Kigiri

Kigiri

LegendaryPhysicalFighterA tier

Introduction

Kigiri is a Legendary Physical character in Watcher of Realms. Kigiri's role is Fighter. Faction: Watchguard.

On our Watcher of Realms tier list Kigiri is A tier, 67th of the 287 characters ranked, from where 2 current tier lists put Kigiri.

Other Physical characters in Watcher of Realms: Abomination, Aedrin, Ain, Ardea, Astrael, Atrox and 61 more.

Profile

Kigiri carries the title "The Undying Ronin".

Background

"I'll see you again... brother." -Hiroto

In a garden long-wilted next to a castle by the sea kneels a figure, statue-still, his curved sword across his knees.

In the half-dark of dusk, he listens in silence.

He does not hear the tired sigh of the ocean, nor the nightingale nesting in a nearby copse.

He listens to the wind, which whispers to him the names of those he has silenced...

the names of those that he will. There is an invisible war raging within Kigiri, the Undying Ronin, and it began long ago.

A stalwart of a remote warrior society located on an island off the far eastern shores of Tya, Kigiri was entrusted with a sacred duty passed down through generations before him: to safeguard a relic of immense power — a katana shackling a chaotic spirit from the Infernal Volcano — from which they drew strength through offerings.

The burden was not Kigiri's alone to bear for he, along with ten other elite warriors, comprised the indomitable Iron Eleven.

For decades, the Iron Eleven defended the katana from all those who sought its power, standing resolute in a brotherhood forged in blood.

Although isolated by sea, whispers of chaos spreading in Tya eventually found their way to the island's shores.

One among the Eleven — Hiroto — believed the katana should be unsheathed to defend their fortress.

Kigiri, who led the opposing view, was incensed by this proposal and refused to unshackle the spirit.

Yet, as the whispers turned into a steady murmur, Hiroto could no longer stand by idly, and when it became clear that Kigiri would not relent, he turned to more forceful measures.

First approached by outsiders, Hiroto struck a deal with the Nightmare Council, secretly inviting them to the fortress to help stage a mutiny through which he would seize leadership of the Eleven.

But much had changed on the Tyan continent, and Hiroto was unwise to the ways of the world.

Beguiled by the Blood Mother's charm, the deal had been a trap, and the resulting carnage that ensued left all of the Eleven dead...

save for two.

Stained with the blood of his sworn brothers, Kigiri managed to escape with the relic into the rust-colored plains surrounding the castle he had safeguarded for years.

With a horde of forces in pursuit, Kigiri was left with little altefnative, so the lone warrior plunged the katana into his own heart, vowing to safeguard the spirit with his own flesh.

In doing so, Kigiri released the trapped Kami into his body Where it bound to his soul in an instant, and after dropping to his knees, Kigiri's eyes suddenly blazed anew, rising again as the Undying Ronin, a half-demon with one singular conviction: Revenge.

Tormented by the loss of his brothers and the betrayal of his oldest friend, Kigiri's anguish fuels his relentless pursuit of retribution.

His soul, a battleground where human honor and infernal chaos wage eternal war, finds no peace.

His katana, once a symbol of his noble duty, is now a stark reminder of his cursed fate.

He walks a solitary path, forever at odds with himself and the identity he embodies.

Yet, so long as Hiroto draws breath, this warrior maintains purpose.

In a distant future, Kigiri's mortal frame has expired, rendering him the Shorn Spirit-a being who straddles the line between life and death as the Kami he once sought to keep imprisoned now binds him to the plane of the living in a terrible irony.

Clad in black and gray armor, his ethereal presence haunts Tya like a shadow that even night cannot dismiss.

As the Kami's power seethes within Kigiri's corpse, keeping him animated as dark mists seep from his decayed flesh, the spirit within struggles to break free.

And yet, Kigiri's will remains ironclad, even in death, refusing to release the chaotic entity that sustains him.

And so, he walks as a shade, his form endlessly flickering between realms, his existence bound by a single conviction.

But as his strength slowly erodes, how long can the Shorn Spirit hold before the Kami breaks free of its mortal shackles?

Stats

  • HP26,726
  • ATK6,470
  • DEF2,085
  • M.DEF477
  • CRIT Rate0%
  • CRIT DMG150%

At max level. Each bar is measured against the highest value in the Watcher of Realms roster.

Skills

11
  • Talent

    Can launch Sweeping Strike at the farthest enemy within the Ultimate's range every 40 sec. Each time basic ATK deals DMG, it reduces the cooldown of Sweeping Strike by 1 sec. The AoE DMG of Sweeping Strike and Ember Strike inflict Bleed. The additional DMG ignores 50% DEF and dispels 1 buff.

  • Path of the Exiled

    Obtain hero Yuri to unlock the following bonus effect: When Sweeping Strike is triggered, restores 10% HP; when Ember Strike is triggered, restores 25% HP.

  • Physical Attack

    Deals 100% DMG to 1 enemy 1 time.

  • Tranquil Reflection

    Sheathes the blade and prepares to launch an extra Sweeping Strike after up to 8 sec. When receiving Direct DMG while sheathed, Parries the DMG and launches the extra Sweeping Strike early. If Parry is triggered within 3 sec of entering the sheathed state, launches Ember Strike instead. Unable to use Basic ATK during the sheathed state.

  • Flow State

    Parrying during the Tranquil Reflection increases ATK by 20% for 10 sec.

  • Swallow Counter

    When Sweeping Strike and Ember Strike end, there is a 15% chance to immediately launch an identical strike in the opposite direction. This strike cannot trigger this effect again.

  • Demonic Relic

    Excl Artifact

    Increases DMG by [15%-25%]. Inflicts 1 marks to targets hit by Sweeping Strike or Ember Strike for 15 sec. Increases the hero's DMG dealt to enemies with the marks by 20%.

  • Watchguard1

    Faction Excl 1

    Increases DMG dealt and Healing Effect by 8%.

  • Watchguard2

    Faction Excl 2

    Increases DMG dealt and Healing Effect by 8%.

  • Nightmare Council1

    Faction Excl 3

    Basic ATK has a 5% chance to deal extra DMG 1 time.

  • Nightmare Council2

    Faction Excl 4

    Basic ATK has a 5% chance to deal extra DMG 1 time.

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