
Sparking · Legends Limited
Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow)
Yellow
Introduction
Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow) is an SP LL Yellow character in Dragon Ball Legends.
Other Yellow characters in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 129 more.
Stats
- HP2,428,074
- Strike ATK256,084
- Blast ATK267,196
- Strike DEF172,646
- Blast DEF172,638
At max level. Each bar is measured against the highest value in the Dragon Ball Legends roster.
Skills
8Refined Evolution
Main Ability・Destroy 1 card, then draw Ultimate Arts next ・Health +30% ・Ki +40 ・Vanishing Gauge +100% ・Cancel Attribute Downgrades *Requirement: 25 timer counts elapsed
Starter Ability
Unique Ability・Damage +320% ・Damage Guard +250% ・Rising Rush damage +50% ・Ki Recovery +50% *All uncancellable
Secret Special Training
Unique Ability▼On Battlefield Entry ・Draw Special Move Arts next (3 times) ・Health +10% ・Ki +20 ・Nullify damage received Element disadvantage (5 counts) ・Remove Rising Rush seal ▼On Strike/Blast Arts Use (1 Time) *Activations reset on switch ・Draw 1 card ・Nullify Special Cover Changes (5 counts) ▼On Special Move Arts Draw ・Ki +30 (3 times) ・Damage +30% (uncancellable) (3 times) ・Critical Rate +30% (10 counts) (non-stacking) ・Nullify Element disadvantages (5 counts) ▼On Rising Rush or Overdrive Attack Activation (2 Times) ・Destroy entire hand, then draw 1 each of Strike/Blast/Special/Special Move Arts ・Nullify Endurance (3 counts) (uncancellable) ▼When on Battlefield and Enemy Uses Vanishing Step ・Destroy all enemy Strike/Special/Special Move Arts (3 times) ・Seal enemy Rising Rush (3 counts) ▼When on Battlefield and Ally Is Prevented from Switching ・Seal enemy Rising Rush (3 counts) ・Seal all enemy Main Abilities (5 counts) (3 times)
Unique Gauge
Unique AbilitySustained Damage Type ▼When Unique Gauge Becomes Full ・Health +25% ・Next activated Special Move damage +50% (non-stacking) (uncancellable) ・Ally sub counts -3 ・Enemy Ki -60 ・All enemy sub counts +2 (2 times) ・Seal all enemy Main Abilities (5 counts) *Charges: Greatly, each time when hit by enemy Arts *Consumed: Entirely, on Special/Special Move/Ultimate Arts use with full Unique Gauge
Galick Gun
Special MoveMassive Damage (Impact) ▼On Activation ・Destroy all Special Move Arts ・Special Move damage +40% (3 counts) (uncancellable) ・Special Move Arts cost -5 (uncancellable) (3 times) Also, when Unique Gauge is full: ・All enemy Health Restoration -50% (15 counts) ▼On Hit ・Draw Special Move Arts next ・All enemy damage received +20% (10 counts)
Lightning Charge
Special Skill・Draw 1 card ・Ki +40 ・Damage +50% (15 counts) (non-stacking) ・Nullify Special Cover Changes (5 counts) ・Dragon Balls +1 (2 times) ・Cancel Attribute Downgrades/Abnormal Conditions ▼When Unique Gauge Is Full ・Draw Speed +2 (10 counts) (non-stacking)
Overcharged Galick Strike
UltimateMassive Damage (Impact) ▼On Activation ・Ultimate damage +30% (3 counts) ・Nullify Endurance (3 counts) Also, when Unique Gauge is full: ・Nullify Element disadvantages (5 counts)
Z Ability IV
Z AbilityIf DAIMA, Vegeta Clan, or Saiyan ・Base Blast Attack +38% ・Base Blast Defense +38% If DAIMA ・Base Strike Attack +18%
More Yellow characters
All characters
1st Form Cell (EX, Yellow)
1st Form Cell (SP, Yellow)
1st Form Frieza (EX, Yellow)
2nd Form Frieza (EX, Yellow)
Android #16 (EX, Yellow)
Android #17 (SP, Yellow)
Android #18 (EX, Yellow)
Android #18 (SP, Yellow) DBL03-06S
Android #18 (SP, Yellow) DBL79-02S
Android #18 (SP, Yellow) DBL-EVT-83S
Android #20 (EX, Yellow)
Bardock (EX, Yellow)



