Goku Black (SP, Yellow)

Sparking

Goku Black (SP, Yellow)

Yellow

Ctier

Introduction

Goku Black (SP, Yellow) is an SP Yellow unit in Dragon Ball Legends. Goku Black (SP, Yellow)'s type is Ranged. Episode: "Future" Trunks Saga (S).

On the combined Dragon Ball Legends tier list Goku Black (SP, Yellow) is C tier, 21st of the 30 units ranked, from where 2 community tier lists put Goku Black (SP, Yellow).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Stats

  • HP199th2,566,613
  • Strike ATK463rd246,965
  • Blast ATK88th279,897
  • Strike DEF201st189,111
  • Blast DEF122nd193,149
  • Critical504th4,688

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,194,2187 stars: 1,275,29814 stars: 1,405,085Zenkai VII: 1,570,779
  • HPGame preview: 1,760,9267 stars: 1,921,01014 stars: 2,177,145Zenkai VII: 2,566,613
  • Strike ATKGame preview: 175,4437 stars: 190,21114 stars: 213,839Zenkai VII: 246,965
  • Blast ATKGame preview: 200,2737 stars: 217,29814 stars: 244,538Zenkai VII: 279,897
  • Strike DEFGame preview: 133,8427 stars: 144,82814 stars: 162,405Zenkai VII: 189,111
  • Blast DEFGame preview: 136,5157 stars: 147,74414 stars: 165,710Zenkai VII: 193,149
  • CriticalGame preview: 3,6127 stars: 3,94014 stars: 4,466Zenkai VII: 4,688

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Blast x2

  • Welcome Pain

    Main Ability

    The following effects occur based on own remaining health:

    Health is 50% or more

    +50% to damage inflicted for 20 timer counts.

    Health is below 50%

    Restores own health by 20% and +35% to damage inflicted for 20 timer counts.

    Requirements: 15 timer counts must elapse.

  • Black Kamehameha

    Special Move Arts
    Special Move Arts

    Deals major Impact damage.

    Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts on hit.

  • Body Grows Familiar

    Special Skill Arts
    Special Skill Arts

    +30% to own Vanishing Gauge Recovery for 15 timer counts.

    The following effects will also occur according to the number of timer counts elapsed since battle start:

    15 counts: +20% to Blast damage inflicted for 15 timer counts.

    25 counts: +20% to Blast damage inflicted for 15 timer counts and +25% to own Ki Recovery for 15 timer counts.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Glory: Blast Atk UP

    Unique Ability

    +35% to Blast damage inflicted for 20 timer counts every time this character defeats an enemy.

Z Abilities

4

Goku Black (SP, Yellow)'s Z Ability raises the stats of every battle member it names while Goku Black (SP, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +19% to "Tag: Future" base Blast Attack during battle.

    Blast ATK +19% for Future

  • Z Ability II

    From 3 stars

    +22% to "Tag: Future" base Blast Attack during battle.

    Blast ATK +22% for Future

  • Z Ability III

    From 6 stars

    +26% to "Tag: Future" base Blast Attack during battle.

    Blast ATK +26% for Future

  • Z Ability IV

    From 14 stars

    +28% to "Tag: Future" base Blast Attack during battle.

    Blast ATK +28% for Future

Zenkai Awakening

Zenkai VII takes Goku Black (SP, Yellow) from 1,405,085 to 1,570,779 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • Welcome Pain

    Zenkai Main Ability

    The following effects occur based on own remaining health:

    Health is 50% or more

    +50% to damage inflicted for 20 timer counts.

    Health is below 50%

    Restores own health by 30% and +35% to damage inflicted for 20 timer counts.

    Requirements: 15 timer counts must elapse.

  • Black Kamehameha

    Zenkai Special Move Arts
    Special Move Arts

    Deals major Impact damage.

    Inflicts enemy with Attribute Downgrade "+25% to Blast Damage Received" for 20 timer counts on hit.

  • Body Grows Familiar

    Zenkai Special Skill Arts
    Special Skill Arts

    +30% to own Vanishing Gauge Recovery for 15 timer counts.

    The following effects also occur depending on the number of timer counts elapsed from battle start:

    15 counts elapsed: +20% to Blast damage inflicted for 15 timer counts.

    25 counts elapsed: +20% to damage inflicted for 15 timer counts and +25% to own Ki Recovery for 15 timer counts.

  • Utopia's Beginning

    Zenkai Unique Ability

    +30% to damage inflicted against the following tags (cannot be cancelled):

    "Tag: Saiyan"

    "Tag: Hybrid Saiyan"

  • Proud Figure

    Zenkai Unique Ability

    +10% to damage inflicted per defeated ally or enemy battle member when this character enters the battlefield.

    Effect resets after character switch.

    +35% to Blast damage inflicted every time this character defeats an enemy.

  • New Menace

    Zenkai Awakening III

    Reduces damage received by 25% from battle start for 30 timer counts.

    Draw a Special Arts Card next when this character enters the battlefield (activates twice).

  • Time of Judgment

    Zenkai Awakening VI

    Applies the following effects to self, depending on the number of timer counts elapsed from battle start:

    20 counts elapsed: +20% to damage inflicted.

    30 counts elapsed: Reduces damage received by 15%.

    50 counts elapsed: +50% to Special Move damage inflicted.

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Future" during battle:

    +15% to base Strike Attack.

    +20% to base Blast Attack.

    +15% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Strike DEF +15%, Blast ATK and Blast DEF +20% for YEL and Future

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Future" during battle:

    +20% to base Strike Attack.

    +25% to base Blast Attack.

    +20% to base Strike Defense.

    +25% to base Blast Defense.

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +25% for YEL and Future

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Future" during battle:

    +30% to base Strike Attack.

    +35% to base Blast Attack.

    +30% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Strike DEF +30%, Blast ATK and Blast DEF +35% for YEL and Future

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Future" during battle:

    +35% to base Strike Attack.

    +40% to base Blast Attack.

    +35% to base Strike Defense.

    +40% to base Blast Defense.

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +40% for YEL and Future

Tags

Tags: Saiyan, Future, Powerful Opponent

Episode: "Future" Trunks Saga (S)

Card number: DBL06-13S

Art

Goku Black (SP, Yellow) key art

More Yellow units

All units