
Lily
Water/RangerD tier
Introduction
Lily is a Water character in OUTERPLANE. Lily's role is Ranger.
On the combined OUTERPLANE tier list Lily is D tier, 88th of the 91 characters ranked, from where 6 community tier lists put Lily.
Other Water characters in OUTERPLANE: Adelie, Alpha, Beth, Bleu, Cindy, Dahlia and 12 more.
Profile
Lily's birthday is 2-27, and Lily stands 150 cm tall.
Background
Though she may be a child from the frost elf tribe, you cannot underestimate the abilities of this experienced pursuer of the snowy mountains.
She is a natural-born hunter who can, at this young age, bring down a snowy bear entirely on her own.
In addition, as elves lead very long lives, it would be safe to assume she has already lived 4 times as much as you.
Lily is extremely proud of her frost elf tribe and hates being treated as a young child.
Because of this, she sometimes adamantly believes her perceptions to be the truth.
It is not recommended you hound her with facts unless you have the ability to stop a child's tears in an instant, as this act may have the effect of making Lily cry.
Adapted from the Lily page on OUTERPLANE Wiki, under CC-BY-SA.
Stats
- HP98th of 1106,566
- ATK99th of 1101,545
- DEF67th of 1101,376
- SPD24th of 110154
- CRIT Rate15%
- CRIT DMG180%
- Effectiveness190
- Resilience144
At level 120. Each bar is measured against the highest value in the OUTERPLANE roster, and the place is out of every character with that stat.
Skills
5
Snow Rabbit Pursuit
Skill 1Attacks an enemy and has a 50% chance to inflict Marked on the target for 2 turn(s). Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: +10% effect chance Lv. 4: +10% damage Lv. 5: +10% damage, +10% effect chance

Fox Hunt
Skill 2 · Cooldown 3 turnsAttacks a single enemy and has a 65% chance to activate a Dual Attack from the ally with the highest Attack. Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: -1 turn Skill Cooldown Lv. 4: +10% damage, +15% effect chance Lv. 5: +15% damage, +15% effect chance

Bear Hunt
Ultimate · Cooldown 4 turnsAttacks all enemies and has a 100% chance to reduce the target's Attack for 2 turn(s). Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: -1 turn Skill Cooldown Lv. 4: +10% damage, +15% effect chance Lv. 5: +15% damage, +15% effect chance
Burst
Burst80 AP: Guaranteed Dual Attack 120 AP: Increases damage 160 AP: Increases Priority by 50%

Chain Passive
ChainChain Companion Effect: After attacking, has a 100% chance to inflict Marked on the target for 2 turn(s). Dual Attack Effect: After attacking, has a 50% chance to inflict Marked on the target.



