
Sparking
Majin Buu (Good): Hercule (Assist) (SP, Yellow)
Yellow
Introduction
Majin Buu (Good): Hercule (Assist) (SP, Yellow) is an SP Yellow unit in Dragon Ball Legends. Majin Buu (Good): Hercule (Assist) (SP, Yellow)'s type is Support. Episode: Majin Buu Saga (Z).
Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.
Stats
- HP25th of 7122,814,289
- Strike ATK142nd of 712273,352
- Blast ATK281st of 712258,458
- Strike DEF7th of 712213,236
- Blast DEF4th of 712211,809
- Critical65th of 7125,108
At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,301,9157 stars: 1,392,83414 stars: 1,538,275Zenkai VII: 1,649,924
- HPGame preview: 2,045,2397 stars: 2,231,17014 stars: 2,528,660Zenkai VII: 2,814,289
- Strike ATKGame preview: 203,5877 stars: 220,91314 stars: 248,634Zenkai VII: 273,352
- Blast ATKGame preview: 191,7377 stars: 207,98614 stars: 233,985Zenkai VII: 258,458
- Strike DEFGame preview: 157,3987 stars: 170,52514 stars: 191,528Zenkai VII: 213,236
- Blast DEFGame preview: 156,2447 stars: 169,26614 stars: 190,101Zenkai VII: 211,809
- CriticalGame preview: 4,1317 stars: 4,50714 stars: 5,108Zenkai VII: 5,108
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.
Kit
Arts cards in the deck: Strike [Restore Ki], Blast [Paralyze], and Ultimate
You a big meanie! You no pick on Buu's friend!
Main AbilityDraw the Ultimate Arts Card "Ultra Super Buu Rush" next.
Restores own health by 20% and Ki by 50.
Restores own Vanishing Gauge by 100%.
-5 to own Arts costs for 15 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
If Main Ability is enhanced
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 20 timer counts.
Inflicts all enemies with Attribute Downgrade "+3 to substitution count" for 15 timer counts.
Requirements: 25 timer counts must elapse.
Dynamic Buu Punch
Special Move Arts
Deals major Impact damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
The following effects occur on hit:
Shortens allies' substitution counts by 2.
Obscures all enemy cards for 5 timer counts.
All cards are turned face down for the effect duration and their positions are shuffled.
If Special Move Arts is enhanced
The following effects occur upon activation:
Cancels enemy's Attribute Upgrades & Buff Effects.
Inflicts all enemies with "No Switching" for 3 timer counts.
*Blast Armor when charging forward.
Time to hit 'em hard!
Special Skill Arts
Randomly draws 1 new card.
Restores own health by 10% and Ki by 40.
+15% to Special Move damage inflicted for 20 timer counts.
Shortens allies' substitution counts by 2.
If Special Arts is enhanced
+30% to damage inflicted for 20 timer counts (cannot be stacked) (cannot be cancelled).
Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts (cannot be cancelled).
Gradually restores own health each timer count for 20 timer counts (cannot be cancelled).
Ultra Super Buu Rush
Ultimate Arts
Deals massive Impact damage.
+30% to Ultimate damage inflicted for 3 timer counts upon activation.
The following effects occur on hit:
Destroys all of your own cards and randomly draws 4 new ones.
Destroys all of your enemy's cards.
Inflicts enemy with Forced Switching.
If Ultimate Arts is enhanced
Applies the following effects to self upon activation:
+20% to Ultimate damage inflicted for 3 timer counts.
Nullifies unfavorable Element factors for 15 timer counts (cannot be cancelled).
*Blast Armor when charging forward.
Strike
Strike Arts
Strike (Impact)
Blast
Blast Arts
Blast (Impact)
Friend of the World Champion
Unique AbilityApplies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 30.
+60% to damage inflicted (cannot be cancelled) (activates once).
+20% to damage inflicted (cannot be cancelled) (activates three times).
The following effects also occur according to the number of times this character has been on the battlefield:
2 or more times
Restores own health by 5%.
+15% to damage inflicted by allies (cannot be cancelled) (activates once).
Shortens allies' substitution counts by 1.
3 or more times
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled) (activates once).
+15% to own Critical Rate (cannot be cancelled) (activates once).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Enhances own Special Move Arts (activates once).
Enhances own Special Arts (activates once).
Enhances own Ultimate Arts (activates once).
Enhances own Main Ability (activates once).
Reduces enemy Ki by 30.
The following effects occur if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Restores own health by 30%.
Reduces enemy Ki by 100.
Inflicts all enemies with 3 substitution counts.
Additional +30% to damage inflicted by allies until this character is defeated (cannot be cancelled) (activates once).
Reformed Majin
Unique AbilityKnocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
Comboable Arts
Special Move Arts
Applies the following effects to self when performing a special cover change (activates during assists):
Randomly destroys 1 of your own cards and draws a Special Move Arts Card next.
-15 to the next Special Move Arts cost (cannot be stacked).
The following effects occur every time this character uses a Strike or Blast Arts Card (activates once):
Restores own Ki by 20.
Applies Attribute Upgrade "Shortens substitution count by 2" to self for 15 timer counts.
Restores ally health by 5%.
Activation count resets after character switch.
Shortens own substitution count by 4 when this character is switched to standby (activates three times).
Also applies the following effects to allied "Episode: Majin Buu Saga (Z)" or "Tag: Regeneration":
Restores health by 5%.
+15% to damage inflicted for 15 timer counts.
+20% to Ki Recovery for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
The following effects occur when this character is defeated:
Reduces enemy's Dragon Balls by 2.
Inflicts all enemies with Attribute Downgrade "+15 to all Arts costs" for 15 timer counts.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.
Z Abilities
4Majin Buu (Good): Hercule (Assist) (SP, Yellow)'s Z Ability raises the stats of every battle member it names while Majin Buu (Good): Hercule (Assist) (SP, Yellow) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Majin Buu Saga (Z)• Base Blast Attack +22%
• Base Blast Defense +22%
Blast ATK and Blast DEF +22% for Majin Buu Saga (Z)
Z Ability II
From 3 starsIf
Majin Buu Saga (Z) or
Regeneration• Base Blast Attack +26%
• Base Blast Defense +26%
Blast ATK and Blast DEF +26% for Majin Buu Saga (Z) or Regeneration
Z Ability III
From 6 starsIf
Majin Buu Saga (Z) or
Regeneration• Base Blast Attack +30%
• Base Blast Defense +30%
If
Majin Buu Saga (Z)• Base Strike Defense +15%
Blast ATK and Blast DEF +30% for Majin Buu Saga (Z) or Regeneration; Strike DEF +15% for Majin Buu Saga (Z)
Z Ability IV
From 14 starsIf
Majin Buu Saga (Z) or
Regeneration• Base Blast Attack +35%
• Base Blast Defense +35%
If
Majin Buu Saga (Z)• Base Strike Defense +18%
Blast ATK and Blast DEF +35% for Majin Buu Saga (Z) or Regeneration; Strike DEF +18% for Majin Buu Saga (Z)
Zenkai Awakening
Zenkai VII takes Majin Buu (Good): Hercule (Assist) (SP, Yellow) from 1,538,275 to 1,649,924 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.
You a big meanie! You no pick on Buu's friend!
Zenkai Main Ability• Draw Ultimate Arts next
• Health +30%
• Ki +50
• Vanishing Gauge +100%
• All Arts costs -5 (15 counts)
• Cancel Attribute Downgrades/Abnormal Conditions
When Main Ability Is Enhanced
• Protect Ki (20 counts)
• All enemy sub counts on switch +3 (15 counts)
*Requirement:
25 timer counts elapsed
Dynamic Buu Punch
Zenkai Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +50% (3 counts)
Also, when Special Move Arts is enhanced:
• Cancel enemy Attribute Upgrades/Buff Effects
• Prevent all enemy switching (3 counts)
On Hit
• Ally sub counts -2
• Obscure enemy hand (5 counts)
*Blast Armor when charging forward
Time to hit 'em hard!
Zenkai Special Skill Arts
• Draw 1 card
• Health +15%
• Ki +50
• Ally Special Move damage +15% (20 counts)
• Ally sub counts -2
When Special Arts Is Enhanced
• Damage +30% (20 counts) (non-stacking) (uncancellable)
• Nullify Attribute Downgrades/Abnormal Conditions (20 counts) (uncancellable)
• Gradually restore health (20 counts) (uncancellable)
Ultra Super Buu Rush
Zenkai Ultimate Arts
Massive Damage (Impact)
On Activation
• Ultimate damage +40% (3 counts)
Also, when Ultimate Arts is enhanced:
• Ultimate damage +20% (3 counts)
• Nullify Element disadvantages (15 counts) (uncancellable)
On Hit
• Destroy entire hand, then draw 4 cards
• Force enemy switch
• Destroy entire enemy hand
*Blast Armor when charging forward
Blast
Zenkai Blast Arts
Blast (Impact)
Starter Ability
Zenkai Unique Ability• Damage +280%
• Damage Guard +260%
• Ki Recovery +50%
• Draw Speed +1
*All uncancellable
Friend of the World Champion
Zenkai Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Ki +50
• Damage +20% (uncancellable) (3 times)
• Destroy 1 enemy card
• Enemy Ki -35
Also, based on battlefield entry count:
2nd and on
• Health +10%
• Ally damage +15% (uncancellable) (1 time)
• Ally sub counts -1
3rd and on
• Critical Rate +15% (uncancellable) (1 time)
• Nullify Special Cover Changes (10 counts)
• Enhance Special/Special Move/Ultimate Arts (1 time)
• Enhance Main Ability (1 time)
When Hit by Enemy Arts, If Health Is 50% or Lower (1 Time)
• Health +30%
• Damage Guard +20% (uncancellable)
• Ally damage +30% (uncancellable)
• Enemy Ki -100
• All enemy sub counts +3
Special Cover Change
Zenkai Unique AbilityEffective Against

Comboable Into

Reformed Majin
Zenkai Unique AbilityOn Special Cover Change
• Destroy 1 card, then draw Special Move Arts next
• Special Move damage +40% (3 counts)
• Next activated Special Move Arts cost -15 (non-stacking)
On Strike/Blast Arts Use (1 Time)
*Activations reset on switch
• Ki +20
• Sub counts on switch -2 (15 counts)
• Ally health +5%
On Return to Standby
• Sub counts -4 (3 times)
Also, for
Majin Buu Saga (Z) or
Regeneration allies:• Health +5%
• Damage +15% (15 counts)
• Damage Guard +10% (15 counts)
• Ki Recovery +20% (15 counts)
• Cancel Attribute Downgrades/Abnormal Conditions
When Defeated
• Enemy Dragon Balls -2
• All enemy Draw Speed -1 (15 counts)
• All enemy Arts costs +15 (15 counts)
Champion's Pep Talk
Zenkai Awakening IIIWhile Not Defeated and Enemy Activates Ultimate/Awakened Arts (2 Times)
• Ally on battlefield health +20%
While Not Defeated and Ally Is Prevented from Switching (2 Times)
• Enemy Special Move/Ultimate/Awakened Arts power -30% (5 counts)
While Not Defeated and Enemy Activates a Combo-Breaking Action (1 Time)
• Enemy Ki -100
Bonds of Friendship
Zenkai Awakening VIWhile Not Defeated, Based on Ally Battlefield Entry Count
1st and on
• On Strike/Blast Arts hit, Strong Poison infliction chance +5% (uncancellable) (6 times)
• On Strike/Blast Arts hit, Paralyze infliction chance +5% (uncancellable) (6 times)
10th and on
• Ally health +3%
Zenkai Abilities
Zenkai Ability I
Level IIf
&
Majin Buu Saga (Z)• Base Strike Attack +15%
• Base Blast Attack +20%
• Base Strike Defense +15%
• Base Blast Defense +20%
Strike ATK and Strike DEF +15%, Blast ATK and Blast DEF +20% for YEL and Majin Buu Saga (Z)
Zenkai Ability II
Level IIIf
&
Majin Buu Saga (Z)• Base Strike Attack +20%
• Base Blast Attack +25%
• Base Strike Defense +20%
• Base Blast Defense +25%
Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +25% for YEL and Majin Buu Saga (Z)
Zenkai Ability III
Level IIIIf
&
Majin Buu Saga (Z)• Base Strike Attack +30%
• Base Blast Attack +35%
• Base Strike Defense +30%
• Base Blast Defense +35%
Strike ATK and Strike DEF +30%, Blast ATK and Blast DEF +35% for YEL and Majin Buu Saga (Z)
Zenkai Ability IV
Level IVIf
&
Majin Buu Saga (Z)• Base Strike Attack +35%
• Base Blast Attack +40%
• Base Strike Defense +35%
• Base Blast Defense +40%
Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +40% for YEL and Majin Buu Saga (Z)
Tags
Tags: Absorption, Regeneration
Episode: Majin Buu Saga (Z)
Ability types: Special Cover Change (Strike)
Card number: DBL76-03S, released 2024-10-16
Art

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