
Go Gunhee
SSR/Light/FistsS tier
Introduction
Go Gunhee is an SSR Light character in Solo Leveling: Arise. Go Gunhee's weapon type is Fists and role is Tank. Faction: Korean Hunters Association.
On our Solo Leveling: Arise tier list Go Gunhee is S tier, 13th of the 60 characters ranked, from where 6 current tier lists put Go Gunhee.
Other Light characters in Solo Leveling: Arise: Antoine Martinez, Baek Yoonho, Cha Hae-In, Jo Kyuhwan, Kim Chul, Laura Walker and 5 more.
Is Go Gunhee good?
Go Gunhee deals Break damage across his whole kit while quietly buffing the team's
Light damage and crit damage just by being active in the fight. His signature weapon pushes that further, adding another layer of
Light damage for the whole party.
He's built around Defense, which lines up neatly with break-focused armor sets.
Strengths
- Every skill deals Break damage
- Passively raises the team's
Light damage and crit damage - Signature weapon adds further party-wide
Light damage
Profile
Go Gunhee's birthday is November 30th.
Background
Go Gunhee is a playable Hunter in Solo Leveling: ARISE.
Chairman of the Korean Hunters Association.
After awakening, he worked as a hunter, but when he realized his physical limitations, he used his own money to establish the Hunters Association.
Dossier #01: "Heaven Beyond the Sky"
Many hunters have impressive powers, and some even seem out of this world.
But only one had powers that seemed beyond even that, earning him the nickname the "Heaven Beyond the Sky."
Go Gunhee, the chairman of the Korean Hunters Association.
His shoulders were always straight, despite his old age and heavy burdens he carried.
He was deemed a National Level Hunter.
Although he's no longer embarrassed by such accolades, he didn't dream of such things as a younger man.
Words like "awakening" and "hunter" weren't in his vocabulary.
Before becoming a warrior, he was the image of a self-made man.
He had built a successful company from the ground up.
It was certainly an achievement worth boasting about, but he somehow felt like he had lost himself to it.
He was no longer "Go Gunhee," he was "the picture of a successful businessman."
For that reason, he turned down a publisher's suggestion to write an autobiography about his life.
"Can I tell people my story when the ending is so dissatisfying."
He worried that when his life flashed before his eyes, the only things he would see were the regrets and things he had missed rather than the things he achieved.
He felt sorry for not being there for his family.
He felt badly about not being able to repay his staff for their dedication.
But what he regretted the most was not taking care of himself.
Canceling his holidays to review documents left scars in the form of wrinkles, and with each passing year, the stress compounded until it became heart disease.
He had had enough.
After politely declining the publisher's offer, he decided to prepare for his retirement.
Dossier #02: Unplanned
The world had other plans.
The first gates shook the world and left his plans in ruins.
It happened one afternoon when he was preparing for his upcoming retirement.
He was putting some final signatures down when he felt something strange.
Something in his chest, but clearly different from a heart attack...
CRACK!
He heard a splitting sound.
There was a crack in the solid marble desktop.
Smoke-like dust rose around Go Gunhee.
"Are you hurt anywhere?!" His secretary hollered, frantically trying to sort out the situation.
The security team arrived after hearing the loud noise.
They were left speechless by the sight before them.
"I'm fine," Go Gunhee laughed. Even as he smiled at them, the unknown power was still swirling inside him.
Go Gunhee realized...
He had awakened.
Rumor has it that the crack on the marble tabletop that broke when Go Gunhee awakened looks exactly like the shape of his signature.
And the legend continues to say that the table is still stored somewhere in the basement of the Hunters Association.
Dossier #03: The Most Brilliant Power
Just because you've been evaluated as an awakened being doesn't mean you have to become a hunter.
Many people chose to live an ordinary life.
Gunhee considered this a dozen times over while looking at his wife's worried expressions.
But the Greatest Fragment of Brilliant Light hidden within him had a greater influence.
He gave up his peaceful life and became a hunter.
He firmly believed that there had to be a good reason why a tired old man would gain such power.
And so began the second act of Go Gunhee's life.
He had a job to do, and he delt with magic beasts time and time again where he was needed.
However, there were no grades in those days.
Hunters had to gamble with their lives each time they went to fight magic beasts, unaware what kind of risk they were taking.
And even if you succeed ten times, one failure could mean death.
Countless hunters died because of that one fatal mistake.
Gunhee too was feeling a bit overwhelmed by the risks.
Human aging didn't stop, even with the power of mana.
His heart disease was getting worse.
Dossier #04: Something Only I Can Do
On an unuslaly clear day, a young hunter visited GO Gunhee, fresh out of high school and eager to earn money for his college tuition.
Hunting was his first job. Gunhee wanted to tell him he needed a broader worldly experience but remained quiet.
He felt it was his duty to respect the young man's decision.
The young hunter died. He would regret not sending the young man away for the rest of his life.
"No more of us should be sacrificed."
That day, Gunhee felt the desperate need for a proper system.
He soon realized that no one else was going to step up.
The responsibility for creating it fell squarely on him.
He retired from the field and immediately established the Korean Hunters Association with the primary purpose of protecting the hunters.
They needed to reduce casualties.
To do that, a solid system to assess and manage the gates was needed.
Gunhee designed one based on his knowledge as a businessman and experience as a hunter.
Thanks to his decisive action, the chaos gradually fell into stability.
The gates, which had once felt like an ongoing natural disaster, become a manageable part of life.
Dossier #05: The Korean Hunters Association
Humans are adaptable creatures.
As gates became more common, people became eager to test the boundaries and explore.
Once they learned how to handle the gates, they started digging deeper into them.
It wasn't before long they discovered that gates were treasure troves.
Scavengers caught on quickly.
Several large-scale incidents followed, such as the looting of Essence Stones and unauthorized occupations of gates.
Society fell into chaos once again.
Gunhee decided to further strengthen the Hunters Association's influence in order to restore order.
He started working closely with the government to monitor the awakened beings to ensure they wouldn't use their powers for evil.
The government soon realized that traditional laws and institutions weren't enough to govern the new superpowered world, and they gave Gunhee more power in turn.
As the concept of guilds took hold and certain guilds grew in size with enormous financial power, the influence of the Hunters Association never diminished.
Rather, it was the counterbalance to the guilds to prevent power from being concentrated in one place.
But ultimately, the reason the Hunters Association was able to flourish wasn't because of government support.
It was because it was led by Go Gunhee.
And now you know how he earned his title: the Heaven Beyond the Sky.
Although a part of him still longs to fight alongside the young hunters, he knew that as he took on the Atlas-like role of maintaining the Association, his place wasn't in the gates.
So as he did before, Go Gunhee places the matters of the heart aside for the good of his institution.
Stats
- HP10,695
- ATK4,909
- DEF5,578
At max level. Each bar is measured against the highest value in the Solo Leveling: Arise roster.
Skills
8Chairman's Will
BreakGunhee gathers the Power of Brilliant Light to attack the enemy. Stage 1 Damage: 157-235.5% of the user's Defense Stage 2 Damage: 164-246% of the user's Defense Stage 3 Damage: 173-259.5% of the user's Defense ・Deals Light elemental damage. ・Deals weak Break damage.
Abdominal Crush
CoreGunhee punches upward and then strikes downward. Heavy Attack: Abdominal Crush
Clean Sweep
QTEGunhee jumps forward, focuses the Energy of Brilliant Light on the ground, and releases it. Damage: 840-1260% of the user's Defense Cooldown: 20 sec Usage Conditions: Extreme Evasion, Core Attack, Ultimate Skill, or [Stun] or [Blind] ・Deals Light elemental damage. ・Deals medium Break damage. ・When the first attack hits it [Knocks Down] the target. ・When the final hit lands, it inflicts the [Airborne] effect.
Fighting Spirit
Skill 1Gunhee attacks the enemy by enveloping his entire body with the Energy of Brilliant Light. Damage: 1058-1587% of the user's Defense Cooldown: 8 sec MP Consumption: 150-198 ・Deals Light elemental damage. ・Deals weak Break damage. ・When this skill hits, it inflicts the [Airborne] effect.
Power of Brilliant Light
Skill 2Gunhee gathers Energy of Brilliant Light and lets it spread across his entire body, then punches the ground to release the energy in all directions. Damage: 1487-2230.5% of the user's Defense Cooldown: 12 sec MP Consumption: 200-264 ・Deals Light elemental damage. ・Deals weak Break damage. ・When the final hit lands, it inflicts the [Airborne] effect.
Instant Destruction
SupportGunhee attacks by releasing a high-speed blast of brilliant light. Damage: 706-1451.22% of the user's Defense Cooldown: 25 sec ・Deals Light elemental damage. ・Deals medium Break damage. ・When the final hit lands, it inflicts [Airborne]. ・Using this skill applies the [Aura of Brilliant Light] effect [Aura of Brilliant Light] Increases the user's Attack by 20%. Increases the user's Defense by 20%. The user gains a [Shield] equal to 10% of Sung Jinwoo's Defense. The user's Light damage increases by 20%. Increases the user's Critical Hit Damage by 20%. Duration: 20 sec
Supernova
UltimateGunhee gathers the Power of Brilliant Light into one fist and releases it in front of himself. Damage: 2798-4197% of the user's Defense Cooldown: 45 sec Power Gauge Consumption: 100% ・Deals Light elemental damage ・When this skill hits, it inflicts the [Airborne] effect.
Passive
Passive• The Broken Vessel effect applies when the user enters a stage. • When the user uses Clean Sweep or Fighting Spirit it applies the Ruler's Aura effect. • When the user uses Power of Brilliant Light it applies the Fragment of Brilliant Light effect • Broken Vessel - Decreases received HP Recovery Rate by 50%. Duration: Infinite. • Ruler's Aura - Increases the user's Defense by 30%. The user gains a Shield equal to 20% of Go Gunhee's Defense. Duration: 10 seconds.
How to get Go Gunhee
Go Gunhee's signature weapon is A Conviction and a Calling.




