
Sparking
Majin Kuu (SP, Yellow)
Yellow
Introduction
Majin Kuu (SP, Yellow) is an SP Yellow character in Dragon Ball Legends.
Other Yellow characters in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 129 more.
Stats
- HP2,452,901
- Strike ATK239,222
- Blast ATK241,621
- Strike DEF177,811
- Blast DEF179,602
At max level. Each bar is measured against the highest value in the Dragon Ball Legends roster.
Skills
7Heh, heh, heh... Brace yourself!
Main AbilityRandomly destroys 2 of your own cards and draws a Special Arts Card & the Ultimate Arts Card "Wild Rush". Restores own health by 30% and Ki by 50. Cancels allies' Attribute Downgrades and Abnormal Conditions. Reduces enemy's Dragon Balls by 2. Seals enemy's Strike Arts. The sealed Arts cannot be used for 5 timer counts. Requirements: 25 timer counts must elapse.
Newly Created Majin
Unique AbilityThe following effects occur when battle starts: +190% to damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). Reduces Impact damage received by 15% (cannot be cancelled). +60% to own Ki Recovery (cannot be cancelled). Increases own Arts Card Draw Speed by 1 level (cannot be cancelled). -6 to own Arts costs (cannot be cancelled). +30% to damage inflicted by allies (cannot be cancelled). +20% to damage inflicted by allied "Tag: DAIMA" (cannot be cancelled). The following effects occur when this character enters the battlefield if there is a "Tag: DAIMA" other than this character is a battle member in the party: +50% to damage inflicted (cannot be cancelled) (activates once). +20% chance to inflict Faint upon landing a Special Move Arts hit (cannot be cancelled) (activates once). +30% chance to inflict Faint upon landing an Ultimate Arts hit (cannot be cancelled) (activates once). Randomly destroys 1 enemy card. Reduces enemy Ki by 30. Applies the following effects to self every time when faced with an enemy: Randomly draws 1 new card when you have 3 or fewer cards. Restores Ki by 30. Nullifies unfavorable Element factors for damage sustained for 5 timer counts. Applies the following effects to enemy when changing cover (activates twice): Randomly destroys 2 cards. Reduces Ki by 50.
Intellectual Assist
Unique AbilityKnocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists). [Comboable Arts] Special Move Arts The following effects occur when this character is switched to standby: Randomly draws 1 new card when you have 3 or fewer cards. Restores ally health by 15% and Ki by 30. Cancels allies' Attribute Downgrades and Abnormal Conditions. The following effects occur every time this character uses an Arts Card when the enemy is inflicted with an Abnormal Condition: +50% to damage inflicted for 2 timer counts. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 3 timer counts. Seals enemy's Special & Special Move Arts. The sealed Arts cannot be used for 3 timer counts. The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield: +50% to own Health Restoration for 5 timer counts (cannot be stacked). Shortens allies' substitution counts by 2 (activates once). Activation count resets after character switch. Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 3 timer counts. Inflicts all enemies with Attribute Downgrade "+5 to all Arts costs" for 5 timer counts. Seals all enemies' Main Abilities for 5 timer counts (activates once). Activation count resets after character switch. Additional 20% chance to inflict enemy with Paralyze if their health is 50% or above.
Active Rain
Special MoveDeals massive Explode damage. Applies the following effects to self upon activation: Restores Ki by 30. +30% to Special Move damage inflicted for 3 timer counts. Draw a Special Arts Card next on hit (activates three times). *Blast Armor when charging forward.
Wild Move
Special SkillRandomly draws 1 new card. Restores own health by 10% and Ki by 50. Restores own Vanishing Gauge by 100% (activates five times). Applies Attribute Upgrade "Shortens substitution count by 3" to self for 20 timer counts (cannot be stacked). The following effects also occur if enemy health is 50% or above: Increases own Arts Card Draw Speed by 1 level for 10 timer counts (cannot be stacked). Reduces enemy Ki by 40. Inflicts all enemies with 2 substitution counts.
Wild Rush
UltimateDeals massive Impact damage. Applies the following effects to self upon activation: Restores health by 10% and Ki by 30. +50% to Ultimate damage inflicted for 3 timer counts. +30% to Critical Rate (cannot be cancelled). Shortens allies' substitution counts by 5 on hit. *Blast Armor when charging forward.
Z Ability IV
Z Ability+35% to "Tag: DAIMA", "Element: YEL", or "Element: BLU" base Strike & Blast Defense and +18% to "Tag: DAIMA" base Strike Defense during battle.
More Yellow characters
All characters
1st Form Cell (EX, Yellow)
1st Form Cell (SP, Yellow)
1st Form Frieza (EX, Yellow)
2nd Form Frieza (EX, Yellow)
Android #16 (EX, Yellow)
Android #17 (SP, Yellow)
Android #18 (EX, Yellow)
Android #18 (SP, Yellow) DBL03-06S
Android #18 (SP, Yellow) DBL79-02S
Android #18 (SP, Yellow) DBL-EVT-83S
Android #20 (EX, Yellow)
Bardock (EX, Yellow)



