Kal'tsit

Medic

Kal'tsit

★★★★★★

Rhodes Island

Stier

Introduction

Kal'tsit is a 6-star Biomechanical android appearing like a T character in Arknights. Kal'tsit's class is Medic. Faction: Rhodes Island.

On our Arknights tier list Kal'tsit is S tier, 28th of the 293 characters ranked, from where 9 current tier lists put Kal'tsit.

Is Kal'tsit good?

Rhodes Island's medical head, a 6-star Medic whose real weapon is Mon3tr, a summon that blocks 3, costs DP and a deployment slot, and hits extremely hard. She heals herself and Mon3tr first unless both are at full HP, so her healing for others is modest, and if Mon3tr dies it stuns nearby enemies and deals heavy True damage.

Tactical Coordination makes Mon3tr hit every blocked enemy, and Meltdown turns its attacks into decaying True damage that works even on very tanky enemies. She's one of the strongest operators in the game, as long as you plan around Mon3tr.

Strengths

  • Mon3tr deals huge damage
  • True damage on her third skill ignores tankiness
  • Strong multi-target second skill
  • Mon3tr's death stuns and damages enemies

Weaknesses

  • Heals herself and Mon3tr before others
  • Mon3tr costs DP and a deployment slot
  • Modest healing overall

Profile

Kal'tsit's full name is AMa-10 (project codename). Kal'tsit is a female Feline. Her birthday is Undisclosed, and she stands 169 cm tall. Kal'tsit is voiced by Sura Siu in English, Yōko Hikasa in Japanese, and Han Chae-eon in Korean.

Background

PHY-X: Sand circles above. In the rays of light, no longer can she trust anything before her.

Voices call to her. Souls lift her hide-wrought bag, turn her dazedness to weariness.

She sees a land without limit, a land rich with life.

She feels something tightly grip her hand.

She looks back, and in the haze of memory fumbles for her own name.

Kal'tsit.

She knows she was born into these ruins of civilization bearing a calling, but there is no one to shine a light on what is to come for her.

Ultimately, she cannot live free from this calling.

It is akin to taking a meal, or sleeping.

She begins to walk, walk upon the lost dust, carefully sorting through her myriad years of memories and knowledge.

She sees a new nation rise from yet more ruins.

She recalls how the result of her abandonment was deposed royalty.

She sees fresh, novel flags howl atop the blood-soaked battlefield.

She recalls how both sides of the war united against a common enemy in those ancient times.

She sees forests yet thinks of barrens, gazes on mountains yet recollects lakes–she walks through the river that is Time, picking up stones, while the eras surge, parting around her, rushing forward on.

But she is immutable. She has no past, and no future either.

It takes her a deal of Time before she has her thoughts reorganized.

She remembers the last death. The years stretching long enough to see the form of life itself change.

Still, she never thought death would be so fast; some things are changing at this very moment.

Lives flourish without rhyme or reason, and the land morphs and fluctuates.

Man-made machines operate with a rumble, the radiance of Originium energy shining into the umbra.

In the dark, the people struggle, yearning for the light, scorning shadow in an age of brilliance, on and on.

Her countenance is concealed by the flurry of grit stirred by a nomadic city, and she feels anxious to the depths of her heart.

Does the will that hid the stars behind the false sky still watch the surface recur in its rise and fall?

How long until the Terrans, so proud of their thriving civilizations, personally send those same civilizations into the ice-cold void, to join countless lost lives?

Time is running short. This is what Kal'tsit tells herself.

She has fallen to blaming herself. She has wasted too much Time, and at so many moments barely averted the self-destruction of Terra, barely led them to a safe place to develop.

It has exhausted her, drained her.

She is no omniscient, omnipotent being. And yet, she tasks herself with tending to the entire World.

Her calling was never a fair one.

She has to hurry. She has to do whatever it takes.

Her gaze comes to rest on a shattered Kazdel.

It is far from the first time she's touched on the legend of the Lord of Fiends.

In the boundless years, more than once she has thought of retrieving and exploiting this ancient force.

She cannot help but stifle her memories of the Teekaz–to make an effort not to long for the bygone days where Originium had not yet molded life into its present form, and not to commemorate a possibility that has long since vanished.

Maybe this time, it's time she made up her mind.

"So this was your previous journey, Kal'tsit."

"It stretches longer than the fragment you've seen.

Thousands and thousands of times longer, Theresa."

"But perhaps it's only now I've truly understood you...

my enemy."

"...I feel the same, King of Sarkaz."

Stats

  • HP1,633
  • ATK490
  • DEF215
  • RES0
  • Block1
  • DP cost20
  • Redeploy70s
  • Attack interval2.85s

At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.

Skills

7
  • Mon3tr

    Talent

    Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0

  • Non-Damaging Restructuring

    Talent

    When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stun for 3.5 (+0.5) seconds and receive 1400 (+200) True damage

  • Command: Structural Fortification

    Skill · Manual · Auto recovery · Initial SP 10 · SP cost 20 · Duration 40s

    This unit and Mon3tr gains +150% DEF. This unit also gains 50% Physical resist

    At Mastery 3

  • Command: Tactical Coordination

    Skill · Manual · Auto recovery · Initial SP 0 · SP cost 8 · Duration 20s

    This unit gains +100 ASPD; Mon3tr gains ATK +90% and attacks all blocked enemies This skill is Tied

    At Mastery 3

  • Command: Meltdown

    Skill · Manual · Auto recovery · Initial SP 0 · SP cost 15 · Duration 20s

    Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied

    At Mastery 3

  • Unknown Technology

    Base Skill

    Unknown Technology: When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 70%

  • Highest Authority

    Base Skill

    Highest Authority: When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect)

Art

Kal'tsit key art