
Heidren
SSR+/Guardian
Introduction
Heidren is an SSR+ character in Dragon Traveler. Heidren's role is Guardian. Faction: Otherworld Return / Wild Spirit.
Is Heidren good?
Heidren is a guardian for Otherworld Return teams. Damaging skills stack shields up to ten times,
Mirror Judicator hands every Otherworld Return ally two Death Rattle stacks, and allied summons get a chance to dispel enemy buffs. Both rating sites place Heidren at S across the board.
Strengths
- Stacking shields from every damaging skill
- Gives Otherworld Return allies Death Rattle stacks
- Summons can dispel enemy buffs
Weaknesses
- Much of the value is tied to one faction
Best build for Heidren
From 2 guidesWeapon
2 options- 12 of 2
Flamelord's Sword - 21 of 2
Tome of Stars
Armor, subclass and relic
Flamelord's Helmet2 of 2
Flamelord's Armor2 of 2
Flamelord's Gauntlets2 of 2
Flamelord's Boots2 of 2
Templar1 of 1
Elven Greatshield1 of 1
Accessory
2 options- 12 of 2
Spirit Turtle Talisman - 21 of 2
Starlight Magisterium
Skills
5
Soul Resonance
TalentLv. 1: When active skills deal damage to enemy units, grants a shield equal to 4.6-7.6% of Max HP. Lasts 8 seconds and can stack up to 10 times. Whenever an allied unit is defeated, gains 1 stack of Death Rattle. While on the field, increases Damage Reduction by 12-17.4% and Healing by 12-17.4% for self and allied ranged Luminaries. Each stack of Death Rattle further increases Damage Reduction by 0.8-1.16% and Healing by 0.8-1.16% for self and allied ranged Luminaries. Lv. 2: When releasing Mirror Judicator, additionally dispels Next Overdrive Energy Consumption +1 from itself and one ally Wild Spirit Faction Luminary. Lv. 3: Increases own Magic Defense by 15% and Shield Efficiency by 5%. Lv. 4: When taking fatal damage, if there are at least 10 stacks of Death Rattle and the Magic Circle exists, consumes 10 stacks of Death Rattle to gain Damage Immunity for 5 seconds and regenerates HP equal to 18% of Max HP 6 times. (Can be triggered at most once every 30 seconds) Lv. 7: When the Rune Ring is present, gains an additional 100% Damage Reduction. Allied Summons deal 100% Additional Damage and 100% Lifesteal Bonus when damaging enemies within the Rune Ring.

Ring of Judgment
Overdrive · 20s cooldownGenerates a circular ring on the spot, slashing enemies within the ring. Deals magic damage equal to 410-590% of Attack to enemies within a large circular area 2 times. The ring lasts for 6 seconds, and if enemies remain within the ring continuously for 5 seconds, all their Buff statuses are dispelled. During the ring's duration, reduces Damage Reduction of enemies within the ring by 30%. Enemies inside the ring are attacked by Phantom once every second, with each attack dealing magic damage equal to 200-320% of Heidrun's Attack.

Mirror Judicator
Ultimate Skill · 12s cooldownDeals magic damage equal to 700-1150% of Attack to the current target, and applies 2 stacks of Death Rattle to all Otherworld Return faction allies. When using Mirror Judicator, if current HP percentage is greater than 70%, additionally sacrifices 40% of current HP to gain a Shield equal to 30% of Max HP for 6 seconds, randomly dispels 1 Buff from the current target, then creates a Phantom to attack the current target, dealing magic damage equal to 700-1150% of Heidrun's Attack. When HP is reduced, Rage accumulates. Upon full Rage, enters Wild. While in Wild, reduces the cooldown of the next Mirror Judicator by 2 seconds after its use.

Purge Edict
Secret SkillIn battle, increases own MDEF by 15-24%. When allied Summons deal damage to enemy units, there is a 15% chance to dispel one buff from the enemy unit. If the Summon is an Elite, the dispel chance increases to 30%, and upon triggering, provides Heidrun with Healing equal to 50% of the damage dealt.

Guardian Sweep
Special Skill · 16s cooldownSweeps enemies within a semicircular area in front, dealing 360-540% of Attack as Magic Damage. While in the Wild state, releasing Guardian Sweep additionally summons a Phantom to sweep, dealing 500-740% of Heidrun's Attack as Magic Damage. When Guardian Sweep is released, both the user and the Phantom generate 100 Rage for all ally Luminaries of the Wild Spirit faction for each enemy unit damaged, and grant a Shield equal to 2.4-3.6% of Max HP to the user. Lasts 8 seconds and can stack up to 10 times.



