Super Saiyan Gohan (SP LL, Yellow)

Sparking · Legends Limited

Super Saiyan Gohan (SP LL, Yellow)

Yellow

Btier

Introduction

Super Saiyan Gohan (SP LL, Yellow) is an SP LL Yellow unit in Dragon Ball Legends. Super Saiyan Gohan (SP LL, Yellow)'s type is Melee. Episode: Androids Saga (Z).

On the combined Dragon Ball Legends tier list Super Saiyan Gohan (SP LL, Yellow) is B tier, 9th of the 30 units ranked, from where 2 community tier lists put Super Saiyan Gohan (SP LL, Yellow).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Super Saiyan Gohan (SP LL, Yellow)'s banners

All banners
  • 18 March 2026 to 2 April 2026WORLD CHAMPIONSHIP 2025-2026 FINALS SELECTS #2
  • 25 February 2026 to 11 March 2026WORLD CHAMPIONSHIP 2025-2026 FINALS SELECTS
  • 10 December 2025 to 21 January 2026LEGENDS FESTIVAL STEP-UP: SAVIOR FORGED BY RAGE AND TEARS
  • 10 December 2025 to 29 January 2026SAVIOR FORGED BY RAGE AND TEARS SP Guaranteed Ticket Summon
  • 10 December 2025 to 28 January 2026SAVIOR FORGED BY RAGE AND TEARS SP Guaranteed Ticket Summon

Stats

  • HP14th2,837,672
  • Strike ATK38th293,365
  • Blast ATK107th275,424
  • Strike DEF10th208,789
  • Blast DEF15th204,428
  • Critical177th4,996

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,295,6127 stars: 1,386,38114 stars: 1,531,541Zenkai VII: 1,669,334
  • HPGame preview: 2,027,6707 stars: 2,212,00414 stars: 2,506,938Zenkai VII: 2,837,672
  • Strike ATKGame preview: 211,9167 stars: 229,99914 stars: 258,932Zenkai VII: 293,365
  • Blast ATKGame preview: 202,1677 stars: 219,36414 stars: 246,879Zenkai VII: 275,424
  • Strike DEFGame preview: 153,3807 stars: 166,14214 stars: 186,561Zenkai VII: 208,789
  • Blast DEFGame preview: 150,3717 stars: 162,85914 stars: 182,840Zenkai VII: 204,428
  • CriticalGame preview: 3,9437 stars: 4,30214 stars: 4,875Zenkai VII: 4,996

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike [Card Seal], Strike, and Ultimate

  • Resilient Warrior

    Main Ability

    Draw the Ultimate Arts Card "Explosive Dance" next.

    Restores own Ki by 50.

    Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.

    Seals enemy's Special Move and Special Arts. The sealed Arts cannot be used for 10 timer counts.

    Requirements: 25 timer counts must elapse.

  • Kamehameha

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    +20% to damage inflicted for 15 timer counts upon activation.

    Seals enemy's Strike Arts on hit. The sealed Arts cannot be used for 5 timer counts.

  • Final Will to Fight

    Special Skill Arts
    Special Skill Arts

    Restores own Ki by 50.

    Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.

    Reduces next damage sustained by 30% (cannot be stacked). This applies until enemy combo is finished.

    +20% to damage inflicted for 20 timer counts.

  • Explosive Dance

    Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    The following effects occur upon activation:

    +40% to Ultimate damage inflicted for 3 timer counts.

    Nullifies enemy's "Restores own health when it reaches 0" effect when this character attacks for 3 timer counts.

    Additional +20% to Ultimate damage inflicted for 3 timer counts if own remaining health is 50% or below.

    *Blast Armor when charging forward.

  • Strike (Restore Vanishing Gauge)

    Strike Arts
    Strike Arts

    Strike (Impact)

    Restores Vanishing Gauge by 10% upon activation.

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Battle for Hope

    Unique Ability

    The following effects occur when this character enters the battlefield:

    +25% to damage inflicted by allies for 15 timer counts.

    +45% to damage inflicted (cannot be cancelled) (up to 90%).

    Increases own Arts Card Draw Speed by 1 level (cannot be stacked).

    Also applies the following effects to self if there is a defeated battle member:

    Draw a Special Arts Card next (activates twice).

    Nullifies unfavorable Element factors for 15 timer counts (activates twice).

  • Unbreakable Will

    Unique Ability

    The following effects occur when changing cover:

    Nullifies enemy's Blast Arts attack (activates during assists).

    Randomly destroys two enemy cards.

    The following effects occur after enemy attack is over:

    +25% to damage inflicted by allies for 20 timer counts.

    Reduces damage received by 30% (cannot be cancelled) (activates once).

    Restores own health by 40% only once when it reaches 0.

Z Abilities

4

Super Saiyan Gohan (SP LL, Yellow)'s Z Ability raises the stats of every battle member it names while Super Saiyan Gohan (SP LL, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagFuture

    • Base Strike Attack +22%

    • Base Strike Defense +22%

    Strike ATK and Strike DEF +22% for Future

  • Z Ability II

    From 3 stars

    If TagFuture or TagHybrid Saiyan

    • Base Strike Attack +28%

    • Base Strike Defense +28%

    Strike ATK and Strike DEF +28% for Future or Hybrid Saiyan

  • Z Ability III

    From 6 stars

    If TagFuture or TagHybrid Saiyan

    • Base Strike Attack +32%

    • Base Strike Defense +32%

    If TagFuture & TagHybrid Saiyan

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +32% for Future or Hybrid Saiyan; Blast DEF +15% for Future and Hybrid Saiyan

  • Z Ability IV

    From 14 stars

    If TagFuture or TagHybrid Saiyan

    • Base Strike Attack +37%

    • Base Strike Defense +37%

    If TagFuture & TagHybrid Saiyan

    • Base Blast Defense +18%

    Strike ATK and Strike DEF +37% for Future or Hybrid Saiyan; Blast DEF +18% for Future and Hybrid Saiyan

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Zenkai Awakening

Zenkai VII takes Super Saiyan Gohan (SP LL, Yellow) from 1,531,541 to 1,669,334 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • Resilient Warrior

    Zenkai Main Ability

    • Draw Ultimate Arts next

    • Ki +50

    • Damage Guard Penetration +100% (10 counts)

    • Seal enemy Special/Special Move Arts (10 counts)

    • Cancel enemy Attribute Upgrades/Buff Effects

    *Requirement:

    25 timer counts elapsed

  • Kamehameha

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Damage +20% (15 counts)

    • Cancel Attribute Downgrades

    On Hit

    • Ally health +5%

    • Seal enemy Strike Arts (5 counts)

  • Final Will to Fight

    Zenkai Special Skill Arts
    Special Skill Arts

    • Health +10%

    • Ki +50

    • Damage +20% (20 counts)

    • During next combo received, Damage Guard +30% (non-stacking)

    • Draw Speed +1 (15 counts) (non-stacking)

    • Nullify Special Cover Changes (5 counts)

    • Nullify Attribute Downgrades/Abnormal Conditions (20 counts)

  • Explosive Dance

    Zenkai Ultimate Arts
    Ultimate Arts

    Massive Damage (Impact)

    On Activation

    • Ultimate damage +50% (3 counts)

    • Nullify Endurance (3 counts)

    Also, if health is 50% or lower:

    • Ultimate damage +30% (3 counts) (uncancellable)

    *Blast Armor when charging forward

  • Strike (Restore Vanishing Gauge)

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, Vanishing Gauge +10%

  • Starter Ability

    Zenkai Unique Ability

    • Damage +150%

    • Damage Guard +120%

    • Ki Recovery +50%

    • Draw Speed +1

    • Endurance (40% recovery)

    *All uncancellable

  • Battle for Hope

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw up to 2 cards if hand has 3 or fewer

    • Ki +30

    • Damage +45% (uncancellable) (2 times)

    • Nullify Special Cover Changes (5 counts)

    • Ally damage +25% (15 counts)

    Also, if there is a defeated battle member (2 times):

    • Draw Special Arts next

    • Damage +15% (uncancellable)

    • Nullify Element disadvantages (15 counts)

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Blast Arts

  • Unbreakable Will

    Zenkai Unique Ability

    On Cover Change

    • Destroy 2 enemy cards

    • Enemy Ki -30

    When Enemy Attack Ends

    • Damage Guard +30% (uncancellable) (1 time)

    • Ally damage +25% (20 counts)

  • Entrusted the Future

    Zenkai Awakening III

    On Strike/Blast Arts Use

    • Ki +10

    • Strike damage +10% (15 counts)

    When on Standby and Ally Is Hit by Enemy Strike/Blast Arts (1 Time)

    *Activations reset on battlefield entry

    • Sub counts -2

    • Cancel enemy Buff Effects

  • Strength to Escape Danger

    Zenkai Awakening VI

    On Endurance Activation

    • Damage Guard +20% (uncancellable)

    • All Arts costs -5 (uncancellable)

    • Destroy entire enemy hand

    When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush (3 Times)

    • Sub counts -6

    • All enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If YEL & TagFuture

    • Base Strike Attack +20%

    • Base Blast Attack +15%

    • Base Strike Defense +20%

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for YEL and Future

  • Zenkai Ability II

    Level II

    If YEL & TagFuture

    • Base Strike Attack +25%

    • Base Blast Attack +20%

    • Base Strike Defense +25%

    • Base Blast Defense +20%

    Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for YEL and Future

  • Zenkai Ability III

    Level III

    If YEL & TagFuture

    • Base Strike Attack +35%

    • Base Blast Attack +30%

    • Base Strike Defense +35%

    • Base Blast Defense +30%

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for YEL and Future

  • Zenkai Ability IV

    Level IV

    If YEL & TagFuture

    • Base Strike Attack +40%

    • Base Blast Attack +35%

    • Base Strike Defense +40%

    • Base Blast Defense +35%

    Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for YEL and Future

Tags

Tags: Hybrid Saiyan, Son Family, Super Saiyan, Future

Episode: Androids Saga (Z)

Ability types: Special Cover Change (Blast), Endurance

Card number: DBL31-01S

Art

Super Saiyan Gohan (SP LL, Yellow) key art

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