2004 in the databasePokémon Masters EX movesMovesSearch by nameCategory2004II Won't Fall Behind!Trainer movesRaises the user's Sp. Atk by 2 stat ranks. Raises the user's Sp. Def and critical-hit rate by 1 stat rank.PPlease Watch Me!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Attack and Sp. Atk by 4 stat ranks.LLet's Win For Sure!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.SStellar Imagination!Trainer movesRemoves the flinching, confused, and trapped conditions from the user. Raises the user's Attack and Sp. Atk by 2 stat ranks. Raises the user's Speed and accuracy by 1 stat rank. Lowers the user's Defense and Sp. Def by 2 stat ranks.CCatch Me If You Can!Trainer movesApplies the Stat Reduction Defense effect to the allied field of play. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.RReal Nice!Trainer movesRaises the user's Defense, Sp. Def, and Speed by 1 stat rank. Raises the user's accuracy by 2 stat ranks.CCan't Stop Us!Trainer movesRemoves all status conditions from the user. Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy by 1 stat rank.FFeel Our Feelings!Trainer movesRaises the user's Attack and Sp. Atk by 6 stat ranks. Applies the Gradual Healing effect to the user.SSugar Rush!Trainer movesRaises the user's Sp. Atk by 1 stat rank. Raises the Speed of all allied sync pairs by 2 stat ranks. Applies the Free Move Next effect to the user.II'm Going to Win!Trainer movesIncreases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 5 ranks. If the user's Greninja has Mega Evolved, also increases the user's Sync Move ↑ Next effect by 10 ranks.LLet's Begin!Trainer movesApplies the Physical Damage Reduction effect to the allied field of play. Raises the user's Attack by 2 stat ranks. Raises the user's evasiveness by 1 stat rank.GGlory of Tomorrow!Trainer movesRaises the user's Attack by 2 stat ranks. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.AActivate!Trainer movesRaises the user's Speed and evasiveness by 1 stat rank. Applies the Critical Hit Next effect to the user.EEureka!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.UUnparalleled Power!Trainer movesRaises the user's Sp. Atk by 6 stat ranks. Raises the user's Sp. Def and Speed by 2 stat ranks. Lowers the user's Defense by 3 stat ranks.WWe Are One!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 6 stat ranks. Applies the Supereffective ↑ Next effect to the user.II'll Show You!Trainer movesRaises the user's evasiveness and critical-hit rate by 1 stat rank. These stats are raised by 2 stat ranks instead when the weather is sunny.II Won't Leave You!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 3 stat ranks.PPure and Strong!Trainer movesReduces the user's sync move countdown by two. Raises the user's Defense and Sp. Def by 6 stat ranks.TTake You Down!Trainer movesRaises an ally's Speed, accuracy, evasiveness, and critical-hit rate by 2 stat ranks.EEyes on Glory!Trainer movesRaises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, grants all of the following effects during a sandstorm: Reduces the user's sync move countdown by 1. Raises the user's accuracy by 1 stat rank.YYou'll See!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.YYou've Come This Far!Trainer movesRaises the user's Attack by 3 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank.NNo Hard Feelings!Trainer movesUses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the user's Attack (can be raised by up to 4 stat ranks maximum). Raises the user's critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user.TThe World Is Vast!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs.LLet's All Have a Battle!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.SShall We Start?Trainer movesRaises the user's Sp. Def, Speed, and critical-hit rate by 2 stat ranks.AA World of Dreams!Trainer movesRaises the user's Sp. Atk by 2 stat ranks. Raises one of the user's following stats by 3 stat ranks at random: Attack, Defense, Sp. Def, Speed, accuracy, or evasiveness.DDreams and Adventures!Trainer movesApplies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.HHow Interesting!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.OOff We Go!Trainer movesRaises the Attack of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.PProof of Friendship!Trainer movesReduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.MMake the Best of It!Trainer movesRaises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.II Think I've Got It!Trainer movesApplies the Status Move Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.NNowhere to Hide!Trainer movesRaises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.WWorld of Pain!Trainer movesRaises the user's Attack by 6 stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.EEndless Ambition!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Take Next "All" Move effect to the user.WWell, Well...Trainer movesRaises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.EEnough!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.DDo Not Defy Me!Trainer movesApplies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 1 rank during a sandstorm.DDon't Care for That!Trainer movesReduces the user's sync move countdown by 1. Raises the Speed and evasiveness of all allied sync pairs by 3 stat ranks.HHow Dare...!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.MMwahahaha!Trainer movesRaises the user's Defense by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user.II'll Show You Wrath!Trainer movesRaises the Speed, accuracy, and critical-hit rate of all allied sync pairs by 1 stat rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.KKeep It Burning!Trainer movesApplies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Increases the user's Sync Move ↑ Next effect by 4 ranks.LLike a Fresh Stream!Trainer movesReduces the user's sync move countdown by one. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.II'll Take You On!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks. Applies the Free Move Next effect to the user.LLet's Speed It Up!Trainer movesReduces the user's sync move countdown by 1. Raises the user's accuracy and critical-hit rate by 2 stat ranks.PPierce the Veil!Trainer movesRaises the user's Attack by 2 stat ranks. Raises the user's Attack by 4 stat ranks instead when it is affected by a status condition. Raises the user's Sp. Atk and evasiveness by 1 stat rank. Raises the user's Sp. Atk and evasiveness by 2 stat ranks instead when it is affected by a status condition.BBelieve!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense, Sp. Def, and Speed of all allied sync pairs by 1 stat rank. In addition, raises the critical-hit rate of all allied sync pairs by 1 stat rank when the weather is sunny.IInto the Night!Trainer movesRaises the user's Attack and Defense by 2 stat ranks. Raises the user's accuracy by 1 stat rank.LLesson from the Soul!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.SSee the Unseen!Trainer movesRaises the user's evasiveness by 2 stat ranks. Raises the Speed and critical-hit rate of all allied sync pairs by 1 stat rank.II See You!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.DDancing Fever!Trainer movesRaises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank.CCome On By!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks.SSoar!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the user's Speed by 1 stat rank.WWe Can Still Fly!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.RReal Power!Trainer movesRaises the user's Sp. Atk and Speed by 2 stat ranks.DDance with Me!Trainer movesCharges the user's move gauge by 3. Raises the user's critical-hit rate by 1 stat rank.NNever Give Up!Trainer movesRaises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.CCool, Right?!Trainer movesRaises the Attack of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.LLet's Hear It!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Applies the Gradual Healing effect to the user.AAttention Here!Trainer movesMakes opponents target the user for a short time. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.QQuite Something!Trainer movesRaises the user's Defense and Sp. Def by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank during a sandstorm.SSimply Charming!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user.TTesting Our Skills!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks.NNot So Delicate!Trainer movesRaises the user's Sp. Def and Speed by 2 stat ranks.MMight You Forgive Me?Trainer movesRaises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.TTime to Shine!Trainer movesRaises the user's Sp. Atk and Sp. Def by 2 stat ranks. If the user's Gardevoir has Mega Evolved, also charges the user's move gauge by 3.TThe Curtain Rises!Trainer movesReduces the user's sync move countdown by 1. When the user's Defense is raised, raises the user's Sp. Def by the same amount. Applies the Gradual Healing effect to the user. If the user's Diancie has Mega Evolved, also grants all of the following effects: Reduces the user's sync move countdown by 1. Increases the user's Physical Moves ↑ Next effect by 2 ranks.SStrike True!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.TThe Shine of Life!Trainer movesReduces the user's sync move countdown by one. Applies the Gradual Healing effect to the user. Applies the Damage Guard Next effect to the user. Applies the Enduring effect to the user. If the user's Gardevoir has Mega Evolved, also increases the user's Special Moves ↑ Next effect by 3 ranks.SStep Onstage!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.HHave at You!Trainer movesRaises the user's Attack by 3 stat ranks. Raises the Speed of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to the user.KKarpe Diem!Trainer movesUses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Attack and Defense of all allied sync pairs (can be raised by up to 4 stat ranks maximum). Applies the Gradual Healing effect to all allied sync pairs.CCast the Line!Trainer movesRaises the user's Attack and Sp. Atk by 6 stat ranks. Applies the Supereffective ↑ Next effect to the user when the terrain is Psychic Terrain.SShining Big Catch!Trainer movesTurns the field of play's zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.) Reduces the sync move countdown of an ally by 1. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally.PPerfect Day to Fish!Trainer movesRaises the evasiveness of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.II'm Serious!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.MMake 'Em Holla!Trainer movesRaises the user's Attack by 6 stat ranks. Raises the user's accuracy by 1 stat rank. Applies the Enduring effect to the user.IIt's Our Time!Trainer movesRaises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.GGlorious Control of Time!Trainer movesRestores the HP of all allied sync pairs by approximately 40% of their maximum HP. Removes all status conditions and the flinching, confused, and trapped conditions from all allied sync pairs.HHelp Me Out!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.LLet Me Teach You!Trainer movesRaises the user's critical-hit rate by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.RResearch Time!Trainer movesRestores the HP of all allied sync pairs by approximately 20% of their maximum HP. Charges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead.SScurry Ahead!Trainer movesRaises the user's Defense by 1 stat rank. Raises the user's Speed by 3 stat ranks.HHappy Colors!Trainer movesRaises the accuracy of all allied sync pairs by 1 stat rank. Raises the Defense and Sp. Def of all allied sync pairs by one to three stat ranks at random.OOooarrgh!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's accuracy by 6 stat ranks.AAn Opportunity!Trainer movesApplies the Stat Reduction Defense effect to the allied field of play. Raises the user's critical-hit rate by 3 stat ranks.RRead It and Weep!Trainer movesRaises the user's Defense and Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.II'm Burning Up!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.RRequesting Backup!Trainer movesApplies the Critical-Hit Defense effect to the allied field of play. Applies the Status Condition Defense effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Attack of all allied sync pairs by 2 stat ranks.AAll Right!Trainer movesRaises the Attack of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user.NNice Move!Trainer movesRaises an ally's Sp. Atk and critical-hit rate by 2 stat ranks.KKeep It Low-Key!Trainer movesApplies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Atk and Sp. Def of all allied sync pairs by 2 stat ranks.WWelcome!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.BBend but Don't Break!Trainer movesRaises the user's Defense and Sp. Def by 1 stat rank. Raises the user's Speed by 2 stat ranks.AAu Revoir!Trainer movesReduces the user's sync move countdown by 2. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Special Moves ↑ Next effect by 2 ranks.LLet Me Show You!Trainer movesRestores the user's HP by approximately 50% of its maximum HP. Removes all status conditions from the user. Applies the Damage Guard Next effect to the user.PPour My Soul!Trainer movesRaises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank.FFor Science!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by 4 stat ranks.EExpand the Land!Trainer movesRaises the user's Attack and Sp. Atk by 2 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. In addition, raises the user's Attack and accuracy by 1 stat rank when the weather is sunny. Applies the Supereffective ↑ Next effect to the user when the weather is sunny.II Won't Be Lenient!Trainer movesApplies the Enduring effect to the user. Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks.OOpen the Oceans!Trainer movesRaises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 2 stat ranks. In addition, raises the user's Sp. Atk by 2 stat ranks when the weather is rainy. In addition, raises the user's accuracy by 1 stat rank when the weather is rainy. Applies the Gradual Healing effect to the user when the weather is rainy.BBrilliant!Trainer movesReduces the user's sync move countdown by one. Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks.NNew World Order!Trainer movesRaises the user's Sp. Atk and Speed by 3 stat ranks. The user takes damage equal to 25% of its remaining HP.PPerpetual Nightmare!Trainer movesRaises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.WWe're All IncompleteTrainer movesReduces an ally's sync move countdown by 1. Raises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.MMwahaha!Trainer movesRaises the user's critical-hit rate by 1 stat rank. The smaller the user's percentage of remaining HP, the more it raises the user's Sp. Atk (can be raised by up to 3 stat ranks maximum).EExactly as I Expected!Trainer movesReduces the user's sync move countdown by one. Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.EEnd the World!Trainer movesCharges the user's move gauge by 2. Reduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 2 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.BBlazing Belief!Trainer movesRaises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.TTesting Potential!Trainer movesMakes the weather sunny. Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by 3 ranks.II Dare You...Trainer movesRemoves all status conditions from the user. Raises the user's Defense and Sp. Def by 1 stat rank. Applies the Gradual Healing effect to the user.BBe Ready!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.CCourage Sensor!Trainer movesRaises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 3 stat ranks.NNo Need to Worry ♪Trainer movesRaises the user's Attack and Sp. Atk by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.KKeep with It!Trainer movesRaises the Defense and Speed of all allied sync pairs by 4 stat ranks. Applies the Enduring effect to all allied sync pairs.HHow Are Ya?Trainer movesRaises the Attack and Speed of all allied sync pairs by 4 stat ranks.PProtect Us All!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks.DDelighted and Excited!Trainer movesFully restores an ally's HP. Applies the Damage Guard Next effect to an ally.HHeheheh...Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks.SSee Who's Stronger!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.SSpotlight, Please!Trainer movesMakes opponents target the user for a short time. Raises the user's Defense by 3 stat ranks. Raises the user's Sp. Atk by 1 stat rank.AA Battle Spectacular!Trainer movesRaises the user's Attack and Speed by 4 stat ranks. Increases the user's Physical Moves ↑ Next effect by zero to three ranks at random.TThe Chase Continues!Trainer movesRaises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Condition Nullification effect to all allied sync pairs.OOn the Case!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user.HHere We Go!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the Speed of all allied sync pairs by 4 stat ranks.AAhyahya!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.DDelete...Trainer movesRaises the user's Attack by 2 stat ranks. Raises the user's Defense and critical-hit rate by 1 stat rank.FFull-On Burning Up!Trainer movesRaises the Sp. Atk and Speed of all allied sync pairs by 4 stat ranks.PPrepare Yourself!Trainer movesRaises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.NNot a Chance!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.AAren't You Tough...Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to the user.YYou're Tough, My Friend!Trainer movesReduces the user's sync move countdown by one. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks.BBlast Off!Trainer movesRemoves all status conditions from the user. Raises the user's Attack and Sp. Atk by 2 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.PPrepare to Fight!Trainer movesRestores the user's HP by approximately 40% of its maximum HP. Raises the user's Sp. Def by 2 stat ranks.AAttack Rhythm!Trainer movesRaises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank.CCooking Prep!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.TTaking the Lead!Trainer movesRaises an ally's Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 1 stat rank.LLaser-Sharp Focus!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Attack by 2 stat ranks. Applies the Critical Hit Next effect to the user.SScope 'Em Out!Trainer movesRaises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.AAll the Fun!Trainer movesRestores the user's HP by approximately 20% of its maximum HP. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. Removes all status conditions and the flinching, confused, and trapped conditions from all allied sync pairs.GGet Excited!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 6 stat ranks. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum).KKickoff!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.FFlow Like Water!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Attack by 3 stat ranks.GGlorious Advantage!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Gradual Healing effect to the user.HHop to It!Trainer movesRaises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense and critical-hit rate of all allied sync pairs by 1 stat rank.OOur True Power!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 3 stat ranks.SShow What We Know!Trainer movesReduces the sync move countdown of an ally by 1. Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.TTest This Out!Trainer movesRaises an ally's Attack and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to an ally.TTriumphant Research!Trainer movesTurns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank.SSnack Time!Trainer movesRaises the user's Attack by 1 stat rank. When the user's Speed is raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, applies the Gradual Healing effect to it. When the user is in Hangry Mode, raises the user's critical-hit rate by 1 stat rank.AAin't Goin' Down Easy!Trainer movesTurns the field of play's zone into an EX Dark Zone. (An EX Dark Zone powers up Dark-type attacks.) Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 1 rank.FFull Throttle!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.GGoin' All Out!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.NNot Today!Trainer movesApplies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.CCharge On Ahead!Trainer movesReduces the sync move countdown of an ally by 1. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.NNo Way We're Losin'!Trainer movesRaises an ally's Attack and Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 1 stat rank.TTriumphant Spirit!Trainer movesRaises the user's Sp. Atk by 6 stat ranks. Raises the user's Speed by 4 stat ranks. Raises the user's evasiveness by 2 stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP.SShut Your Gob!Trainer movesRaises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.SShout It Out!Trainer movesRaises the user's Attack by 2 stat ranks. Raises the user's Defense and Sp. Def by 1 stat rank.BBack to You!Trainer movesApplies the Status Condition Reflection effect to the allied field of play. Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Lowers the user's Defense by 1 stat rank.AA Truly Great Pink!Trainer movesTurns the field of play's zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.) Applies the Enduring effect to all allied sync pairs.HHow Bothersome...Trainer movesRaises an ally's Defense and critical-hit rate by 1 stat rank. Raises an ally's Sp. Atk by 2 stat ranks.WWe've Got to Win!Trainer movesRaises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.FFine, Then!Trainer movesReduces the sync move countdown of an ally by 1. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by 3 ranks.TTriumphant Tenacity!Trainer movesRaises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.SStrike a Pose!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Attack and Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. Applies the Free Move Next effect to the user. Lowers the user's Defense and Sp. Def by 1 stat rank.EEternal Power!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Lowers the user's Sp. Def by 1 stat rank.SSo Excited!Trainer movesRaises the Attack of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.CChampion Gift!Trainer movesRaises the user's Attack and Defense by 2 stat ranks.LLet's Have a Blast!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's Speed by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.PPassion Ablaze!Trainer movesRaises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.YYou'll Be Uprooted!Trainer movesRaises the Attack of all allied sync pairs by 4 stat ranks. Raises the accuracy and critical-hit rate of all allied sync pairs by 2 stat ranks.WWash 'Em Away!Trainer movesRaises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. In addition, raises the user's Speed by 3 stat ranks when the weather is rainy.FFrom Me to You!Trainer movesRaises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. In addition, applies the Gradual Healing effect to all allied sync pairs during a hailstorm.GGraceful Moves!Trainer movesRaises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 2 stat ranks.HHold Strong!Trainer movesRaises the user's Defense by 2 stat ranks. Raises the user's evasiveness by 1 stat rank. Applies the Gradual Healing effect to the user.LLet's Share!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. In addition, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank during a hailstorm.SShake Your Very Soul!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 6 stat ranks.NNo Escape!Trainer movesRaises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Applies the Free Move Next effect to the user.WWait for It...Trainer movesActivates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.GGet Your Mind Moving!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Raises the user's Fire Type Rebuff by 1 rank.TThis Match Is Decided!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.GGo Forward, Youths!Trainer movesRaises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the Sp. Def and accuracy of all allied sync pairs by 2 stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.HHup, Two!Trainer movesRaises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs.NNot Just Yet!Trainer movesRaises the user's Attack by 2 stat ranks. Raises the user's Defense and critical-hit rate by 1 stat rank.BBecome a Monolith!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.II Won't Hold Back!Trainer movesRaises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.LLower the Temperature!Trainer movesReduces the user's sync move countdown by one. Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks.SShout My Name!Trainer movesCharges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead. Applies the Enduring effect to the user.TThe Show Begins!Trainer movesTurns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.SSingin' You a Song!Trainer movesRaises the Sp. Def of all allied sync pairs by 4 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank.TTop This!Trainer movesRaises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Applies the Gradual Healing effect to the user. Lowers the user's Sp. Def by 1 stat rank.CCan't Be Tamed!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs when weather conditions are in effect.YYou'll Regret This!Trainer movesReduces the user's sync move countdown by 1. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.SShake Things Up!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks.RRuff Buff!Trainer movesRaises the Attack and Defense of all allied sync pairs by 2 stat ranks.OOhohoho!Trainer movesRaises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank.SSo Young and Cute!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.AActions, Not Words!Trainer movesRaises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank. Lowers the user's Speed by 2 stat ranks.FFor a Better Future!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.PPlease Leave!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.NNot Gonna Lose!Trainer movesRestores the user's HP by approximately 20% of its maximum HP. Charges the user's move gauge by 6. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Applies the Damage Guard Next effect to the user.GGoing All Out!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, raises the user's Sp. Atk and Speed by 2 stat ranks when the user's remaining HP is at half or more.LLet's Go Together!Trainer movesRestores the HP of all allied sync pairs by approximately 10% of their maximum HP. Restores 1 MP of the user's moves that have the quick move effect tag. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Physical Moves ↑ Next effect or Special Moves ↑ Next effect of all allied sync pairs by 1 rank. (The same type of effect is increased for all allied sync pairs.)II'm Gettin' Better!Trainer movesRaises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.EESP!Trainer movesRaises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to an ally.LLet's Go, Everyone!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.LLet's Go Full Speed!Trainer movesRaises the user's Attack and Sp. Atk by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks.OOn the Ball!Trainer movesActivates one of several additional effects at random. Restores the user's HP by approximately 10% of its maximum HP. Removes all status conditions from all allied sync pairs. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.RRemarka-ball Fireworks!Trainer movesReduces the sync move countdown of an ally by 1. Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.AAmazeballs!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.NNo Time Like the Present!Trainer movesRaises the user's Attack by 6 stat ranks. Raises the user's Defense by 4 stat ranks. Reduces the user's sync move countdown by 1 when the weather is sunny.HHurry It Up!Trainer movesReduces the user's sync move countdown by one. Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.TTimes Are Changing!Trainer movesRaises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Leaves the user burned.AA Sight to See!Trainer movesRaises the user's Sp. Def by 2 stat ranks. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy.CChilled to Your Core!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm.BBattle from the Heart!Trainer movesRaises the user's Sp. Atk and evasiveness by 4 stat ranks. Applies the Free Move Next effect to the user.SStrength in Numbers!Trainer movesReduces an ally's sync move countdown by 1. Raises an ally's Sp. Atk by 6 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.VVast World!Trainer movesRaises the user's Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.TTreasure Hunt Time!Trainer movesRaises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, raises the user's Speed by 6 stat ranks when the terrain is Electric Terrain.FFire It Up!Trainer movesReduces the user's sync move countdown by one. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.SShine, Teal Mask!Trainer movesTurns the field of play's terrain into Grassy Terrain. Raises the user's Attack by 6 stat ranks. Increases the user's Physical Moves ↑ Next effect by 2 ranks.FFestival Starts Now!Trainer movesReduces the user's sync move countdown by 3. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user.SSparkling Memories!Trainer movesRaises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, raises the user's Speed by 6 stat ranks when the weather is sunny.GGrow Big!Trainer movesRaises the Sp. Atk and accuracy of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.SStellar Shine!Trainer movesIncreases the user's Special Moves ↑ Next effect by 3 ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks. Applies the Enduring effect to the user. If the user is in Stellar Form, also grants all of the following effects: Increases the user's Special Moves ↑ Next effect by 2 ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks.LLet's Battle All Out!Trainer movesReduces the sync move countdown of an ally by 2. Raises an ally's Attack by 2 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.OOur Greatest Battle!Trainer movesRaises the user's Attack by 6 stat ranks. Raises the user's Speed by 4 stat ranks.II've Got Chills!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.CClinch the Win!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by 2 stat ranks. Raises an ally's critical-hit rate by 1 stat rank.OOur Hearts Are One!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Speed by 6 stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 2 ranks.GGo Faster!Trainer movesApplies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. The more the user's Speed is raised, the more it reduces its sync move countdown (can be reduced by up to 3 maximum). The more the user's Speed is raised, the more it increases its Special Moves ↑ Next effect (can be increased by up to 3 ranks maximum).MMutual Understanding!Trainer movesTurns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.IIt's My Responsibility!Trainer movesRaises the Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.BBeautifully Flowing!Trainer movesMakes the weather rainy. Reduces the user's sync move countdown by two. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.VVeevee Power!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.TTake 'Em On!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.LLet's Cool Down!Trainer movesTurns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.LLet It Pile Up!Trainer movesRaises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Free Move Next effect to all allied sync pairs.II'll Guide You!Trainer movesApplies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.TThe Guiding Light!Trainer movesReduces the user's sync move countdown by two. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs (can be raised by up to 4 stat ranks maximum).OOn the Rise!Trainer movesRaises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks. Applies the Enduring effect to all allied sync pairs.SShiny Li'l Lightbulb!Trainer movesReduces the sync move countdown of an ally by 1. Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.GGimme Some Cheers!Trainer movesRaises the user's Sp. Atk and Speed by 4 stat ranks.BBroadcastin' Live!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.CClip This!Trainer movesRaises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank.TThis Is an Investment!Trainer movesRaises an ally's Attack and Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.FFilled with Curiosity!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. In addition, raises the user's evasiveness by 2 stat ranks during a sandstorm.TThere You Have It!Trainer movesIf the user's stats are raised, the amount of increase is doubled. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user.HHello, Hello!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 3 stat ranks.GGive Me Energy!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.MMy Dark, Secret Arts!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.TThink Fast!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks.II Know I'm Pretty!Trainer movesTurns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Applies the Gradual Healing effect to the user. Increases the user's Special Moves ↑ Next effect by three to five ranks at random.FFinish This!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks. Increases the Sync Move ↑ Next effect of an ally by 5 ranks.WWatch Your Step!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's critical-hit rate by 2 stat ranks.RReeeal Strong!Trainer movesRaises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank.TTough as Steel!Trainer movesRaises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to an ally.OOh Wow!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Increases the Special Moves ↑ Next effect of an ally by 3 ranks. Increases the Sync Move ↑ Next effect of an ally by 5 ranks.PPlain and SimpleTrainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 2 stat ranks.TThey Suit Me...Trainer movesReduces the sync move countdown of an ally by 1. Raises an ally's Attack and Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.IIt's Got Flavor...Trainer movesReduces the user's sync move countdown by one. Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank.SShowtime...Trainer movesRaises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks.WWe'll Help You!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 3 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Normal Zone.JJust Thought This Up!Trainer movesReduces the user's sync move countdown by two. Increases the user's Physical Moves ↑ Next effect by 10 ranks when its Physical Moves ↑ Next effect is increased. Increases the user's Special Moves ↑ Next effect by 10 ranks when its Special Moves ↑ Next effect is increased.II Pack Quite a Punch!Trainer movesReduces the user's sync move countdown by two. Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.TThe Real Question!Trainer movesRaises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 2 ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks.HHere You Go!Trainer movesRaises the Attack and critical-hit rate of all allied sync pairs by 2 stat ranks. In addition, raises the Attack and Defense of all allied sync pairs by 2 stat ranks when the user is restrained.LLemme Show Off!Trainer movesRaises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank.GGive It a Taste!Trainer movesRaises the Attack of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.SSomething to Treasure!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.TThe Theme Is a Treasure Hunt!Trainer movesRaises the user's Attack by 4 stat ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks.TThis'll Torch Ya!Trainer movesReduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.SSpin You Up Good!Trainer movesRaises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Sync Move ↑ Next effect by 2 ranks.EEssence of Poison!Trainer movesReduces the user's sync move countdown by 1. Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.AAdorable Strength!Trainer movesRaises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs. Raises the Fire Type Rebuff of all allied sync pairs by 1 rank.II Won't Run Away!Trainer movesRaises the critical-hit rate of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks.DDon't Let It Drag On!Trainer movesTurns the field of play's zone into an EX Dragon Zone. (An EX Dragon Zone powers up Dragon-type attacks.) Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.DDon't Work Too Hard!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.TTake Shape!Trainer movesRaises the user's Attack by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.GGimme a Nice Expression!Trainer movesReduces the sync move countdown of an ally by 1. Applies the Supereffective ↑ Next effect to an ally. Applies the Enduring effect to an ally.PPretty Amazing!Trainer movesReduces the user's sync move countdown by one. Raises the user's Attack by 3 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.HHistory Is Wonderful!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies the Damage Guard Next effect to the user.SSuits You Well!Trainer movesRaises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. Applies the Gradual Healing effect to the user.SShare the Cuteness!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.CCuter and Cuter!Trainer movesRaises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.AA Fine Idea!Trainer movesRaises the user's critical-hit rate by 2 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.BBrace Yourselves!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Enduring effect to the user.GGo On, Then!Trainer movesRaises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 2 stat ranks.II'm Gonna Crush You!Trainer movesReduces the user's sync move countdown by two. Raises the user's Sp. Atk by 6 stat ranks. Increases the user's Special Moves ↑ Next effect by 2 ranks.FFirst One Wins!Trainer movesReduces the user's sync move countdown by one. Raises the Attack of all allied sync pairs by 3 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.WWon't Hold Back!Trainer movesRaises an ally's Attack by 6 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to an ally.WWe'll Go All Out!Trainer movesIncreases the user's Special Moves ↑ Next effect by 3 ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks. Applies the Enduring effect to the user.SStay Sharp Out There!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's evasiveness by 6 stat ranks. Applies the Enduring effect to the user.SStrike Them Down!Trainer movesReduces the user's sync move countdown by one. Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 3 ranks. Applies the Physical Move Break effect and Special Move Break effect to the user.WWhat I Like to Hear!Trainer movesIncreases the Special Moves ↑ Next effect of an ally by 5 ranks. Applies the Enduring effect to an ally.FFull Momentum!Trainer movesRaises the user's Sp. Atk and Speed by 4 stat ranks.MMountains Are Great!Trainer movesRaises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks..... ... ...!Trainer movesFully restores the user's HP. Removes all status conditions and the flinching, confused, and trapped conditions from the user.II Better Go!Trainer movesApplies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play.WWith Confidence!Trainer movesRaises the user's Attack by 6 stat ranks. Raises the user's ? by ? stat ranks. Applies Kalos Circle (Physical) to the allied field of play. Kalos Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)BBelieve in Our Team!Trainer movesRaises the user's Sp. Atk by 6 stat ranks. Raises the user's ? by ? stat ranks. Applies Kalos Circle (Special) to the allied field of play. Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)TTackling My Duties!Trainer movesRaises the Defense of all allied sync pairs by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.LLet's Do This!Trainer movesRaises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks.HHow Bizarre...Trainer movesRaises the user's evasiveness by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.VVacation Vibes!Trainer movesRaises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.SStrong and Stylish!Trainer movesRaises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.PPika! Piiika!Trainer movesRaises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.VVee! Eevee!Trainer movesRaises the user's Sp. Atk by 2 stat ranks. Raises the user's evasiveness and critical-hit rate by 1 stat rank.TTime to Attack!Trainer movesRaises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.JJump Start!Trainer movesRaises the user's Sp. Atk by 2 stat ranks. Raises the user's Speed by 1 stat rank.BBlazing Hope!Trainer movesRaises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.BBright As the Sun!Trainer movesRaises the user's Attack, Sp. Atk, and accuracy by 3 stat ranks.RReady to Rock!Trainer movesRestores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Defense by 2 stat ranks. Applies the Gradual Healing effect to an ally.JJustice for All!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense of all allied sync pairs by 2 stat ranks.CCurious Empathy!Trainer movesRaises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs.IIron Armor!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by 3 stat ranks.WWhip It Up!Trainer movesRaises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.LLightning Speed!Trainer movesRaises the Speed of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.FFlex It!Trainer movesApplies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Defense of all allied sync pairs by 2 stat ranks.OOn Your Mark, Everyone!Trainer movesRaises the Sp. Atk and Sp. Def of all allied sync pairs by 2 stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by 3 ranks.RRace You!Trainer movesRaises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.KKeep it Up!Trainer movesRaises the user's Speed by 2 stat ranks. Applies the Gradual Healing effect to the user.OOn My Mark!Trainer movesRaises the user's Defense, Sp. Def, and critical-hit rate by 1 stat rank.HHang in There!Trainer movesRaises the user's Defense and Sp. Def by 1 stat rank. Applies the Gradual Healing effect to the user.SStrike Together!Trainer movesRaises the Attack and Speed of all allied sync pairs by 1 stat rank.SStand Together!Trainer movesRaises the Defense and Speed of all allied sync pairs by 1 stat rank.LLet's Brainstorm!Trainer movesRaises the Sp. Atk and Speed of all allied sync pairs by 1 stat rank.LLet's Keep Cool!Trainer movesRaises the Sp. Def and Speed of all allied sync pairs by 1 stat rank.KKanto AnalysisStatus movesIncreases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)KKanto SolidarityStatus movesIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Defensive) to the allied field of play. Kanto Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)JJohto PassionStatus movesIncreases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Johto Circle (Physical) to the allied field of play. Johto Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)JJohto AnalysisStatus movesIncreases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Johto Circle (Special) to the allied field of play. Johto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)JJohto SolidarityStatus movesIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Johto Circle (Defensive) to the allied field of play. Johto Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)HHoenn PassionStatus movesIncreases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Hoenn Circle (Physical) to the allied field of play. Hoenn Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)HHoenn AnalysisStatus movesIncreases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Hoenn Circle (Special) to the allied field of play. Hoenn Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)HHoenn SolidarityStatus movesIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Hoenn Circle (Defensive) to the allied field of play. Hoenn Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)SSinnoh PassionStatus movesIncreases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Sinnoh Circle (Physical) to the allied field of play. Sinnoh Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)SSinnoh AnalysisStatus movesIncreases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Sinnoh Circle (Special) to the allied field of play. Sinnoh Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)SSinnoh SolidarityStatus movesIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)UUnova PassionStatus movesIncreases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Physical) to the allied field of play. Unova Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)UUnova AnalysisStatus movesIncreases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Special) to the allied field of play. Unova Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)UUnova SolidarityStatus movesIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)KKalos PassionStatus movesIncreases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kalos Circle (Physical) to the allied field of play. Kalos Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)KKalos AnalysisStatus movesIncreases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kalos Circle (Special) to the allied field of play. Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)KKalos SolidarityStatus movesIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kalos Circle (Defensive) to the allied field of play. Kalos Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)AAlola AnalysisStatus movesIncreases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)AAlola SolidarityStatus movesIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Alola Circle (Defensive) to the allied field of play. Alola Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)GGalar AnalysisStatus movesIncreases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Galar Circle (Special) to the allied field of play. Galar Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)GGalar SolidarityStatus movesIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Galar Circle (Defensive) to the allied field of play. Galar Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)PPaldea PassionStatus movesIncreases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Paldea Circle (Physical) to the allied field of play. Paldea Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)PPaldea AnalysisStatus movesIncreases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Paldea Circle (Special) to the allied field of play. Paldea Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)PPaldea SolidarityStatus movesIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Paldea Circle (Defensive) to the allied field of play. Paldea Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)PPasio SolidarityStatus movesIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Pasio Circle (Defensive) to the allied field of play. Pasio Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Pasio theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)SSitrus BerryStatus movesRestores an ally's HP by approximately 20% of its maximum HP.LLum BerryStatus movesRemoves all status conditions from an ally.PPotionStatus movesRestores an ally's HP by approximately 40% of its maximum HP.MMini Potion AllStatus movesRestores the HP of all allied sync pairs by approximately 20% of their maximum HP.SSuper PotionStatus movesRestores an ally's HP by approximately 60% of its maximum HP.XX AttackStatus movesRaises the user's Attack by 2 stat ranks.XX Attack AllStatus movesRaises the Attack of all allied sync pairs by 2 stat ranks.XX DefenseStatus movesRaises the user's Defense by 2 stat ranks.XX Defense AllStatus movesRaises the Defense of all allied sync pairs by 2 stat ranks.XX Defense All +Status movesRaises the Defense of all allied sync pairs by 3 stat ranks.XX Sp. AtkStatus movesRaises the user's Sp. Atk by 2 stat ranks.XX Sp. Atk AllStatus movesRaises the Sp. Atk of all allied sync pairs by 2 stat ranks.XX Sp. DefStatus movesRaises the user's Sp. Def by 2 stat ranks.XX Sp. Def AllStatus movesRaises the Sp. Def of all allied sync pairs by 2 stat ranks.XX Sp. Def All +Status movesRaises the Sp. Def of all allied sync pairs by 3 stat ranks.XX SpeedStatus movesRaises the user's Speed by 2 stat ranks.XX Speed AllStatus movesRaises the Speed of all allied sync pairs by 2 stat ranks.XX Speed +Status movesRaises the user's Speed by 3 stat ranks.XX Speed All +Status movesRaises the Speed of all allied sync pairs by 3 stat ranks.EEX SpeedStatus movesRaises the user's Speed by 6 stat ranks.XX AccuracyStatus movesRaises the user's accuracy by 2 stat ranks.XX Accuracy AllStatus movesRaises the accuracy of all allied sync pairs by 2 stat ranks.XX EvasionStatus movesRaises the user's evasiveness by 2 stat ranks.XX Evasion AllStatus movesRaises the evasiveness of all allied sync pairs by 2 stat ranks.DDire HitStatus movesRaises the user's critical-hit rate by 1 stat rank.DDire Hit AllStatus movesRaises the critical-hit rate of all allied sync pairs by 1 stat rank.DDire Hit +Status movesRaises the user's critical-hit rate by 2 stat ranks.DDire Hit All +Status movesRaises the critical-hit rate of all allied sync pairs by 2 stat ranks.FFull HealStatus movesRemoves all status conditions from an ally.MMove Gauge BoostStatus movesCharges the user's move gauge by 3.XX Regen AllStatus movesApplies the Gradual Healing effect to all allied sync pairs.SSure CritStatus movesApplies the Critical Hit Next effect to the user.XX Sure HitStatus movesApplies the Sure Hit Next effect to the user.SSuper Effective ↑Status movesApplies the Supereffective ↑ Next effect to an ally.BBooster EnergyStatus movesIncreases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank.MMax ReviveStatus movesApplies the Endure and Restore effect to an ally.NNormal WishStatus movesTurns the field of play's zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.)IIce WishStatus movesTurns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)FFighting WishStatus movesTurns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.)PPoison WishStatus movesTurns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.)GGround WishStatus movesTurns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.)FFlying WishStatus movesTurns the field of play's zone into a Flying Zone. (A Flying Zone powers up Flying-type attacks.)BBug WishStatus movesTurns the field of play's zone into a Bug Zone. (A Bug Zone powers up Bug-type attacks.)RRock WishStatus movesTurns the field of play's zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.)GGhost WishStatus movesTurns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.)DDragon WishStatus movesTurns the field of play's zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.)DDark WishStatus movesTurns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.)SSteel WishStatus movesTurns the field of play's zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)FFairy WishStatus movesTurns the field of play's zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.)PPsychic WishStatus movesTurns the field of play's terrain into Psychic Terrain.GGuard Spec.Status movesApplies the Stat Reduction Defense effect to the allied field of play.SStatus ShieldStatus movesApplies the Status Move Defense effect to the allied field of play.CCritical ShieldStatus movesApplies the Critical-Hit Defense effect to the allied field of play.CCondition ShieldStatus movesApplies the Status Condition Defense effect to the allied field of play.SSwords DanceNormal movesRaises the user's Attack by 2 stat ranks.WWhirlwindNormal movesForces the opponent's sync pair to switch out.SStompNormal movesHas a chance (30%) of making the target flinch.MMega KickNormal movesNo additional effect.HHeadbuttNormal movesHas a chance (30%) of making the target flinch.TTackleNormal movesNo additional effect.BBody SlamNormal movesHas a chance (30%) of leaving the target paralyzed.WWrapNormal movesLeaves the target trapped.DDouble-EdgeNormal movesThe user also takes 25% of the damage it dealt to the target.LLeerNormal movesLowers the target's Defense by 1 stat rank.GGrowlNormal movesLowers the target's Attack by 1 stat rank.SSingNormal movesPuts the target to sleep.HHyper BeamNormal movesNo additional effect.QQuick AttackNormal movesNo additional effect.SScreechNormal movesLowers the target's Defense by 2 stat ranks.DDouble TeamNormal movesRaises the user's evasiveness by 1 stat rank.RRecoverNormal movesRestores the user's HP by approximately 50% of its maximum HP.MMetronomeNormal movesUses one of several moves at random.SSwiftNormal movesNever misses.SSplashNormal movesNo additional effect. It's just a splash... Has no effect whatsoever.TTri AttackNormal movesHas a chance (20%) of leaving the target burned, paralyzed, or frozen.SSlashNormal movesCritical hits land more easily.PProtectNormal movesApplies the Damage Guard Next effect to the user.SSafeguardNormal movesApplies the Status Condition Defense effect to the allied field of play.SSweet ScentNormal movesLowers the target's evasiveness by 2 stat ranks.MMorning SunNormal movesRestores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.SStockpileNormal movesRaises the user's Defense and Sp. Def by 1 stat rank.FFacadeNormal movesThis attack's power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.TTeeter DanceNormal movesLeaves the target confused.HHyper VoiceNormal movesNo additional effect.CCrush ClawNormal movesHas a chance (50%) of lowering the target's Defense by 1 stat rank.GGiga ImpactNormal movesNo additional effect.CCrush GripNormal movesThe smaller the target's percentage of remaining HP, the lower the power of this attack becomes.HHead ChargeNormal movesThe user also takes 25% of the damage it dealt to the target.TTechno BlastNormal movesNo additional effect.NNoble RoarNormal movesLowers the target's Attack and Sp. Atk by 1 stat rank.MMulti-AttackNormal movesThis attack's type is determined by the user's type change.HHyper DrillNormal movesNo additional effect.TTera StarstormNormal movesReplaces the effects of the user's moves with the following when it is in Stellar Form. This move's type becomes Stellar type. This attack's power becomes double that of when the user is in Normal Form or Terastal Form. The target becomes all opposing sync pairs.RResonating Noble RoarNormal movesActivation Condition: When the user gets ready to attack. Deactivation Condition: When this move is used. Never misses. Lowers the Attack, Sp. Atk, and Speed of all opposing sync pairs by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank.BBoundless Quick AttackNormal movesActivation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Lowers the target's Defense and Sp. Def by 2 stat ranks. Lowers the target's Water Type Rebuff by 1 rank when the user's sync move is Water type. Lowers the target's Dark Type Rebuff by 1 rank when the user's sync move is Dark type. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 3 stat ranks.TTransformational Double TeamNormal movesActivation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.BBinding LeerNormal movesActivation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Never misses. Lowers the target's Attack, Defense, and Speed by 2 stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target.SSea Deity ProtectNormal movesActivation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.UUnbreakable Swords DanceNormal movesActivation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Charges the user's move gauge by 2 when the weather is sunny.GG Giga ImpactNormal movesActivation Condition: When the user uses any moves, sync move, or max move a total of five times. Deactivation Condition: When this move is used. Lowers the target's Defense by 6 stat ranks. Restores the user's HP by approximately 50% of its maximum HP.WWillful HowlNormal movesActivation Condition: When the user uses a sync move once. Deactivation Condition: Cannot be deactivated. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs (can be raised by up to 4 stat ranks maximum). Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks.RRelic Song of WonderNormal movesActivation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch. Never misses. Has a chance (30%) of putting the target to sleep. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)MMasterful MetronomeNormal movesActivation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Uses one of several moves at random. (With some exceptions, the user will use a move other than move.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.BBullet Speed Hyper DrillNormal movesActivation Condition: When the user uses any moves 1 time. Deactivation Condition: When this move is used. Never misses. Lowers the target's Defense by 2 stat ranks. Lowers the target's Normal Type Rebuff by 1 rank. Applies the Free Move Next effect to the user.AAlmighty Roar Hyper BeamNormal movesActivation Condition: When an ally's Pokémon uses any moves 3 times. Deactivation Condition: Cannot be deactivated. Never misses. The more the opponent's Defense or Sp. Def are lowered, the greater the power of this attack.GGuzzling SwallowNormal movesActivation Condition: When the user uses move. Deactivation Condition: When this move is used. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. The more the user's Defense or Sp. Def are raised, the more it also restores its HP. Removes all of the user's Defense and Sp. Def increases.GGlare of Binding SandNormal movesActivation Condition: When a sandstorm is caused. Deactivation Condition: When the weather condition is no longer a sandstorm. Never misses. Lowers the target's Defense, Sp. Def, and Speed by 1 stat rank. Leaves the target paralyzed.AAlmighty Sun Hyper BeamNormal movesActivation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Uses a maximum of 6 slots of the user's move gauge. This attack's power increases based on the amount used. Turns the field of play's zone into a Bug Zone. (A Bug Zone powers up Bug-type attacks.)AAlluring Sweet ScentNormal movesActivation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the evasiveness of all opposing sync pairs by 2 stat ranks. Leaves all opposing sync pairs either flinching, confused, or trapped. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Restores the user's HP by approximately 10% of its maximum HP. Makes opponents target the user for a short time.HHyper Beam ZNormal movesActivation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. The power of this move is not lowered even if there are multiple targets. Reduces the user's sync move countdown by one. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by 2 ranks.MMeteor Quick AttackNormal movesActivation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Applies the Physical Move Break effect and Special Move Break effect to the target. Reduces the user's sync move countdown by 3. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.GGraceful Hyper BeamNormal movesActivation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play. Deactivation Condition: Cannot be deactivated. The power of this move is not lowered even if there are multiple targets. This attack's power is doubled when the target is affected by a status condition. Applies the Supereffective ↑ Next effect to the user when its team does not have a sync buff. Increases the user's Sync Move ↑ Next effect by 5 ranks when its team does not have a sync buff. Reduces the user's sync move countdown by 2 when its team has a sync buff.TThick Fur ProtectNormal movesActivation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Applies the Gradual Healing effect to the user. Applies the Damage Guard Next effect to the user. Applies the Take Next "All" Move effect to the user.DDragon King's SlashNormal movesActivation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Critical hits land more easily. Lowers the target's Defense by 2 stat ranks. The power of this move is not lowered even if there are multiple targets. If the user's Charizard has Mega Evolved, also increases the user's Physical Moves ↑ Next effect by 2 ranks.KKaleidoscopic Tera StarstormNormal movesActivation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Normal Type Rebuff by 3 ranks. Reduces the user's sync move countdown by 3. Replaces the effects of the user's moves with the following when it is in Stellar Form. This move's type becomes Stellar type. This attack's power becomes double that of when the user is in Normal Form or Terastal Form. The target becomes all opposing sync pairs. Never misses. Lowers the target's Stellar Type Rebuff by 3 ranks.UUnrivaled Giga ImpactNormal movesActivation Condition: When the user's Dragonite Mega Evolves. Deactivation Condition: Cannot be deactivated. Never misses. The more the user's sync buff is raised, the greater the power of this attack. (The maximum increase is 10 ranks.) The power of this move is not lowered even if there are multiple targets. The more the user's sync buff is raised, the more its sync move countdown is reduced the first time this attack move is successful each battle. (The maximum reduction is 9.)SSplit-Second Extreme SpeedNormal movesActivation Condition: When the user's Dragonite has not Mega Evolved. Deactivation Condition: When the user's Dragonite Mega Evolves. Never misses. Lowers the target's Defense by 6 stat ranks. The power of this move is not lowered even if there are multiple targets. Reduces the user's sync move countdown by 3 the first time this attack move is successful each battle.CCrescent Blade Giga ImpactNormal movesActivation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Lowers the target's Flying Type Rebuff by 1 rank the first time this attack move is successful each battle. Turns the field of play's zone into a Flying Zone the first time this attack move is successful each battle. (A Flying Zone powers up Flying-type attacks.) Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.VVine WhipGrass movesNo additional effect.AAbsorbGrass movesThe more damage dealt to the target, the more it restores the user's HP.RRazor LeafGrass movesCritical hits land more easily.SSolar BeamGrass movesThe user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.SStun SporeGrass movesLeaves the target paralyzed.SSleep PowderGrass movesPuts the target to sleep.SSporeGrass movesPuts the target to sleep.CCotton SporeGrass movesLowers the target's Speed by 2 stat ranks.GGiga DrainGrass movesThe more damage dealt to the target, the more it restores the user's HP.SSynthesisGrass movesRestores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.BBullet SeedGrass movesAttacks the target two to five times in a row.FFrenzy PlantGrass movesNo additional effect.LLeaf BladeGrass movesCritical hits land more easily.SSeed BombGrass movesNo additional effect.EEnergy BallGrass movesHas a chance (10%) of lowering the target's Sp. Def by 1 stat rank.LLeaf StormGrass movesLowers the user's Sp. Atk by 2 stat ranks.PPower WhipGrass movesNo additional effect.WWood HammerGrass movesThe user also takes 25% of the damage it dealt to the target.SSeed FlareGrass movesHas a chance (40%) of lowering the target's Sp. Def by 2 stat ranks.HHorn LeechGrass movesThe more damage dealt to the target, the more it restores the user's HP.PPetal BlizzardGrass movesNo additional effect.GGrassy TerrainGrass movesTurns the field of play's terrain into Grassy Terrain.SSpiky ShieldGrass movesThe user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, deals damage to the opponent that used it. (Type: Grass, Category: Physical)SSolar BladeGrass movesThe user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.12345