Arthur (Taranis)

Esper Union

Arthur (Taranis)

/Umbra/Fighter/Legendary

Introduction

Arthur (Taranis) is a Legendary Umbra esper in Dislyte. Arthur (Taranis)'s role is Fighter. Organization: Esper Union.

Other Umbra espers in Dislyte: Gorath (Bull Demon King), Jacqueline (Nott), Nova (Banshee), Nyles (Nidhogg), Sieg (Siegfried) and Tirrel (Uttu).

Profile

What ambition lies hidden within this man who wields the power of Taranis?

Arthur (Taranis)'s birthday is 06-01, and Arthur (Taranis) stands 185cm tall. Arthur (Taranis) likes lemon-scented perfume.

Stats

  • HP193rd10,993
  • ATK25th1,579
  • DEF77th1,057
  • SPD97th105
  • C. RATE10%
  • C. DMG1st175%
  • ACC0%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP9,70310,993
  • ATK1,3301,579
  • DEF9621,057
  • SPD100105
  • C. RATE10%10%
  • C. DMG150%175%
  • ACC0%0%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Striker: Espers who specialize in AoE damage. SPD-Based Damage: Ability damage scales with SPD. Ignores DMG Mitigation: Deals damage that ignores the target's DMG Mitigation.

  • Flashbolt

    Skill 1

    Active

    Attacks 1 random enemy 5 times, prioritizing enemies that have not been attacked. Damage per hit: 60% ATK. For each 1 SPD, deals extra damage. Extra damage: 0.33% of ATK.

    Level 1 and each level-up

    Level 1: Attacks 1 random enemy 5 times, prioritizing enemies that have not been attacked. Damage per hit: 25% ATK. For each 1 SPD, deals extra damage. Extra damage: 0.33% of ATK.

    1. Level 2: Damage increased to 30%
    2. Level 3: Damage increased to 35%
    3. Level 4: Damage increased to 40%
    4. Level 5: Damage increased to 45%
    5. Level 6: Damage increased to 50%
    6. Level 7: Damage increased to 60%
  • Voltaic Flow

    Skill 2

    Passive

    At the start of combat, gains 1 stack of Trailblazer and applies Transmission to 2 random targets. If SPD is greater than 100, increases C. RATE by 1% for every 1 SPD above that threshold.

    With Resonance 1

    At the start of combat, gains 1 stack of Trailblazer and applies Transmission to 2 random targets. If SPD is greater than 100, increases C. RATE by 1% for every 1 SPD above that threshold.

    With Resonance 2

    At the start of combat, gains 1 stack of Trailblazer and applies Transmission to 2 random targets. If SPD is greater than 100, increases C. RATE by 1% for every 1 SPD above that threshold.

    With Resonance 4

    At the start of combat, gains 1 stack of Trailblazer and applies Transmission to 2 random targets. If SPD is greater than 100, increases C. RATE by 1% for every 1 SPD above that threshold. When Arthur dies, if there is an enemy with Transmission, removes their Transmission and makes them permanently immune to Transmission, then revives Arthur with 100% HP.

    • Trailblazer (Undispellable) Gains 1 stack of Trailblazer after each action. Max 10 stacks. This effect won't be removed upon death. Gains the following effects based on current stacks: 3 stacks: When Flashbolt ends, gains SPD Up for 2 turns. 5 stacks: Becomes immune to debuffs and AP Down. 10 stacks: When casting Thunderfall, casts it one extra time; this effect won't trigger consecutively.
    • Transmission (Undispellable) When a carrier is hit, deals damage to all enemies. Damage: 120% of the caster's ATK. This damage ignores DMG Mitigation and can trigger only once per turn. When Transmission is removed (including by death), applies Transmission to 1 random enemy that does not already have it.
  • Thunderfall

    Skill 3

    Active, Cooldown 4 turns

    Attacks all enemies 5 times. Damage per hit: 50% ATK. For each 1 SPD, deals extra damage. Extra damage: 0.5% of ATK. Dispels 1 buff from each target.

    Level 1 and each level-up

    Level 1: Attacks all enemies 5 times. Damage per hit: 25% ATK. For each 1 SPD, deals extra damage. Extra damage: 0.5% of ATK. Dispels 1 buff from each target.

    1. Level 2: Damage increased to 30%
    2. Level 3: Damage increased to 35%
    3. Level 4: Damage increased to 40%
    4. Level 5: Damage increased to 45%
    5. Level 6: Damage increased to 50%
    6. Level 7: Cooldown reduced by 1 turn

    After Ascension 3: Thunderfall

    Attacks all enemies 5 times. Damage per hit: 50% ATK. For each 1 SPD, deals extra damage. Extra damage: 0.5% of ATK. Dispels 1 buff from each target. At the end of the ability, permanently increases damage taken by all enemies by 10%, up to 50%.

    With Resonance 6

    Attacks all enemies 5 times. Damage per hit: 50% ATK. For each 1 SPD, deals extra damage. Extra damage: 0.5% of ATK. The damage ignores DMG Mitigation effects, and dispels 1 buff from each target. Passive: Casts this ability when gaining SPD Up. Can only trigger once per active turn.

Captain Ability

Up to level 60
Increases ally ATK by 30%
After Level Breakthrough
Increases ally ATK by 40%
  1. Phase 1HP +950; ATK +25, DEF +25
  2. Phase 2DEF +70; HP +340, ATK +25
  3. Phase 3Upgrades Skill 3
  4. Phase 4SPD +5
  5. Phase 5ATK +15%
  6. Phase 6C. DMG +25%

Resonance

6
  1. 1.Voltaic Flow: Morph 1

    New Effect - Voltaic Flow: Added effect for Transmission: When a Transmission carrier is attacked, another carrier takes True Damage equal to 80% of damage dealt in this attack.

  2. 2.Voltaic Flow: Morph 2

    New Effect - Voltaic Flow: Added effect for Trailblazer: Each stack grants 20 SPD.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Voltaic Flow: Morph 3

    New Effect - Voltaic Flow: When Arthur dies, if there is an enemy with Transmission, removes their Transmission and makes them permanently immune to Transmission, then revives Arthur with full HP.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Thunderfall: Morph

    New Effect - Thunderfall: Ability damage ignores DMG Mitigation effects. Casts this ability when gaining SPD Up. Can only trigger once per active turn.

Divine Weapon

Verdant Heart

Verdant Heart

A quiet grove. Soft candlelight. Incense drifting through the air. Between each calm breath, he polishes his poise into perfection. His smile is warm, his edges hidden without a flaw. And in this perfect silence, an elaborate scheme takes shape.

Level 30
ATK +900, HP +3,817
Ranks 1 to 6
Before a Transmission carrier's turn starts, they have a 50/75/100/100/100/100% chance of taking damage. Damage: 85% of the caster's ATK. This damage ignores DMG Mitigation effects.
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Arthur (Taranis)'s dossier

Charismatic politician.

Arthur is both a Gyrate senator and the director of the Esper Union Foundation. Approachable and refined, he's one of Gyrate's most popular senators and has long held the top spot on its "Most Popular Public Figures" list. Whenever Arthur appears in front of the cameras, he looks perfectly composed. His sharp, tailored suits have become part of his public image. Within the Union, Arthur is known for his taste and his almost obsessive attention to detail. He keeps a strict routine of exercise and healthy eating, and often shares fashion advice and lifestyle products with the people around him. Over time, his habits have rubbed off on many of his colleagues. Arthur likes to meditate in his garden. Sometimes, he receives guests there as well, using the calm atmosphere to guide each conversation exactly where he wants it to go.

A wound that never healed.

Arthur rose from a small-town top student to a major political figure. Along the way, he learned how rules work, and how people can be influenced. He started as a mayor's secretary, and by 32, he was already one of Hazlitt's youngest senators. Later, he founded the Esper Union Foundation with Narmer and Alexandra. Arthur handled politics, his wife handled business, and together they helped build the Union into a working organization. Their son later joined as well and became the Ops Chief. After the Shadow Decree split apart, Esper-related crimes began to rise. Arthur's son became one of the victims, losing his life in an incident later found to have strong ties to the Shadows. But by the time the truth began to emerge, the evidence had already been wiped clean. His son's death left Arthur with a wound that never healed. Over time, that grief turned into a deep hatred of the Shadows.

A carefully laid trap.

When Leora later joined the Union, Arthur treated her with the same kindness he showed everyone else. But deep down, he couldn't stand her. She came from the Shadows, yet she was still standing in the light. "Why does someone like her get to walk away untouched?" Arthur began preparing the Esper Restriction Bill in secret. Publicly, it was meant to reduce Esper-related crime. In reality, it gave him a way to polish his image, build influence, and remove "unstable elements" like Leora. He spent enormous time and money presenting himself as a pioneer of progress in the post-Miracle era. To him, both the Esper Union and the Foundation were tools for winning public support in a chaotic world. When Arthur found the Shadows' warehouse of artificial Espers, he came up with a plan. He would bring Leora down from her pedestal and force the entire Esper Union to support his Esper Restriction Bill. Then he waited for the perfect moment to strike...

Lurking in the shadows.

When that moment came, Arthur cut off one supply line for Esper Suppressants and pushed Leora into investigating it. Then, once she was involved, he pinned the missing shipment on her. He secretly issued a warrant for Leora while pretending to be a concerned mentor. He even asked Elaine to help find her. But it was part of the trap. His real goal was to lure Leora to his private warehouse and get rid of her for good. Leora and Elaine worked together and brought Arthur's plan crashing down. Cornered, he released a berserk artificial Guardian, but the two sisters defeated it together. After his defeat, Arthur was escorted away from the scene. But he hasn't given up. Hidden in the shadows, he waits for the day he can rise again.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Inferno Wave ×5Basic Wind Wave ×5Basic Flow Wave ×5Gold ×3,000
  • Phase 2Basic Inferno Wave ×10Basic Wind Wave ×10Basic Flow Wave ×10Gold ×6,000
  • Phase 3Advanced Inferno Wave ×10Advanced Wind Wave ×10Advanced Flow Wave ×10Gold ×9,000
  • Phase 4Advanced Inferno Wave ×20Advanced Wind Wave ×20Advanced Flow Wave ×20Gold ×12,000
  • Phase 5Elite Inferno Wave ×8Elite Wind Wave ×8Elite Flow Wave ×8Gold ×15,000
  • Phase 6Elite Inferno Wave ×12Elite Wind Wave ×12Elite Flow Wave ×12Gold ×18,000

Art

Arthur (Taranis) key art

More Umbra espers

All espers