Final Form Cooler (UL, Yellow)

Final Form Cooler (UL, Yellow)

ULYellowMelee

Introduction

Final Form Cooler (UL, Yellow) is a UL Yellow unit in Dragon Ball Legends. Final Form Cooler (UL, Yellow)'s type is Melee. Episode: Sagas From the Movies.

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Final Form Cooler (UL, Yellow)'s banners

All banners
  • 26 August 2026 to 5 October 2026ULTRA RISING: PLANET-SHATTERING STRIKE
  • 26 August 2026 to 1 October 2026ULTRA RISING: PLANET-SHATTERING STRIKE (Consecutive Ticket Summon)

Stats

  • HP145th2,646,345
  • Strike ATK104th278,542
  • Blast ATK258th259,676
  • Strike DEF242nd187,391
  • Blast DEF251st187,062
  • Critical72nd5,095

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,348,3767 stars: 1,443,38314 stars: 1,595,344
  • HPGame preview: 2,140,4267 stars: 2,335,01014 stars: 2,646,345
  • Strike ATKGame preview: 227,7777 stars: 247,30214 stars: 278,542
  • Blast ATKGame preview: 212,5187 stars: 230,65614 stars: 259,676
  • Strike DEFGame preview: 154,0517 stars: 166,87414 stars: 187,391
  • Blast DEFGame preview: 153,7857 stars: 166,58414 stars: 187,062
  • CriticalGame preview: 4,1217 stars: 4,49614 stars: 5,095

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [Damage UP] x2, and Ultimate

  • I am the great destroyer! The taker of life!

    Main Ability

    • Destroy 1 card, then draw Ultimate Arts next

    • Health +40%

    • Ki +50

    • Health Restoration +30% (30 counts)

    • Nullify Attribute Downgrades/Abnormal Conditions (30 counts) (uncancellable)

    *Requirement:

    25 timer counts elapsed

  • Death Breaker

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +50% (3 counts)

    • Cancel enemy Buff Effects

    Also, if Unique Gauge is Release Type:

    • Nullify Element disadvantages (3 counts) (uncancellable)

    *Blast Armor when charging forward

  • Death Throw

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Ki +40

    • Remove Strike Arts seal

    Also, if Unique Gauge is Release Type:

    • Draw Strike Arts next

    • Vanishing Gauge +80% (1 time)

    *Activations reset when Release Type Unique Gauge reaches 0%

    On Hit

    • Draw Strike Arts next

    • Next activated Strike Arts damage +50% (non-stacking)

    • Nullify Special Cover Changes (5 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move ArtsUltimate Arts

    *Blast Armor when charging forward

  • Atomic Supernova

    Ultimate Arts
    Ultimate Arts

    Supreme Damage (Explode)

    On Activation

    • Ultimate damage +40% (3 counts)

    • All enemy Health Restoration -50% (3 counts)

    Also, if Unique Gauge is Release Type (1 time):

    • Nullify Element disadvantages (3 counts) (uncancellable)

    On Hit

    • Ally sub counts -5

    Also, if Unique Gauge is Release Type:

    • Deal half of the damage to enemy standby members

    *Blast Armor when charging forward

  • Strike (Damage Guard UP)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, Damage Guard +30% (5 counts)

    *Blast Armor when charging forward

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Starter Ability

    Unique Ability

    • Damage +350%

    • Damage Guard +330%

    • Ki Recovery +50%

    • Draw Speed +1

    • Protect Dragon Balls (40 counts)

    When 2 or More Enemy Battle Members Are TagSaiyan

    • Sub counts on switch -2

    • Ally damage +20%

    *All uncancellable

  • Ultimate Hellbringing Transformation

    Unique Ability

    On Enemy Character Confrontation

    • Draw Strike Arts next

    • Health +5%

    • Ki +30

    • Nullify damage received Element disadvantage (3 counts)

    On Arts Use (1 Time)

    *Activations reset on switch

    • Nullify Special Cover Changes (5 counts)

    On Strike Arts Draw or Use

    • Health +3%

    • Damage +20% (10 counts)

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch

    • Health +10%

    • Ally sub counts -3

    • Enemy Ki -40

    • Seal enemy Special Move Arts and Rising Rush (5 counts)

    On Dokabaki Impact

    • Activate Dokabaki Auto Win

    On Dokabaki Impact Win (1 Time)

    • Destroy 1 card, then draw Ultimate Arts next

    On Rising Rush Activation

    • Nullify Element disadvantages (3 counts) (uncancellable)

    • All enemy Health Restoration -70% (3 counts)

    On Rising Rush Hit, If Rising Rush Wager Is Lost

    • Activate RR Defeat Nullification and deal supreme damage to enemy

  • Special Cover Change

    Unique Ability

    Effective Against

    Blast Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Evolve Type ⇔ Release Type

    →*Starts as Evolve Type

    [Evolve Type] When Unique Gauge Becomes Full, Based on Level

    Level 1+

    • Draw Strike Arts next

    • Ki +30

    • Cancel Attribute Downgrades

    Level 2

    • All enemy sub counts +2

    Level 3

    • Switch to Release Type

    • Dragon Balls +1 (3 times)

    • Prevent all enemy Special Cover Changes (10 counts)

    While Release Type

    • Damage +40% (uncancellable)

    • Protect hand (uncancellable)

    • Nullify Endurance (uncancellable)

    [Release Type] When Unique Gauge Reaches 0%

    • Switch to Evolve Type (Level 1)

    *Levels Up:

    When Unique Gauge is full (max: Level 3)

    *[Evolve Type] Charges:

    Greatly, each time a Strike/Blast Arts is used

    *[Evolve Type] Consumed:

    Entirely, when Unique Gauge is full at Level 2 or lower

    *[Release Type] Decreases:

    Gradually, when on battlefield

  • Resonance of Force (Lineage of Evil)

    Support Ability

    When Leader

    • Damage +30% (uncancellable)

    • Ki Recovery +30% (uncancellable)

    When Not Leader, Per TagLineage of Evil Battle/Support Member

    • Damage +5% (uncancellable)

    • Ki Recovery +5% (uncancellable)

    *Up to 3 support members will be counted

Z Abilities

4

Final Form Cooler (UL, Yellow)'s Z Ability raises the stats of every battle member it names while Final Form Cooler (UL, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagLineage of Evil

    • Base Strike Attack +28%

    • Base Strike Defense +28%

    Strike ATK and Strike DEF +28% for Lineage of Evil

  • Z Ability II

    From 3 stars

    If TagLineage of Evil or EpisodeSagas From the Movies

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    Strike ATK +30% for Sagas From the Movies or Lineage of Evil; Strike DEF +30% for Lineage of Evil or Sagas From the Movies

  • Z Ability III

    From 6 stars

    If TagLineage of Evil or EpisodeSagas From the Movies

    • Base Strike Attack +38%

    • Base Strike Defense +38%

    If TagLineage of Evil

    • Ultimate/Awakened damage +3%

    Strike ATK +38% for Sagas From the Movies or Lineage of Evil; Strike DEF +38% for Lineage of Evil or Sagas From the Movies

  • Z Ability IV

    From 14 stars

    If TagLineage of Evil or EpisodeSagas From the Movies

    • Base Strike Attack +42%

    • Base Strike Defense +42%

    If TagLineage of Evil

    • Ultimate/Awakened damage +5%

    Strike ATK +42% for Sagas From the Movies or Lineage of Evil; Strike DEF +42% for Lineage of Evil or Sagas From the Movies

Tags

Tags: Transforming Warrior, Lineage of Evil, Powerful Opponent

Episode: Sagas From the Movies

Ability types: Armored Strike Arts, Special Cover Change (Blast), Dokabaki Auto Win, RR Defeat Nullification

Card number: DBL98-03U, released 2026-08-26

Art

Final Form Cooler (UL, Yellow) key art

More Yellow units

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