Idril

Idril

EpicPiercingMarksmanB tier

Introduction

Idril is an Epic Piercing character in Watcher of Realms. Idril's role is Marksman. Faction: Star Piercers.

On our Watcher of Realms tier list Idril is B tier, 107th of the 287 characters ranked, from where 5 current tier lists put Idril.

Other Piercing characters in Watcher of Realms: Akira, Alaura, Amahle, Apsan, Brienne, Brunor and 43 more.

Profile

Idril carries the title "Wildwood Ranger". Idril is a female Elf.

Background

Wildwood Ranger

Against the Odds

"She-devil Elf! I comes back from a piss and half the clans gots arrows in their throatses and their gutses on the grounds!" -Gronkbar Yerglefist, Orc survivor of the Wildwoods Rescue

A household name among the Elves, Idril the Wildwood Ranger is possibly the most venerated archer in Tya.

Don't let her appearance fool you- despite her youthful vivacity, Idril embodies centuries of Elven wisdom, a walking almanac of her people's tribulations.

When she was a child, Idril's father had wanted her to train in the arts of healing, believing the craft would keep her from the front lines of any conflict and generally garner her more respect among their people.

Naturally, this caused her to seek out conflict herself, resulting in the fracturing of many a young Elven male's nose.

It wasn't until she sniped a goblin staking out her village from three hundred yards away with her father's bow that her gift for marksmanship was discovered...

At eight years old.

She honed her craft quickly, leading Elves twice her age on scouting parties as a teen and making quite the name for herself.

Then the Wildwood Rescue occurred. On a routine scouting mission, Idril's party of four stumbled upon an entire regiment of Orcs who'd made camp in a hidden copse of the forest.

Though her companions wanted to turn back for reinforcements, Idril noticed a captured human family amongst their ranks.

Aware of the sort of foul fate awaiting the innocent captives, she bolstered her men and dug in a defensive position, letting fly a volley of arrows that cut through the air like low-flying comets.

Though caught off-guard, the Orcs rallied quickly and honed in on the Elves' position, advancing with berserk fury.

Vastly outnumbered, the Elves retreated and fired incessantly, pulling arrows from one fallen foe just to reuse them on the next.

Idril herself claimed the lives of seventeen Orcs that bloody day, and in the end not one of her party were injured beyond superficial scratches.

For her bravery, she was offered an advisory role on the Elven council which she turned down, preferring the open air to politics.

The refusal garnered her even more fame.

Idril has trained many renowned warriors over the years, and is regaled as a symbol of justice among the Elves.

Despite her old age, she remains ready to answer a righteous call to arms at a moment's notice

Nightwood Vixen (Parallel Universe)

In a shadowed, parallel realm, Idril isn't just known as the Nightwood Vixen; she's the huntress who owns the night.

Under the watchful gaze of Eluna, the moon goddess, Idril's marksmanship became the stuff of legends, not just for her skill but for the confidence with which she wields it.

Where others saw a path to righteousness, she saw an opportunity to carve her own name into the stars.

Though her kin shun the sun, Idril's inner fire burns brighter than any celestial body.

By day, the night elves rest underground, and when twilight descends, Idril rules the forests of Tya.

Her presence alone sends a ripple of dread through the darkness, and her arrows promise swift retribution to any who dare challenge her domain.

Should you find yourself wandering Tya's twilight woods, don't expect mercy.

Idril has you in her sights, and only she decides whether you leave unscathed.

Stats

  • HP8,982
  • ATK2,999
  • DEF706
  • M.DEF691

At max level. Each bar is measured against the highest value in the Watcher of Realms roster.

Skills

5
  • P. ATK

    ‍Each Attack deals 70% ATK damage 2 times, targeting airborne enemies first.

  • Limitless Shots

    During the skill effect, each Basic ATK fires 3 consecutive shots to 1 enemy, each dealing 70% DMG, lasting for 15 sec. During the Ultimate, the hero's ATK Range becomes unlimited and her ATKs no longer prioritize airborne units.

  • Combo Shots

    Each time an ally casts their Ultimate, the hero's next ATK will deal 50% increased DMG. Airborne units take 30% extra DMG instead.

  • Watchguard1

    Faction Excl 3

    Increases DMG dealt and Healing Effect by 8%.

  • Watchguard2

    Faction Excl 4

    Increases DMG dealt and Healing Effect by 8%.

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