

    - Targets that gain this effect lose all negative effects - Fix SP to 45 · For Minus Coin Identities, fix SP to -30 - Cannot be Staggered - Remove this effect when Jeanne enters a new phase

  • Être-pour-soi Buff

    - Fix SP to 45 - Does not take damage - Remove this effect when Jeanne enters a new phase

  • 〜 Debuff

    - The following effects are collectively referred to as "〜": · Nail [Exception] · Nail [Breakpoint] · Nail [Console]

  • 버프 이름 Buff

    When backup enemies enter the battle, inflict 5 Bleed and +3 Bleed against them at Combat Start. If there is a <Bloodfiend> among allies: when above conditions are met: activate Bleed on all enemies once and reduce their Bleed Count by 1

  • 버프 이름 Buff

    Skills that consume Ammo: Clash Power +2, deal +(60 / # of Coins)% damage. At 0 Ammo, gain 2 Ammo at the next Turn Start (once per Encounter per Identity) Change the Gloom Resistance of the Final Boss of Section 3 to Weak(x1.5)

  • 버프 이름 Debuff

    When backup enemies enter the battle, they gain 2 Clash Power Up at the start of the turn they entered in

  • 버프 이름 Debuff

    Enemy Skill Final Power +1

  • 버프 이름 Debuff

    Enemy Skills that consume Bloodfeast gain the following: Final Power +1, deal +10% damage

  • 버프 이름 Debuff

    When all enemies mainly target the ally with the least Bleed Potency, Skill Final Power +1 when attacking

  • 원레그 B루트 강화 Buff

    - Base Offense Level +25 - Base Defense Level +25