
000
Twinhook Pirates First Mate Gregor
Introduction
Twinhook Pirates First Mate Gregor is a 3-star character in Limbus Company.
On our Limbus Company tier list Twinhook Pirates First Mate Gregor is C tier, 108th of the 175 characters ranked, from where 8 current tier lists put Twinhook Pirates First Mate Gregor.
Is Twinhook Pirates First Mate Gregor good?
A Twinhook Gregor who mixes Poise and Bleed and wants a team that feeds his Poise and piles on Bleed. With his passive stacked and a crit on Skill 3's second coin, his burst rivals W Corp.
Ryoshu's damage, and he clashes well. Keeping that up takes two skill slots and crits, and his statuses don't have much support in the current roster.
Pairs well with: Poise team; Bleed team.
Strengths
- High damage potential
- Good clashing
- Big burst damage on Skill 3
Weaknesses
- Needs two skill slots to be consistent
- Skill 3 depends on crits
- Little support for his statuses
Skills
6Negotiation Start
Skill 1 · Sloth · Pierce · Skill Power 4 · 2 coins · Coin Power 3 · Offense Level 62[On Use] Gain 3 Poise If target has 7+ Bleed, Coin Power +1 Coin 1: [On Hit] Gain +1 Poise Count [On Crit] Inflict 2 Bleed Coin 2: [On Crit] Inflict 2 Bleed
Unilateral Business
Skill 2 · Pride · Pierce · Skill Power 4 · 2 coins · Coin Power 6 · Offense Level 63Coin Power +1 for every 7 Bleed on target (Max 2) [On Use] Gain +3 Poise Count Coin 1: [On Hit] Gain 4 Poise [On Crit] Inflict 2 Bleed Coin 2: [On Hit] Inflict 3 Bleed [On Crit] Inflict 2 Bleed +50% Damage on Critical Hit
Foregone Conclusion
Skill 3 · Gloom · Pierce · Skill Power 5 · 2 coins · Coin Power 6 · Offense Level 65[On Use] Gain 1 Poise for every 3 Bleed on target (Max 10) Gain Coin Power +1 for every 7 Poise on self (Max +3) Coin 1: [On Crit] Inflict 2 Bleed Count 2 Spend 1 Ammo +100% Damage on Critical Hit [On Kill] Gain 1 Plus Coin Boost next turn
Take a Breather
Defense · Gloom · Skill Power 4 · 1 coin · Coin Power 10 · Offense Level 57[On Evade] Gain 1 Poise (Max 5 per turn)
Bullets are Pricey
Passive · Needs 2 Pride owned- Always Active: Begin encounters with 7 Ammo - On Heads Hit against target with Bleed, gain Unjust Enrichment. (Max 4) - If a Coin that uses Ammo hits, consumes all Unjust Enrichment and deal (25 x Unjust Enrichment consumed)% of damage dealt as bonus damage. - If this unit Critical Hits when out of Ammo, consume all Unjust Enrichment and deal (5 x Unjust Enrichment consumed)% of damage dealt as bonus damage
New Breathing Hole
Support · Needs 4 Pride ownedIf 1 ally with the most Poise defeats an enemy, gain 1 Pierce DMG Up next turn. (Once per turn)
Art

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