Super Saiyan God SS Vegeta (Legend, Yellow)

Legends

Super Saiyan God SS Vegeta (Legend, Yellow)

Yellow

Introduction

Super Saiyan God SS Vegeta (Legend, Yellow) is a Legend Yellow unit in Dragon Ball Legends. Super Saiyan God SS Vegeta (Legend, Yellow)'s type is Ranged. Episode: "Future" Trunks Saga (S).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Super Saiyan God SS Vegeta (Legend, Yellow)'s banners

All banners
  • 7 October 2026 to 16 November 2026On the banner now, LEGEND RISING: PROUD AZURE GOD KI
  • 7 October 2026 to 4 November 2026On the banner now, LEGEND RISING: PROUD AZURE GOD KI (Ticket Summon)

Stats

  • HP2,710,268
  • Strike ATK260,375
  • Blast ATK281,072
  • Strike DEF184,959
  • Blast DEF185,823
  • Critical4,944

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster.

At level 5000

  • PowerGame preview: 1,343,3157 stars: 1,438,05314 stars: 1,589,563
  • HPGame preview: 2,192,1287 stars: 2,391,41214 stars: 2,710,268
  • Strike ATKGame preview: 213,0837 stars: 231,27214 stars: 260,375
  • Blast ATKGame preview: 229,8237 stars: 249,53414 stars: 281,072
  • Strike DEFGame preview: 152,0857 stars: 164,72914 stars: 184,959
  • Blast DEFGame preview: 152,7837 stars: 165,49114 stars: 185,823
  • CriticalGame preview: 3,9997 stars: 4,36314 stars: 4,944

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike, Blast [High Area: Ki Recovery UP], and Ultimate

  • I'm not the opening act...I'm the star of this damn show!

    Main Ability

    • Destroy entire hand, then draw 1 each of Strike/Blast/Special/Ultimate Arts

    • Health +30%

    • Ki +50

    • All enemy damage received +30% (15 counts)

    *Requirement:

    25 timer counts elapsed

  • Galick Gun Barrage

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +30% (3 counts)

    • All enemy Health Restoration -50% (10 counts)

    Also, when Special Move Arts is enhanced:

    • Damage Guard Penetration +50% (3 counts)

    • Prevent all enemy switching (3 counts)

    *Blast Armor when charging forward

  • Hurricane Leg Swing

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Health +10%

    • Ki +50

    • Protect hand (5 counts)

    Also, on Unique Gauge charge:

    • Draw Speed +1 (10 counts)

    On Hit

    • Draw 1 card if hand has 3 or fewer

    • Damage +30% (15 counts)

    • Nullify Special Cover Changes (5 counts)

    Also, when Special Arts is enhanced (2 times):

    • Destroy 1 card, then draw Ultimate Arts next

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move ArtsUltimate Arts

    *Blast Armor when charging forward

  • Final Crash Attack

    Ultimate Arts
    Ultimate Arts

    Supreme Damage (Impact)

    On Activation

    • Ultimate damage +30% (uncancellable)

    • Cancel enemy Buff Effects

    Also, when Ultimate Arts is enhanced:

    • Ultimate damage +30% (3 counts) (uncancellable)

    • Nullify Element disadvantages (3 counts)

    • Nullify Endurance (3 counts) (uncancellable)

    On Hit

    • Destroy entire enemy hand

    *Blast Armor when charging forward

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact) with Blast Damage armor.

  • Blast (Anti-Armor)

    Blast Arts
    Blast Arts

    Blast (Impact)

    Blast damage against enemy armor +170%

  • Starter Ability

    Unique Ability

    • Damage +390%

    • Damage Guard +340%

    • Ki Recovery +100%

    • Draw Speed +1

    When 2 or More Enemy Battle Members Are TagPowerful Opponent

    • Revive Disruption: revival health -60%

    • Ally damage +20%

    *All uncancellable

  • Upholder of a Child's Future

    Unique Ability

    On Enemy Character Confrontation

    *Activations reset on switch/Area Change

    • Draw 1 card if hand has 3 or fewer (1 time)

    • Health +10%

    • Ki +30

    • Nullify damage received Element disadvantage (5 counts) (1 time)

    On Strike/Blast Arts Use

    • Damage +20% (10 counts)

    • Nullify Special Cover Changes (5 counts) (1 time)

    *Activations reset on switch/Area Change

    Also, on Unique Gauge charge:

    *Activations reset on switch/Area Change

    • Draw 1 card (2 times)

    • Ki +20 (2 times)

    • Damage +30% (10 counts) (uncancellable)

    • Nullify Element disadvantages (2 counts) (1 time)

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch

    • Enemy Ki -40

    • All enemy sub counts +2

    While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush

    • Endurance (40% recovery) (uncancellable) (1 time)

    • Ally sub counts -5

    • Enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)

    • Cancel enemy Buff Effects (2 times)

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Attack Type

    When Unique Gauge Becomes Full

    • Destroy 1 card, then draw Special Arts next (2 times)

    • Health +15%

    • Ki +50

    • During next combo received, Damage Guard +20% (non-stacking) (uncancellable)

    • Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)

    • Enhance Special/Special Move/Ultimate Arts and LEGEND Action (10 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

    *Charges:

    Each time a Strike/Blast Arts is used

    Moderately, each time a Special Arts is used

    *Consumed:

    Entirely, when Unique Gauge is full (cooldown: 10 counts)

    *Unique Gauge will not charge while on cooldown

  • LEGEND Action

    LEGEND Action

    Activation Area

    • High Area

    On LEGEND Action Activation

    • Ki +40

    • Ally sub counts -3

    Also, when LEGEND Action is enhanced:

    • Destroy 1 card, then draw Special Move Arts next

    Comboable Into

    Special Move ArtsUltimate Arts

Z Abilities

4

Super Saiyan God SS Vegeta (Legend, Yellow)'s Z Ability raises the stats of every battle member it names while Super Saiyan God SS Vegeta (Legend, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagVegeta Clan

    • Base Strike Attack +22%

    • Base Blast Attack +22%

    Strike ATK and Blast ATK +22% for Vegeta Clan

  • Z Ability II

    From 3 stars

    If TagVegeta Clan, TagSaiyan, or TagFuture

    • Base Strike Attack +26%

    • Base Blast Attack +26%

    Strike ATK and Blast ATK +26% for Vegeta Clan or Saiyan or Future

  • Z Ability III

    From 6 stars

    If TagVegeta Clan, TagSaiyan, or TagFuture

    • Base Strike Attack +30%

    • Base Blast Attack +30%

    If TagVegeta Clan

    • Base Blast Defense +15%

    Strike ATK and Blast ATK +30% for Vegeta Clan or Saiyan or Future; Blast DEF +15% for Vegeta Clan

  • Z Ability IV

    From 14 stars

    If TagVegeta Clan, TagSaiyan, or TagFuture

    • Base Strike Attack +38%

    • Base Blast Attack +38%

    If TagVegeta Clan

    • Base Blast Defense +18%

    Strike ATK and Blast ATK +38% for Vegeta Clan or Saiyan or Future; Blast DEF +18% for Vegeta Clan

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Tags

Tags: Saiyan, Vegeta Clan, God Ki, Super Saiyan God SS, Future

Episode: "Future" Trunks Saga (S)

Ability types: Armored Strike Arts, Revive Disruption, Endurance, Special Cover Change (Strike)

Card number: DBL100-01L, released 2026-10-07

Art

Super Saiyan God SS Vegeta (Legend, Yellow) key art

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