Super Vegeta (SP, Yellow)

Sparking

Super Vegeta (SP, Yellow)

Yellow

Introduction

Super Vegeta (SP, Yellow) is an SP Yellow unit in Dragon Ball Legends. Super Vegeta (SP, Yellow)'s type is Ranged. Episode: Cell Saga (Z).

Other Yellow units in Dragon Ball Legends: 1st Form Cell (EX, Yellow), 1st Form Cell (SP, Yellow), 1st Form Frieza (EX, Yellow), 2nd Form Frieza (EX, Yellow), Android #16 (EX, Yellow), Android #17 (SP, Yellow) and 130 more.

Stats

  • HP39th2,805,142
  • Strike ATK350th255,843
  • Blast ATK43rd288,314
  • Strike DEF255th186,586
  • Blast DEF84th196,170
  • Critical565th4,536

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,109,1307 stars: 1,183,77014 stars: 1,303,174Zenkai VII: 1,602,322
  • HPGame preview: 1,852,1167 stars: 2,020,49014 stars: 2,289,889Zenkai VII: 2,805,142
  • Strike ATKGame preview: 161,2777 stars: 174,75714 stars: 196,325Zenkai VII: 255,843
  • Blast ATKGame preview: 194,5537 stars: 211,05814 stars: 237,466Zenkai VII: 288,314
  • Strike DEFGame preview: 119,8417 stars: 129,55414 stars: 145,095Zenkai VII: 186,586
  • Blast DEFGame preview: 125,9357 stars: 136,20214 stars: 152,629Zenkai VII: 196,170
  • CriticalGame preview: 2,9607 stars: 3,22914 stars: 3,659Zenkai VII: 4,536

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast, and Ultimate

  • I Am Super Vegeta!

    Main Ability

    Draw the Ultimate Arts Card "Final Chase" next.

    Requirements: 25 timer counts must elapse.

  • Final Flash

    Special Move Arts
    Special Move Arts

    Deals major Impact damage.

    Inflicts enemy with Attribute Downgrade "+10% to Blast Damage Received" for 15 timer counts on hit.

  • Unlock Ki: Form of Attack

    Special Skill Arts
    Special Skill Arts

    +15% to Blast damage inflicted for 15 timer counts.

    -5 to own Blast Arts cost for 10 timer counts.

  • Final Chase

    Ultimate Arts
    Ultimate Arts

    Deals major Impact damage.

    +30% to own Ki Recovery for 10 timer counts on hit.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Pride: Blast Atk UP

    Unique Ability

    Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%).

    5 counts: +40% to Blast damage

    10 counts: +60% to Blast damage

    15 counts: +70% to Blast damage.

    Effect resets after character switch.

  • Intimidate: Blast Def DOWN

    Unique Ability

    Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 10 timer counts every time this character enters the battlefield.

Z Abilities

4

Super Vegeta (SP, Yellow)'s Z Ability raises the stats of every battle member it names while Super Vegeta (SP, Yellow) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +19% to "Tag: Super Saiyan" base Blast Attack & Critical damage during battle.

    Blast ATK +19% for Super Saiyan

  • Z Ability II

    From 3 stars

    +22% to "Tag: Super Saiyan" base Blast Attack & Critical damage during battle.

    Blast ATK +22% for Super Saiyan

  • Z Ability III

    From 6 stars

    +24% to "Tag: Super Saiyan" base Blast Attack & Critical damage during battle.

    Blast ATK +24% for Super Saiyan

  • Z Ability IV

    From 14 stars

    +25% to "Tag: Super Saiyan" base Blast Attack & Critical damage during battle.

    Blast ATK +25% for Super Saiyan

Zenkai Awakening

Zenkai VII takes Super Vegeta (SP, Yellow) from 1,303,174 to 1,602,322 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • I Am Super Vegeta!

    Zenkai Main Ability

    Draw the Ultimate Arts Card "Final Chase" next.

    Restores own Ki by 20.

    +50% to Ultimate damage inflicted for 15 timer counts.

    Reduces damage received by 20% for 15 timer counts.

    Requirements: 25 timer counts must elapse.

  • Final Flash

    Zenkai Special Move Arts
    Special Move Arts

    Deals major Impact damage.

    Inflicts enemy with Attribute Downgrade "+30% to Blast Damage Received" for 20 timer counts on hit.

  • Unlock Ki: Form of Attack

    Zenkai Special Skill Arts
    Special Skill Arts

    +20% to damage inflicted for 15 timer counts.

    -5 to own Blast Arts cost for 10 timer counts.

  • Final Chase

    Zenkai Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    The following effects occur on hit:

    +50% to own Ki Recovery for 15 timer counts.

    Inflicts enemy with Attribute Downgrade "-2 Arts Card Draw Speed level" for 15 timer counts.

  • Absolute Pride

    Zenkai Unique Ability

    Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 80%).

    3 counts: +40% to Blast damage.

    6 counts: +60% to Blast damage.

    10 counts: +80% to Blast damage.

    Effect resets after character switch.

  • Intimidate: Blast Def DOWN

    Zenkai Unique Ability

    Inflicts all enemies with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts when this character enters the battlefield.

  • Rising Battle Hunger

    Zenkai Awakening III

    While this character is on the battlefield, applies the following effects to self when enemy switches characters:

    Restores Ki by 30.

    Reduces damage received by 30% for 10 timer counts (cannot be stacked).

    Restores Vanishing Gauge by 100% (activates once).

    Activation counts reset when characters switch.

  • Unprecedented Display of Power

    Zenkai Awakening VI

    Applies the following effects to self when this character enters the battlefield:

    Restores health by 10%.

    Restores Ki by 40.

    +30% to damage inflicted for 15 timer counts.

    +60% to Strike damage inflicted for 15 timer counts.

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle:

    +15% to base Strike Attack.

    +20% to base Blast Attack.

    +15% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Strike DEF +15%, Blast ATK and Blast DEF +20% for YEL and Saiyan

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle:

    +20% to base Strike Attack.

    +25% to base Blast Attack.

    +20% to base Strike Defense.

    +25% to base Blast Defense.

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +25% for YEL and Saiyan

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle:

    +30% to base Strike Attack.

    +35% to base Blast Attack.

    +30% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Strike DEF +30%, Blast ATK and Blast DEF +35% for YEL and Saiyan

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle:

    +35% to base Strike Attack.

    +40% to base Blast Attack.

    +35% to base Strike Defense.

    +40% to base Blast Defense.

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +40% for YEL and Saiyan

Tags

Tags: Saiyan, Vegeta Clan, Super Saiyan

Episode: Cell Saga (Z)

Card number: DBL03-14S

Art

Super Vegeta (SP, Yellow) key art

More Yellow units

All units