Jacqueline (Nott)

Esper Union

Jacqueline (Nott)

/Umbra/Support/Legendary

Introduction

Jacqueline (Nott) is a Legendary Umbra esper in Dislyte. Jacqueline (Nott)'s role is Support. Organization: Esper Union.

Other Umbra espers in Dislyte: Arthur (Taranis), Gorath (Bull Demon King), Nova (Banshee), Nyles (Nidhogg), Sieg (Siegfried) and Tirrel (Uttu).

Profile

Jacqueline, blessed with Nott's divine power, will protect everyone in the darkness of night.

Jacqueline (Nott)'s birthday is 11-13, and Jacqueline (Nott) stands 168cm tall. Jacqueline (Nott) likes fireflies.

Stats

  • HP8th22,626
  • ATK186th817
  • DEF45th1,156
  • SPD137th100
  • C. RATE10%
  • C. DMG150%
  • ACC0%
  • RESIST19th30%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP17,78022,626
  • ATK722817
  • DEF9621,156
  • SPD100100
  • C. RATE10%10%
  • C. DMG150%150%
  • ACC0%0%
  • RESIST20%30%

Before relics, Divine Weapon and Resonance.

Defender: Espers who help allies survive without healing. Passive Seal: Prevents passive abilities from triggering.

  • Nightblind

    Skill 1

    Active

    Attacks 1 enemy. Damage: 120% ATK. Inflicts Miss Rate Up for 2 turns.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 80% ATK. Inflicts Miss Rate Up for 2 turns.

    1. Level 2: Damage increased to 90%
    2. Level 3: Damage increased to 100%
    3. Level 4: Damage increased to 110%
    4. Level 5: Damage increased to 120%
    • Miss Rate Up +50% Miss Rate.
  • Astral Ward

    Skill 2

    Passive

    When a teammate takes fatal damage, grants them Nightshroud. The first trigger of this effect also grants Standoff for 1 turn. Nightshroud's Shield Strength: 60% of Jacqueline's Max HP.

    Level 1 and each level-up

    Level 1: When a teammate takes fatal damage, grants them Nightshroud. The first trigger of this effect also grants Standoff for 1 turn. Nightshroud's Shield Strength: 30% of Jacqueline's Max HP.

    1. Level 2: Shield ratio increased to 35%
    2. Level 3: Shield ratio increased to 40%
    3. Level 4: Shield ratio increased to 50%
    4. Level 5: Shield ratio increased to 60%

    After Ascension 3: Astral Ward

    When a teammate takes fatal damage, grants them Nightshroud. The first trigger of this effect also grants Standoff for 1 turn. Nightshroud's Shield Strength: 60% of Jacqueline's Max HP. When an ally gains any effect that prevents death (including Standoff, death immunity, delayed death, etc.), they immediately cast Ability 3. Can only trigger once per active turn (excluding extra turns).

    With Resonance 1

    When a teammate takes fatal damage, grants them Nightshroud. The first trigger of this effect also grants Standoff for 1 turn. Nightshroud's Shield Strength: 60% of Jacqueline's Max HP.

    With Resonance 6

    When a teammate takes fatal damage, grants them Nightshroud. The first trigger of this effect also grants Standoff for 1 turn. Nightshroud's Shield Strength: 60% of Jacqueline's Max HP. Damage Jacqueline takes from a single hit cannot exceed 25% of her Max HP. Before a teammate with Nightshroud is hit by an ability, refreshes Nightshroud on them. Can trigger only once per ability.

    • Standoff Retains at least 1 HP.
    • Nightshroud Grants Stealth. Absorbs damage equal to the Shield Strength. Removed when the caster dies.
  • Banefeast

    Skill 3

    Active, Cooldown 4 turns

    Attacks 1 enemy. Damage: 220% ATK. If the target is not a boss, inflicts Bane for 2 turns. Otherwise, inflicts Sear for 2 turns. Passive: Immune to Bane.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 190% ATK. If the target is not a boss, inflicts Bane for 2 turns. Otherwise, inflicts Sear for 2 turns. Passive: Immune to Bane.

    1. Level 2: Damage increased to 200%
    2. Level 3: Damage increased to 210%
    3. Level 4: Damage increased to 220%
    4. Level 5: Cooldown reduced by 1 turn

    With Resonance 2

    Attacks 1 enemy. Damage: 220% ATK. If the target is not a boss, inflicts Bane for 2 turns. Otherwise, inflicts Sear for 2 turns. Passive: Immune to Bane. At the start of combat, applies 2 turns of Bane on the enemy with the highest ATK and the enemy with the highest DEF.

    With Resonance 4

    Attacks 1 enemy. Damage: 220% ATK. If the target is not a boss, inflicts Bane for 2 turns. Otherwise, inflicts Sear for 2 turns. Passive: Immune to Bane. At the start of combat, applies 2 turns of Bane on the enemy with the highest ATK and the enemy with the highest DEF.

    • Bane (Undispellable) Damage dealt -100%. Disables the carrier's Passive effects.
    • Sear +25% damage taken.

Captain Ability

Up to level 60
Increases ally HP in Point War, Knockout, and Beatbout by 40%
After Level Breakthrough
Increases ally HP in Point War, Knockout, and Beatbout by 50%
  1. Phase 1HP +950; ATK +25, DEF +25
  2. Phase 2ATK +70; HP +340, DEF +25
  3. Phase 3Upgrades Skill 2
  4. Phase 4RESIST +10%
  5. Phase 5DEF +15%
  6. Phase 6HP +20%

Resonance

6
  1. 1.Astral Ward - Morph 1

    New Effect - Astral Ward: Added effect for Nightshroud: This status cannot be dispelled.

  2. 2.Banefeast - Morph 1

    New Effect - Banefeast: At the start of combat, applies 2 turns of Bane to the enemy with the highest ATK and the enemy with the highest DEF.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Banefeast - Morph 2

    New Effect - Banefeast: Added effect for Bane: At the start of the carrier's active turn, permanently reduces their ATK and DEF by 20%, up to a maximum reduction of 100%.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Astral Ward - Morph 2

    New Effect - Astral Ward: Damage Jacqueline takes from a single hit cannot exceed 25% of her Max HP. Before a teammate with Nightshroud is hit by an ability, refreshes Nightshroud on them. Can trigger only once per ability.

Divine Weapon

Nightblaze

Nightblaze

"Branches carve through the deep blue night, with stars scattered between their silhouettes. Lantern in hand, she steps into the forest, her skirt brushing against dew and moonlight. Fireflies flicker among the blades of grass before settling softly in her palm. The night stretches on, and still she keeps watch."

Level 30
ATK +255, HP +9,875
Ranks 1 to 6
Reduces Final Damage taken from single-target Abilities by 25/30/40/40/40/40%.
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Jacqueline (Nott)'s dossier

A lively goth girl.

Between her dark gothic clothes and her macabre fascination with death, Jacqueline can come across as a dangerous rebel at first. Talk to her for a few minutes, though, and it soon becomes clear that she's anything but scary. She's bright, energetic, and downright adorable. Blessed with Nott's divine power, Jacqueline barely needs any sleep and always has energy to spare. It also means that no one knows the night better than she does. Jacqueline loves everything about the night, especially fireflies and stargazing. To her, the night has every bit as much to offer as the day, and she hopes everyone will come to see what makes it so special. Having spent most of her life in a secluded village, Jacqueline is fascinated by city life and eager to try anything new.

Lonely nights.

Jacqueline was born into a family of Night Watchers. Her parents kept her safe, but they also raised her under the family's strict rules. To her, the night was never a time to rest; it was a duty. Stay quiet, and stay alert, those were the rules her parents taught her to live by. To Jacqueline, the night had always felt familiar and safe. It wasn't until her divine power awakened that she discovered it could also feel alive and freeing. When Jacqueline enrolled at Esper Academy, she couldn't wait to spend her nights having fun with her classmates. The problem was, no one could keep up. By the time midnight rolled around, her friends were already asleep, leaving her wide awake and alone. The loneliness weighed heavily on her. Things began to change while everyone was studying for finals. Yu Jing needed to pull an all-nighter, so Jacqueline used her divine power on someone else for the first time to help her stay awake. That was when she realized her power wasn't just a way for her to enjoy the night, it could change how others experienced it, too.

A beautiful dream.

She used her power to help others again at a late-night party, keeping her friends awake long enough for them all to go stargazing together. After that, more and more students began relying on Jacqueline's power, and she was happy to help. Determined to give everyone a night to remember, she soon fell into the habit of using it before anyone even asked. But using her power so often was slowly wearing her down. Jacqueline never noticed the toll it was taking until her body finally gave out and she fell into a deep sleep. There, she found herself in a beautiful dream. The dream offered everything she had ever wanted: a night that never ended, and friends who never grew tired and never left her side... For a time, Jacqueline would rather remain in that perfect illusion than wake up and face another long night alone.

A true Night Watcher.

When Yu Jing tried to wake Jacqueline, she was pulled into the dream as well. Jacqueline kept running from the truth, but Yu Jing refused to give up and did everything she could to convince her to wake up. In the chaos, the gifts Yu Jing had given her spilled across the ground. Seeing them, Jacqueline finally understood that Yu Jing had remembered every little thing she liked and had been doing her best all along to reach her and understand her. Little by little, Yu Jing's sincerity and determination broke through Jacqueline's walls. With Yu Jing by her side, Jacqueline finally let go of her obsession and overcame her fear of spending the night alone. Together, they woke up. Afterward, Jacqueline began to think about what keeping watch meant to her. She learned to respect each person's relationship with the night and took her first steps toward becoming a true Night Watcher.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Inferno Wave ×5Basic Wind Wave ×5Basic Flow Wave ×5Gold ×3,000
  • Phase 2Basic Inferno Wave ×10Basic Wind Wave ×10Basic Flow Wave ×10Gold ×6,000
  • Phase 3Advanced Inferno Wave ×10Advanced Wind Wave ×10Advanced Flow Wave ×10Gold ×9,000
  • Phase 4Advanced Inferno Wave ×20Advanced Wind Wave ×20Advanced Flow Wave ×20Gold ×12,000
  • Phase 5Elite Inferno Wave ×8Elite Wind Wave ×8Elite Flow Wave ×8Gold ×15,000
  • Phase 6Elite Inferno Wave ×12Elite Wind Wave ×12Elite Flow Wave ×12Gold ×18,000

Art

Jacqueline (Nott) key art

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