Perfect Form Cell (SP LL, Purple)

Sparking · Legends Limited

Perfect Form Cell (SP LL, Purple)

Purple

Introduction

Perfect Form Cell (SP LL, Purple) is an SP LL Purple unit in Dragon Ball Legends. Perfect Form Cell (SP LL, Purple)'s type is Ranged. Episode: Cell Saga (Z).

Other Purple units in Dragon Ball Legends: 1st Form Cell (HE, Purple), 1st Form Frieza (SP LL, Purple), 3rd Form Frieza (EX, Purple), Android #15 (SP, Purple), Android #17 (SP, Purple) DBL03-05S, Android #17 (SP, Purple) DBL53-03S and 129 more.

Perfect Form Cell (SP LL, Purple)'s banners

All banners
  • 14 October 2026 to 28 October 2026LEGEND Double Feature Summon
  • 29 July 2026 to 26 August 2026LEGEND RISING: ALL-OR-NOTHING PROMISE
  • 17 June 2026 to 2 August 2026LEGEND RISING: WARRIOR DUO DEFYING DESPAIR!!
  • 22 April 2026 to 6 May 20261 LL Guaranteed! 30x Summon!! SPRING LIMITED!!
  • 15 October 2025 to 29 October 2025LEGENDS FUTURE
  • 24 September 2025 to 22 October 2025SPINE-CHILLING STRONGEST ANDROID SP Guaranteed Ticket Summon

Stats

  • HP101st2,714,119
  • Strike ATK37th293,767
  • Blast ATK31st290,988
  • Strike DEF2nd215,657
  • Blast DEF2nd213,673
  • Critical334th4,898

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,330,0277 stars: 1,423,86114 stars: 1,573,996Zenkai VII: 1,685,676
  • HPGame preview: 1,966,5317 stars: 2,145,30714 stars: 2,431,348Zenkai VII: 2,714,119
  • Strike ATKGame preview: 220,0977 stars: 238,92414 stars: 269,047Zenkai VII: 293,767
  • Blast ATKGame preview: 218,0467 stars: 236,68714 stars: 266,512Zenkai VII: 290,988
  • Strike DEFGame preview: 159,1817 stars: 172,47014 stars: 193,733Zenkai VII: 215,657
  • Blast DEFGame preview: 157,7517 stars: 170,91014 stars: 191,965Zenkai VII: 213,673
  • CriticalGame preview: 3,9627 stars: 4,32214 stars: 4,898Zenkai VII: 4,898

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast [Damage UP]

  • I should finish off with something unique...

    Main Ability

    Draw a Special Move Arts Card next.

    Restores own health by 30% and Ki by 40.

    Charges own Unique Gauge by 30%.

    Gradually restores ally health each timer count for 60 timer counts.

    Requirements: 20 timer counts must elapse.

  • Perfect Kamehameha

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    +30% to Special Move damage inflicted for 3 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

    The following effects occur according to the number of remaining battle members:

    3 members: 10% chance to inflict Faint on hit.

    2 members: 20% chance to inflict Faint on hit.

    1 member: 30% chance to inflict Faint on hit.

    *Blast Armor when charging forward.

  • Punishment Storm

    Special Skill Arts
    Special Skill Arts

    Applies the following effects to self upon activation:

    Restores Ki by 50.

    Charges Unique Gauge by 20% (activates three times).

    +20% to Blast damage inflicted for 20 timer counts.

    Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts.

    Inflicts all enemies with 3 substitution counts on hit.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Move Arts

  • Strike (Restore Ki)

    Strike Arts
    Strike Arts

    Strike (Impact)

    Restores own Ki by 5 on hit.

  • Blast (Anti-Armor)

    Blast Arts
    Blast Arts

    Blast (Impact)

    +150% to Blast damage inflicted against enemy's armor.

  • Conclusion of the Cell Games

    Unique Ability

    Deals massive Explode damage when this character is defeated if there is a remaining battle member.

    Half of the damage inflicted will also be dealt to enemy members on standby.

    *The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.

    *If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.

    *This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.

    The following effects occur when the Final Counter hits:

    Destroys all of your enemy's cards.

    Inflicts enemy with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts.

    Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts.

    Inflicts all enemies with "No Switching" for 3 timer counts.

    The following effects also occur if there are at least 2 enemy battle members remaining:

    Seals enemy's Rising Rush for 5 timer counts.

    Seals all enemies' Main Abilities for 5 timer counts.

    Applies the following effects to self when battle starts:

    Charges Unique Gauge by 85%.

    +90% to damage inflicted (cannot be cancelled).

    +40% to damage inflicted against "Element: YEL" (cannot be cancelled).

    +30% to Special Move damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    -10 to Blast & Special Move Arts costs (cannot be cancelled).

    Additional +20% to damage inflicted if there are 3 "Tag: Saiyan" or "Tag: Son Family" enemy battle members (cannot be cancelled).

    Shortens own substitution count by 4 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.

  • Perfect Power

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    Charges own Unique Gauge while this character is on the battlefield.

    Once the Unique Gauge is full, it resets to zero and applies the following effects to self:

    Randomly draws at most 3 new cards when you have 3 or fewer cards.

    Restores health by 20%.

    Restores Ki by 60.

    Restores Vanishing Gauge by 100%.

    +60% to damage inflicted (cannot be cancelled) (activates once).

    +20% to damage inflicted for 70 timer counts (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level for 70 timer counts (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts.

    Cancels Attribute Downgrades and Abnormal Conditions.

    Applies the following effects to self every time the enemy uses an Arts Card while this character is on the battlefield:

    Randomly draws 1 new card when you have 3 or fewer cards.

    +20% to damage inflicted for 15 timer counts.

    Increases Arts Card Draw Speed by 1 level for 10 timer counts.

    The following effects occur when this character enters the battlefield:

    Restores own Ki by 30.

    +15% to damage inflicted by allied "Episode: Cell Saga (Z)" or "Tag: Regeneration" other than this character (cannot be cancelled) (activates once).

    Also charges own Unique Gauge by 20% per defeated battle member.

Z Abilities

4

Perfect Form Cell (SP LL, Purple)'s Z Ability raises the stats of every battle member it names while Perfect Form Cell (SP LL, Purple) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagFuture

    • Base Strike Attack +22%

    • Base Blast Attack +22%

    Strike ATK and Blast ATK +22% for Future

  • Z Ability II

    From 3 stars

    If TagFuture, TagRegeneration, or TagAndroid

    • Base Strike Attack +26%

    • Base Blast Attack +26%

    Strike ATK +26% for Future or Regeneration or Android; Blast ATK +26% for Future or Android or Regeneration

  • Z Ability III

    From 6 stars

    If TagFuture, TagRegeneration, or TagAndroid

    • Base Strike Attack +30%

    • Base Blast Attack +30%

    If TagPowerful Opponent

    • Base Strike Defense +15%

    Strike ATK +30% for Future or Regeneration or Android; Blast ATK +30% for Future or Android or Regeneration; Strike DEF +15% for Powerful Opponent

  • Z Ability IV

    From 14 stars

    If TagFuture, TagRegeneration, or TagAndroid

    • Base Strike Attack +38%

    • Base Blast Attack +38%

    If TagPowerful Opponent

    • Base Strike Defense +18%

    Strike ATK +38% for Future or Regeneration or Android; Blast ATK +38% for Future or Android or Regeneration; Strike DEF +18% for Powerful Opponent

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Zenkai Awakening

Zenkai VII takes Perfect Form Cell (SP LL, Purple) from 1,573,996 to 1,685,676 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • I should finish off with something unique...

    Zenkai Main Ability

    • Draw Special Move Arts next

    • Health +30%

    • Ki +40

    • Unique Gauge +30%

    • Protect hand (10 counts)

    • Gradually restore ally health (60 counts)

    *Requirement:

    20 timer counts elapsed

  • Perfect Kamehameha

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +30% (3 counts)

    • Nullify Endurance (3 counts)

    On Hit, Based on Number of Remaining Battle Members

    3

    • Inflict enemy with Faint (10% chance)

    2

    • Inflict enemy with Faint (20% chance)

    1

    • Inflict enemy with Faint (30% chance)

    *Blast Armor when charging forward

  • Punishment Storm

    Zenkai Special Skill Arts
    Special Skill Arts

    On Activation

    • Draw 1 card

    • Ki +50

    • Unique Gauge +20% (3 times)

    • Blast damage +20% (20 counts)

    • Nullify Attribute Downgrades/Abnormal Conditions (20 counts)

    On Hit

    • All enemy sub counts +3

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move Arts

  • Strike (Restore Ki)

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact)

    On hit, Ki +5

  • Blast (Anti-Armor)

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

    Blast damage against enemy armor +150%

  • Starter Ability

    Zenkai Unique Ability

    • Unique Gauge +85%

    • Damage +220%

    • Special Move damage +30%

    • Damage against YEL +40%

    • Damage Guard +230%

    • Other ally EpisodeCell Saga (Z), TagRegeneration, or TagFuture damage +20%

    Also, if 3 enemy battle members are TagSaiyan or TagSon Family:

    • Damage +20%

    *All uncancellable

  • Conclusion of the Cell Games

    Zenkai Unique Ability

    On Final Counter

    • Deal massive damage to enemy (Explode)

    Also, deal half of the damage to enemy standby members

    • Destroy entire enemy hand

    • Enemy Draw Speed -2 (10 counts)

    • Enemy Health Restoration -50% (30 counts)

    • Prevent all enemy switching (3 counts)

    Also, if 2 or more enemy battle members remain:

    • Seal enemy Rising Rush (5 counts)

    • Seal all enemy Main Abilities (5 counts)

    When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Health +10%

    • Sub counts -5

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Zenkai Unique Ability

    Time Type

    When Unique Gauge Becomes Full

    • Draw up to 3 cards if hand has 3 or fewer

    • Health +20%

    • Ki +100

    • Vanishing Gauge +100%

    • Damage +60% (uncancellable) (1 time)

    • Damage +30% (70 counts) (uncancellable)

    • Draw Speed +1 (70 counts) (uncancellable)

    • Nullify Special Cover Changes (15 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

    *Charges:

    While on the battlefield

    *Consumed:

    Entirely, when Unique Gauge is full

  • Perfect Power

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +30

    • Nullify damage received Element disadvantage (5 counts)

    Also, per defeated battle member:

    • Unique Gauge +20%

    When on Battlefield and Enemy Activates Arts

    • Draw 1 card if hand has 3 or fewer

    • Damage +20% (15 counts)

    • Draw Speed +1 (10 counts)

    • Enemy Ki -15

  • Dauntless Android

    Zenkai Awakening III

    On Strike/Blast Arts Use

    • Ki +5

    • Damage +20% (10 counts)

    • Unique Gauge charge rate +50% (15 counts) (1 time)

    *Activations reset on switch

  • Sign of Even Greater Power

    Zenkai Awakening VI

    On Vanishing Step

    • Unique Gauge +15%

    • Damage Guard +20% (20 counts)

    • Ally sub counts -1

    • Enemy Dragon Balls -1 (2 times)

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If PUR & TagFuture

    • Base Strike Attack +15%

    • Base Blast Attack +20%

    • Base Strike Defense +15%

    • Base Blast Defense +20%

    Strike ATK and Strike DEF +15%, Blast ATK and Blast DEF +20% for PUR and Future

  • Zenkai Ability II

    Level II

    If PUR & TagFuture

    • Base Strike Attack +20%

    • Base Blast Attack +25%

    • Base Strike Defense +20%

    • Base Blast Defense +25%

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +25% for PUR and Future

  • Zenkai Ability III

    Level III

    If PUR & TagFuture

    • Base Strike Attack +30%

    • Base Blast Attack +35%

    • Base Strike Defense +30%

    • Base Blast Defense +35%

    Strike ATK and Strike DEF +30%, Blast ATK and Blast DEF +35% for PUR and Future

  • Zenkai Ability IV

    Level IV

    If PUR & TagFuture

    • Base Strike Attack +35%

    • Base Blast Attack +40%

    • Base Strike Defense +35%

    • Base Blast Defense +40%

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +40% for PUR and Future

Tags

Tags: Android, Absorption, Regeneration, Future, Powerful Opponent

Episode: Cell Saga (Z)

Ability types: Final Counter, Special Cover Change (Strike), Wide-Range Special Arts

Card number: DBL61-03S, released 2023-07-26

Art

Perfect Form Cell (SP LL, Purple) key art

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