Jing

Jing

SSR+ArcherA tier

Introduction

Jing is an SSR+ character in Dragon Traveler. Jing's role is Archer. Faction: Wild Spirit / Otherworld Return.

On our Dragon Traveler tier list Jing is A tier, 14th of the 73 characters ranked, from where 7 current tier lists put Jing.

Is Jing good?

Jing is a single-target burst carry. At the start of battle she halves her Crit and turns it into Crit Damage, then unloads blades that each add Death Rattle when they crit. Her Overdrive also traps the target in a sword formation that slows enemies by 90%.

She keeps dealing damage without leaning on her Ultimate, and she makes green teams far more flexible. We rate her A tier.

Strengths

  • Converts half her Crit into Crit Damage
  • Steady damage without waiting on her Ultimate
  • Sword formation slows enemies by 90%

Weaknesses

  • Only hits one target at a time
  • Rated A in PvP

Best build for Jing

From 2 guides

Weapon

1 option
  1. Last Whisper
    2 of 2

Armor, subclass and relic

Headgear
  • Ranger's Feathered Hat2 of 2
Chestplate
  • Ranger's Leather Armor2 of 2
Bracers
  • Ranger's Gloves2 of 2
Boots
  • Ranger's Boots2 of 2
Subclass
  • Bounty Hunter2 of 2
Relic
  • Sunpiercer Sheath1 of 1

Accessory

1 option
  1. Eagle Warrior Portrait
    2 of 2

Skills

5
  • Phantom Blade Pursuit

    Talent

    Lv. 1: At the start of battle, reduces Crit by half and converts the reduced Crit into Crit Damage at a rate of 1% Crit Damage for every 10 points of Crit. When the caster's basic attacks or Phantom Swords from Endless Edge land a Crit, deals additional physical damage equal to 330-600% of Attack to the Crit target, and this damage gains an additional 1,500 Crit (can trigger at most once per second on the same target). Lv. 2: Each time it enters Wild state, all allied Luminaries in the Wild state gain Crit Up. Lv. 3: Increases Attack by 5% and Crit by 100. Lv. 4: Enemy units within the Endless Edge sword formation cannot gain any Buffs or Shields. Lv. 7: Phantom Blade Pursuit Additional damage ignores 30% of the target's Physical Defense (up to 40%), and the trigger interval for the same target is reduced to 0.2 seconds.

  • Endless Edge

    Overdrive · 18s cooldown

    Deals physical damage equal to 450-770% of the caster's Attack to one target, then creates a Sword Formation around the target for 7s. Enemy units within the formation have -90% Movement Speed, and allied Elite Summons within the formation gain 90% Crit Damage. While the formation exists, each time the caster or an allied Elite Summon within the formation uses a basic attack or active skill, releases a Phantom Sword at a random enemy within the formation, dealing physical damage equal to 164-292% of the caster's Attack (prioritizes enemies not yet hit by a Phantom Sword).

  • Crimson Blade

    Ultimate Skill · 10s cooldown

    Releases 5 spinning blades at a single target, dealing total physical damage equal to 480-800% of the caster's Attack. Each blade that lands a Crit grants 1 stack of Death Rattle.

  • Sword Dance

    Secret Skill

    When HP decreases, gains Rage. When Rage is full, enters the Wild state. While in Wild, basic attacks become a consecutive launch of 5 blades, each dealing physical damage equal to 75-123% of the caster's Attack.

  • Ember Echo

    Special Skill

    During battle, increases Attack by 10-18%. Whenever an allied unit is defeated, gains 1 stack of Death Rattle. Each stack increases Attack by an additional 1.5%. Each time a stack of Death Rattle is gained, also gains 15% Rage.

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