2607 in the databaseArknights itemsItemsSearch by nameCategoryRarity2607Old MillstoneRelics: Sui's Garden of GrotesqueriesOperators +6 ASPD after taking damage (Stacks 10x)How to get: Obtained from Integrated Strategies.Old SandalRelics: Sui's Garden of GrotesqueriesSummons deployed on Vagary Tiles take -50% Physical and Arts damage, and gain +50% ATKHow to get: Obtained from Integrated Strategies.Old Steam ArmorRelics: Sui's Garden of GrotesqueriesAll friendly units have +35% DEFHow to get: Obtained from Integrated Strategies.Orange StormRelics: Sui's Garden of GrotesqueriesSquad Size Limit +1, all allied melee units gain +2% ATKHow to get: Obtained from Integrated Strategies.OOrange Storm - αRelics: Sui's Garden of GrotesqueriesSquad Size Limit +1, all allied melee units gain +5% ATKHow to get: Obtained from Integrated Strategies.OOrange Storm - βRelics: Sui's Garden of GrotesqueriesSquad Size Limit +1, all allied melee units gain +8% ATKHow to get: Obtained from Integrated Strategies.OOrange Storm - γRelics: Sui's Garden of GrotesqueriesSquad Size Limit +1, all allied melee units gain +11% ATKHow to get: Obtained from Integrated Strategies.Originium IrisRelics: Sui's Garden of GrotesqueriesHope +6, Squad Size Limit +2How to get: Obtained from Integrated Strategies.Osmanthus GobletRelics: Sui's Garden of GrotesqueriesHope +4, immediately gain 5 Originium Ingots, obtain an extra Collectible when this Collectible is exchanged in Lost and FoundHow to get: Obtained from Integrated Strategies.Pitt's Assorted FruitsRelics: Sui's Garden of GrotesqueriesSquad Size Limit +3, all allied units gain +3% ATK, DEF, and HPHow to get: Obtained from Integrated Strategies.PPitt's Assorted Fruits - αRelics: Sui's Garden of GrotesqueriesSquad Size Limit +3, all allied units gain +4% ATK, DEF, and HPHow to get: Obtained from Integrated Strategies.PPitt's Assorted Fruits - βRelics: Sui's Garden of GrotesqueriesSquad Size Limit +3, all allied units gain +5% ATK, DEF, and HPHow to get: Obtained from Integrated Strategies.PPitt's Assorted Fruits - γRelics: Sui's Garden of GrotesqueriesSquad Size Limit +3, all allied units gain +7% ATK, DEF, and HPHow to get: Obtained from Integrated Strategies.Polar Retrofit PackageRelics: Sui's Garden of GrotesqueriesWhen used, Support items will also be used simultaneously on the adjacent 4 tilesHow to get: Obtained from Integrated Strategies.Pried Open ToolboxRelics: Sui's Garden of GrotesqueriesHope +4How to get: Obtained from Integrated Strategies.PPried Open Toolbox - αRelics: Sui's Garden of GrotesqueriesHope +4, immediately gain 3 Originium IngotsHow to get: Obtained from Integrated Strategies.PPried Open Toolbox - βRelics: Sui's Garden of GrotesqueriesHope +4, immediately gain 4 Originium IngotsHow to get: Obtained from Integrated Strategies.PPried Open Toolbox - γRelics: Sui's Garden of GrotesqueriesHope +4, immediately gain 5 Originium IngotsHow to get: Obtained from Integrated Strategies.Proof of LongevityRelics: Sui's Garden of Grotesqueries+6 Max Life PointsHow to get: Obtained from Integrated Strategies.Pure Gold ExpeditionRelics: Sui's Garden of GrotesqueriesHope +4, Squad Size Limit +1, Deployment Limit +1How to get: Obtained from Integrated Strategies.Pure White Dance ShoesRelics: Sui's Garden of GrotesqueriesCan deploy Ranged Operators on Low Ground tilesHow to get: Obtained from Integrated Strategies.Quickbeast TransportRelics: Sui's Garden of GrotesqueriesFor every Candleguest in your squad, all Candleguests gain +5 ASPD (Stacks up to 10 times)How to get: Obtained from Integrated Strategies.Raidian's Handheld ConsoleRelics: Sui's Garden of GrotesqueriesFor every Summon on the field, all Summons gain +100 ATK and DEF (Stacks up to 10 times)How to get: Obtained from Integrated Strategies.Rampart BurdenbeastRelics: Sui's Garden of Grotesqueries+15 cost limit, when DP is at 99 or higher, enemies on the surrounding 12 tiles around an Objective Point lose Invisibility and have -35% hit rateHow to get: Obtained from Integrated Strategies.Red Bow TieRelics: Sui's Garden of GrotesqueriesHope +2, Deployment Limit +1How to get: Obtained from Integrated Strategies.Remnant Flames And DreamsRelics: Sui's Garden of GrotesqueriesGain +15% Command EXP from battles for every Risk coin currently tossedHow to get: Obtained from Integrated Strategies.Remnant SpringRelics: Sui's Garden of GrotesqueriesEnemies inflict Cold for 6 seconds on surrounding enemies when defeatedHow to get: Obtained from Integrated Strategies.Rhodes Island Emergency Rescue VehicleRelics: Sui's Garden of Grotesqueries+2 Hope; Receive aid from a random Rhodes Island Elite Operator when fighting in Sui's Remnant ConsciousnessHow to get: Obtained from Integrated Strategies.Rhodes Island Tactical TransceiverRelics: Sui's Garden of GrotesqueriesGain an additional choice when Recruitment Vouchers are dropped after battleHow to get: Obtained from Integrated Strategies.Ribbon of HonorRelics: Sui's Garden of GrotesqueriesAll allied units have +100% ATK when blocking only 1 enemyHow to get: Obtained from Integrated Strategies.Ring of ThornsRelics: Sui's Garden of GrotesqueriesWhen Melee Operators are healed, they and Operators in the adjacent 4 tiles will recover 1 SPHow to get: Obtained from Integrated Strategies.Rosmontis's EmbraceRelics: Sui's Garden of GrotesqueriesAll enemies have -10% HP and -20% DEFHow to get: Obtained from Integrated Strategies.Round WoodwheelRelics: Sui's Garden of Grotesqueries+5 Starting DP, with additional +10 for every Vanguard in SquadHow to get: Obtained from Integrated Strategies.Roundstone AltarRelics: Sui's Garden of GrotesqueriesChance to permanently increase all allied units' ATK and DEF by 5% after a victorious battle (Stacks up to 10 times)How to get: Obtained from Integrated Strategies.Royal BroochRelics: Sui's Garden of GrotesqueriesAll allied units have +15 RES, and dodge one instance of damage after deploymentHow to get: Obtained from Integrated Strategies.Royal LiqueurRelics: Sui's Garden of Grotesqueries+7 Starting SP, increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 1.5sHow to get: Obtained from Integrated Strategies.Rusted Blade - AdvancementRelics: Sui's Garden of GrotesqueriesSpecialist Operators have -2 DP Cost and +60% HPHow to get: Obtained from Integrated Strategies.Rusted Blade - ExecutionRelics: Sui's Garden of GrotesqueriesSpecialist Operators have +30 ASPDHow to get: Obtained from Integrated Strategies.Rusted Blade - No Man's LandRelics: Sui's Garden of GrotesqueriesThe Redeployment Time of Specialist Operators -35%How to get: Obtained from Integrated Strategies.Rusted Blade - ProtractionRelics: Sui's Garden of GrotesqueriesFor every Specialist Operator on the field, all enemies have -5% Movement Speed (Stacks up to 8 times)How to get: Obtained from Integrated Strategies.Rusted Blade - TrainingRelics: Sui's Garden of GrotesqueriesImmediately Promote a Specialist Operator (Does not require Hope)How to get: Obtained from Integrated Strategies.Sarkaz King's Regal RestRelics: Sui's Garden of GrotesqueriesAll Operators gain +20% DEF and +10 RES when at full Life PointsHow to get: Obtained from Integrated Strategies.Sarkaz King's Torn BannerRelics: Sui's Garden of GrotesqueriesAll Operators gain +50 ASPD when at full Life PointsHow to get: Obtained from Integrated Strategies.Sawblade BangleRelics: Sui's Garden of GrotesqueriesOperators have ATK +50% when blockingHow to get: Obtained from Integrated Strategies.Scout's ScopeRelics: Sui's Garden of GrotesqueriesEnemies take increased damage from allied units as range increases (max 100%)How to get: Obtained from Integrated Strategies.Screaming CherryRelics: Sui's Garden of GrotesqueriesSquad Size Limit +2, all allied melee units gain +3% ATKHow to get: Obtained from Integrated Strategies.SScreaming Cherry - αRelics: Sui's Garden of GrotesqueriesSquad Size Limit +2, all allied melee units gain +6% ATKHow to get: Obtained from Integrated Strategies.SScreaming Cherry - βRelics: Sui's Garden of GrotesqueriesSquad Size Limit +2, all allied melee units gain +9% ATKHow to get: Obtained from Integrated Strategies.SScreaming Cherry - γRelics: Sui's Garden of GrotesqueriesSquad Size Limit +2, all allied melee units gain +12% ATKHow to get: Obtained from Integrated Strategies.Screeching BlowgunRelics: Sui's Garden of GrotesqueriesWhen an Operator loses 30% HP, inflicts Fear on all enemies within Attack Range for 10sHow to get: Obtained from Integrated Strategies.Seaweed SaladRelics: Sui's Garden of GrotesqueriesSquad Size Limit +1, all allied ranged units gain +2% ATKHow to get: Obtained from Integrated Strategies.SSeaweed Salad - αRelics: Sui's Garden of GrotesqueriesSquad Size Limit +1, all allied ranged units gain +5% ATKHow to get: Obtained from Integrated Strategies.SSeaweed Salad - βRelics: Sui's Garden of GrotesqueriesSquad Size Limit +1, all allied ranged units gain +8% ATKHow to get: Obtained from Integrated Strategies.SSeaweed Salad - γRelics: Sui's Garden of GrotesqueriesSquad Size Limit +1, all allied ranged units gain +11% ATKHow to get: Obtained from Integrated Strategies.Shen-Chu WheelRelics: Sui's Garden of Grotesqueries+1 Hope, +3 Ingots, reveals all Leisure nodes on the current and next Sui's Remnant Consciousness visit; wondrous effects in some Leisure nodesHow to get: Obtained from Integrated Strategies.Silk KnotRelics: Sui's Garden of GrotesqueriesOperator Max HP +40% when there are other Operators in the 8 surrounding tilesHow to get: Obtained from Integrated Strategies.Slave HunterRelics: Sui's Garden of GrotesqueriesUnits that become Levitated, Weightless, or are shifted will take 50% more damage for 10 secondsHow to get: Obtained from Integrated Strategies.Smoky CandleRelics: Sui's Garden of GrotesqueriesTurns an Operator into a CandleguestHow to get: Obtained from Integrated Strategies.Snack BasketRelics: Sui's Garden of GrotesqueriesAll Operators gain +100% natural SP recovery, effect lasts until any Operator manually activates a skillHow to get: Obtained from Integrated Strategies.Snow Doe's GloveRelics: Sui's Garden of GrotesqueriesAll allied units gain ASPD +80 and obtain 50% Physical and Arts Dodge for 30s when blocking 3 or more enemiesHow to get: Obtained from Integrated Strategies.Soldier ShadowRelics: Sui's Garden of GrotesqueriesEvery time the rightmost Operator from the Deployment Waiting Zone is deployed, all deployed Operators gain a Barrier scaled to DP spentHow to get: Obtained from Integrated Strategies.Soldier's EdgeRelics: Sui's Garden of GrotesqueriesAllied Operators +10% ATK for each Balance Coin in Coffer (max +150%)How to get: Obtained from Integrated Strategies.Solo Music BoxRelics: Sui's Garden of GrotesqueriesHope +4, Deployment Limit +1How to get: Obtained from Integrated Strategies.Special SuppressorRelics: Sui's Garden of Grotesqueries+2 Max Life Points, recover 2 Life PointsHow to get: Obtained from Integrated Strategies.Spinach PackRelics: Sui's Garden of GrotesqueriesAll Operators have +60% ATK for one second after their skill becomes activeHow to get: Obtained from Integrated Strategies.Stalwart Aid - AdvancementRelics: Sui's Garden of GrotesqueriesSupporter Operators have -2 DP Cost, +40% HP and 15% Arts DodgeHow to get: Obtained from Integrated Strategies.Stalwart Aid - AssistanceRelics: Sui's Garden of GrotesqueriesAllied units within the attack range of Supporter Operators gain +30% ATKHow to get: Obtained from Integrated Strategies.Stalwart Aid - Counter-ArtsRelics: Sui's Garden of GrotesqueriesEnemies within the attack range of Supporter Operators have -30% DEF and -30% RESHow to get: Obtained from Integrated Strategies.Stalwart Aid - DiligenceRelics: Sui's Garden of GrotesqueriesThe SP Cost of Supporter Operators' skills -40%How to get: Obtained from Integrated Strategies.Stalwart Aid - LinkupRelics: Sui's Garden of GrotesqueriesFor every Supporter Operator on the field, increases the SP regen rate of Auto Recovery skills by +0.2/s (Stacks up to 8 times)How to get: Obtained from Integrated Strategies.Stalwart Aid - TrainingRelics: Sui's Garden of GrotesqueriesImmediately Promote a Supporter Operator (Does not require Hope)How to get: Obtained from Integrated Strategies.Strange Picky StatueRelics: Sui's Garden of GrotesqueriesWhenever you toss 3 Risk Coins, gain 3 Max Life Points and 3 Objective ShieldHow to get: Obtained from Integrated Strategies.String PuppetRelics: Sui's Garden of GrotesqueriesEnemies receive 700 Arts damage per second when stunned, frozen, or boundHow to get: Obtained from Integrated Strategies.Supreme RingRelics: Sui's Garden of Grotesqueries+50% Originium Ingot drops from battleHow to get: Obtained from Integrated Strategies.Survivor ContractRelics: Sui's Garden of GrotesqueriesAt the start of battle, a random Operator gains +20% ATK and DEF, plus an additional +20% at the end of each victorious battleHow to get: Obtained from Integrated Strategies.Therapy TapeRelics: Sui's Garden of GrotesqueriesIncreases the duration of single-instance status effects such as stun, cold, or freeze by 150%How to get: Obtained from Integrated Strategies.Three Feet To AllRelics: Sui's Garden of GrotesqueriesAfter Operators use an ammo-type skill, +100 ASPD for 15 secondHow to get: Obtained from Integrated Strategies.Three-Dimensional Art DisplayRelics: Sui's Garden of GrotesqueriesRecover 5 Life Points, +2 Max Life Points, and recover 1 additional Life Point after each battleHow to get: Obtained from Integrated Strategies.Three-Legged GoldfowlRelics: Sui's Garden of GrotesqueriesUpon acquisition, doubles one of the following resources randomly: Ingots, Hope, or Objective ShieldHow to get: Obtained from Integrated Strategies.Timeworn Poetry StripsRelics: Sui's Garden of GrotesqueriesSummons have +30% HP, +30% ATK, and will no longer use Deployment slotsHow to get: Obtained from Integrated Strategies.Topographical MapRelics: Sui's Garden of GrotesqueriesDeployment Limit +1, all allied units gain +4% DEFHow to get: Obtained from Integrated Strategies.TTopographical Map - αRelics: Sui's Garden of GrotesqueriesDeployment Limit +1, all allied units gain +5% DEFHow to get: Obtained from Integrated Strategies.TTopographical Map - βRelics: Sui's Garden of GrotesqueriesDeployment Limit +1, all allied units gain +6% DEFHow to get: Obtained from Integrated Strategies.TTopographical Map - γRelics: Sui's Garden of GrotesqueriesDeployment Limit +1, all allied units gain +8% DEFHow to get: Obtained from Integrated Strategies.Toy SlingshotRelics: Sui's Garden of GrotesqueriesWhen an Operator uses a skill, deals 30% of ATK as Arts damage to all enemies within Attack RangeHow to get: Obtained from Integrated Strategies.Training Lightning RodRelics: Sui's Garden of GrotesqueriesOperators gain +0.4/s SP recovery rate whenever they use a skill (Stacks up to 5 times)How to get: Obtained from Integrated Strategies.Tzu-Wu BladeRelics: Sui's Garden of GrotesqueriesReveals all Turmoil nodes on the current or next Sui's Remnant Consciousness visit; grants -5% Redeployment Time to all Operators, and gains 1 stack for each completed Turmoil node, up to 6 stacksHow to get: Obtained from Integrated Strategies.Unflinching MasterplanRelics: Sui's Garden of GrotesqueriesOperators lose 50% SP on deployment; When carrying this Collectible, a special Operation option will appear in PathfinderHow to get: Obtained from Integrated Strategies.Universal KeyRelics: Sui's Garden of GrotesqueriesHope +6How to get: Obtained from Integrated Strategies.UUniversal Key - αRelics: Sui's Garden of GrotesqueriesHope +6, Objective Shield +1How to get: Obtained from Integrated Strategies.UUniversal Key - βRelics: Sui's Garden of GrotesqueriesHope +7, Objective Shield +2How to get: Obtained from Integrated Strategies.UUniversal Key - γRelics: Sui's Garden of GrotesqueriesHope +7, Objective Shield +3How to get: Obtained from Integrated Strategies.Unknown InstrumentRelics: Sui's Garden of GrotesqueriesAll allied units have +50% HP, and Candleguests gain an extra +30%How to get: Obtained from Integrated Strategies.Unsealed CaseRelics: Sui's Garden of GrotesqueriesLeader and Elite enemies gain +30% DEF and +20 ASPD; every Statuegeist remaining on the field when the stage ends will deplete 1 Life Point (min 1); wondrous effects in Scout nodesHow to get: Obtained from Integrated Strategies.Vampire's BedRelics: Sui's Garden of Grotesqueries+4 Max Life PointsHow to get: Obtained from Integrated Strategies.Vanilla SodaRelics: Sui's Garden of GrotesqueriesIncreases the SP regen rate of Auto Recovery skills by +0.2/sHow to get: Obtained from Integrated Strategies.Varied FortuneRelics: Sui's Garden of GrotesqueriesWhenever you toss 3 Flower Coins, gain 8 Originium Ingots and 1 HopeHow to get: Obtained from Integrated Strategies.Victorian 'Scrap' MedalRelics: Sui's Garden of GrotesqueriesGain +20% Command EXP from battlesHow to get: Obtained from Integrated Strategies.Victory GuqinRelics: Sui's Garden of GrotesqueriesAllied Operators' ATK +15%, extra +5% whenever Life Point(s) lost (Stacks 17x)How to get: Obtained from Integrated Strategies.Victory HornRelics: Sui's Garden of GrotesqueriesIncreases the duration of single-instance status effects such as stun, cold, or freeze by 100%How to get: Obtained from Integrated Strategies.Vieux Vanguard's BladeRelics: Sui's Garden of GrotesqueriesAll friendly melee units have +35% ATKHow to get: Obtained from Integrated Strategies.Vinecreep Mortar GunnerRelics: Sui's Garden of GrotesqueriesEnemies defeated while airborne will deal 5000 Physical damage to surrounding enemiesHow to get: Obtained from Integrated Strategies.Waking TowerRelics: Sui's Garden of GrotesqueriesAwakens an Hour of SuiHow to get: Obtained from Integrated Strategies.WalleyeRelics: Sui's Garden of GrotesqueriesAllied Operators take 50% less Physical and Arts damage from sources outside their Attack RangeHow to get: Obtained from Integrated Strategies.Water of LifeRelics: Sui's Garden of Grotesqueries+7 Starting SP, increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 2.5sHow to get: Obtained from Integrated Strategies.Weave of Snow and SoilRelics: Sui's Garden of GrotesqueriesOne random deployable Vagary Tile will grant 1 SP to all allied units deployed on other Vagary tiles when the Operator deployed on the marked tile uses a Offensive Recovery or Defensive Recovery skillHow to get: Obtained from Integrated Strategies.Weave of Thorns and LeavesRelics: Sui's Garden of GrotesqueriesOne random deployable Vagary Tile will grant Camouflage to allied units on its surrounding 8 tiles when an Operator is deployed on itHow to get: Obtained from Integrated Strategies.Wei-Chien RuleRelics: Sui's Garden of Grotesqueries+6 Ingots; wondrous effects in Tavern nodesHow to get: Obtained from Integrated Strategies.Weird FluteRelics: Sui's Garden of GrotesqueriesHope +4, Squad Size Limit +1How to get: Obtained from Integrated Strategies.White Flower CrownRelics: Sui's Garden of GrotesqueriesAll allied units have +30% healing effectivenessHow to get: Obtained from Integrated Strategies.Woodblock PrintsRelics: Sui's Garden of GrotesqueriesAfter Operators use an ammo-type skill, gain +2% ATK every time they deal damage (Stacks to 30 times)How to get: Obtained from Integrated Strategies.Wooden LumpRelics: Sui's Garden of GrotesqueriesOn next visit to Sui's Remnant Consciousness, +2 Candles; Gain 10 Coupons after clearing all Retrieve and Legend nodesHow to get: Obtained from Integrated Strategies.Worn-out Group PhotoRelics: Sui's Garden of GrotesqueriesAll enemies have -4% HP and -8% DEFHow to get: Obtained from Integrated Strategies.Wrath of SiracusansRelics: Sui's Garden of GrotesqueriesAll Operators have +100% ATK for one second after their skill becomes activeHow to get: Obtained from Integrated Strategies.Wu-Shang ShuttleRelics: Sui's Garden of GrotesqueriesReveals all Trade nodes on the current or next Sui's Remnant Consciousness visit; Trade nodes will offer discounted goods, and buying all stock in a shop grants a free chance to refresh stockHow to get: Obtained from Integrated Strategies.Yarn of Real and UnrealRelics: Sui's Garden of GrotesqueriesOperator DEF +600 and RES +15 when there are other Operators in the 8 surrounding tilesHow to get: Obtained from Integrated Strategies.Yi LockRelics: Sui's Garden of GrotesqueriesTwo random deployable Vagary Tiles will grant 8 DP when Operators are deployed on them (Can be upgraded in Lost and Found)How to get: Obtained from Integrated Strategies.Yin-Shih FlaskRelics: Sui's Garden of Grotesqueries+2 Hope, reveals some Legend and Decision nodes on the current or next Sui's Remnant Consciousness visit; wondrous effects in some Legend nodesHow to get: Obtained from Integrated Strategies.BBal-A Body HonedTongbao: Sui's Garden of GrotesqueriesOn toss, 1 extra Life Point drops after battle; can be upgraded in PlanHow to get: Obtained from Integrated Strategies.BBal-A People UnitedTongbao: Sui's Garden of GrotesqueriesOn toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in PlanHow to get: Obtained from Integrated Strategies.BBal-Catching WindTongbao: Sui's Garden of GrotesqueriesOn toss, Operators +40 ASPD when deployed facing leftHow to get: Obtained from Integrated Strategies.BBal-Coin TrayTongbao: Sui's Garden of Grotesqueries+2 Ingots when added to Coffer; cannot be tossedHow to get: Obtained from Integrated Strategies.BBal-ColdTongbao: Sui's Garden of GrotesqueriesOn toss, Operators deployed on rightmost Vagary Tiles +60% ATKHow to get: Obtained from Integrated Strategies.BBal-Crooked PathTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buffHow to get: Obtained from Integrated Strategies.BBal-Dawn of YANTongbao: Sui's Garden of GrotesqueriesOn toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.BBal-Debts UnendingTongbao: Sui's Garden of Grotesqueries+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)How to get: Obtained from Integrated Strategies.BBal-DroughtTongbao: Sui's Garden of GrotesqueriesOn toss, Operators deployed on leftmost Vagary Tiles +100% DEFHow to get: Obtained from Integrated Strategies.BBal-Frontier MoonTongbao: Sui's Garden of GrotesqueriesOn toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life PointHow to get: Obtained from Integrated Strategies.BBal-FrostTongbao: Sui's Garden of GrotesqueriesOn toss, Operators deployed on leftmost Vagary Tiles +60% ATKHow to get: Obtained from Integrated Strategies.BBal-GaleTongbao: Sui's Garden of GrotesqueriesOn toss, Operators deployed on rightmost Vagary Tiles +60 ASPDHow to get: Obtained from Integrated Strategies.BBal-Good HarvestTongbao: Sui's Garden of Grotesqueries+2 Max Life Points when added to Coffer. On toss, have more options in Safe HouseHow to get: Obtained from Integrated Strategies.BBal-Heavy ArmorTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +50% DEF and HP, but +5 DP CostHow to get: Obtained from Integrated Strategies.BBal-Land ShiftTongbao: Sui's Garden of GrotesqueriesOn toss, Operators on Vagary Tiles refund 100% DP when retreatedHow to get: Obtained from Integrated Strategies.BBal-Metal to WaterTongbao: Sui's Garden of GrotesqueriesOn toss, +1 Hope (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.BBal-PreventionTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0How to get: Obtained from Integrated Strategies.BBal-Quick StepsTongbao: Sui's Garden of GrotesqueriesOn toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreatedHow to get: Obtained from Integrated Strategies.BBal-RainTongbao: Sui's Garden of GrotesqueriesOn toss, Operators deployed on rightmost Vagary Tiles +100% HPHow to get: Obtained from Integrated Strategies.BBal-RainbowTongbao: Sui's Garden of GrotesqueriesOn toss, Operators deployed on leftmost Vagary Tiles +60 ASPDHow to get: Obtained from Integrated Strategies.BBal-RimeTongbao: Sui's Garden of GrotesqueriesOn toss, Operators deployed on leftmost Vagary Tiles +100% HPHow to get: Obtained from Integrated Strategies.BBal-Rogue TokenTongbao: Sui's Garden of Grotesqueries+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or TradeHow to get: Obtained from Integrated Strategies.BBal-Soil to MetalTongbao: Sui's Garden of GrotesqueriesOn toss, +4 Ingots (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.BBal-Steel and SoilTongbao: Sui's Garden of GrotesqueriesOn toss, +3 Ingots, +1 Hope after each non-combat nodeHow to get: Obtained from Integrated Strategies.BBal-Tactile TokenTongbao: Sui's Garden of GrotesqueriesWhen tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once onlyHow to get: Obtained from Integrated Strategies.BBal-TesteeTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0How to get: Obtained from Integrated Strategies.BBal-The Middle WayTongbao: Sui's Garden of GrotesqueriesOn toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the CofferHow to get: Obtained from Integrated Strategies.BBal-ThunderTongbao: Sui's Garden of GrotesqueriesOn toss, Operators deployed on rightmost Vagary Tiles +100% DEFHow to get: Obtained from Integrated Strategies.BBal-To Move MountsTongbao: Sui's Garden of GrotesqueriesOn toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)How to get: Obtained from Integrated Strategies.BBal-TrailblazerTongbao: Sui's Garden of GrotesqueriesOn toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battleHow to get: Obtained from Integrated Strategies.BBal-True PathTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80How to get: Obtained from Integrated Strategies.BBal-Water to WoodTongbao: Sui's Garden of GrotesqueriesOn toss, +2 Objective Shield (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.BBal-Wood to FireTongbao: Sui's Garden of GrotesqueriesOn toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.Dayan TongbaoTongbao: Sui's Garden of GrotesqueriesNormal and blank, nothing to itHow to get: Obtained from Integrated Strategies.FFlower-Baizao GloryTongbao: Sui's Garden of GrotesqueriesOn toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)How to get: Obtained from Integrated Strategies.FFlower-Beacon TowerTongbao: Sui's Garden of GrotesqueriesCannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the CofferHow to get: Obtained from Integrated Strategies.FFlower-Cocoon WorthTongbao: Sui's Garden of GrotesqueriesOn toss, +1 Ingot for every 4 Ingots ownedHow to get: Obtained from Integrated Strategies.FFlower-Dahuang GloryTongbao: Sui's Garden of GrotesqueriesOn loss, get 1 Collectible per toss (max 5)How to get: Obtained from Integrated Strategies.FFlower-Duck CoinTongbao: Sui's Garden of GrotesqueriesOn toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.FFlower-Fire to SoilTongbao: Sui's Garden of GrotesqueriesOn toss, +1 Max Life Point (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.FFlower-Full BloomTongbao: Sui's Garden of GrotesqueriesOn return to Coffer, causes tossed Tongbao to turn into random Flower CoinsHow to get: Obtained from Integrated Strategies.FFlower-Garden TripTongbao: Sui's Garden of GrotesqueriesWhen in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once onlyHow to get: Obtained from Integrated Strategies.FFlower-Heavy DutiesTongbao: Sui's Garden of GrotesqueriesOn toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.FFlower-Ideas CarriedTongbao: Sui's Garden of GrotesqueriesOn toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of GrotesqueriesHow to get: Obtained from Integrated Strategies.FFlower-Liang's SupplyTongbao: Sui's Garden of GrotesqueriesOn toss, obtain extra Collectible(s) when exchanging Collectibles in Lost and FoundHow to get: Obtained from Integrated Strategies.FFlower-Long RoadTongbao: Sui's Garden of GrotesqueriesOn toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPDHow to get: Obtained from Integrated Strategies.FFlower-Lucky PouchTongbao: Sui's Garden of GrotesqueriesOn toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to CofferHow to get: Obtained from Integrated Strategies.FFlower-Lungmen GloryTongbao: Sui's Garden of GrotesqueriesOn toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this wayHow to get: Obtained from Integrated Strategies.FFlower-Martial FightTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)How to get: Obtained from Integrated Strategies.FFlower-MindfulnessTongbao: Sui's Garden of GrotesqueriesOn toss, +2 Max Life Points. Extra 2 Life Points drop after battleHow to get: Obtained from Integrated Strategies.FFlower-Odd MerchantTongbao: Sui's Garden of Grotesqueries+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.FFlower-PromotionTongbao: Sui's Garden of GrotesqueriesOn toss, all Operators -5 DP CostHow to get: Obtained from Integrated Strategies.FFlower-Record KeeperTongbao: Sui's Garden of GrotesqueriesOn toss, enemy RES -2 whenever they take damageHow to get: Obtained from Integrated Strategies.FFlower-Rejoin as OneTongbao: Sui's Garden of GrotesqueriesOn toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SPHow to get: Obtained from Integrated Strategies.FFlower-Step by StepTongbao: Sui's Garden of GrotesqueriesWhen in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.FFlower-Stove AlightTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +3 ASPD for every 2 Ingots ownedHow to get: Obtained from Integrated Strategies.FFlower-The AscentTongbao: Sui's Garden of GrotesqueriesOn toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.FFlower-The BulwarkTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +5% Max HP for every Objective ShieldHow to get: Obtained from Integrated Strategies.FFlower-The Way InTongbao: Sui's Garden of GrotesqueriesOn toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once onlyHow to get: Obtained from Integrated Strategies.FFlower-Tianshi LinTongbao: Sui's Garden of GrotesqueriesOn toss, +2 Life Points, and gain 1 Temporary Life Point each battleHow to get: Obtained from Integrated Strategies.FFlower-TradesTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)How to get: Obtained from Integrated Strategies.FFlower-UncloudedTongbao: Sui's Garden of GrotesqueriesOn toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat nodeHow to get: Obtained from Integrated Strategies.FFlower-Unity's MightTongbao: Sui's Garden of GrotesqueriesOn toss, obtain a unique Tactical Prop every battleHow to get: Obtained from Integrated Strategies.RRisk-A Good MatchTongbao: Sui's Garden of GrotesqueriesOn toss, all enemies +25% ATK, but allies +60% ATKHow to get: Obtained from Integrated Strategies.RRisk-Biding TimeTongbao: Sui's Garden of GrotesqueriesOn toss, +10 DP when defeating an enemy, but -50% natural DP regen rateHow to get: Obtained from Integrated Strategies.RRisk-BloodshedTongbao: Sui's Garden of GrotesqueriesOn toss, all enemies -45% Max HP, but allies -25% Max HPHow to get: Obtained from Integrated Strategies.RRisk-Constant ChangeTongbao: Sui's Garden of GrotesqueriesOn toss, all enemies +35% or -70% Movement Speed every 5sHow to get: Obtained from Integrated Strategies.RRisk-DarknessTongbao: Sui's Garden of GrotesqueriesOn toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATKHow to get: Obtained from Integrated Strategies.RRisk-Dream of CurioTongbao: Sui's Garden of GrotesqueriesOn toss, all allies -40% SP Cost, but skills activate automaticallyHow to get: Obtained from Integrated Strategies.RRisk-Eastern GapTongbao: Sui's Garden of GrotesqueriesOn toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant ConsciousnessHow to get: Obtained from Integrated Strategies.RRisk-EnlightenmentTongbao: Sui's Garden of GrotesqueriesOn toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in PlanHow to get: Obtained from Integrated Strategies.RRisk-Falling WordTongbao: Sui's Garden of GrotesqueriesOn toss, +99 Starting DP, but -50% natural DP regen rateHow to get: Obtained from Integrated Strategies.RRisk-Fate's DecreeTongbao: Sui's Garden of GrotesqueriesOn toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activationHow to get: Obtained from Integrated Strategies.RRisk-FirestarterTongbao: Sui's Garden of GrotesqueriesOn toss, all allies gain +30% ATK and +30% Redeployment TimeHow to get: Obtained from Integrated Strategies.RRisk-Food and RemedyTongbao: Sui's Garden of GrotesqueriesOn toss, allied Operator HP -45%, but gain 6 layers of Shield when deployedHow to get: Obtained from Integrated Strategies.RRisk-GetawayTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPDHow to get: Obtained from Integrated Strategies.RRisk-Gift of AccordTongbao: Sui's Garden of Grotesqueries+30 Ingots when added to Coffer. On each toss, -10 IngotsHow to get: Obtained from Integrated Strategies.RRisk-Hidden GambitTongbao: Sui's Garden of GrotesqueriesWhen in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)How to get: Obtained from Integrated Strategies.RRisk-InspirationTongbao: Sui's Garden of GrotesqueriesNo command EXP from battles when in Coffer; +1 Command Level on tossHow to get: Obtained from Integrated Strategies.RRisk-Kou-wu GloryTongbao: Sui's Garden of GrotesqueriesGet 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)How to get: Obtained from Integrated Strategies.RRisk-Law and RitualTongbao: Sui's Garden of GrotesqueriesOn toss, all allies -65% Redeployment Time, but -2 Deployment LimitHow to get: Obtained from Integrated Strategies.RRisk-Lei Fa's PurgeTongbao: Sui's Garden of GrotesqueriesOn toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest afterHow to get: Obtained from Integrated Strategies.RRisk-Liu'erTongbao: Sui's Garden of GrotesqueriesOn toss, all allied Operators -35% ATK and +60 ASPDHow to get: Obtained from Integrated Strategies.RRisk-Lone AegisTongbao: Sui's Garden of GrotesqueriesOn toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expireHow to get: Obtained from Integrated Strategies.RRisk-Myriad AspectsTongbao: Sui's Garden of GrotesqueriesOn toss, all Operators' ATK is shuffled at the start of battleHow to get: Obtained from Integrated Strategies.RRisk-Nanwu GloryTongbao: Sui's Garden of GrotesqueriesOn toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)How to get: Obtained from Integrated Strategies.RRisk-Northern StingTongbao: Sui's Garden of GrotesqueriesOn toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant ConsciousnessHow to get: Obtained from Integrated Strategies.RRisk-Omens of WoeTongbao: Sui's Garden of GrotesqueriesOn toss, untossed Tongbao in Coffer become random Risk Coins. Becomes Dayan Tongbao on returning to CofferHow to get: Obtained from Integrated Strategies.RRisk-Painter's RealmTongbao: Sui's Garden of GrotesqueriesOn toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant ConsciousnessHow to get: Obtained from Integrated Strategies.RRisk-Shennong WatchTongbao: Sui's Garden of GrotesqueriesOn toss, all Operators +2 SP when they deal damage, but SP recovery -1/sHow to get: Obtained from Integrated Strategies.RRisk-Southern MountsTongbao: Sui's Garden of GrotesqueriesOn toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant ConsciousnessHow to get: Obtained from Integrated Strategies.RRisk-Spring RiversTongbao: Sui's Garden of GrotesqueriesOn toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blockedHow to get: Obtained from Integrated Strategies.RRisk-StudyTongbao: Sui's Garden of GrotesqueriesOn toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive tossHow to get: Obtained from Integrated Strategies.RRisk-Sui's AwakeningTongbao: Sui's Garden of GrotesqueriesOn toss, all allies and enemies take 100 True damage per second, except allies on Vagary TilesHow to get: Obtained from Integrated Strategies.RRisk-Taming MegamusTongbao: Sui's Garden of GrotesqueriesOn toss, Statuegeists gain increased Max HP, but drop extra Coupons on deathHow to get: Obtained from Integrated Strategies.RRisk-They Who EndureTongbao: Sui's Garden of GrotesqueriesOn toss, Operators do not retreat when defeated for the first time, but redeployed in a random directionHow to get: Obtained from Integrated Strategies.RRisk-Toll for RoadsTongbao: Sui's Garden of GrotesqueriesWhen in Coin Coffer, can travel vertically on current node. On toss, -5 IngotsHow to get: Obtained from Integrated Strategies.RRisk-Unmoved MountsTongbao: Sui's Garden of GrotesqueriesOn toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in PlanHow to get: Obtained from Integrated Strategies.RRisk-Vying VenturesTongbao: Sui's Garden of GrotesqueriesOn toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.How to get: Obtained from Integrated Strategies.RRisk-WaterworksTongbao: Sui's Garden of Grotesqueries-10 Life Points when added to Coffer; +3 Max Life Points on tossHow to get: Obtained from Integrated Strategies.RRisk-West StonesTongbao: Sui's Garden of GrotesqueriesOn toss, Elite and Leader enemies +10% ATK and Max HP; extra +20% to each in Dreadful Foe and Sui's Remnant ConsciousnessHow to get: Obtained from Integrated Strategies.RRisk-Wild PassionTongbao: Sui's Garden of GrotesqueriesOn toss, all Operators +20 SP or -10 SP every 10sHow to get: Obtained from Integrated Strategies.RRisk-Zuo LeTongbao: Sui's Garden of GrotesqueriesOn toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)How to get: Obtained from Integrated Strategies.BBlooming Flowers SquadSquads: Sui's Garden of GrotesqueriesLife Points spent in Plan nodes fixed at 1; When tossing coins, 1 or more Flower Coins will grant +1 Coupon; Start with Tongbao 'A People United'How to get: Obtained from Integrated Strategies.FFirst-Class SquadSquads: Sui's Garden of Grotesqueries5-star Operators will already be promoted when recruitedHow to get: Obtained from Integrated Strategies.GGround Breaching SquadSquads: Sui's Garden of GrotesqueriesAll Vanguard, Guard, Defender, and Specialist Operators above 4-star cost 2 less Hope to recruitHow to get: Obtained from Integrated Strategies.HHigh Ground Breaching SquadSquads: Sui's Garden of GrotesqueriesAll Caster, Sniper, Medic, and Supporter Operators above 4-star cost 2 less Hope to recruitHow to get: Obtained from Integrated Strategies.KKnowledge SquadSquads: Sui's Garden of GrotesqueriesWhen Recruiting for the first time, gain a random Top Operator Recruitment Voucher; Top Operator Rec. Voucher becomes purchasable. Start with 'The Ascent'How to get: Obtained from Integrated Strategies.LLeader SquadSquads: Sui's Garden of Grotesqueries+2 Max Life Points, recover 1 additional Life Point after each battleHow to get: Obtained from Integrated Strategies.MMerchant SquadSquads: Sui's Garden of GrotesqueriesGain 3 Originium Ingots when exchanging Tongbao. Rogue Trader are guaranteed to appear with vertical paths, and Rogue Trader prices are reduced by 50%. Start with 'Tactile Token'How to get: Obtained from Integrated Strategies.PPerilous Game SquadSquads: Sui's Garden of GrotesqueriesWhen 1 or more Risk Coins are tossed, Treasure Chest is more likely to appear in Combat and Emergency Ops; Start with 'Interdependent Luck' and Tongbao 'Dream of Curio'How to get: Obtained from Integrated Strategies.PProxy SquadSquads: Sui's Garden of GrotesqueriesExtra choice when entering some non-combat nodes. Chance to give +1 to Hope, Max Life Points, Coupon limit, or Originium Ingot when entering non-combat or Doubts nodesHow to get: Obtained from Integrated Strategies.SSpecial SquadSquads: Sui's Garden of GrotesqueriesSquad Size Limit +2, Deployment Limit +2; start with 5 Rhodes Island Reserve Operators recruitedHow to get: Obtained from Integrated Strategies.SSui Regulator SquadSquads: Sui's Garden of GrotesqueriesRecruitment Voucher conserve limit +1, gain a random conserved Recruitment Voucher upon entering a new floor until limit reachedHow to get: Obtained from Integrated Strategies.SSui's Shadow SquadSquads: Sui's Garden of GrotesqueriesRandomly receive a variant effect from another squadHow to get: Obtained from Integrated Strategies.SSupport SquadSquads: Sui's Garden of GrotesqueriesStart with +20 Originium Ingots and +2 HopeHow to get: Obtained from Integrated Strategies.TTactical Assault SquadSquads: Sui's Garden of Grotesqueries4-star or above Guard and Vanguard Operators cost 1 less Hope to recruit and promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shopsHow to get: Obtained from Integrated Strategies.TTactical Destruction SquadSquads: Sui's Garden of Grotesqueries4-star or above Caster and Specialist Operators cost 1 less Hope to recruit and promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shopsHow to get: Obtained from Integrated Strategies.TTactical Fortification SquadSquads: Sui's Garden of Grotesqueries4-star or above Defender and Supporter Operators cost 1 less Hope to recruit and promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shopsHow to get: Obtained from Integrated Strategies.TTactical Ranged SquadSquads: Sui's Garden of Grotesqueries4-star or above Medic and Sniper Operators cost 1 less Hope to recruit and promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shopsHow to get: Obtained from Integrated Strategies.TTianshi Bureau SquadSquads: Sui's Garden of Grotesqueries+1 Candle when entering Sui's Remnant Consciousness on 2nd and 4th floors, can enter Sui's Remnant Consciousness through Safe House nodesHow to get: Obtained from Integrated Strategies.TTourist SquadSquads: Sui's Garden of GrotesqueriesCoin coffer size +1; coins tossed +1How to get: Obtained from Integrated Strategies.Support Escape CraneSupport tools: Sui's Garden of GrotesqueriesBring 2 Snowsant's Safe Escape Cranes along to each battleHow to get: Obtained from Integrated Strategies.Support Fog MachineSupport tools: Sui's Garden of GrotesqueriesBring a Broken Fog Machine along to each battleHow to get: Obtained from Integrated Strategies.Support Landmine SetSupport tools: Sui's Garden of GrotesqueriesBring 3 Interference Mines along to each battleHow to get: Obtained from Integrated Strategies.Support Mr. BoomSupport tools: Sui's Garden of GrotesqueriesBring 2 Mr. Booms along to each battleHow to get: Obtained from Integrated Strategies.Support Replenishment StationSupport tools: Sui's Garden of GrotesqueriesBring a Portable Supply Station along to each battleHow to get: Obtained from Integrated Strategies.Support Riot PileSupport tools: Sui's Garden of GrotesqueriesBring 2 Riot Piles along to each battleHow to get: Obtained from Integrated Strategies.'Heart of a Slug'Reclamation Algorithm: BuildingsProof of your victories in the Gitmalutu GalaHow to get: Obtain by collecting all Gitmalutu Gala Champ Badges or from the WorkbenchAuto Mining HubReclamation Algorithm: BuildingsAfter deployment, produces a certain amount of <Iron Ore> every dayHow to get: Obtain from WorkbenchAuto Quarry HubReclamation Algorithm: BuildingsAfter deployment, produces a certain amount of <Stone> every dayHow to get: Obtain from WorkbenchAuto Sawing HubReclamation Algorithm: BuildingsAfter deployment, produces a certain amount of <Wood> every dayHow to get: Obtain from WorkbenchBattlementReclamation Algorithm: BuildingsAllows Ranged Operators to be deployed on topHow to get: CraftingBattlement IReclamation Algorithm: BuildingsAfter deployment, allows ranged operators to be deployed on topHow to get: Obtain from WorkbenchBattlement IIReclamation Algorithm: BuildingsMore durable; after deployment, allows ranged operators to be deployed on topHow to get: Obtain from WorkbenchBattlement IIIReclamation Algorithm: BuildingsMore durable; after deployment, allows ranged operators to be deployed on top, and increases their ASPDHow to get: Obtain from WorkbenchBenchReclamation Algorithm: BuildingsBeautifies HeadquartersHow to get: Obtain from WorkbenchBenchReclamation Algorithm: BuildingsSP recovery +0.4/s when there is high ground, water terrain, or Bushes in the 4 adjacent tiles; gain 3 Crude Gold when skill is activatedHow to get: CraftingBeverage ProcessorReclamation Algorithm: Buildings[lv2] Concentrated Nutrients + Water → Box of Energy Boosters [lv2] Rice + Water → Box of Drinks Charges gauge upon taking hitsHow to get: CraftingBuilding Material ProcessorReclamation Algorithm: Buildings[lv1] Wood → Plank [lv1] Stone → Slab [lv1] Iron Ore → Iron PlateHow to get: CraftingCombat Readiness Station IReclamation Algorithm: BuildingsGives 2 Life Points each battleHow to get: Obtain from WorkbenchCombat Readiness Station IIReclamation Algorithm: BuildingsGives 3 Life Points each battleHow to get: Obtain from WorkbenchCommunications Base StationReclamation Algorithm: BuildingsOffers visibility in an area; Attack Range is considered an extension of Gathering Station rangeHow to get: CraftingCorralReclamation Algorithm: BuildingsCan raise captured beasts; domesticated beasts have a chance to produce ingredientsHow to get: Obtain from WorkbenchCrab TrapReclamation Algorithm: BuildingsCan draw out Cragpincers on Clear WaterHow to get: CraftingCrabbie PumpieReclamation Algorithm: BuildingsCollects Fresh Water from Clear Water; SP recovery increased for every Operator or Summon within Attack RangeHow to get: CraftingCrabshell ProcessorReclamation Algorithm: Buildings[lv2] Crabshell Fragment → Adhesive [lv1] Crabshell Fragment → Waterproof Hide Charges gauge upon taking damage; has high DEFHow to get: CraftingCrystal SpringReclamation Algorithm: BuildingsThis tile is considered water terrain; other Constructs within Attack Range have 1.2x Appeal (stacks); gain 5 Crude Gold when skill is activatedHow to get: CraftingCursed Mire IReclamation Algorithm: BuildingsSlightly reduces the DEF and RES of enemies on this tileHow to get: Obtain from WorkbenchCursed Mire IIReclamation Algorithm: BuildingsReduces the DEF and RES of enemies on this tileHow to get: Obtain from WorkbenchCursed Mire IIIReclamation Algorithm: BuildingsGreatly reduces the DEF and RES of enemies on this tileHow to get: Obtain from WorkbenchDrinks Supply StationReclamation Algorithm: BuildingsMaintains high Prosperity and buffs when Energy Boosters or Drinks are spentHow to get: CraftingEquipment Supply StationReclamation Algorithm: BuildingsMaintains high Prosperity and buffs when Equipment or Weapons are spentHow to get: CraftingFieldwork ProcessorReclamation Algorithm: Buildings[lv3] Flax + Plank → Box of Fieldwork Items [lv1] Waterproof Hide + Adhesive → Box of Protective EquipmentHow to get: CraftingFlax ProcessorReclamation Algorithm: Buildings[lv2] Flax → Cloth [lv1] Flax → Concentrated NutrientsHow to get: CraftingFlax SeedlingReclamation Algorithm: BuildingsProduces Flax; can be healed, and can be harvested when HP is at maxHow to get: CraftingFluttering FlagReclamation Algorithm: BuildingsProduction Facilities and Decorations within range have +10 Appeal; gain 24 Crude Gold when skill is activatedHow to get: CraftingFountainReclamation Algorithm: BuildingsBeautifies HeadquartersHow to get: Obtain from WorkbenchFowlbeast Egg ProcessorReclamation Algorithm: Buildings[lv2] Fowlbeast Egg → Concentrated Nutrients [lv1] Fowlbeast Egg → Adhesive Charges gauge upon taking hitsHow to get: CraftingFur ProcessorReclamation Algorithm: Buildings[lv2] Fur → Waterproof Hide [lv1] Fur → Industrial Fiber Charges gauge upon taking damage; has high RESHow to get: CraftingGas Jet ThrowerReclamation Algorithm: BuildingsPushes an enemy in front awayHow to get: CraftingGas Jet Thrower IReclamation Algorithm: BuildingsPushes an enemy in front awayHow to get: Obtain from WorkbenchGas Jet Thrower IIReclamation Algorithm: BuildingsPushes away an enemy in front away with greater frequencyHow to get: Obtain from WorkbenchInstrument ProcessorReclamation Algorithm: Buildings[lv3] Adhesive + Iron Plate → Box of Instruments [lv1] Industrial Fiber + Iron Plate → Box of Weapons Charges gauge upon taking damage; has high DEF and RESHow to get: CraftingLarge CorralReclamation Algorithm: BuildingsCorral for large creaturesHow to get: Obtain from WorkbenchLarge CorralReclamation Algorithm: BuildingsLarge beasts and wild beasts can be reared hereHow to get: CraftingLightning RodReclamation Algorithm: BuildingsCauses lightning within its Attack Range to strike its locationHow to get: CraftingLogistics ProcessorReclamation Algorithm: Buildings[lv2] Slab + Iron Plate → Box of Tools [lv1] Rice → Husked Rice [lv1] Crabshell Fragment → Waterproof Hide Charges gauge upon taking hitsHow to get: CraftingLootmarkReclamation Algorithm: BuildingsStuffed with tokens from powerful foes, some are warnings, while others are mementos; Raids will have a reduced appearance rate after deploymentHow to get: Obtain from WorkbenchMedical Supply ProcessorReclamation Algorithm: Buildings[lv2] Plank + Cloth → Box of Bandages [lv1] Fur → Industrial Fiber [lv1] Concentrated Nutrients + Water→ Box of Energy BoostersHow to get: CraftingMedicine Supply StationReclamation Algorithm: BuildingsMaintains high Prosperity and buffs when Bandages or Energy Boosters are spentHow to get: CraftingMetal ProcessorReclamation Algorithm: Buildings[lv2] Industrial Fiber + Iron Plate → Box of Weapons [lv1] Adhesive + Iron Plate → Box of Instruments [lv1] Iron Ore → Iron Plate Charges gauge upon taking hitsHow to get: CraftingMint IReclamation Algorithm: BuildingsCan turn <Fresh Water> and <Iron Ore> into <Crude Gold>How to get: Obtain from WorkbenchMint IIReclamation Algorithm: BuildingsCan turn <Fresh Water> and <Stone> into <Crude Gold>How to get: Obtain from WorkbenchMint IIIReclamation Algorithm: BuildingsCan turn <Fresh Water> and <Wood> into <Crude Gold>How to get: Obtain from WorkbenchMonolith SpawnerReclamation Algorithm: BuildingsWhen skill is activated, all tiles within Attack Range have a chance to generate 1 <Monolith>How to get: CraftingNutrient Fluid SprinklerReclamation Algorithm: BuildingsRice Planting Troughs and Flax Planting Troughs within range give 1.5x drops (stacks)How to get: CraftingOperations StationReclamation Algorithm: BuildingsCan be used in battle to protect all Constructs.How to get: Obtain from WorkbenchPhantomic BarrierReclamation Algorithm: BuildingsBlocks the enemy's path, forcing them to go around itHow to get: CraftingPhantomic Barrier IReclamation Algorithm: BuildingsAfter deployment, blocks enemies, forcing them to go around. Has 0 Block.How to get: Obtain from WorkbenchPhantomic Barrier IIReclamation Algorithm: BuildingsAfter deployment, blocks enemies, forcing them to go around. Has 0 Block and is invisible.How to get: Obtain from WorkbenchPlanting Box GroupReclamation Algorithm: BuildingsAfter deployment, produces a certain of <Rice> every dayHow to get: Obtain from WorkbenchPotted PlantReclamation Algorithm: BuildingsSP recovery +0.4/s when there are resources (Thickets, etc.) in the 4 adjacent tiles; gain 2-12 Crude Gold at random when skill is activatedHow to get: CraftingPottingReclamation Algorithm: BuildingsBeautifies HeadquartersHow to get: Obtain from WorkbenchPower Supply StationReclamation Algorithm: BuildingsProcessing Constructs within Attack Range gain SP; recovers SP when attacked by the beast placed withinHow to get: CraftingProvision ProcessorReclamation Algorithm: Buildings[lv2] Husked Rice + Plank → Box of Rations [lv1] Rice + Water → Box of Drinks [lv1] Fowlbeast Egg → Concentrated NutrientsHow to get: CraftingProvision Supply StationReclamation Algorithm: BuildingsMaintains high Prosperity and buffs when Rations, Energy Boosters or Drinks are spentHow to get: CraftingReactive BarrierReclamation Algorithm: BuildingsCan block enemies from advancingHow to get: CraftingReactive Barrier IReclamation Algorithm: BuildingsCan block enemies from advancingHow to get: Obtain from WorkbenchReactive Barrier IIReclamation Algorithm: BuildingsMore durable; can block enemies from advancingHow to get: Obtain from WorkbenchReactive Barrier IIIReclamation Algorithm: BuildingsMore durable, can block enemies, and deals high Physical damage to surrounding enemies when destroyedHow to get: Obtain from WorkbenchResource Planning Station IReclamation Algorithm: BuildingsGives an extra deployment slot each battleHow to get: Obtain from WorkbenchResource Planning Station IIReclamation Algorithm: BuildingsGives 2 extra deployment slots each battleHow to get: Obtain from WorkbenchRice ProcessorReclamation Algorithm: Buildings[lv2] Rice → Husked Rice [lv1] Rice → AdhesiveHow to get: CraftingRice SeedlingReclamation Algorithm: BuildingsProduces Rice; can be healed, and can be harvested when HP is at maxHow to get: CraftingSmall CorralReclamation Algorithm: BuildingsWild beasts can be reared hereHow to get: CraftingSmoke Launcher IReclamation Algorithm: BuildingsFires a smoke bomb at an enemy in front, inflicting FragileHow to get: Obtain from WorkbenchSmoke Launcher IIReclamation Algorithm: BuildingsFires a smoke bomb at a distant enemy in front, inflicting FragileHow to get: Obtain from WorkbenchSmoke Launcher IIIReclamation Algorithm: BuildingsFires a smoke bomb at a distant enemy in front, inflicting Fragile that lasts for a longer period of timeHow to get: Obtain from WorkbenchStone ProcessorReclamation Algorithm: Buildings[lv2] Slab + Waterproof Hide → Box of Equipment [lv1] Slab + Iron Plate → Box of Tools [lv1] Stone → SlabHow to get: CraftingStrange Ore Vein SpawnerReclamation Algorithm: BuildingsWhen skill is activated, all tiles within Attack Range have a chance to generate 1 <Strange Ore Vein>How to get: CraftingSupply Vehicle Curved TrackReclamation Algorithm: BuildingsSupply Vehicles can follow this forwardHow to get: CraftingSupply Vehicle OriginReclamation Algorithm: BuildingsConnects to Supply Vehicle Tracks and a Terminus to launch a Supply VehicleHow to get: CraftingSupply Vehicle Straight TrackReclamation Algorithm: BuildingsSupply Vehicles can follow this forwardHow to get: CraftingSupply Vehicle TerminusReclamation Algorithm: BuildingsWhen a Supply Vehicle arrives, gives SP to Constructs and Operators within Attack RangeHow to get: CraftingSupply Vehicle Transit NodeReclamation Algorithm: BuildingsWhen a Supply Vehicle passes through, causes Constructs and Operators within Attack Range to gain SP based on the distance traveled by Supply VehicleHow to get: CraftingTemporary Gathering StationReclamation Algorithm: BuildingsProduces <Gatherers> to gather from <Thickets>, <Monoliths>, <Strange Ore Veins> and other resources; up to 3 <Gatherers> can be produced, with a deployment limit of 5How to get: CraftingTextile ProcessorReclamation Algorithm: Buildings[lv2] Waterproof Hide + Adhesive → Box of Protective Equipment [lv1] Slab + Waterproof Hide → Box of Equipment [lv1] Wool → ClothHow to get: CraftingThicket SpawnerReclamation Algorithm: BuildingsWhen skill is activated, all tiles within Attack Range have a chance to generate 1 <Thicket>How to get: CraftingTool Supply StationReclamation Algorithm: BuildingsMaintains high Prosperity and buffs when Tools or Weapons are spentHow to get: CraftingTrap Net LauncherReclamation Algorithm: BuildingsFires a net at an enemy in front, binding them for a period of timeHow to get: CraftingTrap Net Launcher IReclamation Algorithm: BuildingsFires a net at an enemy in front, binding them for a period of timeHow to get: Obtain from WorkbenchTrap Net Launcher IIReclamation Algorithm: BuildingsFires a net at an enemy in front, binding them for a longer period of timeHow to get: Obtain from WorkbenchUrban Style Barrier IReclamation Algorithm: BuildingsBlocks the enemy's path, forcing them to go around itHow to get: Obtain from WorkbenchUrban Style Barrier IIReclamation Algorithm: BuildingsMore durable; Blocks the enemy's path, forcing them to go around itHow to get: Obtain from WorkbenchUrban Style Barrier IIIReclamation Algorithm: BuildingsGains Camouflage, more durable, blocks the enemy's path, forcing them to go around itHow to get: Obtain from WorkbenchWatch Tower IReclamation Algorithm: BuildingsProvides visibility in an areaHow to get: Obtain from WorkbenchWatch Tower IIReclamation Algorithm: BuildingsGains Camouflage for a period of time, provides visibility in an area, has increased range, and is more durableHow to get: Obtain from WorkbenchWatch Tower IIIReclamation Algorithm: BuildingsProvides visibility for the whole map, has Camouflage, and is more durableHow to get: Obtain from WorkbenchWild Beast LureReclamation Algorithm: BuildingsLures wild beasts within Attack RangeHow to get: CraftingWood ProcessorReclamation Algorithm: Buildings[lv1] Flax + Plank → Box of Fieldwork Items [lv1] Plank + Cloth → Box of Bandages [lv1] Husked Rice + Plank → Box of Rations [lv1] Wood → PlankHow to get: CraftingWool ProcessorReclamation Algorithm: Buildings[lv2] Wool → Industrial Fiber [lv1] Wool → ClothHow to get: CraftingBeast TrapReclamation Algorithm: Tactical itemsCaptures any common prey within attack range with less than a certain percentage of HPHow to get: Obtain from WorkbenchBeast TrapReclamation Algorithm: Tactical itemsCaptures wild beasts with HP below 50% when skill is activatedHow to get: CraftingCrabbie PumpieReclamation Algorithm: Tactical itemsAllows <Fresh Water> to be gathered from <Clear Water>How to get: Obtain from WorkbenchDeluxe Crabbie PumpieReclamation Algorithm: Tactical itemsAllows <Fresh Water> to be gathered from <Clear Water>How to get: Obtain from WorkbenchDeluxe Mining Harvester HubReclamation Algorithm: Tactical itemsCan produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Strange Ore Veins>. Limit of 4How to get: Obtain from WorkbenchDeluxe Quarrying Harvester HubReclamation Algorithm: Tactical itemsCan produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Monoliths>. Limit of 3How to get: Obtain from WorkbenchDeluxe Sawing Harvester HubReclamation Algorithm: Tactical itemsCan produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Thickets>. Limit of 3How to get: Obtain from WorkbenchEmergency Repair VehicleReclamation Algorithm: Tactical itemsCan be deployed on high and low ground. Restores the HP of the building in front every second.How to get: Obtain from WorkbenchExoskeletonReclamation Algorithm: Tactical itemsOperators can carry resources equal to 3x their Block. Collection range is also increased (Automatically uses 1 unit per battle when in toolbox)How to get: Obtain from Workbench Chance to drop from combat in Strange TerritoryExtracting Harvester HubReclamation Algorithm: Tactical itemsProduces <Master Gatherers> to gather from <Thickets>, <Monoliths>, <Strange Ore Veins>, and <Lighting Ore Veins> with a bonus when gathering from <Lighting Ore Veins>. Limit of 3How to get: Obtain from WorkbenchFragrant PollenReclamation Algorithm: Tactical itemsSummons an allied Vanillawing nearby to help in combatHow to get: Obtain from WorkbenchGlow StickReclamation Algorithm: Tactical itemsProvides visibility within a certain rangeHow to get: Obtain from WorkbenchGlow Stick LauncherReclamation Algorithm: Tactical itemsPeriodically deploys Glow Sticks at 4 random positions that will stun nearby enemies (Automatically uses 1 unit per battle when in toolbox)How to get: Obtain from Workbench Chance to drop from combat in Strange TerritoryHigh-Grade Beast TrapReclamation Algorithm: Tactical itemsCaptures one common quarry within attack rangeHow to get: Obtain from WorkbenchHigh-Grade Beast TrapReclamation Algorithm: Tactical itemsCaptures a wild beast within Attack RangeHow to get: CraftingHunter BalmReclamation Algorithm: Tactical itemsSargonian Operators recover 1 SP every 2s and can capture wild beasts when attacking those with less than 30% HP (Automatically uses 1 unit per battle when in toolbox)How to get: Obtain from Workbench Chance to drop from combat in Strange TerritoryHunting Net LauncherReclamation Algorithm: Tactical itemsCan capture more types of wild beasts. After deployment, fires a hunting net after taking a certain number of hitsHow to get: Obtain from WorkbenchHunting RationsReclamation Algorithm: Tactical itemsAllied Exotic Beasts use skills more frequently, gain +30% ATK and Movement Speed, and recover 1.5% of Max HP per second (Automatically uses 1 unit per battle when in toolbox)How to get: Obtain from WorkbenchIce BlasterReclamation Algorithm: Tactical itemsWild beasts will be Frozen for 8 seconds when attacked by allied units for the first time. Allied units deal 20% more damage to wild beasts and take less damage from them (Automatically uses 1 unit per battle when in toolbox)How to get: Obtain from Workbench Chance to drop from combat in Strange TerritoryIce BombReclamation Algorithm: Tactical itemsApplies Cold for a period of time to enemies within rangeHow to get: Obtain from WorkbenchIce Bomb IIReclamation Algorithm: Tactical itemsApplies Frozen for a period of time to enemies within rangeHow to get: Obtain from WorkbenchIce Bomb IIReclamation Algorithm: Tactical itemsApplies Frozen for a period of time to enemies within rangeHow to get: CraftingMining Harvester HubReclamation Algorithm: Tactical itemsCan produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Strange Ore Veins>. Limit of 4How to get: Obtain from WorkbenchNecrosis TransmitterReclamation Algorithm: Tactical itemsAll enemies' movement speed -15%. When defeated, they deal Necrosis to other enemies nearby (Automatically uses 1 unit per battle when in toolbox)How to get: Obtain from Workbench Chance to drop from combat in Strange TerritoryNeural ChainReclamation Algorithm: Tactical itemsFor each Operator on the field who has consumed provision, all allies gain +10% ATK (Automatically uses 1 unit per battle when in toolbox)How to get: Obtain from WorkbenchOmni UmbrellaReclamation Algorithm: Tactical itemsMedic and Supporter Operators, as well as allies within the surrounding 8 tiles gain +20% Max HP and are immune to Heatwave, Cloudburst, and Wet Season effects (Automatically uses 1 unit per battle when in toolbox)How to get: Obtain from Workbench Chance to drop from combat in Strange TerritoryOperation KitReclamation Algorithm: Tactical itemsStarting DP +10, Stage Life Points +5 (Automatically uses 1 unit per battle when in toolbox)How to get: Obtain from Workbench Chance to drop from combat in Strange TerritoryOverspeed SpiceReclamation Algorithm: Tactical itemsIncreases the Movement Speed of surrounding enemies, but decreases their DEFHow to get: Obtain from WorkbenchProspectorReclamation Algorithm: Tactical itemsReveals the nearest <Buried Metal Chest>, <Thorned Treasure Chest>, <Fowlbeast's Return>, and <Historical Remains> and the area around itHow to get: Obtain from WorkbenchQuarrying Harvester HubReclamation Algorithm: Tactical itemsCan produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Monoliths>. Limit of 3How to get: Obtain from WorkbenchRare Fragrant PollenReclamation Algorithm: Tactical itemsSummons an allied Rare Vanillawing nearby to help in combatHow to get: Obtain from WorkbenchRare Rock HammerReclamation Algorithm: Tactical itemsSummons an allied Rare Quicksand Beast nearby to help in combatHow to get: Obtain from WorkbenchRare Thale CalyxReclamation Algorithm: Tactical itemsSummons an allied Rare Thalebeast nearby to help in combatHow to get: Obtain from WorkbenchRestanding PotionReclamation Algorithm: Tactical itemsPrevents the Operator in front from falling for a period of time, but forces them to retreat when the effect expires and increases their Redeployment TimeHow to get: Obtain from WorkbenchRestanding Potion IIReclamation Algorithm: Tactical itemsPrevents the Operator in front from falling for a period of time, but forces them to retreat when the effect expiresHow to get: Obtain from WorkbenchRestanding Potion IIIReclamation Algorithm: Tactical itemsPrevents the Operator in front from being defeated, but forces them to retreat after some time and increases their Redeployment TimeHow to get: CraftingRestanding Potion IIIReclamation Algorithm: Tactical itemsPrevents the Operator in front from falling for a period of time, but forces them to retreat when the effect expires and decreases their Redeployment TimeHow to get: Obtain from WorkbenchRock HammerReclamation Algorithm: Tactical itemsSummons an allied Quicksand Beast nearby to help in combatHow to get: Obtain from WorkbenchSawing Harvester HubReclamation Algorithm: Tactical itemsCan produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Thickets>. Limit of 3How to get: Obtain from WorkbenchSlug Lure IReclamation Algorithm: Tactical itemsCan only be used on grass tiles to attract 1 Originium Slug when triggered. Expires after 1 triggerHow to get: Obtain from WorkbenchSlug Lure IIReclamation Algorithm: Tactical itemsCan only be used on grass tiles to attract 1 Originium Slug when triggered. Expires after 2 triggersHow to get: Obtain from WorkbenchSlug Lure IIIReclamation Algorithm: Tactical itemsCan only be used on grass tiles to attract 1 Originium Slug when triggered. Expires after 3 triggersHow to get: Obtain from WorkbenchThale CalyxReclamation Algorithm: Tactical itemsSummons an allied Thalebeast nearby to help in combatHow to get: Obtain from WorkbenchWasteland Cache: Camouflage DeviceReclamation Algorithm: Tactical itemsCan be deployed on high and low ground. All friendly units in the surrounding 8 tiles gain Camouflage and are immune to StunHow to get: Obtain from WorkbenchWasteland Cache: Camouflage DeviceReclamation Algorithm: Tactical itemsCan be deployed on high and low ground. All friendly units in the surrounding 8 tiles gain Camouflage and are immune to StunHow to get: CraftingWasteland Cache: Custom Floating PlatformReclamation Algorithm: Tactical itemsConstructs a platform on the water upon which any unit can be deployedHow to get: Obtain from WorkbenchWasteland Cache: Custom Floating PlatformReclamation Algorithm: Tactical itemsAllows Operators to be deployed on water terrainHow to get: CraftingWasteland Cache: Hypnotic CenserReclamation Algorithm: Tactical itemsInflicts Sleep on enemies in the 8 surrounding tiles for a period of time, Special effect on animalsHow to get: Obtain from WorkbenchWasteland Cache: Hypnotic CenserReclamation Algorithm: Tactical itemsInflicts Sleep on enemies in the 8 surrounding tiles for a period of time; special effect on beastsHow to get: CraftingWasteland Cache: Refreshing PotionReclamation Algorithm: Tactical itemsGives an Operator in front ASPD, and forces them to retreat when the effect expires (partial DP refund)How to get: Obtain from WorkbenchWasteland Cache: Remote Shield GeneratorReclamation Algorithm: Tactical itemsPeriodically grants Barrier to a friendly unitHow to get: CraftingWasteland Cache: Remote Shield GeneratorReclamation Algorithm: Tactical itemsPeriodically grants Barrier to a friendly unitHow to get: Obtain from WorkbenchWasteland Cache: Support CoilReclamation Algorithm: Tactical itemsWhen linked to other Support Coils, deals Arts damage by shocking passing enemies, and slows themHow to get: Obtain from WorkbenchWasteland Cache: Support Escape CraneReclamation Algorithm: Tactical itemsImmediately retreat the Operator in front and greatly reduce their Redeployment TimeHow to get: Obtain from WorkbenchWasteland Cache: Support Escape CraneReclamation Algorithm: Tactical itemsImmediately retreats the Operator in front and greatly reduces their Redeployment TimeHow to get: CraftingWasteland Cache: Support First Aid KitReclamation Algorithm: Tactical itemsRestore a large amount of HP to 1 ally within rangeHow to get: Obtain from WorkbenchWasteland Cache: Support Fog MachineReclamation Algorithm: Tactical itemsSlows the Movement Speed of enemies within rangeHow to get: Obtain from WorkbenchWasteland Cache: Support Gas TanksReclamation Algorithm: Tactical itemsPushes nearby enemies away greatlyHow to get: Obtain from WorkbenchWasteland Cache: Support Landmine SetReclamation Algorithm: Tactical itemsWhen activated, explodes when an enemy passes by, dealing True Damage to all nearby enemies, and temporarily increasing damage that they takeHow to get: Obtain from WorkbenchWasteland Cache: Support Mr. BoomReclamation Algorithm: Tactical itemsStuns all enemies in the four adjacent tiles for a period of timeHow to get: Obtain from WorkbenchWasteland Cache: Support Mr. BoomReclamation Algorithm: Tactical itemsStuns all enemies in the four adjacent tiles for a period of timeHow to get: CraftingWasteland Cache: Support Originium BombReclamation Algorithm: Tactical itemsExplodes to deal heavy True Damage to all enemies within rangeHow to get: Obtain from WorkbenchWasteland Cache: Support Originium BombReclamation Algorithm: Tactical itemsExplodes to deal heavy True damage to all enemies within rangeHow to get: CraftingWasteland Cache: Support Replenishment StationReclamation Algorithm: Tactical itemsPeriodically restores SP to a friendly unitHow to get: Obtain from WorkbenchWasteland Cache: Support Replenishment StationReclamation Algorithm: Tactical itemsPeriodically restores SP to a friendly unitHow to get: Crafting'Consortium of Pincers'Reclamation Algorithm: AnimalsCan be reared in a Corral to produce even more <Crabshell Fragment>How to get: Obtain from catching; purchased from shopCaptured 'Consortium of Pincers'Reclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured 'Consortium of Pincers'Reclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured 'Liquid Shifter'Reclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Fresh WaterHow to get: Obtain from huntingCaptured 'Liquid Shifter'Reclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Fresh WaterHow to get: Obtain from huntingCaptured CragpincerReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured CragpincerReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Crystalline CragpincerReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Crystalline CragpincerReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Leporibeast LonghornReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Leporibeast LonghornReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Leporibeast ShorthornReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Leporibeast ShorthornReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Luminous FowlbeastReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Luminous FowlbeastReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Lush Mossback BeastReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Lush Mossback BeastReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Mossback BeastReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Mossback BeastReclamation Algorithm: AnimalsCan raise beasts in Corrals; they will have a chance to produce ingredientsHow to get: Obtain from huntingCaptured Quicksand BeastReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Construction MaterialsHow to get: Obtain from huntingCaptured Quicksand BeastReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Construction MaterialsHow to get: Obtain from huntingCaptured Rogue BurdenbeastReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Crude GoldHow to get: Obtain from huntingCaptured Rogue BurdenbeastReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Crude GoldHow to get: Obtain from huntingCaptured Sandfall CrystalhoofReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Food IngredientsHow to get: Obtain from huntingCaptured Sandfall CrystalhoofReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Food IngredientsHow to get: Obtain from huntingCaptured Spined ShellbeastReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Food IngredientsHow to get: Obtain from huntingCaptured Spined ShellbeastReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Food IngredientsHow to get: Obtain from huntingCaptured ThalebeastReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Construction MaterialsHow to get: Obtain from huntingCaptured ThalebeastReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Construction MaterialsHow to get: Obtain from huntingCaptured VanillawingReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Construction MaterialsHow to get: Obtain from huntingCaptured VanillawingReclamation Algorithm: AnimalsCan be raised in Large Corrals and has a chance to produce Construction MaterialsHow to get: Obtain from huntingCragpincerReclamation Algorithm: AnimalsCan be reared in a Corral to produce <Crabshell Fragment>How to get: Obtain from catching; purchased from shopCrystalline CragpincerReclamation Algorithm: AnimalsCan be reared in a Corral to produce more <Crabshell Fragment>How to get: Obtain from catching; purchased from shopDrillpecker FowlbeastReclamation Algorithm: AnimalsCan be reared in a Corral to produce more <Fowlbeast Egg>How to get: Obtain from catching; purchased from shopLeporibeast LonghornReclamation Algorithm: AnimalsCan be reared in a Corral to produce more <Wool>How to get: Obtain from catching; purchased from shopLeporibeast ShorthornReclamation Algorithm: AnimalsCan be reared in a Corral to produce <Wool>How to get: Obtain from catching; purchased from shopLuminous FowlbeastReclamation Algorithm: AnimalsCan be reared in a Corral to produce <Fowlbeast Egg>How to get: Obtain from catching; purchased from shopLush Mossback BeastReclamation Algorithm: AnimalsCan be reared in a Corral to produce more <Fur>How to get: Obtain from catching; purchased from shopMossback BeastReclamation Algorithm: AnimalsCan be reared in a Corral to produce <Fur>How to get: Obtain from catching; purchased from shopSandfall CrystalhoofReclamation Algorithm: AnimalsCan be reared in a Large Corral to produce <Marrow Fungus>How to get: Obtain from catching; purchased from shopShiny 'Consortium of Pincers'Reclamation Algorithm: AnimalsCan be reared in a Corral to produce a monumental amount of <Crabshell Fragment>How to get: Obtain from catching; purchased from shopShiny CragpincerReclamation Algorithm: AnimalsCan be reared in a Corral to produce a large amount of <Crabshell Fragment>How to get: Obtain from catching; purchased from shopShiny Crystalline CragpincerReclamation Algorithm: AnimalsCan be reared in a Corral to produce a huge amount of <Crabshell Fragment>How to get: Obtain from catching; purchased from shopShiny Drillpecker FowlbeastReclamation Algorithm: AnimalsCan be reared in a Corral to produce a huge amount of <Fowlbeast Egg>How to get: Obtain from catching; purchased from shopShiny Leporibeast LonghornReclamation Algorithm: AnimalsCan be reared in a Corral to produce a huge amount of <Wool>How to get: Obtain from catching; purchased from shopShiny Leporibeast ShorthornReclamation Algorithm: AnimalsCan be reared in a Corral to produce a large amount of <Wool>How to get: Obtain from catching; purchased from shopShiny Luminous FowlbeastReclamation Algorithm: AnimalsCan be reared in a Corral to produce a large amount of <Fowlbeast Egg>How to get: Obtain from catching; purchased from shopShiny Lush Mossback BeastReclamation Algorithm: AnimalsCan be reared in a Corral to produce a huge amount of <Fur>How to get: Obtain from catching; purchased from shopShiny Mossback BeastReclamation Algorithm: AnimalsCan be reared in a Corral to produce a large amount of <Fur>How to get: Obtain from catching; purchased from shopShiny Sandfall CrystalhoofReclamation Algorithm: AnimalsCan be reared in a Large Corral to produce a large amount of <Marrow Fungus>How to get: Obtain from catching; purchased from shopShiny SpiritfurReclamation Algorithm: AnimalsCan be reared in a Large Corral to produce a huge amount of <Pure Gold>How to get: Obtain from catching; purchased from shopShiny VelvetfurReclamation Algorithm: AnimalsCan be reared in a Corral to produce a large amount of <Pure Gold>How to get: Obtain from catching; purchased from shopSpiritfurReclamation Algorithm: AnimalsCan be reared in a Large Corral to produce more <Pure Gold>How to get: Obtain from catching; purchased from shopVelvetfurReclamation Algorithm: AnimalsCan be reared in a Corral to produce <Pure Gold>How to get: Obtain from catching; purchased from shopBolívarian Smoked MeatReclamation Algorithm: FoodEffect lasts forever. Allows the consumer to restore 1 SP every few seconds to allies within Attack Range (Does not stack)How to get: Obtain from Cooking PlatformCarbohydrate Fat CubeReclamation Algorithm: FoodOperator gains greatly increased Max HP and reduced Redeployment Time from mealHow to get: Obtain from Cooking PlatformCentral Valley BBQ MixReclamation Algorithm: FoodOperator slightly increases SP recovery rate of allies within Attack Range (does not stack) and increases healing effectiveness from mealHow to get: Obtain from Cooking PlatformColumbian CannonfowlReclamation Algorithm: FoodOperator gains Vigor effect of increased attack when HP is above a certain percentage from mealHow to get: Obtain from Cooking PlatformColumbian Molecular CapsuleReclamation Algorithm: FoodOperator gains greatly increased ASPD from mealHow to get: Obtain from Cooking PlatformConcentrated ExtractReclamation Algorithm: FoodOperator gains increased ASPD from mealHow to get: Obtain from Cooking PlatformCondensed CaloriesReclamation Algorithm: FoodOperator gains greatly increased Block Count and Max HP from mealHow to get: Obtain from Cooking PlatformCrab PasteReclamation Algorithm: FoodOperator gains greatly increased Block Count and DEF from mealHow to get: Obtain from Cooking PlatformCrab PorridgeReclamation Algorithm: FoodOperator gains slightly increased Max HP and DEF from mealHow to get: Obtain from Cooking PlatformCrab SashimiReclamation Algorithm: FoodOperator gains increased Block Count from mealHow to get: Obtain from Cooking PlatformCrabshell RiceReclamation Algorithm: FoodOperator gains increased Block Count and DEF from mealHow to get: Obtain from Cooking PlatformCrispy Meat and ChipsReclamation Algorithm: FoodOperator gains increased ATK and ASPD from mealHow to get: Obtain from Cooking PlatformDehydrated Seasoned JerkyReclamation Algorithm: FoodOperator gains reduced Deployment cost from mealHow to get: Obtain from Cooking PlatformDistilled Medulla BoosterReclamation Algorithm: FoodEffect lasts forever. Grants the consumer increased ASPD and the ability to deal extra Necrosis when dealing Arts damageHow to get: Chance to obtain from completing Feral Strange TerritoryDistilled Teardrop OintmentReclamation Algorithm: FoodEffect lasts forever. Grants the consumer increased ATK and the ability to deal extra True damage based on a percentage of ATK when dealing Physical damageHow to get: Chance to obtain from completing Feral Strange TerritoryEssence CubeReclamation Algorithm: FoodOperator gains reduced Deployment cost and slightly increased ATK from mealHow to get: Obtain from Cooking PlatformEssence of SavorReclamation Algorithm: FoodOperator gains increased ATK and ASPD from mealHow to get: Obtain from Cooking PlatformFlavor GranulesReclamation Algorithm: FoodOperator gains reduced SP Cost and Redeployment Time from mealHow to get: Obtain from Cooking PlatformFolk Festive FeastReclamation Algorithm: FoodOperator gains camouflage and ATK from mealHow to get: Obtain from Cooking PlatformGrilled Meat WrapsReclamation Algorithm: FoodOperator gains slightly increased ATK from mealHow to get: Obtain from Cooking PlatformHigashinese NanokappouReclamation Algorithm: FoodOperator gains greatly increased Max HP and DEF and status resistance from mealHow to get: Obtain from Cooking PlatformHunter's Rice WrapReclamation Algorithm: FoodOperator gains reduced Deployment cost and slightly increased DEF from mealHow to get: Obtain from Cooking PlatformIberian Chitin CubeReclamation Algorithm: FoodEffect lasts forever. Grants the consumer increased ATK and Max HP, status resistance, and a reduced chance be targeted by enemiesHow to get: Obtain from Cooking PlatformKazimierzian Knight SupplementReclamation Algorithm: FoodOperator gains greatly reduced SP Cost from mealHow to get: Obtain from Cooking PlatformLateran Holy MedleyReclamation Algorithm: FoodOperator gains greatly reduced Redeployment Time from mealHow to get: Obtain from Cooking PlatformLeithanian Soup StockReclamation Algorithm: FoodOperator gains increased Block Count and ATK from mealHow to get: Obtain from Cooking PlatformLow-Pressure Dried MeatReclamation Algorithm: FoodOperator gains increased Block Count, DEF, and RES from mealHow to get: Obtain from Cooking PlatformMarinated Coagulate SupplementReclamation Algorithm: FoodOperator gains increased ATK and 'ignores a portion of enemy DEF' from mealHow to get: Obtain from Cooking PlatformMinoan Gravity GelReclamation Algorithm: FoodEffect lasts forever. Allows the consumer to pull surrounding ground enemies towards self with significant force once upon deploymentHow to get: Obtain from Cooking PlatformMinoan Poetic GelReclamation Algorithm: FoodWhen dining Operator activates skill, other Operators that have eaten this food recover a set amount of SPHow to get: Obtain from Cooking PlatformMixed Refined Meat SauceReclamation Algorithm: FoodOperator gains increased ASPD from mealHow to get: Obtain from Cooking PlatformMusik-Schnellebraten ExtractReclamation Algorithm: FoodOperator is more likely to be attacked, gains greatly increased DEF and a certain chance to dodge physical and Arts attacks from mealHow to get: Obtain from Cooking PlatformMystery MixReclamation Algorithm: Food???How to get: Obtain from Cooking PlatformNaturalist's Replacement MealReclamation Algorithm: FoodOperator gains reduced Redeployment Time from mealHow to get: Obtain from Cooking PlatformOutside-In Flashboiled BeastmeatReclamation Algorithm: FoodOperator gains reduced Deployment cost and increased ATK from mealHow to get: Obtain from Cooking PlatformPan-Fried Meats on RiceReclamation Algorithm: FoodOperator gains reduced Redeployment Time from mealHow to get: Obtain from Cooking PlatformPine-Smoked BaconReclamation Algorithm: FoodOperator gains reduced Deployment cost and slightly increased HP from mealHow to get: Obtain from Cooking PlatformPressure-Cooked SoupReclamation Algorithm: FoodOperator gains increased RES from mealHow to get: Obtain from Cooking PlatformRainforest Strange Flavor CandyReclamation Algorithm: FoodOperator gains 1 SP every few seconds, but automatically activates skillHow to get: Obtain from explorationRendered Fat CrystalReclamation Algorithm: FoodOperator gains increased ATK from mealHow to get: Obtain from Cooking PlatformRiverfin Fruit GelReclamation Algorithm: FoodOperator gains increased ASPD and 'ignores a portion of enemy RES' from mealHow to get: Obtain from Cooking Platform123456