

Wanderer
Sieg (Siegfried)
/
Umbra/Fighter/Legendary
Introduction
Sieg (Siegfried) is a Legendary Umbra esper in Dislyte. Sieg (Siegfried)'s role is Fighter. Organization: Wanderer.
Other Umbra espers in Dislyte: Arthur (Taranis), Gorath (Bull Demon King), Jacqueline (Nott), Nova (Banshee), Nyles (Nidhogg) and Tirrel (Uttu).
Profile
Wielding the power of Siegfried, he is determined to protect those he holds dear.
Sieg (Siegfried) stands 185cm tall. Sieg (Siegfried) likes rock music.
Stats
- HP61st of 19717,471
- ATK42nd of 1971,503
- DEF69th of 1971,095
- SPD121st of 197102
- C. RATE10%
- C. DMG34th of 197165%
- ACC0%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP14,07017,471
- ATK1,1731,503
- DEF1,0451,095
- SPD102102
- C. RATE10%10%
- C. DMG150%165%
- ACC0%0%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Spellcaster: Espers who deal damage primarily through debuffs. DoT: Effects that deal damage as turns pass or when enemies act.
Skills
Damage calculator
Riftbeat
Skill 1Active
Attacks 1 enemy. Damage: 160% ATK.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 80% ATK.
- Level 2: Damage increased to 100%
- Level 3: Damage increased to 120%
- Level 4: Damage increased to 140%
- Level 5: Damage increased to 160%
After Ascension 3: Riftbeat
Attacks 1 enemy. Damage: 160% ATK. Inflicts Buff Blocker for 2 turns.

Dragonfire Amplifier
Skill 2Active, Cooldown 4 turns
Gains Absorb and Recovery for 2 turns. Attacks all enemies. Damage: 120% ATK. Then dispels Immunity from all enemies. If Sieg is deployed in the 2nd leftmost position, grants all allies Dragonbreath for 2 turns. If Cadence stacks are maxed, reduces all ability cooldowns by 1 turn(s) after casting. Passive: When cast, if Raging Finale is not on cooldown, casts Raging Finale 1 extra time.
Level 1 and each level-up
- Level 2: Cooldown reduced by 1 turn
- Level 3: Cooldown reduced by 1 turn
- Level 4: Cooldown reduced by 1 turn
- Level 5: Cooldown reduced by 1 turn
With Resonance 2
Gains Absorb and Recovery for 2 turns. Attacks all enemies. Damage: 120% ATK. Then dispels Immunity from all enemies. If Sieg is deployed in the 2nd leftmost position, grants all allies Dragonbreath for 2 turns. If Cadence stacks are maxed, reduces all ability cooldowns by 1 turn(s) after casting. Passive: When cast, if Raging Finale is not on cooldown, casts Raging Finale 1 extra time. At the start of battle, grants Dragonbreath to all allies for 2 turns, and inflicts 2 stack(s) of Echo Scar on all enemies for 2 turns.
Absorb Dealing damage restores HP equal to 20% of damage.
Recovery At the start of each turn, heals the buffed Esper for 15% max HP.
Dragonbreath (Undispellable) ATK +15%. Attacks trigger a 1-turn damage effect from Echo Scar on the target.
Won't reduce the duration of Echo Scar.
Grants Sieg 1 stack of Cadence.
Cadence (Undispellable) Hypes up the atmosphere, max 20 stacks.
This effect won't be removed upon death.

Raging Finale
Skill 3Active, Cooldown 4 turns
Attacks all enemies. Damage: 250% ATK. Triggers Poison, Bleed, and Echo Scar on the target for 1 turn. Won't reduce the duration of each effect. Passive: Immune to Sleep, Petrification, and Diseased. Healing Efficacy +50%. Inflicts 1 stack(s) of Echo Scar on the target for 2 turns after every attack, and applies 1 extra stack(s) of Echo Scar on the attacker for 2 turns when counterattacked.
Level 1 and each level-up
Level 1: Attacks all enemies. Damage: 180% ATK. Triggers Poison, Bleed, and Echo Scar on the target for 1 turn. Won't reduce the duration of each effect. Passive: Immune to Sleep, Petrification, and Diseased. Healing Efficacy +50%. Inflicts 1 stack(s) of Echo Scar on the target for 2 turns after every attack, and applies 1 extra stack(s) of Echo Scar on the attacker for 2 turns when counterattacked.
- Level 2: Damage increased to 210%
- Level 3: Damage increased to 230%
- Level 4: Damage increased to 250%
- Level 5: Cooldown reduced by 1 turn
With Resonance 1
Attacks all enemies. Damage: 250% ATK. Triggers Poison, Bleed, and Echo Scar on the target for 1 turn. Won't reduce the duration of each effect. Passive: Immune to Sleep, Petrification, and Diseased. Healing Efficacy +50%. Inflicts 1 stack(s) of Echo Scar on the target for 2 turns after every attack, and applies 1 extra stack(s) of Echo Scar on the attacker for 2 turns when counterattacked.
With Resonance 4
Attacks all enemies. Damage: 250% ATK. Triggers Poison, Bleed, and Echo Scar on the target for 1 turn. Won't reduce the duration of each effect. Passive: Immune to Sleep, Petrification, and Diseased. Healing Efficacy +50%. Inflicts 1 stack(s) of Echo Scar on the target for 2 turns after every attack, and applies 1 extra stack(s) of Echo Scar on the attacker for 2 turns when counterattacked. When enemies take damage from Poison, Bleed, or Echo Scar, inflicts 1 extra stack(s) of Echo Scar on them for 2 turns. Triggers once per damage type.
With Resonance 6
Attacks all enemies. Damage: 250% ATK. Triggers Poison, Bleed, and Echo Scar on the target for 1 turn. Won't reduce the duration of each effect. Passive: Immune to Sleep, Petrification, and Diseased. Healing Efficacy +50%. Inflicts 1 stack(s) of Echo Scar on the target for 2 turns after every attack, and applies 1 extra stack(s) of Echo Scar on the attacker for 2 turns when counterattacked. When enemies take damage from Poison, Bleed, or Echo Scar, inflicts 1 extra stack(s) of Echo Scar on them for 2 turns. Triggers once per damage type. When Sieg dies, if there is an enemy with max Echo Scar stacks, removes all their Echo Scar stacks and revives Sieg to full HP.
Echo Scar (Undispellable) Each stack reduces the target's ATK and DEF by 3%. At the end of the target's turn, they take damage equal to the number of stacks multiplied by 30% of Sieg's ATK. Able to critically hit and restores HP to Sieg equal to 20% of damage dealt. Lasts 2 turns. Max 10 stacks.
Captain Ability
- Up to level 60
- Increases ally ATK by 30%
- After Level Breakthrough
- Increases ally ATK by 40%
Ascension
Upgrade planner- Phase 1HP +950; ATK +25, DEF +25
- Phase 2ATK +70; HP +340, DEF +25
- Phase 3Upgrades Skill 1
- Phase 4C. DMG +15%
- Phase 5HP +15%
- Phase 6ATK +20%
Resonance
61.Raging Finale - Morph 1
New Effect - Raging Finale: Increases Echo Scar's damage per stack to 50% of Sieg's ATK.
2.Dragonfire Amplifier - Morph 1
New Effect - Dragonfire Amplifier: At the start of combat, grants Dragonbreath to all allies for 2 turns and inflicts 2 stack(s) of Echo Scar on all enemies for 2 turns.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Raging Finale - Morph 2
New Effect - Raging Finale: When enemies take damage from Poison, Bleed, or Echo Scar, inflicts 1 extra stack(s) of Echo Scar on them for 2 turns.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Raging Finale - Morph 3
New Effect - Raging Finale: When Sieg dies, if there is an enemy with max Echo Scar stacks, removes all their Echo Scar stacks and revives Sieg with full HP.
Divine Weapon

Anthem of the Defiant
For the past, and for the future. For suffering, and for hope. "I will leave this power to those worth protecting." Again and again, he strums his strings to play a song of rebellion.
- Level 30
- ATK +900, HP +3,817
- Ranks 1 to 6
- After casting Raging Finale, there's a 15/25/50/50/50/50% chance of extending the duration of all Echo Scar stacks by 1 turn.
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Sieg (Siegfried)'s dossier
Composed and quiet, Sieg is a dependable big brother.
Sieg always dresses in simple, modest clothes, carrying an old guitar and a shabby tool bag. His grayish-green eyes make him seem somewhat indifferent yet strangely comforting. Working odd jobs has made Sieg an excellent chef, his fried onion rings and mozzarella sticks are absolute treats. His punctilious manners make it difficult to imagine the man he is on stage. Playing the guitar, he becomes a completely different person, lighting up crowd after crowd with mesmerizing rock 'n' roll. As talented as he is, Sieg is not a show-off, speaking only when he has to and always being there when he is most needed.
Do not submit. Do not conform.
Sieg has little memory of his past, but his fighting spirit is never extinguished, no matter the circumstances. Believing in the importance of action, he despises those who submit to the powers that be. Sieg does not dwell on the past, for he believes the present is all that matters. Nonetheless, he is still haunted by the incident at the Shackled Miracle, where he lost control and hurt innocent people. On a visit to the old lab with Brewster, Sieg discovered the secret to his divine power, immortality and regenerative healing.
Brynn is the light of Sieg's life.
Brynn once lent a helping hand to Sieg, who was down on his luck. She has since become a ray of light in his life. Both without a home to go back to, they support one another in this cold, cruel world. Doing odd jobs, making music, enduring life's hardships, Brynn and Sieg have made their place in life. Brynn never has and never will give up on Sieg, not even when he lost his mind during the Shackled Miracle incident. When Sieg uncovered the truth about his divine power, he spared Brynn from the details, fearing that it would only serve to bring her more trouble. Sieg gave everything to Pritzker and permitted the latter to unleash his power should Brynn ever find herself in trouble.
The path of growth.
He no longer questions his past and instead focuses on the path forward. He pledges his allegiance to neither the Esper Union nor the Shadows, for his protection is reserved for those who truly deserve it. Sieg does not age, and even his deepest wounds will eventually heal, but that does not stop him from cherishing every fleeting moment. The people and events responsible for his powers matter little to Sieg, for he is determined to be his best self in the days to come, willing to light up the path for others even when none would do the same for him.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Inferno Wave ×5
Basic Wind Wave ×5
Basic Flow Wave ×5
Gold ×3,000 - Phase 2
Basic Inferno Wave ×10
Basic Wind Wave ×10
Basic Flow Wave ×10
Gold ×6,000 - Phase 3
Advanced Inferno Wave ×10
Advanced Wind Wave ×10
Advanced Flow Wave ×10
Gold ×9,000 - Phase 4
Advanced Inferno Wave ×20
Advanced Wind Wave ×20
Advanced Flow Wave ×20
Gold ×12,000 - Phase 5
Elite Inferno Wave ×8
Elite Wind Wave ×8
Elite Flow Wave ×8
Gold ×15,000 - Phase 6
Elite Inferno Wave ×12
Elite Wind Wave ×12
Elite Flow Wave ×12
Gold ×18,000
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