Nappa (SP, Yellow)

Sparking

Nappa (SP, Yellow)

Yellow

Introduction

Nappa (SP, Yellow) is an SP Yellow unit in Dragon Ball Legends. Nappa (SP, Yellow)'s type is Ranged. Episode: Saiyan Saga (Z).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Nappa (SP, Yellow)'s banners

All banners
  • 1 October 2025 to 15 October 2025OCTOBER LIMITED!!

Stats

  • HP474th2,374,720
  • Strike ATK486th244,756
  • Blast ATK171st268,367
  • Strike DEF293rd184,755
  • Blast DEF289th184,910
  • Critical171st4,999

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,307,7097 stars: 1,398,83814 stars: 1,544,602
  • HPGame preview: 1,920,7297 stars: 2,095,34114 stars: 2,374,720
  • Strike ATKGame preview: 200,4497 stars: 217,49014 stars: 244,756
  • Blast ATKGame preview: 219,5477 stars: 238,32414 stars: 268,367
  • Strike DEFGame preview: 151,9207 stars: 164,54914 stars: 184,755
  • Blast DEFGame preview: 152,0457 stars: 164,68614 stars: 184,910
  • CriticalGame preview: 4,0437 stars: 4,41114 stars: 4,999

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [Restore Health], Blast [High Area: Reduce Ki]

  • This soil should do nicely.

    Main Ability

    • Draw Special Arts next

    • Health +20%

    • Ki +50

    • Protect hand (15 counts)

    • Enemy Dragon Balls -1

    *Requirement:

    5 timer counts elapsed

  • Bomber DX

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +45% (3 counts)

    Also, destroy entire hand, then based on cards destroyed:

    1

    • Special Move damage +10% (3 counts)

    2

    • Special Move damage +20% (3 counts)

    3

    • Special Move damage +30% (3 counts)

    On Hit

    • Draw 4 cards

    • Ally sub counts -3

    • Inflict enemy with Heavy Bleed

    *Blast Armor when charging forward

  • The Elite Warrior's Ace in the Hole

    Special Skill Arts
    Special Skill Arts

    Based on Special Arts uses:

    1st and 2nd

    • Summon "Saibaman" as backup (100% health)

    3rd and on

    *Changes to wide-range Special Arts

    On Activation

    • Draw 1 card

    • Ki +50

    • Cancel Attribute Downgrades/Abnormal Conditions

    On Hit

    • Nullify Special Cover Changes (5 counts)

    • Enemy damage received +30% (10 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move Arts

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Starter Ability

    Unique Ability

    • Damage +270%

    • Damage Guard +150%

    • Ki Recovery +50%

    • All Arts costs -5

    • Draw Speed +1

    • Sub counts on switch -1

    *All uncancellable

  • A Saiyan's Rite of Passage

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +40

    • Remove Special Arts seal

    • Ally sub counts -1

    On Strike/Blast/Special/Special Move Arts Draw

    • Vanishing Gauge +10%

    • Damage +10% (15 counts)

    On Cover Change (3 Times)

    • Nullify damage received Element disadvantage (5 counts)

    • Destroy 2 enemy cards

    • Enemy Draw Speed -1 (10 counts)

    • Cancel enemy Attribute Upgrades

    When Defeated

    • Seal enemy Special/Special Move Arts (5 counts)

    • Seal enemy Rising Rush (10 counts)

    • Seal all enemy Main Abilities (10 counts)

    Also, for EpisodeSaiyan Saga (Z), TagSaiyan, or TagFrieza Force allies:

    • Health +15%

    • Damage +20% (uncancellable)

  • Special Cover Change

    Unique Ability

    Effective Against

    Blast Arts

    Comboable Into

    Special Move Arts

Z Abilities

4

Nappa (SP, Yellow)'s Z Ability raises the stats of every battle member it names while Nappa (SP, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If EpisodeSaiyan Saga (Z)

    • Base Blast Attack +22%

    • Base Strike Defense +22%

    Blast ATK and Strike DEF +22% for Saiyan Saga (Z)

  • Z Ability II

    From 3 stars

    If EpisodeSaiyan Saga (Z), TagSaiyan, or TagFrieza Force

    • Base Blast Attack +26%

    • Base Strike Defense +26%

    Blast ATK +26% for Saiyan Saga (Z) or Saiyan or Frieza Force; Strike DEF +26% for Saiyan or Saiyan Saga (Z) or Frieza Force

  • Z Ability III

    From 6 stars

    If EpisodeSaiyan Saga (Z), TagSaiyan, or TagFrieza Force

    • Base Blast Attack +30%

    • Base Strike Defense +30%

    If EpisodeSaiyan Saga (Z)

    • Base Blast Defense +15%

    Blast ATK +30% for Saiyan Saga (Z) or Saiyan or Frieza Force; Strike DEF +30% for Saiyan or Saiyan Saga (Z) or Frieza Force; Blast DEF +15% for Saiyan Saga (Z)

  • Z Ability IV

    From 14 stars

    If EpisodeSaiyan Saga (Z), TagSaiyan, or TagFrieza Force

    • Base Blast Attack +35%

    • Base Strike Defense +35%

    If EpisodeSaiyan Saga (Z)

    • Base Blast Defense +18%

    Blast ATK +35% for Saiyan Saga (Z) or Saiyan or Frieza Force; Strike DEF +35% for Saiyan or Saiyan Saga (Z) or Frieza Force; Blast DEF +18% for Saiyan Saga (Z)

Transformations and switches

1

Saibaman

  • Gyaaah!!

    Main Ability

    • Draw Awakened Arts next

    • Ki +50

    *Requirement:

    5 timer counts elapsed

  • Acid

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    Destroy entire hand, then based on cards destroyed:

    0

    • Special Move damage +15% (3 counts)

    1

    • Special Move damage +30% (3 counts)

    2

    • Special Move damage +45% (3 counts)

    3

    • Special Move damage +60% (3 counts)

    On Hit

    • Draw 4 cards

    • Vanishing Gauge +60%

    • Inflict enemy with Heavy Bleed

  • A Minion's Screech

    Special Skill Arts
    Special Skill Arts

    • Draw 1 card

    • Ki +50

    • Cancel Attribute Downgrades/Abnormal Conditions

  • Self-Destruct

    Ultimate Arts
    Ultimate Arts

    Major Self-Destruct Damage

    On Activation

    • Draw Awakened Arts next

    • Awakened damage +30% (3 counts) (uncancellable)

    • Nullify Element disadvantages (3 counts) (uncancellable)

    On Hit

    • Enemy Ki -70

    • All enemy Health Restoration -70% (3 counts)

    *Blast Armor when charging forward

  • Strike

    Strike Arts
    Strike Arts

    Strike (Slice)

  • True Power of a Minion

    Unique Ability

    *As backup, "Saibaman" cannot switch/be forced to switch

    When Summoned

    • Draw up to 3 cards if hand has 3 or fewer

    • Ki +80

    • Vanishing Gauge +100%

    • Nullify Special Cover Changes (5 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

    On Strike/Blast/Special/Special Move Arts Draw

    • Vanishing Gauge +10%

    • Damage +10% (15 counts)

    When Health Reaches 0 or on Self-Destruct

    • Switch back to "Nappa"

Tags

Tags: Frieza Force, Saiyan

Episode: Saiyan Saga (Z)

Ability types: Summon Backup, Special Cover Change (Blast), Wide-Range Special Arts

Card number: DBL84-04S, released 2025-06-18

Art

Nappa (SP, Yellow) key art

More Yellow units

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