Artificial Somnambulism's bosses, season by season

Reverse: 1999 Lucidscape and Limbo

Artificial Somnambulism has three parts: Surface, Limbo and Lucidscape. These are the two deep ones, newest season first, with each stage's bosses, the season's rules and every enemy's stats and skills a click away.

Lucidscape

18 seasons

Each Lucidscape season has four stages of two fights. Every first fight and every second fight has its own rule: Lucidness builds as you fight, and in the Lucid Domain that rule's bonus applies. You pick Lucid skills on the way down.

Lucidscape season 184 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. For each Energy consumed by allies, Lucidness +8%. In Lucid Domain, at the start of the round, allies gain Harmonization +60%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an ally takes an action, Lucidness +4%; additionally, if the action is a mass attack, Lucidness +4%. In Lucid Domain, allied Ultimate DMG Dealt +100%.

Lucid skills to pick from

  • Edge Incantation: In Lucid Domain, allies gain Critical Rate +60%.
  • Trickle of Life: For every [Bloodtithe] added, Lucidness +1%.
  • Nightmare Reprisal: In Lucid Domain, when an ally attacks, if an enemy has at least 1 type of [Neg Status], DMG +80%.
  • A Moment for Healing: After receiving healing, gains an additional Lucidness +6%. Triggers up to 3 times per round per character.
  • Excess Incantation: In Lucid Domain, allied extra action attacks gain Incantation Might +50%.
  • Fervent Drive: In Lucid Domain, allies gain ATK +15%.
  • Lucidscape Stage IFirst fight: Rock City Sweeper Mineral, 56,286 HPDependable Defender Mineral, 58,752 HPSecond fight: Groupbuncle Beast, 50,049 HPLordbuncle Beast, 65,620 HP
  • Lucidscape Stage IIFirst fight: Engraver Shamirs Mineral, 79,284 HPGreen Lake Groupbuncle Mineral, 78,854 HPSecond fight: Ziro Lizard Beast, 78,854 HPThorny Alliance Beast, 78,752 HP
  • Lucidscape Stage IIIFirst fight: Slime Trianglist Mineral, 153,914 HPPrimitive Olitiau Beast, 254,574 HPA Weird Garbage Bag Mineral, 501,172 HPSecond fight: Green Lake Lindwurm Beast, 154,066 HPGreen Lake Winged Cat Spirit, 252,572 HPFerocious Wolf Beast, 507,870 HP
  • Lucidscape Stage IVFirst fight: Order of Enlightenment · Elite Mineral, 303,853 HPRagged Groom Beast, 504,538 HPBride of May Mineral, 901,249 HPSecond fight: Rock City Sniper Beast, 301,124 HPRock City Punisher Spirit, 603,362 HPSootikiki Beast, 929,276 HP
Lucidscape season 164 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. After an ally takes an action, Lucidness +4%; additionally, if the action is a mass attack, Lucidness +4%. In Lucid Domain, allied Ultimate DMG Dealt +50%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After being healed, Lucidness +6% (triggers up to 3 times per character per round). In Lucid Domain, after an ally casts Ultimate, deals (Missing HP x300%) Genesis DMG to all enemies.

Lucid skills to pick from

  • Burst Command: In Lucid Domain, Critical Rate +30%. Excess Critical Rate is converted to Critical DMG.
  • A Moment for Healing: After receiving healing, gains an additional Lucidness +6%. Triggers up to 3 times per round per character.
  • Ultimate Rousing: In Lucid Domain, after an ally casts an ultimate, all allies gain 1 stack of [Rousing Morale].
  • Pulse of Life: In Lucid Domain, allies gain Max HP +50%.
  • Fervent Drive: In Lucid Domain, allies gain ATK +15%.
  • Edge Incantation: In Lucid Domain, allies gain Critical Rate +60%.
  • Lucidscape Stage IFirst fight: Shamirs Mineral, 58,752 HPThorny Alliance Mineral, 58,752 HPSecond fight: Groupbuncle Beast, 50,049 HPLordbuncle Beast, 55,610 HP
  • Lucidscape Stage IIFirst fight: Ragged Groom Mineral, 75,073 HPSweet Alliance Mineral, 85,758 HPSecond fight: Order of Enlightenment · Apprentice Beast, 88,128 HPRock City Sweeper Beast, 90,088 HP
  • Lucidscape Stage IIIFirst fight: Concierge Mineral, 156,846 HPOne of Etiquette Beast, 208,333 HPSootikiki Mineral, 522,820 HPSecond fight: Green Lake Lindwurm Beast, 148,132 HPGreen Lake Winged Cat Plant, 199,386 HPFerocious Wolf Beast, 534,070 HP
  • Lucidscape Stage IVFirst fight: Sootikiki Mineral, 304,334 HPLordbuncoal Beast, 608,668 HPDeputy Chief Elden Mineral, 952,698 HPSecond fight: Comala Jailer Beast, 304,334 HPRegular Space Force Plant, 595,425 HPUshuaia Gendarme Beast, 952,698 HP
Lucidscape season 154 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. After an enemy is attacked, Lucidness +2%. In Lucid Domain, allies gain Incantation Might +70%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. Whenever an enemy takes a critical attack, Lucidness +3%. In Lucid Domain, allies gain Critical Rate +60%.

Lucid skills to pick from

  • Eureka Abound: In Lucid Domain, after an ally actively performs an action, all allies recover 2 Eureka.
  • Burst Command: In Lucid Domain, Critical Rate +30%. Excess Critical Rate is converted to Critical DMG.
  • Excess Incantation: In Lucid Domain, allied extra action attacks gain Incantation Might +50%.
  • Intermittent Frenzy: After an ally performs an extra action, gain Lucidness +8%.
  • Moxie Intensified: In Lucid Domain, recover 2 Moxie at the start of the round.
  • Edge Incantation: In Lucid Domain, allies gain Critical Rate +60%.
  • Lucidscape Stage IFirst fight: Drummer Plant, 56,286 HPOne of Etiquette Plant, 58,752 HPSecond fight: Tramp Beast, 56,286 HPRock City Sniper Beast, 56,219 HP
  • Lucidscape Stage IIFirst fight: Shielded Security Plant, 79,284 HPExtermination-type Robot Plant, 79,829 HPSecond fight: Tooth Fairy Queen Beast, 80,484 HPEtiquette Beast, 80,425 HP
  • Lucidscape Stage IIIFirst fight: Tripodero Plant, 153,830 HPLeader of Abraxases Star, 253,189 HPExtermination-type Robot Plant, 501,543 HPSecond fight: Grouptoncle Beast, 158,062 HPDivination Sprite Plant, 254,707 HPLordbuncoal Beast, 506,734 HP
  • Lucidscape Stage IVFirst fight: Rock City Sniper Plant, 305,855 HPRock City Sweeper Star, 603,222 HPTripodero Plant, 859,872 HPSecond fight: Manus Vindictae - Scout​ Beast, 306,675 HPManus Vindictae - Scout​ Plant, 605,470 HP"The Crusher" Beast, 854,574 HP
Lucidscape season 144 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. At the start of the round, for each enemy afflicted with a [Neg Status], Lucidness +10%. In Lucid Domain, allies gain Genesis DMG Dealt +30%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. At the start of the round, for each ally holding a [Shield], Lucidness +10%. In Lucid Domain, allies gain Incantation Might +30%.

Lucid skills to pick from

  • Irritant Toxin: Whenever an enemy is inflicted with an instance of [Poison], Lucidness +1%.
  • Ultimate Overclocking: In Lucid Domain, if [Pulsing Field] is Lv.2 or above, Ultimate Might +80%.
  • Instant Toxicity: In Lucid Domain, allied attacks immediately resolve [Poison] effects on enemies.
  • Charge Convergence: In Lucid Domain, if [Pulsing Field] is Lv.2 or above, at the start of the round, all characters gain 5 stacks of Dynamo.
  • Nightmare Reprisal: In Lucid Domain, when an ally attacks, if an enemy has at least 1 type of [Neg Status], DMG +80%.
  • Well Prepared: In Lucid Domain, when an allied character acts and has a shield, gain Critical Rate and Critical DMG +50% for this action.
  • Lucidscape Stage I: Vigilant Guard (Star), Riverbank Thug (Star); then Groupbuncle (Spirit), Lordbuncle (Spirit)
  • Lucidscape Stage II: Rock City Sweeper (Star), Rock City Archer (Star); then Drummer (Spirit), One of Etiquette (Spirit)
  • Lucidscape Stage III: Green Lake Lindwurm (Star), Green Lake Winged Cat (Mineral), Ferocious Wolf (Star); then Mutant Rats (Spirit), Extermination-type Robot (Intellect), Comala Prisoner (Spirit)
  • Lucidscape Stage IV: Swift Abraxas (Star), Leader of Abraxases (Mineral), Tooth Fairy Queen (Star); then The Unknown Beyond (Spirit), Regular Space Force (Intellect), Ferocious Wolf (Spirit)
Lucidscape season 134 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. After an ally performs an extra action, Lucidness +5% (triggers up to 1 time per character per round). In Lucid Domain, allied attacks that are extra actions gain Critical Rate and Critical DMG +50%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. When attacking a target afflicted with [Burn] or [Halo], Lucidness +5%.

Lucid skills to pick from

  • Lingering Glow of Embers: At the end of the round, for every 3 stacks of [Burn] or [Halo] on all enemies combined, Lucidness +1%.
  • Intermittent Frenzy: After an ally performs an extra action, gain Lucidness +8%.
  • Nightmare Reprisal: In Lucid Domain, when an ally attacks, if an enemy has at least 1 type of [Neg Status], DMG +80%.
  • Excess Incantation: In Lucid Domain, allied extra action attacks gain Incantation Might +50%.
  • Ultimate Rousing: In Lucid Domain, after an ally casts an ultimate, all allies gain 1 stack of [Rousing Morale].
  • Burst Command: In Lucid Domain, Critical Rate +30%. Excess Critical Rate is converted to Critical DMG.
  • Lucidscape Stage I: Rock City Sweeper (Mineral), Rock City Archer (Mineral); then Shamirs (Spirit), Primitive Olitiau (Spirit)
  • Lucidscape Stage II: Vigilant Guard (Mineral), Riverbank Thug (Mineral); then Concierge (Spirit), Twinjavelin Etiquette (Spirit)
  • Lucidscape Stage III: Green Lake Lindwurm (Mineral), Green Lake Winged Cat (Beast), Ferocious Wolf (Mineral); then Tripodero (Spirit), Divination Sprite (Intellect), Lordbuncoal (Spirit)
  • Lucidscape Stage IV: Swift Abraxas (Mineral), Leader of Abraxases (Beast), Tooth Fairy Queen (Mineral); then Mirny Garrison Sentry (Spirit), Rock City Sniper (Intellect), Deputy Chief Elden (Spirit)
Lucidscape season 124 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. For each Eureka consumed, Lucidness +5%. In Lucid Domain, allies gain Penetration Rate +20%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an ally performs an extra action, Lucidness +5% (triggers up to 1 time per character per round). In Lucid Domain, allied attacks that are extra actions gain Critical Rate and Critical DMG +50%.

Lucid skills to pick from

  • Slumbering Impromptu: In Lucid Domain, after an ally actively takes an action, [Impromptu Incantation] gains DMG Dealt +10%.
  • Moxie Rising: For every 1 Moxie consumed, Lucidness +5%.
  • A Moment for Healing: After receiving healing, gains an additional Lucidness +6%. Triggers up to 3 times per round per character.
  • Impromptu Inspiration: In Lucid Domain, after an ally actively takes an action, grant an additional 2 points of [Inspiration] to Impromptu Incantation for the round.
  • Excess Incantation: In Lucid Domain, allied extra action attacks gain Incantation Might +50%.
  • Moxie Intensified: In Lucid Domain, recover 2 Moxie at the start of the round.
  • Lucidscape Stage I: Jackalope (Star), Winged Cat (Star); then Concierge (Mineral), Etiquette (Mineral)
  • Lucidscape Stage II: Rock City Sweeper (Star), Rock City Archer (Star); then Riverbank Thug (Mineral), Vigilant Guard (Mineral)
  • Lucidscape Stage III: Order of Enlightenment · Apprentice (Star), Order of Enlightenment · Elite (Mineral), Leader of Abraxases (Star); then Shielded Security (Mineral), Police Officer (Beast), Order of Enlightenment · Senile Fool (Mineral)
  • Lucidscape Stage IV: Order of Enlightenment · Elderly Woman (Star), Rock City Punisher (Mineral), Sootikiki (Star); then The Unknown Beyond (Mineral), Regular Space Force (Beast), Ferocious Wolf (Mineral)
Lucidscape season 114 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. For every Moxie consumed, Lucidness +5%. In Lucid Domain, allied Ultimate DMG Dealt +100%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an ally takes an action, Lucidness +4%; additionally, if the action is a mass attack, Lucidness +4%. In Lucid Domain, allied Ultimate DMG Dealt +50%.

Lucid skills to pick from

  • Ammo Stockpile: When attacking, for each type of [Bullet] held, Lucidness +5%.
  • Eureka in Bloom: For every 1 Eureka consumed, Lucidness +3%.
  • Era of Firearms: In Lucid Domain, when an ally attacks while holding a [Bullet], this attack gains DMG Dealt +50%.
  • Improvised Moment: In Lucid Domain, for each ally on the field at the start of the round, [Impromptu Incantation] gains attack instance +1.
  • Ultimate Rousing: In Lucid Domain, after an ally casts an ultimate, all allies gain 1 stack of [Rousing Morale].
  • Fervent Drive: In Lucid Domain, allies gain ATK +15%.
  • Lucidscape Stage I: Sweet Alliance (Plant), Thorny Alliance (Plant); then Concierge (Star), Etiquette (Star)
  • Lucidscape Stage II: Rock City Sweeper (Plant), Rock City Archer (Plant); then Tooth Fairy Queen (Star), Shielded Security (Star)
  • Lucidscape Stage III: Grouptoncle (Plant), Lordbuncoal (Plant), Divination Sprite (Plant); then Green Lake Lindwurm (Star), Green Lake Winged Cat (Star), Ferocious Wolf (Star)
  • Lucidscape Stage IV: Wand Lady (Plant), Twinjavelin Etiquette (Plant), Ptolemy, Sentinel Officer (Plant); then Comala Jailer (Star), Legers the Dead (Star), PigFace Jack (Star)
Lucidscape season 104 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. When attacking a target afflicted with a [Neg Status], Lucidness +6%. In Lucid Domain, after an enemy is attacked, their DMG Taken +20% for this round.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an ally crits, Lucidness +6%. In Lucid Domain, allies gain Critical DMG +80%.

Lucid skills to pick from

  • Intermittent Frenzy: After an ally performs an extra action, gain Lucidness +8%.
  • Moxie Rising: For every 1 Moxie consumed, Lucidness +5%.
  • Well Prepared: In Lucid Domain, when an allied character acts and has a shield, gain Critical Rate and Critical DMG +50% for this action.
  • Deadly Channel: In Lucid Domain, if a character is in [Channel] status, gains Critical Rate +80%.
  • Fervent Drive: In Lucid Domain, allies gain ATK +15%.
  • Nightmare Reprisal: In Lucid Domain, when an ally attacks, if an enemy has at least 1 type of [Neg Status], DMG +80%.
  • Lucidscape Stage I: Ziro Lizard (Plant), Drunkard (Plant); then Rock City Sweeper (Spirit), Rock City Archer (Intellect)
  • Lucidscape Stage II: Groupbuncle (Plant), Lordbuncle (Plant); then Jackalope (Star), Green Lake Winged Cat (Intellect)
  • Lucidscape Stage III: Tripodero (Plant), Leader of Abraxases (Plant), Extermination-type Robot (Spirit); then Grouptoncle (Star), Divination Sprite (Intellect), Lordbuncoal (Intellect)
  • Lucidscape Stage IV: One of Etiquette (Plant), Rock City Sniper (Plant), Comala Prisoner (Intellect); then Ushuaia Gendarme (Plant), Ushuaia Gendarme (Star), "The Crusher" (Spirit)
Lucidscape season 94 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. After performing an extra action, Lucidness +6% (triggers up to 3 times per round). In Lucid Domain, allied attacks that are extra actions gain Incantation Might +80%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. When attacking a target afflicted with a [Neg Status], Lucidness +6%. In Lucid Domain, after an enemy is attacked, their DMG Taken +20% for this round.

Lucid skills to pick from

  • Radiant Lingering Glow: When attacking, if [Lingering Glow] is above 60, Lucidness +8%.
  • Intermittent Frenzy: After an ally performs an extra action, gain Lucidness +8%.
  • Excess Incantation: In Lucid Domain, allied extra action attacks gain Incantation Might +50%.
  • Deadly Channel: In Lucid Domain, if a character is in [Channel] status, gains Critical Rate +80%.
  • Incantation Echo: In Lucid Domain, when casting a rank 2/3 incantation, there's a 30%/60% chance to cast it an additional 1 time.
  • Nightmare Reprisal: In Lucid Domain, when an ally attacks, if an enemy has at least 1 type of [Neg Status], DMG +80%.
  • Lucidscape Stage I: Groupbuncle (Spirit), Engraver Shamirs (Spirit); then Sweet Alliance (Plant), Thorny Alliance (Plant)
  • Lucidscape Stage II: Shielded Security (Spirit), Extermination-type Robot (Intellect); then Tooth Fairy Queen (Plant), Etiquette (Plant)
  • Lucidscape Stage III: Qi Xing (Spirit), Primitive Olitiau (Intellect), Leader of Abraxases (Plant); then Order of Enlightenment · Elite (Plant), PigFace Jack (Spirit), "Mountain" (Intellect)
  • Lucidscape Stage IV: Sootikiki (Spirit), Lordbuncoal (Intellect), Deputy Chief Elden (Plant); then Comala Jailer (Plant), Regular Space Force (Spirit), Ushuaia Gendarme (Intellect)
Lucidscape season 84 stages

Rule for the first fights

When an enemy is defeated, gains Lucidness +5%. After an allied Extra Action, gains Lucidness +5%; if the Extra Action is a riposte, gains an additional Lucidness +5%. In Lucid Domain, allied Extra Actions gain DMG Dealt +60%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an ally casts an Ultimate, Lucidness +15%. In Lucid Domain, allies gain Ultimate Might +80%.

Lucid skills to pick from

  • Lucid Bloodtithe: In Lucid Domain, after an ally actively takes an action, accumulate 4 points of Bloodtithe into the Blood Chalice.
  • Pulse of Life: In Lucid Domain, allies gain Max HP +50%.
  • Trickle of Life: For every [Bloodtithe] added, Lucidness +1%.
  • Awakening Electricity: When entering battle, gain Lucidness +30%. Afterward, whenever a total of 5 stacks of [Dynamo] are gained among all allies, Lucidness +5%.
  • Charge Convergence: In Lucid Domain, if [Pulsing Field] is Lv.2 or above, at the start of the round, all characters gain 5 stacks of Dynamo.
  • Pristine Array: In Lucid Domain, at the start of the round, if there is an [Array], dispels [Neg Status] effects from all allies.
  • Lucidscape Stage I: Drummer (Beast), One of Etiquette (Beast); then Sweet Alliance (Spirit), Thorny Alliance (Spirit)
  • Lucidscape Stage II: Jackalope (Beast), Winged Cat (Beast); then Riverbank Thug (Spirit), Leader of Abraxases (Spirit)
  • Lucidscape Stage III: Drunkard (Beast), Robot Type I (Beast), Extermination-type Robot (Beast); then Order of Enlightenment · Elite (Spirit), Premonition of Falling (Spirit), Comala Prisoner (Spirit)
  • Lucidscape Stage IV: Rock City Sniper (Beast), Rock City Sweeper (Beast), Tripodero (Beast); then Manus Vindictae - Scout​ (Spirit), Manus Vindictae - Scout​ (Spirit), "The Crusher" (Spirit)
Lucidscape season 74 stages

Rule for the first fights

When an enemy is defeated, gains Lucidness +5%. After an allied Extra Action, gains Lucidness +5%; if the Extra Action is a riposte, gains an additional Lucidness +5%. In Lucid Domain, allied Extra Actions gain DMG Dealt +60%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an ally casts an Ultimate, Lucidness +15%. In Lucid Domain, allies gain Ultimate Might +80%.

Lucid skills to pick from

  • Art of Counter: After taking an Extra Action, gains Lucidness +6%; if the Extra Action is a riposte, gains an additional Lucidness +6%. Triggers up to 2 times per round per character.
  • Edge in the Sleeve: After scoring a critical hit, gains Lucidness +6%; if the attack triggers [Assassination], gains an additional Lucidness +6%. Triggers up to 1 time per round per character.
  • Burst Command: In Lucid Domain, Critical Rate +30%. Excess Critical Rate is converted to Critical DMG.
  • Shadow Walker: In Lucid Domain, when an ally performs an [Assassination], for every 100 points of Critical Technique the attacker has more than the target, the attack gains Final DMG Dealt +10%.
  • Incantation Echo: In Lucid Domain, when casting a rank 2/3 incantation, there's a 30%/60% chance to cast it an additional 1 time.
  • Fervent Drive: In Lucid Domain, allies gain ATK +15%.
  • Lucidscape Stage I: Drummer (Mineral), One of Etiquette (Mineral); then Tramp (Star), Rock City Sniper (Star)
  • Lucidscape Stage II: Shielded Security (Beast), Leader of Abraxases (Beast); then One of Etiquette (Star), Order of Enlightenment · Elite (Star)
  • Lucidscape Stage III: Vigilant Guard (Mineral), Riverbank Thug (Mineral), Extermination-type Robot (Mineral); then Shielded Security (Star), Order of Enlightenment · Apprentice (Star), Order of Enlightenment · Elite (Star)
  • Lucidscape Stage IV: Templar Axeman (Mineral), Templar Commander (Mineral), Cult Soldier (Mineral); then "Athenian" (Star), "Craftsman" (Star), Templar Axeman (Star)
Lucidscape season 64 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. After an ally performs an extra action, Lucidness +8%. In Lucid Domain, allies gain Ultimate Might +60%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an ally lands a critical hit, Lucidness +8%. In Lucid Domain, allies gain Incantation Might +50%.

Lucid skills to pick from

  • Missing Lucidness: At the start and at the end of the round, if own HP is below 70%, gain Lucidness +8%.
  • Moxie Rising: For every 1 Moxie consumed, Lucidness +5%.
  • Deadly Channel: In Lucid Domain, if a character is in [Channel] status, gains Critical Rate +80%.
  • Ultimate Overclocking: In Lucid Domain, if [Pulsing Field] is Lv.2 or above, Ultimate Might +80%.
  • Edge Incantation: In Lucid Domain, allies gain Critical Rate +60%.
  • Nightmare Reprisal: In Lucid Domain, when an ally attacks, if an enemy has at least 1 type of [Neg Status], DMG +80%.
  • Lucidscape Stage I: Ragged Groom (Intellect), Sweet Alliance (Intellect); then Order of Enlightenment · Apprentice (Beast), Rock City Sweeper (Mineral)
  • Lucidscape Stage II: Groupbuncoal (Spirit), Green Lake Kingbuncle (Intellect); then Dependable Defender (Beast), Rock City Punisher (Mineral)
  • Lucidscape Stage III: Concierge (Intellect), One of Etiquette (Beast), Sootikiki (Mineral); then Green Lake Lindwurm (Mineral), Green Lake Winged Cat (Spirit), Ferocious Wolf (Intellect)
  • Lucidscape Stage IV: Slime Trianglist (Intellect), Primitive Olitiau (Beast), A Weird Garbage Bag (Mineral); then Swift Abraxas (Mineral), Leader of Abraxases (Intellect), Tooth Fairy Queen (Beast)
Lucidscape season 54 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. After being healed, Lucidness +6% (triggers up to 3 times per character per round). In Lucid Domain, after an ally casts Ultimate, deals (Missing HP x300%) Genesis DMG to all enemies.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. At the start of the enemy's round, for every enemy afflicted with a [Neg Status], Lucidness +10%. In Lucid Domain, when an ally attacks, if an enemy has at least 1 type of [Neg Status], Incantation Might +80%.

Lucid skills to pick from

  • Trickle of Life: For every [Bloodtithe] added, Lucidness +1%.
  • Moxie Prep: At the start of the round, if a character has at least 5 Moxie, Lucidness +8%.
  • Pulse of Life: In Lucid Domain, allies gain Max HP +50%.
  • Ultimate Overclocking: In Lucid Domain, if [Pulsing Field] is Lv.2 or above, Ultimate Might +80%.
  • Fervent Drive: In Lucid Domain, allies gain ATK +15%.
  • Fervent Derivation: In Lucid Domain, if a character has at least 5 Moxie at the start of the round, gains Incantation Might +50% for 1 round.
  • Lucidscape Stage I: Shamirs (Plant), Thorny Alliance (Plant); then Groupbuncle (Spirit), Lordbuncle (Intellect)
  • Lucidscape Stage II: Rock City Sweeper (Plant), Dependable Defender (Beast); then Sweet Alliance (Intellect), Lordbuncoal (Spirit)
  • Lucidscape Stage III: Order of Enlightenment · Elite (Intellect), Ragged Groom (Plant), Bride of May (Beast); then Extermination-type Robot (Plant), Regular Space Force (Spirit), "The Brain" Security Robot (Intellect)
  • Lucidscape Stage IV: Slime Trianglist (Intellect), Divination Sprite (Plant), Sootikiki (Beast); then Grouptoncle (Plant), Leader of Abraxases (Spirit), PigFace Jack (Intellect)
Lucidscape season 44 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. At the end of the allied round, if own HP is below 80%/60%, Lucidness +15%/20%. In Lucid Domain, allies gain Extra Action DMG +60%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an ally casts an Ultimate, Lucidness +15%. In Lucid Domain, allies gain Ultimate Might +80%.

Lucid skills to pick from

  • A Moment for Healing: After receiving healing, gains an additional Lucidness +6%. Triggers up to 3 times per round per character.
  • Moxie Rising: For every 1 Moxie consumed, Lucidness +5%.
  • Edge Incantation: In Lucid Domain, allies gain Critical Rate +60%.
  • Pulse of Life: In Lucid Domain, allies gain Max HP +50%.
  • Fervent Drive: In Lucid Domain, allies gain ATK +15%.
  • Lucid Bloodtithe: In Lucid Domain, after an ally actively takes an action, accumulate 4 points of Bloodtithe into the Blood Chalice.
  • Lucidscape Stage I: Ziro Lizard (Intellect), Thorny Alliance (Intellect); then Drummer (Plant), One of Etiquette (Plant)
  • Lucidscape Stage II: Vigilant Guard (Spirit), Riverbank Thug (Intellect); then Engraver Shamirs (Plant), Oak Processionary Moth (Beast)
  • Lucidscape Stage III: Mutant Rats (Intellect), Extermination-type Robot (Spirit), Comala Prisoner (Spirit); then Ushuaia Gendarme (Plant), Ushuaia Gendarme (Beast), Order of Enlightenment · Elite (Plant)
  • Lucidscape Stage IV: The Unknown Beyond (Spirit), Regular Space Force (Intellect), Ferocious Wolf (Intellect); then Mirny Garrison Sentry (Plant), Rock City Sniper (Beast), Comala Jailer (Plant)
Lucidscape season 34 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. Whenever an enemy takes a critical attack, Lucidness +3%. In Lucid Domain, allies gain Critical Rate +60%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an ally is healed, Lucidness +6% (triggers up to 3 times per character per round). In Lucid Domain, when an ally attacks, the attack gains DMG +40%; and if own HP is below 90%/80%/70%, the attack gains an additional DMG +30%/60%/100%.

Lucid skills to pick from

  • Eureka in Bloom: For every 1 Eureka consumed, Lucidness +3%.
  • Missing Lucidness: At the start and at the end of the round, if own HP is below 70%, gain Lucidness +8%.
  • Lucid Bloodtithe: In Lucid Domain, after an ally actively takes an action, accumulate 4 points of Bloodtithe into the Blood Chalice.
  • Immediate Reprisal: In Lucid Domain, if holding a Shield on self at the start of the round, gain Critical DMG +80% for 1 round.
  • Impromptu Inspiration: In Lucid Domain, after an ally actively takes an action, grant an additional 2 points of [Inspiration] to Impromptu Incantation for the round.
  • Ultimate Rousing: In Lucid Domain, after an ally casts an ultimate, all allies gain 1 stack of [Rousing Morale].
  • Lucidscape Stage I: Groupbuncle (Mineral), Lordbuncle (Mineral); then Concierge (Intellect), One of Etiquette (Intellect)
  • Lucidscape Stage II: Shamirs (Star), Primitive Olitiau (Star); then Thorny Alliance (Spirit), Shielded Security (Spirit)
  • Lucidscape Stage III: Order of Enlightenment · Apprentice (Star), Order of Enlightenment · Elite (Mineral), Leader of Abraxases (Mineral); then Tripodero (Beast), Ziro Lizard (Beast), Extermination-type Robot (Intellect)
  • Lucidscape Stage IV: Rock City Sniper (Spirit), Rock City Punisher (Mineral), Sootikiki (Mineral); then Order of Enlightenment · Elderly Woman (Intellect), Leader of Abraxases (Spirit), Tripodero (Intellect)
Lucidscape season 24 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. After an ally takes an action, Lucidness +4%. For each Eureka consumed by an ally, Lucidness +4%. In Lucid Domain, allies gain Incantation Might +50%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an ally casts a rank 2/3 incantation, Lucidness +10%/20%. In Lucid Domain, after an ally casts an Ultimate, deals (own ATK x700%) Genesis DMG to all enemies.

Lucid skills to pick from

  • Moxie Rising: For every 1 Moxie consumed, Lucidness +5%.
  • Eureka in Bloom: For every 1 Eureka consumed, Lucidness +3%.
  • Ranked Exaltation: In Lucid Domain, rank 2/3 incantations gain DMG +50%/100%.
  • Eureka Abound: In Lucid Domain, after an ally actively performs an action, all allies recover 2 Eureka.
  • Nightmare Reprisal: In Lucid Domain, when an ally attacks, if an enemy has at least 1 type of [Neg Status], DMG +80%.
  • Moxie Intensified: In Lucid Domain, recover 2 Moxie at the start of the round.
  • Lucidscape Stage I: Rock City Sweeper (Mineral), Rock City Archer (Mineral); then Ziro Lizard (Star), Drunkard (Star)
  • Lucidscape Stage II: Riverbank Thug (Mineral), Vigilant Guard (Beast); then Engraver Shamirs (Star), Green Lake Groupbuncle (Plant)
  • Lucidscape Stage III: Order of Enlightenment · Apprentice (Mineral), Order of Enlightenment · Elite (Mineral), Ragged Groom (Star); then Green Lake Lindwurm (Star), Green Lake Winged Cat (Star), Ferocious Wolf (Mineral)
  • Lucidscape Stage IV: Rock City Sniper (Mineral), Rock City Punisher (Beast), PigFace Jack (Mineral); then Swift Abraxas (Star), Leader of Abraxases (Plant), Tooth Fairy Queen (Star)
Lucidscape season 14 stages

Rule for the first fights

When an enemy is defeated, Lucidness +5%. After an ally casts an ultimate, Lucidness +25%. In Lucid Domain, allies gain Ultimate Might +100%.

Rule for the second fights

When an enemy is defeated, Lucidness +5%. After an enemy is attacked, Lucidness +2%. In Lucid Domain, allies gain Incantation Might +70%.

Lucid skills to pick from

  • Moxie Rising: For every 1 Moxie consumed, Lucidness +5%.
  • Eureka in Bloom: For every 1 Eureka consumed, Lucidness +3%.
  • Incantation Echo: In Lucid Domain, when casting a rank 2/3 incantation, there's a 30%/60% chance to cast it an additional 1 time.
  • Fervent Drive: In Lucid Domain, allies gain ATK +15%.
  • Moxie Intensified: In Lucid Domain, recover 2 Moxie at the start of the round.
  • Eureka Abound: In Lucid Domain, after an ally actively performs an action, all allies recover 2 Eureka.
  • Lucidscape Stage I: Jackalope (Star), Winged Cat (Star); then Groupbuncle (Mineral), Lordbuncle (Mineral)
  • Lucidscape Stage II: Concierge (Mineral), One of Etiquette (Beast); then Sweet Alliance (Mineral), Thorny Alliance (Mineral)
  • Lucidscape Stage III: Twinjavelin Etiquette (Star), Shamirs (Star), Primitive Olitiau (Beast); then Groupbunclew (Mineral), Wand Lady (Mineral), "The Brain" Security Robot (Beast)
  • Lucidscape Stage IV: Condolencing Concierge (Beast), Lordbuncoal (Mineral), Ptolemy, Sentinel Officer (Beast); then Grouptoncle (Mineral), "Someone's Reflection" (Spirit), Legers the Dead (Mineral)
Lucidscape season 174 stages
  • Lucidscape Stage I: Drummer (Plant), One of Etiquette (Plant); then Rock City Sweeper (Mineral), Rock City Archer (Mineral)
  • Lucidscape Stage II: Shamirs (Plant), Thorny Alliance (Plant); then Dependable Defender (Mineral), Rock City Punisher (Mineral)
  • Lucidscape Stage III: Sootikiki (Plant), Lordbuncoal (Intellect), Deputy Chief Elden (Plant); then Order of Enlightenment · Apprentice (Mineral), Order of Enlightenment · Elite (Beast), Leader of Abraxases (Mineral)
  • Lucidscape Stage IV: Grouptoncle (Plant), Leader of Abraxases (Intellect), PigFace Jack (Plant); then Slime Trianglist (Mineral), Primitive Olitiau (Beast), A Weird Garbage Bag (Mineral)

Limbo

35 seasons

Each Limbo season has six or seven stages, each two fights, under one rule for the whole season.

Limbo season 597 stages

Season rule

When an ally uses a buff or heal incantation, all allies gain 2 stacks of [Power Burst].

  • Limbo Stage ⅠFirst fight: Second fight:
  • Limbo Stage ⅡFirst fight: Second fight:
  • Limbo Stage ⅢFirst fight: Second fight:
  • Limbo Stage ⅣFirst fight: Second fight:
  • Limbo Stage ⅤFirst fight: Refined Lordbuncle Plant, 57,549 HPSecond fight: Blunt Blade Butcher Mineral, 54,803 HP
  • Limbo Stage ⅥFirst fight: Heinrich Plant, 126,943 HPSecond fight: Aggregated Filth Mineral, 190,597 HP
  • Limbo Stage VIIFirst fight: Legers Plant, 200,434 HPSecond fight: Mighty Shaman Mineral, 287,462 HP
Limbo season 587 stages

Season rule

At the start of the round, if HP is above 80%, DMG Bonus +25% for 1 round.

  • Limbo Stage ⅠFirst fight: Second fight:
  • Limbo Stage ⅡFirst fight: Second fight:
  • Limbo Stage ⅢFirst fight: Second fight:
  • Limbo Stage ⅣFirst fight: Second fight:
  • Limbo Stage ⅤFirst fight: Bride of May Mineral, 64,038 HPSecond fight: Lilya the Militant Plant, 65,705 HP
  • Limbo Stage ⅥFirst fight: Tripodero Mineral, 94,695 HPSecond fight: Manus Vindictae Airship Plant, 210,844 HP
  • Limbo Stage VIIFirst fight: Wailing Phenomenon Mineral, 326,322 HPSecond fight: The Werewolf Plant, 327,940 HP
Limbo season 577 stages

Season rule

Extra Actions gain DMG Dealt +20%. Ultimate Might +20%.

  • Limbo Stage ⅠFirst fight: Second fight:
  • Limbo Stage ⅡFirst fight: Second fight:
  • Limbo Stage ⅢFirst fight: Second fight:
  • Limbo Stage ⅣFirst fight: Second fight:
  • Limbo Stage ⅤFirst fight: Second fight:
  • Limbo Stage ⅥFirst fight: Second fight: Mighty Shaman Beast, 147,462 HP
  • Limbo Stage VIIFirst fight: Snowhill Lordbuncle Plant, 441,063 HPSecond fight:
Limbo season 567 stages

Season rule

At the start of the round, if under an [Array], DMG Taken +25% and Genesis DMG Taken +25% for 1 round.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ: Sootikiki (Spirit); then Legers the Dead (Star)
  • Limbo Stage VII: On-Site Horticulturist (Spirit), Sports Physician (Spirit); then Isolde (Star)
Limbo season 557 stages

Season rule

Genesis DMG Bonus +20%. When attacking a target afflicted with a [Neg Status] effect, DMG Dealt +20%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: "Someone's Reflection" (Spirit); then Zhuye Chief (Star)
  • Limbo Stage Ⅵ: Félicienne (Spirit); then Magnus (Star)
  • Limbo Stage VII: Sophia the Preacher (Spirit); then Aggregated Filth (Star)
Limbo season 547 stages

Season rule

When an ally attacks with an extra action, inflicts 1 stack of [Fragility] on the target.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: Medicine Pocket (Mineral); then Noisy Spirit (Spirit)
  • Limbo Stage Ⅵ: Qi Xing (Mineral); then LittleFinger Peter (Spirit)
  • Limbo Stage VII: Asura Statue (Anger) (Mineral); then Lordbuncoal (Mineral)
Limbo season 537 stages

Season rule

Allies gain Incantation Might +10%. [Impromptu Incantation] gains DMG Dealt +30%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: Western Pioneer (Plant); then Order of Enlightenment · Elite (Star)
  • Limbo Stage Ⅵ: Legers the Dead (Plant); then Zhuye Chief (Star)
  • Limbo Stage VII: Aquatic Qiqirn (Plant); then "Bath Invitation" (Star)
Limbo season 527 stages

Season rule

After an ally casts an Ultimate, they gain 1 stack of [Rousing Morale] and [Inspire].

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: Lonely Writer (Plant), Genius Diviner (Plant); then Policewoman (Intellect)
  • Limbo Stage Ⅵ: Wailing Phenomenon (Plant); then Leader of Abraxases (Intellect)
  • Limbo Stage VII: The Thing That Dwells Within the "Gate" (Plant), The Thing That Dwells Within the "Gate" (Plant); then Manus Vindictae - Animus (Intellect)
Limbo season 517 stages

Season rule

After attacking, inflicts 2 stacks of [Burn] on the target. When attacking, for every 10 stacks of [Burn] on the target, gain DMG Dealt +10% for this attack.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: Isolde (Spirit); then LittleFinger Peter (Plant), Lordbuncle (Plant)
  • Limbo Stage Ⅵ: Legers the Dead (Spirit); then The Guiding One's Creation (Plant)
  • Limbo Stage VII: Hairy Munchalo (Spirit); then Horn and Tail Enveiled (Plant)
Limbo season 507 stages

Season rule

Deploying the [Array] grants all allies an additional DMG Dealt +30%. The effect is removed after the Array ends or is replaced.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ:
  • Limbo Stage VII: "Someone's Reflection" (Plant); then Cocooned Being (Beast), Cocooned Being (Beast)
Limbo season 497 stages

Season rule

Extra Actions gain DMG Dealt +20%. Ultimate Might +20%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: Blunt Blade Butcher (Spirit)
  • Limbo Stage Ⅴ: Silent Pianist (Spirit)
  • Limbo Stage Ⅵ: The Peak (Beast); then Leader of Abraxases (Spirit)
  • Limbo Stage VII: Snowhill Lordbuncle (Beast)
Limbo season 487 stages

Season rule

When attacking, gains Critical DMG +30%; if the attack triggers an [Assassination], gains additional Critical DMG +30% for the attack.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: Unlicensed Idealist (Mineral), Emptiness Beneath the Veil (Mineral)
  • Limbo Stage Ⅴ: Tooth Fairy Queen (Mineral)
  • Limbo Stage Ⅵ: Dangerous Doctor (Mineral); then Sword Bearer (Beast)
  • Limbo Stage VII: LittleFinger Peter (Mineral); then She Who Seeks Miracles (Beast)
Limbo season 477 stages

Season rule

When defeated, grants 1 stack of [Rousing Morale] to all enemies.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: PigFace Jack (Mineral)
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ: Mighty Shaman (Mineral)
  • Limbo Stage VII: Leader of Abraxases (Beast); then "The Brain" Security Robot (Mineral)
Limbo season 467 stages

Season rule

Right before casting an Ultimate, Critical Rate +40% for the round.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ:
  • Limbo Stage VII: Manus Vindictae Airship (Plant)
Limbo season 457 stages

Season rule

Max HP +10%. When attacking, for every 10% HP lost, DMG Bonus +5%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ:
  • Limbo Stage VII:
Limbo season 447 stages

Season rule

Mental DMG characters gain DMG +20%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ:
  • Limbo Stage VII: The Guiding One's Creation (Star); then Wailing Phenomenon (Mineral)
Limbo season 437 stages

Season rule

After an ally casts an ultimate, all allies gain 3 stacks of [Ceremonious].

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ:
  • Limbo Stage VII: Cocooned Being (Beast), Cocooned Being (Beast); then Aggregated Filth (Mineral)
Limbo season 426 stages

Season rule

Unusual Rules: Deals 30% more DMG when attacking enemies afflicted with a Neg Status.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: The Guiding One's Creation (Beast)
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ: Bride of May (Star); then "Someone's Reflection" (Beast)
Limbo season 416 stages

Season rule

After casting a rank 2/3 incantation, gain Moxie +1 for self.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: The Guiding One's Creation (Star)
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ: Bride of May (Mineral); then "Someone's Reflection" (Star)
Limbo season 406 stages

Season rule

At the start of the round, if HP is above 80%, gain Incantation Might +25% for 1 round.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: PigFace Jack (Beast)
  • Limbo Stage Ⅴ: Lonely Writer (Beast), Genius Diviner (Beast)
  • Limbo Stage Ⅵ: Legers (Beast)
Limbo season 396 stages

Season rule

When performing an extra action, gain +1 Moxie (up to 1 time per character per round).

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: PigFace Jack (Plant)
  • Limbo Stage Ⅴ: Lonely Writer (Plant), Genius Diviner (Plant)
  • Limbo Stage Ⅵ: Legers (Plant)
Limbo season 386 stages

Season rule

For every Eureka gained or consumed, gain DMG Dealt +1%, stacking up to 15 times. When at 10 stacks, at the start of the round, gain Eureka +1 for self.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ: Mighty Shaman (Mineral)
Limbo season 376 stages

Season rule

After performing an extra action, gain 1 Eureka for self.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ: LittleFinger Peter (Star), Lordbuncle (Star); then Manus Vindictae Airship (Plant)
Limbo season 366 stages

Season rule

After casting a [Channel] ultimate, gain Moxie +2 for self.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: Leader of Abraxases (Plant)
  • Limbo Stage Ⅵ: "The Brain" Security Robot (Mineral); then Lilya the Militant (Star)
Limbo season 356 stages

Season rule

When attacking, for every type of Neg Status on the target, Penetration Rate +8%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ:
  • Limbo Stage Ⅵ: "The Brain" Security Robot (Star); then Lilya the Militant (Plant)
Limbo season 346 stages

Season rule

After casting a 1-target [Heal], [Buff], or [Channel] incantation, the target gets Moxie +1.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: Leader of Abraxases (Plant)
  • Limbo Stage Ⅵ: LittleFinger Peter (Plant), Lordbuncle (Plant); then Manus Vindictae Airship (Beast)
Limbo season 336 stages

Season rule

When attacking, for every type of Neg Status on the target, Penetration Rate +8%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: Leader of Abraxases (Star)
  • Limbo Stage Ⅵ: LittleFinger Peter (Star), Lordbuncle (Star); then Manus Vindictae Airship (Plant)
Limbo season 326 stages

Season rule

Deep Dream Major Rules: When attacking with a rank 2/3 incantation, DMG Dealt +30%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: Tooth Fairy Queen (Beast); then The Guiding One's Creation (Star)
  • Limbo Stage Ⅴ: Policewoman (Beast); then Lonely Writer (Star), Genius Diviner (Star)
  • Limbo Stage Ⅵ: Lilya the Militant (Beast); then Black Bean King (Star), White Rooster Guardian (Star)
Limbo season 316 stages

Season rule

Deep Dream Major Rules: When actively casting a rank 2 or higher incantation, grant Moxie +1 to the ally with the lowest Moxie.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: Tooth Fairy Queen (Beast); then The Guiding One's Creation (Star)
  • Limbo Stage Ⅴ: Policewoman (Beast); then Lonely Writer (Star), Genius Diviner (Star)
  • Limbo Stage Ⅵ: Lilya the Militant (Beast); then Black Bean King (Star), White Rooster Guardian (Star)
Limbo season 306 stages

Season rule

Deep Dream Major Rules: Genesis DMG Dealt +50%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: "The Brain" Security Robot (Mineral)
  • Limbo Stage Ⅵ: Unlicensed Idealist (Star), Emptiness Beneath the Veil (Star); then Wailing Phenomenon (Mineral)
Limbo season 296 stages

Season rule

After casting a rank 2/3 incantation, gain Moxie +1 for self.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: Ms. Garbage Bag (Star), Ms. Garbage Bag (Star); then "The Brain" Security Robot (Mineral)
  • Limbo Stage Ⅵ: Unlicensed Idealist (Star), Emptiness Beneath the Veil (Star); then Wailing Phenomenon (Mineral)
Limbo season 286 stages

Season rule

When triggering an Extra Action, this action gains ATK +10%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: Leader of Abraxases (Mineral); then Heinrich (Plant)
  • Limbo Stage Ⅵ: Manus Vindictae Airship (Mineral); then A Nightmare at Green Lake (Plant)
Limbo season 276 stages

Season rule

After attacking, inflict 2 stacks of [Burn] on the target. When attacking, for every 10% of own Missing Max HP, DMG Dealt +5%.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ:
  • Limbo Stage Ⅴ: Leader of Abraxases (Mineral); then Heinrich (Plant)
  • Limbo Stage Ⅵ: Manus Vindictae Airship (Mineral); then A Nightmare at Green Lake (Plant)
Limbo season 266 stages

Season rule

Right after casting a 1-target buff, heal, or counter-type incantation, DMG Dealt and Genesis DMG Dealt +30% for the round.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: Young Protector (Star)
  • Limbo Stage Ⅴ: Tooth Fairy Queen (Beast); then Shiva Statue (Star)
  • Limbo Stage Ⅵ: Wand Lady (Beast)
Limbo season 256 stages

Season rule

Mass attacks gain Critical DMG +20%. When casting a basic incantation, Critical DMG +30% for the attack.

  • Limbo Stage Ⅰ:
  • Limbo Stage Ⅱ:
  • Limbo Stage Ⅲ:
  • Limbo Stage Ⅳ: Young Protector (Star)
  • Limbo Stage Ⅴ: Tooth Fairy Queen (Beast); then Shiva Statue (Star)
  • Limbo Stage Ⅵ: Wand Lady (Beast)