Monthly, since May 2026
Sword x Staff revenue
Sword x Staff made an estimated $13.7M on mobile in September 2026 across Global, China, Japan and Taiwan, Hong Kong and Macau, down 8% on August. Its best month on record is July 2026 at $16.1M.
Monthly revenue
September 2026$13.7M391K downloads
$5M
$10M
$15M
$20M
MayJunJulAugSep
Taiwan, Hong Kong and Macau is tracked from June 2026, China is tracked from June 2026 and Japan is tracked from June 2026, so earlier months leave them out.
At a glance
- September 2026
- $13.7M▼ 8.1% vs August
- Last 12 months
- $64.3M
- Best month
- $16.1M July 2026
- Total since May 2026
- $64.3M
- Downloads in September 2026
- 391K
Every month by region
5 months| Month | Global | China | Japan | TW/HK/MO | Total | Change |
|---|---|---|---|---|---|---|
| September 2026 | $9.0M | $2.8M | $1.1M | $800K | $13.7M | -8% |
| August 2026 | $10.0M | $2.8M | $1.2M | $900K | $14.8M | -7% |
| July 2026 | $11.0M | $2.8M | $1.4M | $900K | $16.1M | +2% |
| June 2026 | $11.0M | $2.8M | $1.1M | $900K | $15.8M | +294% |
| May 2026 | $4.0M | - | - | - | $4.0M | - |
How these numbers work
These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.
China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.



