2004 in the databasePokémon Masters EX movesMovesSearch by nameCategory2004NNihil Meteor BeamRock movesActivation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. The user gets ready to attack. Raises the user's Sp. Atk by 1 stat rank when it gets ready to attack. (The user's Sp. Atk will not rise if it has not gotten ready to attack.) Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. Never misses. The more the target's Sp. Def is lowered, the greater the power of this attack. Lowers the target's Sp. Def by 1 stat rank when it is poisoned or badly poisoned. The preparation period is skipped when a circle applies to the allied field of play, and the user will attack right away.PPebbly Rock SlideRock movesActivation Condition: When Rock Damage Field applies to the opponent's field of play. Deactivation Condition: When the opponent's field of play is no longer Rock Damage Field. Lowers the target's Defense by 2 stat ranks. Makes the target flinch. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into an EX Rock Zone the first time this attack move is successful each battle. (An EX Rock Zone powers up Rock-type attacks.)AAlmighty Rock SlideRock movesActivation Condition: When the user's Attack is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Defense by 2 stat ranks. Has a chance (30%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Raises the user's Defense by 2 stat ranks.AAlmighty Stone EdgeRock movesActivation Condition: When the user's Defense is raised. Deactivation Condition: When the user's Defense is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user's Defense is raised, the greater the power of this attack. The more the user's Defense is raised, the more it reduces its sync move countdown (can be reduced by up to 3 maximum). The more the user's Defense is raised, the more it increases its Physical Moves ↑ Next effect (can be increased by up to 3 ranks maximum). Removes all of the user's Defense increases.12345