Super Saiyan Goku (UL, Yellow)

Super Saiyan Goku (UL, Yellow)

ULYellowMelee

Introduction

Super Saiyan Goku (UL, Yellow) is a UL Yellow unit in Dragon Ball Legends. Super Saiyan Goku (UL, Yellow)'s type is Melee. Episode: Frieza Saga (Z).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Super Saiyan Goku (UL, Yellow)'s banners

All banners
  • 12 August 2026 to 22 August 2026ULTRA RISING: YOU MEAN KRILLIN, DON'T YOU?!!
  • 1 January 2026 to 17 January 2026NEW YEAR'S ULTRA RISING 2026

Stats

  • HP223rd2,540,957
  • Strike ATK147th273,214
  • Blast ATK244th260,743
  • Strike DEF88th195,361
  • Blast DEF103rd194,345
  • Critical191st4,987

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,345,6327 stars: 1,440,53014 stars: 1,592,360
  • HPGame preview: 2,055,1867 stars: 2,242,02114 stars: 2,540,957
  • Strike ATKGame preview: 223,4677 stars: 242,60014 stars: 273,214
  • Blast ATKGame preview: 213,3807 stars: 231,59614 stars: 260,743
  • Strike DEFGame preview: 160,4977 stars: 173,90614 stars: 195,361
  • Blast DEFGame preview: 159,6767 stars: 173,01014 stars: 194,345
  • CriticalGame preview: 4,0337 stars: 4,40014 stars: 4,987

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [Strike Damage UP], Blast, and Ultimate

  • After all you've done...you don't deserve to live.

    Main Ability

    • Destroy 1 card, then draw Ultimate Arts next

    • Health +30%

    • Ki +50

    • Destroy entire enemy hand

    • Enemy Ki -100

    *Requirement:

    25 timer counts elapsed

  • Meteor Smash

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Health +10%

    • Special Move damage +40% (3 counts)

    • Cancel enemy Buff Effects

    On Hit

    • All enemy Ki Recovery -50% (10 counts)

    • All enemy Arts costs +15 (10 counts)

    *Blast Armor when charging forward

  • Incandescent Roar

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Ki +40

    • Damage Guard Penetration +15% (10 counts)

    • All enemy Health Restoration -50% (15 counts)

    On Hit

    • Draw Special Move Arts next (2 times)

    • Draw 1 card if hand has 3 or fewer

    • Nullify Special Cover Changes (5 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move ArtsUltimate Arts

  • True Super Dragon Fist

    Ultimate Arts
    Ultimate Arts

    Supreme Damage (Impact)

    On Activation

    • Unique Gauge +30%

    • Ultimate damage +50% (3 counts)

    • Nullify Endurance (5 counts)

    On Hit

    • Enemy Dragon Balls -2

    • Seal all enemy Main Abilities (10 counts)

    *Blast Armor when charging forward

  • Strike (Reduce Ki)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On hit, enemy Ki -30

    *Blast Armor when charging forward

  • Blast (Reduce Ki)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On hit, enemy Ki -30

  • Starter Ability

    Unique Ability

    • Unique Gauge +30%

    • Damage +300%

    • Damage Guard +200%

    • Ki Recovery +50%

    • Draw Speed +1

    • Strike/Blast Arts costs -10

    • Nullify Abnormal Conditions (60 counts)

    *All uncancellable

  • Final Clash of Fate

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Ki +40

    • Nullify Special Cover Changes (5 counts)

    • Protect hand (5 counts)

    • Enemy Ki -30

    • All enemy Draw Speed -1 (5 counts)

    Also, based on Unique Gauge consumption count:

    1st and on

    • Damage Guard +30% (10 counts)

    • Destroy 2 enemy cards

    2nd and on

    • Nullify Endurance (5 counts)

    • Nullify Element disadvantages (5 counts)

    On Arts Hit

    • Unique Gauge +5%

    • Damage +30% (10 counts)

    • Sub counts on switch -1 (3 times)

    *Activations and effect reset on switch

    When Ally Is Hit by Enemy Arts

    • Unique Gauge +5%

    • Next activated Special Move damage +20% (up to 100%)

    • On next activated Special Move Arts hit, Faint infliction chance +5% (up to 30%)

    When Enemy Attack Ends

    • Cancel Attribute Downgrades/Abnormal Conditions

    When Ally Is Defeated by Attack (1 Time)

    • Activate KO Guard

    *Except when defeated due to enemy Self-Destruct

    On KO Guard Activation

    • Unique Gauge +50%

    • Ally Health Restoration +20% (30 counts)

    Also, based on activation target:

    Self

    • Health +70%

    Other ally

    • Health +20%

    • Ally health +10%

  • Special Cover Change

    Unique Ability

    Effective Against

    Blast Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Time Type

    When Unique Gauge Becomes Full

    • Health +10%

    • Nullify damage received Element disadvantage (20 counts) (uncancellable)

    • Ally health +15%

    • Ally damage +25% (30 counts) (uncancellable)

    • All enemy Special Move/Ultimate/Awakened Arts power -25% (20 counts)

    On Strike/Blast Arts Use With Full Unique Gauge

    • Draw up to 2 cards if hand has 3 or fewer

    • Ki +50

    • Damage +15% (uncancellable) (2 times)

    • Draw Speed +1 (15 counts) (uncancellable)

    • Prevent all enemy switching (3 counts)

    *Charges:

    Gradually, while not defeated

    *Consumed:

    Entirely, on Strike/Blast Arts use with full Unique Gauge

  • Resonance of Force (Saiyan)

    Support Ability

    When Leader

    • Damage +30% (uncancellable)

    • Ki Recovery +30% (uncancellable)

    When Not Leader, Per TagSaiyan Battle/Support Member

    • Damage +5% (uncancellable)

    • Ki Recovery +5% (uncancellable)

    *Up to 3 support members will be counted

Z Abilities

4

Super Saiyan Goku (UL, Yellow)'s Z Ability raises the stats of every battle member it names while Super Saiyan Goku (UL, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If EpisodeFrieza Saga (Z)

    • Base Strike Attack +28%

    • Base Strike Defense +28%

    Strike ATK and Strike DEF +28% for Frieza Saga (Z)

  • Z Ability II

    From 3 stars

    If EpisodeFrieza Saga (Z) or TagSaiyan

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    Strike ATK and Strike DEF +30% for Saiyan or Frieza Saga (Z)

  • Z Ability III

    From 6 stars

    If EpisodeFrieza Saga (Z) or TagSaiyan

    • Base Strike Attack +38%

    • Base Strike Defense +38%

    If TagSaiyan

    • Ultimate/Awakened damage +3%

    Strike ATK and Strike DEF +38% for Saiyan or Frieza Saga (Z)

  • Z Ability IV

    From 14 stars

    If EpisodeFrieza Saga (Z) or TagSaiyan

    • Base Strike Attack +42%

    • Base Strike Defense +42%

    If TagSaiyan

    • Ultimate/Awakened damage +5%

    Strike ATK and Strike DEF +42% for Saiyan or Frieza Saga (Z)

Tags

Tags: Saiyan, Super Saiyan, Son Family

Episode: Frieza Saga (Z)

Ability types: Armored Strike Arts, Special Cover Change (Blast), KO Guard, Wide-Range Special Arts

Card number: DBL85-01U, released 2025-07-09

Art

Super Saiyan Goku (UL, Yellow) key art

More Yellow units

All units