Mischievous Super Power Super Saiyan Trunks (Kid) & Super Saiyan Goten (Kid)

UR

Mischievous Super Power Super Saiyan Trunks (Kid) & Super Saiyan Goten (Kid)

STR

Introduction

Mischievous Super Power Super Saiyan Trunks (Kid) & Super Saiyan Goten (Kid) is a UR STR card in DRAGON BALL Z DOKKAN BATTLE. Mischievous Super Power Super Saiyan Trunks (Kid) & Super Saiyan Goten (Kid)'s class is Super.

Other STR cards in DRAGON BALL Z DOKKAN BATTLE: A Battle Without Prospects for Tomorrow Super Saiyan Gohan (Future), A Bride's Trial Chi-Chi, Absolute Power Jiren, Abused Divine Power Super Saiyan God Vegeta (Ultra Supervillain), Accident on Snake Way Princess Snake (Goddess of Snake Way), Acclaimed Ability Krillin and 541 more.

Stats

  • HP1649th12,075
  • ATK1588th12,506
  • DEF1626th8,460

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 7,07555%: 9,07569%: 10,77579%: 11,07590%: 11,385100%: 12,075
  • ATKLevel 100: 7,10655%: 9,10669%: 11,20679%: 11,50690%: 12,206100%: 12,506
  • DEFLevel 100: 3,86055%: 5,86069%: 7,16079%: 7,46090%: 7,770100%: 8,460
  • Mischievous Super Power

    Leader Skill

    "Gifted Warriors" Category Ki +2 and HP, ATK & DEF +100%

  • Victory Strike

    Super Attack, 12 Ki

    Raises ATK for 1 turn and causes supreme damage to enemy

    Multiplier
    250% at level 1, 430% at level 10
  • Pint-Sized Duo's Dynamism

    Passive Skill

    Basic effect(s)

    • ATK & DEF 120%raised

    As the 1st attacker in a turn

    • DEF 30%raised
    • Medium chance of evading enemy's attack

    As the 2nd or 3rd attacker in a turn

    • Medium chance of launching an additional Super Attack

Link Skills

Categories

Gifted Warriors, Hybrid Saiyans, Majin Buu Saga, Joined Forces, Youth, Super Saiyans, Bond of Friendship, Bond of Parent and Child, Earth-Bred Fighters, Golden Fighters

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%4 Ki: 100%12 Ki: 130%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,700ATK: +4,100DEF: +3,300
  • 79%Copies used: 2HP: +4,000ATK: +4,400DEF: +3,600
  • 90%Copies used: 3HP: +4,310ATK: +5,100DEF: +3,910
  • 100%Copies used: 4HP: +5,000ATK: +5,400DEF: +4,600

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels

Awakening

Z-Awakening, SSR to URLevel cap 80 before, 100 afterGregory×50Master Roshi×20Bibidi×10South Kai×3Elder Kai×1

Other cards of this character

3

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