
Sparking · Legends Limited
Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow)
Yellow
Introduction
Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow) is an SP LL Yellow unit in Dragon Ball Legends. Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow)'s type is Ranged. Episode: DAIMA Saga.
Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.
Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow)'s banners
All banners- 7 October 2026 to 16 November 2026On the banner now, LEGEND RISING: PROUD AZURE GOD KI
- 7 October 2026 to 4 November 2026LEGEND RISING: PROUD AZURE GOD KI (Ticket Summon)
- 9 September 2026 to 19 September 2026LEGEND RISING: 3RD TRANSFORMATION TO REPEL EVIL
- 14 January 2026 to 4 February 2026TRIAL OF THE SECOND DEMON WORLD SP Guaranteed Ticket Summon
Stats
- HP362nd of 7122,445,099
- Strike ATK259th of 712262,037
- Blast ATK131st of 712271,561
- Strike DEF202nd of 712189,064
- Blast DEF201st of 712189,375
- Critical310th of 7124,916
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,324,1107 stars: 1,417,43514 stars: 1,566,693
- HPGame preview: 1,977,6537 stars: 2,157,44014 stars: 2,445,099
- Strike ATKGame preview: 214,4277 stars: 232,73914 stars: 262,037
- Blast ATKGame preview: 222,1307 stars: 241,14214 stars: 271,561
- Strike DEFGame preview: 155,4047 stars: 168,35014 stars: 189,064
- Blast DEFGame preview: 155,6567 stars: 168,62514 stars: 189,375
- CriticalGame preview: 3,9767 stars: 4,33814 stars: 4,916
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike, Blast [High Area: Special Move Damage UP], and Ultimate
Refined Evolution
Main Ability• Destroy 1 card, then draw Ultimate Arts next
• Health +30%
• Ki +40
• Vanishing Gauge +100%
• Cancel Attribute Downgrades
*Requirement:
25 timer counts elapsed
Galick Gun
Special Move Arts
Massive Damage (Impact)
On Activation
• Destroy all Special Move Arts
• Special Move damage +40% (3 counts) (uncancellable)
• Special Move Arts cost -5 (uncancellable) (3 times)
Also, when Unique Gauge is full:
• All enemy Health Restoration -50% (15 counts)
On Hit
• Draw Special Move Arts next
• All enemy damage received +20% (10 counts)
Lightning Charge
Special Skill Arts
• Draw 1 card
• Ki +40
• Damage +50% (15 counts) (non-stacking)
• Nullify Special Cover Changes (5 counts)
• Dragon Balls +1 (2 times)
• Cancel Attribute Downgrades/Abnormal Conditions
When Unique Gauge Is Full
• Draw Speed +2 (10 counts) (non-stacking)
Overcharged Galick Strike
Ultimate Arts
Massive Damage (Impact)
On Activation
• Ultimate damage +30% (3 counts)
• Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
• Nullify Element disadvantages (5 counts)
Strike (Damage UP)
Strike Arts
Strike (Impact)
On activation, damage +15% (15 counts)
*Blast Armor when charging forward
Blast (Damage UP)
Blast Arts
Blast (Impact)
On activation, damage +15% (15 counts)
Starter Ability
Unique Ability• Damage +320%
• Damage Guard +250%
• Rising Rush damage +50%
• Ki Recovery +50%
*All uncancellable
Secret Special Training
Unique AbilityOn Battlefield Entry
• Draw Special Move Arts next (3 times)
• Health +10%
• Ki +20
• Nullify damage received Element disadvantage (5 counts)
• Remove Rising Rush seal
On Strike/Blast Arts Use (1 Time)
*Activations reset on switch
• Draw 1 card
• Nullify Special Cover Changes (5 counts)
On Special Move Arts Draw
• Ki +30 (3 times)
• Damage +30% (uncancellable) (3 times)
• Critical Rate +30% (10 counts) (non-stacking)
• Nullify Element disadvantages (5 counts)
On Rising Rush or Overdrive Attack Activation (2 Times)
• Destroy entire hand, then draw 1 each of Strike/Blast/Special/Special Move Arts
• Nullify Endurance (3 counts) (uncancellable)
When on Battlefield and Enemy Uses Vanishing Step
• Destroy all enemy Strike/Special/Special Move Arts (3 times)
• Seal enemy Rising Rush (3 counts)
When on Battlefield and Ally Is Prevented from Switching
• Seal enemy Rising Rush (3 counts)
• Seal all enemy Main Abilities (5 counts) (3 times)
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilitySustained Damage Type
When Unique Gauge Becomes Full
• Health +25%
• Next activated Special Move damage +50% (non-stacking) (uncancellable)
• Ally sub counts -3
• Enemy Ki -60
• All enemy sub counts +2 (2 times)
• Seal all enemy Main Abilities (5 counts)
*Charges:
Greatly, each time when hit by enemy Arts
*Consumed:
Entirely, on Special/Special Move/Ultimate Arts use with full Unique Gauge
Z Abilities
4Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow)'s Z Ability raises the stats of every battle member it names while Super Saiyan 3 Vegeta (Mini) (SP LL, Yellow) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
DAIMA• Base Blast Attack +22%
• Base Blast Defense +22%
Blast ATK and Blast DEF +22% for DAIMA
Z Ability II
From 3 starsIf
DAIMA,
Vegeta Clan, or
Saiyan• Base Blast Attack +26%
• Base Blast Defense +26%
Blast ATK and Blast DEF +26% for DAIMA or Vegeta Clan or Saiyan
Z Ability III
From 6 starsIf
DAIMA,
Vegeta Clan, or
Saiyan• Base Blast Attack +30%
• Base Blast Defense +30%
If
DAIMA• Base Strike Attack +15%
Blast ATK and Blast DEF +30% for DAIMA or Vegeta Clan or Saiyan; Strike ATK +15% for DAIMA
Z Ability IV
From 14 starsIf
DAIMA,
Vegeta Clan, or
Saiyan• Base Blast Attack +38%
• Base Blast Defense +38%
If
DAIMA• Base Strike Attack +18%
Blast ATK and Blast DEF +38% for DAIMA or Vegeta Clan or Saiyan; Strike ATK +18% for DAIMA
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Tags
Tags: Saiyan, Vegeta Clan, Super Saiyan 3, DAIMA, Kids
Episode: DAIMA Saga
Ability types: Armored Strike Arts, Special Cover Change (Strike)
Card number: DBL91-01S, released 2026-01-14
Art

More Yellow units
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1st Form Cell (SP, Yellow)
1st Form Frieza (EX, Yellow)
2nd Form Frieza (EX, Yellow)
Android #16 (EX, Yellow)
Android #17 (SP, Yellow)
Android #18 (EX, Yellow)
Android #18 (SP, Yellow) DBL03-06S
Android #18 (SP, Yellow) DBL79-02S
Android #18 (SP, Yellow) DBL-EVT-83S
Android #20 (EX, Yellow)
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