Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow)

Sparking · Legends Limited

Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow)

Yellow

Introduction

Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow) is an SP LL Yellow character in Dragon Ball Legends.

Other Yellow characters in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 129 more.

Stats

  • HP2,428,074
  • Strike ATK256,084
  • Blast ATK267,196
  • Strike DEF172,646
  • Blast DEF172,638

At max level. Each bar is measured against the highest value in the Dragon Ball Legends roster.

Skills

8
  • Refined Evolution

    Main Ability

    ・Destroy 1 card, then draw Ultimate Arts next ・Health +30% ・Ki +40 ・Vanishing Gauge +100% ・Cancel Attribute Downgrades *Requirement: 25 timer counts elapsed

  • Starter Ability

    Unique Ability

    ・Damage +320% ・Damage Guard +250% ・Rising Rush damage +50% ・Ki Recovery +50% *All uncancellable

  • Secret Special Training

    Unique Ability

    ▼On Battlefield Entry ・Draw Special Move Arts next (3 times) ・Health +10% ・Ki +20 ・Nullify damage received Element disadvantage (5 counts) ・Remove Rising Rush seal ▼On Strike/Blast Arts Use (1 Time) *Activations reset on switch ・Draw 1 card ・Nullify Special Cover Changes (5 counts) ▼On Special Move Arts Draw ・Ki +30 (3 times) ・Damage +30% (uncancellable) (3 times) ・Critical Rate +30% (10 counts) (non-stacking) ・Nullify Element disadvantages (5 counts) ▼On Rising Rush or Overdrive Attack Activation (2 Times) ・Destroy entire hand, then draw 1 each of Strike/Blast/Special/Special Move Arts ・Nullify Endurance (3 counts) (uncancellable) ▼When on Battlefield and Enemy Uses Vanishing Step ・Destroy all enemy Strike/Special/Special Move Arts (3 times) ・Seal enemy Rising Rush (3 counts) ▼When on Battlefield and Ally Is Prevented from Switching ・Seal enemy Rising Rush (3 counts) ・Seal all enemy Main Abilities (5 counts) (3 times)

  • Unique Gauge

    Unique Ability

    Sustained Damage Type ▼When Unique Gauge Becomes Full ・Health +25% ・Next activated Special Move damage +50% (non-stacking) (uncancellable) ・Ally sub counts -3 ・Enemy Ki -60 ・All enemy sub counts +2 (2 times) ・Seal all enemy Main Abilities (5 counts) *Charges: Greatly, each time when hit by enemy Arts *Consumed: Entirely, on Special/Special Move/Ultimate Arts use with full Unique Gauge

  • Galick Gun

    Special Move

    Massive Damage (Impact) ▼On Activation ・Destroy all Special Move Arts ・Special Move damage +40% (3 counts) (uncancellable) ・Special Move Arts cost -5 (uncancellable) (3 times) Also, when Unique Gauge is full: ・All enemy Health Restoration -50% (15 counts) ▼On Hit ・Draw Special Move Arts next ・All enemy damage received +20% (10 counts)

  • Lightning Charge

    Special Skill

    ・Draw 1 card ・Ki +40 ・Damage +50% (15 counts) (non-stacking) ・Nullify Special Cover Changes (5 counts) ・Dragon Balls +1 (2 times) ・Cancel Attribute Downgrades/Abnormal Conditions ▼When Unique Gauge Is Full ・Draw Speed +2 (10 counts) (non-stacking)

  • Overcharged Galick Strike

    Ultimate

    Massive Damage (Impact) ▼On Activation ・Ultimate damage +30% (3 counts) ・Nullify Endurance (3 counts) Also, when Unique Gauge is full: ・Nullify Element disadvantages (5 counts)

  • Z Ability IV

    Z Ability

    If DAIMA, Vegeta Clan, or Saiyan ・Base Blast Attack +38% ・Base Blast Defense +38% If DAIMA ・Base Strike Attack +18%

More Yellow characters

All characters