Quests, Extreme Z-Battles and the other modes
DRAGON BALL Z DOKKAN BATTLE game modes
Quests
10 topicsHow to Quest
The objective is to advance towards the goal while defeating opponents you encounter along the way.
To advance forward, tap on one of the "Randomized number buttons" at the bottom of the screen and you will move the chosen amount of spaces.
The numbers on the "Randomized number buttons" are decided randomly.
When the path forks, you must choose which direction you wish to go.
Be careful of what lies ahead as you move forward.
Difficulty
Stages in Quest each have three of the following four difficulties: - NORMAL - HARD - Z-HARD - SUPER
In high-difficulty stages, the enemies will become stronger but the rewards obtained, such as EXP and Zeni, will increase.
Reward Boost
Reward Boost is a feature that increases the number of rewards obtainable from a stage.
Reward Boost Effect
This feature increases the number of rewards obtainable from a stage.
Rewards that can be increased: - Rewards obtainable from the map. - Rewards obtainable upon victory. - Rewards obtainable upon clearing a stage.
Rewards that cannot be increased: - First clear rewards (e.g. Dragon Stones). - First-drop rewards, including characters (certain stages excluded).
This feature will not be applicable for certain rewards, such as those obtained from "Baba" tiles and "Dragon Ball" tiles.
Bonus rewards from the special effect of Categories are considered rewards obtained upon victory, thus can also be increased through Reward Boost.
For rewards obtained upon victory, those obtained through Reward Boost will be randomly selected. As a result, you may not receive multiple rewards of the same kind.
How to Use Reward Boost
Reward Boost can only be used in stages that have already been cleared. You can turn on this feature by tapping the button located on the difficulty selection screen.
When using Reward Boost, the STA required for challenging a stage will increase.
Reward Boost cannot be used in a difficulty that hasn't been cleared.
Reward Boost cannot be used on certain stages, even if they have been cleared.
Your maximum STA must exceed the STA to be consumed when using the Reward Boost feature.
Limited Uses
This feature has a limitation on the number of uses. You will temporarily be unable to use this feature when the number of uses becomes 0. The number of uses will restore by 1 after a certain period of time.
Tile Description
There are a variety of different tiles on the map.
Generally, red tiles indicate danger, blue tiles indicate a reward and yellow tiles indicate a random occurrence.
The details of each tile are as follows:
▼"Battle" Tile
If you stop on this tile, you will enter a battle with an enemy.
▼"STOP" Tile
You are forced to stop at the STOP tile, and you will enter a battle with an enemy.
▼"Attack" Tile
If you stop on this tile, you will get attacked by an enemy and receive damage.
▼"Zeni" Tile
If you stop on this tile, you can obtain Zeni.
▼"Hoi-Poi Capsule (Blue)" Tile
If you stop on this tile, you can obtain a Support Item.
▼"Hoi-Poi Capsule (Red)" Tile
If you stop on this tile, you can obtain a Training Item.
▼"Hoi-Poi Capsule (Purple)" Tile
If you stop on this tile, you can obtain an Awakening Medal.
▼"Hoi-Poi Capsule (Green)" Tile
If you stop on this tile, you can obtain a Memory Medal.
▼"Ki Boost" Tile
If you stop on this tile, 1 of your team member's Ki will be boosted.
▼"Baba" Tile
If you stop on this tile, you can exchange Zeni for items.
▼"Dragon Ball" Tile
If you stop on this tile, you can obtain a Dragon Ball.
▼"Treasure" Tile
If you stop on this tile, you can obtain "Treasure". You can exchange Treasures for characters or items at Baba's Shop.
▼"Potential Orb" Tile
If you stop on this tile, you can obtain a Potential Orb or Skill Orb.
Potential Orbs can be used to activate a character's Hidden Potential, while Skill Orbs can be used to boost a character's stats or raise a character's Hidden Potential Skill level.
▼"Link Skill Orb" Tile
If you stop on this tile, you can obtain a Link Skill Orb. Link Skill Orbs can be used to level up Link Skills.
▼"?" Tile
This tile indicates a random occurrence. With the exception of some "?" tiles, if you stop on this tile, one of the situations below occurs:
- Obtain Zeni - Obtain an item - Boost Ki - Receive damage
▼"Flying Nimbus" Tile
If you stop on this tile, your team will hop on the Flying Nimbus and fly to another tile on the map.
▼"Goal" Tile
The stage is cleared when you arrive at this tile.
Stamina
You must spend Stamina to go on a Quest.
The required Stamina for each stage differs according to the difficulty level.
1 Stamina (STA) is recovered every 5 minutes. You can also use STA-Restoring Items or 1 Dragon Stone to restore your STA.
Please navigate the following path for more information on STA-Restoring Items: "Help" > "How to Play" > "Items" > "STA-Restoring Items".
When restoring STA with a Dragon Stone, the amount of STA restored is as below: - If your Maximum STA is 50 or more, your STA will be restored by the value equivalent to your Maximum STA. - If your Maximum STA is below 50, your STA will be restored by 50.
If you restore your STA by using a Dragon Stone, any restored STA that exceeds the value of your Maximum STA will still be retained. For example, if the maximum value of your STA is 100 and your remaining STA is 50, the 100 STA restored will be added to your remaining 50 STA, which makes your overall STA become 150 temporarily.
However, when selecting a stage to challenge, your original Maximum STA needs to exceed the STA required to challenge the stage.
When your Rank is raised, your STA will be fully restored.
If your Rank is raised more than 1 level in one go, your STA after your Rank is raised will be the remaining STA + the STA restored for each level raised.
Dragon Balls
Dragon Balls can be found in certain stages.
To check the stages where Dragon Balls can be found, go to "Team" --> "Shenron" then tap on the Dragon Balls you haven't retrieved yet.
When retrieving a Dragon Ball, you must land on the exact tile it's on to retrieve it, so plan carefully as you advance through the map.
When you retrieve all 7 Dragon Balls you can make a wish.
Check the list to see what wishes you can make.
Please note that once you have collected every Dragon Ball available at the moment, the Dragon Radar will not respond.
The whereabouts of the Dragon Balls will not change unless you use up a wish.
How to Give Up
You can quit during a Quest (including map and battle) by going to "MENU" on the bottom right side of your screen and selecting "Abandon Quest."
If you select "Abandon Quest" during a battle, you will resign not only from the battle, but from the Quest as well.
By choosing to give up, you will lose all items obtained, except for the character Exp Points gained in battle.
Auto Mode
Clearing maps will allow you to use auto mode for maps and battles (this does not apply to Quests and Extreme Z-Battles). * Auto mode cannot be used on certain maps.
Simply tap to turn auto mode on or off.
During auto mode, the amount of STA consumed, the number of dropped items obtained and the character stats will not be different from that of the usual mode. In addition, you can use Reward Boost during auto mode.
When moving in auto mode, the largest of the three numbers displayed will be selected. If there is a split in the path, one will be picked at random.
Auto mode can be toggled on or off on certain screens while moving on the map and during battle. In "Quest", you can also turn auto mode on or off on the difficulty-selection screen.
Dokkan Mode in Auto Mode Dokkan Mode can be controlled manually even when in auto mode.
"Attempt Again" Function
When you tap the "Attempt Again" button on the stage clear screen to attempt a stage you have just cleared again, you will return directly to the screen shown before you start the stage.
* The "Attempt Again" function is unavailable when you clear a stage for the first time. * The "Attempt Again" function is unavailable in certain events, such as Extreme Z-Battles and the World Tournament.
Using Reward Boost
If you clear a stage while using Reward Boost, Reward Boost will remain active when you choose to attempt the stage again.
* Please note that Reward Boost will not remain active when you attempt a stage again if the number of uses available is 0.
Reward Confirmation
On certain screens in "Quest", you can check the featured rewards.
- Stage-selection screen
When selecting a stage, you can check the featured rewards of that stage.
- Difficulty-selection screen You can check the featured rewards of each difficulty.
Tapping the details button will open a pop-up that displays the rewards obtainable from the boss battle (including guaranteed drop rewards and possible drop rewards) as well as other featured rewards.
The details of an item or a character can be viewed by tapping and holding the corresponding icon.
Extreme Z-Battle
5 topicsExtreme Z-Battle
Extreme Z-Battle is a super-difficult event where you'll battle enemies that get stronger each time you defeat them.
No Continues or Support Items are allowed in Extreme Z-Battle, but no STA will be consumed unless you retry a level you have already cleared.
Enemy Level and Boost
Each time you defeat an enemy in Extreme Z-Battle, the enemy will level up, making the battle tougher!
Other than changes to the HP, ATK, DEF parameters, other special changes may also occur after an enemy levels up.
You can tell how powerful an enemy has become from his or her level-up animation and the information provided in the Battle Info dialog.
Boosts from the latest level increase will be shown in yellow.
The Battle Info dialog also provides information on ally characters that are effective against the enemy.
Select Level
Extreme Z-Battle has a checkpoint every few levels.
After clearing a checkpoint level, you can rechallenge it by consuming STA.
To rechallenge, select the enemy's level by tapping the "Select Lv" button.
The highest level you reach will not reset even if you retry a level you have already cleared. You can return to the highest level reached at any time by tapping the "Select Lv" button.
Victory Rewards
There are two types of rewards that you can obtain from Extreme Z-Battles: 1) Clear a level for the first time 2) Reclear a checkpoint level.
Rewards obtained upon reclearing a stage are determined randomly.
In addition, you may get the Awakening Medals required for Extreme Z-Awakening by clearing levels. In general, the higher the level of the enemy you defeat, the better your chances of obtaining rare Awakening Medals.
The rewards obtainable upon victory can be checked by tapping the "Battle Info" button.
You can also view some of the available rewards when selecting a level.
Lv. SUPER
In certain Extreme Z-Battles, Lv. SUPER will become available for attempt after you clear a certain level.
Once it becomes available, you can tap the "Lv. SUPER" button to access the Lv. SUPER screen.
Different from the usual levels in Extreme Z-Battle, the enemy will not level up after you clear Lv. SUPER. In addition, STA will still be consumed even if Lv. SUPER was not cleared.
After clearing Lv. SUPER, you can get the Awakening Medals required for Super Extreme Z-Awakening.
Portal of Memories
2 topicsPortal of Memories
About the Portal of Memories
This feature grants access to past events.
You must have the corresponding Keys to challenge an event.
The Keys are consumable items.
The stages' content and rewards will be the same as the ones from the events held in the past.
Treasure Items obtained from the Portal of Memories can be used only when the corresponding section is available at Baba's Shop.
Selectable stages will be added in the future.
Stage Clear Details from "Event" will be carried over to the Portal of Memories. [Info that will be carried over between Event and Portal of Memories] - Stage Clear Details - Team from Previous Clear - Clear Record - Level Reached in Extreme Z-Battle
- Reopening Events On the "Event" page, a notice will be shown in the bottom-right corner shortly before the reopening events are available. The text will change to "Event Coming Soon" one day before the events reopen.
- In Preparation When the event is in preparation, you will not be able to challenge the event and its button will be grayed out.
- Limited In the Portal of Memories, there are special events that require a "Limited Key" to challenge. "Limited" contents will be updated in the future.
Keys
About Keys
Keys are required to challenge events from the Portal of Memories.
- Using Keys The type and number of Keys required will vary depending on the event.
Keys can be obtained via various ways such as Login Bonus and missions.
Burst Mode
3 topicsBurst Mode
Burst Mode is a mode where you can play ongoing Dokkan Events and Story Events under the Burst Mode conditions you have selected. It is available during the specified event period, and you have to meet certain requirements to attempt it.
The teams you used to clear Burst Mode will not be displayed in "Records".
You must clear the stage on all difficulties to attempt Burst Mode. Even if you have not met the requirements, you can still attempt Burst Mode after you meet the requirements during the event period.
You cannot use Continues when attempting Burst Mode.
The event period of Burst Mode can be checked on each event's page or through the "Burst Mode" button located on the home screen.
In Burst Mode, the special effects of characters who have an advantage when attempting the stage are rendered ineffective. * This includes special effects that increase drop rates.
In Burst Mode, you can attempt stages under the Burst Mode conditions of your choice.
More than one of the displayed Burst Mode conditions can be selected at a time. You will get a temporary score by clearing a stage under the selected condition(s).
Your temporary score will be recorded and will be converted into Burst Coins during the claim period.
Burst Coins can be claimed for two weeks after the Burst Mode period ends. They will be sent directly to players instead of to the Gift Box.
Burst Coins that are not claimed during the claim period will be displayed as points when the event becomes available again, and you will be able to claim them during the next claim period.
Burst Coins can be exchanged for tracks in the "Music Collection" located in "My Profile".
Burst Mode Conditions
Various Burst Mode conditions, such as restrictions to the challenging team and stronger enemies, are available for selection in Burst Mode.
In Burst Mode, the special effects of characters who have an advantage when attempting the stage are rendered ineffective. * This includes special effects that increase drop rates.
Multiple Burst Mode conditions can be selected at a time.
The available Burst Mode conditions vary between events. Before the event period of Burst Mode ends, the Burst Mode conditions you last selected will be automatically saved regardless of whether you have attempted the stage under Burst Mode.
The skills of the enemy that appears in the stage and the restrictions of the stage will be carried over to Burst Mode.
Score
You will get a temporary score by clearing a stage under one or more Burst Mode conditions.
During the claim period, your temporary score will be calculated and converted into Burst Coins.
Estimated Score
The "estimated score" is the total points that the selected condition(s) will earn you.
You will temporarily get the estimated score upon clearing Burst Mode. After the Burst Mode period ends, the score you temporarily get will be converted into Burst Coins, which can be exchanged for tracks.
Score Update
In Burst Mode, your score will not accumulate. Your highest score will be updated when you clear Burst Mode under conditions that will earn you a score higher than your current temporary score.
In addition, score-based missions are available. Reach specific score milestones to complete the missions and get rewards such as Dragon Stones. A Unique Title for the relevant event can be obtained by completing the designated high-score mission.
In addition, when the event reopens, points that have already been converted into coins cannot be obtained again.
Survival Mode
6 topicsSurvival Mode
Survival Mode is a mode where each character on the team has their own individual HP.
Team and Group
In Survival Mode, a team will be divided into two groups: Group A and Group B.
There will be one leader for each group, and the Leader Skill effects will only apply to the members in the group.
Group A characters will always be the ones to first engage in battle.
"LOST" State
When a character's HP reaches 0, they will enter the "LOST" state. Characters in this state cannot participate in battle, and skill effects other than Leader Skill effects will become inactive.
If all characters on the team fall into the "LOST" state, it's Game Over.
Applicable Game Content
Applicable game content includes stages of "SURVIVAL" difficulty and Dokkan Frontier.
Team & Group
Team and Group
Unlike in regular battles, a team will be divided into two groups: Group A and Group B. These groups can be formed freely.
Group A characters will always be the ones to first engage in battle. For each group, the initial attack order mirrors the left-to-right order of the characters.
Group Exchange
The active group can perform a Group Exchange at the start of a turn before taking any actions. Exchanging groups will activate additional effects depending on the number of charges consumed. Group Exchange can only be performed once per turn.
The charge required to perform a Group Exchange restores by 1 when "Dokkan Mode" is activated. Group Exchange cannot be performed if all characters in either group have fallen into the "LOST" state.
Additionally, if all characters engaging in battle have fallen into the "LOST" state, 1 turn will be added to the turn count and the groups will be exchanged automatically. * Such exchange will not consume any charges.
In battle, the status of each group can be checked by tapping the group.
Revival Skill
In Survival Mode, each character can only activate their Revival Skill once. Revivals are activated sequentially based on the character order at the end of the turn, starting from the leftmost character. Characters waiting for their revival will not be counted as "LOST".
Upon revival, any previously active effects, such as those increasing or decreasing ATK and DEF, will be carried over.
About Revival Icons
[When revival is possible] Will be displayed for each character individually.
[After the Revival Skill has been activated]
Giant Ape, Giant Form & Rage
In Survival Mode, "Giant Form" effects will only be applied to the character that activates the Giant Form Transformation. The other characters will continue to engage in battle.
Turning into "Giant Form" will trigger the following effects: - The character will receive a massive ATK boost and will become immune to damage and status effects.
HP, ATK and DEF raised through Hidden Potential activation as well as Potential Skills such as "Combo Attack" and "Critical Hit" are still valid during Giant Form Transformation.
There is a set probability that the transformation may end at the end of each turn if the duration of the transformation is not specified.
In addition to "Giant Form", "Giant Ape" and "Rage", Giant Form Transformation also includes "Core appears", "break Phantom Majin's Seal", etc.
*** The requirement(s), probability and maximum number of Giant Form Transformations differ between characters. The count for the number of times a character can turn into Giant Form will reset when the battle ends.
During Giant Form mode, Support Items cannot be used, and HP will not be recovered even after attaining Ki Spheres of the character's Type. Moreover, the Dokkan Gauge will be frozen, and the character cannot be selected to enter Dokkan Mode.
The effect of the character's skills, such as Passive Skill, may change during Giant Form Transformation.
Turns passed during Giant Form state will still be counted.**
"LOST" State
In Survival Mode, characters will enter the "LOST" state when their HP reaches 0.
When a character falls into the "LOST" state, all the skill effects applied to the character and action counts will be fully reset. * The number of turns passed will not be reset.
"LOST" characters are still taken into consideration when determining the attack order within a turn.
Attacks targeting a "LOST" character will be redirected to another attacking character. If the 3rd attacker in the turn falls into the "LOST" state, enemy attacks targeting that character will be redirected to the leftmost character who is not in the "LOST" state.
If all characters in a group enter the "LOST" state, remaining enemy attacks will not be carried over to the next group.
Revival Skill
When a Revival Skill is triggered, the character will not enter the "LOST" state even if their HP reaches 0, and will remain unaffected by "LOST" state restrictions.
Attack Attraction Skill
If the character who has activated an Attack Attraction Skill has entered the "LOST" state, the enemy attacks will be redirected back to the original targets.
During Transformation
A character will remain in their transformed state as long as the conditions are met, even if they enter the "LOST" state. The character will return to their original form if the conditions are no longer met. * A character will not transform if the conditions are met while the character is in the "LOST" state.
Intensity Level
In Survival Mode, the Intensity Level will increase or decrease accordingly with each passing turn.
For the active group, the Intensity Level will increase by 1 with each passing turn.
As for the group on standby, the Intensity Level will decrease by 1 with each passing turn. The Intensity Level will not drop below 0.
When the Intensity Level accumulates to certain values, various effects will be triggered.
The active Intensity Level effects can be checked via the relevant button.
When the Intensity Level accumulates to certain values, various effects will be triggered.
- All-Out Attack Under certain conditions in High-Intensity State, the enemy will launch an additional Super Attack. All-Out Attacks have the following features: - Increased power - Guaranteed to hit - Effective against all Types - Can be activated regardless of negative effects applied to the character
* All-Out Attacks cannot be nullified with Interruption. Interruption will instead take effect on the attack immediately following the All-Out Attack.
Dokkan Frontier
4 topicsDokkan Frontier
Dokkan Frontier is an exclusive event only available in Survival Mode. STA is consumed for each node challenged.
Dokkan Frontier is made up of Series > Chapter > Map.
After entering a map of your choice, you can engage in battle at each node.
The subsequent node will be unlocked upon clearing the preceding node.
* Special Nodes with special conditions are available.
Team Formation Requirements
To challenge a node, the required characters for that node must be included on the team. Check the required characters through the "Node Details" button.
Character Dialogue
When certain characters engage in battle, dialogue between the character and the enemy will be triggered.
Rewards
Various rewards can be obtained through means such as clearing nodes and completing missions.
Nodes
In Dokkan Frontier, you will engage in a battle whenever you set foot on a node.
Team Formation Requirements
To challenge a node, the required characters for that node must be included on the team. Check the required characters through the "Node Details" button.
Missions
There are two types of missions: "Node Missions", designated to certain nodes, and "General Missions", which are related to the entire map. Mission details can be viewed via the corresponding mission buttons.
Nodes
There are two types of nodes: "Normal Nodes" that can be attempted after you clear the previous node and "Special Nodes" that can only be attempted after meeting specific conditions.
Tap a node to check its unlock conditions.
After tapping a node that can be attempted, the camera focus will shift to that node and you can tap the "Attempt" button to engage in battle.
Tap the "<<" and ">>" on either side to navigate the map.
Special Guests
In Survival Mode, there are characters that need to be included on your team. If you have not recruited the required characters, you can select characters from the Special Guests. Up to 5 Special Guests can be included on your team.
Special Effect
Special Effects for certain characters can be unlocked by participating in Dokkan Frontier and completing specific missions.
There are 4 grades of Special Effects. * Special Effects must be unlocked step by step. For example, an unlocked Grade 4 Special Effect cannot be applied if the Grade 2 Special Effect has not been unlocked.
You can select which grade of Special Effect to apply. *** All effects of the selected grade and below will be applied.
Special Sticker effects cannot be displayed while a Grade 4 Special Effect is applied. The Special Sticker effects will be displayed again after the Grade 4 Special Effect is removed.**
Special Effects can be adjusted via the following path: Team Menu > Character Effects > Special Effect.
Missions
4 topicsWhat are Missions?
You can claim various rewards by completing missions.
Missions are divided into the following types:
Panel Missions Daily Missions Normal Missions Event Missions Trial Missions Portal of Memories
"Event Missions" also include limited-time missions related to events. You can claim the rewards of completed missions at any time, except for Daily Missions and Panel Missions. Please note you will not be able to claim the Daily Mission and Panel Mission rewards if you do not claim them before the update of the missions.
New Missions & Unclaimed Rewards
If an exclamation mark "!" shows on the Mission icon on the Home page, it indicates that you have rewards unclaimed.
The amount of unclaimed rewards can be identified on the Mission page.
In addition, a "NEW" icon will appear if there are mission "Details" you haven't checked on.
Completion and Rewards
If a mission is completed, it will be marked with "CLEARED!" on the mission list, and its frame will become yellow. You can tap on it to claim the rewards.
The rewards can be claimed directly. You do not have to claim them from the Gift Box.
Mission progress can be checked from "Progress", which is located at the "Mission" page. (If it is a mission that requires you to fulfill the condition in a single attempt, the progress bar will show the best record instead.)
You can claim the rewards of a completed mission at any time. However, please note you have to claim the Daily Mission and Panel Mission rewards before the update of the missions.
Trial Missions
Trial Missions
You can take on high difficulty Trial Missions in each stage. Complete Trial Missions to get items including special Treasures as rewards.
How to Play
Step 1: Check Available Trial Missions! Check the information of Trial Missions and rewards of each stage.
Step 2: Take on a Trial Mission! After checking the Trial Mission and rewards, proceed to the stage.
Step 3: Choose Difficulty! The difficulties where you can take on "Trial Missions" will be marked with a scroll icon.
Step 4: Confirm Trial Mission Result! Completed Trial Missions will be marked with a "Success" stamp. You will get the reward(s) upon completing a Trial Mission.
The special Treasures obtained from the Trial Missions can be exchanged for goods at Baba's Shop.
More Trial Missions to be added in the future.
Friends
4 topicsFriends
Selecting a player who is your Friend when attempting Quests will earn you more Friend Points.
Raising your Rank may increase the maximum number of Friends you can have.
More Friends means a bigger advantage when tackling Quests!
Please note that you will not be able to send a friend request in the following situations: - Your number of Friends has reached the limit. - The other player's number of Friends has reached the limit.
You can perform the following actions from the Friends List: - Visit a player's "User Profile" page. - View the Title a player has set.
Special Friends
Special Friends are supporters you can choose instead of a Friend's character on the "Select Friend" page.
Special Friends can be selected in certain events. There are also events where your Friends' characters cannot be selected, and you can only select a Special Friend as a supporter.
Friend Points
If you have Friend Points you can try Friend Summon.
Tap the "Character List" at the bottom of the Summon page to check the complete list of available characters in the Summon.
You can obtain 100 Friend Points by going on a Quest with a player who is your Friend, and 50 Friend Points by going on a Quest with other players.
Each player can only earn points for you once per day. Your points will not increase if you select the same player more than once.
Selecting a Special Friend will not earn you any Friend Points.
Duplicate Leader
When attempting an event, the leader of the selected team will be automatically set as the Duplicate Leader.
The Duplicate Leader will be updated automatically whenever a different team is selected.
The Duplicate Leader will carry over the following growth status of the original leader: - Stats (HP, ATK & DEF) - Skills including Leader Skills - Growth status of Link Skills - Hidden Potential activation status - Skill Orb equip status - Categories - Super Attack level - Character level * Regardless of whether the original leader has a Special Sticker applied, no visual effects will be applied to the Duplicate Leader.
Please note that the following will not occur when using a Duplicate Leader: - Earning Friend Points - Gaining Character EXP for the Duplicate Leader - Leveling up the Duplicate Leader's Link Skills
Baba's Shop
7 topicsWhat is Baba's Shop?
Baba's Shop is a place where you can acquire various items by using your Trade Points, Zeni and Treasure.
▼Trade Points
- The items you can attain by using Trade Points change over time.
You can use Dragon Stones to update the items immediately.
- The selection of available items is chosen randomly.
- Initially, only a few item slots are available.
You can use Trade Points to unlock more item slots.
- Sometimes rare items or discounts can be found.
*The Zeni and Trade Points required for items may fluctuate without prior notice.
How to Acquire Trade Points
You can exchange characters and items for Trade Points.
- The amount of Trade Points you get from the exchange depends
on the character or item you offer. Please note that characters and items cannot be retrieved once exchanged.
- There are also certain items that Baba will not accept.
Trading Zeni
There are also items that can be purchased with Zeni at Baba's Shop.
- For certain items that can be purchased with Zeni,
they will be restocked after a certain period of time when the purchase limit is reached.
- The list of items that can be purchased with Zeni
rarely changes.
Trading Treasure
There are also items that can be purchased with Treasures at Baba's Shop.
- The required type and quantity of Treasures differ
depending on the item.
- Treasures can be obtained on the maps in "Quest"
starting from Area 16 "Reunited" or through other means, such as from certain events.
- Some items have fixed periods of availability.
- New Treasure types will be available from time to time.
Character Exchange
Certain characters can be exchanged for other characters.
You can check the characters available for exchange by tapping the "+" button found at the top right of Baba's Shop and selecting "Characters for Characters".
Notes on Exchange
The character used to perform the exchange will be removed from your "Character List", and the character recruited via exchange will be in their initial state.
The recruited character's Awakening state, equipped Skill Orbs and applied visual effects will all be reset. You will have to develop the character's Super Attack level, Link Skill levels, Hidden Potential, etc. from scratch.
The number of Coins obtainable through exchange and Tags will remain the same.
Also, once the exchange is performed, the character cannot be reversed back to their original state.
Unlock Hidden Potential Routes
When unlocking Hidden Potential routes, characters that can be recruited via exchange and used to unlock routes will be displayed in the list. You can go and perform the exchange from here.
Character Growth Menu
A "Character Exchange" button will be displayed in the menu accessed via "Character Details -> Growth" for both the character to be exchanged and the character to be recruited, allowing you to perform the exchange from there as well.
Secret Treasure Chest
Secret Treasure Chests can be obtained in exchange for specified Treasure Items. Random items can be obtained from Secret Treasure Chests.
Tap and hold the Secret Treasure Chest icon to check the "List of Available Items" for more information on the contents.
Some items can only be exchanged for a limited period of time.
New types of Treasure Items will continue to be added.
Trading Tips
- Baba's Shop is a place where you can exchange
unwanted items for Trade Points and purchase items you want with those points.
- If you have collected more Awakening Medals or items than
you need, exchange them for Trade Points at Baba's Shop.
- You can also try your luck at Baba's Shop if you
miss the chance to collect certain Awakening Medals in events, as they might appear there for trade. Keep an eye on the update timer for new stock!
Music Collection
4 topicsMusic Collection
The "Music Collection" is a place where tracks acquired here can be played. You can also set the acquired tracks to certain places.
To play a track, tap an album cover to access the tracklist and then tap on the "Play" button.
More tracks will be added to the "Music Collection" in the future. Please stay tuned.
How to Obtain Tracks
To set a track to "My Profile" or a team, you must acquire the track first. In addition, you have to fulfill a track's unlocking conditions to acquire it.
Checking Unlocking Conditions
A track will be shown with a lock icon if you have not met its unlocking conditions. You can check the conditions by tapping the slot.
Exchange Using Burst Coins
Tap the "Trade" button to exchange for a track that you have not acquired by spending Burst Coins. Burst Coins can be obtained in Burst Mode.
* A track cannot be refunded for Burst Coins.
You can listen to the first 10 seconds of a track you have not obtained by tapping the "Play" button.
How to Set a Track
Setting a Track
The tracks you have acquired can be set to the following places: - My Profile The track set to "My Profile" will also be played when other players visit the page.
- Teams The track set to a team will be played in battle when you attempt a stage you have cleared before.
* The track set to a team will be played in the World Tournament and Extreme Z-Battles even if you have not cleared the event before.
* The track set to a team may not be played in some situations, such as when you attempt certain special stages.
The frame of the track you have set will change and the settings button will turn orange.
How to Remove a Track
Removing a Track You Have Set
To remove a track, tap the settings button again.
After you remove a track, the settings will return to default settings.



