Super Saiyan 3 Gotenks (SP, Yellow)

Sparking

Super Saiyan 3 Gotenks (SP, Yellow)

Yellow

Introduction

Super Saiyan 3 Gotenks (SP, Yellow) is an SP Yellow unit in Dragon Ball Legends. Super Saiyan 3 Gotenks (SP, Yellow)'s type is Defense. Episode: Majin Buu Saga (Z).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Stats

  • HP142nd2,650,925
  • Strike ATK83rd281,489
  • Blast ATK307th256,155
  • Strike DEF19th203,745
  • Blast DEF29th201,036
  • Critical518th4,647

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,211,2367 stars: 1,293,86314 stars: 1,426,054Zenkai VII: 1,619,853
  • HPGame preview: 1,741,8367 stars: 1,900,18514 stars: 2,153,543Zenkai VII: 2,650,925
  • Strike ATKGame preview: 199,9217 stars: 216,91414 stars: 244,103Zenkai VII: 281,489
  • Blast ATKGame preview: 187,1637 stars: 202,99614 stars: 228,328Zenkai VII: 256,155
  • Strike DEFGame preview: 148,2397 stars: 160,53414 stars: 180,205Zenkai VII: 203,745
  • Blast DEFGame preview: 146,0917 stars: 158,19014 stars: 177,549Zenkai VII: 201,036
  • CriticalGame preview: 3,2697 stars: 3,56614 stars: 4,041Zenkai VII: 4,647

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike x2, and Ultimate

  • Here I Go!

    Main Ability

    Draw the Ultimate Arts Card "Charging Ultra Buu Buu Volleyball" next.

    Requirements: 20 timer counts must elapse.

  • Die Die Missile Barrage

    Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    Reduces enemy Ki by 50 on hit.

  • Howl

    Special Skill Arts
    Special Skill Arts

    Immobilizes the enemy on hit.

    Inflicts enemy with Attribute Downgrade "-70% to Ki Recovery" for 10 timer counts on hit.

  • Charging Ultra Buu Buu Volleyball

    Ultimate Arts
    Ultimate Arts

    Deals major Explode damage.

    The following effects occur based on the number of battle members:

    1 member: 10% chance to inflict Faint on hit.

    2 members: 30% chance to inflict Faint on hit.

    3 members: 75% chance to inflict Faint on hit.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Crazy Strong

    Unique Ability

    +30% to damage inflicted from battle start for 45 timer counts.

    1 to 3 of the following effects will occur every time this character enters the battlefield:

    -10 to own Strike Arts cost for 10 timer counts.

    +30% to own Ki Recovery for 10 timer counts.

    +30% to own Vanishing Gauge Recovery for 10 timer counts.

  • Cover: Sustained Damage CUT

    Unique Ability

    Reduces damage received by 40% until combo ends when changing cover.

    +50% to Strike damage inflicted for 10 timer counts and +2 to own substitution count when activated.

Z Abilities

4

Super Saiyan 3 Gotenks (SP, Yellow)'s Z Ability raises the stats of every battle member it names while Super Saiyan 3 Gotenks (SP, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +14% to "Tag: Fusion Warrior" max base Health during battle.

  • Z Ability II

    From 3 stars

    +16% to "Tag: Fusion Warrior" max base Health during battle.

  • Z Ability III

    From 6 stars

    +18% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.

  • Z Ability IV

    From 14 stars

    +20% to "Tag: Fusion Warrior" or "Tag: Hybrid Saiyan" max base Health during battle.

Zenkai Awakening

Zenkai VII takes Super Saiyan 3 Gotenks (SP, Yellow) from 1,426,054 to 1,619,853 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • Here I Go!

    Zenkai Main Ability

    Draw the Ultimate Arts Card "Charging Ultra Buu Buu Volleyball" next.

    Restores own health by 20% and Ki by 50.

    Cancels own Attribute Downgrades and Abnormal Conditions.

    Requirements: 20 timer counts must elapse.

  • Die Die Missile Barrage

    Zenkai Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    Additional +50% to Special Move damage inflicted for 3 timer counts upon activation if enemy is immobilized or heavily immobilized.

    Reduces enemy Ki by 50 on hit.

  • Howl

    Zenkai Special Skill Arts
    Special Skill Arts

    The following effects occur on hit:

    Restores own Ki by 50.

    Applies Attribute Upgrade "Shortens substitution count by 2" to self for 10 timer counts.

    Immobilizes the enemy.

    Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 10 timer counts.

    Inflicts enemy with Attribute Downgrade "-70% to Ki Recovery" for 10 timer counts.

  • Charging Ultra Buu Buu Volleyball

    Zenkai Ultimate Arts
    Ultimate Arts

    Deals massive Explode damage.

    +20% to Ultimate damage inflicted for 3 timer counts upon activation.

    The following effects occur based on the number of battle members:

    1 member: 30% chance to inflict Faint on hit.

    2 members: 50% chance to inflict Faint on hit.

    3 members: 75% chance to inflict Faint on hit.

  • Crazy Strong

    Zenkai Unique Ability

    Applies the following effects to self when battle starts:

    +40% to damage inflicted (cannot be cancelled).

    +30% to damage inflicted for 50 timer counts (cannot be cancelled).

    Reduces damage received by 30% (cannot be cancelled).

    +50% to Ki Recovery (cannot be cancelled).

    Applies the following effects to self when this character enters the battlefield:

    -10 to Strike Arts cost for 10 timer counts.

    +30% to Ki Recovery for 10 timer counts.

    +30% to Vanishing Gauge Recovery for 10 timer counts.

  • Confronting Resolution

    Zenkai Unique Ability

    Applies the following effects to self when changing cover:

    Reduces damage received by 40% until combo ends.

    Increases Arts Card Draw Speed by 1 level for 20 timer counts.

    Restores 30% of damage taken during cover change (up to 30% of own health).

    +50% to own Strike damage inflicted for 15 timer counts when activated.

  • Indomitable Will

    Zenkai Awakening III

    The following effects occur if own remaining health is 50% or below after being hit by an enemy's Arts attack while this character is on the battlefield (activates once):

    +20% to damage inflicted (cannot be cancelled).

    Reduces enemy Ki by 30.

    Seals 1 enemy card slot randomly (up to 1 slot simultaneously).

    The sealed card slot cannot be used for 10 timer counts.

  • Inspiring Warrior

    Zenkai Awakening VI

    The following effects occur upon landing a Strike or Blast Arts hit:

    Randomly draws 1 new card (activates once).

    Activation count resets when characters switch.

    +10% to own damage inflicted (cannot be cancelled) (activates seven times).

    Randomly destroys 1 enemy card.

    Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 15 timer counts.

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Fusion Warrior" during battle:

    +15% to base Strike Attack.

    +15% to base Blast Attack.

    +20% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Blast ATK +15%, Strike DEF and Blast DEF +20% for YEL and Fusion Warrior

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Fusion Warrior" during battle:

    +20% to base Strike Attack.

    +20% to base Blast Attack.

    +25% to base Strike Defense.

    +25% to base Blast Defense.

    Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +25% for YEL and Fusion Warrior

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Fusion Warrior" during battle:

    +30% to base Strike Attack.

    +30% to base Blast Attack.

    +35% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Blast ATK +30%, Strike DEF and Blast DEF +35% for YEL and Fusion Warrior

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Fusion Warrior" during battle:

    +35% to base Strike Attack.

    +35% to base Blast Attack.

    +40% to base Strike Defense.

    +40% to base Blast Defense.

    Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +40% for YEL and Fusion Warrior

Tags

Tags: Hybrid Saiyan, Super Saiyan 3, Fusion Warrior, Fusion, Kids

Episode: Majin Buu Saga (Z)

Card number: DBL11-08S

Art

Super Saiyan 3 Gotenks (SP, Yellow) key art

More Yellow units

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