Medals at 8 and 15 points.
Choose one All Elite enemies have 200% HP, and 140% ATK and DEF <Patriot> and all regular enemies have 150% HP and gain +50 ASPD Optional risks <Patriot> gains +200% HP, is immune to Slow, Stun, Bind, Cold, Frozen, Frighten, Sleep, Fear, Levitate, and Lure while in Marching Stance, and Movement Speed cannot be lower than base speed. When <Patriot> is on the field, all Operators actively retreated will have +100% Redeployment Time +5 All <Sarkaz Guerrilla Fighters> and <Guerrilla Mortars> gain +200% HP, +50% ATK, and +70 ASPD +3 All enemies gain +40% Movement Speed +2 All allies have +7 DP Cost +2 All friendly high ground units Max HP -1500 +2 <Guerrilla Siegebreakers> and <Guerrilla Siegebreaker Leaders> spawn earlier and gain +100% ATK +2 <Guerrilla Siegebreaker Leaders> are replaced by <Elite Ursus Assault Crossbowmen>. <Guerrilla Siegebreakers> and <Elite Ursus Assault Crossbowmen> spawn earlier and gain +200% ATK +3 <Guerrilla Herald Leaders> and <Guerrilla Shieldguard Leaders> will appear at start, and gain +200% HP, +100% DEF, and +100% ATK +3 <Guerrilla Herald Leaders> and <Guerrilla Shieldguard Leaders> will spawn on the map later, and gain +200% HP, +100% DEF, and +100% ATK +3 All friendly low ground units ASPD -40 +2 All friendly low ground units ASPD -60 +3 Guard Operators cannot be deployed +2 Medic Operators cannot be deployed +2 Specialist Operators cannot be deployed +2