
Legends
Super Saiyan 3 Goku (Mini) (Legend, Purple)
Purple
Introduction
Super Saiyan 3 Goku (Mini) (Legend, Purple) is a Legend Purple unit in Dragon Ball Legends. Super Saiyan 3 Goku (Mini) (Legend, Purple)'s type is Melee. Episode: DAIMA Saga.
Other Purple units in Dragon Ball Legends: 1st Form Cell (HE, Purple), 1st Form Frieza (SP LL, Purple), 3rd Form Frieza (EX, Purple), Android #15 (SP, Purple), Android #17 (SP, Purple) DBL03-05S, Android #17 (SP, Purple) DBL53-03S and 129 more.
Super Saiyan 3 Goku (Mini) (Legend, Purple)'s banners
All banners- 9 September 2026 to 19 September 2026LEGEND RISING: 3RD TRANSFORMATION TO REPEL EVIL
- 5 August 2026 to 19 August 2026HAPPY SUMMER RISING 2026: LEGEND
Stats
- HP349th of 7122,449,490
- Strike ATK89th of 712280,714
- Blast ATK266th of 712259,177
- Strike DEF148th of 712191,697
- Blast DEF222nd of 712188,720
- Critical197th of 7124,985
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,338,3377 stars: 1,432,54114 stars: 1,583,207
- HPGame preview: 1,981,2057 stars: 2,161,31514 stars: 2,449,490
- Strike ATKGame preview: 229,5337 stars: 249,21814 stars: 280,714
- Blast ATKGame preview: 212,1147 stars: 230,21514 stars: 259,177
- Strike DEFGame preview: 157,5347 stars: 170,67414 stars: 191,697
- Blast DEFGame preview: 155,1267 stars: 168,04714 stars: 188,720
- CriticalGame preview: 4,0327 stars: 4,39914 stars: 4,985
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike [High Area: Strike Damage UP], Blast, and Ultimate
Clash of Wills
Main Ability• Destroy 1 card, then draw Ultimate Arts next
• Health +30%
• Ki +50
• Cancel Attribute Downgrades/Abnormal Conditions
• Enemy Dragon Balls -2
*Requirement:
25 timer counts elapsed
Speed Strike
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +30% (3 counts)
Also, if Unique Gauge is 1% or more:
• Unique Gauge +10%
• Overdrive Gauge +20%
• Nullify Endurance (3 counts)
*Blast Armor when charging forward
Burst Charge
Special Skill Arts
• Draw 1 card
• Health +10%
• Ki +50
• Nullify Element disadvantages (5 counts)
• Ally sub counts -2
Also, if Unique Gauge is 1% or more:
• Unique Gauge +20%
Quick Rush Assault
Ultimate Arts
Supreme Damage (Impact)
On Activation
• Ultimate damage +30% (3 counts)
• Nullify Endurance (3 counts)
Also, if Unique Gauge is 1% or more:
• Unique Gauge +10%
• Ultimate damage +30% (3 counts) (uncancellable)
On Hit
• Enemy Ki -100
• Enemy Ki Recovery -100% (10 counts)
*Blast Armor when charging forward
Strike (All Arts Costs Down)
Strike Arts
Strike (Impact)
On hit, all Arts costs -2 (10 counts)
*Blast Armor when charging forward
Blast (Restore Health)
Blast Arts
Blast (Impact)
On activation, health +3%
Starter Ability
Unique Ability• Damage +330%
• Damage Guard +260%
• Ki Recovery +80%
• Draw Speed +1
• Nullify Attribute Downgrades up to 3 times
• Endurance (40% recovery)
Also, if at least 1 other ally battle member is
DAIMA:• Overdrive Gauge charge rate +50%
*All uncancellable
Raging Energy
Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Health +10%
• Ki +40
• Nullify damage received Element disadvantage (5 counts)
Also, if there are 3 battle members remaining and Unique Gauge is 1% or more:
• Unique Gauge +20%
• Damage Guard +30% (10 counts)
• All enemy Strike Arts costs +50 (3 counts)
Based on Strike/Blast/Special Arts Uses
*Uses reset on switch/Area Change
1st
• Damage +50% (10 counts)
• Nullify Special Cover Changes (5 counts)
3rd
• Next activated Special Move damage +50% (non-stacking)
When Hit by Enemy Arts (1 Time)
*Activations reset on switch
• Health +10%
• Destroy 1 enemy card
• Enemy Ki -35
While Not Defeated, Enemy Activates Ultimate/Awakened Arts or Rising Rush, and at Least 1 Other Ally Battle Member Is
DAIMA• Ally sub counts -5
• Cancel enemy Buff Effects (2 times)
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityRelease Type
*Starts with 100% charge
Until Unique Gauge Reaches 0%
• Damage +70% (uncancellable)
• Draw Speed +1 (uncancellable)
• Health Restoration +20% (uncancellable)
• Sub counts on switch -1 (uncancellable)
• Ally
DAIMA or
Saiyan damage +20% (uncancellable)*[Release Type] Decreases:
Very slowly, while not defeated
LEGEND Action
LEGEND ActionActivation Area
• High Area
On LEGEND Action Activation
• Destroy 1 card, then draw Special Move Arts next (2 times)
• Ki +50
• Vanishing Gauge +80% (2 times)
Also, if Unique Gauge is 1% or more:
• Unique Gauge +10%
Comboable Into


Z Abilities
4Super Saiyan 3 Goku (Mini) (Legend, Purple)'s Z Ability raises the stats of every battle member it names while Super Saiyan 3 Goku (Mini) (Legend, Purple) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
DAIMA• Base Strike Attack +22%
• Base Blast Attack +22%
Strike ATK and Blast ATK +22% for DAIMA
Z Ability II
From 3 starsIf
DAIMA,
Saiyan, or
Son Family• Base Strike Attack +26%
• Base Blast Attack +26%
Strike ATK +26% for Saiyan or DAIMA or Son Family; Blast ATK +26% for DAIMA or Saiyan or Son Family
Z Ability III
From 6 starsIf
DAIMA,
Saiyan, or
Son Family• Base Strike Attack +30%
• Base Blast Attack +30%
If
DAIMA• Base Blast Defense +15%
Strike ATK +30% for Saiyan or DAIMA or Son Family; Blast ATK +30% for DAIMA or Saiyan or Son Family; Blast DEF +15% for DAIMA
Z Ability IV
From 14 starsIf
DAIMA,
Saiyan, or
Son Family• Base Strike Attack +38%
• Base Blast Attack +38%
If
DAIMA• Base Blast Defense +18%
Strike ATK +38% for Saiyan or DAIMA or Son Family; Blast ATK +38% for DAIMA or Saiyan or Son Family; Blast DEF +18% for DAIMA
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Tags
Tags: Saiyan, Son Family, Super Saiyan 3, DAIMA, Kids
Episode: DAIMA Saga
Ability types: Armored Strike Arts, Special Cover Change (Strike), Endurance
Card number: DBL93-02L, released 2026-03-25
Art

More Purple units
All units
1st Form Cell (HE, Purple)
1st Form Frieza (SP LL, Purple)
3rd Form Frieza (EX, Purple)
Android #15 (SP, Purple)
Android #17 (SP, Purple) DBL03-05S
Android #17 (SP, Purple) DBL53-03S
Android #17 (SP, Purple) DBL79-03S
Android #18 (EX, Purple)
Android #20 (HE, Purple)
Android #21: Evil (SP, Purple)
Appule (EX, Purple)
Bardock (EX, Purple)



