4225 in the databaseSword x Staff itemsItemsSearch by nameCategoryRarity4225Abyssal HandTechniquesSelects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid, with a 50% base chance to inflict Slow 1 for 2 turns.Aether RushTechniquesAttacks 1 enemy within 1 grid of the caster, dealing Physical Doom DMG once, with an 150% base chance to inflict Stun for 1 turn. (Prioritizes large targets)Air BreakTechniquesAttacks 1 enemy within 1 grid of the caster, dealing Physical Doom DMG once, with an 80% base chance to inflict Armor Break 2 for 2 turns. (Prioritizes large targets)Aqua VortexTechniquesCreates a vortex at a selected grid within 4 grids of the caster. The vortex deals Water DMG once to all enemies within 2 grids and pulls them to its center, with a 40% base chance to inflict Wet for 2 turns.Asura's GraspTechniquesThe caster's next damaging Technique deals Doom DMG with a DMG boost.Backdraft StrikeTechniquesDeals Wind DMG 3 times to 1 enemy within 5 grids of the caster. If the target is within 3 grids of the caster, the caster retreats 1 grid.Blackflame ScorchTechniquesSelects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid, and inflict Burn on grids within range.(Prioritizes large targets)Blade StormTechniquesDeals Wind DMG 3 times to all enemies in a 1×4 grid area in front of the caster.Blast SpiritTechniquesPlaces 2 Blast Spirits in front of the caster. They remain on the battlefield for up to 3 turns. (Zero Initial CD)Blast Spirit: Lava BomberTechniquesPlaces 2 Blast Spirits in front of the caster. They remain on the battlefield for up to 3 turns. (Zero Initial CD)Blazing Fire RingTechniquesDeals Fire DMG once to all enemies within 2 grids of the caster.Boiling BloodlustTechniquesIncreases the caster's Crit Rate and Crit DMG for 4 turns. (Zero Initial CD)Chaos RuneTechniquesAttacks 1 enemy within 3 grids of the caster, dealing Dark DMG once, with a 40% base chance to inflict Frenzy for 1 turn.Charged SlashTechniquesDeals Light DMG once to 1 enemy within 1 grid of the caster and gains 2 stacks of Charge.Counter StanceTechniquesEnters Counter Stance for 2 turns (Undispellable). When taking Technique DMG, there is a 30% chance to counterattack, dealing Physical DMG based on DEF to the attacker, with a 40% Base Chance to inflict Stun for 1 turn. (Zero Initial CD. Counter Stance ends after triggering).Crimson WhirlTechniquesDeals Fire Doom DMG 3 times to all enemies in a 3×3 grid area in front of the caster.CycloneTechniquesSelects a grid within 6 grids of the caster. Deals Wind DMG once to all enemies within 2 grids of the target grid, knocking them airborne and pulling them to the target grid.Dark BulletTechniquesAttacks 1 enemy within 4 grids of the caster, dealing Dark DMG once, with a 50% base chance to inflict Erosion.Dark StarburstTechniquesDeals Dark DMG 3 times to 1 enemy within 4 grids of the caster.Darkness DescendsTechniquesLeaps to any empty grid within 5 grids of the caster. Deals Dark DMG once to 1 enemy within 1 grid of the caster and randomly dispels 1 buff. (Prioritizes large targets)Darkveil FormationTechniquesSelects a grid within 3 grids of the caster. Deals Dark DMG 2 times to all enemies within 2 grids of the target grid with a 50% base chance to inflict Erosion.(Zero Initial CD)DawnburstTechniquesDeals Light DMG once to all enemies within 3 grids of the caster. (Large targets may take multiple hits.)Decoy CloneTechniquesSummons 1 Clone in front of the caster and connects it with 1 enemy. Whenever the Clone loses HP, the connected target loses the same amount of HP (True DMG). The Clone lasts 3 turns, inherits 60% of the target's DEF and a portion of its other stats, and is prioritized by allies as an attack target. (Zero Initial CD)Desperate ProtectionTechniquesGrants a shield based on the caster's DEF to the ally with the lowest HP percentage within 3 grids of the caster, lasting for 3 turns.Desperate ShadowTechniquesDeals Dark DMG once to all enemies within a 1×4 grid area in front of the caster, with a 70% base chance to inflict 1 random debuff (Weakened 2, Armor Break 2, or Slow 2) for 2 turns.Divine WrathTechniquesSelects a target within 4 grids of the caster. Randomly deals Light DMG 16 times within 3 grids of the target, hitting at least 3 times. DMG decreases by 40% for each subsequent hit on the same target. (Prioritizes the skill range that contains large targets.)Diving GaleTechniquesSelects a grid within 4 grids of the caster. Deals Wind DMG once to all enemies within 1 grid of the target grid.DNTxiaohei_8000TechniquesDeals Physical DMG once to all enemies within 3 grids of the caster, with an 85% chance to inflict Taunt for 1 turn. Has a 100% chance to inflict Taunt non-character units. (Casts once before battle starts.)DNTxiaohei_8001TechniquesDeals Physical DMG 5 times to all enemies in a 3×2 grid area in front of the caster.DNTxiaohei_8002TechniquesDeals Fire Doom DMG twice to all enemies within a 3-grid circular area of the caster.DNTxiaohei_8003TechniquesHeals all allies within 4 grids of the caster once.Doom BladeTechniquesLeaps to any empty space within 5 grids of the caster, dealing Dark DMG once to all enemies within 2 grids of the caster, knocking them airborne, with a 50% base chance to inflict Armor Break 2 for 2 turns.DoomcordTechniquesLeaps to any empty space within 3 grids of the caster, dealing Dark DMG once to all enemies within 2 grid of the caster, with a 50% base chance to inflict Weakened 1 for 2 turns, then pulls them to the caster.Dreadful ShadowTechniquesAttacks all enemies within 2 grids of the caster, dealing Dark DMG once, with a 60% base chance to inflict Fear for 2 turns.Eclipse BurstTechniquesAttacks 1 enemy within 4 grids of the caster, dealing Dark DMG once, with a 50% base chance to inflict Slow 1 for 2 turns. If the target carries Erosion, instantly triggers Erosion effect 12 times.Eclipse SlashTechniquesDeals Physical DMG 6 times to 1 enemy within 1 grid of the caster. (Prioritizes large targets)Edge StrikeTechniquesDeals Physical DMG once to 1 enemy within 1 grid of the caster.Energy BurstTechniquesYour next damaging Technique gains increased Accuracy and deals 50% more DMG.Fiery Star TrailTechniquesDeals Fire Doom DMG twice to all enemies within a 3-grid circular area of the caster.Fire BlastTechniquesDeals Fire DMG once to 1 enemy within 5 grids of the caster.Fire SlashTechniquesDeals Fire Doom DMG once to all enemies in a 3×2 grid area in front of the caster.FireballTechniquesSelects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid.First LightTechniquesRemoves all shields to select a grid within 4 grids of the caster and deals Light DMG once to all enemies within a 1-grid square area around the target grid. DMG dealt is based on a percentage of the Shield Strength consumed.Flame AuraTechniquesGrants Flame to the caster and 3 random allies within 3 grids of the caster for 2 turns. This effect cannot be dispelled.Flame JetTechniquesDeals Fire DMG 3 times to all enemies in a 1×3 grid area in front of the caster.Flame Wolf SummonTechniquesSummons 2 Flame Wolves in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 2 turns. (Zero Initial CD)Flamewyrm SummonTechniquesSummons 1 Flamewyrm in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 3 turns. (Zero Initial CD)Flare EruptionTechniquesSelects 1 grid within 5 grids. Absorbs all allied Burn effects within 3 grids, then deals Fire Doom DMG once to all enemies within 1 grid. DMG increases by 10% for each Burn absorbed, up to 100%. (Prioritizes large targets)Flash DashTechniquesDashes 5 grids in a straight line, dealing Physical Doom DMG once to all enemies in a 1×4 grid area along the path. (Cannot penetrate enemies larger than 4 grids)Flash FireTechniquesLeaps to an empty grid adjacent to an enemy target that is 2 grids from the caster, dealing Fire DMG once to that target. (Zero Initial CD)Flickering BladeTechniquesDeals Fire DMG once to 1 enemy within 1 grid of the caster. If the target is not defeated, there is a 60% chance to cast this skill again. Can be cast up to 2 additional times per turn.Flickering Blade - Pyre MonarchTechniquesDeals Fire DMG once to 1 enemy within 1 grid of the caster. If the target is not defeated, there is a 60% chance to cast this skill again. Can be cast up to 2 additional times per turn.Flickering StarsTechniquesSelects a grid within 6 grids of the caster. Deals Light DMG once to all enemies within 1 grid of the target grid and dispels 1 random buff from them.Flora SummonTechniquesSummons 1 Flora behind the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 3 turns. (Zero Initial CD)Flowing DoomTechniquesDeals Water DMG 3 times to all enemies in a 3×5 grid area in front of the caster, with a 50% base chance to knock them back by 1 grid.Flurry StrikeTechniquesDeals Physical DMG 3 times to all enemies in a 3×1 grid area in front of the caster. The final hit has a 50% Base Chance to knock them back by 1 grid. For every 5% the caster's DEF exceeds the target's, this skill deals 5% more DMG to the target, up to 50%.Forceful ChargeTechniquesCharges in a straight line for 5 grids. Deals Physical DMG once to all enemies in a 3×4 grid area along the path, with a 100% base chance to knock them back 1 grid to either side.Formation BreakerTechniquesIncreases ATK for all allied characters within 3 grids of the caster by a percentage of the caster's ATK for 2 turns. This effect is unique. Also there's a 50% chance to advance the action bar of allied characters by 20%. (Zero Initial CD)Frenzy TotemTechniquesSummons 1 Totem within 4 grids of the caster at a position near an ally, and it immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 5 turns. (Zero Initial CD)Frigid SpikeTechniquesSelects a grid within 4 grids of the caster. Deals Water DMG once to all enemies within a 1-grid square area of the target grid, with a 30% base chance to inflict Frozen for 1 turn. (Zero Initial CD)Frost ProtectionTechniquesGrants the caster a shield based on their DEF for 2 turns. While shielded, taking Technique DMG has a 50% base chance to inflict 1 stack of Cold on the attacker for 2 turns.Frost ShatterTechniquesAttacks 1 enemy within 4 grids of the caster, dealing Water DMG once with a 30% base chance to inflict Frozen for 1 turn.Frost ThornTechniquesDeals Water DMG twice to all enemies in a 3×3 grid area in front of the caster, with a 30% base chance to inflict Frozen for 1 turn.Frostbite BlossomTechniquesDeals Water DMG once to all enemies within a 1-grid square area of the caster.Frosty NovaTechniquesSelects a grid within 3 grids of the caster. Deals Water DMG once to all enemies within a 1-grid square area of the target grid, with a 30% base chance to inflict Frozen for 1 turn.Gale DanceTechniquesIncreases Movement by 2 grids and SPD by a percentage of the caster's Speed for all allied characters within 3 grids of the caster for 2 turns. This effect is unique. (Casts once before battle starts.)Gale PlumeTechniquesSelects a grid within 5 grids of the caster. Deals Wind DMG 6 times to all enemies within 1 grid of the target grid, with an 80% base chance to inflict Laceration for 1 turn.Glacial SongTechniquesSelects a grid within 4 grids of the caster. Deals Wind DMG once to all enemies within 2 grids of the target grid, with a 30% base chance to inflict Slow 2 for 2 turns.Gravity PullTechniquesSelects a grid within 7 grids of the caster. Deals Wind DMG once to all enemies within a 1-grid square area of the target grid and pulls them to the caster's location.Guardian RingTechniquesGrants the caster a shield based on their DEF for 2 turns. (Zero Initial CD)Hamper StrikeTechniquesSelects a grid within 4 grids of the caster. Deals Light DMG once to all enemies within 2 grids of the target grid, with an 85% base chance to inflict Taunt for 1 turn, increasing to 100% against non-character units.Healing RadianceTechniquesHeals all allies within 4 grids of the caster once and dispels 1 random ailment or debuff from them.Healing TouchTechniquesHeals an ally with the lowest HP percentage within 7 grids of the caster once and dispels 1 random ailment or debuff from the target.Heart of ChallengeTechniquesDeals Physical DMG once to all enemies within 3 grids of the caster, with an 85% chance to inflict Taunt for 1 turn, increasing to 100% against non-character units. (Casts once before battle starts.)Heavy ImpactTechniquesAttacks 1 enemy within 1 grid of the caster, dealing Physical DMG once and knocking them airborne (Prioritizes large targets)Hellfire FistTechniquesDeals Fire DMG once to all enemies in a 1×3 grid area in front of the caster, with a 40% base chance to knock them back by 1 grid. DMG decreases by 40% for each subsequent hit on the same target. (Large targets may take multiple hits.)Hellfire RequiemTechniquesAt the start of each turn for 2 turns, heals the caster once and dispels 2 random ailment or debuffs.Hexed BlastTechniquesSelects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid. For each type of debuff the target carries, deals additional Dark DMG once, up to 3 times.Hexed Blast - Eclipse WraithTechniquesSelects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid. For each type of debuff the target carries, deals additional Dark DMG once, up to 3 times.Holy PurificationTechniquesDeals Light Doom DMG once to all enemies in a 1×5 grid area in front of the caster and dispels 1 random buff from them.Howling HurricaneTechniquesSelects a grid within 5 grids of the caster. Deals Wind DMG 5 times to all enemies within 2 grids of the target grid, knocking them airborne.Hunter's JudgmentTechniquesSelects a grid within 4 grids of the caster. Pulls all enemies within a 1-grid square area of the target grid to the grid in front of the caster, then deals Physical DMG 3 times to all enemies in a 3×3 grid area in front of the caster and knocks them airborne.Ice SpikeTechniquesDeals Water DMG once to all enemies in a 1×5 grid area in front of the caster, with a 40% base chance to inflict Frozen for 1 turn.Ignition StrikeTechniquesTeleports to an empty grid next to the enemy with the lowest HP percentage within 5 grids of the caster and deals Fire DMG once.Inferno SeverTechniquesDeals Fire Doom DMG once to all enemies in a 3×1 grid area in front of the caster.Iron SlashesTechniquesDeals Physical DMG twice to 1 enemy within 1 grid of the caster. (Prioritizes large targets)Iron ThornTechniquesSelects a grid within 3 grids of the caster. Deals Wind DMG once to all enemies within 1 grid of the target grid, with a 30% base chance to inflict Immobilize for 1 turn.Judgment ThunderTechniquesDeals Light DMG 9 times to randomenemies within 5 grids of the casters. DMG decreases by 30% for each subsequent hit on the same target.Judgment WordTechniquesSelects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2-grid cross area of the target grid, with a 50% base chance to inflict Weakened 1 for 2 turns.Last StandTechniquesMoves to any empty space within 4 grids of the caster, dealing Physical DMG once to 1 enemy within 1 grid of the caster, with an 85% base chance to inflict Taunt for 1 turn, increasing to 100% against non-character units. (Prioritizes large targets.)Leap AttackTechniquesLeaps to any empty space within 3 grids of the caster, dealing Physical DMG once to all enemies within 1 grid of the caster, with a 50% base chance to inflict Armor Break 2 for 2 turns.Light BurstTechniquesDeals Light DMG once to 1 enemy within 4 grids of the caster. Each instance of damage can chain to 2 random enemies within 4 grids of the target, up to 2 times. Each enemy can only be hit once by the same chain.Light Burst - Auric ArbiterTechniquesDeals Light DMG once to 1 enemy within 4 grids of the caster. Each instance of damage can chain to 2 random enemies within 4 grids of the target, up to 2 times. Each enemy can only be hit once by the same chain.Light of DawnTechniquesDeals Light Doom DMG twice to all enemies in a 1×8 grid area in front of the caster.Light Sword ArrayTechniquesCreates 4 light swords around the caster. When attacked by Techniques, removes 1 sword to counterattack, dealing Light DMG once to all enemies within 1 grid of the attacker. (Casts before battle starts. Sword DMG counts as DMG dealt by the caster's Technique.)Lightning ChainTechniquesDeals Light DMG once to 1 enemy within 4 grids of the caster. The effect then chains to 1 random enemy within 4 grids of the target, up to 8 times. Each enemy can only be hit once by the chain effect.Lightning GridTechniquesRandomly summons 8 Ball Lightnings in a 3×5 area in front of the caster. Upon landing, each Ball Lightning deals Light DMG and chains to 1 random enemy within 2 grids of the target grid. (Prioritizes the skill range that contains large targets.)Lion ComboTechniquesDeals Physical DMG 3 times to 1 enemy within 1 grid of the caster.Luminous ShieldTechniquesIncreases the caster's Block Rate and Block Efficiency for 3 turns. (Zero Initial CD)Lunarwater ThreadsTechniquesDeals Water DMG once to all enemies within 5 grids of the caster, with a 50% base chance to inflict 1 stack of Cold for 2 turns and pulls them to the caster's location.Mana BlastTechniquesSelects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid with a 50% base chance to inflict Erosion.Merciful WishTechniquesSelect a grid within 3 grids of the caster. Grants DMG Reduction to all allied characters within 3 grids of the target grid for 2 turns. This effect is unique, and can randomly dispel 1 Ailment or Debuff. (Can be cast while in Taunt or Frenzy.)Meteoric FlamesTechniquesSelects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid, with a 60% chance to inflict Burn on grids within range. (Prioritizes large targets)Mountain CollapseTechniquesDeals Physical DMG once to all enemies within 2 grids of the caster, knocking them airborne, with a 60% base chance to knock them back by 1 grid.Night CurseTechniquesAttacks all enemies within 2 grids of the caster, dealing Dark DMG once, with a 80% base chance to inflict Blood Source for 1 turn.Phantom AssaultTechniquesDeals Physical DMG once to 1 enemy within 1 grid of the caster, then moves back 3 grids.Phantom BladeTechniquesDeals Light DMG once to all enemies in a 3×4 grid area in front of the caster. (Large targets may take multiple hits.)Phantom CurrentTechniquesDeals Water DMG 2 times to all enemies within 4 grids of the caster, with a 50% base chance to inflict 1 stack of Cold for 2 turns and pulls them to the target's location.Phantom SummonTechniquesSummons 1 Phantom next to the caster that immediately acts. The summon inherits a percentage of the caster's stats. (The Technique can only trigger once per battle.)Prism AegisTechniquesThe caster gains Prism Aegis for 2 turns, which cannot be dispelled. When hit by Technique DMG, the caster counterattacks and deals Light DMG once based on DEF to the attacker. (Zero Initial CD)Protective RuneTechniquesReduces direct DMG the caster takes from Techniques. Also boosts the caster's other DMG Reduction effects by an extra 20%. Lasts 3 turns. (Zero Initial CD)Quadrant SlashTechniquesDeals Physical DMG once to all enemies within 1 grid of the caster.Radiant RestorationTechniquesHeals all allies within 4 grids of the caster once.Radiant RhythmTechniquesHeals an ally within 6 grids of the caster once. The effect then chains to 1 random ally within 6 grids of the target, up to 5 times. Repeated healing on the same target is diminished by 35% per instance.Radiant RoarTechniquesDeals Light DMG once to all enemies in a 1×4 grid area in front of the caster. Once the caster has 10+ stacks of Charge, consumes 10 stacks to cast this skill again, with a max of 1 additional cast per turn.Radiant SpiritbladeTechniquesDeals Light DMG once to 1 enemy within 3 grids of the caster, then ricochets to a random enemy within 3 grids of the target up to 5 times. If the caster has at least 5 stacks of Charge, remove 5 stacks to increase the DMG of this skill by 50%. DMG decreases by 40% for each subsequent hit on the same target. (Large targets may take multiple hits.)Raging MaelstromTechniquesDeals Water DMG once to all enemies within 3 grids of the caster, with a 40% base chance to knock them back by 1 grid towards the caster.Raining BladesTechniquesDeals Physical DMG 4 times to all enemies in a 3×2 area in front of the caster. For every 5% the caster's SPD exceeds the target's, this skill deals 5% more DMG to that target, up to 50%.Ravaging FlameTechniquesDeals Fire DMG once to all enemies within a 3-grid circular area around the caster, with a 40% chance to inflict Burn on grids within range.Ravenous CurseTechniquesSelects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid, with a 50% base chance to inflict Ravenous Mark for 2 turns.Rejuvenating RainTechniquesHeals an ally with the lowest HP percentage within 7 grids of the caster once. If the target's HP is below 50%, this healing effect is increased by 20%.Ricocheting ShieldTechniquesDeals Physical DMG once to 1 enemy within 3 grids of the caster, then bounces to another random enemy within 3 grids up to 3 times. 30% base chance to inflict Stun for 1 turn when dealing damage. (Large targets may take multiple hits.)Riftwind WheelTechniquesSelects a grid within 5 grids of the caster. Deals Wind DMG 4 times to all enemies within 1 grids of the target grid, knocking them airborne.Rock Rex SummonTechniquesSummons 1 Rock Rex in front of the caster. The summon inherits a percentage of the caster's stats. (The Technique can only trigger once per battle.)Sacred ShineTechniquesSelects a grid within 3 grids of the caster. Deals Light DMG once to all enemies within a 1-grid square area of the target grid.Sanctified SoulTechniquesEnters the Sanctification state for 2 turns, reducing DMG taken by the caster and all allied characters within 4 grids of the caster. The effect is unique and cannot be dispelled. (Zero Initial CD)Seismic TideTechniquesDeals Water DMG once to all enemies within 2 grids of the caster.Shadow DevourTechniquesDeals Dark DMG once to all enemies within 1 grid of the caster, with a 20% Lifesteal effect.Shadow EndTechniquesTeleports to an empty grid adjacent to 1 enemy within 5 grids of the caster. Deals Dark DMG once to the target. Killing the target triggers this skill again. Can be cast up to 4 additional times per turn.Shadow ImpactTechniquesSelects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid. If the enemy target carries Erosion, triggers Erosion effect twice immediately.Shadow of TerminationTechniquesDeals Dark DMG once to 1 enemy within 3 grids of the caster. If the target carries Erosion, triggers all Erosion stacks immediately. (Prioritizes large targets)Shadow WraithTechniquesDeals Dark DMG once to 1 enemy within 3 grids of the caster and all enemies in a 1-grid square area around that target, then ricochets to 1 random enemy within 3 grids of that target, ricocheting up to 2 times. (Large targets may take multiple hits.)Shadowflash DanceTechniquesThe caster launches 6 attacks. Each attack, the caster, teleports to an empty space adjacent to a random enemy within 3 grids of the caster and deals Physical DMG once. DMG decreases by 50% for each subsequent hit on the same target.Shattering DanceTechniquesAttacks 1 enemy within 1 grid of the caster, dealing Physical DMG 3 times, with a 60% base chance to inflict 1 stack of Riven Heart for 1 turn. Stacks up to 3 times. (Prioritizes large targets)Shattering SigilTechniquesAttacks 1 enemy within 1 grid of the caster, dealing Fire DMG once and inflicting Sigil. (Prioritizes large targets)SinsealTechniquesApplies a Hex Mark to 1 enemy within 1 grid for 1 turn. Cannot be dispelled. While marked, the target is prioritized as an attack target, and the caster deals increased DMG to the target. When Hex Mark expires, the target takes 1 extra instance of Physical True DMG, equal to 30% of the HP DMG dealt to it during the mark's duration, excluding True DMG. (Prioritizes large targets. A target can only have 1 Hex Mark at a time.)Solaris StormTechniquesDeals Fire DMG 3 times to all enemies within a 1-grid square area around the caster, then deals Fire DMG once to all enemies within a 2-grid circular area around the caster. (Zero Initial CD)Soul PiercerTechniquesDeals Dark DMG once to all enemies within 3×2 grid area in front of the caster, with a 10% Lifesteal effect.Soul ReapTechniquesDeals Dark DMG twice to 1 enemy within 3 grids of the caster. For every 5% HP lost by the target, this skill deals 5% more DMG, up to a max of 50% increase. (Prioritizes large targets)Spirit AegisTechniquesGrants Spirit Mark to the allied character with the lowest HP within 5 grids of the caster.Star Shattering SlashTechniquesDeals Physical DMG once to 1 enemy within 1 grid of the caster. (Prioritizes large targets)Starfire AnnihilationTechniquesDeals Fire DMG once to the enemy with the lowest HP percentage within 1 grid of the caster. For every 10% HP lost by the target, this skill deals 20% more DMG, up to a max of 200% increase.Starlight BurstTechniquesSelects a grid within 5 grids of the caster. Deals Light DMG once to all enemies within 2 grids of the target grid, with a 30% base chance to inflict Blind.Stonechief SummonTechniquesSummons a Stonechief in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats and remains for up to 5 turns. (Zero Initial CD)Storm RhapsodyTechniquesSelects a grid within 5 grids of the caster. Deals Wind DMG 3 times to all enemies within 3 grids of the target grid with a 35% base chance to knock them back by 1 grid towards the center of the battlefield.Stunning StrikeTechniquesAttacks 1 enemy within 1 grid of the caster, dealing Physical DMG once, with a 40% base chance to inflict Stun for 1 turn.Sunset SwordTechniquesDeals Physical DMG 5 times to all enemies in a 3×2 grid area in front of the caster.Swirling BladeTechniquesAttacks 1 enemy within 1 grid of the caster, dealing Water DMG once and converting 20% of the DMG dealt into a shield (up to 50% of the caster's max HP) for the caster for 2 turns.Swirling Blade - Rime HeraldTechniquesAttacks 1 enemy within 1 grid of the caster, dealing Water DMG once and converting 20% of the DMG dealt into a shield (up to 50% of the caster's max HP) for the caster for 2 turns.Tempest CallTechniquesSummons 4 Wind Orbs around the caster.Tempest SphereTechniquesDeals Wind DMG 5 times to 1 enemy within 3 to 5 grids of the caster.Thalasson SummonTechniquesSummons 1 Thalasson next to the caster that immediately acts. The summon inherits a percentage of the caster's stats. (The Technique can only trigger once per battle.)Thunder of JudgmentTechniquesDeals Light DMG 3 times to 1 enemy within 5 grids of the caster. (Prioritizes large targets)Tidal WhirlTechniquesDeals Water DMG once to all enemies within 3 grids of the caster.TideburstTechniquesSelects a grid within 3 grids of the caster. Deals Water DMG once to all enemies within 2 grids of the target grid, with a 40% base chance to inflict Wet for 2 turns.Treantling SummonTechniquesSummons 1 Treantling behind the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 5 turns. (Zero Initial CD)Twin GaleTechniquesDeals Wind DMG twice to 1 enemy within 3 to 5 grids of the caster.Twin Radiance ShieldTechniquesGrants a shield based on the caster's DEF to the caster and the ally with the lowest HP percentage within 5 grids, lasting for 2 turns.Valor SurgeTechniquesGrants a DMG Boost to all allied characters within 5 grids of the caster for 2 turns and dispels 1 random ailment or debuff. (Casts once before battle starts.)Void AssaultTechniquesDeals Dark DMG 2 times to 1 enemy within 3 grids, with a 40% base chance to inflict Erosion.Void BlessingTechniquesSelects a grid within 4 grids of the caster. Increases max HP of all allied characters within 2 grids of the target grid by a percentage of the caster's Max HP for 3 turns. This effect is unique. If the target's HP is below 30%, additionally performs a 5% healing. (Casts once before battle starts.)Void Blessing: Scarlet SunflareTechniquesSelects a grid within 4 grids of the caster. Boosts max HP of all allied characters within 2 grids of the target grid by a percentage of the caster's Max HP for 3 turns. This effect is unique. If the target's HP is below 30%, additionally performs a 5% healing. (Casts once before battle starts.)Void ChantTechniquesCreates a magic rune that lasts 2 turns. When an enemy within 5 grids casts a Technique, the rune deals Dark DMG once to them. If the target carries Erosion, triggers the Erosion effect once. (Zero Initial CD)Void LightwaveTechniquesDeals Light DMG once to all enemies in a 1×7 grid area in front of the caster. Starting with the 3rd hit, each subsequent hit against the same target deals 40% less DMG. (Large targets may take multiple hits.)Void SlashTechniquesDeals Physical DMG 6 times to all enemies within 2 grids of the caster.Warforged EdgeTechniquesDeals Physical DMG once to 1 enemy within 1 grid of the caster. Each time this skill is cast in battle, its DMG increases by 10%, up to 100%.Water AssaultTechniquesDeals Water DMG once to all enemies in a 3×4 grid area in front of the caster. DMG decreases by 25% for each subsequent hit on the same target. (Large targets may take multiple hits.)Water Assault: Azure TideTechniquesDeals Water DMG once to all enemies in a 3×4 grid area in front of the caster. DMG decreases by 25% for each subsequent hit on the same target. (Large targets may take multiple hits.)Water ShotTechniquesDeals Water DMG once to 1 enemy within 4 grids of the caster.Waterling SummonTechniquesSummons 1 Waterling behind the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 5 turns. (Zero Initial CD)Weakening HexTechniquesSelects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid, with a 50% base chance to inflict Weakened 1 for 2 turns.Whirling BladesTechniquesSelects a grid within 2 grids of the caster. Deals Physical DMG 4 times to all enemies within a 1-grid square area around the target grid.Whirlwind SlashTechniquesDeals Physical DMG 4 times to all enemies within a 1-grid square area of the caster.Whirlwind Slash: Tempest RoarTechniquesDeals Physical DMG 4 times to all enemies within a 1-grid square area of the caster.Wind Blade SlashTechniquesDeals Wind DMG once to all enemies in a 1×4 grid area in front of the caster, with a 50% base chance to knock them back by 1 grid.Wind Blade SpiralTechniquesSelects a grid within 3 grids of the caster. Deals Wind DMG 3 times to all enemies within a 1-grid square area of the target grid, with a 40% base chance to inflict Laceration for 1 turn.Wind's DelightTechniquesSelects a grid within 6 grids of the caster. Launches 7 waves of wind blades at random enemies on the target grid and within 1 grid to its left and right. Each wave deals Wind DMG once to all enemies within 1 grid of the enemy target. DMG decreases by 35% for each subsequent hit on the same target.Wraithguard SummonTechniquesSummons 1 Wraithguard within 4 grids of the caster that immediately acts. The summon inherits a percentage of the caster's stats. (Can only be cast once per battle.)AberrancyCharmsWhen taking DMG, if the attacker is affected by ailment or debuff, reduces DMG taken by the caster.Blade of JudgmentCharmsEach time the caster's Technique deals DMG to an enemy, inflicts 1 stack of Mark on them. When Mark stacks to 10, deals Physical DMG once to the target.Blade of LamentCharmsEach time a Technique deals DMG to an enemy, triggers a Lifesteal effect, up to 50% of the caster's max HP.Blade SiphonCharmsHeals the caster once each time the caster's Technique deals Crit DMG to an enemy.Blade TempestCharmsEach time the caster's Technique deals DMG to an enemy, there's a 40% chance to trigger Sword Gale that deals additional Wind DMG once.Blazing ClashCharmsIncrease the caster's DMG dealt for every 4 Techniques used. Stacks up to 3 times.Blazing MomentumCharmsEach time the caster's Technique deals Crit DMG to an enemy, deals additional Fire DMG once to all enemies within 1 grid of the target.Blight ArmorCharmsFor each type of Ailment or Debuff on the caster, reduce DMG taken, stacking up to 5 times. Cannot be dispelled.Block AwarenessCharmsIncreases the caster's Block Rate.Block MasteryCharmsIncreases the caster's Block Efficiency.Bloodlust ZealCharmsAt the start of the caster's turn, inflicts a Battle Zeal mark on the enemy that dealt the most DMG to the caster, lasting until the end of the caster's turn. Resets the DMG tracking afterward.Bulwark WillCharmsEach time the caster takes Technique DMG, increases DEF until the start of the caster's next turn, stacking up to 10 times. The caster also has a 20% base chance to inflict Weakened 1 on the attacker for 2 turns.Counter BladeCharmsWhen damaged by an enemy's Technique within 2 grids of the caster, there is a 50% chance to counterattack, dealing Physical DMG once to the attacker.Covenant AegisCharmsBefore battle starts, forms an undispellable Covenant with all allied Adventurers within 5 grids of the caster. When an allied Adventurer's HP first drops below 40%, the Covenant triggers for 1 turn. During this time, the caster intercepts enemy Technique DMG (True DMG) dealt to that allied Adventurer and takes reduced DMG.Crit MasteryCharmsIncreases the caster's Crit DMG.Crystal ArmorCharmsIncreases the caster's DEF.Curse ResonanceCharmsFor each ailment or debuff the target carries, Technique DMG dealt by the caster to that target increases. Stacks up to 3 times.Cursed ArmorCharmsEach time the caster takes Technique DMG, there's a 50% base chance to inflict Erosion on the attacker.Cursed LinkCharmsWhenever a Technique successfully inflicts a Debuff on enemies, there is a 50% chance to deal Dark DMG once to them.Cyclone LamentCharmsIncreases the caster's Wind Affinity. Each time the caster's Technique deals Wind DMG to an enemy, there is a 35% base chance to inflict Laceration for 1 turn.DeathrattleCharmsWhen a duration-limited Summon dies or expires, grants a Shield based on the caster's Max HP to 1 Summon with unlimited duration for 2 turns. (Only affects the caster's own Summons.)Defensive AssaultCharmsGrants an ATK boost when the caster is shielded.Desperate ValorCharmsIncrease the caster's DMG dealt for every 15% HP lost. This effect stacks up to 5 times and cannot be dispelled.Dew's BlessingCharmsIncreases the caster's Water Affinity.Divine BulwarkCharmsIncreases the caster's Effect RES. When the caster is knocked back or pulled, there is a 50% chance to gain Invincibility, becoming immune to that movement effect.Dominant GazeCharmsDeals increased Technique DMG to targets above 70% HP.Eidolon WhisperCharmsIncrease the caster's summon's ATK. At the start of the caster's turn, advances the action bar by 30% for the caster's 1 random summon within 5 grids of the caster.Elemental BodyCharmsIncreases the caster's Elemental RES.Elemental HarmonyCharmsFor each element among equipped Techniques that deal DMG, increases the caster's Elemental Mastery. Stacks up to 4 times.Elemental MysteryCharmsIncreases the caster's Elemental Mastery.Elixir MasteryCharmsEach Potion carried increases the caster's Healing effect. Potion brewing speed increases to 1 Potion every 2 turns for the caster, and Healing from the caster's Potions is increased by 50%.Ember FlareCharmsIncreases the caster's Fire Affinity. Killing an enemy has a 30% chance to place 1 Blast Spirit on the spot.Ember Flare: Scorching FlintCharmsIncreases the caster's Fire Affinity. Killing an enemy has a 30% chance to place 1 Blast Spirit on the spot.Energy FluxCharmsAt the start of battle, the caster gains 14 stacks of Charge. Consuming 2 stacks of Charge increases the caster's ATK for 2 turns, stacking up to 7 times.Explosive SpiritCharmsFor every Fire Technique cast, increases the caster's Crit Rate for 2 turns. Stacks up to 8 times.Eye for an EyeCharmsEach time the caster takes Technique DMG, increases the DMG of the caster's next Technique attack. This effect can stack up to 10 times.Falling Dark StarCharmsAt the start of the caster's turn, the caster gains 1 random buff that lasts until the start of the caster's next turn.Feline DanceCharmsIncreases the caster's SPD.Fiery BurstCharmsEach time the caster's Technique deals Fire Crit DMG to an enemy, deals additional Fire DMG once to all enemies within 2 grids of the target.Fiery RejuvenationCharmsAt the end of the caster's turn, if there are grounds inflicted with Burn within 2 grids of the caster, heals the caster once. Increases the healing power by 10% for each additional Burning grid in the area. Stacks up to 5 times.Flaming HeelCharmsAfter actively moving, deals Fire DMG once to all enemies within 1 grid of the caster.Flaming PathCharmsWhen the caster starts to move in their turn, there is a 30% chance to inflict Burn to grids within 1 grid of the caster.Fortified ShellCharmsIncrease the caster's DEF for every 10% HP lost. This effect stacks up to 5 times and cannot be dispelled.Frame of BattlesCharmsReduces the caster's DMG taken for every 15% HP lost. This effect stacks up to 5 times and cannot be dispelled.Frigid AuraCharmsWhen an enemy ends their turn within 2 grids of the caster, there is a 100% chance to trigger Frigid Aura, dealing Water DMG once, with a 50% base chance to inflict 1 stack of Cold for 2 turns.Frigid GlintCharmsIncreases the caster's Water Affinity. Each time the caster's Technique deals Water DMG to an enemy, there is a 100% base chance to inflict 1 stack of Cold for 2 turns.Frost DomainCharmsIncreases the caster's Water Affinity. Enemies ending their turn within 2 grids of the caster have a 100% base chance to be inflicted with 1 to 3 random stacks of Cold for 2 turns.Frost GuardCharmsAt the end of the caster's turn, if no Technique was cast this turn, the caster enters the Icebound status, which reduces DMG taken and lasts until the start of the caster's next turn. This status heals the caster once before it expires.Frost UndertowCharmsEach time the caster's Technique deals Water DMG to an enemy, there's a 50% chance to deal additional Water DMG once, with a 30% base chance to inflict Immobilize for 1 turn.Frostsoul WardCharmsIncreases the caster's Water Affinity. When attacked, there's a 70% base chance to inflict Wet on the attacker for 2 turns.Gale ScarCharmsEach time the caster's Technique deals DMG to an enemy, there's a 50% chance to deal additional Wind DMG once, with a 5% base chance to inflict 1 stack of Cripple for 2 turns, up to 3 stacks.Gale ShieldCharmsGrants a shield based on the caster's max HP before battle starts. When the shield disappears, deals Wind DMG once to all enemies within a 1-grid square area of the caster, with a 100% base chance to knock them back by 1 grid.Glare FusionCharmsIncreases Light Affinity. Each time the caster uses a Light Technique, gains 1 to 3 stacks of Energy at random. On every 4th Light Technique cast, removes all stacks of Energy and increases this Technique's DMG by 8% per stack. (The 4th cast does not grant Energy.)Grim PursuitCharmsEach time the caster's Technique deals DMG to an enemy, there's a 40% chance to deal additional Physical DMG once. For every 5% HP lost by the target, this skill deals 5% more DMG, up to 50%.Guardian TotemCharmsAt the start of the caster's 3rd turn, summons 1 Guardian Totem in front of the caster that immediately acts. This Summon inherits a portion of character stats. The Guardian Totem cannot take DMG from enemies and cannot be healed.Healing MasteryCharmsEnhances the caster's healing effects.Healing ShiftCharmsIncreases healing received. Instead of restoring HP, all healing is converted at a 1:1 ratio into a shield for 2 turns. When the shield disappears, any remaining shield strength is converted 1:1 back into HP.Heart of FlameCharmsIncreases the caster's Fire Affinity.Hellblood FrenzyCharmsBefore battle starts, the caster enters Overdrive for 3 turns. Cannot be dispelled. During this state, DMG dealt is increased. When Overdrive ends, the caster enters Exhausted for 3 turns. Cannot be dispelled. While Exhausted, DMG taken increases by 100%.Hex EdictCharmsEach time the caster's Technique inflicts a Debuff on an enemy, there is a 50% base chance to also inflict 1 stack of Erosion.Holy AegisCharmsIncreases the caster's DEF. Increases the effectiveness of DEF-based shields granted by the caster.Holy BulwarkCharmsCounterattack skills deal increased DMG.Holy RecuperationCharmsAt the end of the caster's turn, if no Techniques were cast this turn, heals the caster once and increases DMG dealt next turn by 50%.Holy RestorationCharmsEach Light Technique cast grants 1 stack of Renewing Light. At 6 stacks, heals the caster once.Ice ShacklesCharmsBefore battle starts, awakens the caster's power. The caster and all allied characters within 5 grids take reduced DMG from enemies inflicteded with Cold. Each stack of Cold on the target increases this reduction by 20%. This effect is Unique and cannot be dispelled.Incarnation of LightCharmsIncreases the caster's Light Affinity.Indomitable WillCharmsUpon taking lethal DMG for the first time, survives with 1 HP, enters the Indomitable status for 2 turns (cannot be dispelled), and heals the caster once.InsightCharmsIncreases the caster's Effect Hit Rate.Insightful EyeCharmsIncreases the caster's Crit Rate.Iron FortressCharmsBefore battle starts, increases the DEF of all allied characters within a 3-grid square area of the caster by a percentage of the caster's own DEF. This effect is unique and cannot be dispelled.Iron Fortress - Terra AegisCharmsBefore battle starts, increases the DEF of all allied characters within a 3-grid square area of the caster by a percentage of the caster's own DEF. This effect is unique and cannot be dispelled.Iron SolidarityCharmsBefore battle starts, grants Solidarity to the caster and all allied characters within a 3-grid square area of the caster. This effect is unique and cannot be dispelled.Iron WillCharmsEnemies affected by Taunt deal reduced DMG to the caster.IroncladCharmsBefore battle starts, awakens the caster's power. Reduces DMG taken by the caster, with this effect increased by an additional 200% until the end of the caster's second turn.Life BlessingCharmsIncreases the caster's HP.Lightning MysteryCharmsEach time the caster's Technique deals DMG to an enemy, there's a 30% chance to trigger Thunder Strike that deals additional Light DMG once.Linked MisfortuneCharmsEach time the caster inflicts Erosion on an enemy, there's a 60% chance to inflict Erosion again.Mana SurgeCharmsIncreases the caster's Crit Rate.Mantra of BlessingsCharmsAt the start of the caster's turn, grants Blessing to the allied character with the highest ATK, increasing their DMG. This effect lasts until the start of the caster's next turn and cannot be dispelled.Night's BlessingCharmsIncreases the caster's Dark Affinity.Nightshade SoulplateCharmsReduces DMG taken of the caster. At the end of the caster's turn, immediately triggers 1 inflicted Erosion within 5 grids of the caster.Oath of VigilCharmsAt the start of the caster's turn, grants Vigil to the allied adventurer with the lowest HP percentage, taking 50% of DMG for them. Reduces DMG taken from this effect, with an additional 1% reduction for every 1% the caster's DEF exceeds the protected unit's. This effect cannot be dispelled.Omnirune SigilCharmsWhenever the caster uses a damaging Technique, conjures 1 matching elemental Rune next to the caster to increase the corresponding stat of the caster. Cannot be dispelled.OverhealingCharmsHas a 30% chance to additionally heal all allies within 1 grid of the target each time the caster heals allies with a Technique.Overload ProtectionCharmsWithin a single turn, each time the caster loses over 15% of max HP, grants the caster a shield based on their max HP for 2 turns.Pact HexCharmsAt the end of the caster's summon's turn, deals Dark DMG once to all enemies within a 1-grid square area of that summon.Phantom LightCharmsIncreases the caster's healing effects. When a Technique's healing overflows, converts 100% of the overheal into a shield for the target, lasting 2 turns.Phoenix RiseCharmsWhen taking lethal DMG for the first time, forces the caster to survive with 1 HP and enter the Immolation state. Simultaneously absorbs all allied Burn effects within 3 grids of the caster. For each Burn absorbed, grants the caster a Shield based on the caster's Max HP, lasting until Immolation ends.Piercing AssaultCharmsEach time the caster's Technique deals DMG to an enemy, the caster ignores a portion of the target's DEF. The DEF ignorance increases by 10% for each buff the caster has, stacking up to 3 times.Potential RebirthCharmsUpon taking lethal DMG for the first time, the caster survives with 1 HP, heals the caster once, and dispels all dispellable effects on the caster.Potential VitalityCharmsIncreases the caster's healing received for every 15% HP lost. This effect stacks up to 5 times and cannot be dispelled.Power of RetributionCharmsIncreases the caster's Physical Mastery. Each time the caster's Technique deals Physical DMG to an enemy, there is a 70% base chance to inflict 1 stack of Cripple for 2 turns, up to 3 stacks.Punishment SigilCharmsEach time the caster blocks an enemy's Technique DMG, there's a 100% base chance to inflict Sigil.Pure ProtectionCharmsIn battle, each time the caster's HP drops below 50%, grants a shield to the caster based on DEF.Pursuit of VictoryCharmsIncreases the Sunder Efficiency of the caster's skills. Additionally, deals increased Technique DMG to enemies affected by ailments or debuffs.Pyre of SoulsCharmsEvery 3 turns, increase the DMG dealt by Blast Spirit of the casteronce, up to 2 times. Cannot be dispelled. The caster's Blast Spirit gains Enhanced Effect.Radiant SearCharmsEach time the caster's Technique deals DMG to an enemy, there's a 50% chance to deal additional Light DMG once, with a 30% base chance to inflict Blind.Radiant WarpCharmsIncreases the caster's DMG RES. When taking Technique DMG, there's a 50% chance to teleport to any empty grid within 4 grids of the caster. Can trigger only once per turn.Raging WildfireCharmsHas a 20% chance to inflict Burn to grids within range when casting a Fire Technique.Rapid CastCharmsIncreases the caster's Elemental Mastery. Before battle starts, reduces the CD of all Techniques by 1 turn. (Techniques already off cooldown are not affected.)Razor MomentumCharmsIncreases the caster's Physical Mastery. Each time the caster's Technique deals Physical DMG to an enemy, there is an 80% chance to grant the caster 1 stack of Razor until the end of your turn, up to 20 stacks.ReboundCharmsEach time the caster blocks an enemy's Technique attack, deals Physical DMG once to the attacker based on the caster's DEF.Reflective ArmorCharmsWhile shielded, the caster reflects a percentage of DMG taken back to the attacker as Light DMG once for each Technique attack received.Rejuvenating ElixirCharmsCarries 3 potions at the start of battle. When an allied character's HP falls below 50%, uses a potion to heal them. Produces 1 potion every 3 turns, holding up to 5 at a time.Relentless FrenzyCharmsIncrease the caster's SPD for each enemy unit killed. Stacks up to 4 times.Repelling WindCharmsHas a 75% chance to trigger Repelling Wind when an enemy actively enters within 2 grids of the caster, dealing Wind DMG once, with a 100% base chance to knock them back 2 grids. (Triggers again if they approach repeatedly)ResurrectionCharmsWhen an allied adventurer dies, immediately revives and heals them once, granting Revitalization for 2 turns (cannot be dispelled). This Charm can only trigger once per battle. Before battle starts, if multiple allied adventurers are dead, reviving the one with the highest Power first.Ring of OmenCharmsAt the start of the caster's turn, reduces Effect RES of all enemies within 5 grids of the caster. This effect is unique. Also there's a 50% base chance to inflict Vulnerability for 1 turn.Ripple ImpactCharmsWhen the caster's shield is fully broken, deals Water DMG once to all enemies within 2 grids of the caster, with a 100% base chance to inflict 3 stacks of Cold for 2 turns.RiptideCharmsAfter casting 5 Water Techniques, the caster enters Tideform for 2 turns. Cannot be dispelled. During this state, DMG dealt is increased. After each Technique cast, there is a 30% chance to reset its cooldown and cast again, up to 2 times per turn. (Techniques cast during Tideform do not count)RuinblightCharmsThe caster's Single-Hit Techniques deal more DMG. For each type of Ailment or Debuff on the target, this effect increases by 10%, stacking up 5 times.Rupture StormCharmsIncreases Laceration DMG. When the caster's Technique sends an enemy from a normal state into Airborne, triggers Laceration once.Sacred BlessingCharmsFor each equipped Technique deals Light DMG, reduces DMG taken, up to 3 stacks. Cannot be dispelled.Sacred RhythmCharmsFrom the caster's 3rd turn onward, increases DMG dealt at the start of each turn. Stacks up to 3 times.Sage's ShelterCharmsWhen healing an ally with a Technique, reduces DMG taken for that target for 1 turn. This effect is Unique.Scarlet ZealCharmsEach Technique cast grants a stack of Battle Zeal and increases the caster's ATK. At 6 stacks, Battle Zeal converts to Scarlet Zeal, greatly increasing the caster's ATK for 2 turns. (Battle Zeal doesn't stack while Scarlet Zeal is active.)Scorching ResonanceCharmsFor every allied Burn grid within 4 grids of the caster, increases the caster's Fire Affinity, stacking up to 10 times.Shadow ErosionCharmsEach time the caster's Technique deals Dark DMG to an enemy, there is a 40% base chance to inflict Erosion.Shadow ShatterCharmsAfter actively moving, inflicts 1 stack of Shatter on all enemies within 1 grid of the caster for 1 turn, stacking up to 3 times.Shadow StealthCharmsAt the end of the caster's turn, gains 1 stack of Umbra. Triggers at 2 stacks, heals the caster once, and then the caster enters Stealth for 1 turn. Cannot be dispelled. (Umbra stacks cannot be gained while in Stealth).Shadow VengeanceCharmsUpon taking lethal DMG for the first time, the caster survives with 1 HP and enters Shadow Form, lasting until the end of the caster's turn (up to 4 global turns). The effect cannot be dispelled. In this form, the caster is immune to all DMG, can't be healed, won't be the primary target of attacks, deals increased DMG, and reduces Technique CD by 2 turns. (The caster dies immediately if failing to win when Shadow Form ends, ignoring any effects that would preserve HP.)ShadowstepCharmsWithin a single turn, each time the caster loses over 10% of max HP, reduces DMG taken and increases SPD for 2 turns, stacking up to 5 times.Shadowy CurrentCharmsIncreases the caster's Dark Affinity. Killing an enemy deals additional Dark DMG once to all enemies within 1 grid of the target grid where DMG is dealt.Sharp FeathersCharmsEach time the caster's Technique deals DMG to an enemy, there's a 40% chance to summon 1 Wind Orb.Shattering IceCharmsWhen a target frozen by the caster removes the Frozen state, additionally deals Water DMG once.Sigil ResonanceCharmsIncreases the caster's Elemental Mastery. Up to 2 Runes of each element can exist simultaneously, with a maximum of 5 Runes active at once.SkyglowCharmsIncreases Light Affinity. At the end of the caster's turn, gains 2 stacks of Charge, up to 20 stacks. Cannot be dispelled.Soul BreakerCharmsIncrease the caster's DMG dealt for every 15% HP lost of the target. Stacks up to 5 times.Soul CorrosionCharmsIncreases the caster's Erosion DMG. Whenever a Technique deals Dark DMG to an enemy inflicted with Erosion, there is a 100% chance to immediately trigger Erosion once.Soul ImpactCharmsWhen the caster's summon dies or expires, deals Dark DMG once to all enemies within 2 grids of it.Soul Pact ResonanceCharmsGrants an ATK boost when the caster has a summon on the battlefield.Soul ProtectionCharmsBefore battle starts, converts 50% of the caster's current HP into a shield. Restores HP proportional to the remaining shield strength upon victory.Soul SparkCharmsIncreases the ATK of the caster's summons but reduces their duration by 2 turns. (Summons last at least 1 turn; this Charm does not affect summons without a turn limit.)Soul SplashCharmsThe caster's Single-Hit Techniques deal increased DMG. Killing an enemy deals additional Fire True DMG once to all enemies within 2 grids of the target grid where DMG is dealt, equal to 60% of overkill DMG.SoulbinderCharmsIn battle, the first Summon with unlimited duration created by the caster takes reduced DMG and deals increased DMG.Soulbond RestorationCharmsWhen the caster's summon dies or expires, heals the caster once.Soulfire ProtectionCharmsBefore battle starts, consumes 50% of the caster's current HP to grant the caster a DMG Reduction effect. This effect cannot be dispelled.SoulweaveCharmsWhen 3 of the caster's summons die or disappear, summons 1 Infernal Fiend in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats. (The Charm can only trigger once per battle.)Source of VitalityCharmsHeals the caster once at the start of the caster's turn.Spirit in FireCharmsReduces DMG taken during the caster's turn.Starfire EdgeCharmsAt the start of the caster's turn, the caster gains 2 stacks of Blade Soul, stacking up to 4 times. Cannot be dispelled.Stone SkinCharmsReduces the caster's DMG taken for 1 turn for every 1 instances of Technique DMG the caster takes. This effect can stack up to 9 times.Strength RulesCharmsIncreases the caster's Physical Mastery.Summoner's FrenzyCharmsIncreases the ATK of summons.Summoning PactCharmsUpon casting a summoning Technique, consumes 2% of the caster's max HP to increase the summon's HP. Restores all HP consumed by this Charm if the caster survives until victory.Surging TideCharmsIncrease the caster's Elemental RES. Each time the caster takes Technique DMG, there is a chance to trigger Surging Tide, and advance the action bar by 20%, up to 2 times per turn. The initial trigger chance is 0%, and each equipped skill that deals Water DMG increases it by 5%.Tactical AdaptationCharmsWhen there are 3 or fewer enemies within 2 grids, increases the caster's DMG dealt. When there are more than 3 enemies within 2 grids, reduces the caster's DMG taken.Tempest EdgeCharmsEach time the caster's Technique deals Crit DMG to an enemy, causes additional Wind DMG once.Temporal SwiftnessCharmsIncreases the caster's SPD. At the end of the caster's turn, there is a 40% chance to randomly reduce the CD of 1 Technique still on cooldown by 1 turn.Thunder JudgmentCharmsWhen an enemy within 5 grids of the caster casts a Technique, there's a 50% chance to trigger Thunder Strike, dealing Light DMG once. The chance increases to 100% if the target is inflicted with Electro or Wet.Thunderbolt MarkCharmsEach time the caster's Technique deals Light DMG to an enemy, there is a 65% base chance to inflict Electro.Tide SigilCharmsEach time the caster takes Technique DMG, gains 1 Tide Sigil. At 15 stacks, counterattacks and deals Water DMG once based on DEF to all enemies within 2 grids of the caster.Tough SoulCharmsIncreases the caster's HP.Unstable AuraCharmsWhen the caster's Technique deals DMG to an enemy, there's a 25% chance to trigger Aura, dealing additional Wind DMG once, with a 60% base chance to knock them back by 1 grid.Veritas PactCharmsAfter casting 8 Dark Techniques, the caster enters Nether Pact for 2 turns. Cannot be dispelled. During this state, DMG dealt is increased, and all Technique DMG gains 10% Lifesteal. (Techniques cast during Nether Pact do not count)Vital RhythmCharmsAt the start of the caster's turn, gains 1 stack of Rhythm if the caster's HP is above 30%. This effect stacks up to 5 times and cannot be dispelled.Void BubbleCharmsWhen the caster's HP drops below 50% for the first time in a battle, grants a shield to the caster based on max HP for 2 turns and Dodge for 2 turns (cannot be dispelled).Void GaleCharmsIncreases the caster's Wind Affinity. Each time the caster's Technique deals DMG to an enemy, there is a 10% base chance to knock them back by 1 grid.Warrior's EssenceCharmsIncreases the caster's ATK.Water to IceCharmsWhen the caster's Technique deals Water DMG to an enemy, there's a 50% chance to trigger Condensation, dealing additional Water DMG once, with a 30% base chance to inflict Frozen for 1 turn.Wind's ShadowCharmsWhenever Wind DMG is dealt 3 times to an enemy with Techniques, there is a 30% chance to deal additional Wind DMG once and a 50% base chance to delay the target‘s action by 20%.Wind's WhisperCharmsIncreases the caster's Wind Affinity.Windless LordCharmsIncrease DMG dealt by the caster's Wind Orbs. Each time a Wind Orb is generated, there's a 70% chance to generate another, up to 4 times per turn.Zephyr Battle ZealCharmsFor each Wind Orb the caster has, Technique DMG increases, up to 10 stacks. Cannot be dispelled.Astral GlobeStaffAstral GlobeStaffBattered StaffStaffBattered StaffStaffBattered StaffStaffBattered StaffStaffBeasttamer's RodStaffBeasttamer's RodStaffBeasttamer's RodStaffBeasttamer's RodStaffBrilliant StaffStaffBrilliant StaffStaffBrilliant StaffStaffBrilliant StaffStaffBronze StaffStaffBronze StaffStaffBronze StaffStaffBronze StaffStaffCalligrapher's WandStaffCalligrapher's WandStaffCelestial StaffStaffCelestial StaffStaffCleansing StaffStaffCleansing StaffStaffClock CoreStaffCrimson Maple StaffStaffCrimson Maple StaffStaffDeepsea FinStaffDeepsea FinStaffDiamond StaffStaffDiamond StaffStaffDiamond StaffStaffDiamond StaffStaffDrifter's ScepterStaffDrifter's ScepterStaffDrifter's ScepterStaffDrifter's ScepterStaffEnchanted StaffStaffEnchanted StaffStaffEnchanted StaffStaffEnchanted StaffStaffEternal SigilstaffStaffFirethorn ScepterStaffFirethorn ScepterStaffFrostflame SpireStaffFrostflame SpireStaffGenesis ScepterStaffGlacial ScepterStaffHoarfrost CrozierStaffHoarfrost CrozierStaffJade StaffStaffLavaborn Mech StaffStaffLunar ScepterStaffLunar ScepterStaffMagmacore StaffStaffMagmacore StaffStaffMech StaffStaffMech StaffStaffMech StaffStaffMech StaffStaffMidnight GrinStaffMidnight GrinStaffNebula SurgeStaffNebula SurgeStaffNovice StaffStaffNovice StaffStaffNovice StaffStaffNovice StaffStaffNuclear StaffStaffNuclear StaffStaffObsidian StaffStaffObsidian StaffStaffPaw Pad HammerStaffPaw Pad HammerStaffPaw Pad HammerStaffPaw Pad HammerStaffQilin's Oracle StaffStaffQilin's Oracle StaffStaffRubywind ScepterStaffRubywind ScepterStaffRunic SpireStaffRunic SpireStaffRunic SpireStaffRunic SpireStaffScholar's StaffStaffScholar's StaffStaffScholar's StaffStaffScholar's StaffStaffSeeker's StaffStaffSeeker's StaffStaffSeeker's StaffStaffSeeker's StaffStaffSerene Sakura StaffStaffSerene Sakura StaffStaffSinpurge StaffStaffSolaris ScepterStaffSolaris ScepterStaffSoullock StaffStaffSoullock StaffStaffStaff of Celestial PlumageStaffStellardom Flame CodexStaffStone ScepterStaffStone ScepterStaffStone ScepterStaffStone ScepterStaffSunburst ScepterStaffSunburst ScepterStaffSylvan Amber StaffStaffThunderclap RodStaffTidal StaffStaffTidal StaffStaffTidal StaffStaffTidal StaffStaffTidebound WheelStaffTidebound WheelStaffTwiggy StaffStaffVowing StaffStaffVowing StaffStaffWonderland CoreStaffWonderland CoreStaffBeastfang SwordSwordBeastfang SwordSwordBeastfang SwordSwordBeastfang SwordSwordBlade of Divine LightSwordBlazing GreatswordSwordBlazing GreatswordSwordBlessed DividerSwordBlessed DividerSwordBlightbane BladeSwordBrimstone CleaverSwordBrimstone CleaverSwordBronze BladeSwordBronze BladeSwordBronze BladeSwordBronze BladeSwordChrono EdgeSwordClear EdgeSwordClear EdgeSwordCultivator's LongbladeSwordCultivator's LongbladeSwordCultivator's LongbladeSwordCultivator's LongbladeSwordDiamond SwordSwordDiamond SwordSwordDiamond SwordSwordDiamond SwordSwordDisrupting BladeSwordDisrupting BladeSwordDrowned AnchorSwordDrowned AnchorSwordEbony BladeSwordEbony BladeSwordEndless VoidglowSwordExplorer's BladeSwordExplorer's BladeSwordExplorer's BladeSwordExplorer's BladeSword123456789