Raids, dungeons, the Colosseum, the Labyrinth and the rest

Lost Sword modes

Daily Boss Raids, real-time Party Raids, the Colosseum, the weekly Labyrinth and the dungeons that hand out Gold, experience books and elemental stones each run on their own rules. Boss fights also adjust damage by the gap between your party's level and the boss's.

Battle

Boss Raid

In the Boss Raid, players face bosses that change daily and earn points based on the damage dealt.

You can do the Boss Raid 3 times a day and skip with "Sweeps" after completing 1 challenge.

There are individual and guild rankings that reset daily, with the daily scores carrying over to the monthly rankings. On the 1st of each month, rewards are given based on the monthly ranking.

Raid coins earned from the Boss Raid can be exchanged for valuable items.

You can test your score without consuming attempts through practice battles.

Challenges are unavailable during the score tally period from 23:50 to 00:10 every day.

Colosseum

Content where you increase Colosseum Grade and Victory Points by battling other Swordbringers.

You can receive weekly rewards based on your Grade, and the season reward will be sent to your mailbox at season end after all Grade are reset to Novice.

Form your Defense Team first, to challenge your opponent.

Form your Attack Team to duel with the challenged opponent.

When you duel with all three opponents, or reset the list, you can change the opponent.

Labyrinth

The Labyrinth is a dungeon that you can explore for various rewards.

Labyrinth Stages - Combat: Defeat enemies to earn Legendary equipment, EXP, gold, and other valuable rewards.

- Events: Encounter special scenarios where your choices may grant you buffs/debuffs or reward you with Legendary affection gifts, EXP, or gold chests.

- Blessing of the Goddess: Gain buffs to aid your exploration. You may also revive allies or restore their HP.

- Reaper's Trial: Face high risk for high reward. You can gain powerful buffs and currency, but allies may take damage or suffer debuffs in return.

Oberon's Tower

In Oberon's Tower, you defeat bosses on each floor to challenge the next. Each boss is a one-time challenge, once defeated, it's complete.

Dungeons

Stonehenge

Stonehenge is a time-based dungeon where you can freely play to acquire equipment and items. Earn 10 minutes of entry time daily (can be stored up to a maximum of 2 hours).

You can add more time using the Golden Compass.

Gold

Battle your way through multiple floors to earn Gold. Once a floor is cleared, you can sweep it for rewards.

Use Gold Tickets to perform additional sweeps.

Book of Experience

Battle your way through multiple floors to earn Book of Experience used for character growth. Once a floor is cleared, you can sweep it for rewards.

Use Purple Tickets to perform additional sweeps.

Element Dungeon

This dungeon allows you to obtain different elemental stones depending on the day of the week:

Mon: Shock Stone

Tue: Fire Stone

Wed: Frost Stone

Thu: Nature Stone

Fri: Radiance Stone

Sat: Holy Stone

Sun: Chaos Stone

Elemental Stones are a resource required for training. Once a floor is cleared, you'll be able to sweep it and receive rewards equivalent to that floor's sweep rewards.

The Element Dungeon may be inaccessible, and sweeping may be restricted during the scheduled dungeon rotation period. [23:50 ~ 00:10 (UTC+9)]

You can also use Element Dungeon Tickets to perform additional sweeps.

Party Raid

Party Raid

The Party Raid is where you can challenge bosses in real-time with other players.

You can send out one of your characters to start the matchmaking process.

Once the matchmaking begins, you'll be moved to the party waiting room. You will wait for 20 seconds for other players to join, and if not enough players join by the end of the 20 seconds, NPCs will fill in to start the raid.

You can enter a code through the Settings button to start matchmaking with players who have entered the same code.

Code matchmaking has no time limit and will only start once all 4 participants are ready.

Guild

Avalon

Avalon is a guild competition. Guilds compete with points over the castles in Britannia.

Avalon lasts for 7 days. During Avalon, you can attack a castle once per day to earn points. At the end of 7 days, the guild with the highest points for each castle will become the castle's lord. Once the castle lords are determined, there will be a 7-day rest period.

All guilds that participate in Avalon will receive rewards, with different rewards based on rankings.

After the 7-day rest period, Avalon will start again for another 7 days.

Events

Events

The dungeons in the Event tab are limited spaces. They are available only during specific periods, and once that period ends or a separate notice is given, they will be closed.

Special currencies earned from the event can be used to obtain rare items at the exchange shop.

Star Reincarnation

Party Formation

Form 2 parties to challenge 2 bosses that appear in this region. Your units will be divided into Party 1 and 2. Each party will fight each boss with one challenge.

Global Buff

This is a buff that is applied to all allies within Star Reincarnation. It can be changed when a new Star Reincarnation starts. Create various parties depending on these global buffs and strategically fight against each stage's boss.

Expeditions

Treasure Expedition

Acquire treasure from the selected region based on the amount of Expedition Time saved.

Quick Expedition

You can instantly claim 120 minutes of rewards with Quick Expedition. (Refreshed daily, the first Quick Expedition is free; XP is not included.)

Level adjustment

Enemy Level

The level of the enemy boss.

Level Adjustment

If the average level of the 5 allied party members is lower than the enemy boss's level, dealt damage decreases, and received damage increases.

If the average level of the 5 allied party members is higher than the enemy boss's level, dealt damage increases, and received damage increases.

Level adjustment starts from a 1-level difference and reaches its maximum effect at a 25-level difference.

Since the adjustment is based on the average level of five party members, leaving empty slots by sending fewer members will lower the average level.

Colosseum and Party Raid are not affected by level adjustment.

Hard Mode

In Hard Mode, allies do not receive the advantage of having a higher level than the enemy. If the enemy's level is higher, the disadvantage adjustment applies.

Enemy Level Displayed as '?'

If the enemy's level is variable, it will appear as a question mark. In this case, the enemy's level increases based on the current score or situation.

The exact curve is on the mechanics page.