Super Saiyan 4 Goku (SP LL, Yellow)

Sparking · Legends Limited

Super Saiyan 4 Goku (SP LL, Yellow)

Yellow

Introduction

Super Saiyan 4 Goku (SP LL, Yellow) is an SP LL Yellow unit in Dragon Ball Legends. Super Saiyan 4 Goku (SP LL, Yellow)'s type is Melee. Episode: Shadow Dragon Saga (GT).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Stats

  • HP66th2,762,098
  • Strike ATK47th290,521
  • Blast ATK69th282,913
  • Strike DEF144th191,855
  • Blast DEF131st192,623
  • Critical9th5,414

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,292,8587 stars: 1,383,39714 stars: 1,528,246Zenkai VII: 1,667,501
  • HPGame preview: 2,000,5167 stars: 2,182,38114 stars: 2,473,365Zenkai VII: 2,762,098
  • Strike ATKGame preview: 217,7927 stars: 236,41014 stars: 266,198Zenkai VII: 290,521
  • Blast ATKGame preview: 211,5437 stars: 229,59214 stars: 258,471Zenkai VII: 282,913
  • Strike DEFGame preview: 141,2887 stars: 152,95114 stars: 171,611Zenkai VII: 191,855
  • Blast DEFGame preview: 142,0687 stars: 153,80214 stars: 172,575Zenkai VII: 192,623
  • CriticalGame preview: 4,0377 stars: 4,40414 stars: 4,991Zenkai VII: 5,414

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike [Damage UP], Blast [Damage UP], and Ultimate

  • I'll finish it!

    Main Ability

    Draw the Ultimate Arts Card "Dragon Fist of Rage" next.

    Restores own health by 30% and Ki by 40.

    +30% to damage inflicted for 15 timer counts.

    Requirements: 25 timer counts must elapse.

  • Lightspeed 10x Kamehameha

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    +30% to Special Move damage inflicted for 3 timer counts.

    Cancels Attribute Downgrades and Abnormal Conditions.

    *Blast Armor when charging forward.

  • Wild Dragon Launcher

    Special Skill Arts
    Special Skill Arts

    The following effects occur upon activation:

    +20% to damage inflicted for 15 timer counts.

    Inflicts enemy with Attribute Downgrade "+5 to substitution count" for 10 timer counts.

    Inflicts Forced Switching on hit.

    *Blast Armor when charging forward.

  • Dragon Fist of Rage

    Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    Nullifies enemy's "Restores health when it reaches 0" effects for 3 timer counts.

    Also applies the following effects to self according to the number of remaining battle members:

    3 battle members: +30% to Ultimate damage inflicted for 3 timer counts.

    2 battle members: +50% to Ultimate damage inflicted for 3 timer counts and gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

    1 battle member: +70% to Ultimate damage inflicted for 3 timer counts and gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

    *Blast Armor when charging forward.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • A Good Clean Fight

    Unique Ability

    +70% to damage inflicted when battle starts (cannot be cancelled).

    The following effects occur every time when faced with an enemy:

    Restores own Ki by 30.

    +15% to damage inflicted by allies for 15 timer counts.

    Applies the following effects to self every time an enemy uses a Strike, Blast, or Special Move Arts attack while this character is on the battlefield or on standby:

    +5% to damage inflicted (up to 50%) (cannot be cancelled).

    Reduces damage received by 20% for 5 timer counts (up to 60%).

  • Billowing Wrath

    Unique Ability

    Receive zero damage when changing cover for the first time (activates during assists).

    Applies the following effects to self per defeated battle member when this character enters the battlefield:

    Restores health by 10%.

    +20% to damage inflicted (cannot be cancelled).

    +20% to Ultimate damage inflicted (cannot be cancelled).

    Effects reset after character switch.

Z Abilities

4

Super Saiyan 4 Goku (SP LL, Yellow)'s Z Ability raises the stats of every battle member it names while Super Saiyan 4 Goku (SP LL, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +22% to "Tag: GT" base Strike Attack & Defense during battle.

    Strike ATK and Strike DEF +22% for GT

  • Z Ability II

    From 3 stars

    +28% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle.

    Strike ATK and Strike DEF +28% for GT or Son Family

  • Z Ability III

    From 6 stars

    +32% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense and +15% to characters that are both "Tag: GT" and "Tag: Saiyan" base Strike Attack during battle.

    Strike ATK and Strike DEF +32% for GT or Son Family; Strike ATK +15% for GT and Saiyan

  • Z Ability IV

    From 14 stars

    +37% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense and +18% to characters that are both "Tag: GT" and "Tag: Saiyan" base Strike Attack during battle.

    Strike ATK and Strike DEF +37% for GT or Son Family; Strike ATK +18% for GT and Saiyan

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Zenkai Awakening

Zenkai VII takes Super Saiyan 4 Goku (SP LL, Yellow) from 1,528,246 to 1,667,501 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • I'll finish it!

    Zenkai Main Ability

    Draw the Ultimate Arts Card "Dragon Fist of Rage" next.

    Restores own health by 30% and Ki by 40.

    +30% to damage inflicted for 20 timer counts.

    Requirements: 25 timer counts must elapse.

  • Wild Dragon Launcher

    Zenkai Special Skill Arts
    Special Skill Arts

    The following effects occur upon activation:

    +20% to damage inflicted for 15 timer counts.

    Inflicts enemy with Attribute Downgrade "+5 to substitution count" for 10 timer counts.

    The following effects occur on hit:

    Inflicts enemy with Forced Switching.

    Reduces enemy Ki by 70.

    Restores own Vanishing Gauge by 70%.

    Nullifies unfavorable Element factors for damage sustained for 15 timer counts.

    *Blast Armor when charging forward.

  • A Good Clean Fight

    Zenkai Unique Ability

    +70% to damage inflicted when battle starts (cannot be cancelled).

    The following effects occur every time when faced with an enemy:

    Restores own Ki by 30.

    +15% to damage inflicted by allies for 15 timer counts.

    Applies the following effects to self every time the enemy uses a Strike, Blast, Special Move, Ultimate, or Awakened Arts Card while this character is on the battlefield or on standby:

    +5% to damage inflicted (up to 50%) (cannot be cancelled).

    Reduces damage received by 20% for 5 timer counts (up to 60%).

  • Billowing Wrath

    Zenkai Unique Ability

    +1 to amount special cover change can be used if there are two "Tag: GT" battle members other than this character in the party when battle starts.

    Applies Attribute Upgrade "Shortens substitution count by 1" to self if there are two "Tag: GT" or "Tag: Son Family" battle members other than this character in the party when battle starts (cannot be cancelled).

    Receive zero damage when changing cover (activates once) (activates during assists).

    Applies the following effects to self per defeated battle member when this character enters the battlefield:

    Restores health by 10%.

    +20% to damage inflicted (cannot be cancelled).

    +20% to Ultimate damage inflicted (cannot be cancelled).

    Effects reset after character switch.

  • Blazing Hot Battle

    Zenkai Awakening III

    Applies the following effects to self when this character enters the battlefield if there is a defeated battle member:

    Increases Arts Card Draw Speed by 1 level (cannot be stacked).

    -3 to Strike & Blast Arts costs (cannot be stacked).

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.

  • Wiping Out Injustice

    Zenkai Awakening VI

    Applies the following effects to enemy when this character enters the battlefield:

    Reduces Ki by 25.

    Inflicts Attribute Downgrade "+10 to all Arts costs" for 3 timer counts.

    Inflicts Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.

    Also applies the following effects to self if there are 3 battle members remaining:

    Increase Arts Card Draw Speed by 1 level for 10 timer counts.

    -3 to Strike & Blast Arts costs for 10 timer counts.

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle:

    +20% to base Strike Attack.

    +15% to base Blast Attack.

    +20% to base Strike Defense.

    +15% to base Blast Defense.

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for YEL and Saiyan

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle:

    +25% to base Strike Attack.

    +20% to base Blast Attack.

    +25% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for YEL and Saiyan

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle:

    +35% to base Strike Attack.

    +30% to base Blast Attack.

    +35% to base Strike Defense.

    +30% to base Blast Defense.

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for YEL and Saiyan

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle:

    +40% to base Strike Attack.

    +35% to base Blast Attack.

    +40% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for YEL and Saiyan

Tags

Tags: Saiyan, Son Family, GT, Super Saiyan 4

Episode: Shadow Dragon Saga (GT)

Ability types: Special Cover Change (Unique)

Card number: DBL34-01S

Art

Super Saiyan 4 Goku (SP LL, Yellow) key art

More Yellow units

All units