Piccolo (SP LL, Yellow)

Sparking · Legends Limited

Piccolo (SP LL, Yellow)

Yellow

Introduction

Piccolo (SP LL, Yellow) is an SP LL Yellow unit in Dragon Ball Legends. Piccolo (SP LL, Yellow)'s type is Defense. Episode: Saiyan Saga (Z).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Piccolo (SP LL, Yellow)'s banners

All banners
  • 30 September 2026 to 10 October 2026LEGEND RISING: GOD-DEMON FUSION!! BIRTH OF A SUPER NAMEKIAN!!

Stats

  • HP120th2,679,470
  • Strike ATK394th252,502
  • Blast ATK214th263,847
  • Strike DEF62nd197,810
  • Blast DEF62nd197,522
  • Critical580th4,489

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,230,6847 stars: 1,315,27414 stars: 1,450,547Zenkai VII: 1,563,762
  • HPGame preview: 1,928,3527 stars: 2,103,65714 stars: 2,384,145Zenkai VII: 2,679,470
  • Strike ATKGame preview: 186,6327 stars: 202,41714 stars: 227,673Zenkai VII: 252,502
  • Blast ATKGame preview: 195,2847 stars: 211,85514 stars: 238,369Zenkai VII: 263,847
  • Strike DEFGame preview: 145,8097 stars: 157,88314 stars: 177,200Zenkai VII: 197,810
  • Blast DEFGame preview: 145,2537 stars: 157,27614 stars: 176,512Zenkai VII: 197,522
  • CriticalGame preview: 3,6147 stars: 3,94314 stars: 4,468Zenkai VII: 4,489

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Blast [Card Seal], Blast

  • My body feels so light!

    Main Ability

    Transform into "Agile Style".

    Restores own Vanishing Gauge by 100%.

    Requirements: 15 timer counts must elapse.

  • Explosive Demon Wave

    Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    Cancels enemy Attribute Upgrades on hit (activates once).

  • Unlock Ki: Form of Life

    Special Skill Arts
    Special Skill Arts

    Gradually restores own health each timer count for 60 timer counts.

    +10% to Blast damage inflicted for 60 timer counts.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast (Anti-Armor)

    Blast Arts
    Blast Arts

    Blast (Impact)

    +50% to Blast damage inflicted against enemy's armor.

  • The only chance we have of winning, is if I go with you.

    Unique Ability

    The following effects occur when battle starts:

    +20% to damage inflicted by allies or your Buddy.

    +60% to Blast damage inflicted (cannot be cancelled).

  • Demonic Power

    Unique Ability

    Restores 20% of damage received after enemy attack is over. (Restores up to 20% of own health.)

    Reduces damage received by 30% until combo ends when changing cover.

Z Abilities

4

Piccolo (SP LL, Yellow)'s Z Ability raises the stats of every battle member it names while Piccolo (SP LL, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +24% to "Tag: Regeneration" base Blast Defense during battle.

    Blast DEF +24% for Regeneration

  • Z Ability II

    From 3 stars

    +26% to "Tag: Regeneration" or "Episode: Saiyan Saga (Z)" base Blast Attack & Defense during battle.

    Blast ATK and Blast DEF +26% for Regeneration or Saiyan Saga (Z)

  • Z Ability III

    From 6 stars

    +30% to "Tag: Regeneration" or "Episode: Saiyan Saga (Z)" base Blast Attack & Defense during battle.

    Blast ATK and Blast DEF +30% for Regeneration or Saiyan Saga (Z)

  • Z Ability IV

    From 14 stars

    +35% to "Tag: Regeneration" or "Episode: Saiyan Saga (Z)" base Blast Attack & Defense during battle.

    Blast ATK and Blast DEF +35% for Regeneration or Saiyan Saga (Z)

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Transformations and switches

1

Piccolo

  • It's all yours!

    Main Ability

    Draw a Special Arts Card next.

    Restores own Ki by 50.

    Destroys all of your enemy's cards.

    Requirements: 10 timer counts must elapse.

  • Special Beam Cannon

    Special Move Arts
    Special Move Arts

    Deals massive Pierce damage.

    Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts upon activation.

    100% chance to inflict Heavy Bleed on hit.

    *Blast Armor while charging forward.

  • Special Beam Charge

    Special Skill Arts
    Special Skill Arts

    Draw a Special Move Arts Card next (activates twice).

    +80% to the next Special Move damage inflicted (activates twice)

    +20% to Blast damage inflicted for 15 timer counts.

  • Winning Strategy

    Unique Ability

    Applies the following effects to self depending on the number of timer counts elapsed since transforming:

    10 timer counts elapsed: -20 to Special Move Arts cost (cannot be cancelled).

    20 timer counts elapsed: Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    30 timer counts elapsed: -10 to Strike & Blast Arts costs (cannot be cancelled).

  • Latent Demonic Power

    Unique Ability

    Restores 20% of damage received after enemy attack is over. (Restores up to 20% of own health.)

    Also applies the following effects to self if own health is 50% or less (activates once):

    +20% to damage inflicted.

    Reduces damage received by 20%.

    Reduces damage received by 30% until combo ends when changing cover.

Zenkai Awakening

Zenkai VII takes Piccolo (SP LL, Yellow) from 1,450,547 to 1,563,762 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above, transformations included.

  • My body feels so light!

    Zenkai Main Ability

    Transform into "Agile Style".

    Restores own Vanishing Gauge by 100%.

    Gain Attribute Upgrade "shortens substitution count by 1" (cannot be cancelled).

    Requirements: 15 timer counts must elapse.

  • Explosive Demon Wave

    Zenkai Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    Restores own Ki by 20 upon activation.

    Cancels enemy Attribute Upgrades on hit (activates once).

  • Unlock Ki: Form of Life

    Zenkai Special Skill Arts
    Special Skill Arts

    Gradually restores own health each timer count for 60 timer counts.

    +15% to Blast damage inflicted for 60 timer counts.

  • The only chance we have of winning, is if I go with you.

    Zenkai Unique Ability

    The following effects occur when battle starts:

    +20% to damage inflicted by allies or your Buddy.

    +60% to Blast damage inflicted (cannot be cancelled).

    +50% to own Ki Recovery (cannot be cancelled).

  • Demonic Power

    Zenkai Unique Ability

    Restores 20% of damage received after enemy attack is over (up to 20% of own health).

    Reduces damage received by 50% until combo ends when changing cover.

    +20% to damage inflicted for 20 timer counts when activated.

  • Tag-Teaming with Rivals

    Zenkai Awakening III

    The following effects occur when this character is switched to standby:

    Gradually restores allies other than this character's health each timer count for 10 timer counts.

    Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.

  • Obsession with Victory

    Zenkai Awakening VI

    The following effects occur when this character enters the battlefield:

    +20% to Strike damage inflicted for 15 timer counts.

    Reduces enemy Ki by 10.

    Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts costs" for 10 timer counts.

Piccolo, awakened

  • It's all yours!

    Zenkai Main Ability

    Draw a Special Arts Card next.

    Restores own Ki by 60.

    Destroys all of your enemy's cards.

    Requirements: 10 timer counts must elapse.

  • Special Beam Cannon

    Zenkai Special Move Arts
    Special Move Arts

    Deals massive Pierce damage.

    Applies the following effects to self upon activation:

    Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

    Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 3 timer counts.

    100% chance to inflict Heavy Bleed on hit.

    *Blast Armor when charging forward.

  • Special Beam Charge

    Zenkai Special Skill Arts
    Special Skill Arts

    Draw a Special Move Arts Card next (activates two times).

    Restores own Ki by 30.

    +80% to the next Special Move damage inflicted (activates two times).

    +20% to Blast damage inflicted for 15 timer counts.

  • Winning Strategy

    Zenkai Unique Ability

    +20% to Strike damage inflicted after transforming (cannot be cancelled).

    Applies the following effects to self depending on the number of timer counts elapsed after transforming:

    10 timer counts elapsed: -20 to Special Move Arts cost (cannot be cancelled).

    20 timer counts elapsed: Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    30 timer counts elapsed: -10 to Strike & Blast Arts costs (cannot be cancelled).

  • Latent Demonic Power

    Zenkai Unique Ability

    Restores 20% of damage received after enemy attack is over (up to 20% of own Health).

    Also applies the following effects to self if own remaining health is 50% or below (activates once):

    +20% to damage inflicted (cannot be cancelled).

    Reduces damage received by 20% (cannot be cancelled).

    Reduces damage received by 30% until combo ends when changing cover.

    +20% to damage inflicted for 20 timer counts when activated.

  • Tag-Teaming with Rivals

    Zenkai Awakening III

    The following effects occur when this character is switched to standby:

    Gradually restores allies other than this character's health each timer count for 15 timer counts.

    Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 15 timer counts.

  • Obsession with Victory

    Zenkai Awakening VI

    The following effects occur when this character enters the battlefield:

    +20% to Strike damage inflicted (cannot be stacked).

    Reduces enemy Ki by 10.

    Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts costs" for 10 timer counts.

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Regeneration" during battle:

    +15% to base Strike Attack.

    +15% to base Blast Attack.

    +20% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Blast ATK +15%, Strike DEF and Blast DEF +20% for YEL and Regeneration

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Regeneration" during battle:

    +20% to base Strike Attack.

    +20% to base Blast Attack.

    +25% to base Strike Defense.

    +25% to base Blast Defense.

    Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +25% for YEL and Regeneration

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Regeneration" during battle:

    +30% to base Strike Attack.

    +30% to base Blast Attack.

    +35% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Blast ATK +30%, Strike DEF and Blast DEF +35% for YEL and Regeneration

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Regeneration" during battle:

    +35% to base Strike Attack.

    +35% to base Blast Attack.

    +40% to base Strike Defense.

    +40% to base Blast Defense.

    Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +40% for YEL and Regeneration

Tags

Tags: Regeneration, Namekian

Episode: Saiyan Saga (Z)

Ability types: Transform

Card number: DBL22-03S

Art

Piccolo (SP LL, Yellow) key art

More Yellow units

All units