Levels, limit breaks, Zenkai and Arts Boost
Dragon Ball Legends progression
Level and EXP
- 100Hero: 7,001Extreme: 8,002Sparking: 10,002Ultra: 10,002Legends: 10,002
- 500Hero: 175,035Extreme: 200,040Sparking: 250,050Ultra: 250,050Legends: 250,050
- 1,000Hero: 700,140Extreme: 800,160Sparking: 1,000,200Ultra: 1,000,200Legends: 1,000,200
- 2,000Hero: 2,800,560Extreme: 3,200,640Sparking: 4,000,800Ultra: 4,000,800Legends: 4,000,800
- 3,000Hero: 6,301,260Extreme: 7,201,440Sparking: 9,001,800Ultra: 9,001,800Legends: 9,001,800
- 4,000Hero: 11,202,240Extreme: 12,802,560Sparking: 16,003,200Ultra: 16,003,200Legends: 16,003,200
- 5,000Hero: 17,503,500Extreme: 20,004,000Sparking: 25,005,001Ultra: 25,005,001Legends: 25,005,001
Total EXP from level 1 to each level. Rarer units need more.
Limit break
- 0 (unlocked)Hero: 100Extreme: 100Sparking: 100Ultra: 100Legends: 100
- 1Hero: 200Extreme: 200Sparking: 200Ultra: 200Legends: 200
- 2Hero: 400Extreme: 400Sparking: 400Ultra: 400Legends: 400
- 3Hero: 700Extreme: 700Sparking: 700Ultra: 700Legends: 700
- 4Hero: 1,400Extreme: 1,400Sparking: 1,400Ultra: 1,400Legends: 1,400
- 5Hero: 1,900Extreme: 1,900Sparking: 1,900Ultra: 1,900Legends: 1,900
- 6Hero: 2,400Extreme: 2,400Sparking: 2,400Ultra: 2,400Legends: 2,400
- 7Hero: 3,000Extreme: 3,000Sparking: 3,000Ultra: 3,000Legends: 3,000
- 8Hero: 4,000Extreme: 4,000Sparking: 4,000Ultra: 4,000Legends: 4,000
- 9Hero: 5,000Extreme: 5,000Sparking: 5,000Ultra: 5,000Legends: 5,000
- 10Hero: 6,000Extreme: 6,000Sparking: 6,000Ultra: 6,000Legends: 6,000
- 11Hero: 7,000Extreme: 7,000Sparking: 7,000Ultra: 7,000Legends: 7,000
- 12Hero: 8,000Extreme: 8,000Sparking: 8,000Ultra: 8,000Legends: 8,000
- 13Hero: 9,000Extreme: 9,000Sparking: 9,000Ultra: 9,000Legends: 9,000
- 14Hero: 9,999Extreme: 9,999Sparking: 9,999Ultra: 9,999Legends: 9,999
Total Z Power a unit holds at each star; a unit unlocks at 0 stars. Z Ability levels: I from the start, II at 3 stars, III at 6 stars, IV at 14 stars.
Zenkai Awakening
- IZenkai Z Power held: 1,000
- IIZenkai Z Power held: 2,000
- IIIZenkai Z Power held: 3,000
- IVZenkai Z Power held: 4,000
- VZenkai Z Power held: 5,000
- VIZenkai Z Power held: 6,000
- VIIZenkai Z Power held: 7,000
Arts Boost stats
Strike Arts Boost
- 2HP: 0Strike ATK: 333Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
- 10HP: 0Strike ATK: 3,000Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
- 20HP: 0Strike ATK: 4,800Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
- 30HP: 0Strike ATK: 6,000Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
- 40HP: 0Strike ATK: 7,000Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
- 50HP: 0Strike ATK: 7,800Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
- 60HP: 0Strike ATK: 8,500Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
- 70HP: 0Strike ATK: 9,282Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
- 80HP: 0Strike ATK: 10,176Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
- 90HP: 0Strike ATK: 10,780Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
- 99HP: 0Strike ATK: 13,000Blast ATK: 0Strike DEF: 0Blast DEF: 0Critical: 0
Blast Arts Boost
- 2HP: 0Strike ATK: 0Blast ATK: 333Strike DEF: 0Blast DEF: 0Critical: 0
- 10HP: 0Strike ATK: 0Blast ATK: 3,000Strike DEF: 0Blast DEF: 0Critical: 0
- 20HP: 0Strike ATK: 0Blast ATK: 4,800Strike DEF: 0Blast DEF: 0Critical: 0
- 30HP: 0Strike ATK: 0Blast ATK: 6,000Strike DEF: 0Blast DEF: 0Critical: 0
- 40HP: 0Strike ATK: 0Blast ATK: 7,000Strike DEF: 0Blast DEF: 0Critical: 0
- 50HP: 0Strike ATK: 0Blast ATK: 7,800Strike DEF: 0Blast DEF: 0Critical: 0
- 60HP: 0Strike ATK: 0Blast ATK: 8,500Strike DEF: 0Blast DEF: 0Critical: 0
- 70HP: 0Strike ATK: 0Blast ATK: 9,282Strike DEF: 0Blast DEF: 0Critical: 0
- 80HP: 0Strike ATK: 0Blast ATK: 10,176Strike DEF: 0Blast DEF: 0Critical: 0
- 90HP: 0Strike ATK: 0Blast ATK: 10,780Strike DEF: 0Blast DEF: 0Critical: 0
- 99HP: 0Strike ATK: 0Blast ATK: 13,000Strike DEF: 0Blast DEF: 0Critical: 0
Special Move Arts Boost
- 2HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 333Blast DEF: 333Critical: 0
- 10HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 3,000Blast DEF: 3,000Critical: 0
- 20HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 4,800Blast DEF: 4,800Critical: 0
- 30HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 6,000Blast DEF: 6,000Critical: 0
- 40HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 7,000Blast DEF: 7,000Critical: 0
- 50HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 7,800Blast DEF: 7,800Critical: 0
- 60HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 8,500Blast DEF: 8,500Critical: 0
- 70HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 9,282Blast DEF: 9,282Critical: 0
- 80HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 10,176Blast DEF: 10,176Critical: 0
- 90HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 10,780Blast DEF: 10,780Critical: 0
- 99HP: 0Strike ATK: 0Blast ATK: 0Strike DEF: 13,000Blast DEF: 13,000Critical: 0
Flat stats each card's boost adds at that level; the three cards add up.
Characters
38Characters
Powerful warriors that can be used in battle acquired by collecting a certain amount of their Z Power.
There are 5 different character rarity levels.
• HERO
• EXTREME
• SPARKING
• LEGEND
• ULTRA
Rarities are set for each character.
Traits
Traits are located at the top of a character's details screen and describe their unique characteristics.
They make it easier to understand what kinds of abilities characters have, but unlike Tags, they will not be the target of any ability effects.
*The Traits displayed for characters that have been Zenkai Awakened include abilities and effects at maximum stats.
*Please note that Traits may be changed and new ones added without prior notice.
Card Numbers
Card numbers are a string of letters and numbers (e.g. DBL00-01) that can be found in the bottom right corner of the character details screen.
Party
Parties hold up to 6 characters. Make up to 7 parties to swap between.
* Parties must have at least 1 character.
Leader
The parties you use in regular modes and Super Space-Time Rush have a Leader slot.
The character you select for that slot will be the Leader of that party.
*Hyperdimensional Co-Op/Co-Op Raid parties and Tournament of Power or Guild Battle teams do not have a Leader slot.
When the Leader participates in a battle, the following Leader Bonus effects will activate.
1. The Leader will receive all party members' Z Ability effects.
2. All party members will receive the Leader's Z Ability effects.
*In regular mode battles where you fight alongside a Buddy, only the first effect will activate.
Z Power
Concentrated Ki power. Collect enough through Summons or Scout Battles to acquire and Limit Break characters.
Awakening Z Power
A special power that condenses the character's awakening energy.
By collecting a certain amount of Awakening Z Powers for a character that has been limit broken to at least ★7, the character's Zenkai Awakening will activate.
You can obtain Awakening Z Power from Summons.
Character Level
Characters gain levels by getting experience in Stories and Training.
When you gain levels, each of your character's stats will increase.
Friendship Rank
Characters other than Shallot have Friendship Ranks. Friendship Ranks advance once for every 10 Friendship Levels.
Characters will be able to teach Shallot compatible Special Moves from the "Customize" menu after they reach a certain Friendship Rank.
Friendship Level
Characters other than Shallot have Friendship Levels.
Each character can raise their Friendship Level by collecting Friendship Points, available in the Main Story or certain Event Stories.
Each character requires different amounts of Friendship Points to level up.
You will also receive Chrono Crystals as a reward for the level achieved.
Friendship Levels run on a loop, so surpassing Friendship Level 10 will raise your Friendship Rank and return your character to level 0.
Friendship Points
Characters who fight in Main Story or certain Event Story battles gain Friendship Points, even if you lose, but not from using Skip Tickets.
Limit Break
Gain enough Z Power to Limit Break characters and increase their power.
Limit breaking is available from tiers ★1 to ★7+.
As the character limit breaks from ★1+ to ★7+ the amount of ★s increase from the left side.
Limit breaking occurs automatically.
Zenkai Awakening
Zenkai Awakening will activate by collecting a certain amount of Awakening Z Powers for an applicable character that has been limit broken to at least ★7. They will be raised to Awakening Rank I.
When a character becomes Awakening Rank I, their status, arts, main abilities, and unique abilities are upgraded and a new Zenkai ability is unlocked.
Plus, the character's card illustration will change and a decoration will be added on the icon.
Awakening Rank goes up to Awakening Rank VII.
Receive arts card sleeves and upgrade a character's Zenkai ability by raising their rank.
Zenkai Awakening occurs automatically when you receive Awakening Z Powers.
Total Power Level
Total Power Level is the total sum of the Power Levels of all of the characters and Card Collection cards you own.
Collect lots of characters, power them up, and also collect tons of cards to raise your Total Power Level.
Arts Cards Held
Each character has designated "held" Arts Cards that can be Strike, Blast, Special, or Special Move Arts Cards.
At the start of battle, the held Arts Cards of all party members are added to your deck.
*Only one Special Move Arts Card and one Special Arts Card can be added in this way.
Arts
Each character has the following four Arts:
• Strike
• Blast
• Special Move
• Special
Some characters also have these Arts:
• Awakened
• Ultimate
In battle, use the corresponding Arts Card to activate the effects of a given Arts.
Each Arts has an associated level that will increase when a character reaches certain levels and Zenkai Awakening Ranks.
Shallot's Special Move
You can teach Shallot other characters' Special Moves in the "Customize" menu.
Use the Special Moves you learn and combine their effects to expand your strategic potential.
Characters will need to be above a certain Friendship Rank to teach Special Moves.
Main Abilities
Use once a battle when Main Ability Gauge fills. The gauge fills automatically. Tap character icon to use.
Z Abilities
These are special abilities that are always active from the start of battle when a character is part of a party.
The effect of these abilities is enhanced when a character is Limit Broken to ★3/★6/★7+.
The effects of Z Abilities will be applied to all relevant party members, so try different combinations of character effects.
*Characters do not have to be deployed as battle members.
Zenkai Ability
These are special abilities that are always active during a battle when a character is part of a party.
It unlocks when the character becomes Awakening Rank I.
The effects increase after Zenkai Awakening to Rank III, V, and VII.
The effects of the Zenkai Abilities will be applied to all party members, so try different combinations of character effects.
*Characters do not have to be in a party as deployed members.
Unique Abilities
Unique Abilities have
different activation conditions depending on the Character.
ULTRA Abilities
These abilities can only be used by "Rarity: ULTRA" characters.
They will activate at the start of battle when these characters are included in a party.
For effects that are dependent upon support members, only up to 3 members will be taken into consideration.
*Supporters do not count as support members.
Ability Bonus
Ability Bonus shows the
total effects of the party's
Z Abilities, Zenkai Abilities and equipment.
This increases with more
party members with multi-
character Z Abilities or Zenkai Abilities.
Shallot's Transformations
In the "Customize" menu you can set Shallot's transformations, including Super Saiyan.
Doing this allows you to perform transformations, such as Super Saiyan, to increase your power in battles.
The effects of Shallot's Main and Z Abilities before transformation will also change in accordance with the transformation selected.
Arts Card Sleeves
Access the arts card sleeves from Status in the menu.
By setting the arts card sleeves, the design of Arts Cards during battle will be changed.
You will receive arts card sleeves when a character reaches Awakening Rank III.
Favorite Character
By setting a Favorite Character, they will appear on the home screen and as an icon that is visible to other players.
If you have not set a Favorite Character, the character in the first slot of your currently selected party will be visible instead.
You can set a Favorite Character from the Status or Profile menus.
Comrade
By setting Comrades, other players can use them in battle.
Comrades can be used in the following modes:
- Full Power Battle
Your Comrades can be changed from MENU > Status.
Auto Select
By utilizing auto select, you can automatically put characters or equipment with any tag or element in your party.
Preset Party
Party Preset allows you to register party information.
You can use any party you've registered by using the Call feature.
The number of parties you can register differs between regular modes and Hyperdimensional Co-Op/Co-Op Raids.
You can increase the number of parties you can register in both regular modes and Hyperdimensional Co-Op/Co-Op Raids with the Registered Preset Party Expander.
Tag Characters
Tag Characters are units where two characters battle as one, switching in for each other.
Tags and Stats, as well as health, Buff Effects, Abnormal Conditions and other effects during battle are shared by both characters.
If an ability that targets certain characters has been activated by allies or enemies during battle, it will target a Tag Character unit if one of the characters satisfies the conditions. However, the effect will only be active while the character that satisfies these conditions is being controlled.
E.g., when an ability that targets "Character: Goku" is active and a Tag Character unit containing "Character: Goku" is being targeted, the effect will not be active while a character other than "Character: Goku" is being controlled. It will only activate when "Character: Goku" is being controlled.
*Certain abilities will affect both characters.
Also, if any allies or enemies have abilities that reference how many of a certain character there are or whether certain characters are in either party, only the character that is currently active will be referenced. The character who's not active will have no effect on these abilities.
E.g., if an ally has an ability that activates if a "Tag: Saiyan" is in the party, if a Tag Character's currently active character is not "Tag: Saiyan", they will not cause the ability to activate.
If a Tag Character unit is K.O.'ed, both characters will count as defeated.
E.g., if a Tag Character unit with a "Character: Goku" and a "Character: Vegeta" is defeated, abilities that require a "Character: Goku" to be defeated and abilities that require a "Character: Vegeta" to be defeated will both activate.
*The total number of defeated characters is only counted as one.
*If the characters in a Tag Character unit have different Elements, only abilities that target the Element that was active at the time of defeat will activate.
*If both characters' Episodes overlap, they will be counted as one.
Z Abilities (or Zenkai Abilities) and Equipment conditions will apply to both characters.
E.g., if a Tag Character unit containing "Character: Goku" and "Character: Vegeta" is targeted by a Z Ability that affects "Goku" or "Vegeta", both will receive the effects.
In addition, if any party members are using Equipment that references the Characters, Episodes, or Elements of your battle members, both characters' Characters, Episodes, and Elements will be taken into account.
*If both characters' Characters, Episodes, or Elements overlap, they will be counted as one.
*For effects that activate according to actions in battle, such as "when this character enters the battlefield, if there is a 'Character: Goku' battle member in the party", only the character that is currently active can cause them to activate.
Abilities that reference the number of battle members that are a certain character or have a certain Tag will only count a Tag Character unit as a single character.
E.g., if both Tag Characters are "Tag: Saiyan", they will only count as one character for abilities with effects that change according to the number of allied "Tag: Saiyan".
*Equipment abilities will also count Tag Character units as a single character.
Switch Gauge
Instead of a Main Ability, Tag Characters have a Switch Gauge.
The Switch Gauge fills up every time they use Arts and every time they are hit by an enemy's attack. Once it's completely full, you can use the Switch button.
The Switch Button is not affected by abilities that seal Main Abilities.
*The Switch Gauge will not fill up when receiving attacks that do not cause damage such as some Special Arts and Special Cover Changes.
Tag Switch
Tap on a Tag Character's Switch button to perform a Tag Switch and change between characters.
Just like the Main Ability, Tag Switch can't be used when the character is unable to take an action, such as when they have fainted or are in the middle of an enemy combo.
The Tag Switch is different from switching to a character on standby.
Therefore, it is not affected by No Switching.
However, regarding Abilities that activate "when faced with an enemy" or "when enemy switches characters while this character is on the battlefield", for example, a Tag Switch will count as a regular character switch.
E.g., if your currently active character has an Ability where their damage inflicted gets boosted every time an enemy switches characters and your enemy performs a Tag Switch, your damage inflicted will get a boost.
In the Tournament of Power, you can Tag Switch when certain conditions are met during battle.
To check these activation conditions, see the character details.
Switch Ability
The Switch Ability activates when you switch between Tag Characters.
To find out more about its effects, check the character details.
Recommended Allies
The recommended allies feature will show characters that other players are using in the same party.
It will only show characters being used by players with a high Season Rank in Rating Matches.
For characters that are not being used much in Rating Matches, potential allies with abilities that work well with them will be shown instead.
Recommended Equipment
"Recommended Equipment" allows you to see what Equipment other players use the most, as well as what characters they equip them to.
Only Equipment used by players with a high Season Rank will be recommended.
For characters that aren't used in Rating Matches, all of their usable Equipment is shown.
Changing Battle Color
If you have a Color Changer item, you can change the designated character's battle color.
Tap "Change Battle Color" on the character's details page to change it.
The new color should then be seen in battle.
Assault Z Abilities
These are abilities that are only found on LEGENDS LIMITED or LEGEND characters.
Their effects are always active, but only if the character is selected as a battle member.
Any active effects will only be applied to up to three battle members including the character itself.
The effects of these abilities are enhanced when a character reaches Limit Break ★3, ★6, and ★7+.
*Assault Z Abilities only affect a character's regular stats.
They have no effect on ToP stats.
LEGEND Actions
LEGEND Actions are a type of battle action that can only be activated by LEGEND-rarity characters.
By using an Area Change Attack in a specific area, either the High Area or the Low Area, it will change into a LEGEND Action. After the attack lands, it can be comboed into certain Arts.
*The area a LEGEND Action can be activated in depends on the character. Please see the specific character's details screen.
Training
2Training
By using Training Items on characters, they can gain experience.
Training Items
Items needed to train.
Received as adventure
rewards. See what you
have via the Item→
Training Items menu.
Arts Boost
2Arts Boost
There are three types of Arts Boost: Strike Boost, Blast Boost, and Special Boost. Each boost has a corresponding grade that will increase a character's stats as well as the Heavy Attack capabilities of any Arts the boost applies to. Higher grades will make characters even stronger!
Different Arts are affected by different boosts.
Strike Boost
- Strike Arts
Blast Boost
- Blast Arts
Special Boost
- Special Move Arts
- Awakening Arts
- Ultimate Arts
Arts Boosting
Arts Boosting can be attempted by selecting a type of boost and then spending items like Arts Cores, Zeni, and Arts Seeds.
Successful attempts will raise the selected boost's grade, which will increase the character's stats and improve the Heavy Strike Capabilities of applicable Arts.
Arts Cores and Zeni will be consumed regardless of whether the boost is successful or not.
Other items, such as Arts Seeds, will only be consumed if the boost is successful and will not be consumed if it fails.
- You can choose to attempt an upgrade multiple times if you possess more than one of the same Arts Core.
Multiple attempts will end when one of the following conditions is met:
1. The chosen number of attempts has been made.
2. The boost's grade has reached max grade or the limit grade for the selected Arts Core.
If attempts ended due to the second condition, all unused items will be returned.
Items
24Souls
Boost Souls are needed to upgrade Arts Boosts and Equipment. They are obtained from Story stages, Adventures, and more.
Arts Core
Arts Cores are items needed for Arts Boosting.
Arts Cores have usage conditions, success rates, and grade values that all vary depending on the type of core.
They can be obtained from Events and other sources.
Usage Conditions
The usage conditions determine the range of grades a core can be used for. Cores can only be used for boosting within that range.
*The highest grade a core can upgrade to is its "limit grade". It cannot be used to boost past that grade.
Success Rate
The success rate is the probability that an attempt made with a given Arts Core will succeed.
Grade Value
The grade value is the amount by which the grade will be increased if the boost is successful.
*Any amount above the max/limit grade will be discarded.
Arts Seed
Arts Seeds are items needed for Arts Boosting.
They can be obtained from Events and other sources.
Medals & Exchange Items
Various items can be exchanged at the Exchange Shop.
- Rare Medals
Obtained from various Events including Rating Matches, the Tournament of Power, and more.
- Z Medals & Z2 Medals
Z Power obtained for characters that have already reached Limit Break ★7+ and Awakening Z Power obtained for characters that have already reached Awakening Rank VII will be converted to Z Medals or Z2 Medals.
*These will not be converted for certain Event-exclusive characters, such as those with card numbers DBL-EVT-XXX.
*See each Summon's Drop List or the confirmation dialogue that shows before playing them for more information on these exchange items.
- Rush Medals
Obtained as Ultra Space-Time Rush rewards.
- Exchange Items
Obtained as Event rewards.
Summon Tickets
Tickets used for certain
Summons.
Costumes & More
Items used to change the hero Shallot's appearance.
Changes can be made from MENU > Customize.
Some Costumes come with Tags.
When Shallot equips a Costume, he will gain any Character Tags that it has.
*When Shallot gains a Tag from a Costume, he will receive the effects of Z Abilities, ZENKAI Abilities, and ULTRA Abilities that target that Tag, and in the Tournament of Power, he will receive any relevant boosts under "Recommended Allies".
*This only applies during battle.
These Tags cannot be used to meet Equipment requirements or deploy conditions, nor will they be used to apply bonus effects.
Item Limits
There are maximum item limits for each item type.
Items will not go to your inventory if this limit is exceeded.
What happens will depend on the item type.
Action Taken When Exceeding the Limit
Zeni: Discarded
Souls: Discarded
Training Items: Discarded
Job Requests: Oldest ones discarded to make room for new ones
Equipment: Excess items will be acquired, but you won't be able to start certain battles, such as stories or PvP
Medals: Sent to Gift Box
Summon Tickets: Sent to Gift Box
Costumes: Converted to Zeni
Accessories: Converted to Zeni
Skip Tickets: Sent to Gift Box
EN Tanks: Sent to Gift Box
Memories: Discarded
Fragments: Discarded
Titles: Discarded
Slot Removers: Sent to Gift Box
Multi-Z Power: Sent to Gift Box
Event Keys: Discarded
Item Packs: Sent to Gift Box
Arts Cores: Converted to Zeni
Arts Seeds: Converted to Zeni
Card Collection Cards: Converted to Card Collection Pack Tickets
*As an exception, excess Zeni, Souls, Training Items, Memories, Fragments, Arts Cores, and Arts Seeds purchased at the Shop will be sent to the Gift Box.
*Excess Zeni, Souls, Training Items, Memories, and Fragments acquired as Free Items from the Shop will be discarded as normal.
*For items purchased from the Chrono Crystal Shop, the amount in excess of the corresponding hold limit will be discarded.
Equipment
Place up to 3 different
Equipment on each party
character. Equipment has
use conditions that must
be met to be equipped.
Equip. Abilities
Pieces of Equipment come with abilities that are useful in battle, and multiple copies of the same Equipment can even have different abilities.
It's possible to mix and match these ability effects, but they will only apply to the character that is using the Equipment.
Abilities that reference specific battle or party members' Tags or Episodes but do not mention a specific activation timing will activate at the start of battle, referencing the Tags and Episodes at that time.
Equipment effects cannot be cancelled by "Cancels Attribute Upgrades" or similar abilities.
Upgrading Equip.
Equipment can be upgraded up to twice with Souls & Zeni.
This opens slots and gives new abilities but does not change old ones.
Reupgrading Equipment Abilities
When an upgraded Equipment slot is reupgraded, the current ability is removed and a new ability is obtained.
You can reupgrade abilities by doing the following:
Using Slot Removers, Souls, and Zeni
You can choose to reupgrade up to 30 times in a row.
Consecutive reupgrades will be stopped in the following situations:
1) A non-green ability is obtained.
2) The chosen number of consecutive reupgrades have been completed.
3) The Stop button is pressed.
*You cannot manually stop a batch reupgrade once it has started.
*The reupgrade cost depends on the Equipment.
*The reupgrade cost changes with every use.
*The cost resets once per day.
*You cannot recover an ability once it's been reupgraded.
*You can only upgrade Slot 1's ability by performing a guaranteed upgrade. Reupgrading is not possible.
Slot Removers can be acquired at the Rare Medal Exchange Shop.
Equipment Rank
Equipment will be given a
rank based on its effect.
Ranks:
神(Godly)/Z+/Z/S/A/B/C/D/E/F
Final Equipment rank is
determined at max. upgrade.
Equipment Rarity
There are a total of 7 Rarities for Equipment:
Rarity
Iron
Bronze
Silver
Gold
Unique
Platinum
Event
Each piece of Equipment has a fixed rarity.
Equipment Archive
You can view the following information
in the Equipment Archive for all Equipment.
- Ability Effects
- Equip Conditions
- How to Get
"How to Get" shows stories where you
can obtain the piece of Equipment,
listed in order of greatest chance to
obtain.
Equipment you've acquired before will be illuminated.
*Only Equipment you acquired after the Equipment Archive was implemented will be illuminated.
Equipment Awakening
In Equipment Awakening, you can use Memories, Fragments, and other items to create Awakened Equipment.
Awakened Equipment
A higher-class Equipment that possesses stronger Ability Effects than normal Equipment.
Memory
A base material item for Equipment Awakening.
Materials required for awakening differ depending on Memories used.
You can exchange them from the Exchange Shop.
Fragment
A dedicated material item required for creating Awakened Equipment out of Memories.
You can obtain them as rewards from Stories and Adventures.
Equipment Activation
Once it expires, Equipment stored in slots expanded by the LEGENDS Pass can be sold, but cannot otherwise be used.
Please Activate Equipment to use it again.
On the Equipment Upgrade screen, you can select Equipment within the expanded slots and Activate it until you hit the hold limit.
Multi-Z Power
Multi-Z Powers are mysterious, shining fragments of souls that raise the Z Power of the characters they're used on.
There are a variety of conditions that must be met to use each type of Multi-Z Power. They can only be used on characters that fulfill all the conditions.
*If using a Multi-Z Power would cause a character's Z Power to exceed its maximum value, the surplus portion will be discarded and will not be converted into Z Medals or Z2 Medals.
Multi-Z Powers with any of the following conditions can only be used on the characters they apply to:
- LEGENDS LIMITED
- LEGEND
- ULTRA
- Event-exclusive character with a card number containing "EVT"
- Episode
*Multi-Z Powers without these conditions cannot be used on the characters they apply to.
Multi-Z Powers also cannot be used on the following characters:
- Shallot
- Characters with card numbers starting with DBL00
Guaranteed Upgrade
◆Guaranteed Ability Upgrade
Guaranteed upgrades are guaranteed to boost the ability's effects.
*The boost given to an ability effect from a guaranteed ability upgrade differs for each piece of Equipment.
You can use a Guaranteed Upgrade Ticket [Slot 1] to guarantee an upgrade for Slot 1.
*The number of Guaranteed Upgrade Tickets [Slot 1] required depends on the Equipment's rarity and whether or not it's Awakened.
*Cannot be used on certain Equipment.
Item Packs
Can be opened to obtain items.
*Items obtained from item packs that go over the item limit will be discarded.
As an exception, if your Equipment has reached the hold limit, you will be unable to open item packs containing Equipment until you get rid of any excess.
*Expired item packs cannot be opened.
*Expiration dates may be adjusted depending on the timing of the maintenance on that day. Please claim your items as soon as possible.
Random Chance Items
Used immediately upon obtaining, 1 item will be gained at random from a selection of possible items.
*The selection of items varies for each random chance item.
*Items obtained from random chance items will not count towards Legends Ranking Points or Guild Points.
*If a random chance item is obtained or in your possession outside of the validity period, it will be discarded.
*Validity periods may vary due to maintenance periods.
Card Illustrations
Card illustrations are the various card art that can be viewed when choosing characters from the character list.
Card illustrations other than those received by obtaining a character or raising them to Awakening Rank III can also be viewed.



