
Sparking · Legends Limited
Perfect Form Cell (SP LL, Purple)
Purple
Introduction
Perfect Form Cell (SP LL, Purple) is an SP LL Purple unit in Dragon Ball Legends. Perfect Form Cell (SP LL, Purple)'s type is Ranged. Episode: Cell Saga (Z).
Other Purple units in Dragon Ball Legends: 1st Form Cell (HE, Purple), 1st Form Frieza (SP LL, Purple), 3rd Form Frieza (EX, Purple), Android #15 (SP, Purple), Android #17 (SP, Purple) DBL03-05S, Android #17 (SP, Purple) DBL53-03S and 129 more.
Perfect Form Cell (SP LL, Purple)'s banners
All banners- 14 October 2026 to 28 October 2026LEGEND Double Feature Summon
- 29 July 2026 to 26 August 2026LEGEND RISING: ALL-OR-NOTHING PROMISE
- 17 June 2026 to 2 August 2026LEGEND RISING: WARRIOR DUO DEFYING DESPAIR!!
- 22 April 2026 to 6 May 20261 LL Guaranteed! 30x Summon!! SPRING LIMITED!!
- 15 October 2025 to 29 October 2025LEGENDS FUTURE
- 24 September 2025 to 22 October 2025SPINE-CHILLING STRONGEST ANDROID SP Guaranteed Ticket Summon
Stats
- HP101st of 7122,714,119
- Strike ATK37th of 712293,767
- Blast ATK31st of 712290,988
- Strike DEF2nd of 712215,657
- Blast DEF2nd of 712213,673
- Critical334th of 7124,898
At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,330,0277 stars: 1,423,86114 stars: 1,573,996Zenkai VII: 1,685,676
- HPGame preview: 1,966,5317 stars: 2,145,30714 stars: 2,431,348Zenkai VII: 2,714,119
- Strike ATKGame preview: 220,0977 stars: 238,92414 stars: 269,047Zenkai VII: 293,767
- Blast ATKGame preview: 218,0467 stars: 236,68714 stars: 266,512Zenkai VII: 290,988
- Strike DEFGame preview: 159,1817 stars: 172,47014 stars: 193,733Zenkai VII: 215,657
- Blast DEFGame preview: 157,7517 stars: 170,91014 stars: 191,965Zenkai VII: 213,673
- CriticalGame preview: 3,9627 stars: 4,32214 stars: 4,898Zenkai VII: 4,898
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.
Kit
Arts cards in the deck: Strike, Blast [Damage UP]
I should finish off with something unique...
Main AbilityDraw a Special Move Arts Card next.
Restores own health by 30% and Ki by 40.
Charges own Unique Gauge by 30%.
Gradually restores ally health each timer count for 60 timer counts.
Requirements: 20 timer counts must elapse.
Perfect Kamehameha
Special Move Arts
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
The following effects occur according to the number of remaining battle members:
3 members: 10% chance to inflict Faint on hit.
2 members: 20% chance to inflict Faint on hit.
1 member: 30% chance to inflict Faint on hit.
*Blast Armor when charging forward.
Punishment Storm
Special Skill Arts
Applies the following effects to self upon activation:
Restores Ki by 50.
Charges Unique Gauge by 20% (activates three times).
+20% to Blast damage inflicted for 20 timer counts.
Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Inflicts all enemies with 3 substitution counts on hit.
Comboable Arts
Strike Arts
Blast Arts
Special Move Arts
Strike (Restore Ki)
Strike Arts
Strike (Impact)
Restores own Ki by 5 on hit.
Blast (Anti-Armor)
Blast Arts
Blast (Impact)
+150% to Blast damage inflicted against enemy's armor.
Conclusion of the Cell Games
Unique AbilityDeals massive Explode damage when this character is defeated if there is a remaining battle member.
Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.
*If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.
*This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.
The following effects occur when the Final Counter hits:
Destroys all of your enemy's cards.
Inflicts enemy with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts.
Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts.
The following effects also occur if there are at least 2 enemy battle members remaining:
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Applies the following effects to self when battle starts:
Charges Unique Gauge by 85%.
+90% to damage inflicted (cannot be cancelled).
+40% to damage inflicted against "Element: YEL" (cannot be cancelled).
+30% to Special Move damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
-10 to Blast & Special Move Arts costs (cannot be cancelled).
Additional +20% to damage inflicted if there are 3 "Tag: Saiyan" or "Tag: Son Family" enemy battle members (cannot be cancelled).
Shortens own substitution count by 4 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.
Perfect Power
Unique AbilityKnocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
Comboable Arts
Special Move Arts
Charges own Unique Gauge while this character is on the battlefield.
Once the Unique Gauge is full, it resets to zero and applies the following effects to self:
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores health by 20%.
Restores Ki by 60.
Restores Vanishing Gauge by 100%.
+60% to damage inflicted (cannot be cancelled) (activates once).
+20% to damage inflicted for 70 timer counts (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level for 70 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
Applies the following effects to self every time the enemy uses an Arts Card while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
+20% to damage inflicted for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.
The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
+15% to damage inflicted by allied "Episode: Cell Saga (Z)" or "Tag: Regeneration" other than this character (cannot be cancelled) (activates once).
Also charges own Unique Gauge by 20% per defeated battle member.
Z Abilities
4Perfect Form Cell (SP LL, Purple)'s Z Ability raises the stats of every battle member it names while Perfect Form Cell (SP LL, Purple) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Future• Base Strike Attack +22%
• Base Blast Attack +22%
Strike ATK and Blast ATK +22% for Future
Z Ability II
From 3 starsIf
Future,
Regeneration, or
Android• Base Strike Attack +26%
• Base Blast Attack +26%
Strike ATK +26% for Future or Regeneration or Android; Blast ATK +26% for Future or Android or Regeneration
Z Ability III
From 6 starsIf
Future,
Regeneration, or
Android• Base Strike Attack +30%
• Base Blast Attack +30%
If
Powerful Opponent• Base Strike Defense +15%
Strike ATK +30% for Future or Regeneration or Android; Blast ATK +30% for Future or Android or Regeneration; Strike DEF +15% for Powerful Opponent
Z Ability IV
From 14 starsIf
Future,
Regeneration, or
Android• Base Strike Attack +38%
• Base Blast Attack +38%
If
Powerful Opponent• Base Strike Defense +18%
Strike ATK +38% for Future or Regeneration or Android; Blast ATK +38% for Future or Android or Regeneration; Strike DEF +18% for Powerful Opponent
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Zenkai Awakening
Zenkai VII takes Perfect Form Cell (SP LL, Purple) from 1,573,996 to 1,685,676 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.
I should finish off with something unique...
Zenkai Main Ability• Draw Special Move Arts next
• Health +30%
• Ki +40
• Unique Gauge +30%
• Protect hand (10 counts)
• Gradually restore ally health (60 counts)
*Requirement:
20 timer counts elapsed
Perfect Kamehameha
Zenkai Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +30% (3 counts)
• Nullify Endurance (3 counts)
On Hit, Based on Number of Remaining Battle Members
3
• Inflict enemy with Faint (10% chance)
2
• Inflict enemy with Faint (20% chance)
1
• Inflict enemy with Faint (30% chance)
*Blast Armor when charging forward
Punishment Storm
Zenkai Special Skill Arts
On Activation
• Draw 1 card
• Ki +50
• Unique Gauge +20% (3 times)
• Blast damage +20% (20 counts)
• Nullify Attribute Downgrades/Abnormal Conditions (20 counts)
On Hit
• All enemy sub counts +3
Comboable Into



Strike (Restore Ki)
Zenkai Strike Arts
Strike (Impact)
On hit, Ki +5
Blast (Anti-Armor)
Zenkai Blast Arts
Blast (Impact)
Blast damage against enemy armor +150%
Starter Ability
Zenkai Unique Ability• Unique Gauge +85%
• Damage +220%
• Special Move damage +30%
• Damage against
+40%• Damage Guard +230%
• Other ally
Cell Saga (Z),
Regeneration, or
Future damage +20%Also, if 3 enemy battle members are
Saiyan or
Son Family:• Damage +20%
*All uncancellable
Conclusion of the Cell Games
Zenkai Unique AbilityOn Final Counter
• Deal massive damage to enemy (Explode)
Also, deal half of the damage to enemy standby members
• Destroy entire enemy hand
• Enemy Draw Speed -2 (10 counts)
• Enemy Health Restoration -50% (30 counts)
• Prevent all enemy switching (3 counts)
Also, if 2 or more enemy battle members remain:
• Seal enemy Rising Rush (5 counts)
• Seal all enemy Main Abilities (5 counts)
When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Health +10%
• Sub counts -5
Special Cover Change
Zenkai Unique AbilityEffective Against

Comboable Into

Unique Gauge
Zenkai Unique AbilityTime Type
When Unique Gauge Becomes Full
• Draw up to 3 cards if hand has 3 or fewer
• Health +20%
• Ki +100
• Vanishing Gauge +100%
• Damage +60% (uncancellable) (1 time)
• Damage +30% (70 counts) (uncancellable)
• Draw Speed +1 (70 counts) (uncancellable)
• Nullify Special Cover Changes (15 counts)
• Cancel Attribute Downgrades/Abnormal Conditions
*Charges:
While on the battlefield
*Consumed:
Entirely, when Unique Gauge is full
Perfect Power
Zenkai Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Health +10%
• Ki +30
• Nullify damage received Element disadvantage (5 counts)
Also, per defeated battle member:
• Unique Gauge +20%
When on Battlefield and Enemy Activates Arts
• Draw 1 card if hand has 3 or fewer
• Damage +20% (15 counts)
• Draw Speed +1 (10 counts)
• Enemy Ki -15
Dauntless Android
Zenkai Awakening IIIOn Strike/Blast Arts Use
• Ki +5
• Damage +20% (10 counts)
• Unique Gauge charge rate +50% (15 counts) (1 time)
*Activations reset on switch
Sign of Even Greater Power
Zenkai Awakening VIOn Vanishing Step
• Unique Gauge +15%
• Damage Guard +20% (20 counts)
• Ally sub counts -1
• Enemy Dragon Balls -1 (2 times)
Zenkai Abilities
Zenkai Ability I
Level IIf
&
Future• Base Strike Attack +15%
• Base Blast Attack +20%
• Base Strike Defense +15%
• Base Blast Defense +20%
Strike ATK and Strike DEF +15%, Blast ATK and Blast DEF +20% for PUR and Future
Zenkai Ability II
Level IIIf
&
Future• Base Strike Attack +20%
• Base Blast Attack +25%
• Base Strike Defense +20%
• Base Blast Defense +25%
Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +25% for PUR and Future
Zenkai Ability III
Level IIIIf
&
Future• Base Strike Attack +30%
• Base Blast Attack +35%
• Base Strike Defense +30%
• Base Blast Defense +35%
Strike ATK and Strike DEF +30%, Blast ATK and Blast DEF +35% for PUR and Future
Zenkai Ability IV
Level IVIf
&
Future• Base Strike Attack +35%
• Base Blast Attack +40%
• Base Strike Defense +35%
• Base Blast Defense +40%
Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +40% for PUR and Future
Tags
Tags: Android, Absorption, Regeneration, Future, Powerful Opponent
Episode: Cell Saga (Z)
Ability types: Final Counter, Special Cover Change (Strike), Wide-Range Special Arts
Card number: DBL61-03S, released 2023-07-26
Art

More Purple units
All units
1st Form Cell (HE, Purple)
1st Form Frieza (SP LL, Purple)
3rd Form Frieza (EX, Purple)
Android #15 (SP, Purple)
Android #17 (SP, Purple) DBL03-05S
Android #17 (SP, Purple) DBL53-03S
Android #17 (SP, Purple) DBL79-03S
Android #18 (EX, Purple)
Android #20 (HE, Purple)
Android #21: Evil (SP, Purple)
Appule (EX, Purple)
Bardock (EX, Purple)



