Nuova Shenron (SP, Yellow)

Sparking

Nuova Shenron (SP, Yellow)

Yellow

Introduction

Nuova Shenron (SP, Yellow) is an SP Yellow unit in Dragon Ball Legends. Nuova Shenron (SP, Yellow)'s type is Melee. Episode: Shadow Dragon Saga (GT).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Stats

  • HP124th2,672,200
  • Strike ATK56th287,957
  • Blast ATK210th264,362
  • Strike DEF74th196,968
  • Blast DEF41st200,018
  • Critical121st5,042

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,286,0287 stars: 1,375,52114 stars: 1,518,691Zenkai VII: 1,629,751
  • HPGame preview: 1,928,2427 stars: 2,103,53714 stars: 2,384,009Zenkai VII: 2,672,200
  • Strike ATKGame preview: 214,8947 stars: 233,24814 stars: 262,614Zenkai VII: 287,957
  • Blast ATKGame preview: 196,6477 stars: 213,34214 stars: 240,054Zenkai VII: 264,362
  • Strike DEFGame preview: 145,4167 stars: 157,45414 stars: 176,715Zenkai VII: 196,968
  • Blast DEFGame preview: 147,9727 stars: 160,24214 stars: 179,874Zenkai VII: 200,018
  • CriticalGame preview: 4,0597 stars: 4,42814 stars: 5,018Zenkai VII: 5,042

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike [Damage UP], Blast

  • Face-Off

    Main Ability

    Inflicts all allies and enemies with "No Switching" for 10 timer counts.

    Destroys all of your own and enemy's cards.

    +20% to damage inflicted for 20 timer counts.

    Restores own Vanishing Gauge by 100%.

    Increases own Arts Card Draw Speed by 1 level for 10 timer counts.

    Requirements: 20 timer counts must elapse.

  • Burst Attack

    Special Move Arts
    Special Move Arts

    Deals massive Explode damage.

    Applies the following effects to self upon activation:

    +25% to Special Move damage inflicted for 5 timer counts.

    Cancels Abnormal Conditions.

  • Barrier

    Special Skill Arts
    Special Skill Arts

    Nullifies enemy attacks, excluding certain moves like Rising Rush.

    The following effects occur if attacks are nullified:

    Knocks enemy back to long range if they are at close range.

    Restores own Ki by 30.

    +30% to Strike damage inflicted for 15 timer counts.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Move Arts

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • I couldn't agree more...

    Unique Ability

    Applies the following effects to self when this character enters the battlefield:

    +70% to damage inflicted (cannot be stacked).

    Reduces damage received by 25% (cannot be stacked).

    Additional +10% to Strike damage inflicted per Dragon Ball you possess for 15 timer counts.

    Also applies the following effects if a "Tag: GT" other than this character is a battle member:

    +50% to Ki Recovery for 15 timer counts.

    +30% to Vanishing Gauge Recovery for 15 timer counts.

  • Combat Discipline

    Unique Ability

    Applies the following effects to self according to the number of timer counts elapsed with current character:

    3 counts elapsed: +20% to damage inflicted.

    5 counts elapsed: Increases Arts Card Draw Speed by 1 level.

    8 counts elapsed: Restores Ki by 50.

    Effect resets after character switch.

Z Abilities

4

Nuova Shenron (SP, Yellow)'s Z Ability raises the stats of every battle member it names while Nuova Shenron (SP, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagGT

    • Base Strike Attack +19%

    Strike ATK +19% for GT

  • Z Ability II

    From 3 stars

    If TagGT

    • Base Strike Attack +22%

    • Base Strike Defense +22%

    If TagShadow Dragon

    • Base Blast Defense +10%

    Strike ATK and Strike DEF +22% for GT; Blast DEF +10% for Shadow Dragon

  • Z Ability III

    From 6 stars

    If TagGT

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    If TagShadow Dragon

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +30% for GT; Blast DEF +15% for Shadow Dragon

  • Z Ability IV

    From 14 stars

    If TagGT

    • Base Strike Attack +35%

    • Base Strike Defense +35%

    If TagShadow Dragon

    • Base Blast Defense +18%

    Strike ATK and Strike DEF +35% for GT; Blast DEF +18% for Shadow Dragon

Zenkai Awakening

Zenkai VII takes Nuova Shenron (SP, Yellow) from 1,518,691 to 1,629,751 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • Face-Off

    Zenkai Main Ability

    • Draw Special Arts next

    • Ki +50

    • Vanishing Gauge +100%

    • Damage +20% (20 counts)

    • Draw Speed +1 (10 counts)

    • Prevent ally switching (5 counts)

    • Destroy entire enemy hand

    • Prevent all enemy switching (10 counts)

    *Requirement:

    20 timer counts elapsed

  • Burst Attack

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Explode)

    On Activation

    • Special Move damage +30% (5 counts)

    • Cancel Abnormal Conditions

    On Hit

    • Draw up to 3 cards if hand has 3 or fewer

    • Cancel enemy Attribute Upgrades

  • Barrier

    Zenkai Special Skill Arts
    Special Skill Arts

    Counter-Type Special Arts

    Nullify enemy attack

    *Excluding certain attacks

    On Nullification

    *Comboable if enemy is at close range

    • Draw Special Move Arts next

    • Ki +50

    • Damage +30% (15 counts)

    • Next activated Special Move damage +30% (non-stacking) (uncancellable)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move Arts

  • Starter Ability

    Zenkai Unique Ability

    • Damage +150%

    • Damage Guard +130%

    • Ki Recovery +40%

    • Protect Dragon Balls (40 counts)

    *All uncancellable

  • I couldn't agree more...

    Zenkai Unique Ability

    On Battlefield Entry

    • Health +10%

    • Ki +30

    Also, per Dragon Ball:

    • Damage +20% (15 counts) (up to 80%)

    • Damage Guard +10% (15 counts) (up to 40%)

    • Strike Arts cost -1 (15 counts)

    Also, if at least 1 other ally battle member is TagGT:

    • Ki Recovery +50% (15 counts)

    • Vanishing Gauge Recovery +30% (15 counts)

    • Nullify Special Cover Changes (5 counts)

  • Combat Discipline

    Zenkai Unique Ability

    Based on Timer Counts While on Battlefield

    *Effects reset on switch

    2 elapsed

    • Damage +30% (uncancellable)

    4 elapsed

    • Draw Speed +1 (uncancellable)

    7 elapsed

    • Ki +50

    • Strike damage +40% (uncancellable)

  • 6,000 Degree Threat

    Zenkai Awakening III

    On Strike Arts Hit

    • Draw Strike Arts next (1 time)

    *Activations reset on switch

    • Dragon Balls +1 (1 time)

    • Enemy damage received +15% (15 counts)

    • Enemy Health Restoration -20% (15 counts)

    When Hit by Enemy Strike/Blast Arts

    • Next activated Special Move damage +10% (up to 50%)

    • Enemy Strike/Blast Arts power -15% (20 counts) (1 time)

    *Activations reset on switch

  • Latent Power of the Shadow Dragons

    Zenkai Awakening VI

    On Battlefield Entry With 7 Dragon Balls (3 Times)

    • Draw up to 4 cards if hand has 3 or fewer

    • Health +10%

    • Ki +70

    • Remove Rising Rush seal

    On Rising Rush Activation

    • Dragon Balls +1

    • Nullify Element disadvantages (3 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If YEL & TagGT

    • Base Strike Attack +20%

    • Base Blast Attack +15%

    • Base Strike Defense +20%

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for YEL and GT

  • Zenkai Ability II

    Level II

    If YEL & TagGT

    • Base Strike Attack +25%

    • Base Blast Attack +20%

    • Base Strike Defense +25%

    • Base Blast Defense +20%

    Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for YEL and GT

  • Zenkai Ability III

    Level III

    If YEL & TagGT

    • Base Strike Attack +35%

    • Base Blast Attack +30%

    • Base Strike Defense +35%

    • Base Blast Defense +30%

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for YEL and GT

  • Zenkai Ability IV

    Level IV

    If YEL & TagGT

    • Base Strike Attack +40%

    • Base Blast Attack +35%

    • Base Strike Defense +40%

    • Base Blast Defense +35%

    Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for YEL and GT

Tags

Tags: Shadow Dragon, GT, Twins

Episode: Shadow Dragon Saga (GT)

Ability types: Barrier

Card number: DBL35-04S

Art

Nuova Shenron (SP, Yellow) key art

More Yellow units

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