
Legends
Super Saiyan God SS Vegeta (Legend, Yellow)
Yellow
Introduction
Super Saiyan God SS Vegeta (Legend, Yellow) is a Legend Yellow unit in Dragon Ball Legends. Super Saiyan God SS Vegeta (Legend, Yellow)'s type is Ranged. Episode: "Future" Trunks Saga (S).
Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.
Super Saiyan God SS Vegeta (Legend, Yellow)'s banners
All banners- 7 October 2026 to 16 November 2026On the banner now, LEGEND RISING: PROUD AZURE GOD KI
- 7 October 2026 to 4 November 2026On the banner now, LEGEND RISING: PROUD AZURE GOD KI (Ticket Summon)
Stats
- HP2,710,268
- Strike ATK260,375
- Blast ATK281,072
- Strike DEF184,959
- Blast DEF185,823
- Critical4,944
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster.
At level 5000
- PowerGame preview: 1,343,3157 stars: 1,438,05314 stars: 1,589,563
- HPGame preview: 2,192,1287 stars: 2,391,41214 stars: 2,710,268
- Strike ATKGame preview: 213,0837 stars: 231,27214 stars: 260,375
- Blast ATKGame preview: 229,8237 stars: 249,53414 stars: 281,072
- Strike DEFGame preview: 152,0857 stars: 164,72914 stars: 184,959
- Blast DEFGame preview: 152,7837 stars: 165,49114 stars: 185,823
- CriticalGame preview: 3,9997 stars: 4,36314 stars: 4,944
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike, Blast [High Area: Ki Recovery UP], and Ultimate
I'm not the opening act...I'm the star of this damn show!
Main Ability• Destroy entire hand, then draw 1 each of Strike/Blast/Special/Ultimate Arts
• Health +30%
• Ki +50
• All enemy damage received +30% (15 counts)
*Requirement:
25 timer counts elapsed
Galick Gun Barrage
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +30% (3 counts)
• All enemy Health Restoration -50% (10 counts)
Also, when Special Move Arts is enhanced:
• Damage Guard Penetration +50% (3 counts)
• Prevent all enemy switching (3 counts)
*Blast Armor when charging forward
Hurricane Leg Swing
Special Skill Arts
On Activation
• Health +10%
• Ki +50
• Protect hand (5 counts)
Also, on Unique Gauge charge:
• Draw Speed +1 (10 counts)
On Hit
• Draw 1 card if hand has 3 or fewer
• Damage +30% (15 counts)
• Nullify Special Cover Changes (5 counts)
Also, when Special Arts is enhanced (2 times):
• Destroy 1 card, then draw Ultimate Arts next
Comboable Into





*Blast Armor when charging forward
Final Crash Attack
Ultimate Arts
Supreme Damage (Impact)
On Activation
• Ultimate damage +30% (uncancellable)
• Cancel enemy Buff Effects
Also, when Ultimate Arts is enhanced:
• Ultimate damage +30% (3 counts) (uncancellable)
• Nullify Element disadvantages (3 counts)
• Nullify Endurance (3 counts) (uncancellable)
On Hit
• Destroy entire enemy hand
*Blast Armor when charging forward
Strike
Strike Arts
Strike (Impact) with Blast Damage armor.
Blast (Anti-Armor)
Blast Arts
Blast (Impact)
Blast damage against enemy armor +170%
Starter Ability
Unique Ability• Damage +390%
• Damage Guard +340%
• Ki Recovery +100%
• Draw Speed +1
When 2 or More Enemy Battle Members Are
Powerful Opponent• Revive Disruption: revival health -60%
• Ally damage +20%
*All uncancellable
Upholder of a Child's Future
Unique AbilityOn Enemy Character Confrontation
*Activations reset on switch/Area Change
• Draw 1 card if hand has 3 or fewer (1 time)
• Health +10%
• Ki +30
• Nullify damage received Element disadvantage (5 counts) (1 time)
On Strike/Blast Arts Use
• Damage +20% (10 counts)
• Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch/Area Change
Also, on Unique Gauge charge:
*Activations reset on switch/Area Change
• Draw 1 card (2 times)
• Ki +20 (2 times)
• Damage +30% (10 counts) (uncancellable)
• Nullify Element disadvantages (2 counts) (1 time)
When Hit by Enemy Arts (1 Time)
*Activations reset on switch
• Enemy Ki -40
• All enemy sub counts +2
While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush
• Endurance (40% recovery) (uncancellable) (1 time)
• Ally sub counts -5
• Enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)
• Cancel enemy Buff Effects (2 times)
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityAttack Type
When Unique Gauge Becomes Full
• Destroy 1 card, then draw Special Arts next (2 times)
• Health +15%
• Ki +50
• During next combo received, Damage Guard +20% (non-stacking) (uncancellable)
• Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)
• Enhance Special/Special Move/Ultimate Arts and LEGEND Action (10 counts)
• Cancel Attribute Downgrades/Abnormal Conditions
*Charges:
Each time a Strike/Blast Arts is used
Moderately, each time a Special Arts is used
*Consumed:
Entirely, when Unique Gauge is full (cooldown: 10 counts)
*Unique Gauge will not charge while on cooldown
LEGEND Action
LEGEND ActionActivation Area
• High Area
On LEGEND Action Activation
• Ki +40
• Ally sub counts -3
Also, when LEGEND Action is enhanced:
• Destroy 1 card, then draw Special Move Arts next
Comboable Into


Z Abilities
4Super Saiyan God SS Vegeta (Legend, Yellow)'s Z Ability raises the stats of every battle member it names while Super Saiyan God SS Vegeta (Legend, Yellow) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Vegeta Clan• Base Strike Attack +22%
• Base Blast Attack +22%
Strike ATK and Blast ATK +22% for Vegeta Clan
Z Ability II
From 3 starsIf
Vegeta Clan,
Saiyan, or
Future• Base Strike Attack +26%
• Base Blast Attack +26%
Strike ATK and Blast ATK +26% for Vegeta Clan or Saiyan or Future
Z Ability III
From 6 starsIf
Vegeta Clan,
Saiyan, or
Future• Base Strike Attack +30%
• Base Blast Attack +30%
If
Vegeta Clan• Base Blast Defense +15%
Strike ATK and Blast ATK +30% for Vegeta Clan or Saiyan or Future; Blast DEF +15% for Vegeta Clan
Z Ability IV
From 14 starsIf
Vegeta Clan,
Saiyan, or
Future• Base Strike Attack +38%
• Base Blast Attack +38%
If
Vegeta Clan• Base Blast Defense +18%
Strike ATK and Blast ATK +38% for Vegeta Clan or Saiyan or Future; Blast DEF +18% for Vegeta Clan
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Tags
Tags: Saiyan, Vegeta Clan, God Ki, Super Saiyan God SS, Future
Episode: "Future" Trunks Saga (S)
Ability types: Armored Strike Arts, Revive Disruption, Endurance, Special Cover Change (Strike)
Card number: DBL100-01L, released 2026-10-07
Art

More Yellow units
All units
1st Form Cell (EX, Yellow)
1st Form Cell (SP, Yellow)
1st Form Frieza (EX, Yellow)
2nd Form Frieza (EX, Yellow)
Android #16 (EX, Yellow)
Android #17 (SP, Yellow)
Android #18 (EX, Yellow)
Android #18 (SP, Yellow) DBL03-06S
Android #18 (SP, Yellow) DBL79-02S
Android #18 (SP, Yellow) DBL-EVT-83S
Android #20 (EX, Yellow)
Bardock (EX, Yellow)



