Half-Corrupted Fusion Zamasu (UL, Purple)

Half-Corrupted Fusion Zamasu (UL, Purple)

ULPurpleMelee

Introduction

Half-Corrupted Fusion Zamasu (UL, Purple) is a UL Purple unit in Dragon Ball Legends. Half-Corrupted Fusion Zamasu (UL, Purple)'s type is Melee. Episode: "Future" Trunks Saga (S).

Other Purple units in Dragon Ball Legends: 1st Form Cell (HE, Purple), 1st Form Frieza (SP LL, Purple), 3rd Form Frieza (EX, Purple), Android #15 (SP, Purple), Android #17 (SP, Purple) DBL03-05S, Android #17 (SP, Purple) DBL53-03S and 129 more.

Half-Corrupted Fusion Zamasu (UL, Purple)'s banners

All banners
  • 7 October 2026 to 17 October 2026ULTRA RISING: A MULTIVERSE MADE CLEAN BY ZAMASU'S HAND!

Stats

  • HP152nd2,635,266
  • Strike ATK216th266,240
  • Blast ATK272nd258,983
  • Strike DEF235th187,728
  • Blast DEF168th190,567
  • Critical91st5,070

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,333,2747 stars: 1,427,45414 stars: 1,578,152
  • HPGame preview: 2,131,4657 stars: 2,325,23514 stars: 2,635,266
  • Strike ATKGame preview: 217,8267 stars: 236,44714 stars: 266,240
  • Blast ATKGame preview: 211,9577 stars: 230,04414 stars: 258,983
  • Strike DEFGame preview: 154,3247 stars: 167,17214 stars: 187,728
  • Blast DEFGame preview: 156,6207 stars: 169,67614 stars: 190,567
  • CriticalGame preview: 4,1007 stars: 4,47314 stars: 5,070

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [High Area: Health Restoration DOWN], Blast, and Ultimate

  • A pure and perfect multiverse. Made clean by Zamasu's hand!

    Main Ability

    • Destroy 2 cards, then draw 1 each of Special/Ultimate Arts

    • Health +40%

    • Ki +40

    • Damage +30% (30 counts) (uncancellable)

    • Cancel Attribute Downgrades/Abnormal Conditions

    *Requirement:

    25 timer counts elapsed

  • Divine Sundering Hammer

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +60% (3 counts)

    • Enemy Dragon Balls -1 (2 times)

    On Hit

    • Inflict enemy with Heavy Bleed

    • Inflict enemy with Strong Poison

    *Blast Armor when charging forward

  • Frenzied Divine Storm

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Ki +50

    • Damage +30% (10 counts)

    • Protect hand (5 counts)

    On Hit

    • Draw Strike Arts next

    • Nullify Special Cover Changes (5 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move ArtsUltimate Arts

    *Blast Armor when charging forward

  • Purifying Hellfire

    Ultimate Arts
    Ultimate Arts

    Supreme Damage (Explode)

    On Activation

    • Ultimate damage +50% (3 counts)

    • Nullify Endurance (5 counts)

    On Hit

    • Destroy entire enemy hand

    • Prevent all enemy switching (5 counts)

    *Blast Armor when charging forward

  • Strike (Faint)

    Strike Arts
    Strike Arts

    Strike (Impact)

    Inflict enemy with Faint on hit (5% chance)

    *Blast Armor when charging forward

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Starter Ability

    Unique Ability

    • Damage +300%

    • Damage Guard +200%

    • Ki Recovery +50%

    • Draw Speed +1

    • Sub counts on switch -2

    *All uncancellable

  • Body Distorted by Hatred and Rage

    Unique Ability

    On Final Counter

    • Deal major damage to enemy (Explode)

    Also, deal 100% of the damage to enemy standby members

    • Inflict all enemies with Heavy Bleed

    • Inflict all enemies with Strong Poison

    • Inflict all enemies with Paralyze

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Ki +30

    • Nullify damage received Element disadvantage (5 counts)

    • Nullify Attribute Downgrades (5 counts)

    • All enemy Draw Speed -1 (5 counts)

    On Arts Use

    *Activations reset on switch

    • Unique Gauge +20% (1 time)

    • Damage +30% (10 counts)

    • Nullify Special Cover Changes (5 counts) (1 time)

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch or when Unique Gauge is full

    • Damage Guard +30% (10 counts)

    • Enemy Ki -30

    Also, if health is 50% or lower:

    • Unique Gauge charge rate +200% (20 counts) (non-stacking)

    • Ally sub counts -2

    • Destroy 2 enemy cards (1 time)

    *Activations reset on switch

    When on Battlefield and Ally Is Prevented from Switching (2 Times)

    • Seal enemy Strike/Blast/Special Move Arts (3 counts)

    While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush

    • Sub counts -10

    • Cancel enemy Buff Effects (1 time)

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Counter Type ⇒ Time Type

    →*Starts as Counter Type

    *Starts with 50% charge

    When Unique Gauge Becomes Full or on Autocounter Activation

    • Health +20%

    • Ki +30

    • Critical Rate +20% (10 counts) (uncancellable)

    • Draw Speed +1 (10 counts) (uncancellable)

    • Nullify Element disadvantages (5 counts)

    • Nullify Attribute Downgrades/Abnormal Conditions (5 counts)

    • Cancel Attribute Downgrades

    *Charges:

    While on the battlefield

    *Consumed:

    Entirely, on Autocounter activation

    Entirely, when Unique Gauge is full

  • Autocounter

    Unique Ability

    Autocounter Type B

    [Counter Type] When Hit by Counterable Attack

    • Deal massive damage to enemy (Impact)

    • Switch to Time Type

    Counterable Attacks

    • Forward-charging Ultimate/Awakened Arts

    • Rising Rush

  • Resonance of Force (Future)

    Support Ability

    When Leader

    • Damage +30% (uncancellable)

    • Ki Recovery +30% (uncancellable)

    When Not Leader, Per TagFuture Battle/Support Member

    • Damage +5% (uncancellable)

    • Ki Recovery +5% (uncancellable)

    *Up to 3 support members will be counted

Z Abilities

4

Half-Corrupted Fusion Zamasu (UL, Purple)'s Z Ability raises the stats of every battle member it names while Half-Corrupted Fusion Zamasu (UL, Purple) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagFuture

    • Base Strike Attack +28%

    • Base Strike Defense +28%

    Strike ATK and Strike DEF +28% for Future

  • Z Ability II

    From 3 stars

    If TagFuture or TagPowerful Opponent

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    Strike ATK and Strike DEF +30% for Future or Powerful Opponent

  • Z Ability III

    From 6 stars

    If TagFuture or TagPowerful Opponent

    • Base Strike Attack +38%

    • Base Strike Defense +38%

    If TagFuture

    • Ultimate/Awakened damage +3%

    Strike ATK and Strike DEF +38% for Future or Powerful Opponent

  • Z Ability IV

    From 14 stars

    If TagFuture or TagPowerful Opponent

    • Base Strike Attack +42%

    • Base Strike Defense +42%

    If TagFuture

    • Ultimate/Awakened damage +5%

    Strike ATK and Strike DEF +42% for Future or Powerful Opponent

Tags

Tags: God Ki, Future, Regeneration, Fusion Warrior, Potara, Powerful Opponent

Episode: "Future" Trunks Saga (S)

Ability types: Armored Strike Arts, Final Counter, Special Cover Change (Strike), Rising Rush Counter

Card number: DBL88-01U, released 2025-10-15

Art

Half-Corrupted Fusion Zamasu (UL, Purple) key art

More Purple units

All units