LCD OSIR Team Ishmael

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LCD OSIR Team Ishmael

Atier

Introduction

LCD OSIR Team Ishmael is a 3-star character in Limbus Company.

On our Limbus Company tier list LCD OSIR Team Ishmael is A tier, 40th of the 175 characters ranked, from where 3 current tier lists put LCD OSIR Team Ishmael.

Is LCD OSIR Team Ishmael good?

An LCD Ishmael with huge damage by current standards who also prints resources, her guard alone producing four or five in a turn, and adds Slash Fragility for the team. She depends on Blade Lineage Mentor Meursault as the one dependable way to get Swordplay of the Homeland and wants 3 Pride Resonance every turn.

She doesn't count as a Blade Lineage Salsu, so Meursault's E.G.O buffs skip her, and she competes with House of Spiders Ryoshu for the same sin and damage niche.

Pairs well with: Blade Lineage Mentor Meursault.

Strengths

  • Very high damage
  • Generates lots of resources
  • Inflicts Slash Fragility

Weaknesses

  • Needs Blade Lineage Mentor Meursault
  • Wants 3 Pride Resonance every turn
  • Doesn't get Blade Lineage Salsu buffs
  • Overlaps with House of Spiders Ryoshu in team building

Skills

10
  • Rending Arts

    Skill 1 · Wrath · Slash · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 62

    [On Use] At 5+ Poise, Coin Power +1 [On Use] Clash Power +1 for every 5 Bleed on target (max 2) [On Use] At 3+ Haste, Clash Power +1 [On Use] Gain +2 Poise Count [Attack End] If this unit has Haste, gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire (once per turn) Coin 1: [On Hit] Gain 2 Poise Coin 2: [On Hit] Gain 2 Poise [On Hit] Inflict 1 Bleed [On Hit] If this unit has Dokkaebi Arms and 3+ Haste, Reuse this Coin (once per turn)

  • Acupuncture

    Skill 2 · Gloom · Slash · Skill Power 3 · 3 coins · Coin Power 4 · Offense Level 63

    [On Use] At 5+ Poise, Coin Power +1 [On Use] Clash Power +1 for every 5 Bleed on target (max 2) [On Use] At 3+ Haste, Clash Power +2 [On Use] Gain +3 Poise Count [Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 2, once per turn) Coin 1: [On Hit] Gain 2 Poise [On Hit] Inflict 1 Bleed Coin 2: [On Hit] Gain 2 Poise [On Hit] Inflict 1 Bleed Coin 3: [On Hit] Gain +1 Bleed Count [On Hit] Inflict 1 Bleed [On Hit] If this unit has Dokkaebi Arms and 3+ Haste, Reuse this Coin (once per turn) [On Crit] Gain 2 Haste next turn (once per turn)

  • To Claim Their Bones

    Skill 3 · Pride · Slash · Skill Power 5 · 2 coins · Coin Power 4 · Offense Level 63

    [Unclashable] This Skill does not trigger Defense Skills Deal +0.5% damage for every 1% missing HP on self (max 20%) Deal +3% damage on Critical Hit for every Haste on self (max 15%) [On Use] Deal +1% damage for every Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 15%) [On Use] Deal +1.5% damage on Critical Hit for every Poise on self (max 30%) Coin 1: [On Hit] Gain 3 Poise [On Hit] Inflict 1 Slash Fragility Coin 2: [On Hit] Inflict 2 Bleed [On Hit] Inflict 1 Paralyze next turn

  • Lucent Rippling Flame

    Skill 4 · Pride · Slash · Skill Power 5 · 3 coins · Coin Power 4 · Offense Level 64

    Deal +1.5% damage on Critical Hit for every Poise on self (max 30%) [On Use] Final Power +1 for every 2 Haste on self (max 2) [On Use] Coin Power +1 for every 6 ( Poise on self + Bleed on target) (max 2) [On Use] At 10+ Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, convert all Coins into Unbreakable Coin [On Use] Gain 3 Poise [On Use] Gain 2 Haste next turn (once per turn) [Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 3, once per turn) Coin 1: [On Hit] Gain +3 Poise Count [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire Coin 2: [On Hit] Gain 2 Poise [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire 3 Deal +2% damage on Critical Hit for every Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 20%) [On Hit] Inflict 1 Bleed [On Hit] Inflict 1 Slash Fragility (once per turn) [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire

  • Even the Balance - Lucent Rippling Flame

    Skill 5 · Wrath · Slash · Skill Power 5 · 4 coins · Coin Power 3 · Offense Level 64

    [Unclashable] This Skill does not trigger Defense Skills Deal +1.5% damage on Critical Hit for every Poise on self (max 30%) Deal +5% damage on Critical Hit for every Haste on self (max 25%) [On Use] Gain +3 Poise Count [Attack End] Consume all Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self Coin 1: [On Hit] Gain 3 Poise Count [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire Coin 2: [On Hit] Inflict 1 Bleed [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire Coin 3: [On Hit] Inflict 1 Bleed [On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire 4 At more than 15 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire deal +5% damage on Critical Hit for every excess Stack (max 25%) [On Hit] Inflict 1 Bleed [On Crit] At 5+ Haste, Reuse this Coin (once per Skill)

  • I'll Light the Path Forward

    Defense · Pride · Skill Power 5 · 1 coin · Coin Power 8 · Offense Level 62

    Clashable Guard [Combat Start] Gain 1 Assist Defense (once per turn) [On Use] Gain 2 Haste next turn (once per turn) [On Use] Gain +2 Poise Count (once per turn) [Clash Win] Gain 3 Poise [Skill End] If this unit has Haste, gain 2 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire (once per turn) 1 Unbreakable Coin

  • Observing the Stones on the Board

    Defense · Gloom · Skill Power 4 · 1 coin · Coin Power 9 · Offense Level 62

    Clashable Guard [Assist Defense] Exclusive Skill [On Use] Heal 5 SP on target this unit guarded using Assist Defense [On Use] Gain 3 Poise 1 Unbreakable Coin

  • Demonfire Spinecleaver

    Passive · On Base Attack Skill End, if this unit has 15+

    Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, activate "Even the Balance - Lucent Rippling Flame" (once per turn) On Defense Skill Clash Lose, if this unit has 3+ Haste, this unit cannot be Staggered from taking damage until Defense Skill End, and activate "To Claim Their Bones" after being hit (2 times per turn, excluding forced Staggers)

  • Limbus Company Specialized Custom Prosthetic Prototype mk5 - Dokkaebi Arms

    Passive · Needs 3 Pride resonance

    Combat Start: Gain Dokkaebi Arms and heal (Pride Reson.) SP for Blade Lineage allied Identities excluding this unit Combat Start: If there is an allied Identity at less than 50% HP on the field excluding this unit, gain 1 Assist Defense (once per turn) Skill End: Gain 1 Mook Workshop - Ye -銳- Type II Bladedraw - Thrust Force - Dokkaebi Fire for every 3 Poise Potency on self (max 5, 2 times per turn)

  • Cut Down What Must Be Felled

    Support · Needs 3 Pride resonance

    1 ally with the fastest Speed deals +10% damage using Slash Skills - If the said ally has Haste, deal +15% damage using Slash Skills instead

Art

LCD OSIR Team Ishmael key art

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