
Valeriya
Legendary/Physical/FighterA tier
Introduction
Valeriya is a Legendary Physical character in Watcher of Realms. Valeriya's role is Fighter. Faction: Chaos Dominion.
On our Watcher of Realms tier list Valeriya is A tier, 44th of the 287 characters ranked, from where 10 current tier lists put Valeriya.
Other Physical characters in Watcher of Realms: Abomination, Aedrin, Ain, Ardea, Astrael, Atrox and 61 more.
Background
Brave and bloodthirsty, valiant and determined, Valeriya is a terrifying yet just warrior who combines the strongest of Orc attributes with those of Humans.
Sharpening her beloved claymore, she dreams of taking over the Orc clan who adopted her and vengeance on those who wronged her.
The Orcs are not known for being accommodating to outsiders, often choosing to kill anyone different from them rather than trying to understand them, which highlights just how unusual the tale of Valeriya the Beast Knight is.
A Human born into a Yalnor mining outpost not far from the borders of the Roaring Canyon, Valeriya grew up in a poor family.
Her mother died in childbirth while her father, from what little she remembers of him, was a guard, protecting the mine with his fine armor and claymore.
However, life in the frontier land was difficult not only due to the climate and dangerous mines but also the threat of raids from increasingly emboldened Orcs.
Early one morning, when Valeriya was a girl of eight, Orcs raided the settlement for resources and slew all who resisted.
Her father fought valiantly but fell in battle with Valeriya trying to pick up his claymore to fight off the Orcs.
Unable to lift it, she plunged her father's dagger into the neck of one Orc, slaying him.
The chieftain leading the raid, Kishkan, was so amused that he decided to adopt her as his own child as he had no children of his own.
While she was filled with hate at first, she soon became interested in the Orcs and learned their language and ways.
She was taken on raids, shown secret ceremonies to the King of Storms few outsiders had ever seen, and celebrated with them at their feasts.
Still remembering her own ways and learning those of the Orcs, she serves as a connection between the worlds of Orcs and Humans.
All the while, however, she never forgot what Kishkan did to her father and schemes for her revenge.
In adulthood, she became one of the finest warriors in the tribe and was thus called the Beast Knight for she did not fight as a puny Human, but as a savage beast.
Kishkan saw her potential and presented her a special gift: her Human father's armor and claymore that she had tried to wield, reforged by the finest Orc blacksmiths to fit her.
While others are suspicious of her and see her as a threat to the power of the Orcs, fearful of her revenge, she loves the Orcs and dreams of taking over the tribe so she can prove she is a better leader than Kishkan.
She is driven by justice and fights for honor, long plotting to kill her unsuspecting adopted father Kishkan, and take over.
She sits in her mud hall, decorated with the heads of her enemies, dreaming of inheriting the tribe, and avenging the wrongs they did to her kind with blood.
In a realm where steam churns and smoke veils the sun, Valeriya rises as the Ironheart Vanguard.
Her journey began amid the great Steam Wars, where Orcish clans and human artificers waged relentless battles over secrets of mechanical power.
During the heat of a brutal siege, a mechanical behemoth shattered her ranks and severed her arm.
From devastation she reemerged, her broken limb replaced with a masterpiece of brass pistons and whirring gears.
Amid a cacophony of clanking cogs and shifting alliances, Valeriya seeks not revenge but a new order— one forged from the strength of Orc resilience and the ingenuity of human invention.
Her mechanical blade, a techno-fusion of craftsmanship and might, thrums with the power to dismantle old grievances and weld a future of shared innovation.
With every strike, steam hisses and gears roar, a symphony of metal and will, as she carves a path forward through the ruins of war.
Stats
- HP25,905
- ATK6,172
- DEF2,203
- M.DEF512
At max level. Each bar is measured against the highest value in the Watcher of Realms roster.
Skills
10Blood Infusion
Increases DMG by 100%. Each attack causes 10% HP Drain to the hero and generates 1 stack of Power of the Sword, up to 8 stack(s). The hero cannot be healed during the skill. When the skill ends, deals 400% Burst DMG to the main target and 4 targets around them.
Plunging Slash
Smashes 1 enemy within 2 tiles, dealing 240% DMG, inflicting Vulnerability (P. DMG). During the Ultimate, each ATK reduces Plunging Slash's Cooldown by 2 sec.
Will of Steel
When HP drops below 30%, restores 2% HP per sec. Triggers the following effect instead during the Ultimate: the hero enters the Unyielding state upon taking fatal DMG and dies immediately when the Ultimate ends, which can be triggered up to 1 time per deployment.
Arena Cost Reduced
Reduces the hero's Cost in the Arena by 4.
Serpent's Kiss
Excl ArtifactDuring the Ultimate, for each ATK dealt, increases Crit DMG by [10%-35%], stacking up to 4 times. This effect expires after the Ultimate Ends.
Chaos Dominion1
Faction Excl 1When HP is not at maximum, DMG +15%.
Chaos Dominion2
Faction Excl 2When HP is not at maximum, DMG +15%.
Nightmare Council1
Faction Excl 3Basic ATK has a 5% chance to deal extra DMG 1 time.
Nightmare Council2
Faction Excl 4Basic ATK has a 5% chance to deal extra DMG 1 time.
Valeriya
Hero ExclCrit. DMG +15%; increases Vulnerability (P. DMG) inflicted by Plunging Slash to 25%.



