Super Baby 2 (SP LL, Yellow)

Sparking · Legends Limited

Super Baby 2 (SP LL, Yellow)

Yellow

Introduction

Super Baby 2 (SP LL, Yellow) is an SP LL Yellow unit in Dragon Ball Legends. Super Baby 2 (SP LL, Yellow)'s type is Melee. Episode: Super Baby Saga (GT).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Super Baby 2 (SP LL, Yellow)'s banners

All banners
  • 30 September 2026 to 10 October 2026LEGEND RISING: GOD-DEMON FUSION!! BIRTH OF A SUPER NAMEKIAN!!

Stats

  • HP34th2,807,226
  • Strike ATK46th290,764
  • Blast ATK141st271,006
  • Strike DEF1st217,515
  • Blast DEF5th210,935
  • Critical163rd5,002

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,326,7797 stars: 1,419,70514 stars: 1,568,396Zenkai VII: 1,680,218
  • HPGame preview: 2,041,8327 stars: 2,227,45314 stars: 2,524,447Zenkai VII: 2,807,226
  • Strike ATKGame preview: 217,3767 stars: 235,95614 stars: 265,683Zenkai VII: 290,764
  • Blast ATKGame preview: 201,8867 stars: 219,05814 stars: 246,532Zenkai VII: 271,006
  • Strike DEFGame preview: 160,5077 stars: 173,91714 stars: 195,373Zenkai VII: 217,515
  • Blast DEFGame preview: 155,8887 stars: 168,87814 stars: 189,662Zenkai VII: 210,935
  • CriticalGame preview: 4,0457 stars: 4,41314 stars: 5,002Zenkai VII: 5,002

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike [Health Restoration DOWN], Blast [Health Restoration DOWN], and Ultimate

  • That looks like it really hurts. But don't worry, I'll put a stop to that.

    Main Ability

    Randomly destroys one of your own cards and draws the Ultimate Arts Card "Revenge Death Ball" next.

    Restores own health by 25% and Ki by 50.

    -5 to own Arts costs for 30 timer counts.

    Reduces enemy's Dragon Balls by 1.

    Cancels enemy Attribute Upgrades.

    Requirements: 25 timer counts must elapse.

  • Revenge Final Flash

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    +50% to Special Move damage inflicted for 3 timer counts upon activation.

    Obscures all enemy cards for 5 timer counts on hit.

    All Arts cards are turned face down for the effect duration and their positions are shuffled.

    If Unique Gauge is full

    Resets own Unique Gauge to zero and applies the following effects to self upon activation:

    +20% to Special Move damage inflicted for 3 timer counts.

    Nullifies unfavorable Element factors for 10 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

  • Revenge Counter

    Special Skill Arts
    Special Skill Arts

    The following effects occur upon activation:

    Restores own health by 15% and Ki by 50.

    +20% to damage inflicted for 15 timer counts.

    Nullifies own unfavorable Element factors for 10 timer counts.

    Reduces enemy Ki by 60.

    Counter will activate upon enemy's melee Tap Actions or Strike Arts while in fighting pose.

    Applies the following effects to self when counter activates:

    Randomly draws at most 3 new cards when you have 3 or fewer cards.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Move Arts

    Ultimate Arts

  • Revenge Death Ball

    Ultimate Arts
    Ultimate Arts

    Deals massive Explode damage.

    Applies the following effects to self upon activation:

    Restores Vanishing Gauge by 100%.

    +50% to Ultimate damage inflicted for 3 timer counts.

    Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

    If Unique Gauge is full

    Resets own Unique Gauge to zero and the following effects occur upon activation:

    +70% to Ultimate damage inflicted for 3 timer counts (cannot be cancelled).

    Inflicts all enemies with "No Switching" for 3 timer counts.

    *Blast Armor when charging forward.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact) with Blast Damage armor.

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Universal Tuffleization Plan

    Unique Ability

    +30% to damage inflicted by allies against "Tag: Saiyan" (cannot be cancelled).

    Applies the following effects to self when battle starts:

    +100% to damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    +70% to Ki Recovery (cannot be cancelled).

    -10 to Special Move Arts cost (cannot be cancelled).

    The following effects occur when this character enters the battlefield:

    Randomly draws 1 new card.

    Restores own health by 15% and Ki by 20.

    +80% to damage inflicted (cannot be cancelled) (activates once).

    Randomly destroys 1 enemy card.

    Reduces enemy Ki by 20.

    Also applies the following effects to self based on the number of defeated battle members:

    1 member: Nullifies unfavorable Element factors for damage sustained for 10 timer counts, and increases Arts Card Draw Speed by 1 level for 10 timer counts.

    2 members: Nullifies unfavorable Element factors for 10 timer counts, and increases Arts Card Draw Speed by 1 level for 15 timer counts.

    Applies the following effects to self every time this character uses a Strike or Blast Arts Card:

    +20% to damage inflicted for 5 timer counts.

    +30% to Critical Rate for 5 timer counts (up to 60%).

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts (activates once).

    Activation count resets after character switch.

  • Scientific Power Born of Hatred

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    The following effects occur when changing cover:

    Restores own Ki by 30.

    Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.

    Inflicts enemy with Attribute Downgrade "-20% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.

    Greatly charges own Unique Gauge every time when hit with an enemy's Arts attack while this character is on the battlefield.

    The following effects occur once Unique Gauge is full:

    Randomly destroys 1 of your own cards and draws a Special Move Arts Card next (activates twice).

    Restores own health by 25% and Ki by 50.

    Cancels own Attribute Downgrades and Abnormal Conditions.

    Increases own Dragon Balls by 1 (activates once).

    Randomly destroys 2 enemy cards.

    Reduces enemy Ki by 50.

    Reduces enemy Vanishing Gauge to 0% (activates twice).

    Seals all enemies' Main Abilities for 10 timer counts.

    The following effects occur when enemy switches characters while this character is on the battlefield:

    Restores own Ki by 30.

    Randomly draws at most 2 new cards when you have 3 or fewer cards.

    +50% to Strike & Blast Arts damage inflicted for 5 timer counts.

    Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.

    Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.

    Shortens allies' substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.

Z Abilities

4

Super Baby 2 (SP LL, Yellow)'s Z Ability raises the stats of every battle member it names while Super Baby 2 (SP LL, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagGT

    • Base Strike Defense +22%

    • Base Blast Defense +22%

    Strike DEF and Blast DEF +22% for GT

  • Z Ability II

    From 3 stars

    If TagGT or TagPowerful Opponent

    • Base Strike Defense +26%

    • Base Blast Defense +26%

    Strike DEF and Blast DEF +26% for GT or Powerful Opponent

  • Z Ability III

    From 6 stars

    If TagGT, TagPowerful Opponent, or TagRegeneration

    • Base Strike Defense +30%

    • Base Blast Defense +30%

    If TagRegeneration

    • Base Strike Attack +15%

    Strike DEF and Blast DEF +30% for GT or Powerful Opponent or Regeneration; Strike ATK +15% for Regeneration

  • Z Ability IV

    From 14 stars

    If TagGT, TagPowerful Opponent, or TagRegeneration

    • Base Strike Defense +38%

    • Base Blast Defense +38%

    If TagRegeneration

    • Base Strike Attack +18%

    Strike DEF and Blast DEF +38% for GT or Powerful Opponent or Regeneration; Strike ATK +18% for Regeneration

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Zenkai Awakening

Zenkai VII takes Super Baby 2 (SP LL, Yellow) from 1,568,396 to 1,680,218 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • That looks like it really hurts. But don't worry, I'll put a stop to that.

    Zenkai Main Ability

    • Destroy 1 card, then draw Ultimate Arts next

    • Health +30%

    • Ki +50

    • All Arts costs -5 (30 counts)

    • Enemy Dragon Balls -1

    • Cancel enemy Attribute Upgrades

    *Requirement:

    25 timer counts elapsed

  • Revenge Final Flash

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +50% (3 counts)

    Also, when Unique Gauge is full:

    • Special Move damage +20% (3 counts) (uncancellable)

    • Nullify Element disadvantages (10 counts)

    • Nullify Endurance (3 counts)

    On Hit

    • Obscure enemy hand (5 counts)

  • Revenge Counter

    Zenkai Special Skill Arts
    Special Skill Arts

    Counter-Type Special Arts

    Counter certain attacks while in stance

    On Activation

    • Health +15%

    • Ki +50

    • Damage +30% (15 counts)

    • Nullify Element disadvantages (10 counts)

    • Enemy Ki -60

    On Counter Activation

    • Draw up to 3 cards if hand has 3 or fewer

    • Nullify Special Cover Changes (5 counts)

    Counterable Attacks

    • Melee Tap Actions

    • Strike Arts

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move ArtsUltimate Arts

  • Revenge Death Ball

    Zenkai Ultimate Arts
    Ultimate Arts

    Massive Damage (Explode)

    On Activation

    • Vanishing Gauge +100%

    • Ultimate damage +50% (3 counts)

    • Damage Guard Penetration +20% (3 counts)

    • Nullify Endurance (3 counts)

    Also, when Unique Gauge is full:

    • Ultimate damage +70% (3 counts) (uncancellable)

    • Prevent all enemy switching (3 counts)

    *Blast Armor when charging forward

  • Blast

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

  • Starter Ability

    Zenkai Unique Ability

    • Damage +200%

    • Damage Guard +160%

    • Ki Recovery +70%

    • Draw Speed +1

    • Ally damage against TagSaiyan +30%

    *All uncancellable

  • Universal Tuffleization Plan

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +15%

    • Ki +40

    • Destroy 1 enemy card

    • Enemy Ki -20

    Also, based on number of defeated battle members:

    1

    • Draw Speed +1 (10 counts)

    • Nullify damage received Element disadvantage (10 counts)

    2

    • Health +20%

    • Draw Speed +1 (uncancellable)

    • Nullify Element disadvantages (10 counts) (uncancellable)

    On Strike/Blast Arts Use

    • Damage +20% (5 counts)

    • Critical Rate +30% (5 counts) (up to 60%)

    • Nullify Special Cover Changes (5 counts) (1 time)

    *Activations reset on switch

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Zenkai Unique Ability

    Sustained Damage Type

    When Unique Gauge Becomes Full

    • Destroy 1 card, then draw Special Move Arts next (3 times)

    • Health +25%

    • Ki +50

    • Dragon Balls +1 (2 times)

    • Cancel Attribute Downgrades/Abnormal Conditions

    • Destroy 2 enemy cards

    • Enemy Ki -50

    • Enemy Vanishing Gauge -100% (2 times)

    • Seal all enemy Main Abilities (10 counts)

    *Charges:

    Greatly, each time when hit by enemy Arts

    *Consumed:

    Entirely, on Special Move/Ultimate Arts use with full Unique Gauge

  • Scientific Power Born of Hatred

    Zenkai Unique Ability

    On Cover Change

    • Ki +30

    • Enemy Strike/Blast Arts Power -15% (10 counts)

    • Enemy Special Move/Ultimate/Awakened Arts power -30% (10 counts)

    When on Battlefield and Enemy Switches

    • Draw up to 2 cards if hand has 3 or fewer

    • Ki +30

    • Strike/Blast Arts damage +50% (5 counts)

    • Enemy damage received +20% (10 counts)

    • Enemy Draw Speed -1 (10 counts)

    When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Ally sub counts -5

  • Malevolent Defiance

    Zenkai Awakening III

    When Enemy Attack Ends

    • Restore health by 15% of damage received (up to 15% of max)

    • Damage +30% (10 counts)

    • Enemy Ki Recovery -30% (10 counts)

  • Proliferating Hatred

    Zenkai Awakening VI

    On Enemy Character Confrontation

    • Damage +20% (10 counts)

    • All enemy Critical Rate -30% (10 counts)

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If YEL & TagGT

    • Base Strike Attack +15%

    • Base Blast Attack +15%

    • Base Strike Defense +20%

    • Base Blast Defense +20%

    Strike ATK and Blast ATK +15%, Strike DEF and Blast DEF +20% for YEL and GT

  • Zenkai Ability II

    Level II

    If YEL & TagGT

    • Base Strike Attack +20%

    • Base Blast Attack +20%

    • Base Strike Defense +25%

    • Base Blast Defense +25%

    Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +25% for YEL and GT

  • Zenkai Ability III

    Level III

    If YEL & TagGT

    • Base Strike Attack +30%

    • Base Blast Attack +30%

    • Base Strike Defense +35%

    • Base Blast Defense +35%

    Strike ATK and Blast ATK +30%, Strike DEF and Blast DEF +35% for YEL and GT

  • Zenkai Ability IV

    Level IV

    If YEL & TagGT

    • Base Strike Attack +35%

    • Base Blast Attack +35%

    • Base Strike Defense +40%

    • Base Blast Defense +40%

    Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +40% for YEL and GT

Tags

Tags: Merging, GT, Transforming Warrior, Regeneration, Saiyan, Powerful Opponent

Episode: Super Baby Saga (GT)

Ability types: Counter, Special Cover Change (Strike), Armored Strike Arts

Card number: DBL69-01S, released 2024-03-13

Art

Super Baby 2 (SP LL, Yellow) key art

More Yellow units

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