
Sparking
Tamagami Number Three (SP, Purple)
Purple
Introduction
Tamagami Number Three (SP, Purple) is an SP Purple unit in Dragon Ball Legends. Tamagami Number Three (SP, Purple)'s type is Defense. Episode: DAIMA Saga.
Other Purple units in Dragon Ball Legends: 1st Form Cell (HE, Purple), 1st Form Frieza (SP LL, Purple), 3rd Form Frieza (EX, Purple), Android #15 (SP, Purple), Android #17 (SP, Purple) DBL03-05S, Android #17 (SP, Purple) DBL53-03S and 129 more.
Tamagami Number Three (SP, Purple)'s banners
All banners- 8 October 2025 to 22 October 2025Dragon Ball DAIMA PICKUP
Stats
- HP8th of 7122,856,329
- Strike ATK74th of 712282,990
- Blast ATK173rd of 712268,213
- Strike DEF4th of 712213,796
- Blast DEF1st of 712215,224
- Critical408th of 7124,830
At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,299,0777 stars: 1,390,82814 stars: 1,537,632Zenkai VII: 1,649,845
- HPGame preview: 2,079,2397 stars: 2,268,26114 stars: 2,570,696Zenkai VII: 2,856,329
- Strike ATKGame preview: 211,4747 stars: 229,51714 stars: 258,386Zenkai VII: 282,990
- Blast ATKGame preview: 199,4307 stars: 216,37814 stars: 243,495Zenkai VII: 268,213
- Strike DEFGame preview: 157,6767 stars: 170,82814 stars: 191,872Zenkai VII: 213,796
- Blast DEFGame preview: 158,8317 stars: 172,08814 stars: 193,300Zenkai VII: 215,224
- CriticalGame preview: 3,9077 stars: 4,26214 stars: 4,830Zenkai VII: 4,830
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.
Kit
Arts cards in the deck: Strike x2, and Ultimate
Tamagami of the Third Demon World
Main AbilityDestroys all of your own cards and draws the Ultimate Arts Card "Hammer Heat Crusher" next.
Restores own health by 25% and Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.
Applies the following effects to self based on the number of Arts Cards destroyed:
0 Cards: +40% to Ultimate damage inflicted for 15 timer counts and +40% to Critical Rate for 15 timer counts.
1 Card: +30% to Ultimate damage inflicted for 15 timer counts and +30% to Critical Rate for 15 timer counts.
2 Cards: +20% to Ultimate damage inflicted for 15 timer counts and +20% to Critical Rate for 15 timer counts.
Requirements: 25 timer counts must elapse.
Rising Hammer
Special Move Arts
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Destroys all cards and randomly draws 4 new ones.
Applies Attribute Upgrade "Shortens substitution count by 5" for 15 timer counts (cannot be stacked).
The following effects occur on hit:
Nullifies own unfavorable Element factors for 15 timer counts.
Inflicts enemy with Forced Switching.
*Blast Armor when charging forward.
Guardian Essence
Special Skill Arts
Randomly destroys 3 of your own cards and randomly draws 3 new ones.
Restores own health by 10% and Ki by 50.
+30% to damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Destroys 1 of your enemy's Special Arts Cards.
Hammer Heat Crusher
Ultimate Arts
Deals massive Explode damage.
Applies the following effects to self upon activation:
Destroys all cards and randomly draws 4 new ones.
+50% to Ultimate damage inflicted for 3 timer counts.
Applies the following effects to enemy on hit:
Destroys all cards.
Inflicts Attribute Downgrade "-50% to Health Restoration" for 15 timer counts.
Inflicts Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.
*Blast Armor when charging forward.
Strike (Special Move Arts Seal)
Strike Arts
Strike (Impact)
Seals enemy's Special Move Arts on hit.
The sealed Arts cannot be used for 5 timer counts.
*Blast Armor when charging forward.
Blast
Blast Arts
Blast (Impact)
Blazing Battle in the Third Demon World
Unique AbilityThe following effects occur when battle starts:
+110% to damage inflicted (cannot be cancelled).
+30% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact & Slice damage received by 10% (cannot be cancelled).
+30% to damage inflicted by allied "Tag: DAIMA" or "Tag: Weapon Wielder" (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Reduces enemy Ki by 30.
Randomly destroys 1 enemy card.
Seals enemy's Special Arts.
The sealed Arts cannot be used for 5 timer counts.
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.
The following effects occur when enemy switches characters while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own health by 5% and Ki by 10.
+10% to damage inflicted (cannot be cancelled) (activates seven times).
-1 to own Arts costs (cannot be cancelled) (activates seven times).
Shortens allies' substitution counts by 2.
Increases own Dragon Balls by 1 when this character is defeated.
If there is a "Tag: DAIMA" or "Tag: Weapon Wielder" battle member other than this character in the party, cancels enemy Buff Effects when they activate a Special Move Arts, Ultimate Arts, or Awakened Arts while this character is not defeated (activates three times).
Warrior Guarding a Demon World Dragon Ball
Unique AbilityKnocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
Comboable Arts
Special Move Arts
Applies the following effects to self every time a Strike or Special Move Arts Card is drawn while this character is on the battlefield:
Restores health by 3% and Ki by 20.
Restores Vanishing Gauge by 15%.
+15% to damage inflicted for 10 timer counts.
The following effects occur if own remaining health is 50% or below after being hit by an enemy's Arts attack while this character is on the battlefield:
Randomly destroys 1 of your own Cards and draws a Special Arts Card next (activates once).
Restores own health by 30% (activates three times).
Cancels own Attribute Downgrades.
Reduces enemy Ki by 50 (activates once).
Inflicts all enemies with Attribute Downgrade "+5 to all Arts costs" for 10 timer counts.
Inflicts all enemies with 2 substitution counts (activates seven times).
Applies the following effects to self after gaining 3 or more Dragon Balls while this character is not defeated (activates once):
+70% to damage inflicted (cannot be cancelled).
+70% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Nullifies unfavorable Element factors for damage sustained (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" for 50 timer counts (cannot be cancelled).
The following effects occur when an ally activates Rising Rush (activates once):
Increases own Dragon Balls by 2.
*Effect activates even if this character is defeated.
+15% to ally Critical Rate (cannot be cancelled).
*Effect activates even if this character is defeated.
Inflicts all enemies with Attribute Downgrade "-50% to Health Restoration" for 50 timer counts.
*Effect activates even if this character is defeated.
Z Abilities
4Tamagami Number Three (SP, Purple)'s Z Ability raises the stats of every battle member it names while Tamagami Number Three (SP, Purple) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
DAIMA• Base Strike Defense +22%
• Base Blast Defense +22%
Strike DEF and Blast DEF +22% for DAIMA
Z Ability II
From 3 starsIf
DAIMA or
Weapon Wielder• Base Strike Defense +26%
• Base Blast Defense +26%
Strike DEF and Blast DEF +26% for DAIMA or Weapon Wielder
Z Ability III
From 6 starsIf
DAIMA or
Weapon Wielder• Base Strike Defense +30%
• Base Blast Defense +30%
If
DAIMA• Base Blast Attack +15%
Strike DEF and Blast DEF +30% for DAIMA or Weapon Wielder; Blast ATK +15% for DAIMA
Z Ability IV
From 14 starsIf
DAIMA or
Weapon Wielder• Base Strike Defense +35%
• Base Blast Defense +35%
If
DAIMA• Base Blast Attack +18%
Strike DEF and Blast DEF +35% for DAIMA or Weapon Wielder; Blast ATK +18% for DAIMA
Zenkai Awakening
Zenkai VII takes Tamagami Number Three (SP, Purple) from 1,537,632 to 1,649,845 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.
Tamagami of the Third Demon World
Zenkai Main Ability• Destroy entire hand, then draw Ultimate Arts next
• Health +25%
• Ki +50
• Cancel Attribute Downgrades/Abnormal Conditions
Also, based on cards destroyed:
0
• Ultimate damage +40% (15 counts) (uncancellable)
• Critical Rate +40% (15 counts) (uncancellable)
1
• Ultimate damage +30% (15 counts) (uncancellable)
• Critical Rate +30% (15 counts) (uncancellable)
2
• Ultimate damage +20% (15 counts) (uncancellable)
• Critical Rate +20% (15 counts) (uncancellable)
*Requirement:
25 timer counts elapsed
Rising Hammer
Zenkai Special Move Arts
Massive Damage (Impact)
On Activation
• Destroy entire hand, then draw 4 cards
• Special Move damage +50% (3 counts)
• Sub counts on switch -5 (15 counts) (non-stacking)
On Hit
• Nullify Element disadvantages (15 counts)
• Force enemy switch
*Blast Armor when charging forward
Guardian Essence
Zenkai Special Skill Arts
• Destroy 3 cards, then draw 3 cards
• Health +10%
• Ki +50
• Damage +30% (10 counts)
• Nullify Special Cover Changes (10 counts)
• Destroy 1 enemy Special Arts
Hammer Heat Crusher
Zenkai Ultimate Arts
Massive Damage (Explode)
On Activation
• Destroy entire hand, then draw 4 cards
• Ultimate damage +50% (3 counts)
On Hit
• Destroy entire enemy hand
• All enemy Health Restoration -50% (15 counts)
• All enemy Draw Speed -1 (15 counts)
*Blast Armor when charging forward
Strike (Special Move Arts Seal)
Zenkai Strike Arts
Strike (Impact)
On hit, seal enemy Special Move Arts (5 counts)
*Blast Armor when charging forward
Blast
Zenkai Blast Arts
Blast (Impact)
Starter Ability
Zenkai Unique Ability• Damage +130%
• Strike damage +30%
• Damage Guard +120%
• Impact/Slice Resistance +10%
• Ally
DAIMA or
Weapon Wielder damage +30%*All uncancellable
Blazing Battle in the Third Demon World
Zenkai Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Ki +30
• Destroy 1 enemy card
• Enemy Ki -30
• Seal enemy Special Arts (5 counts)
• Seal enemy Rising Rush (5 counts)
• Seal all enemy Main Abilities (5 counts)
• All enemy Draw Speed -1 (10 counts)
When on Battlefield and Enemy Switches
• Draw 1 card if hand has 3 or fewer
• Health +5%
• Ki +10
• Damage +10% (uncancellable) (7 times)
• All Arts costs -1 (uncancellable) (7 times)
• Ally sub counts -2
When Defeated
• Dragon Balls +1
• All enemy Arts costs +5 (20 counts)
While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts
• Sub counts -3
Also, if at least 1 other ally battle member is
DAIMA or
Weapon Wielder (3 times):• Cancel enemy Buff Effects
Special Cover Change
Zenkai Unique AbilityEffective Against

Comboable Into

Warrior Guarding a Demon World Dragon Ball
Zenkai Unique AbilityOn Strike/Special Move Arts Draw
• Health +3%
• Ki +20
• Vanishing Gauge +15%
• Damage +20% (10 counts)
When Hit by Enemy Arts, If Health Is 50% or Lower
• Destroy 1 card, then draw Special Arts next (1 time)
• Health +30% (3 times)
• Cancel Attribute Downgrades
• Enemy Ki -50 (1 time)
• All enemy Arts costs +5 (10 counts)
• All enemy sub counts +2 (7 times)
When Not Defeated, With 3 or More Dragon Balls (1 Time)
• Damage +70% (uncancellable)
• Ki Recovery +70% (uncancellable)
• Draw Speed +1 (uncancellable)
• Protect Dragon Balls (50 counts) (uncancellable)
• Nullify damage received Element disadvantage (uncancellable)
• Ally Rising Rush damage +30% (50 counts) (uncancellable)
On Ally Rising Rush Activation (1 Time)
• Dragon Balls +2
• Ally Critical Rate +15% (uncancellable)
• All enemy Health Restoration -50% (50 counts)
Offense and Defense of the Strong
Zenkai Awakening IIIOn Strike/Blast Arts Hit in High Area
• Enemy Dragon Balls -1 (10% chance)
On Strike/Blast Arts Hit in Low Area
• Dragon Balls +1 (5% chance)
Hammer of the Guardian
Zenkai Awakening VIOn Area Change Attack Activation
• Draw 1 card if hand has 3 or fewer
• Damage +50% (3 counts)
Zenkai Abilities
Zenkai Ability I
Level IIf
&
DAIMA• Base Strike Attack +15%
• Base Blast Attack +15%
• Base Strike Defense +20%
• Base Blast Defense +20%
Strike ATK and Blast ATK +15%, Strike DEF and Blast DEF +20% for PUR and DAIMA
Zenkai Ability II
Level IIIf
&
DAIMA• Base Strike Attack +20%
• Base Blast Attack +20%
• Base Strike Defense +25%
• Base Blast Defense +25%
Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +25% for PUR and DAIMA
Zenkai Ability III
Level IIIIf
&
DAIMA• Base Strike Attack +30%
• Base Blast Attack +30%
• Base Strike Defense +35%
• Base Blast Defense +35%
Strike ATK and Blast ATK +30%, Strike DEF and Blast DEF +35% for PUR and DAIMA
Zenkai Ability IV
Level IVIf
&
DAIMA• Base Strike Attack +35%
• Base Blast Attack +35%
• Base Strike Defense +40%
• Base Blast Defense +40%
Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +40% for PUR and DAIMA
Tags
Tags: DAIMA, Weapon Wielder
Episode: DAIMA Saga
Ability types: Special Cover Change (Strike), Armored Strike Arts
Card number: DBL78-04S, released 2024-12-11
Art

More Purple units
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1st Form Cell (HE, Purple)
1st Form Frieza (SP LL, Purple)
3rd Form Frieza (EX, Purple)
Android #15 (SP, Purple)
Android #17 (SP, Purple) DBL03-05S
Android #17 (SP, Purple) DBL53-03S
Android #17 (SP, Purple) DBL79-03S
Android #18 (EX, Purple)
Android #20 (HE, Purple)
Android #21: Evil (SP, Purple)
Appule (EX, Purple)
Bardock (EX, Purple)



